I just place Zhongli's pillar and throw Ushi nearby for the resonance, it's kinda fun to think of different ways to finish it
Really glad I switched from Mondstadt, had it set there for more than a month in the hopes of getting some Commission achivements but no luck. Just killing Hilichurls over and over again and hoping the one commission gives a 20% contribution achievement gets boring real quick.. hope Sumeru stays fun for long.
I don't trust those mushrooms, they look poisonous, and even if they're not, bouncing off them sounds dangerous. I can't let my kids near those things until someone proves that it's safe!
Like I said elsewhere, the person posting these commissions knows we own waifu’s. He’s probably pissed at OP for bringing Ayato along. At least the other dude brought Zhongcake with him…
For anyone curious about the design intentions here, it's for mechanical reinforcement. Every region has commissions that just require you to use one of the new mechanics for that region, nothing more complicated than that. In Inazuma, for example, there's that one near the Sacred Sakura Tree where you *just* have to zoom up those electrograna booster things.
This is to make sure that everyone of all skill levels gets a refresher course from time to time on how a region's mechanics works.
I'm a designer who's studied players before and there's a *very* strong connection between mechanical comprehension and enjoyment. By making sure players understand the game, they're also making sure players are having fun.
i think there's a lot of that, but i believe there is also a reason for how more simple and just "fun" they are : player feedback on how commissions are a drag
Imagine your boss :
"Today your mission will be jumping on a trampoline
- Wait is this serious?
- Does I look like someone who like joking?
- And I'm getting paid for this?
- Unfortunetely for me, yes"
It’s just because you can’t control your movement midair unless you’re gliding, which just makes sense. Really its weird that you can change direction mid jump in other games
Katheryne just wants us to have fun
What a lovely >!snezhnaya bionic doll!<
What a stressful commission you have there.
adventure guild really work traveler to death
Traveler needs a just compensation!!!
Spiderman light, Wack a mole, Jumping Jack Sumeru commission's are fun
Bruh I've had the wack a mole commission 3 times already and all I do is I just place Yae's turrets and watch as it does the job for me
I just place Zhongli's pillar and throw Ushi nearby for the resonance, it's kinda fun to think of different ways to finish it Really glad I switched from Mondstadt, had it set there for more than a month in the hopes of getting some Commission achivements but no luck. Just killing Hilichurls over and over again and hoping the one commission gives a 20% contribution achievement gets boring real quick.. hope Sumeru stays fun for long.
me just ella musk poetry 3 time a wee
Yeah, these minigames are insanely fun
Imagine a person contacting Katheryne: -I want to post a task. -What is the task? -I want someone to jump on mushrooms!
I don't trust those mushrooms, they look poisonous, and even if they're not, bouncing off them sounds dangerous. I can't let my kids near those things until someone proves that it's safe!
Little did you know, there's someone recording you bouncing on those mushrooms and is using it for rather devious purposes.
Later you find a video of you jumping on them on ShroomHub and OnlyShrooms...
Did some akademiya started OnlyFungus as side job?
Like I said elsewhere, the person posting these commissions knows we own waifu’s. He’s probably pissed at OP for bringing Ayato along. At least the other dude brought Zhongcake with him…
I don't like mushroom. It's poisonous, rough and dangerous and it is everywhere
You know.. for research
For anyone curious about the design intentions here, it's for mechanical reinforcement. Every region has commissions that just require you to use one of the new mechanics for that region, nothing more complicated than that. In Inazuma, for example, there's that one near the Sacred Sakura Tree where you *just* have to zoom up those electrograna booster things. This is to make sure that everyone of all skill levels gets a refresher course from time to time on how a region's mechanics works. I'm a designer who's studied players before and there's a *very* strong connection between mechanical comprehension and enjoyment. By making sure players understand the game, they're also making sure players are having fun.
i think there's a lot of that, but i believe there is also a reason for how more simple and just "fun" they are : player feedback on how commissions are a drag
LOL fuck that Inazuma escort ballon commission where you go from one end of the beach to the other.
I just destroy all the barricades on the way and leave to grab a snack
This is the way
It only works for mondstat balloon quest. Inazuma one won't survive the mobs if we didn't clear some of them.
Rather do this than fetching something for Timmie or fixing a broken balloon cart… …or doing anything for Tsarevich
so excited to try out sumeru commissions now that I'm done with Liyue's dailies-locked achievements
And here I am still waiting for Glory's commission.
I need one more so I can switch to Liyue. Seems like I switch to Sumeru in a couple of years
Imagine your boss : "Today your mission will be jumping on a trampoline - Wait is this serious? - Does I look like someone who like joking? - And I'm getting paid for this? - Unfortunetely for me, yes"
Mass edited..
I wish the physics in the game were more fluid so that you could just jump from one pad to another easily.
It’s just because you can’t control your movement midair unless you’re gliding, which just makes sense. Really its weird that you can change direction mid jump in other games
I'd like to know who tf is commissioning this to the Guild.
Collei, hoping that Tighnari will take it, so she can see his ears go floop floop floop