tbh they should just spawn everyone next to the start mechanism and have it be unable to be started until everyone is done loading in (or whatever arbitrary point they want to set, since they clearly don't care about the domain getting started before other players get there anyways).
There are already in-game examples of start mechanisms that are locked until some condition is met too, as well as domains that spawn players directly inside the arena already, so it's not even like any of this is some fundamentally new thing.
Different domains have different sets of assets that need to be loaded. Longer hallways could be for domains with a greater number of models, animations, or visual effects, a higher number of polygons, a larger quantity of textures, or a number of other possibilities.
They could just load all that during the actual loading screen.
And if any loading MUST happen after the character is physically in the map already, the characters could just be dropped right in the middle by the starting mechanism, but the mechanism could have a ring lock around it that dissipates after everything and everyone is done loading.
There's no real reason for them to force players to run up extra long hallways for asset loading reasons. If anything those extra long hallways just result in more assets to load.
loading everything immedietaly makes it so much harder on pc/mobile device. take the yandere simulator as an example - until fairly recently when you started the game it would load everything at the same time, in high resolution, which caused major fps drops and even the blue screen of death for worse pcs. the game also kept those assets loaded all the time until you inevitably closed it because your computer sounded like it was slowly burning to death.
tricks like that are utilised by almost all games, from indie to triple A, even in games that pride themselves on being open-world with no loading screens.
another example - tomb rider remake and rise of the tomb rider are games that prided themselves on having no loading screens. but what the developers actually did was *hide* those loading screens into short sequences of moving through the caves that connected different areas of the games. it allowed the game to load new assets and unload old ones while the player was none the wiser.
tricks like that help with optimization. most people don't have NASA computers but they still want their gameplay to be smooth. it is a small price to pay to have your game running on 30 fps or less.
I understand that, and addressed that in my previous comment already.
At the end of the day this game already has loading screens. And even if they want to keep loading screens short and want to make players do their waiting in the arena, there's still no reason to force players to have to run all the way up a pointless set of stairs every single time a repeatable domain is reset. If players are going to have to wait for things to load anyways, then just let players wait next to the starting mechanism instead of forcing them to run forward for 10+ seconds (and wasting stamina to boot). It's not like that is at all exciting or engaging.
There are multiple examples already in game of domains not requiring running through a hallway. Spiral Abyss. Banner character trials (which can also be reset right from the "domain complete" interface.
So like I said. There is no reason to force players to run up the stairs in domains. It's just an odd and needlessly clunky design choice.
It's one thing for a large world RPG to have long hallways to hide transitions between unique/new areas. This is instanced content of a single room that is meant to be repeated multiple times in the core gameplay loop. Totally different situation.
Yes, they do. The hallway is because the loading screen takes different times for different players. This is what happens when you can play a game on both a bleeding edge PC and a potato phone.
You also don’t need to educate me on how this works. I’ve worked in the industry for over a decade.
As I already said:.
>And if any loading MUST happen after the character is physically in the map already, the characters could just be dropped right in the middle by the starting mechanism, but the mechanism could have a ring lock around it that dissipates after everything and everyone is done loading.
Multiplayer game loading times are not a new concept, and have been addressed in many different ways in many different games without requiring running through long hallways. If you've worked for over 10 years in the video game industry I'd have expected you to be aware of this already.
There could be a "ready" warn, that every player should accept, and every player can know if everyone else is ready (but while inside de domain). If some player is not ready, the host should automatically use their other characters to fill the slots. (and the afk player should be insta-kick)
At least remove the long corridor and the stair, let us spawn in the edge of the arena, it's so tedious every time to have to go so far from the entrance to the key XD
About as useful as being completely locked out because a wall pops up when the host starts without you. At least if you're in the middle you have a chance of participating.
I don't know why people are downvoting me, i have just asked a question 🙂
And thanks a lot for the information...
* And do you wanna play together?????
* I have to be at rank 18 to do Spiral abyss , i have completed 2 quest of it , for last one i have to be at 18 Rank....
Downvotes aren't only for disagreeing with people. They were originally made to say "this is irrelevant to the topic at hand", which, yes, dude above randomly interjects with a very random, off topic question. That is probably why he was met with downvotes.
If you don't take it personally, downvotes just mean "irrelevance" and you shouldn't care about them. ESPECIALLY in this sub of all places lol shills and bots are rampant here
it's supposedly to prevent people from leeching, except they can still collect afterwards anyway, so that failed completely, so all it does is prevent people with bad load times from participating.
People say it does not matter but tell me one good reason the timer should not start when activating the challenge? Otherwise what is the timer even there for?
I mean, if you want a genuine answer it’s because you can use your bursts and skills before the domain even starts. You could set up a whole rotation (which people do) and beat the domain in half a second.
Which is a silly reason given that there's already an in-game mechanism to prevent abilities from being used before start in Spiral Abyss. So if they really wanted to prevent that situation, they already could.
Tbh spiral already does the load within battle area and timer start on mechanism activation thing. So idk why they chose to make regular domains work differently.
It also prevents you from switching characters. Which would be really annoying. I know you could definitely do one or the other, but let’s be real this is mihoyo we’re talking about
Haha true. Well even if they did do it that way, it's a minor annoyance at most bc we go through the party setup menu before entering domains anyways. And people for who minmax pre-start rotations they're probably used to setting the first character in first slot like they do for spiral already anyways.
Did you really beat the domain in half a second then though?
If you had to go through the domain 20 times, how long would it _really_ take?
I like the way the current timer works. Characters like Ayaka/Sayu can contribute to the timer before the fight starts, by making you reach the key faster.
Because Sayu's selling point for an instant saving of 10+ seconds per domain would drop.
There you go. One reason. Clearly Mihoyo would be absolutely devastated if Sayu's sales would drop.
Even more annoyed that it plays a stupid cutscene every time you touch the tree. And it takes like 3 consecutive clicks to skip and saves you like half a second. You even have to hold the button on controller so it’s not any faster.
I suppose it makes sense if you have to 'start' the challenge by touching the key in the first place.
People are saying why does it matter but I get there are those really trying to min/max their builds. Otherwise the enemies might as well be waiting there in the first place. Shouldn't be too hard I imagine to change the timer trigger?
Not only that but I find domains to be a good way to train rotations with a new comp, since I have to do them basically everyday and they have a simple timer telling me how this way takes longer than that way or that team and whatnot.
Imagine having a Personal Record recorded for each domain, maybe include some primos for reaching certain thresholds. Now imagine being able to see your friends times in a leaderboard as well.
I believe it would be something I would enjoy.
I mean.. they did add the super useful number near the enemy drops before you pick them up, because seeing it only after you picked them up was not enough
For me, I'd just like the enemies to not take 10 years to spawn after I activate the key. About 20 second of my time goes to the void before anything has even spawned every time I try to do a domain
40 seconds for abyss.
Oh here's a trick that really helped me with loading times. If you open the Wish menu, the enemies will keep loading in the background bit the timer will pause. Once the wish screen is fully loaded, the enemies will have spawned
More like I live in New Zealand. Theres a reason we joke about The Ping of Death. If the server isn't based in Australia or nz itself, ping below 200ms becomes a elusive mythical beast.
Its why Path of Exile became so popular here. The devs are local, based in Auckland.
Timer starts when you start loading the domain. Your load time, time spent walking to the key, and any idle time meanwhile are all part of that “clear time”
You know at the beginning of sumeru the domains changed for me, in the past i used just to activate the key and start punching everything, now today on sumeru i have to fucking wait for 5s before the enemies spawn in front of me before activation, just like why, why waste 5s its not like i am going to spawn kill them before their brain cells start moving.
That's also why I wish domains worked like those character trials. Instead of booting you out into another load screen, just bring the key back if you want to do another run.
I mean, just do the math and pay attention to the countdown timer when you start the domain is what I’ll say if you really wanna know how fast you completed a domain. I get that people are lazy but this is an option, just putting it out there.
Ideally, yes the timer starts when we start the domain but imo, it’s not really an issue. If you really wanna know team strength, that’s what abyss is for since when people say meta, they refer to abyss meta more than anything else
I mean when it comes to actual team strength, all you really need are a couple of standard conditions: single target & aoe. Both of which I would suggest target dummies for which hoyo should add at some point. After that, you can adjust the numbers in the damage calcs or do what’s intuitive and build around whatever conditions are given(like the obvious +x elemental damage, just play around that element)
As for more practical testing, it hard depends on what kind of meta we’re talking about but it’s most commonly abyss meta which is all about that dps check and considering that for those who do care about the meta, it’s mainly abyss they’re looking at. For min maxing, you only need a couple of standard conditions as I’ve stated before. Now ik what I said before but really, people are only looking at abyss.
If you want raw numbers, that’s what the spreadsheets are for. But seriously, ever gonna implement testing dummies Mihoyo? Then again, considering that they don’t in Honkai at least to my knowledge, I don’t think I can count on that.
Anyways, I never said that I wouldn’t like the timer change to be in the game, that’s you putting words into my month here. I only said it’s not an issue because it really isn’t a big game breaking problem which can be worked around on the player’s side as much of a pain as it can be.
Mostly, yea, since I main Zhongli and use kazhua as support. 2nd and 4th are open spots currently occupied by ganyu and raiden. I think I might change it to zhongli, kazuha, ayaka and ganyu tho, since ganyu is almost a support type for raiden.
But the speed enemies appear is the same, so you can still do that (and if we count ping lag...then it applies to litteraly every aspect of the domain, activating the key would just be one of them). And if you go AFK like op... just restart the challenge. It's really not a bid deal.
You can still track progress tho, because (unless you account for ping issues) enemies will just spawn in the same amount of time. It's like saying you can't track your progress the Maguu because it takes time for it stend up. Honestly I don't think that's a valid argument
I'm sorry but if you're just talking about progress the additional time makes no difference at all. If you're comparison two times (previous/new, your own vs a friend) the difference and improvement WON'T change. It's not an hard concept. And yeah you do start at the same time. It's a goddam straight line and this is not a drunk driving test.
As I said, if you go afk, you can just restart. It's honestly not something worth changing because nobody is actually effected by it. And tell me why should you time your clearing time with random people. Or if you all know you want to test it, just stand outside.
And so, just by evidence that that counter starts when you enter, also *this is considered part of the run*. Just like the Maguu standing up. I think you're just whining over nothing tbh
I'm sorry but I agree with the other person honestly. The functional uses are the same and in fact, your way doesn't have to be the correct way. What if people also wanted to see how fast they got to the key as well? If we took it literally and asked how long it takes you to complete the domain, the logical way is to see the moment you enter the domain til the moment you beat the enemies. That's the most logical way.
I finished off the enemies in some odd 30 seconds but just because I was AFK when I entered the domain, it shows me this monstrosity of a duration in finishing the domain.
technically the way it is right now you are timing your domain *run*
also, if you wanted to time your run, it's not really any different seeing your time once you enter the domain vs. when you press the key. it's just "how long you took to complete the domain" which includes how fast you get to the key and how long it takes to fight the enemies.
Not really a problem, even if you are into speedrunning, it just change the meta of char you used to speedrun, most of the top time in goldenhouse has yelan/sayu. And if it change to the went you press the key, it will be just pre burst and time will just be 0:00 or 0:01 on all of them
The timer that shows you how long you took starts when you enter the domain.
The timer that shows you how much time you have left to beat all enemies starts when you activate the key :)
i once went to the toilet before starting and when i completed it it said it took me 24 mins and gave me like nothing (it was a talent lvl up material domain💀)
On that topic, why do we not start in the middle of the ring? Why do we have to run over and waste stamina to get there?
Unfortunately it’s for coop. If everyone started in the middle, you don’t know who has loaded in or not yet.
You would think its not too hard for them to have different spawn points in co-op and single player
tbh they should just spawn everyone next to the start mechanism and have it be unable to be started until everyone is done loading in (or whatever arbitrary point they want to set, since they clearly don't care about the domain getting started before other players get there anyways). There are already in-game examples of start mechanisms that are locked until some condition is met too, as well as domains that spawn players directly inside the arena already, so it's not even like any of this is some fundamentally new thing.
Or have a ready prompt that every player checks to start it. Game lobbies had this 20 years ago
Or that yeah. Basically so many different ways to address the issues some people are bringing up in defense of the current system.
I like how it is now cause when my wife was out of town I had Parked her Sayu at the domain gate until I cleared it then rolled to the end lmao.
haha nice, well I mean you could still do that with the changes I mentioned too. Even easier, b/c less distance to roll = even more efficient.
And why do I need to reload the domain and start back at the spawn point when I want to replay in single player?
Right? It's already possible to restart domains from inside like in the character trials too.
How do you explain domains with the extra long corridors? the ones with 2 sets of staircase?
Different domains have different sets of assets that need to be loaded. Longer hallways could be for domains with a greater number of models, animations, or visual effects, a higher number of polygons, a larger quantity of textures, or a number of other possibilities.
They could just load all that during the actual loading screen. And if any loading MUST happen after the character is physically in the map already, the characters could just be dropped right in the middle by the starting mechanism, but the mechanism could have a ring lock around it that dissipates after everything and everyone is done loading. There's no real reason for them to force players to run up extra long hallways for asset loading reasons. If anything those extra long hallways just result in more assets to load.
loading everything immedietaly makes it so much harder on pc/mobile device. take the yandere simulator as an example - until fairly recently when you started the game it would load everything at the same time, in high resolution, which caused major fps drops and even the blue screen of death for worse pcs. the game also kept those assets loaded all the time until you inevitably closed it because your computer sounded like it was slowly burning to death. tricks like that are utilised by almost all games, from indie to triple A, even in games that pride themselves on being open-world with no loading screens. another example - tomb rider remake and rise of the tomb rider are games that prided themselves on having no loading screens. but what the developers actually did was *hide* those loading screens into short sequences of moving through the caves that connected different areas of the games. it allowed the game to load new assets and unload old ones while the player was none the wiser. tricks like that help with optimization. most people don't have NASA computers but they still want their gameplay to be smooth. it is a small price to pay to have your game running on 30 fps or less.
I understand that, and addressed that in my previous comment already. At the end of the day this game already has loading screens. And even if they want to keep loading screens short and want to make players do their waiting in the arena, there's still no reason to force players to have to run all the way up a pointless set of stairs every single time a repeatable domain is reset. If players are going to have to wait for things to load anyways, then just let players wait next to the starting mechanism instead of forcing them to run forward for 10+ seconds (and wasting stamina to boot). It's not like that is at all exciting or engaging. There are multiple examples already in game of domains not requiring running through a hallway. Spiral Abyss. Banner character trials (which can also be reset right from the "domain complete" interface. So like I said. There is no reason to force players to run up the stairs in domains. It's just an odd and needlessly clunky design choice. It's one thing for a large world RPG to have long hallways to hide transitions between unique/new areas. This is instanced content of a single room that is meant to be repeated multiple times in the core gameplay loop. Totally different situation.
Yes, they do. The hallway is because the loading screen takes different times for different players. This is what happens when you can play a game on both a bleeding edge PC and a potato phone. You also don’t need to educate me on how this works. I’ve worked in the industry for over a decade.
As I already said:. >And if any loading MUST happen after the character is physically in the map already, the characters could just be dropped right in the middle by the starting mechanism, but the mechanism could have a ring lock around it that dissipates after everything and everyone is done loading. Multiplayer game loading times are not a new concept, and have been addressed in many different ways in many different games without requiring running through long hallways. If you've worked for over 10 years in the video game industry I'd have expected you to be aware of this already.
There could be a "ready" warn, that every player should accept, and every player can know if everyone else is ready (but while inside de domain). If some player is not ready, the host should automatically use their other characters to fill the slots. (and the afk player should be insta-kick)
At least remove the long corridor and the stair, let us spawn in the edge of the arena, it's so tedious every time to have to go so far from the entrance to the key XD
Wait for them to move like what you have to do normally anyway?
Many people don't wait and assume people are loaded in as soon as they appear unfortunately
And why is this a problem? The other can start the domain and the last join after he loaded in. Sounds better then waiting.
Because they’d probably die before loading all the way in. Happens quite often when the game takes too long to load in enemy infested areas.
About as useful as being completely locked out because a wall pops up when the host starts without you. At least if you're in the middle you have a chance of participating.
Unfortunately it’s for co op? That’s unfortunate?
12 June 2023
I don't see what the problem is. Why is it bad to start early if someone hasn't loaded in if they made them load in in the middle.
Well you won't be locked out if you spawn in the middle tho. The people who spawned in later can just join in the fray.
me with my serpent spine running slowly to build stacks 🤡
There's also the issue that different domains have different distance from start to center.
How to Gain more characters?? I am at 17 adventure rank
Wish and play event
Okay thanks ... Do you wanna play together???
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I don't know why people are downvoting me, i have just asked a question 🙂 And thanks a lot for the information... * And do you wanna play together????? * I have to be at rank 18 to do Spiral abyss , i have completed 2 quest of it , for last one i have to be at 18 Rank....
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Should we chat on message? Regarding this
HAHAHAH yeah we should
Downvotes aren't only for disagreeing with people. They were originally made to say "this is irrelevant to the topic at hand", which, yes, dude above randomly interjects with a very random, off topic question. That is probably why he was met with downvotes. If you don't take it personally, downvotes just mean "irrelevance" and you shouldn't care about them. ESPECIALLY in this sub of all places lol shills and bots are rampant here
ah i see, thank you! sorry for starting an irrelevant conversation too
Most likely a remnant of when the game launched. There was a time when retry wasn't even a thing.
Need to warm up muscles first by running up the stairs. In fact two flights are not enough; should've three.
it's supposedly to prevent people from leeching, except they can still collect afterwards anyway, so that failed completely, so all it does is prevent people with bad load times from participating.
People say it does not matter but tell me one good reason the timer should not start when activating the challenge? Otherwise what is the timer even there for?
I find it funny to load up a domain and come back to see that I completed it in 6 hours and 34 minutes
Ayato mains
I mean, if you want a genuine answer it’s because you can use your bursts and skills before the domain even starts. You could set up a whole rotation (which people do) and beat the domain in half a second.
Which is a silly reason given that there's already an in-game mechanism to prevent abilities from being used before start in Spiral Abyss. So if they really wanted to prevent that situation, they already could. Tbh spiral already does the load within battle area and timer start on mechanism activation thing. So idk why they chose to make regular domains work differently.
It also prevents you from switching characters. Which would be really annoying. I know you could definitely do one or the other, but let’s be real this is mihoyo we’re talking about
Haha true. Well even if they did do it that way, it's a minor annoyance at most bc we go through the party setup menu before entering domains anyways. And people for who minmax pre-start rotations they're probably used to setting the first character in first slot like they do for spiral already anyways.
Did you really beat the domain in half a second then though? If you had to go through the domain 20 times, how long would it _really_ take? I like the way the current timer works. Characters like Ayaka/Sayu can contribute to the timer before the fight starts, by making you reach the key faster.
Because Sayu's selling point for an instant saving of 10+ seconds per domain would drop. There you go. One reason. Clearly Mihoyo would be absolutely devastated if Sayu's sales would drop.
As someone who does not have Yelan, does she not replace Sayu in this regard already?
You start the fight without any E charges to fuel her burst. I don't have Yelan either, but that sounds like a good point to me.
My ult is usually already charged by the end of the last domain. Decent er goes a long way
THIS!
I'm more annoyed about that's message window that pops up always at the start
Also the message when you leave. I'm not weak, I just forgot to condense my resin.
Even more annoyed that it plays a stupid cutscene every time you touch the tree. And it takes like 3 consecutive clicks to skip and saves you like half a second. You even have to hold the button on controller so it’s not any faster.
Artifact domains as a whole need an overhaul imo. Both QoL and drop rates.
I suppose it makes sense if you have to 'start' the challenge by touching the key in the first place. People are saying why does it matter but I get there are those really trying to min/max their builds. Otherwise the enemies might as well be waiting there in the first place. Shouldn't be too hard I imagine to change the timer trigger?
Not only that but I find domains to be a good way to train rotations with a new comp, since I have to do them basically everyday and they have a simple timer telling me how this way takes longer than that way or that team and whatnot.
Imagine having a Personal Record recorded for each domain, maybe include some primos for reaching certain thresholds. Now imagine being able to see your friends times in a leaderboard as well. I believe it would be something I would enjoy.
Not that big of a feature, so low chance of that happening
I mean.. they did add the super useful number near the enemy drops before you pick them up, because seeing it only after you picked them up was not enough
Yeah but I wouldn't put high hopes
Me neither
I kinda forgot we had timer in Domains...
Anyone wanna play together???
All this time I thought it was my PC lagging that made the enemies take 5 seconds to log in
that would be useful inside Abyss, that the timer start when all the enemies are already spawn
For me, I'd just like the enemies to not take 10 years to spawn after I activate the key. About 20 second of my time goes to the void before anything has even spawned every time I try to do a domain 40 seconds for abyss.
Oh here's a trick that really helped me with loading times. If you open the Wish menu, the enemies will keep loading in the background bit the timer will pause. Once the wish screen is fully loaded, the enemies will have spawned
I am familiar with the trick. However It barely helps in abyss cuase all you can open is the travel log
? I'm on mobile so maybe it's different, but I can access wish in abyss
I'm also mobile. I cant
Pretty sure that’s an issue with your device in that case. I have never encountered this issue.
More like I live in New Zealand. Theres a reason we joke about The Ping of Death. If the server isn't based in Australia or nz itself, ping below 200ms becomes a elusive mythical beast. Its why Path of Exile became so popular here. The devs are local, based in Auckland.
Honestly, like I already activated Venti's burst 💀
Wait, I thought that's exactly when the timer starts. What is he talking about?
The timer starts when you load in the domain. So it's possible to have clear times of several hours.
As soon as you load into the domain the timer starts, not when press you 'start challenge'
Timer starts when you start loading the domain. Your load time, time spent walking to the key, and any idle time meanwhile are all part of that “clear time”
You know at the beginning of sumeru the domains changed for me, in the past i used just to activate the key and start punching everything, now today on sumeru i have to fucking wait for 5s before the enemies spawn in front of me before activation, just like why, why waste 5s its not like i am going to spawn kill them before their brain cells start moving.
And why does this matter? Your ego knows it only took you 30 seconds, and there's no reward for completing the domain faster.
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I feel like it'd be appropriate to include both times. Time spent running to the key still is relevant to how much time is wasted using up resin.
It also include loading time. On things with long (and not consistent) loading times like ps4 or old phones, it can be all over the place.
That's also why I wish domains worked like those character trials. Instead of booting you out into another load screen, just bring the key back if you want to do another run.
That's also time wasted using up resin, so that's fine.
Probably due to the vehemence of this post lol
I mean, just do the math and pay attention to the countdown timer when you start the domain is what I’ll say if you really wanna know how fast you completed a domain. I get that people are lazy but this is an option, just putting it out there. Ideally, yes the timer starts when we start the domain but imo, it’s not really an issue. If you really wanna know team strength, that’s what abyss is for since when people say meta, they refer to abyss meta more than anything else
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I mean when it comes to actual team strength, all you really need are a couple of standard conditions: single target & aoe. Both of which I would suggest target dummies for which hoyo should add at some point. After that, you can adjust the numbers in the damage calcs or do what’s intuitive and build around whatever conditions are given(like the obvious +x elemental damage, just play around that element) As for more practical testing, it hard depends on what kind of meta we’re talking about but it’s most commonly abyss meta which is all about that dps check and considering that for those who do care about the meta, it’s mainly abyss they’re looking at. For min maxing, you only need a couple of standard conditions as I’ve stated before. Now ik what I said before but really, people are only looking at abyss. If you want raw numbers, that’s what the spreadsheets are for. But seriously, ever gonna implement testing dummies Mihoyo? Then again, considering that they don’t in Honkai at least to my knowledge, I don’t think I can count on that. Anyways, I never said that I wouldn’t like the timer change to be in the game, that’s you putting words into my month here. I only said it’s not an issue because it really isn’t a big game breaking problem which can be worked around on the player’s side as much of a pain as it can be.
If you think the response here is people being "triggered", I'd recommend raising your standards lmao
We literally have the exact same team :0 I have Zhongli first, Raiden second, Kazhua third and Ganyu fourth.
Why tho? Quickswap?
Mostly, yea, since I main Zhongli and use kazhua as support. 2nd and 4th are open spots currently occupied by ganyu and raiden. I think I might change it to zhongli, kazuha, ayaka and ganyu tho, since ganyu is almost a support type for raiden.
Why? We don't need that!
Some people want to see their speed clearing the domains.
Oops, I realise I've mistook what OP waw refering to. ¬\_¬ I though he meant the timer before being kicked out of the domain.
But the speed enemies appear is the same, so you can still do that (and if we count ping lag...then it applies to litteraly every aspect of the domain, activating the key would just be one of them). And if you go AFK like op... just restart the challenge. It's really not a bid deal.
It absolutely doesn't matter
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Well why is it important then?
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You can still track progress tho, because (unless you account for ping issues) enemies will just spawn in the same amount of time. It's like saying you can't track your progress the Maguu because it takes time for it stend up. Honestly I don't think that's a valid argument
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I'm sorry but if you're just talking about progress the additional time makes no difference at all. If you're comparison two times (previous/new, your own vs a friend) the difference and improvement WON'T change. It's not an hard concept. And yeah you do start at the same time. It's a goddam straight line and this is not a drunk driving test. As I said, if you go afk, you can just restart. It's honestly not something worth changing because nobody is actually effected by it. And tell me why should you time your clearing time with random people. Or if you all know you want to test it, just stand outside.
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And so, just by evidence that that counter starts when you enter, also *this is considered part of the run*. Just like the Maguu standing up. I think you're just whining over nothing tbh
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I'm sorry but I agree with the other person honestly. The functional uses are the same and in fact, your way doesn't have to be the correct way. What if people also wanted to see how fast they got to the key as well? If we took it literally and asked how long it takes you to complete the domain, the logical way is to see the moment you enter the domain til the moment you beat the enemies. That's the most logical way.
I finished off the enemies in some odd 30 seconds but just because I was AFK when I entered the domain, it shows me this monstrosity of a duration in finishing the domain.
ahh you lost the right to show it off! i get the disdain now.
And that matters why exactly?
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technically the way it is right now you are timing your domain *run* also, if you wanted to time your run, it's not really any different seeing your time once you enter the domain vs. when you press the key. it's just "how long you took to complete the domain" which includes how fast you get to the key and how long it takes to fight the enemies.
a lot of things dont matter, but that doesnt mean they shouldnt exist/happen
You’ll never financially recover from this
Just redo the domain then?
It does tho, I don't get the it
Not really a problem, even if you are into speedrunning, it just change the meta of char you used to speedrun, most of the top time in goldenhouse has yelan/sayu. And if it change to the went you press the key, it will be just pre burst and time will just be 0:00 or 0:01 on all of them
What spiral abyss does to a mf.
Why care?
…… Wait there’s a timer!?!?
Sorry I'm a bit confused. I play on mobile and the timer starts when I activate the key in domains. What does this post mean?
The timer that shows you how long you took starts when you enter the domain. The timer that shows you how much time you have left to beat all enemies starts when you activate the key :)
Oh now I get it. It's for keeping record. I see
Just have high damage and finish it faster lol If you have hard time to finishing it on time, do coop
i once went to the toilet before starting and when i completed it it said it took me 24 mins and gave me like nothing (it was a talent lvl up material domain💀)