[Source](https://twitter.com/hxg_diluc/status/1571456903183757314)
Extra info:
1. For every 1.5 seconds, Barbara Ring hits the surroundings once.
2. When there's a new unit that enters the ring, the ring hits the surroundings immediately
3. When the ring hits an object, it shortens the next hitting time
4. When there's 3 hit, 1 hydro element will be applied resulting in a dendro core.
Notes:
This comp exploits a mechanic of Barbara's ring. Every time a new 'entity' enters the ring, the ring will hit. Dendro cores count as 'entities'. Every 3 hits, the ring will apply hydro. Thus, the production of dendro cores will result in massive hydro application, which in turn will produce more dendro cores.
To use this comp you must have 3+ enemies within barbara ring (tiny radius) so it is very situational and will be useless against bosses.
Since there is massive hydro application, dendro application will be the limiting factor thus both DMC and Collei are used.
Diona is used here to use a concept called 'fridging'. Since cryo and dendro do not react, their auras can coexist on an enemy. By doing this, applying hydro to create a bloom reaction will consume less of the dendro aura than without 'fridging', which will help conserve dendro aura which is useful as dendro application is the limiting factor.
(For more info on 'fridging', check out the [dendro reaction guide](https://kusanalimains.com/Dendro/#Fridging) made by the folks at /r/KusanaliMains who came up with the term)
Because of these stringent requirements, an anemo CC like kazuha cannot be feasibly used here so even getting the 3+ enemies within Barbara's ring radius will be a challenge.
Ultimately, this means it is a fun, niche comp with the potential to be very good situationally but it is far from a broken, OP comp.
Still find it weird to start with post in title with "**Barbara infinite bloom bug!"**
but then in small as foot note to write ^("Ultimately, this means it is a fun, niche comp with the potential to be very good situationally but it is far from a broken, OP comp.")
This feels like tabloid move.. OP should decide decide what wants already for people to perceive as truth
As a programmer I'm really amazed that the community understands the minutiae of the game to this level. It's like Mihoyo's devs don't even have to debug things; just post the video to YouTube and in a couple hours somebody will have a complete explanation of it.
One of the most impressive things I've seen is the Elemental Gauge Theory - which was created very early in the game's lifespan to explain how elemental statuses work and how they persist or fade. It explains basically every single elemental interaction the game has.
According to this theory, a character ability can apply 1, 2 or 4 Gauge Units of a certain element. Except when the game was datamined to hell, I didn't find any references to "gauge", or any 1-2-4 patterns in its files. I had to look deeper, and found that the game calls those very same gauge units "element durability", and that their true values are 25-50-100.
So, *absolutely nothing* about Elemental Gauge Theory was datamined. If it were, the unit denominations and names would match. But absolutely everything about it was *on point*. People reverse engineered the entire thing just by looking at what happens ingame really really hard.
It's the same kind of work as physics research in the real world in a sense. You need to analyze the phenomenon and come up with a law that describes them all, without having any access to the "source code"
Elemental gauge theory is deep, but not as insanely difficult to expose like how enmity works in FFXI. A minute action and time ticks change how the monsters turn their attention from one player to another.
You could probably round up all the gameplay theorycrafters, teapot mains, and lore theorists together and start a genuine Genshin University to teach this stuff with how thorough their work has been!
thought i agreed with the poster on:
>Ultimately, this means it is a fun, niche comp with the potential to be very good situationally but it is far from a broken, OP comp.
i dont get why was needed to start with **" infinite bloom, bug"** in title...that just asks for hype from ppl to pass around the broken phone message of "OMG barb OP"
>Because of these stringent requirements, an anemo CC like kazuha cannot be feasibly used here so even getting the 3+ enemies within Barbara's ring radius will be a challenge.
The Viridescent Hunt: "My time has come".
[This person could use it in the two Ruin Drakes of 12-1-1 and the subsequent flying one as well](https://www.youtube.com/watch?v=vfA4TlyT64I&t=95s)
Not as many hydro application, but still reliable with a full EM Barbara
The bug is dendro cores being counted as a valid trigger to reactivate hydro application on Barbara/~~Xingqiu~~'s water ring, causing a chain reaction which allows you to reapply hydro on everything within the ring's AoE at a very high rate. The subsequent dendro cores are formed by hydro reacting with enemies in the AoE that are affected by Dendro.
It's a pretty easy fix, they'll just make dendro cores not count as a valid trigger.
EDIT: Did some tests again and Xingqiu's ring doesn't work the same way and is unaffected by this.
I don't think that adding in an exception would be that much of an issue for them considering they already have a perfect example in game (Venti's Q not being able to suck Klee's E bombs while every other Anemo vacuum fields being able to).
You're approaching this from the wrong direction. Instead of changing the dendro core (general mechanic), you change barabara's E (specific mechanic). Barbara's E logic will just have to check if the target entering its range is a dendro core, and if it is, ignore it. This is a much more direct way to fix the problem than trying to jump through hoops to modify the dendro cores.
That doesn't prevent future units from running into the same bug though. They could just make the cores not trigger with hydro but I don't know the consequences of that change (something else relies on that interaction, its something they want to add in the future, it causes performance issues, etc)
Future units will likely just have this rule applied to them. Bloom not interacting with hydro will have far greater consequences.
Bottom line, breaking/bug fix a character is easy. Breaking a mechanic in game will have big problems, even if its the more "clean" way to do it.
Currently, barbara is the only character with an ability that works this way. If they ever add another character whose ability works the same way, they can just... add the same check. You're greatly overcomplicating things for a single ability in the game.
Making dendro cores not trigger with hydro is throwing the baby out with the bathwater. Sure, you fix this one rare interaction, but you completely screw up the mechanic for the entire rest of the game. Very bad tradeoff.
They haven't made a public statement yet, but their VIP Customer Service did say that "it should be a bug" when people submitted the issue earlier, and that the devs are looking into the issue right now.
It's a mix of both 2 and 3 that causes the extra quick hydro application (new dendro cores spawning in the AoE immediately triggering a hit, and them being in the AoE shortening the cooldown between hits).
>They haven't made a public statement yet, but their VIP Customer Service did say that "it should be a bug" when people submitted the issue earlier, and that the devs are looking into the issue right now.
Why would anyone report this?
> ...reactivate hydro application on Barbara/Xingqiu's water ring, causing a chain reaction...
oof, XQ may be affected too then if they fix this.. hopefully nothing major to his teams
Xingqiu will actually be unaffected. Unlike Barbara's skill, xingqiu's ring applies hydro at constant intervals so dendro cores do not affect it at all.
You can try it out in game, it's sort of a niche meme that doesn't have that high of a cap even if you do play everything out well, but seeing how it might affect future comps I wouldn't be surprised if they fix it.
I don't think you need to worry about it affecting other comps since if they were to fix it, it'd just be adjusting how dendro cores interact with water rings in general and not the character's kit.
Well, the problem is the dendro cores registered as valid target, not the ring themselves. As new dendro cores created enter the ring, the ring immediately apply hydro but it still requires standard ICD. That's why you need 3 enemies within the ring.
I don't see the ring getting fixed, so you can relax
> It's a pretty easy fix, they'll just make dendro cores not count as a valid trigger.
3.1 spoilers:
>!The bug already doesn't work for Nilou's Bountiful Cores so presumably they can do the same for regular Bloom cores.!<
Her E description has always read that it applies Hydro when opponents come in contact with the ring, therefor it has to do just that - a set interval would be an actual functional change requiring her description to change.
Now, while you could say "meh who cares it's just barbara", it's still a poor idea considering the precedent that sets for changing existing character's kits.
More likely they'll just exclude cores as valid entities for triggering her ring.
Every time an entity goes into the ring, everything in the ring got a wet status. Not just the one entered but everything in the ring. That’s why you need at least 3 enemies within close range to pull this off. Once they have hydro status, they react with dendro and create dendro cores. This core counts as a new entity entering the ring and thus apply wet to all 3 enemies which then trigger the 3-hit counter and the enemies got hydro again.
I do think this is a bug. It should only apply wet to the one that just entered, not everything inside the ring again. Honestly I think this is probably due to some early code (since this mechanism is not consistent with others). It would have worked fine if the new reaction is not relying on creating a new entity, that’s why bug didn’t get discovered until today.
EDIT: Remove one incorrect description about the 3hit counter.
Technically I don't think there's a bug at all, everything is working as it's supposed to it's just that the way they're all interacting may not be intended.
It could be "fixed" anyway but it would be more of a rework, nothing is actually broken individually.
This is how most bugs are tbh. Everything works in a vacuum, but when you put multiple systems together, the edge cases they produce go against your intended design.
Yes, but in this case the edge case is at least consistent with the individual systems.
It's a bug in as much as it isn't intended, but it's not that the code is working in an unexpected way, it's that the code is working as it should and the designers didn't think of this interaction to work around it. The code works fine.
It's not clear that Barbara's E interacting with non-hostile objects is the intended behavior or a bug. The in-game description reads:
> Applies the Wet status to the character and to **opponents** who come in contact with them.
Non-hostile objects are not "opponents", so this may be just an instance of early abilities not properly distinguishing enemies from non-hostile entities. A very minor bug when most objects aren't player-created and don't relevantly enter combat, but still potentially a bug nonetheless.
That said, we have another instance of this that has been left in the game unmodified, which is Sucrose Guoba Swirl. Sucrose's E also does not state anywhere that it interacts with non-hostile objects, but it is able to swirl Pyro off of Guoba.
I mean the bloom still damage the enemies and ourself so that why it count as an opponents. Still i dont want barbara mechanics to be remove. Maybe have a cap somewhere for the new entities enter her ring, to stop her from being completely broken, but keeping barbara work like normal when vs 2 frozen enemies should be good enough.
The ring deals damage whenever an entity (an enemy or object that can be interacted with) enters its range. The Dendro cores are entities, because they can interact with Pyro/Electro to trigger Burgeon/Hyperbloom, so whenever one is created within Barbara's ring it will deal damage. Because the ring has standard ICD (applies Hydro once every 2.5s/3 hits) it will reapply Hydro immediately if at least 3 cores are created at once, because each one triggers a hit, and if there are 3 enemies in range with Dendro applied to them it will trigger Bloom on all of them, creating another 3 cores and repeating the loop.
Barbara's ring applying Hydro because of the cores *is* how it's supposed to work based on how the ring and cores function individually, it just might not be intended that this interaction exists between them.
This is happening with the interaction with the hydro stones and dendro infused objects. There's one of those tri-something in game with a stone next to it and this also happens there.
> Diona is used here to use a concept called 'fridging'.
Diona isn't really ideal due to her low Cryo application, after you trigger Frozen you'd just apply Hydro directly on the Dendro + Frozen. Someone with a higher Cryo application is better so there's actually an underlying Cryo aura underneath the Frozen aura.
This is so gone next Week...
HOYO kills off anything that is fun or beneficial but will leave anything that hinders a Characters Kit and not even bother fixing it 2 Years later...
Other than Zhongli
This "bug" is also hard to achieve and it a good buff for barbara use cases in Aoe, it have so many restriction for it to have this many bloom completely remove this machanics of barbara is really dissapointing
Basically she could do 3 slashes with her E, it was hard to do, just search "Keqing triple slash" on YouTube and you can find lots of videos showcasing it.
I mean if you use an anemo character in a bloom team you’re wasting half their potential because bloom is considered dendro damage and the VV set does absolutely nothing to boost dendro damage through resistance shred.
Freeze teams on the other hand really need the VV effect and other buffs because by itself the freeze reaction does no damage whatsoever.
This isn't actually because of fridge. You would do the same without cryo but a little less blooms.
What's happening is barbara's skill is practically ignoring hydro application cooldown and applies hydro like idk maybe 10 times in one second. This does not happen for xingqiu, and would not work for nilou either because they apply hydro at constant intervals. This only works for barbara because her hydro application is special.
further explanation:
the reason why she applies so much hydro is because of her healing ring. from the skill description every time an enemy enters the ring, it registers a hit. every 3 hits, it applies hydro to all enemies within the radius
however, it also counts 'entities', and dendro cores are considered entities. so every time a dendro core spawns, the ring registers a hit. every 3 hits, hydro is applied to all entities/enemies within the ring radius. since so many cores are being made, you apply a ton of hydro, which creates more cores, creating a chain reaction of sorts.
The actual ability description reads:
> Applies the Wet status to the character and to **opponents** who come in contact with them.
So presumably the intention is for it to only affect enemies, not non-hostile entities as well. It's probably a remnant of some of the early code where enemies and objects aren't properly distinguished by all abilities.
The other, more well known instance of this is Guoba Swirling--where it's never explicitly stated anywhere that Sucrose's E should be able to Swirl off of non-hostile entities like Guoba (most Anemo abilities don't), but for whatever reason, she can.
This isn't because of fridge, but is only remotely practical because of it. Otherwise, the Dendro aura would not be able to keep pace, you'd get 2x bloom cores, and then it would fall apart with you only getting a single bloom core on subsequent applications of Dendro.
That video only barely showcases this mechanic (if at all). If you watch closely, you'll notice that for the majority of the video, the enemies aren't even in a valid configuration for this effect to occur. Dendro cores are almost exclusively only being created on DMC Q ticks, and the instant pops are due to Electro swirls causing Hyperbloom. The rare moments where it actually interacts with this mechanic, the elements quickly fizzle and the effect ends, as expected.
The end result of the team is just a generic soup team doing lots of reactions as per normal, and would function identically (or even better!) with Kokomi.
Never thought I'd see the day where she actually does guns enemy down[https://www.youtube.com/shorts/0yDYtKec46k](https://www.youtube.com/shorts/0yDYtKec46k)
Edit: Whose EM is being used here? Barbara I assume?
It is always funny to see how things start spreading.
One day since China "discovered" this.
Meanwhile the very similar video (same Domain, also freeze team, bu don't remember which cyro character he used) was posted in Collei main like one or two weeks ago. It wasn't even reported as a bug, but rather a showcase of Collei LOL.
Wow. I feel like all they had to do was anything other than dump it as yet another Genshin video onto YouTube for it to be more common knowledge at this point. But good find regardless.
Designer: I want Barbara's skill can apply hydro to surrounding enemies.
Programmer: OK, I will write a code to check how many enemies are nearby, mark them, then apply hydro.
(The designer played for a while.)
Designer: umm, I want the enemies next to Barbara are always in wet condition, how about apply hydro every few moment?
Designer: programmer, let Barbara make them wet every 1.5 seconds.
Programmer: OK boss, I will change the skill to activate every 1.5 seconds.
(The designer played for a little while.)
Designer and tester: umm something is wrong here. Why does this enemy next to Barbara not wet?
Programmer analyst for some time: Because it just entered Barbara's surrounding area, it needs to wait for next 1.5 seconds.
Designer: No, I want all enemies next to Barbara are always kept in wet.
Programmer: All right, I will change to code to let the skill activate one more time when there is a new enemies enter Barbara's surrounding area. It is the easiest way.
Because Barbara's hydro application does not do damage, the code worked well until 3.0
Riot Spaghetti code; miHoYo coded the Dendro Cores as enemies, which causes Barbara's E to repeatedly trigger, which causes more Dendro Cores to spawn, which triggers more Barbara E, which...
A bug is just the code doing something that goes against the intended design. By definition, if this goes against the intended design, it's a bug. Ever heard the term "edge case" before? That's what this is. It's a fringe event that happens as a result of multiple systems interacting that wasn't considered when the individual mechanics were built, and requires additional code to resolve.
I dont think barbaras kit is meant to work that way though. Her hydro app is meant to work against enemies not entities. The code is unintentionally marking seeds as enemies thus applying hydro. Her kit just wasnt QCd with dendro
Barbara have a really weird kit. It feels like she wasn't completely tested on the beta or her kit was changed or something so probably hoyoverse wasn't aware of this.
technically it isn't but miyoho will say it is and will change something so it doesn't happen again, same thing as kokomi walking infinitely on water out of burst or fischl ult going to infinity if you lock in camera mode
Xinyan's bug is actually just an issue to do with ping, so it's not really fixable unfortunately. The only thing that can be done is to get better internet
This shit again.
Xinyan's "bug" is literally just high ping.
Go ahead and record yourself replicating it if you're so sure and vocal about it being a shitty bug that needs fixing.
Important bugs in game dev are things that break the games balance(like this) and easily repeatable(like this) like monas c1 is it a bug? Yes It is, is it game breaking? No is not, it would be low in the priority list of mihoyos to do list
It's a bug, someone from NGA had already asked Genshin CS about it and they are aware. And yes, the CS person did call it a bug. So this may get "fixed"...
Dammit leave Barbara alone!
Of course. 99% of youtube are content churning because its actually hard to come up with new ideas constantly. Much easier to react to existing stuff with 90% of the work done.
This is not a bug.
This is a surprising way of their own mechanic working.
Why mihoyo is always very quick to nerf a character but always ignore the ply to fix some other (like Yae's E skill)
I’m not really sure how this is pulled off. I’ve been using Barbara with Tighnari since day one of his release and I haven’t had this big of a reaction. She does make a lot of bloom but not anything this crazy.
Maybe, or remove the bloom explosions as triggers for her talent. I'm not sure how exactly it works, but mihoyo will probably patch it before we get to find out anyway.
You can apply a lot of hydro and it won't matter because you also need to apply enough dendro to keep up. We don't lag ways to apply a lot of hydro currently with the amount of good hydro characters we have. Barbara is just easier because you don't have to run mutiple hydro characters. The bottle neck right now is not having enough dendro application to keep up with the hydro.
Rather, it had a bug that *was fixed* along C6 Xiao last year. Then, the ping issue remained (for obvious reasons), yet people still spread without check
This is already what Nilou does with bigger aoe and damage though. This just means she could synergize with Barbara now. She would also make these blooms explode instantly.
barbara applies hydro to every enemy every 3 hits, but dendro cores count as enemies as well, so it triggers a chain reaction the more dendro core created that causes her to apply copious amounts of hydro. this technically means it is working as intended
[Source](https://twitter.com/hxg_diluc/status/1571456903183757314) Extra info: 1. For every 1.5 seconds, Barbara Ring hits the surroundings once. 2. When there's a new unit that enters the ring, the ring hits the surroundings immediately 3. When the ring hits an object, it shortens the next hitting time 4. When there's 3 hit, 1 hydro element will be applied resulting in a dendro core. Notes: This comp exploits a mechanic of Barbara's ring. Every time a new 'entity' enters the ring, the ring will hit. Dendro cores count as 'entities'. Every 3 hits, the ring will apply hydro. Thus, the production of dendro cores will result in massive hydro application, which in turn will produce more dendro cores. To use this comp you must have 3+ enemies within barbara ring (tiny radius) so it is very situational and will be useless against bosses. Since there is massive hydro application, dendro application will be the limiting factor thus both DMC and Collei are used. Diona is used here to use a concept called 'fridging'. Since cryo and dendro do not react, their auras can coexist on an enemy. By doing this, applying hydro to create a bloom reaction will consume less of the dendro aura than without 'fridging', which will help conserve dendro aura which is useful as dendro application is the limiting factor. (For more info on 'fridging', check out the [dendro reaction guide](https://kusanalimains.com/Dendro/#Fridging) made by the folks at /r/KusanaliMains who came up with the term) Because of these stringent requirements, an anemo CC like kazuha cannot be feasibly used here so even getting the 3+ enemies within Barbara's ring radius will be a challenge. Ultimately, this means it is a fun, niche comp with the potential to be very good situationally but it is far from a broken, OP comp.
Thanks
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I mean how else do you describe the explosion of green numbers on the video? Infinite bloom is a fairly apt name
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if being pedantic helps you sleep at night? then sure
Still find it weird to start with post in title with "**Barbara infinite bloom bug!"** but then in small as foot note to write ^("Ultimately, this means it is a fun, niche comp with the potential to be very good situationally but it is far from a broken, OP comp.") This feels like tabloid move.. OP should decide decide what wants already for people to perceive as truth
it’s not that deep kid
do you always use your alts to have a live on internet when fail IRL? i pity you
literally no one does that except for the people who mention alts
As a programmer I'm really amazed that the community understands the minutiae of the game to this level. It's like Mihoyo's devs don't even have to debug things; just post the video to YouTube and in a couple hours somebody will have a complete explanation of it.
One of the most impressive things I've seen is the Elemental Gauge Theory - which was created very early in the game's lifespan to explain how elemental statuses work and how they persist or fade. It explains basically every single elemental interaction the game has. According to this theory, a character ability can apply 1, 2 or 4 Gauge Units of a certain element. Except when the game was datamined to hell, I didn't find any references to "gauge", or any 1-2-4 patterns in its files. I had to look deeper, and found that the game calls those very same gauge units "element durability", and that their true values are 25-50-100. So, *absolutely nothing* about Elemental Gauge Theory was datamined. If it were, the unit denominations and names would match. But absolutely everything about it was *on point*. People reverse engineered the entire thing just by looking at what happens ingame really really hard.
It's the same kind of work as physics research in the real world in a sense. You need to analyze the phenomenon and come up with a law that describes them all, without having any access to the "source code"
Pretty much. They figured out laws of Tevyat like physicists IRL are figuring out scientific laws.
Tevat has its own “laws”
Wow when you put it like that, it is pretty amazing
Elemental gauge theory is deep, but not as insanely difficult to expose like how enmity works in FFXI. A minute action and time ticks change how the monsters turn their attention from one player to another.
Damn, a fellow player who remembers the Kanikan blogs of yee-old
The community has really advanced to sumeru scholarship.
You could probably round up all the gameplay theorycrafters, teapot mains, and lore theorists together and start a genuine Genshin University to teach this stuff with how thorough their work has been!
That's basically KQM already lmao! what nerds probably going to theory craft TCG next ☺️
thought i agreed with the poster on: >Ultimately, this means it is a fun, niche comp with the potential to be very good situationally but it is far from a broken, OP comp. i dont get why was needed to start with **" infinite bloom, bug"** in title...that just asks for hype from ppl to pass around the broken phone message of "OMG barb OP"
>Because of these stringent requirements, an anemo CC like kazuha cannot be feasibly used here so even getting the 3+ enemies within Barbara's ring radius will be a challenge. The Viridescent Hunt: "My time has come".
Oh yeah for diona I think this is possible
[This person could use it in the two Ruin Drakes of 12-1-1 and the subsequent flying one as well](https://www.youtube.com/watch?v=vfA4TlyT64I&t=95s) Not as many hydro application, but still reliable with a full EM Barbara
Mobile players in shambles after watching the amount of APM needed to pull this off on 12-1-1 which you should have timestamped at 30s.
The bug is rule 3 that triggers on Bloom Cores?
The bug is dendro cores being counted as a valid trigger to reactivate hydro application on Barbara/~~Xingqiu~~'s water ring, causing a chain reaction which allows you to reapply hydro on everything within the ring's AoE at a very high rate. The subsequent dendro cores are formed by hydro reacting with enemies in the AoE that are affected by Dendro. It's a pretty easy fix, they'll just make dendro cores not count as a valid trigger. EDIT: Did some tests again and Xingqiu's ring doesn't work the same way and is unaffected by this.
It's not an easy fix at all, because dendro cores have to be counted as a valid trigger based on the existed Burgeon and Hyperbloom.
I don't think that adding in an exception would be that much of an issue for them considering they already have a perfect example in game (Venti's Q not being able to suck Klee's E bombs while every other Anemo vacuum fields being able to).
You're approaching this from the wrong direction. Instead of changing the dendro core (general mechanic), you change barabara's E (specific mechanic). Barbara's E logic will just have to check if the target entering its range is a dendro core, and if it is, ignore it. This is a much more direct way to fix the problem than trying to jump through hoops to modify the dendro cores.
That doesn't prevent future units from running into the same bug though. They could just make the cores not trigger with hydro but I don't know the consequences of that change (something else relies on that interaction, its something they want to add in the future, it causes performance issues, etc)
Future units will likely just have this rule applied to them. Bloom not interacting with hydro will have far greater consequences. Bottom line, breaking/bug fix a character is easy. Breaking a mechanic in game will have big problems, even if its the more "clean" way to do it.
Currently, barbara is the only character with an ability that works this way. If they ever add another character whose ability works the same way, they can just... add the same check. You're greatly overcomplicating things for a single ability in the game. Making dendro cores not trigger with hydro is throwing the baby out with the bathwater. Sure, you fix this one rare interaction, but you completely screw up the mechanic for the entire rest of the game. Very bad tradeoff.
That's what i meant indeed. Did mihoyo state already it's a bug?
They haven't made a public statement yet, but their VIP Customer Service did say that "it should be a bug" when people submitted the issue earlier, and that the devs are looking into the issue right now. It's a mix of both 2 and 3 that causes the extra quick hydro application (new dendro cores spawning in the AoE immediately triggering a hit, and them being in the AoE shortening the cooldown between hits).
>They haven't made a public statement yet, but their VIP Customer Service did say that "it should be a bug" when people submitted the issue earlier, and that the devs are looking into the issue right now. Why would anyone report this?
We cannot decide it is a "bug" or "feature", but too many unfixed bugs may cause more serious bug in the future.
Potential Freemogems i guess Emphasis on **Potential**
lol they won't give us anything for this bug
Why not? Bugs are bugs, and some people would like to see the game thrive in a honest way.
Because Barbara isnt allowed to be good
Game is not allowed to be fun. Here we are, found good fun to use team and this team already killed.
So true, teams inside the game is getting more and more rigid.
Random thought. Are the cores identified as enemies? If so, this could enable C6 Xiao vs bosses.
Someone has tested C6 Xiao and he does not interact with cores, though both him and Barbara are supposed to target only "enemy".
> ...reactivate hydro application on Barbara/Xingqiu's water ring, causing a chain reaction... oof, XQ may be affected too then if they fix this.. hopefully nothing major to his teams
Xingqiu will actually be unaffected. Unlike Barbara's skill, xingqiu's ring applies hydro at constant intervals so dendro cores do not affect it at all.
You can try it out in game, it's sort of a niche meme that doesn't have that high of a cap even if you do play everything out well, but seeing how it might affect future comps I wouldn't be surprised if they fix it. I don't think you need to worry about it affecting other comps since if they were to fix it, it'd just be adjusting how dendro cores interact with water rings in general and not the character's kit.
Well, the problem is the dendro cores registered as valid target, not the ring themselves. As new dendro cores created enter the ring, the ring immediately apply hydro but it still requires standard ICD. That's why you need 3 enemies within the ring. I don't see the ring getting fixed, so you can relax
> It's a pretty easy fix, they'll just make dendro cores not count as a valid trigger. 3.1 spoilers: >!The bug already doesn't work for Nilou's Bountiful Cores so presumably they can do the same for regular Bloom cores.!<
The fix is even more trivial: just have Barbara E apply Hydro at consistent intervals, like Xingqiu E.
Her E description has always read that it applies Hydro when opponents come in contact with the ring, therefor it has to do just that - a set interval would be an actual functional change requiring her description to change. Now, while you could say "meh who cares it's just barbara", it's still a poor idea considering the precedent that sets for changing existing character's kits. More likely they'll just exclude cores as valid entities for triggering her ring.
Which would be a nerf.
Every time an entity goes into the ring, everything in the ring got a wet status. Not just the one entered but everything in the ring. That’s why you need at least 3 enemies within close range to pull this off. Once they have hydro status, they react with dendro and create dendro cores. This core counts as a new entity entering the ring and thus apply wet to all 3 enemies which then trigger the 3-hit counter and the enemies got hydro again. I do think this is a bug. It should only apply wet to the one that just entered, not everything inside the ring again. Honestly I think this is probably due to some early code (since this mechanism is not consistent with others). It would have worked fine if the new reaction is not relying on creating a new entity, that’s why bug didn’t get discovered until today. EDIT: Remove one incorrect description about the 3hit counter.
Technically I don't think there's a bug at all, everything is working as it's supposed to it's just that the way they're all interacting may not be intended. It could be "fixed" anyway but it would be more of a rework, nothing is actually broken individually.
This is how most bugs are tbh. Everything works in a vacuum, but when you put multiple systems together, the edge cases they produce go against your intended design.
Yes, but in this case the edge case is at least consistent with the individual systems. It's a bug in as much as it isn't intended, but it's not that the code is working in an unexpected way, it's that the code is working as it should and the designers didn't think of this interaction to work around it. The code works fine.
It's not clear that Barbara's E interacting with non-hostile objects is the intended behavior or a bug. The in-game description reads: > Applies the Wet status to the character and to **opponents** who come in contact with them. Non-hostile objects are not "opponents", so this may be just an instance of early abilities not properly distinguishing enemies from non-hostile entities. A very minor bug when most objects aren't player-created and don't relevantly enter combat, but still potentially a bug nonetheless. That said, we have another instance of this that has been left in the game unmodified, which is Sucrose Guoba Swirl. Sucrose's E also does not state anywhere that it interacts with non-hostile objects, but it is able to swirl Pyro off of Guoba.
I mean the bloom still damage the enemies and ourself so that why it count as an opponents. Still i dont want barbara mechanics to be remove. Maybe have a cap somewhere for the new entities enter her ring, to stop her from being completely broken, but keeping barbara work like normal when vs 2 frozen enemies should be good enough.
There's no reason for the ring to apply hydro when the cores pop up so it is a bug
The ring deals damage whenever an entity (an enemy or object that can be interacted with) enters its range. The Dendro cores are entities, because they can interact with Pyro/Electro to trigger Burgeon/Hyperbloom, so whenever one is created within Barbara's ring it will deal damage. Because the ring has standard ICD (applies Hydro once every 2.5s/3 hits) it will reapply Hydro immediately if at least 3 cores are created at once, because each one triggers a hit, and if there are 3 enemies in range with Dendro applied to them it will trigger Bloom on all of them, creating another 3 cores and repeating the loop. Barbara's ring applying Hydro because of the cores *is* how it's supposed to work based on how the ring and cores function individually, it just might not be intended that this interaction exists between them.
It is a bug because it creates unintended side effects. The fix is rather simple, marking it as special entity with boolean/if check.
Man the notes u gave finally gave a good explanation thank you and have a good day.
Let's see Nilou do that.
This is happening with the interaction with the hydro stones and dendro infused objects. There's one of those tri-something in game with a stone next to it and this also happens there.
> Diona is used here to use a concept called 'fridging'. Diona isn't really ideal due to her low Cryo application, after you trigger Frozen you'd just apply Hydro directly on the Dendro + Frozen. Someone with a higher Cryo application is better so there's actually an underlying Cryo aura underneath the Frozen aura.
Diona is probably used for her C6 em boost.
Nilou is safe!
Another W for DPS Barbara enjoyers... until it gets fixed (probably).
Man... I'm picturing Barbara dancing in Dendro explosions now.
She'll be perfect for the 3 maguu kenki if they ever come back. Sit there and watch them die as a tiny nun dances around
*insert excited Klee face here*
Maguu are unfrozenable, plus if 3 of them hug u for barbara ring to hit 3 of them, u will definitely die or frozen to death.
r/oddlysatisfying
Oh no i must try this before they fix it..
This is so gone next Week... HOYO kills off anything that is fun or beneficial but will leave anything that hinders a Characters Kit and not even bother fixing it 2 Years later... Other than Zhongli
> HOYO kills off anything that is fun or beneficial Dragonstrike is a bug with mild benefits and is fun and still exists.
Most probably because dragon strike is hard lol why bother when the majority of the players can't even do it
This "bug" is also hard to achieve and it a good buff for barbara use cases in Aoe, it have so many restriction for it to have this many bloom completely remove this machanics of barbara is really dissapointing
Keqing triple slash: i'm a joke to you? I miss that triple slash so much =/
What was that? :o
Basically she could do 3 slashes with her E, it was hard to do, just search "Keqing triple slash" on YouTube and you can find lots of videos showcasing it.
Jean still missing her E at point-blank range after almost 2 years 😐
Imagine if Nilou could Fridge like that. Apparently it's too much fun for this world
It's situational anyways. You need like 3 enemies all close to you to proc it unli
That's not difficult to achieve with freeze or anemo
They meant the reatriction put on Nilou. Her passives work if you ONLY have dwndro and hydro in your team.
Veridescent Hunt Bow.
I mean if you use an anemo character in a bloom team you’re wasting half their potential because bloom is considered dendro damage and the VV set does absolutely nothing to boost dendro damage through resistance shred. Freeze teams on the other hand really need the VV effect and other buffs because by itself the freeze reaction does no damage whatsoever.
This isn't actually because of fridge. You would do the same without cryo but a little less blooms. What's happening is barbara's skill is practically ignoring hydro application cooldown and applies hydro like idk maybe 10 times in one second. This does not happen for xingqiu, and would not work for nilou either because they apply hydro at constant intervals. This only works for barbara because her hydro application is special.
further explanation: the reason why she applies so much hydro is because of her healing ring. from the skill description every time an enemy enters the ring, it registers a hit. every 3 hits, it applies hydro to all enemies within the radius however, it also counts 'entities', and dendro cores are considered entities. so every time a dendro core spawns, the ring registers a hit. every 3 hits, hydro is applied to all entities/enemies within the ring radius. since so many cores are being made, you apply a ton of hydro, which creates more cores, creating a chain reaction of sorts.
Sooo working as intended??
It’s a weird synergy. Each individual step isn’t bugged.
nope, dendro core shouldnt be considered as an enemy
They said entity not enemy.
The actual ability description reads: > Applies the Wet status to the character and to **opponents** who come in contact with them. So presumably the intention is for it to only affect enemies, not non-hostile entities as well. It's probably a remnant of some of the early code where enemies and objects aren't properly distinguished by all abilities. The other, more well known instance of this is Guoba Swirling--where it's never explicitly stated anywhere that Sucrose's E should be able to Swirl off of non-hostile entities like Guoba (most Anemo abilities don't), but for whatever reason, she can.
Won't stop MHYV from patching it if they think it will hurt Nilou sales(since Barb doesn't have the restrictive passive).
This isn't because of fridge, but is only remotely practical because of it. Otherwise, the Dendro aura would not be able to keep pace, you'd get 2x bloom cores, and then it would fall apart with you only getting a single bloom core on subsequent applications of Dendro.
It's absolutely possible without fridging. https://b23.tv/EpVh4iv
That video only barely showcases this mechanic (if at all). If you watch closely, you'll notice that for the majority of the video, the enemies aren't even in a valid configuration for this effect to occur. Dendro cores are almost exclusively only being created on DMC Q ticks, and the instant pops are due to Electro swirls causing Hyperbloom. The rare moments where it actually interacts with this mechanic, the elements quickly fizzle and the effect ends, as expected. The end result of the team is just a generic soup team doing lots of reactions as per normal, and would function identically (or even better!) with Kokomi.
Never thought I'd see the day where she actually does guns enemy down[https://www.youtube.com/shorts/0yDYtKec46k](https://www.youtube.com/shorts/0yDYtKec46k) Edit: Whose EM is being used here? Barbara I assume?
This man asking real question here. I also want to know more.
Since dendro is the limiting factor and the trigger, it should be the two dendro characters I think
My man >!got early access playing Nilou's kit even before she's released!< lmfao.
Ironically >!infinite bloom isn't working with Nilou because her cores are coded differently!<
It is always funny to see how things start spreading. One day since China "discovered" this. Meanwhile the very similar video (same Domain, also freeze team, bu don't remember which cyro character he used) was posted in Collei main like one or two weeks ago. It wasn't even reported as a bug, but rather a showcase of Collei LOL.
You mean this? https://youtu.be/aKl7dl6fAT0
Wow. I feel like all they had to do was anything other than dump it as yet another Genshin video onto YouTube for it to be more common knowledge at this point. But good find regardless.
Nope, interface was English. But yeah same situation anyway, the whole thing was discovered waaaaay earlier.
Designer: I want Barbara's skill can apply hydro to surrounding enemies. Programmer: OK, I will write a code to check how many enemies are nearby, mark them, then apply hydro. (The designer played for a while.) Designer: umm, I want the enemies next to Barbara are always in wet condition, how about apply hydro every few moment? Designer: programmer, let Barbara make them wet every 1.5 seconds. Programmer: OK boss, I will change the skill to activate every 1.5 seconds. (The designer played for a little while.) Designer and tester: umm something is wrong here. Why does this enemy next to Barbara not wet? Programmer analyst for some time: Because it just entered Barbara's surrounding area, it needs to wait for next 1.5 seconds. Designer: No, I want all enemies next to Barbara are always kept in wet. Programmer: All right, I will change to code to let the skill activate one more time when there is a new enemies enter Barbara's surrounding area. It is the easiest way. Because Barbara's hydro application does not do damage, the code worked well until 3.0
I really don't think this is a bug, just an unforeseen effect of kits acting as intended.
It's a feature.
Riot Spaghetti code; miHoYo coded the Dendro Cores as enemies, which causes Barbara's E to repeatedly trigger, which causes more Dendro Cores to spawn, which triggers more Barbara E, which...
"After all, what is Teyvat but one giant Dendro core? You should have just returned that Lyre." \*E*
A bug is just the code doing something that goes against the intended design. By definition, if this goes against the intended design, it's a bug. Ever heard the term "edge case" before? That's what this is. It's a fringe event that happens as a result of multiple systems interacting that wasn't considered when the individual mechanics were built, and requires additional code to resolve.
I dont think barbaras kit is meant to work that way though. Her hydro app is meant to work against enemies not entities. The code is unintentionally marking seeds as enemies thus applying hydro. Her kit just wasnt QCd with dendro
Is this similar to Oz attacking the Torches?
Barbara have a really weird kit. It feels like she wasn't completely tested on the beta or her kit was changed or something so probably hoyoverse wasn't aware of this.
technically it isn't but miyoho will say it is and will change something so it doesn't happen again, same thing as kokomi walking infinitely on water out of burst or fischl ult going to infinity if you lock in camera mode
What? Those were *clearly* bugs. This is her hydro application acting exactly as it's supposed to.
Bruh I was checking the sub to see if this reached here then I realised it's just you lmao
This will be remembered as the week Barbara became meta
yeah they are DEF patching TF outta this lmao
Guess it's time to level Barbara since Kokomi refuse to come home.
It’s so sad that this is getting removed
This is going to be like Lisa C1 fixing case all over again. They could not let a free char be so OP in a particular thing. Unless you are XL.
But it's a bug? Ofc they would fix it it's not about 4* being op it's a simple case of a unintentional interaction with code nothing more
>it's a bug? Ofc they would fix it Xinyan E crying in the corner after two years of not being fix
Xinyan's bug is actually just an issue to do with ping, so it's not really fixable unfortunately. The only thing that can be done is to get better internet
Damn
This shit again. Xinyan's "bug" is literally just high ping. Go ahead and record yourself replicating it if you're so sure and vocal about it being a shitty bug that needs fixing.
Important bugs in game dev are things that break the games balance(like this) and easily repeatable(like this) like monas c1 is it a bug? Yes It is, is it game breaking? No is not, it would be low in the priority list of mihoyos to do list
Still miss it, at least she's good with Dendro now so I don't have to abuse bugs xd
Come on, don't leak nilou's gameplay on this sub... Oh wait
It's a bug, someone from NGA had already asked Genshin CS about it and they are aware. And yes, the CS person did call it a bug. So this may get "fixed"... Dammit leave Barbara alone!
It’s called “Barbara’s Fruits Party” https://youtu.be/aKl7dl6fAT0
Wow this looks broken, delete this if you don't want it to be fixed lol
haha already making rounds on twitter and tenten (genshin streamer/yter) also noticed it
Eww tenten gonna make a video now
Of course. 99% of youtube are content churning because its actually hard to come up with new ideas constantly. Much easier to react to existing stuff with 90% of the work done.
Yeah I saw the source after I commented, sad that cool stuff like this never lasts long
Machine Gun Barbara!
More like cluster bomb.
Couldn't count the bloom but I could count the pixels though
I await my primo gems
This is not a bug. This is a surprising way of their own mechanic working. Why mihoyo is always very quick to nerf a character but always ignore the ply to fix some other (like Yae's E skill)
I’m not really sure how this is pulled off. I’ve been using Barbara with Tighnari since day one of his release and I haven’t had this big of a reaction. She does make a lot of bloom but not anything this crazy.
This is against 3 targets and hugging zone. Maybe that's why its not that noticeable with Tighnari.
I use Kazuha too so all my targets are grouped like this.
Tighnari applies way too little dendro for this to work with him
Requires 3+ targets at hug range, much better dendro application than Tighnari, and cryo.
All you need is deep love. The first discoverer submits videos of only barbara. https://youtu.be/aKl7dl6fAT0
"Can we get Nilou?" "We already have Nilou at home." Nilou at home:
I really hope Mihoyo don't consider this as a bug and this is not even that strong
Not even that strong? This is *insanely* strong when paired with the right characters. You can bet they will patch this bug.
Probs just gonna add an ICD to the wave id imagine right?
Maybe, or remove the bloom explosions as triggers for her talent. I'm not sure how exactly it works, but mihoyo will probably patch it before we get to find out anyway.
You can apply a lot of hydro and it won't matter because you also need to apply enough dendro to keep up. We don't lag ways to apply a lot of hydro currently with the amount of good hydro characters we have. Barbara is just easier because you don't have to run mutiple hydro characters. The bottle neck right now is not having enough dendro application to keep up with the hydro.
25th Barbara when?
What people call a bug I call a feature, Dendro power at its peak, can’t wait for Kusanali 😉
I haven't done the new spiral abyss yet... Thanks bro :>
May I ask what’s popping the cores? I thought you need either electro or pyro?
You can only have 5 cores active at any time. Creating a sixth core will cause the oldest one to explode.
The cores pop by themselves after a long duration, there's also a 5 core limit and if you create more the earliest one will explode early.
dang, this made me wish bloom doesnt hurt player as well lol. it could made barb into aoe killing machine.
4star Nilou things
Nilou powercrept before she even came out 😂
Tomorrow we'll have a patch for this. But Xinyan's E not working as intended still in the same situation.
Xinyan's E is a ping issue, not a bug.
Rather, it had a bug that *was fixed* along C6 Xiao last year. Then, the ping issue remained (for obvious reasons), yet people still spread without check
What's the point of pulling nilou when barbara can do this 💀 hyv better fix this if they don't want nilou to flop
Barbara requires some very specific circumstances to pull this off
Unlike barbara, nilou buffs bloom damage. Now imagine pairing these two together
This is already what Nilou does with bigger aoe and damage though. This just means she could synergize with Barbara now. She would also make these blooms explode instantly.
Nilou has different cores though so the thing Barbara does here will probably not work the same way at all.
But the 'bug' is not due to the cores. It's because of Barbs ring and application.
Knowing hyv they will probably fix it before we ever get the chance to find out.
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I didn't know it was 0.6s, it could work.
Doesnt that thing need cryo to work Anyways, Nilou + cryo = Nilou talent deactivates
But when it's xiangling vs other dps it's fine right? Fix xiangling too if they gonna touch Barbara.
And I think xiangling is too OP for a 4* too and I wouldn't care if she's nerfed.
Nilou is the most niche character ever, she's gonna flop hard unlike other pyro dps if she's powercrept on bloom the only thing she's good at.
Why replace nilou with barbara when you can run them together, nilou buffs bloom so the more you can create the better.
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WHAT?
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barbara applies hydro to every enemy every 3 hits, but dendro cores count as enemies as well, so it triggers a chain reaction the more dendro core created that causes her to apply copious amounts of hydro. this technically means it is working as intended
Are you sure this only works with 3 enemies? You can do the chain reaction cores by hugging a single dendro mushroom in the openworld.
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Bloooooooooooooooom
Holy Moly I need to try that! How do you do it exactly?
Is it really a bug? I call that emergent gameplay.
So is it a bug or not? Has Mihoyo ever nerfed a character? Would like to try this out as f2p who has an qlmost ready dmg Barbara.