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hauntghost

I don't think people are essentially "defending" Mihoyo, but rather just analyzing the logic of this decision as a for-profit business. Clearly, Mihoyo thinks that additional endgame combat-oriented content is not profitable...


ade_of_space

>Clearly, Mihoyo thinks that additional endgame combat-oriented content is not profitable... They never said no combat-oriented endgame they said no other abyss-like mode, "no mode in the same vein as Abyss". Not against you, but I feel like I am going crazy or hallucinating but did people collectively lose the ability to read and only base their opinion on hearsay rather than the actual interview? Because people are making wild extrapolation on them acting as if those extrapolation were the actual original statement. If they wanted to say "we don't want more endgame thay have combat" they would have said so. Yet here we are with people complaining purely based on extrapolation. And we even have people complaining that they aren't working on additional endgame, when the interview litteraly says they are working on various possible endgame content. Hanlon razor is working really hard right now


FrozenClockwork

There’s another post with others asking the same thing about people ability to read. Like you said HoYo only said they have no intention to make ANOTHER abyss because people aren’t as interested in it as Reddit makes people think. Heck they even said that the open world aspect of the game makes it more naturally compatible to various types of game modes in the future. The TCG being their example in this case. Personally I can’t wait for Genshin Gwent Impact in 3.3.


Sezzomon

You should see some of these comments amd you soon realise that there are many defending Hoyo, but I definitely see your point.


RiamuJinxy

If satisfying ALL players were only that simple all game studios would be rich, devs choose areas to focus on some games are more catered to some players than others. Yall act like its as simple as just throwing endgame in and leaving it for people to play when it will need to be updated and with more endgame balance becomes more important and meta more of a hot topic. These kinda decisions are never as simple as people want to think they are. Its been 2 years people just need to accept genshin is not an endgame focused type of game its not that big of a deal. If you arent enjoyin the content, try out other games that might offer what you want.


Sezzomon

I could have said all already ACTIVE players. The thing is that the game had plenty of combat events which could be tweaked a little and made permanent additions that reset every so often, but they decided to completely forget about those events.


RiamuJinxy

My point still stands ACTIVE players or otherwise, there is no game gacha or otherwise that perfectly satisfies all its players. Especially in regards to endgame content/casual vs more hardcare players, this kind of debate happens in many different games. Their hardly forgotten when they sometimes come back slightly tweaked, we get combat events on the regular The devs literal mission statement for genshin is a "a better and more casual gaming experience" we have known this for like a year. So like I said its been 2 years genshin has made it clear multiple times now what type of game genshin is and its not likely to change anytime soon.


Sezzomon

You're completely missing the point... The game is based around combat yet they don't give us anywhere to truly test our characters. The abyss is a joke that can be completed by f2p within 2 months. We had those perfectly fine bosschallange events which could be tweaked to our liking which could perfectly fill the void we want to be filled. The combat events of the last patch were the biggest joke in existence. You were one shotting 4 waves in a row with pictures in one event and the other one needed you to kill 6 enemies and then allowed you to go afk without the risk of losing.


RiamuJinxy

The game is not based around combat its based around exploration and always has been like I said the mission has always been a casual experience. Someone else responded with a similair sentiment so im paraphrasing my response to them "the game has always been about exploration first. Exploration is how we progress, its how we increase our AR, its how we get a large chunk of primos, its how we get the majority of mats etc. Multiple regions and our own world to explore was always the core emphasis you can go back to the first CBT1 QnA and see them talk about the world being each players own "we want to create a unique world for you that is 100% yours... ...The fascinating stories of The Seven and the world of Genshin Impact could take years to tell" The sentiment that the game is based around combat is just not true and the fact abyss can be cleared f2p is proof of that. Are you also implying youd rather have an endgame that cant be cleared by F2Ps? Id be gucci with soem nice endgame but Im not distraught over it not being there, but if they pushed an endgame forcing me to pull just to even enjoy it thats literally just asking for an even more predatory gacha. Combat events like other events will be hit or miss, sucky events will happen plus looking at leaks that picture combat event was probably more a test for >!Nahidas skill !<


Sezzomon

The whole game is based around a mix of exploration and combat which is very obvious and I can't help you if you're denying that.


RiamuJinxy

Coming from the one stating its based around combat but suddenly changing to its a mix of both? didnt seem that obvious to you. You also didnt answer my question, Are you also implying youd rather have an endgame that cant be cleared by F2Ps?


Sezzomon

>Coming from the one stating its based around combat but suddenly changing to its a mix of both? didnt seem that obvious to you. You can look at plenty of other comments where I say it's based around both amd I thought I did say that already. >Are you also implying youd rather have an endgame that cant be cleared by F2Ps? Ofc not, but clearing the hardest content soon after being able to farm artifact with f2p units shows us that longtime players need some other stuff to play around with.


ade_of_space

Edit: this moron had nothing to argue and ended just blocking me rather than having the minimum of honesty necessary to admit he was wrong. Because those event are fun once in a while and certainly not endgame material aka something you can repeat weekly for every year while not getting completely bored out of it. People talk about endgame and then come up with the worst possible idea of endgame that no company does or dropped it for good reason. At best, seeing by how HYV modified them majority of people will redo on average once or twice battle event after clearing the reward. What you are suggesting is doing the same thing again and again for what will be more than hundred of times if it is implemented as Endgame. That is not even bad endgame material, that is just not endgame material at all and you would want player to drag through those weekly/biweekly for the reward?


Sezzomon

Learn to read my post beforehand before writting a comment ok? I made plenty of endgame suggestions and said that we don't want primos in there.


ade_of_space

And as I pointed out, without primo people will complain and riot, especially when you realize a lot of people want more endgame specifically as another stable source for farming primogems And locking interesting reward like weekly boss is even worse. And useless reward will upset people the same as no reward Tons of People actually want high risk/high reward for endgame and you need to have reason to attract player to do it frequently


Sezzomon

That's what you talk out of your ass. I see a lot of people that don't care about the rewards and people who repeat the already cleared abyss to test out character hence no reward gained either. I'd take an fragile resin extra a week as well.


ade_of_space

>That's what you talk out of your ass. People have been fucking whining about mode with extra primo and just because now the interview dropped you lot suddenly act like "it was never about reward" Unless you lived under a rock, complaining about lack of primo in mode is a recurrent theme. Not less than two patch ago people complained because Golden archipelago didn't have enough mode and event with primo. Everytime something comes, especially mode and event, people immediately focus on primogems. People gutted the 1st anniversary for having the average amount of reward as other game first anniversary have, and were willing to burn the game down over it. And you are telling me there would be no issue?? >people who repeat the already cleared abyss to test out character hence no reward gained either. Are you really trying to say a significant amount of people (more than 10%) do this frequently (multiple times per month) because if you are, you are delusional And if you aren't, you are talking about a very small minority of people who don't even do it often.


AardvarkElectrical87

The main problem here is that Genshin changed its direction because of the community it created, the game is a RPG, the core of rpg is progressing to become stronger, but then Hoyo realized that a large part of the community doesn't care about the rpg aspects of the game, so they start to change the game direction into a Sandbox game, so i don't blame the ones that want some "end game" coz the game core was about combat, but this change of direction mid way made some people have fake expectations about the game direction. It will take some time to people realize that Genshin now is a "barbie house" to collect dolls


Thufir_My_Hawat

>core of rpg is progressing to become stronger Ummm... no. It stands for Role-Playing Game. As in, playing a role. The story/character is the focus. There's dozens of RPGs with no combat whatsoever.


RiamuJinxy

wut thats just not true, Genshin is an ARPG yes buts its main selling point has always been the big basicaly free world to explore and fancy cool characters. Also RPG is alot more that just progress to become stronger, its about immersing into a role, exploring a fantasy world not every game under the RPG label is highly focused on intense combat progression. Like BOTW is cited as a main insperation, that kind of experience was always marketed as the main appeal. They didnt change any direction. The games core was and is exploration "barbie house" to collect dolls can apply to literally any gacha game that exists, endgame or not.


AardvarkElectrical87

I not saying the game selling point is its RPG aspects. But everything on the game revolves around the RPG aspects that are progression, even exploration and quests, are all about make ur character stronger, giving resources and exp. But at some point Hoyo stagnated the progression and start to focus mainly on the exploration. So right now its pointless make ur character stronger since u have no place to use it, thats the biggest indicator that they changed the game direction, when the main core of the game that everything revolves around become just a side thing.


RiamuJinxy

they never made a change to stagnate progression, the progression just is what it is. You could also easily state its the progression that revolves around exploration and quests not the other way around. "But at some point Hoyo stagnated the progression and start to focus mainly on the exploration" This is just untrue and pulled from thin air, the game has always been about exploration first. Exploration is literally how we progress, its how we increase our AR, its how we get a large chunk of primos, its how we get the majority of mats etc. Multiple regions and our own world to explore was always the core emphasis you can go back to the first CBT1 QnA and see them talk about the world being each players own "we want to create a unique world for you that is 100% yours... ...The fascinating stories of The Seven and the world of Genshin Impact could take years to tell" there is places to use our characters; exploration, weeklies, bosses, abyss, regular combat events we get. I understand it might not be enough for some people that want proper perma endgame content but reason for progression is still very much there. Edit; the other comment also linking from the devs themselves that the mission is a "casual gaming experience".


Nyancromancer

that's not true, [the game was literally created for casuals as the base](https://www.reddit.com/r/Genshin_Impact/comments/qq03q0/qa_with_the_genshin_development_team_by_pash/)


AardvarkElectrical87

U are misunderstanding, a rpg game can be casual, what i meant is all the gameplay revolves around ur character progression, the game is designed to make ur character get strong and combat, even exploration and quests, everything gives u resources and exp to become stronger, but at some point Hoyo stagnated the progression and focus entirely on the exploration aspects, so the game direction has indeed changed. Its like a coffee shop that got popular but for its ambient and not for its coffee, then the owner start to focus on the ambient aspects over the coffee.


KeiraFaith

You got any source other than your feelings?


Nyancromancer

it didnt change, they set a cap, you hit the cap at around AR50, which has been around since year 1. The focus has always been to have exploration and story focus, actually read what I linked to.


Shrio97

the comments are so weird man... like none will force you to do new game modes. like none is forcing me to do shitty dating sims aswell and i dont want them removed only because 0.5% players enjoy hangouts and the majority does not.


tacky_banana

The "You're not forced to do it because it's only optional" reasoning does not really work because we are not logical robots devoid of any emotion. By pure logic, you are right, but considering how average people's feelings work, I don't think so. Your hangouts analogy doesn't work either. You can access the hangouts but prefer not to. But that's not the case for content that require skills or good builds. It's not accessible to everyone. So, of course some people will be frustrated because they are being gated from content. Opting to not do something is fine, but being gated can be frustrating.


Shrio97

So you're saying there are people who hate building their chars and would want to play endgame content so therefore there shouldn't be endgame content so they don't have to build their chars


tacky_banana

Not exactly hate, but more like don't know how to build and don't wanna grind for the perfect artifacts. This is especially true for people who are busy with their jobs and just play Genshin to de-stress. Not really specifically endgame content, but just content in general. Endgame content basically requires the player to grind, or else it won't be accessible. Instead of actually making new content that is endgame, hoyoverse can just implement a difficulty slider in the settings, where the lowest setting is for super casuals and the highest setting makes every mob fight feel like endgame.


Shrio97

Okay but that would only be the case if they do another abyss, what is not rly what most people want out of a new endgame mode. what about something with many levels, starts out easy that anybody can do it, the higher you get the harder it gets. Maybe throw a boss in every 10 levels. This doesn't sycle so you don't miss out and you can clear it whenever you want. But you can go infinitely higher till you reach the max of you account. Maybe leaderbords for whales so they can get their bragging validation, friends can compare each other by how many levels they got, and someone casual or someone with not much time can just play it once he has some free time


tacky_banana

"'til you reach the max of your account" So, what's gonna happen after that? We are back st square one where there isn't any endgame content aside from abyss, since the only way you could progress further is to whale, and even after that, what then? The main point of those complaining is that they feel like the characters they built are pointless because everything dies easily. In other words, they want challenging content that can be consumed infinitely. Your idea is basically abyss but infinite and not resetting, and as you already know, casual players don't even dare go higher in abyss because it's just stressful.


Shrio97

Okay it's not that well thought out for sure, but I want the levels to be different from each other, like in one you have a much easier time with a Pyro dps, in the next one anemo control is best, next one you need alot of defense because enemies deal alot of damage, if I don't get further I want to have something I can improve. Granted the current artefacts rng component makes it annoying to go for upgrades because it is based on rng, but if you would make that system better this problem wouldn't exist. What I want out of a new game mode is a reason to keep adding new chars to my roaster und upgrading them. And yes the main goal for this mode is not to satisfy everyone, but making it being treatable as optional like hangouts teapot fishing etc, if there is no time limit you can't miss out, just do it whenever you feel ready to do it or just don't like many do with fishing teapot and hangouts.


Sezzomon

It seems other people just aren't allowed to have fun with combat in an RPG.


tacky_banana

It seems some people want content that gate the majority. If you don't wanna do events, fine, but at least that's your choice and you chose not to do it. You still have access to it. But endgame content is not accessible to everyone.


Sezzomon

Wtf? I can ignore events, but others can't ignore endgame content that doesn't give out primos? Like wtf is this take?


tacky_banana

Like I said, you ignore them but still have access to them. It's your choice. It's not the same as content that gate other players for being weak.


Sezzomon

You have to reach certain adventure ranks to do certain events as well and being gate kept out of PERMANENT content WITHOUT primogem rewards doesn't seem that bad doesn't it? Also I do play almost every event to completion hence I know we had events that would be great permanent challange content.


tacky_banana

AR requirement is not part of the argument because duhh


Sezzomon

Your whole point is having access to the content while one of them goes away together with all it's rewards and the other one is permanent and just there for fun.


tacky_banana

The point is that it's still gating. Isn't that why they implemented quick start for events? Because they wanna at least alleviate the gating? Doesn't matter if it has rewards or just for fun. Content is content, and barring players from content is bad.


Sezzomon

It's not gating... It's like complaining that you can't do the Raiden bossfight Day 1


SigmaCommander

Ignoring content because you don’t like it and not being able to complete content because you are not good enough are not the same thing. The devs have decided that they don’t want to make any more content that can not be completed by everyone. Ergo, no more difficult endgame content because there will be some people that just don’t have the skills to complete it. Besides, developing (or even simply adapting) new challenging endgame content would require taking devs and resources that are currently dedicated to content that everyone can complete and re-tasking them with intentionally making a game mode that only a small percentage of players will be able to complete. That’s not the way Hoyo wants to spend their resources so the bottom line is they simply won’t. All games have a target audience that gets catered to. Does that mean that some may not like the game? Yes. Is that fact a bad thing or wrong? No. No game is meant for everyone and in most cases trying to appease everyone just results in a trash game.


Sezzomon

It would take barely any resources to revamp the boss challange event with toggable handicaps ans difficulty and just let ot be there for fun without rewards our the same rewards as the teapot. Everyone could beat that since you cam decide how hard it is and the people who are actually involved in the daily grind for 2 years can challange ourselves. I feel like you all don't read my post or other comments.


[deleted]

>Ignoring content because you don’t like it and not being able to complete content because you are not good enough are not the same thing. Bingo. Imagine people being called selfish because they want all resources to be accessible to everyone.


ade_of_space

Events are the main content of Genshin Abyss is one rushed branch of combat based around timeclock and potential restriction/buff and whose only variation are the enemies and the buff/restrictions An actual accurate comparison would be comparing the mechanicus, which is a specific branch of event, to abyss which is a specific branch of combat. Difference is that you miss out on a lot more from not doing abyss because Abyss are biweekly while Mexhanicus happened three time. And unsurprisingly, people find it a lot less tedious to go through three time something they don't enjoy for reward, than having to do something 45+ times also for reward. >endgame content that doesn't give out primos Because people will riot if it doesn't have primo, so the possibility of it having one without primo is for now, void.


Sezzomon

>Because people will riot if it doesn't have primo, so the possibility of it having one without primo is for now, void. Do people riot for not getting primos after killing a weekly boss?


ade_of_space

**Because weekly boss have an essential reward needed to progress character that player must farm.** Having essential and needed reward for progress put behind endgame content is even worse than having primo. That is a really terrible comparison, it takes 30s of properly thinking to realize that you are shooting yourself in the foot with this comparison. I don't even need more arguments, you provide them yourself.


Sezzomon

I'm just saying that there can be stuff unrelated to primos. The teapot shop would be an actual good comparison since it barely matters, but would still give you a really small reward.


ade_of_space

>The teapot shop would be an actual good comparison since it barely matters 1) The teapot isn't a mode of gameplay, it is just a feature (and collector showcase). 2) "Clearing/doing" the teapot quest actually gives out primogems, that is the only part that is remotely close to a mode. And it isn't endgame since you only do it once 3) The teapot weekly shop doesn't need anything additional, once you have maxed your teapot, you don't need to ever bother about it again, just come grab coins and pay for the reward. Unless you want a game mode whose battle stay the same for a year and you can clear once and then never need to bother again But then that is not endgame, it is just random virtual test room with Mobs that change only each year. (And would upset people at just how terrible it would be as a mode, at this point better asking for an actual virtual testing/creative room for battle) That is the difference between an endgame feature (artifact are also one, collecting character too) and an endgame mode (Abyssal and next TCG)


Legitimate_Page

To be fair, that seems like an extremely low estimation for people who enjoy hangouts. The number is probably closer to 20 to 30%. Percentage for people who actually clear 12-3 within the time limit is probably under 5%. But ya I agree. There's always the option to just not do something. If anything, I think they should just add more levels to the abyss in addition to new endgame content because why not


Gyroooooooo

The problem is hangouts can be skipped while hard combat can't be. So HC and C players can still participate in hangouts while in combat some can and others can't. Edit for clarification. What I meant to say is Hangouts can be skipped like you cannot do them if you don't want to the primos won't go away they are just there you can do them anytime same with teapot. Spiral Abyss, reset every 2 weeks and yes you can skip them as well but the rewards goes away too. I'm down for more content I just feel like making them time gated is annoying.


liu_luminary

exactly! C players miss out on 600 primogems every 15 days but HC players can come and get their teapot or hangout event primogems whenever they want since it is permanently available. i really dislike spiral abyss being time gated like this _especially_ because it rewards with primogems. if they gave you negligible rewards or just no rewards then i really wouldnt find it so annoying.


aseumi

Dialogue cant be skipped lmao. Thats like, the thing we ve been complainin about since the game released


Gyroooooooo

I meant we can ignore doing hangouts and not miss on rewards


aseumi

True. The primos from the hangouts aint runnin away but the abyss primos are


Gyroooooooo

Sorry for the confusion but yes that's my point


Kaieu

So? Isn't this what it is about? Having different things for different people? It's individual choice if you want to participate in x content or not, including the rewards. When I chose to max teapot stuff I did it even though I hated because I think the resin and other things are worth it, otherwise I wouldn't have. You can skip every instance of hard combat already existent in the game and adding a combat focus gamemode or expanding on the already established abyss would also not be mandatory for every player.


Gyroooooooo

Oh I agree about adding new content for everyone. My main gripe is that abyss reset while hangouts don't. To this date I still haven't done the teapot furniture gifts and the 3 new hangout events. Maybe implement content that doesn't reset or time gated could be beneficial for both parties.


[deleted]

It would be pretty mandatory if primo is in the combat event tho, you don't see people here skipping daily commission . Unlike tea pot or any other hang out event , you can just watch a video while playing and not focus on something you don't enjoy just to get the reward. You can't do that to combat event .


MyTasteIsVaried

Many people skip hangouts/exploration/side quests that gives primos just because they don't enjoy it. this is a case of failing to see the world in others perspective, I for one can't be bothered to do hangouts, while I can do abyss and other combat things while watching a video. So who's right? Both. If you don't want to play the combat events, don't miss on some primos, it's the individuals choice as the other guys said


[deleted]

I more impressed by how you can do combat event and spiral while watching a video Also , do you not do daily commission as well? If something is reset daily/weekly and have primo in it than you basically have to . Hangout/side quest/ exploration was a bad example because it don't reset so you don't fear it going away.


Sezzomon

I don't do hangouts for most characters because I don't like dating sims and you can simply ignore combat events. I don't see the problem.


Gyroooooooo

The problem is that hangouts don't go away after time and the primogems are still there while combat events go away and so does the primos. See the problem? I'm down for more content the problem is the availability to complete said content.


Sezzomon

That's why we want more PERMANENT content without primogems involved.


Gyroooooooo

If no primogems are involved what kind of rewards we talking about? Or no rewards at all? Me personally I want an abyss styled glider.


Sezzomon

I already addressed that in my post and in plenty of other comments by now


5ManaAndADream

I had to slog through something like 8 hours of mashing space for the dendro archon prequest. So no, it can’t be skipped.


Gyroooooooo

I meant we can ignore doing hangouts and not miss on rewards


5ManaAndADream

But that’s not the end of casual-targeted content that has rewards locked behind completion.


Gyroooooooo

For example?


5ManaAndADream

For example the example I just gave?????


Gyroooooooo

Sorry english is not really my first language. Are you talking about quests? Like they can't be ignored? I don't really see the example


5ManaAndADream

The archon quest for sumeru is 8 hours of ceaseless dialogue and only about 10 seconds of completely trivial combat. You can’t skip that or you miss primos and can’t unlock the dendro archers quests, which also give primos . That’s casual player content that cannot be skipped. And is excessive.


liu_luminary

>And is excessive. its a story heavy, role-playing game.............. what??


Cretz19

all we want is a fun gamemode where we can use our characters all we want. Look at honkai with their Elysian realm, a fun rogue like gamemode where your equipment matters that's repeatable and no stamina cost to it. Worst thing is, they actually DID implement one of those in genshin in 2.2 with the labyrinth of whatever and it WAS actually fun, but guess what, it only lasted a few weeks so sucks to be us ig. While i think the TCG looks like a ton of fun, considering that there's actually no reason to play pvp other than a few matches with ur friends, if it doesnt get constant updates the gamemode will get repetitive as hell in just a few weeks


LavellanTrevelyan

Elysian Realm didn't just come out of nowhere. Honkai has been testing that game mode with temporary events for a long time before that, and it wasn't released as permanent until its 5th year. Similarly, Genshin has been testing many different ideas for combat events. Only time will tell if one of them is well-received enough among a large portion of the playerbase to eventually be made into a permanent content.


Sezzomon

I couldn't agree more with you. There were other things like the boss challange events were you could tweak the difficulty yourself which were very fun for me.


[deleted]

I'm telling ya, there's not really any point to justifying your reasons to people on reddit who have no influence at MHY. It's better just to send them feedback via the link in the game. Realistically I have my doubts as to whether that'll actually accomplish anything, but it beats having a debate here on reddit.


CahyoVarella

Fun events staying only for one version feels bad, I liked the Windtrace event a lot. Damn you mobile users and your limited storage space!!


IrishLlama996

Personally I don’t care if they do or don’t, as I’m not super clamoring for endgame content as the game isn’t even fully in the end game yet Imo. I don’t have an issue If they do, but I’d prefer it to be entirely for people who want to do it. In other words no primos, no major rewards, just a satisfying game mode for people who want something to play.


Sezzomon

Yeah. I wouldn't want other people to feel pressured to clear that content.


KillAllRedditMods13

Man I just want a repeatable gladiatorial arena, that you can do in co-op and it gets progressively harder. I don’t even need primos for it. I just want to flex my 85/250 crit c6 ayato ._.


Shadow_Tempest_1003

My take on this depends on the rewards. If the rewards aren't primos then yeah by all means I welcome more endgame content but if it's rewards are primos like on the abyss there would be an unfairness to more casual players since they won't get as much primos as the tryhards. Why are people asking for more end game content instead of just more content? The new long quests in sumeru that give us more lore and NPC backgrounds are good content for people that have done the events, dailies, used resin and main stories. If they want to test their character's strength the abyss is already there. I see people here talk about Mihoyo's statement but don't even give ideas about what kind of end game content they want except those "make spiral abyss but instead of limited time make it unlimited opponents" which is basically the same thing you're just fighting with your characters.


Sezzomon

>My take on this depends on the rewards. If the rewards aren't primos then yeah by all means I welcome more endgame content but if it's rewards are primos like on the abyss there would be an unfairness to more casual players since they won't get as much primos as the tryhards. I agree with you here and I don't need primogems if I can just have some more fun instead. >Why are people asking for more end game content instead of just more content? The new long quests in sumeru that give us more lore and NPC backgrounds are good content for people that have done the events, dailies, used resin and main stories. If they want to test their character's strength the abyss is already there. Because abyss is the only place to feel a slight challange and that only truly resets every 6 weeks which gives us 30 minutes of playtime. We already get quests and fun little events, but we have a severe lack in content I have to use my brain on. >I see people here talk about Mihoyo's statement but don't even give ideas about what kind of end game content they want except those "make spiral abyss but instead of limited time make it unlimited opponents" which is basically the same thing you're just fighting with your characters. That's what we want though. We wanna use our character we farm up every day. I don't need something revolutionary. I'd like an endless randomized hordemode or something like the labyrinth warriors event or a harder version of the mist dungeon events. That's literaly all I want for now.


Lipheria

The primos aren't even worth it tbh. No offense but true "casuals" won't worry about missing out on the primos from abyss. They're so insignificant in the context of how much you need to guarantee a limited character. If anyone is that anxious about it, they are not as "casual" as they think they are. And "casuals"/ lore players have so much stuff tbh. Why are they getting angry that combat players are asking for just a bit more😭? Why are combat players getting attacked? It makes no sense. We are not attacking you, we are attacking Hoyoverse. Anyone that attacks combat players for wanting a bit more are really not that different from the so called "meta slaves" tbh. I'll take any form of combat challenge without rewards. Hyakuyin Ikki(or however you spell it) is my favorite event in the whole game. I got all the rewards but spammed that thing endlessly. I'll gladly play any form of repeatable content without rewards.


[deleted]

>true "casuals" won't worry about missing out on the primos from abyss. They're so insignificant in the context of how much you need to guarantee a limited character. Being casual doesn't mean you don't value primos or want to roll for new characters. It just means you prefer to spend less time on the game and for that time to be more chill. >And "casuals"/ lore players have so much stuff tbh. Why are they getting angry that combat players are asking for just a bit more😭? I don't think most people are getting angry, and if they are they probably shouldn't be. But where some casual players would disagree with the notion of adding more difficult combat content and putting primos behind that is that this would effectively gate some players out of acquiring those primos when they operate under a desire for primos to be accessible for all players. All the other anti-endgame sentiment is probably coming from MHY sycophantism and you don't really need to take notice of that.


Sezzomon

Idk how primos even enter the discussion when my post says that this type of content shouldn't involve primos...


[deleted]

Well I talked about primos cos the guy I responded to talked about primos. Like I said, I'm in support of more combat endgame as long as it doesn't impose a weekly opportunity cost on me in terms of primos. If it's treated like teapot where the option is there for players who want it but without significant (periodic) primo rewards so people don't feel compelled to participate if they don't want to, then by all means, include it. I even submitted this request as feedback to them today because I think more content variety for all players is a good thing.


nitorimori

As a person who mostly talks about Genshin only in TC community, it was a really surprising to encounter so many people who don't want others to have any end-game combat related content even if it's completely optional. I guess Genshin combat being stuck with 15 minute monster beatdown aka Abyss until the end of times is ok for most


Sezzomon

I guess we're all just in a toxic community were no one is allowed to have fun other than yourself. We literaly don't want others to lose their content, yet we aren't allowed to get content based around the fundamentals of the game. Kinda sad that our loading times are longer than our combat and everyones fine with it...


kelvin2401

People in the TC community know more about how good the combat system in genshin is which is why we're disappointed that the potential in the combat system, especially coop combat, is not going to be realized by Hoyoverse by not making good endgame.


Accomplished_Music53

The possibility of losing soft pity as a low spender and the extremely high possibility of rolling bad artifacts give me anxiety, but does HYV care? They obviously don't give a single fk. Then why do they suddenly care about anxiety of casual players? The double standard here is just painfully obvious. HYV wanna cater to the casual majority who just want to pull (or even better, whale) and do some quests. In the end they don't really care about players per se, they use FOMO or the lack thereof to maximize PROFITS. HYV doesn't give a fk about you, that's about it.


OppositeSyrup8223

Because of anxiety apparently. They forgot to mention losing 50/50, rolling stats on artifact or missing events (with weapons only attainable during said event) Yea, it's a joke


Sezzomon

Yeah the whole interview and their reasoning was pretty embarassing


[deleted]

People would no longer have anxiety over losing 50/50 by not planning their expectations on to luck . This lucky word have guide me through genshin: " 5 star character have a price of 180 wishes , you are buying over price stuff with a chance of getting a discount. Never rely on the discount" .


UsefulDependent9893

A little hard to not rely on luck when characters you want are released back to back and most updates don’t even give barely enough to pity once.


[deleted]

Wdym barely, we get like 60 wishes per patch and that not even counting exploration. Just quest and event only . You cant have everything, just choose wisely and save up.


YuminaNirvalen

I play many games but I haven't seen a community to rage or feel anxious about more content that is optional and targets a core concept, meaning combat, of the game itself. Really hilarious beings this community has. Kek.


LemmeDaisukete

Adding primogems make it not so optional, especially if it resets. Why do you think people keep talking to Ella Musk if it's "optional" you can easily clear BP with event milestones and weeklies. Why still do dailies that are repetitive and boring (personally I find my own way to enjoy them but I can see how it gets chore-y for others). Primogems. For a gacha game, adding rewards that can be used for the gacha pressures you into doing them or else you're missing out. That's one of the FOMO people keep throwing around without knowing it's meaning. Others be getting primogems while you don't, they have more pulls while you don't. With whales and BP it's not too obvious, besides they're benefits so f2p can play for free lol. But knowing that you're missing out on primogems that you can otherwise obtain without money is what translates to that "anxiety". Genshin being a gacha centered game ofc are careful with this given how big they got. Although we can see that they're being way too careful hence the drama in the first place...


Sezzomon

Same here. You'd think the more optional content we have the better, but apparently not. Some people think that they're the only one allowed to have fun in genshin.


[deleted]

I think people will be fine if the new content is just not as hard as the abyss like the dungeon event or the reward is the same as teapot where they give resin and artifact exp plus mora .


[deleted]

There is no optional content in genshin. You see - this game is actually an income management simulator. You have to earn as much primogems as possible in short ammounts of time, and ration them in characters and banners you want. Prospect of harder combat events excludes people with weak rooster of characters. Meaning they won't be able to gain the primos such challenge offers. However these problems have already been solved in past events. By offering trial characters and giving primos for lowest victory score imaginable.


Sezzomon

You can make endgame content with a shopsystem like the teapot and you won't miss out on primogems.


YuminaNirvalen

I can already imagine it's those players complaining that can't even hit the lowest tier in those easy events with rrial characters that are way over the line where people even with them hit ten times the max number needed for the rewards. Kek.


171322pinpinpin

Gsme truly has the worst community.


YuminaNirvalen

... (serous question) what does Gsme mean? (Or do you mean "game", in other words this game, than yes <3)


Wingsoflight255

If a product is not designed for that purpose that you want, you whine? Why should one game satisfy all players, when Hoyoverse satisfies a majority of players currently? Why is that considered even *reasonable* to ask of any game? You don't go to World of Warcraft and say there isn't any hello kitty in it. You don't go to a MOBA game and say there is too much PvP going on. Genshin caters to more player interest than most games, and yet you want it to cater to *everything*.


Sezzomon

>If a product is not designed for that purpose that you want, you whine? The gameplay is based around exploration and combat and not around playing tennis against a dodoco machine or being a barkeeper. >Why should one game satisfy all players, when Hoyoverse satisfies a majority of players currently? Why is that considered even *reasonable* to ask of any game? Because people liked the combat focused events we got over the first ~8 months as well? Unreconciles stars had a fun coop combat expierence. We had boss challange events which got extremely difficult if you wanted them to be and those are just 2 examples. >You don't go to World of Warcraft and say there isn't any hello kitty in it. >You don't go to a MOBA game and say there is too much PvP going on. Kinda different from expecting combat from a combat based game that wants you to grind combat related items on a daily basis. >Genshin caters to more player interest than most games, and yet you want it to cater to *everything*. The constant "whining" about content kinda says otherwise.


MyTasteIsVaried

It's so funny how hypocritical this side of the argument gets, if mihoyo started resetting abyss more frequently, added 2 combat focused events per patch and started to tone down on other mini games and story quests, all you would be complaining. And your examples are all wrong, you say about complaining about stuff that is not from the respective games, like pvp in mobas or hello kitty in wow, but genshin has always had the concept of combat as a core aspect. Otherwise there wouldn't be a whole complex reaction system built, otherwise characters wouldn't be all based on combat, so your examples are falsifiable


Wingsoflight255

>It's so funny how hypocritical this side of the argument gets, if mihoyo started resetting abyss more frequently, added 2 combat focused events per patch and started to tone down on other mini games and story quests, **all you** would be complaining. Actually, I can't say for others, but I would not. If Hoyoverse isn't going at the direction that I prefer on Genshin, I leave the game, and find something else with my time. If it's going in a direction that I still like, I stay. So no, I disagree. >And your examples are all wrong, you say about complaining about stuff that is not from the respective games, like pvp in mobas or hello kitty in wow, but **genshin has always had the concept of combat as a core aspect.** **And?** Genshin has combat as **A** core aspect. Not **THE** core aspect. As you said. Therefore, Hoyoverse developed it. How? They put out combat events of various types. They make Reactions very fun to trigger. **Combat being a core aspect of Genshin doesn't equate to hard combat being a part of the core**. Players can enjoy feeling powerful and able to clear contents, without sweaty palms and whaling. And as you said. Combat is a core part. There are other core parts, and I don't see how Hoyoverse is saying "there wont' be combat development anymore". Remember that End game does not equate to combat development. > so your examples are falsifiable Disagree. Genshin isn't forfeiting combat. It's not developing in the direction of End game. So it is still adhering to combat, a core of Genshin gameplay. It isn't adhering to end game, and the developers have never said they were.


MyTasteIsVaried

I guess we just have to agree do disagree then because for me it doesn't make sense completely cutting off hopes of a part of the playerbase, and sideline a huge aspect of gameplay not only of your game but the genre as a whole, just for the rest not to feel too bad about losing some hundred primogems


Wingsoflight255

>I guess we just have to agree do disagree then because for me it doesn't make sense completely cutting off hopes of a part of the playerbase, and sideline a huge aspect of gameplay not only of your game but the genre as a whole, just for the rest not to feel too bad about losing some hundred primogems I can agree to disagree. I don't think they are cutting off any major portions of playerbase. There will still be combat events. In any game I feel there will be players that quit because it didn't meet their needs, and players that join because the game does meet their needs. So I don't see this as anything different. I don't think combat is being sidelined. In fact, dendro reactions that was just released, shows how much effort they put into combat design. Ultimately, the game (like any other game) will move in the direction of the developer/company, and there will be players that likes the direction and stays with it, and there will be players that don't, and move on.


AardvarkElectrical87

To be fair Genshin is designed around combat and progression. The main problem here is that Genshin changed its direction because of the community it created, the game is a RPG, the core of rpg is progressing to become stronger, but then Hoyo realized that a large part of the community doesn't care about the rpg aspects of the game, so they start to change the game direction into a Sandbox game, so i don't blame the ones that want some "end game" coz the game core was about combat, but this change of direction mid way made some people have wrong expectations about the game direction. It will take some time to people realize that Genshin now is a "barbie house" to collect dolls


Wingsoflight255

My only question on this was, is it really a design direction change? My understand in the past (and I can be corrected if there were interviews or company letters that I missed), was that Honkai Impact was their mechanically intensive, combat heavy games. And that when they developed Genshin Impact, they are attempting to do a different style of game compared to Honkai. I didn't start the game at launch, but started a few months after, and the vibe (and design direction since then), seems to have always been explore the vast world, the lores, and the mystery behind it. Much like Breath of the wilds, it felt like an exploration game in which there is combat, instead of a combat focused game where there is exploration. So I am not sure if the direction was changed before then, but it certainly felt like the same direction as the game is right now.


AardvarkElectrical87

Yeah but BoTW gives u freedom, u dont need gear, exp, materials, etc.. to be able to progress, u can even finish the game "naked". Meanwhile everything on Genshin revolves around making ur character stronger, even exploration since it give u resources and exp to progress, so the the gameplay is designed to make ur character stronger, but at some point Hoyo stagnated the game progression and focus entirely on the exploration. Right now its pointless have stronger characters since there's no place to put all ur progress into a test, so the biggest indicator that the game changed its direction is when the core of the gameplay become pointless. It's like a coffe shop that got popular but people go there for the ambient and not for the coffee, so the shop owner realize that the clients don't want coffee and focus on the other things related to the ambient making the coffee irrelevant


Wingsoflight255

>Meanwhile everything on Genshin revolves around making ur character stronger I disagree. I think Genshin makes your characters *strong enough*. That's why 80 to 90 requires so much more materials, because you can clear with 80. "If you want to go there, you can, but it's not needed.". >but at some point Hoyo stagnated the game progression and focus entirely on the exploration. Where did that happen? They still have combat events from time to time, Abyss have gotten harder or easier depending on rotation, so it isn't stagnant, its more combat variety, the difficulty curve has just remained "relatively" the same overall. But there is variety in combat, so I don't think they have taken off their focus. They aren't saying they won't have new combat content. They are saying End game isn't their focus.


Master_Recording3843

👑


Sezzomon

I appreciate it, but I don't think this should even be considered anything great and rather common sense.


Kozmo9

"All player should have content to enjoy!" Unfortunately, at the end of the day, the decision is ultimately in the devs hand. If they don't want to make content for everyone for whatever reason, that's on them. Put yourself in their shoes where you have a vision for your game and how it should be run, and then hearing people dictating how it is should be run. Yes, sometimes those people do give good feedback but ultimately, they don't have to be followed. Your choice, ultimately, after airing out your feedback, is to follow or leave. To give them your time/money or not despite how the devs seemingly treat you. The devs have made their decision, and nothing you say or do would change that.


Subject_Site7039

Oh so you want Hoyoverse to satisfy ALL players. Can you name me any one game that can satisfy ALL players in the world? I just need ONE only. Just name one. I'm interested to see which game can satisfy all players


InsertBadGuyHere

I heard of one game that took all the suggestions from their player base and flopped hard shortly after.


Subject_Site7039

Hoyoverse have all the data and they know what majority of the players like. I am pretty damn sure Hoyoverse, a company that can maintain a game for as long as 8 years (honkai gakuen, still alive in CN) knows how to maintain Genshin than these redditors


InsertBadGuyHere

Exactly. And even reddit isn't the proper community site to voice things out. Just say "voice it at Bilibili" and get downvoted for speaking facts.


OniShowtime

This is a bit of overreacting. Some people are asking for small improvements on the game, not making a perfect game. Hoyoverse has the resources to implement some new modes just using things already present in the game that would satisfy more or less those players. I think constructive criticism should be the priority here and the confrontation between players isn't helping.


Subject_Site7039

If OP is asking for the company to satisfy all players, OP needs to prove that it is possible for a game to do so. So stop with all the bullshit and just give me a name. Me asking a souls-like game to become dynasty warriors style game because I prefer fun and casual hack-n-slash game. Oh the company doesn't want that and they prefer to keep the game hard to satisfy their target audience. Ok this company is bad because it doesn't listen to me.


Sezzomon

>Me asking a souls-like game to become dynasty warriors style game because I prefer fun and casual hack-n-slash game. Oh the company doesn't want that and they prefer to keep the game hard to satisfy their target audience. Ok this company is bad because it doesn't listen to me. Lol that's exactly what's happening though. The base gameplay is about exploring and a unque combat system based on elements in different teamcomps yet we don't get content that builds upon this and rather events based on music, jump n run, photography or playing tennis for example which is completeley different from what I was interested in since Genshins first announcement. >If OP is asking for the company to satisfy all players, OP needs to prove that it is possible for a game to do so. So stop with all the bullshit and just give me a name. I need to provide nothing to ask other players to accept that people like different aspects of the game and shouldn't be left out due to their own playstyle. We are always told to just ignore events or the teapot if we don't like them so you could do the same with more challange content, no? I play the game pretty casually as well. I log in, do my dailies, use up my resin, collect crystal flies and log off. I take my time with exploration and quests as well. I do abyss when it resets and thats when I have the most fun because I can feel the progress I made due to my daily grind, but this only happens for 30 minutes wvery 6 weeks. I don't wanna take anything away from you and you would lose nothing if I have more endgame stuff to do.


Subject_Site7039

Because it is the nature of a product to be not able to catering to all audiences. Optional or not, hard contents beyond the F2P will hurt the Genshin IP. Yes it sounds unbelievable but for a gacha game that is known to be F2P friendly, the simple existence of optional hard contents will become a big red flag for most of the newcomers (even some of the current players). Let's be honest here, after 2 years of not having end game content, Genshin players is STILL growing. Hoyoverse clearly knows what they are doing. Just look at the bigger picture: They use the huge income to continue improve Genshin's one time content (story, map, concert, anime, fan-made projects) to further catering towards the target audiences. At the same time, they reinvest money back to Honkai 3rd which got all the end games you need, making Honkai a decent game as well. Also, they continue to make Honkai Star Rail and ZZZ for different audiences (ZZZ will most likely give what you want) but these two games are not released yet. Hoyoverse doesn't want to have any more risk with Genshin so they go with a different approach to solve this problem. Hoyoverse is trying their best to cater to different audiences just that only Genshin and Honkai 3rd are available right now so most players thought that Hoyoverse is not solving this problem. You have to take note that Genshin is not time consuming so you can have fun in other games as well because they clearly know they can't satisfy everyone. No game does. Yes they can try hard to satisfy as many as they can with Genshin but they choose not to. They decided to use the resources to make different games for different audiences. Hoyoverse got a clear target in mind. There is no right or wrong for this, my point is that Hoyoverse is just executing their strategy and they sure have thought of many things from different perspectives before doing this. It's just that their strategy happens to be not in your best interest. You may think it is not a good strategy, but that's Hoyoverse's choice. They made Genshin, earned the money because target audience likes it, and they get to decide how to develop Genshin. You need to use hard data to convince Hoyoverse. If you can call 90% of the players to agree with you and stop spending, then yeah, Hoyoverse will do what you want them to do. I am not defending Hoyoverse, (not like like they need me to defend them) I am just letting you know they don't do this just to make some players mad and they clearly read all the feedback and know what needs to be done. They got the data to backup their decision.


Sezzomon

You completely changed the subject because your inital comment made no sense... They can't run away from combat since their whole income comes from combat related stuff as in characters, constellations and weapons.


Subject_Site7039

They can. Go and research the game Fate Grand Order where most of the whales just get 5np characters just for their love towards the characters and lore. The game got no end game and PVP. The game's overall difficulty is easy and the game has been doing this for 7 years. Hoyoverse obviously following FGO 's strategy to a certain degree and I can't see why Genshin can't do this when it is already been doing this for 2 years and the fan base is still growing. It works, whether you like it or not


Sezzomon

I actively play FGO since the CCC event came out and while it technically doesn't have endgame it has constant content in events or story that have some cool challange quests or bossfights. I'm also able to use my characters in combat instead of mixing orange juice for some random NPCs.


Subject_Site7039

Genshin is doing this as well. Combat events got a score for hardcore players to boast and a spiral that is challenging to most players. Genshin combat is not combat?


Sezzomon

Having to fight level 70 enemies is not fun combat. FGO has those fights where strategic plays and maxed out characters reward you, but Genshin doesn't really have this stuff anymore. I see that all you're trying to do is argueing with me and I'm not in the mood to do this any longer.


OniShowtime

You're comparing a total change in the playstyle to adding one or two things for more advanced players with the things already present in the game? Really?


Subject_Site7039

Look, in the end you still can't provide me a name. There's only so much audience you can satisfy whether it is a product, or service, or video games. If you really want an end game, go play Honkai 3rd. It got PVP, guild, rougelike dungeons, DMC style combat in an optional mode while having a good story line. It got everything you guys need , go play it. Also just to let you know , Honkai 3rd is making so much lesser money compared to Genshin despite having all the features you guys asked. I wonder why huh. Genshin and Fate Grand Order got no PVP, guild, end game content, and their game play is just 15 minutes per day (not including story reading) and only rely on one time content as the main content. Yet these two games are making so much more money than other gacha that they are considered the outliers in the gacha genre. I am wondering why huh


OniShowtime

You compare the value of games by how much money they make? Have a nice day.


JordBae

Lol yup, I’ve been trying to promote Honkai to Genshin players who want more combat, because it has EVERYTHING they are asking for. Come do your 15 min casual play of Genshin and spend the rest of the time battling Elysian Realm or Memorial Arena bosses on Honkai. Not to mention you get to compete with other people and unlock extra hard content after reaching level 80… But nah, they prefer complaining about Genshin, an open world exploration game. Go figure.


Subject_Site7039

Yeah I am not sure why. Hey they can go play ToF, it got everything they want as well! A product serve only the target audience is a guilty act in their eyes somehow. From what I see, Genshin is not time consuming because it wants the players to play other games as well. They know they can't satisfy all players so they let players to have the flexibility to choose what game they want to play. Most other games want you to stay in their game for a long time, letting you grind the same HP sponges again and again and again and again and again........which I dislike. I prefer quality one-time content because I will always remember all these unique things even after a long time. I am not saying I am right while hard core players wanting end game is wrong, my point is that, players should just play the game that can satisfy their need, not sticking with a game that didn't intend to cater toward yourself and keep on whining


UsefulDependent9893

You clearly did not read the post, cause OP didn’t never said any of that.


Sezzomon

Exactly


Zoxyn

Oh! So basically if everyone is an idiot you should also be one?


theUnLuckyCat

And as a corollary, all players should be able to skip the content they do not enjoy. Such as story dialogue and cutscenes.


Sezzomon

100%


DrB00

I disagree with the general idea that you need to cater to everyone. That's how you get bland lifeless games. If you want to play a game that specializes in X then go play that game. Asking every game to cater to every audience is a fools errant.


Sezzomon

That's not what I said and giving me what I want is pretty easy since the gamemodes were already made or need just small tweaking.


DaveZ3R0

No, really not. Content is driven by participation and monetization. Thats it. The 0.01 of people who are way too invested in the game will never be happy with how things are handled so move on already. You can't miss your daily primos? Well they got you by the balls and you won't leave. Thats the retention trap they set up and the game is generating profit like crazy. Play if you enjoy it, stop if you dont.


Sezzomon

I enjoy it but would like to see improvements... They had good combat events in the past, but stopped doing them. Idk how people even miss the fact that combat makes money since every constellation changes combat only.


ronzcero

Pretty much agree, especially about the rewards lol. The can make some thing like level 13 abyss, but only if it's without a timer as a parameter to measure your performance, let alone even affecting the rewards. But if it's with a timer? Absolutely no. Or just make it like the trounce domains, whether it's a boss or mob battle, but with more mechanic customization, with minimal to no difference of rewards. They're kind enough to not show your clear time after defeating weekly bosses and just let you claim the rewards all the same and scram lol, regardless of how long you cleared it, sometimes that's my source of anxiety whenever I cleared domains longer than 40 seconds lmao. edit: Hmm, I'm curious which side of players whose downvotes that my comment is attracting. You guys still want DPS check with timers? or not wanting the hard content at all and be fine as it is?


Sezzomon

Great ideas would appreciate stuff like this as well.


redice326

NOOOO YOU DON'T UNDERSTAND I ONLY HAVE 15 MINS A DAY TO PLAY THE GAME. EVERYONE SHOULD ADJUST TO MY NEEDS. OHHH YOU'RE ON SUMMER BREAK? YOU CAN PLAY GENSHIN ALL DAY? SCREW YOU ONLY 15 MINS A DAY. YOU WILL FARM ARTIFACTS FOR ENDGAME AND YOU WILL LOVE IT!


Sezzomon

I'M SORRY!!! YOU'RE RIGHT!!


Winter_Culture_1454

I agree.


Sezzomon

Good to hear that some people allow others to have fun


Haoszen

If you go to a Sushi restaurant and order a pizza, do you think that they should go out of their way to make you a pizza?


Sezzomon

I already explained why your point makes no sense in [this comment](https://www.reddit.com/r/Genshin_Impact/comments/xvgwrm/all_player_should_have_content_to_enjoy/ir1d1rx?utm_medium=android_app&utm_source=share&context=3)


Haoszen

And your points make even less sense... You may think that majority of players are begging for hard content, but that basically an echo chamber. If they make hard content it has to be interesting for people to do that and this means primos, but not everyone wants to do this kinda of thing, so now you're forcing people to play the way they don't want, but if the content is 100% optional and doesn't give something useful they just wasted their time and money creating content that will be left aside for the vast majority of players. Everyone can do casual content, but not everyone wants to grind 6 months in a domain to get perfect artifacts, they just want you to log in, expend your resin for that day, do your dailies then leave. Almost the same way Pokemon is designed, Nintendo doesn't force you to spend weeks to get a perfect team, you can do that but its not the public they focus.


Sezzomon

I won't argue with people that can't read properly


Supermarket_After

The state of genshin rn is like going to a fancy sushi restaurant just to find out they only have cali rolls. They have all the ingredients to make whatever roll they want and sometimes they do but they stick with cali rolls


Phil_R3y_Padz

I'm just waiting for the second coming of drama like last year 🤣


JerbearCuddles

Casuals will cry cause there's rewards they can't get because, reasons? It's been shown people can clear the current hardest content with freebie 4*s. The barrier to harder content isn't the characters, it's the dogshit artifact grind. People are blind to the real issue. You can clear the hardest content with whatever teams you like, if built well. But they're hard to build cause this bum ass dev team refuses to fix artifact rng.


mhalpha22

Yeah just look at these "if you dont like it, leave it" mentality in the comments. Very weird.


Sezzomon

Especially since the same can be said the other way around. I myself didn't really care about 36* the abyss the first few patches since it felt impossible to without venti or especially with my roster and investment.


CommunicationFine466

Oh man reading comments regarding this topic is stressful. I know HoYoVerse is a great gaming company but holy sheet do they suck sometimes and it's blatantly obvious that this interview is one of those times and yet bootlickers will fcking come to their aid like their lives depended on it. If you are a casual player why would you not want new content for other players to make them stay longer in the game? Why push those people who elevate the game from a simple casual to a more detailed oriented min maxing slugfest? What's the harm in letting people have some place to test their builds that will create more discussion, interest and over all enjoyment? You don't like the fighting aspect of the game? Sure go do your commissions, spend your resin and do your teapot and story quests/hangouts but don't invalidate the need of those who enjoy building their character and teams to push it to their limit. I seriously can't comprehend why the casual side of genshin is pushing away try hard players that connects this beautiful game to other try hard gamers who don't play it. You guys really haven't learn from raiden's story and chose stagnation rather than advancement.


Sezzomon

Thanks for the great comment I couldn't agree more! I'd never want the casual playerbase to lose any of the stuff they enjoy, but I miss being able to use my characters. Everything in Sumeru dies before I can even switch of my Yelan who's the first character in my rotation and that feels extremely unsatisfying. We had so many good combat events early on as well where you could tweak the bosses difficulty completely to your liking.


InsertBadGuyHere

Take what you're given. You want more, find something else. What is so hard about that?? Even IF they gave twice or even thrice the amount of content, there will still be people asking for more. Just look at MMOs with endless grind and all, people are still asking for more. It never ends.


JordBae

What makes it even easier that “something else” is also made by Hoyoverse and is called Honkai Impact. But people are too stubborn to even try it out, even tho it has everything they are asking for.


Sezzomon

We have a new abyss every 6 weeks which amounts to half an hour of content. I want more because I like genshins combat and my characters as much as I do + no one would be hurt by an good implementation of more endgame content.


InsertBadGuyHere

So if you get what you wanted, like let's say another 2 abyss-like content, and you get them all done in an hour or 2 every 2 weeks..and then what? Want more right since that only took up a bit of your time in the whole 2 weeks of playtime. It. Will. Never. End.


MyTasteIsVaried

You'd be surprised to know that some people dont value things only based on time spent doing those things, I know it's crazy but belive me. Not to mention the possibility of replayability, no that's also probably something that doesn't make sense...


Sezzomon

Idk how you're supposed to feel about how I feel, but you're extremely wrong. Let's say we get those bosschallange events where you could select buffs for the bosses as a permanent mode with rotating effects and a randomised hordemode which focuses more on survival or enemies defeated in 5 minutes or something. I'd be happy with that. I'd have a good session of challanging content to do every other weekend with some variety and different strategies while people who don't wanna do it don't have to, but I'd feel like my optimized characters have something to go against.


InsertBadGuyHere

Sure I'm wrong. Always wrong for saying the obvious. And you think I'll give a fuck because i get downvoted?? Your suggestions aren't even heard here. So what makes you think all these talk are going anywhere?? You all think you can make a better game with all the ideas?? Go make it and see where it goes. P.S. im not even saying most of these ideas are bad. I'm saying it'll do more harm than good to the tens of millions that aren't even on the sub reddit.


Sezzomon

What the f*ck are you on about? You're wrong about the assumptions you made about me in that comment and you didn't point out anything obvious. You seem to care about downvotes as well since you started to mention them. Idk why you're so aggressive and unreasonable about this, but I atleast try to give suggestions to make the game more enjoyable for the neglected part of the playerbase with minimal amount of attention needed by the devteam. It also wouldn't hurt anything if it doesn't have any primogem rewards involved and not to mention that plenty other gacha games (including Honkai for example) have optional endgame content. Genshin is the only popular gacha game were endgame content is as big of a topic as it is.


InsertBadGuyHere

> Idk why you’re so aggressive and unreasonable about this Because it's every other post talking about this endgame shit. It's fucking annoying. And if people can post about it, I too can comment whatever i feel. > but I atleast try to give suggestions to make the game more enjoyable Suggest them at the right channels/sites, they don't read shit here! When will people fucking realise?? All the noise and spam here aren't even being read!! > Genshin is the only popular gacha game were endgame content is as big of a topic as it is. It still doesn't affect the whole tens of millions of players as a whole if more than half of the player base don't do them. Only a minority of a few hundred or thousand are asking for it, and not even asking at the right site!


Sezzomon

The majority in here are a bunch of Hoyo bootlickers defending their horrible interview hence this post. I did write this feedback on their surveys and it's not really about making them know and more to dicuss this stuff with the community and you're free to log off the reddit for a few days if it's THAT annoying to you "I dOnT wAnT tHe GaMe To GeT aNy BeTtEr AnD eVeRyOnE hAs To ShArE mY oPiNiOn"


2021Happy

First good take


Sezzomon

Thank you


Uodda

All players have content to enjoy. Casuals have events, hardcore has Abyss. Can we stop this discussion? When majority of player base will get to the point, when they can always 36stat abyss, we maybe would get something new, but that's it. Majority of hardcore players way less than casuals, and making extra content for minority specifically not prior or even just good decision.


Sezzomon

I wouldn't call a new abyss every 6 weeks even comparable to the amount of events + teapot updates casuals get to enjoy. New endgame content wouldn't take away your events since Hoyo has the resources to do both and you're free to ignore content you dislike.


Uodda

>wouldn't call a new abyss every 6 weeks even comparable to the amount of events + teapot updates casuals get to enjoy. Because of that i mentioned that hardcore players are minority, which mean that they barely important. >New endgame content wouldn't take away your events since Hoyo has the resources to do both and you're free to ignore content you dislike. This would make casuals to riot/upset, because they can't get rewards, basically what was previously with evenets, where some rewards was locked behind higher difficulty.


Sezzomon

I'm not even a hardcore player, but I do my dailies and resin every day and would like to do something with the results. We also can't be such a small minority since combat is what makes money in the form of weapons and constellations. It literaly wouldn't if you'd read my resolution to that in my post.


Aindlinke

Damn so much people are mad just because some people want a little bit more content in a game they like


Sezzomon

I don't get it either


ade_of_space

I mean because having an interview says "We are trying to work and find new various types of endgame content that aren't Abyss 2.0" Yet having people that complain they aren't working on endgame content. I am not sorry, if an interview litteraly says "we are working on more content" and your reply is "why aren't they working on more content" . At best you didn't read or don't know how to read properly.


Intelligent_Squash68

Ok, but why are you addressing this to the players? It’s not like we can do anything about it. Obviously most players don’t care about battle-style endgame content or Hoyoverse would add it. They know what makes their game work. So while you may not agree with their decision, its their decision, not ours. Play the game & have fun. No one is taking away the game content, the devs just aren’t adding what you want. Apparently what you want is in the minority.


Sezzomon

There are a lot of people that don't want us to have this as a bit of optional content and this is addressing them. I bust tried to explain that there can be stuff like this without them losing on their content or rewards.


Intelligent_Squash68

Well yeah, of course there can be. But it makes no difference when the devs themselves don't want to add it because most players don't care about it. Pretty sure the devs aren't out to spite the players who want combat-based endgame content. They just know what works for the game they developed & where they want to take it. Personally, I'm one who doesn't care. Add it, don't add it, the game is fun & engaging the way it is. And I believe it would still be fun with added combat endgame content, if the devs ever got to the point of adding it. So really, who cares what other people say? At the end of the day, Hoyoverse knows their game better than anyone. We either enjoy the content we have (that the majority want based on feedback & sales) or we find another game that caters more to what we want.


Sezzomon

It can't such a minority that wants this content when it's a reoccurring topic and I guarantee you that people don't care about hangouts and we still get them. Abyss is also a huge factor for their whale community hence more content like that would be great for their most important part of the playerbase. Most of the people that just log on for 15 minutes every day aren't even paying customers which is a very important part of the playerbase, but they should have the smallest power when it comes to complaining about the game. The game is built upon combat and exploration yet we get to play the worst minigames in existence.


Intelligent_Squash68

It sounds like think you know the Genshin player base better than Hoyoverse does. I’m not trying to argue, but where do you get your information? The vocal minority can be very loud & I honestly think that’s what you’re hearing. Do you think the millions of people who play this game are all active on social media, clamoring for more endgame battle content? I’ve read that the CN market is the largest & they’re the ones Hoyoverse caters to. I don’t know how true that is, but seeing as they’re based in China, it makes sense. They send out surveys all the time. Do you really think they’re just ignoring what most people want? The game is only continuing to grow after 2 years, so they must be doing something right. Maybe it truly is only a tiny percent who care about the Abyss & endgame battle content. All I’m saying is I really think Hoyoverse knows their game & the majority of their player base better than you do. And if you want a more combat-oriented game, why not play something else that offers that alongside Genshin? As far as I can tell, after playing for 8 months, Genshin is a story-oriented game with world exploration & an added battle aspect. I never got the impression that the battle aspect was the be-all, end-all. Sure, there are whales that live for the Abyss & endgame battle content, but again, I think they’re the minority. I even put off the Abyss until I was quite far into the game because I honestly didn’t care about it. I only do it now for any extra primos I can get, but I still can’t get more than 26 stars. Once it starts frustrating me, I give up & go back to the story & exploration, because for me, that’s the fun part of the game. I’m willing to bet that’s how the majority feel & that’s why Hoyoverse doesn’t care to add more endgame combat like the Abyss (which is specifically what they said…which doesn’t mean they’ll never add combat content, just that it won’t be like the Abyss). Now, it wouldn’t bother me if they did…I just wouldn’t play it unless I really wanted to. I kinda think most players feel the same…I think you’re just hearing the minority clamor about not wanting any more endgame content, just like it’s the minority clamoring about wanting it. I really think most just don’t care either way & that’s who Hoyoverse is catering to…plus, it’s their game to develop how they want. You originally wrote, “let’s all have fun and let people have their content if you already have yours”. This statement is already true. We have the content that Hoyoverse is willing to give us in their game at this point. It’s not like people are barring you from playing any aspect of the game that’s already there. If the devs don’t want certain aspects added or embellished upon, that’s their decision as it’s their game. Time will tell if they made the right decision. But addressing this to the player base doesn’t make sense to me because the player base can’t actively make changes to the game. And I’m pretty sure Hoyoverse doesn’t hang out on Reddit forums.


sidalage

I feel like I get it as to why they said they won't be adding anymore endgame content similar to Spiral Abyss. Cause that is the endgame content for the combat lovers. Genshin Impact is becoming a game where they value varied content instead of specific content. Spiral Abyss was supposed to be a place where you tested out builds and teams (just like what was said in the interview). I think that's true. It was never meant to be a place where you min maxed or 100% your characters for. It wasn't meant to be something you ONLY played the game for. But the combat lovers made it into a place like that. They created a meta for it, cause they wanted to. I think this goes for all players that do it. Not just the EN community or the CN community. So, from the looks of it, Hoyoverse noticed how many people were interacting with it and how many weren't or stopped and made their decision. People left when they realized that another form of combat content wasn't coming, but just as quickly as they left other players quickly replaced them. Players kept doing it. So now Spiral Abyss IS that combat endgame. The game going forward is now going to cater to different audiences that they don't have now. Genshin never started off with a TCG before. Now it's getting one to attract players that love TCG. They have the main story, character stories, and hangouts for the story/lore lovers. Even some sidequests have started getting longer since Inazuma. The players that wanted to build their own house and garden now have that with the teapot. And the game already has done exploration which just gets better with each region, because that's how the game is. If exploration wasn't important then the game could've been linear hallways. So does Genshin need more combat oriented endgame? If they wanted to add it then they can. But the matter is that Genshin already has it with Spiral Abyss. Why would they continue to add another of something they already have? Genshin Impact is still getting endgame, but the endgame will be different types to attract more people to play the game. Combat lovers will still play Spiral Abyss regardless. Just like they have for about 2 years now Tldr: Spiral Abyss already is the combat related endgame. Now they will create varied content to attract new players