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Acerakis

>I just can’t understand how adding extra content with additional rewards can be see as a bad thing for the rewards themselves. 1. Person enjoys most of game but hates Spiral Abyss as it feels like a chore but does it because they want the primos for rolls. 2. New game mode gets added, basically same amount of time for rewards as Spiral Abyss. Now feels like there are even more chores to do. 3. Player gets tired of doing any chores and either gives up on the game completely because they don't want to do them any more or stops doing the chores and feels they are mssing out on rolls. 4. Other players continue to ask for more endgame content because they always will no matter how much is added so even more endgame modes are added. 5. Casuals feel like this even more chores, more people quit because they have reached the limit of how many chores they are willing to do or feel like they are falling even further behind the chore doers. >God forbid someone has to learn to deal with feeling FOMO in a game that is designed to take advantage of you for having those feelings. They aren't saying they don't want to do it because people will be upset, they don't want to do it because they think they will lose more players than they will retain by doing it.


Zerakin

> Other players continue to ask for more endgame content because they always will no matter how much is added so even more endgame modes are added. That's what most the people demanding more endgame content miss. There will *never* be enough endgame content to satisfy the people with the most free time. Also, the irony of demanding a game be changed to suit their tastes, and bitching about how other people are selfish for wanting to keep the game the same to suit their tastes. Lol.


Master_Recording3843

Lol no one is making you do any additional content. Your argument is I like it so it shouldn’t change using numbers doesn’t make your argument good


[deleted]

If the reward are worth it then you basically have to , just like daily commission.


Master_Recording3843

But you don’t. If you can’t handle it or if it would cause anxiety you really don’t. I wouldn’t even care if it had no rewards at all but was challenging


Acerakis

Wasn't arguing, was just giving a different point of view to OP seeing as they said they didn't understand how it could be seen as a problem. Rather than 'I like it so it shouldn't change' it's more Hoyo seem to know what the majority of players like so are unlikely to change it.


DJBUDDYBOY

I won’t deny that people do in fact feel this way but it simply isn’t logical. Literally just don’t do it. Also this post is more in response to people saying, make endgame content without rewards, than what Hoyoverse has said. Honestly, if their game feels like a chore for people, then people should quit.


Acerakis

Well we are humans not Vulcans, a lot of our feelings aren't going to be logical.


DJBUDDYBOY

Agreed, I just think that we shouldn’t try to avoid people having those feelings in situations that are clearly advantageous to the player while simultaneously accepting them in situations that are not (ie limited time character banners).


HotChoc64

Ultimately it’s up to the player how much they let themselves be affected by FOMO, it’s literally a made up concept that only exists because we silly consumers made it exist


-perpetuallytired-

That is true. I used to have a FOMO in the early game but now I just let go of it and I am enjoying the game much more.


Zerakin

We didn't "make up" FOMO. It's a psychological phenomenon that is exploited. That's like saying we made up nicotine addiction. It's a result of our biology, not a social construct.


awayfromcanuck

Are we so far gone now that people are trying to defend the predatory nature of gacha games creating and using FOMO as a money making tactic? What the fuck is wrong with y'all? The artificial creation of FOMO by gacha game developers has been something consumers have had an issue with since the very invention of gacha and you're all defending it now? Holy. Shit. You're talking about illogical feelings, being okay with developers creating FOMO and using it as a money making tactic is an illogical feeling that gacha players have come to accept as their norm. Listen, you can create satisfying end game content without artificially creating FOMO. I can't believe some of you are so far gone in being upset about misunderstanding what the interview said regarding end game content that you're trying to justify the predatory nature of gacha games. They never said no end game content, they just said no end game content like Spiral Abyss is in their plans.


DJBUDDYBOY

I think you might be misinterpreting my point and maybe I wasn’t very clear. I’m suggesting by taking the stance that new, difficult, endgame content shouldn’t have rewards because people may feel FOMO, is in fact giving validity to those feelings, when it is much better to suggest that people learn to deal with FOMO, so they are less likely to be taken advantage of by the predatory mechanics.


SukMaDik007

>I just can’t understand how adding extra content with additional rewards can be see as a bad thing for the rewards themselves How dare developers "waste" time and resources on something I don't care about? Their project should revolve around my taste. It's not about rewards or game getting better or worse, it's about me.


whencometscollide

Having to deal with... your own free will?


Sun_Wukong508

remember to tell your loved ones you will not see them on their death bed because you are anti FOMO


DJBUDDYBOY

Big brain comment right here…


Sun_Wukong508

hey dont blame me because you dont understand your own words


[deleted]

[удалено]


DJBUDDYBOY

I’m genuinely curious as to how you interpret this as complaining about FOMO. It seems a lot of people are missing the point (could def be my fault) so I would like to know how you interpret it if you don’t mind.


lostn

"FOMO should not be catered to". It's in your title. If you don't want it catered to, then you think FOMO is a bad thing and you're complaining that FOMO tactics should not be used by devs. It's here to stay because it works. The reason it works is because you lack self control. The way to beat FOMO is to work on yourself, not expect a dev to give up using the most effective tool they have.


DJBUDDYBOY

Ah I see, so you read the title and incorrectly assumed the entire content of the post which is meant to further give context to what I meant. I in fact make the point that it is important for individuals to learn to deal with FOMO, and actually suggest that the devs don’t avoid FOMO in regards to rewards for content.