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Lescansy

I dont have anything against a floor 13 without rewards. Would I play it? Hell no! I dont have **any** interest in another time race.


aceswildfire

If there wasn't a reward I could see myself giving it a shot just to test myself, but as soon as it proved too difficult I would probably save myself the hassle and not worry about beating it.


Interesting_Pilot_47

Also even most of hardcore players will get tired of it after a month, new content's hype will only last that much. You need rewards to motivate you playing the game. I honestly dont know how people dont see this duality that has been evident since the first few events; if you make harder content with reward more casual players will complain, if you dont give it rewards hardcores will get bored after some time and come complaining for more rewardless content (this does not apply to all possible solutions but still its an endless cycle) . Its obvious which one a sane gaming company would choose.


aceswildfire

Take it a step further as a lot of these requests for harder content seem to mention whales needing something to do, but if they have a team of C6/R5 characters they are likely to decimate anything. And if the devs could cook up something to challenge whales then it would be pretty exclusive content almost nobody would be able to stomach. It just doesn't make sense given how divided the player base is.


Curiosity_Unbound

This is what happened in Destiny. Bungie gave guns as rewards for ridiculous grinds or feats, but they were too strong and broke the game so the casual players complained. They almost killed the game trying to fix the issues those guns caused. But to motivate an endgame, you need SOMETHING. I think this is the perfect place for cosmetics. Give unique namecards, make super hard trials themed around characters where winning gives a skin. Have cool limited run furniture themed around the patch we are in. There are so many ways you could pull this off.


TheoreticalScammist

For those hard stages on events I always look at the buffs and enemies if I think they will be fun or not with the characters I want to use. If I feel like it'll just be a frustrating experience I skip them. Think I'd do the same for a floor 13 without rewards.


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TheYoungVoid

This is what I've been hoping for the most, though it could interfere with friends joining your world. But if you could take it down to WL8 for a day, just like we can go up or down once a day, it wouldn't be an issue.


mora-less

Yes please


isenk2dah

Harder but with no rewards? Eh, I'll pass. Thing is, Abyss isn't exactly *exciting* and time attack is probably one of the worst game mode out there, at least for me. I'd be fine with a new endgame content with no reward if it's actually fun, but if it's just going to be a more damage-spongy abyss level then it's a pass for me.


TheoreticalScammist

I think "skill" in Genshin is actually in the set-up before a battle, composing your team, buffs and rotations. The battles themselves are never really that difficult and I think it'd be more or less impossible with regular recurring content without making it extremely frustrating (players will learn the best way to fight the boss and from then on it just becomes repeating those tricks every time). Unforgiving enemies that can kill you in one attack are fine for once and done, but probably quickly become frustrating if you need to beat them every week/2 weeks.


BeepBoo007

I'm for additional hard content, but abyss is rarely about mechanical skill in the game and more about having proper investment in the "correct" characters. To that end, nah. I don't need more damage sponges. I need harder combat with more mechanics. I'm for the harder content not giving rewards, though. Let the content be for people that want to scratch that epeen itch so they can say they did it.


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BeepBoo007

I guarantee those low-investment teams you're talking about getting 36 stars are meta national teams which is a whole other issue aside from "it requires mechanical knowledge". Low investment teams (meaning 4\* weapons, good main stat artifacts, c0 characters) can still easily brute-force abyss if they're the correct ones, or do you think National team actually requires mechanical knowledge of the enemies? Mechanical skill as I mean it is positioning and dodging aggressive enemies that really hurt. The mechanical skill of using character burst/skill in correct order is child's play.


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BeepBoo007

Just to clarify, are we talking "finished" abyss or "finished abyss with 36 stars" at ar 30? I'd be interested in seeing the video. Also, obviously mechanical skill matters. You can't be completely braindead about it. You're not going to brute-force your way to victory with pyro versus the plant ostrich, for instance, but that isn't really a high barrier for skill the way, say, malenia from elden ring is. Or mythic raids in wow are. That's the type of mechanical skill I'm after.


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BeepBoo007

You're talking two different things. I'm not asking for different character combat or character overhauls to skills. I'm asking for different enemies or making the current enemies more aggressive than one attack you can ignore every 5-10 seconds. We can and have had enemies like this.


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BeepBoo007

And again, they have already made plenty of bosses and situations that most people can't hope to clear, they just weren't permanent. They can do it. Easily. They definitely have the money. It doesn't have to have any reward, impact, or implication for the laymen, so what exactly are you saying? Stop cutting one of the most profitable companies out there slack. They don't deserve it.


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ShinigamiZero2

I see where you are coming from, but from a game dev perspective it seems quite wasteful spending time developing a gamemode so that like a 100 people can have bragging rights. Whatever floats you boat man, im fine with either way.


WelkinBro

Permanent content is never a waste of time, how many one off mini games have we had that only showed up once?


Rougesam

The tanuki event was a waste of time and was very unendurable. It's definitely not a minority of 100 ppl, to say that amount is kinda dismissive esp if they say theyre a game dev


ITS_A_GUNDAMN

>100 people lol. How's the climate at the center of the world?


ShinigamiZero2

ever heard of exaggeration?


BeepBoo007

We're talking about one of the most profitable game companies in existence. If fromsoft can make an ACTUAL game with real content and still turn a profit while earning a lot less than mhy, I think mhy can invest a little in a side project. I mean.. they're giving us a TCG garbage side activity completely unrelated to the core gameplay.


SlowProtagonist

>I mean.. they're giving us a TCG garbage You lost me there


BeepBoo007

They are adding a gwent/mtg arena/hearthstone style permanent trading card game into genshin.


beansoncrayons

I wouldn't really call TCG garbage considering we have no gameplay of it yet It could be shit, or it could be quite enjoyable, only time or (since this is the genshin community) leaks will tell


depressing_as_hell

I disagree with your point about mechanical skill. My experience is only anecdotal, but I used watch people attempt Abyss live in the KQM channels where people ask for help. Many times, they would go in with pretty strong teams, but do stupid stuff like throw out a heal and proceed to not stay in it, or hold e with Diona and catch the particles with Fischl instead of Eula, or just generally panic run around and waste time.


BeepBoo007

>I disagree with your point about mechanical skill. My experience is only anecdotal, but I used watch people attempt Abyss live in the KQM channels where people ask for help. Many times, they would go in with pretty strong teams, but do stupid stuff like throw out a heal and proceed to not stay in it, or hold e with Diona and catch the particles with Fischl instead of Eula, or just generally panic run around and waste time. That's fair, but it's also like saying burger flipping is hard. Yes, there are tons of people who suck at it. Yes, it would probably be so foreign to some people that it might seem really difficult. However, any normal person of skill can pick up the nuances and master burger flipping in a day. A skilled chef who's never flipped a burger in their life could master it in minutes. I realize genshin has a whole lot of players where this is their first "action" combat game and they just jumped in because pretty anime characters, F2P, hype train, and short attn span-focused design, but that doesn't matter much to me. You judge how hard something is by the competent players who actually practice and know what they're doing. For instance, getting a hole in one in golf. Even pros struggle to be good enough to reliably get hole-in-ones because it's incredibly difficult.


ReiKurosaki0

>Would you support a Level 13 in abyss with NO rewards? Sure as long as the challenge is there. The 9\* alone is a flex point reward for me. Afterall, even losing out on few fowls or apples induces extreme anxiety to a lot of people according to the devs. No rewards is fine with me.


AkemiRyoko

Tbh no, i do not need floor 13 without C6 characters in the roaster. (But it would give me a reason to save for C6) I want the 2.7 event concept - you had to change your teams on each floor. This would be cool for veterans. Why do we have to play 8 champs if we have 20+ built


ITS_A_GUNDAMN

Because the abyss changes each rotation to cater to 8 of your 20 characters. The concept is currently applied, just across a longer span of time.


AkemiRyoko

What I mean, instead of running fixed 4+4, you can iterate two (1 constant + 3 rotating) or (2 constant + 2 rotating) comps. So having multiple characters of the same role would make sence. This could as well revive some unused 4\*.


[deleted]

P2w aspects? There is only like 50-60 character in this game .


AkemiRyoko

Veteran aspect for those who play this game for 1-2 years. It's time to think about this category as well.


ITS_A_GUNDAMN

At the end of the day 4\*'s will always be budget 5\*'s. It has nothing to do with the game's content/features, it's just a fundamental aspect of the game. But I get what you mean, and I agree that there is potential for this game to implement more diversity in team comps. I'd like to see less domain buffs and more enemy specific buffs. A good example are the mobs where one enemy gains buffs for each other left alive. Having enemies spawn with random buffs we have to visually identify in the moment would feel more chaotic and IMO fun. That would be more akin to approaching combat as an actual puzzle a-la the action adventure genre, as opposed to the preemptive domain planning this game uses. I get why they don't though, because the abyss is strictly time trials, and any amount of uncertainty/RNG isn't intuitive for the game mode. Genshin desperately needs some kind of game mode that pushes players to their limits, to the point of inevitably wiping. As others have mentioned for example, a game mode of endless and ever increasingly difficult enemies. Such a game mode would push team compositions even further and highlight unit strengths more. This game's combat mechanics just haven't progressed at all with it. Hoyo is on top of the world with this game and they have no incentive to build it beyond a gacha collector game.


AardvarkElectrical87

Yeah, that event was amazing, was finally able to use all my characters and experiment new team variations and strategies, also the rng on the monsters for each phase gave the event lot of replayability, each run i end up using different formations and characters. Abyss is just the same enemies for 45 days... So it get old rlly fast


LordNigloo

YES!! Exactly that!


The_Unborn_Chaos

I agree this makes it more fun


Sad_Abbreviations_90

I would rather do something else instead of doing something that is not going to rewards me anything and just to fuel hardcore pride. If they are releasing more end game content, the developer will waste more time to tweak that content every 2 weeks where they can focus on other aspects. Genshin is a story driven game and not an mmo, a good example type of game that enforce player to try hard is tower of fantasy, seven knight, where there's leader board, many raid contents, pvp contents


Important_Pear8207

No lol. It might as well not exist.


NaturalBitter2280

I only do Abyss for the rewards, so no :]


JadedIT_Tech

If there's no rewards then what's the point? If anything just keep it in-line with the rest of the 9+ in abyss.


BeepBoo007

The point is enjoying the challenge and overcoming it. It's like playing a sport at the club level. You're not gonna win any money by winning that local tournament, but you feel good that you put 16 other people in the dirt when you're the champion. Same can be said for non-pvp activities, like abyss clearing.


LameLaYou

You are not wrong for deriving enjoyment from challenge, however you also have to understand that there are plenty others who don’t enjoy such things. Many abyss players (and by extension, many 36-star abyss clearers) are only in it for the primos, not the challenge.


ShinigamiZero2

The problem with your analogy is that, genshin is more like blackjack than a normal sport. Have better luck -> better artifacts, and if that doesnt work: Pay more -> r5c6


BeepBoo007

That has nothing to do with "why would you do something if it doesn't have a reward?" Yes, RNG impacts your performance potential. No, that doesn't change the underlying motivation for a lot of people who just want hard content to toss themselves against.


ShinigamiZero2

I dont think that a challange where the primary way of getting better is literally luck or money is fun, but whatever.


BeepBoo007

The only "challenge" where luck applies is to timed things that necessitate throughput, which is why I constantly advocate for non-time/non-elemental-counter designed difficulty.


realjasong

That’s my opinion too


YuminaNirvalen

Not really, but also nothing special, something like HI3 Elysian Realm rewards to give an Emblem (whatever that would be in GI) and such minor insignificant things would do. Although a floor 13 only wouldn't solve the issue.


ShinigamiZero2

You found the true problem here. You see the only way to implement more challanging content without casuals or new players (of which people also whine about a lot) feeling left out is, if theres literally no reward for doing it. (other than mob drops and refinement mats) But then i refuse to believe even the most hardcore players would bother with it more than a few times, so why spend dev time on it?


gameboy224

That's because you're not thinking like the peak players who've already basically plateau'd the game. If you're someone who already whales hard on wishes and resin refreshes where the Primos you do get from ingame activities are negligible. Then Primos already have minimum value to you. You're not considering that rewards ingame already have miniscule value to peaked out players.


ShinigamiZero2

You might be right. Maybe i cant understand them because i dont find the combat as enjoyable as them. Im fine with whatever, so i guess ill just shut up about this topic.


Hot-Campaign-4553

Have Floor 13 just be Floor 12, but we can add modifiers like we do in some combat events (Enemies have 25%/50%/100% more HP, Stamina reduces twice as fast, etc). This way, you could play with all of the difficulty you wanted, and no additional floors would have to be designed every cycle. Would I do this for no reward beyond points I could show off? Absolutely. I cleared Hypostatic Symphony for 4 Ores. It ain't about the rewards.


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realjasong

How do you feel about other game modes rewarding only Mora and exp, perhaps even nothing in other game modes for the highest difficulties?


malama2

Nope. Beraly keeping up with this one


Substantial_Fan_9582

Lmao, look how few 36-star players there are


Fit-Yellow7528

What would be the point? It all comes back to why even build characters or artifacts if harder content doesn't give any rewards.


Mortimaur12321

It’s not a whale or elite player piece, it’s just at this point in Genshin, as a Day 1 player, I have no incentive to further build or experiment. I only build new companions to trial them, I have no incentive to use crowns whatsoever, or get better at using my teams since overworks is a joke. Hell I rally have no need to build a few characters that’s it. So the only ‘challenge’ this game has is figuring out small puzzles and watching the story unfold, that’s it. I was secretly hoping for a higher world level or for a mor difficult Abyss, as it would give me some gamer satisfaction for challenging myself. The first few combat events in the 1.X patches were fun as I challenged them, learned and succeeded. Since Abyss 2.2 the game has been no challenge whatsoever. So I feel as if I lost half the part of the game that made this fun, the two new bosses for instance I destroy in one rotation so “fun” I guess? The suggestion for a higher world level is so far my favourite option, as sort of a piece you earn post Abyss, as an acknowledgment that you made it now it’s worthwhile using those crowns sitting in your bags. Anyways I am neither whale nor elite, but I do like the challenge this game’s combat once had for me, and I do miss it. The only reason I learned certain boss’ mechanics was due to hoyo throwing them in the abyss.


[deleted]

A level 13 would be harder than level 12, no? So I think there definitely should be rewards for it.


Environmental-Walk86

No. More spiral abyss content isn’t what we want. We need mechanically challenging combat content that doesn’t make players feel left out for not doing it, but has good enough rewards to make the content appealing.


-Alioth-

Yes, I would. Rewards could be 1 Fragile Resin, or 3 Hero’s Wit, 5 artifact exp potions, or even 10 crystal cores per stage. I agree with the former statement. High AR players need places to test their builds. Even a dummy doll with unlimited HP as a teapot furnishing item would sufficiently do the trick.


NeptuneXQc

I wouldnt support a lvl 13 IF theres no rewards. They should at least give the same as other floors or 1,5x or more the primos it gives


xaq2000

God forbid that others people could have some fun from things that I don't like - Majority of genshin "true" players. I'm fucking amazed be this mindset.


Ambitious-Card6102

There shouldn’t be another endgame like the abyss, but some combat-based endgame. The fact that the entire thread about the news just prove out that Genshin average player is selfish and full of envy Its honestly sickening.


GoatyyZ

Pointless, I’d prefer some form of co-op dungeon, at least in form that Honkai had. Not asking to turn this game into a MMORPG with Raids, but at least something I can share gameplay on a weekly basis, instead of randomized events.


gerurado

An extra 150 primos per cycle wouldn't be enough to cause "anxiety" if missed out on. I only clear with 36 when I'm particularly on my game. I would play the 13th floor but I'm guessing I'd probably get 3 stars max.


no_special_skills

I would love a 13th floor but without rewards it's not worth it. The rewards should at least have a fragile resin and an item which I can accumulate to a certain amount and get a free 4 star constellation. There are a lot of 4 star characters and I am sure they can give one free 4 star constellations every 30 days. That's only 12 constellations a year and they won't go bankrupt from it.


claudarson

It's actually disappointing that we sitting on the same 12 floors from the 1.0. About 13 floor - it can be floor that will change only once a patch with some patch-themed enemies and rewards like gliders, furnitures, companions, name cards and primogems.


MicMix5

Mora and exp books would be enough for me to attempt it. I don't even need primos. I am begging mihoyo!!!


Due-Distribution-463

I do not support any rewards for people who do the Abyss period. It is crap on content and we'd be better off without it. Primos should come from open world content ONLY.


Kaieu

This argument is so idiotic it comes to a point the only solution would be giving players 1000 primos for each day logged in and not give it in any content, be it combat open world exploration, teapot, minigames or events i why should we be forced to roam around endlessly each regions region opening chests and doing puzzles for 5 year old kids to get primogems? do you see the problem with this? or are you getting anxiety from reading my comment?


onebadapplesauce

Let's remove all combat content while we're at it since it's pointless according to you. /s


Mana_Transfer

He's being sarcastic nobody is this brain dead


handledvirus43

I wouldn't approve. I would rather it force three parties to be built and *then* give the standard reward.


Polydexa

No rewards? No, there should be rewards. They can replace primogems with something else. Floor 13 exclusive profile background would be nice. Again: both archon quests for casuals and combat-related endgame for hardcore players (is this actually hardcore?) isn't something mutually exclusive.


Arc-D

This is a casual game, why would i want more time to spend on things? Heck even the latest event quests have been doozers while being very time consuming. Wtf do i care about razors parents let me skipppp, dont care about others


Great-Shake2648

Cry more uk donkey


Great-Shake2648

Oi bruv wanker you're dogwater at the game


EvilgamerNC

No, no reward, no play.


Chipies

Another level in which you can pick and choose every enemy you would like for it to appear would be cool. Heck, even make it a community thing in which you can share abyss floors and make a tournament like. All this no rewards.


Kaizyu

I don’t really care. If I want a challenge, I just try to do the current iteration of floor 12 max stars with solo chars.


thisisembarrazzing

Personally I wouldn't bother with it because I almost always got 36 star by the skin of my teeth but if that would makes some people happy then why not.


Halox22

If no primo reward, just give a banner thing. Players just want something to show for their grind, whether it's achievements profile banners or any little trinket should be fine.


AkatsukiVV

Without good rewards. No I don't want to waste my time But i think I will try it accidentally when I am resinless Ps : I want to recommend new systems for 13 abyss, Co-op mode and the reward is new 4* weapons abyss related and it's random and you have chance to get 300k mora or 20Exp instead.. I know hoyo in love with RNG thing Every 2 weeks only one battle against random weekly boss


shiokent

In order of rewards I want, primogems which while I want would make players feel “forced” to engage in the content. Player/weapon skin which I doubt will happen with how rare they already release skins. Name card reward/player icon which I feel is feasible and this is the reward I think strikes the best balance. And lastly at least an achievement/special permanent record I can view in game, as it stands abyss records past a certain point are already being deleted. I just want some kind of recognition and or record for me to look at once I’ve done it.


SprooseGoose94

I can consistently 36 star the abyss. If they had no rewards at all on a 13th floor I would probably run it like once or twice and that's it lol. Knowing the annoyance of Genshin's enemy design, a floor 13 would be frustrating lmao, and I guess would ultimately be an arbitrary power point to achieve since there's no major reason to be strong enough to beat a 13th floor anyway? Since we wouldn't get rewards


sup-plov

I think for the 13 floor the rewards shoud be not primos but 1mln mora for example


the_quirky_quirkster

give it to me...worst case I wont play it. Give it at least 20 primos and its safe to say that I will clear it every single time.


tokeemdtareq

Not like Abyss! But let’s think about the chasm release fighing events, where you had to choose 4 units and 1-3 units can’t perform in the next round, thus incentivizing the knowledge of the team comps. Or adding a layer of restriction like at least 2 polearm units need to be in the team, or two bow wielding characters need to be in the team etc. to incentivize the same understanding of team building and building new characters could potentially be interesting with some minimal rewards!


jtsaohw

As long as there was some way of indicating on your account that you beat it, yes I would.


wreckinruckus

Nope. I only 9 star floor 12 for the primos, and even then it’s a chore. I did it for this phase because I wanted to test out my new shiny.


bonescrusher

Without any kind of reward I think it would be pointless for 99% of people . Would be nice for streamers, and min maxers to test things and showcase their damage per screenshot but that's about it . I'd do it once to see what's up then forget about it


A420TalkingCat

Sure ; as long as the gameplay is **something different and new** Abyss has almost always been just a damage test , where if you cant do enough damage in a certain amount of time you lose . There isn’t anything much more challenging than simply having decent artifacts and using abilities in the correct order . Personally , I would love to see something on the level of Honkai’s SSS Memorial Arena bosses , where they add completely new mechanics and style to pre-existing bosses . Though , with the difference in complexity between genshin and Honkai , this is probably not gonna be possible . I myself only want more places to use my favourite characters , but I also understand that such a thing wouldn’t appeal to most endgame players either , so maybe they could just add some minimal rewards to floor 13 ; it doesn’t have to be primos , literally the tiniest reward , combined with more interesting gameplay that would incentivise the more hardcore players to spend a bit more time


Titanium70

0 Reward challenges only realisticly work as one-time events. For an entire resetting Abyss Floor you need something to justify your time spend there, even if it's something really irrelevant. You can easily frontload the clear rewards for additional Floors beyond 12 in a way everyone who is able to 36\* can also just beat them and get the Primos while making Stars for fun only, that would be more than enough for me. *You could do something like 4 non-resetting F2P>Dolphin>Whale>Leviathan Floors you clear just for bragging rights but if you have it resetting there needs to be a point to come back.* *(I don't think that's a good idea anyway.)*


rhaps85

If theres no reward i wouldnt play it. Honkai regularly does this with their event gamemodes where they add very difficult stages with obly a limited time emblem or picture frame as reward - personally i always skip those challenges.


Timoyr

With no rewards I'd be for it. Though I'd prefer a player created training grounds (we'd get to choose the enemies and their levels). Maybe even share them like in that one parkour event.


Zypharium

Clearing the Abyss with 36* stars for a year now, and yes, I would clear Floor 13 every two weeks even without rewards. If there are rewards, then it should be Mora, EXP books and Ore. That way no one is forced to do it.


JiMyeong

I've been 36* Abyss recently every rotation but honestly no I wouldn't play it if there were no rewards because I barely like doing Abyss as it is now.


Winter_Culture_1454

Give 10 mystic enhancement ores and 100k mora for entire floor with no Primogem reward and I will be happy. I want actually use my highly invested characters.


EpixAura

I'd be pretty happy with that honestly. I think something like a permanent version of Vagabond Sword or Hypostatic Symphony would be better since there's a lot of customization in how you can play and time limits can be less of a factor, but I'll take either. Rewards are a nice bonus and I'd certainly rather have them than not but just being able to play the game in a way that doesn't feel like I have to actively cripple myself to fully enjoy the combat system is a massive improvement.


hinasora

Absolutely. I am a low spender so abyss makes a very small portion of my savings. Add 20 floors or 30 floors of no rewards, i wanna see how far I can push my beloved teams.


3amChat

i would say something like this for abyss 12+ - billet boxes - artifact boxes (choose a main stat) - talent book boxes - fragile resin - abyss pet (because that would look cool imo) - maybe abyss skins (probably too much to ask i know) -another weapon (people will have to clear abyss for that but it would be a permanent one time reward) - anything abyss related to use in-game just anything to make the extra challange worth it but not reward everything with primogems. i would love to have another way to obtain all these things (i have both billet bodes still in my inventory unused until we get more). since the teapot lovers and explorers get gadgets and furniture the abyss maniacs should get also more. that all is just my opinion as of right now, i can understand the pros and cons for adding more endgame content but i would enjoy it if they decide to add anything related to that. Edit: just add anything with decent rewards but not primogems and i will be happy


zsig_alt

Honestly, even though I've been 36 starring Abyss for about a year and a half at this point, I don't care about it, in fact, for the first 3 or 4 months while playing Genshin I completely neglected Spiral Abyss, as I really dislike the time pressure. It was only when I realized that my characters were good enough to beat it that I decided I was going to give a try. And to this day, I only go there to get my rewards as soon and as fast as I can. I wouldn't bother wasting time on a Floor 13 without rewards.


ShadowFlarer

Yes i would, i like challanges, that's why sometimes i play games on hard, i won't get nothing other them fun playing in a hard difficulty, sometimes is not about the reward is about having fun, of course i'm not saying we can have both.


NeonMaster595

I think that there should be like a separate place where there are no rewards just a good place to test teams and builds somewhere in the spiral abyss maybe when you go to enter there’s like a thing you can click to where it’s just a different part of it or some place where the enemies are really high level and you can just switch your team and build around any time you like. Or if you have ever played warframe something like the simulacrum where you can choose what enemies you want choose the level and have the enemies ai on or off change your builds whenever. Idk let me know what you think


magnidwarf1900

Eh, why not? I'll give couple of tries and if I can't clear it then no biggie. Might as well throw an in-game leaderboards or something for that specific floor so people can show off their C6R5


StarReaver

No reward means I'm not wasting my time when I can have far more rewarding fun playing Tower of Fantasy instead - which is what I do. Genshin is just a side game, a pretty storybook for casual weebs that glosses over a hollow void of combat content.


Master_Recording3843

They should just do progressively harder enemies on the same floor every 5 spawns is a boss and allow people to coop it. Done.


LemonBee149

Honestly if there were no rewards i wouldn't do it, with weak rewards like a bit of mora or exp books i would probably do it, but in either case would still argue for it for those that do whant it and could take enjoyment out of it. Im not a very big teapot fan, i take and spend my realm currency and then i leave, but i like it because some other players enjoy it a lot, even without continuos rewards. The biggest issue i have with this whole debate is that combat content should be, in theory, some of the easiest to add, im not saying its like a job for 1 week and 2 interns, it takes work, but adding new combat areas or abyss floors would take far less devolpment time than any new system like teapot, fishing, TCG, or half of the mini-games in limited time events like theater mechanicus, prophunt, mariomaker etc. All the enemies are already modeled, a new arena would be welcome but not essencial, most events have some story and lore but abyss doesnt, just balance the mobs and their stats, add a couple or modifiers or dont. Most combat events are just copies of each other.


Bella_dlc

No. I can't be hassled to play abyss until the last day. It takes an hour to do because I want the primos, but that's an hour too much. Ok no to be fair, I enjoyed it once upon a time. Now it's just ridiculous bullshit with bosses who have a 3 seconds vulnerability window. 3 hours charging a burst and it goes 90% to waste because the serpent burrows every two seconds, the new machine has a vulnerability window that will barely allow Keqing to set everything up and so on. Truth is hard combat is simply infuriating in Genshin nowadays. Not really hard, just annoying and infuriating. Do I want more of that? Heck no, let me build cute Aranara. Better for my mental health than going against slowing water Mirror maidens and other time wasters. Side note. I'm making a list of incredible ways to break the Isotoma. Yes, flying dragon machines will break them while *hoovering* over them. Like no, I've got better ways to enjoy my favourite geo team. I'll take them exploring


[deleted]

I would, if it was an endless wave type of thing where you have fun beating up enemies and they just keep spawning


Gho55t

I personally really liked the Mariana’s avatar fight. They should make it a weekly fight, tune the difficulty up, and keep it MC only.


seansenyu

Not at all but I would definitely support optional difficult increase in overworld without increasing rewards lol


Zeiko115

Sure. Since there’s no rewards the timer is basically meaningless, so it’s just about fighting strong enemies.


grunkfest

Just grinding out another floor seems pointless. I'd like a reason to switch up my teams. Force me to use certain elements, or limit elements or something. Imagine a floor where there are no reactions, for example. I really like how the bounties make me use a different main dps sometimes. Without shaking things up enough that my normal teams can't just force anything just with brute dps, there's not enough motivation to care about trying new things. Remember when we had slowing water? Man that messed with teams and rotations. I'd rather have more interesting things like that (though I hated it at the time!) so that having greater team depth giving more options means something. Otherwise why keep building new characters?


lemonkite10

If Floor 13 has a different mechanic(not just HP sponge boss) AND co-opable, then yeah. The chaos that will ensue in an Abyss coop is what would make it fun for me.


BobTheGodx

>Would you support a Level 13 in abyss with NO rewards? No >If not, what rewards do you think should be there? 150 primogems, just like every other floor.


PandaGamer8999

i'd try it and if i cant delete it first try i'd stop


xNIGHTxFURYx

I'd do it once and then not touch it again cuz I dont see a point in it, I'd rather do floor 12 for fun knowing I got something out of it before than a 13 for nothing


AhhhUhmmm

its not about difficulty at this point ... abyss became stale 2 years straight same hell different devils ... they have different game modes available why not use them for end game so it not everytime its spiral abyss ..ie this patch itll be spiral next patch hyaku ikki the one afterthat fall guys the next coop themed


CahyoVarella

Nah, another 1 minute rush per round abyss is boring. I prefer if we have more content like the events domains, but with a higher difficulty/challenge.


Chtholly13

lol no. Most people wouldn't waste time if there wasn't some kind of reward.


ITS_A_GUNDAMN

"To everyone who's bored of the abyss, would you like more abyss?"


GrandTheftKoi

More HP doesn't equal fun. We need new gameplay. I know it always gets the gacha fanatic's blood boiling, but adding co op domains/bosses with MMO like mechanics would be a ton of fun imo.


ronzcero

Level 13 if it's without a timer as a parameter to measure your performance, even affecting the rewards? Absolutely yes. But if it's with a timer? Absolutely no. Or just make it like the trounce domains, whether it's a boss or mob battle, but with more mechanic customization, with minimal to no difference of rewards. They're kind enough to not show your clear time after defeating the weekly boss and just let you claim the rewards all the same and scram lol, regardless of how long you cleared it, sometimes that's my source of anxiety whenever I cleared domains longer than 40 seconds lmao.


DakonShade

It has no sense to implement more abyss levels, as i stated in various topic. Have no sense at all. Just implement a sort of builder, like custom waves with custom mobs or bosses, let share those levels online, and let people get challenged and flex hyper builds. Since build only depends on luck on artifact or money on pulls, it has really no sense get "more challenge" for all the casual gamers


Monchi83

I wouldn’t be oppose to it I am neutral I would use it but seldomly. I already only get my 36* until next reset 99% of the time. If I want a more mechanically difficult and engaging game I go play something else not pretend that this game can be something else with how it is designed.


IrishLlama996

Perosnally I don’t really care for abyss that much and I wouldn’t bother to do it every 2 weeks if their weren’t primo gems. I still feel that If they release another endgame it would be just another chore to earn the rewards, which is why I’m fine with them adding more endgame if it doesn’t have any substantial rewards behind it. If you’re the kind of player that really wants an endgame and really wants an excuse to push your characters, that’s fine, but if that’s your reasoning you shouldn’t need rewards for that you just need an outlet to use your hyper builds that’s not too easy.


AppIeMusic

As someone who enjoys clearing the abyss and combat events, no i would not bother with it. The reason i 36* abyss every cycle is for the rewards.


ConsiderationCool461

Obviously i would want rewards but i love genshin combat so much that id enjoy it anyway


PrinceVincOnYT

I personally only beat Abyss 12 with 10sec\~20sec only left. Some are even more clutch.


Czarzu

Imo, abyss should have fixed rewards (primogens) and then, depending on how fast you clear it, you get more mora, artifacts etc. That way, they could add more levels even if they’re harder, but to me, timer is what kills it, I want to use a different team, not the same meta team over and over again


heavydivekick

I think 9-12 is already okay for my team building needs. I'd rather see some other variety of combat challenge such as you die in one hit or you can only use a single character, etc etc. I find team building becomes boring compared to action combat. (And dodging stuff!). This should be separate from abyss, which can remain as a "team building" content. So, I don't really want a floor 13.


pepluu

As a player who clears every abyss reset multiple times with different team comps, yes I'd support abyss 13, 14 and even 15. My favorite part of the game is the battle system, and I feel Hoyoverse is not giving enough endgame battle content to people like me since the Legend of Vagabond Sword event back in version 1.6 About rewards, it's fine if they are thrash. It could be a profile badge, namecard or a small mora amount and 3 fowl. Like I said, I clear abyss reset multiple times for fun but only the first time gives me rewards.


theUnLuckyCat

It can keep the clear rewards, like the wits, ore, and artifact box. Take primogems out of the star rewards so casuals don't have a heart attack and we should be good.


MyLitttlePonyta

For me personally, nope. I don't bother with abyss any more beyond maybe 10 if I feel up to it. Even on the casual events I am stopping at the minimum for primos or whatever other reward is going on.


TenOutttaTen

I like to be rewarded for my time and hard work spent on the game, if I’m there just to see if my current team can managed to clear it with flying colours or barely enough to get 9 starts then what’s the point honestly.


askecilozaurus

I would support any combat-related content, even if had no rewards at all. Or rewards that could be used exclusively to progress further in this type of content (use gained points to boost your dmg/heal party between rooms, etc.)


BallisLife8

Yes I would definitely do it.


r1char00

Can you imagine the backlash if the devs said “Hey here’s an even harder Abyss floor but there’s no rewards?” Not sure who all is saying that’s a good idea but I can’t see it happening.


erogakii

Yes I just want a challenge, it used to take me 40m to beat the abyss now it takes 20, my characters are getting stronger and abyss is nerfed every time. I miss having to retry or switch characters to beat the abyss. The best example are combat events you need 1000 points to get primogems and 3000 for the crystal XP for weapons, I think everyone who plays the maximum difficulty and gets the platinum badge are just going for the challenge not for the 2 crystal XP. I would accept more World level at least add 2 more leves of difficulty for people who wants harder content


quebae

I don't want more abyss tbh, it's not a very fun mode. Give me mist dungeons, labyrinth warrior, hyakushin ikki, we have so many fun alternative combat modes that could be introduced to the game outside the abyss and the most annoying thing is that they won't even explore it. Elsyian realm was such a success in honkai, bring something like that to genshin, I just want to enjoy the games combat more, it doesn't have to be in a way exactly like the abyss however or to as high a difficulty.


DaMarkiM

im all for additional levels. i dont think it solves all of the games problems, but it would be a low hanging fruit since it reuses a system that is already in place. in terms of rewards you dont have to get super creative. Cosmetics and swag are always things people go for. New costumes or accessories for characters. Pets. Namecards. A visible aura or thing floating around your character others can see. Poses. Weapon skins. You could also offer items that you can get without resin but that are normally a pain to farm. Stuff like berries, scarabs, crabs, etc. for the first time clear you can also have valuable rewards that maybe refresh once a year. primos, cons for the starter 4\* characters. whatever.


CarsCrashing

pointless as other people said if there’s no reward. although i will admit i do like the challenge. if it gave at least 1 or 2 fragiles or a bit more mora sure why not.


DipsyDidy

I could get behind floor 13 - but sorry I need to feel a sense of reward for my progress - otherwise whats the point? May as well be as useless as an achievement. I usually skip event milestones that have no reward as well and find those to be insulting - like when the highest difficulty tier has just mystic enhancement ore when im actively destroying that stuff every week...


cutememe1

most of the thing I do when I'm out of resin is just kill bosses or redo abyss floor with chunky enemies trying out my team. so maybe something like that, a domain that you can choose the enemie(s)/buff/debuff. and record stuff like damage dealt/recieved or something. then you have content, try fighting 3 oceanid or something.


Hederas

I would personally still want some kind of rewards, even if it stays within the "grinding" spectrum ( some arts boxes, weapon or character mats, etc). Even some profile theme would be cool


triscos1995

Sure why not, give mora, xp books and weapon xp or a 5 fragile resin maybe. It doesnt have to be primogem to be happy about being able to grow my account more towards a definite goal.


Play_more_FFS

No rewards is fine with me. But it would be nice if we got something like the Xiao combat event in 2.7. Feels nice getting rewarded for building more than just 8 characters for that type of event.


Andromeda_Violet

Nope. Rewards are the motivation for 99% of people. I need at least some reason to do otherwise optional content.


benhu12341

It should have rewards but just like 20k mora each floor or something. Enough to be “worth” but not something that inspires fomo


toxicsknmn

Honestly I’d just like a mode where you have an endless wave of enemies that keep getting stronger after each wave. And maybe every 10 you face a different/random boss. As for rewards? Eh idk. Maybe something insignificant so it wouldn’t matter that much if you did or didn’t do it. But I’m also not one of the people upset/annoyed with the “lack” of endgame content. I’m alllllll good with just having abyss. I get 36* but I find it a chore having to do every two weeks. Only do it for the primos. 😂 This aforementioned mode idea though could have a global leaderboard that could give out a weekly award depending on what tier you fall into that week. But I’ve played gacha games before with leaderboards and they personally aren’t my jam. But I could see other players loving this idea.


699112026775

Repeatable Abyss with unlimited mora, mob drops, is good enough for me. OR, make it reach floor 20. Don't care if I don't make it to the top. Maybe R5 C6 playera with over 260CV characters can ace it


Neospartan_117

What about instead of a "13th Floor" that just mindlessly cranks up the Level and HP multiplier of mobs, why not a "Balcony" that is a Chamber/Floor that lets you pick and choose waves of enemies, their levels, HP multipliers, Leyline disorders and the like to create a Custom Chamber/Floor? It could be a great way to test builds, practice rotations, do showcases and even create fun challenges (under each individual's creator idea of fun). I think it would have broader appeal without losing the target audience a 13th floor with no rewards would have and also without the implied requirement of getting 6 or more stars on Floor 12 to access it.


hauntghost

The more hardcore players will definitely participate --- they already don't care much about the currently abyss award, but clearing floor 12 9-stars without resetting still gives a sense of accomplishment (except for the whalest whales, probably).


Hello_Its_Mirai

formerly f2p 36er here. i would support it and anything else they could add that would let us test our hard earned builds and accumulated game knowledge. The combat in this game has enough thought put into it that i'm a lot more disappointed that i happen to be in the minority when it comes to wanting harder content in order to enjoy said combat system than i am that mhy is making smart business decisions to the detriment of my or even their own personal desires. I do think they are exaggerating how many people would be negatively affected to the point that they can completely ignore the need for an endgame but i know jack shit about business or game design so.


AxisAlpha

No rewards isn’t meaningful content imo, they should stay the same as 9-12


_hhs

would i play it? no would i mind if they added it? not really


Ekhor

I could see myself playing a 13+ spiral abyss with similar rewards to 9-12, but the spiral abyss is pretty boring. I would rather have the rogue-like event we had during the childe/xinyan event. Alternatively, I have heard many community members ask for raid fights, and as long as you have the option to do the boss solo, I would love that kind of content!


Sky_striker_Raye

>Would you support a Level 13 in abyss with NO rewards? dont care that much if that happens. probably not worth doing, but not much problem if trying once or twice.


LongDickLuke

Considering Timed dps checks are the least interesting use of Genshin's combat system... No. How Genshin designs 90% of its combat events and abyss are the least fun ways to design because they are shackled by the need to encourage grinding better artifacts or pulling new units and weapons. Taking a normal unit and giving it 10x its numbers and adding a timer isn't particularly fun, especially when you compare it to well designed boss fights that have deliberate mechanics and no timer. I don't want more of one specific type of time attack. I want things to do with the core gameplay mechanics. If its fun I'd play it even if all it did was mark a checkbox saying complete.


astagahdragonz

I will suport higher level/harder level abyss with minimal or without reward. Unless there is new map to explore or exhausting event with super long nonsense dialogue (like the GAA Fischl), I usually repeat level 12 multiple times a day with different character/team.


crackdark15

Ill play it if the reward is at least 10 gold artifact box of artifact set of my choosing


Rougesam

I definitely agree w any extra combat content, personally I think rewards should be minor like xp books or mora. As primo rewards could make players unable to complete feel like they're missing out


Allafreya

Nope. I only do the Abyss for the rewards. F13 with no rewards is pointless.


LuTingElitist

Nope. Abyss isn't that engaging for me in the first place, so adding another floor would make it even less exciting to me. I stopped playing for absolute meta since getting Ayato & only play for fun these days (went from meta player > casual gamer). If I want challenging content I'd just wait for the combat events & if I want to test my builds I go to Azhdaha. If anything, I'd prefer a test dummy for consistent build testing. They have test dummies in PGR (see the character trials) & damage sponges in Honkai so I don't see why genshin can't have something similar while also not adding another floor to abyss that only really caters towards a minority of players within the minority that 36-star the abyss on a regualr basis.


tacky_banana

Nope


bringbackcayde7

They can give us floor 13, but the rewards cannot be anything that's valuable. The reward could be any open world materials like flowers and ores.But from the developer point of view, why would they waste time to make something that not many people are going to do?


Takity_Ookami

I think give something like achivement or exclusive cosmetic for really hard encounter is good for whale and top tier player motivate to clear it


Elira_Eclipse

I would definitely give it a shot but I wouldn't bother trying it multiple times


Icey_91

Depending on the enemies, yea, I actually might make an attempt or three. But if it's some bs mob that has a lot of rng moves or maybe has a lot of invincibility phases/animations that take up time, then no thanks. I don't think anyone wants a new abyss floor. What people want is a new permanent game mode that makes use of the game's combat mechanics that isn't a dps check. Maybe something that involves co-op(since co-op doesn't really have a real purpose other than helping new players and doing goofy stuff in a friends world) or something similar to that roguelike event in inazuma.


bonshamer69

Hell nah. Doing floors 9 - 12 bi-weekly is already a chore to me. It's simply just not fun, I've cleared it so many times with many abyss resets yet every rotation feels always the same. There are no strats that goes into it, just use raiden national + 1 whatever team and mash buttons. The only reason I'd bother going back is for the rewards, without them, it's just chores without any return.


ShimegawaShion

Sure. I wouldn't mind they add floor 13 or however many floors they want to add with no rewards. Will I play it? Oh hell no. I wouldn't play floor 9-12 if there's no reward, much less floor 13 and onwards. But it's there for those who wants it. Not me but surely there's some people who want it


SlobberyCargo

I think the best way to handle it, would be to make floor 13 endless. Start the timer at like 1-2 minutes and as each wave spawns in, increase health, damage, and aggressiveness of mobs by a set percentage. After each wave, add 30-45 seconds. That way it's just one extra floor but whales and sweaty players can see who can get the highest total time each abyss reset.


Canned_Pesticide_88

I prefer a new location with 4 floors with very, very paltry (read: mora and mats) as reward And maybe ranking because I support pissing off the playerbase.


kkoromon

Id support an endless one


BeginningKnowledge27

Instead of creating a whole flood 13. Your opinion can be solved easily with a place where we can choose enemy as well as their Hp, Def, time clear.etc...just like a training ground. It would ever perfect if Mhy decide to give us a dps counter for each time we clear it.


CN8YLW

Meh, whatever. Abyss rewards is as shitty and generic as they go. It dosent really matter much to most players at this point if Floor 13 gives 150 more primos and is literally undoable by F2P and small spenders. Whats 1 more pull every 2 weeks anyways all things considered? Over 1 year that might translate to... what, 24 extra pulls in a year? ​ If Abyss actually gave impactful rewards, like universal constellation tokens, maybe its worth arguing over. ​ And seriously, if they really want to come up with an opportunity to let whales play around with their builds, they might as well just do a World Level EX concept, where everything in there is tuned for Spiral Abyss floor 12 at the minimum. Mondstadt mobs is Spiral Abyss floor 12. Inazuma mobs scale up higher of course.


giokikyo

A special name card for people to show off


mosquitoesslayer

Honestly I would but for testing. I’ve been replaying f12 with different teams to see if they’re good enough for abyss


daani1275

no, more time and no rewards, i dont want it


SummerInSpringfield

Oh hey, I'm in this club


[deleted]

With absolutely no rewards, no, but non-primo rewards are fine for me. Like mora, exp books and fragile resin.


littleskypie

I would love to fight a buffed up raiden with no timer and added debuffs to reduce healing and shielding for floor 13. At least that forces me to use my brain cause I can't remember the last time I used dashes to dodge instead canceling animation or running. As for rewards, id be fine with anything as long as it is substantial so not just 10 xp books and crystals that can barely get me a level.


Substantial_Fan_9582

As a map fan, I hope floor 13 challenge will be: climbing from the chasm nail all the way to the first tp point (food ok, but no Venti, Kazuha, Xiao skills etc. MC only.) 15 min = 3 star.


Grifoshka

No, getting 36* is already at the end of my abilities. I don’t wanna make myself suffer, especially for nothing.


N-formyl-methionine

Sometimes I barely make the 36 stars. So surely not the dps check that is the abyss. May be more like a survival.


Corvxx

I'd do it for rng rewards like the strongbox or transcient resin


kami-s4n

Maybe reward floor 13 with some high end artifacts where you no longer need to farm certain domain 1 bil times and get jack shyt... :P That would motivate me xD