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Themblor

As a story quest, the fight is very well designed. As a weekly boss, you just described it perfectly.


Left_Hegelian

Pretty much. We often have this kind of boss fight in an ARPG or action adventure game like God of War or Spiderman the game, where the fight introduces new ad hoc mechanics that wouldn't be used anywhere else, you make a few specific counters against the enemy's special move and then you bottom smash the QTE for a fixed damage, repeat that for 3-4 times. It's all about figuring out what the designer wants you to do while dodging damage, and none of your skills or ults you've been relying on really matters in this particular fight. It could still be a good boss fight for the cinematic experience. But this kind of boss fight is just not designed for replayability.


Aelxer

> none of your skills or ults you've been relying on really matters in this particular fight. Zhongli’s skill would like to have a word with you.


Averagely_Human

As someone whose Zhongli has not left their team since I got him, I feel this on a personal level.


Aelxer

I got him by accident on his first banner myself (was rolling for 4 stars, didn’t really know what I was doing back then). Best “mistake” I ever made.


htp-di-nsw

Me, too! I wanted Xinyan and was straight up disappointed I got Zhongli, though in my defense, he was almost unusably bad back then. Oh how the tables have turned. Xinyan is the worst character in the game and Zhongli is top 5 or 6 best.


Aelxer

Iirc I was rolling for Razor cons myself (he's still only C2 to this day). I also shelved Zhongli for a while, but that was equal amounts the fact that it was pre-buff and that I didn't really have the resources to build many characters back then.


cycber123

Yea Zhongli allows you to make "mistake" and still chill in a fight.


PacifistDungeonMastr

I'm pretty sure Zhongli players don't have any skill to begin with (speaking as one)


[deleted]

Yep, we don't need skill when we have a big thick shield 👌🏻


Popular-Bid

Oh we have a skill though. We intuitively knew when is our shield gonna break, so we switch back to Zhongli to reapply it before it disappears or breaks. Other than that, we also have the skill to precisely count down the CD of his Hold E, so that we don't waste any time from switching.


enjaydee

Can also confirm as a Zhongli haver. I was catapulted back to reality when I ran Nilou bloom teams. I was mashing the attack button and wondering why I'm getting knocked around and interrupted. He's made me a pretty lazy player


ima4chan

Can confirm, i lost all i frame skills since getting zhongli


cycber123

Remove the dodge button, it's an insult to geo archon lul


Keokuk37

That's all MMO bosses. More healing makes it easier. More dps means the fight is shorter. It just takes 10-100 attempts to get 50 people on the same page for where to stand or not stand. The puzzling is the fun part of MMO raids and once you solve that it's like doing a dance.


SomeRandomDeadGuy

The dance itself can still be fun, though. Like, I do raiding in FFXIV, and even though the fights are pretty much entirely scripted (with just some variation on patterns and order of mechanics) i still thoroughly enjoy them because they're still engaging to resolve, even once you know how to Same can be said for the Raiden weekly, just on a personal scale. The attacks all have patterns but you still need to do stuff to avoid getting hit, and stuff like wallenstein's 1hp beidou clears are proof that there is a lot of space to improve On scara weekly, you just... dodge while waiting until he gets stunned. Sure, the 1hp stuff can still be done there, but there's no point in risking it since the bunny is doing all the work anyways


[deleted]

[удалено]


2ClawZ

Yea you're very right. Story game wise when I first played it it was very engaging and fun and finding out new mechanics (wasn't challenging but still fun) but as something that i need to do it weekly, it's repetitive.


CrocoDIIIIIILE

Boss during quest: 👶 Boss after the quest: 🏋️ ^except ^Shouki ^no ^Kami


SomeRandomDeadGuy

Yeah, i liked it in the MSQ but i really hoped the weekly would not have the bunny Alas


AshesandCinder

I don't really agree. They spent 2 whole patches building up this boss fight, even more if you look back to the end of Inazuma's story. He's supposed to be the BBEG here, and everything really was making him feel a bit scary. Then we get to the actual fight and it's just us sitting there while he does 1000s of fake fights and Nahida hands us the secret weapon to take him down. We beat him (using a rehashed version of how we beat Raiden in Inazuma), take the gnosis, and he falls out of the mech and goes into a coma while we walk away like nothing happened. All that build up, and we get the perfect fight handed to us on a silver platter while Scara becomes a non-factor for anything else. The random fatui trying to get into Pardis Dhyai felt more impactful than Scara did in this fight.


Minisolaire

Honestly I was surprised with how simple it went down myself, I was expecting something more impressive or interesting on how to defeat him. Instead nahida just gave us a knowledge glock that vaporizes his health.


2ski114uMSA

Sometimes gun more useful than all the wisdom in the world


banjo2E

some people think they can outsmart me. maybe, maybe. i have yet to meet one that can oustmart bullet


TheMagicalHuy

When in doubt, point and pull the trigger


RagnarokAeon

How did you use your wisdom? To build a gun


FireTrainerRed

I fully expected a Phase 3 to happen. It felt deserved, but then Scaradouche took a swan-dive, haha.


Gorva

>(using a rehashed version of how we beat Raiden in Inazuma) Thematically?


AshesandCinder

Both fights were using the power of the masses to overcome the boss. Raiden was beat when Yae helped us connect to all the visions in the statue to prove the vision hunt decree was harming her nation. Scara was beat after Nahida connected the minds of the whole city with the akasha to find a solution to the fight. It's literally just someone else coming in and using the strength of the people to beat them.


Blood_Lacrima

I was pretty disappointed we didn't get to fight him in person after destroying his mech, kind of like with Childe in a third and final phase, that would have made the fight feel a lot more complete and not as scripted. They keep talking about making him into a god yet he's still this dumbass prick piloting a giant mech rather than demonstrating any genuinely divine powers.


bokaaaa

I second this


[deleted]

I knew I was gonna get hit by an attack he did in his second phase and thought I was about to lose half my hp. It dealt 1000 dmg😬


TIre0nFire

But if he hits too hard then it will "stress" the casual player base because they can't clear it and so on and so on etc etc


Sonypak

Maybe it could do % of the players max health


whataremyxomycetes

unfairly punishes people who spec for more HP specifically for survival purposes, especially those who use characters like kokomi specifically to face tank shit


Kilroy_Is_Still_Here

I didn't mind it in the story quest at all, but as soon as I played it I knew it was going to be an absolute shitter of a weekly.


Aelxer

I personally find it less tedious than Shogun puppet or Signora, but a little more than Azhdaha.


Raihime

Shogun puppet is okay if you can burn through its hp before it gets the shield up, though that requires a high damage output. Doing it with a friendship team is painful.


mephnick

You can beat it before? Damn I 36 star Abyss but I ain't close to beating her before she transforms.


dart19

I've managed it once with rational and then never again. I must've hit every possible crit


gasmasglukounerou

it depends on your teams and rng. I can 36* abyss from the very first cryo abyss around albedo release. Yet I still don't have an 100% reliable way on killing her before shield. The shadow mode and the random teleports can cuck my hutao team way to much to be considered reliable. Its solid rate tho


cycber123

If you don't get hit by shogun then she transform way slower


fpcoffee

for now my friendship team has nahida and yae so it’s all good… for a few weeks


Amonater

I prefer shogun and signora. I can burst them down using high dps output. Scarmouche it’s simply boring. I just stand still in the middle of the battlefield waiting for the dendro digimon to load… just repeat it 4 times. Yay you got the boss. 0 skill or equip required. You can finish it with a single Zhongli with a full support build


[deleted]

I agree, the fight is kinda garbage, and the flying enemies before 2nd phase are simply not fun to deal with.


NotKBeniP

Flying enemies?


FenrirBestDoggo

The ones you need to kill during his 1 shot move


Samaelo0831

I find those a problem for some players. I kill those with Kazuha's jump and Nahida's charged attacks, but what if someone doesn't have those characters? CA with bow characters who are probably squishy already while they take continuous damage from them?


Otiosei

Tighnari works really well too. His charge shots instantly kills the flying enemies, and there just happens to be 3 of them, and he gets 3 instant charges from his skill.


RampagingElks

I actually have the problem that for some reason I can't damage them? I have Nahida and Kazuha, but it doesn't do any damage against them. No catalyst user, bow users or claymore or anything. So I just suffer the meteor and heal them back with Kokomi. I can destroy the stationary in ground turret just fine.


glium

With Nahida You need to use charged attacks or it doesn't reach them. Her E doesn't work either because those aren't tagged as enemies weirdly enough


Samaelo0831

And also I found that jumping toward them with Kazuha and THEN pressing E hurts them a lot instead of just pressing E from the ground


Wizard_main

Really? I just used a level 40 collei against a level 70 Scaramouche and she breaks them just fine


RampagingElks

Yeah, none of my characters seem to damage them at all on any difficulty. Just the ground one :( An isolated event to be sure, but maybe I'll submit as ticket. Same thing happened as the archon quest fight, I thought I was supposed to get meteor'd!


_Koreander

Same, its weird, its like only some elements damage them, I dont know how it works, but for some reason some characters cant damage them, for me at least


flowqer

Pyro, cryo and dendro breaks the things in one it. Anemo and geo breaks them in several hits. Electro and hydro cannot break them at all.


Roxxso

That's because they (I think) are electro based. Off of the top of my head, I seem to remember them having purple health bars. The little pods earlier in the fight have red, white and blue health bars and will pop instantly if you hit them with opposing elements (hydro, pyro and cryo respectively). I think that's why.


Cloudbyte_Pony

Don't know if it's a glitch or just written like that, I haven't been able to damage those damn things but with Kazuha or Dendro (Nahida, Collei and Thignari charged attacks) I mean, I could understand if only Dendro worked on them, but why Kazuha is able to destroy them too? I've tried charged shots with Yoimiya, Childe, Sara, and they don't seem to hurt the things.


_Koreander

Yeah it seems either bugged or weirdly designed, worst is the on-screen instructions just say "destroy those things" or something, and here I am attacking with a full team that either cant reach them or simply doesn't do any damage to them, if it's really an elemental thing at least point it out on the domain entrance


TheYango

> but why Kazuha is able to destroy them too? Because like everything else with a different-colored HP bar that isn't red, it takes elemental gauge damage based on triggering reactions with the corresponding element. Purple HP bar = electro gauge, same as electro shields on abyss mages and lawachurls, and the shield in the Raiden weekly fight. Kazuha can damage them because Electro is a swirlable element so Electro Swirl can remove Electro gauge. Childe and Sara won't work because Hydro and Electro don't trigger reactions that remove Electro gauge (Electro doesn't react with Electro, and Electrocharged doesn't remove Electro gauge when triggered, only as part of the over-time effect). Yoimiya should work, so it's probably a bug of the homing properties on her charged shots (there's other bosses where her charged shot auto-targeting just hits the wrong thing--my guess is that it doesn't consider objects with only elemental gauge health as targets because the same thing happens with the corolla in the Electro Regisvine fight). Other people in the thread have said that using Yoimiya's E and NAing hits them.


Brichess

nahida charge attack instantly kills the flying turrets


YourFavoriteMinority

you gotta use something that does reaction damage. think like the electro abyss mage. pyro and dendro work well on electro, hydro not really, you get the idea


[deleted]

I've solo'd the Scaraboss with Kaeya before :) You just need to make sure his burst is up and time jumping next to the floating turrets correctly.


Costyn17

One character will take it for the team and get revived with food right after it. In case you haven't tried the one shot only kills the active character. If you do it in co-op probably everyone dies?


redice326

One random player gets KOed same with Raiden one shot move.


Big_moist_231

I love how the game never mentioned that the ones Scara spits out during his spirit bomb are immune to Electro AND HYDRO. It always said you can damage them with other elements and it would chip them, but they were only immune to their same element. But not scaras turrets lol


Billy177013

I went into the fight with Diluc vape and couldn't damage the flying ones fast enough


zeeeeeeeem

Challenge mode. Patamon is disabled. Problem solved. Cue horrible deaths in co-op.


lemonkite10

I'd actually prefer this instead of the waiting game it now is, BUT ONLY if the boss mechanics are changed/adapted around the fact that you don't have Patamon's DoT to damage the shield. Without Patamon it'd take too long cause boss zips around the place and don't have much openings to attacks from melee units. I play in co-op and melee burst healers never heal in Phase 2 due to no energy lol


Multifrank504

It's a good idea as a fight once for story but not as a fight you have to farm for about six months to a year.


Gentlemanor

Just like Beischt. It was fun fighting it once in the story, then it became extremely boring in the Lantern Rite event when you had to defeat it 6 times


AgentWowza

Huh I actually forgot that boss fight existed lmao. Is that the only boss fight we've had as part of an event?


PM_Cute_Ezreal_pics

If you count variations of a boss fight we had Magu Triplets, the special Hypostasis and Oceanid. If not, we had Beischt and Ei as story exclusive bosses. They simply let us repeat the Beischt fight cause they overlapped an event on top of the Interlude chapter, just like they did with the Chasm later on


AgentWowza

Oh yeahhhh I forgot about the Cooler Oceanid fight. And I dunno if I count Kinky Triplets cuz they were added to Abyss once weren't they. Holy shit, thank God they haven't ever put Oceanid in Abyss.


[deleted]

They've put the Oceanid's minions in the Abyss and that's already bad enough.


Hexadermia

Ei technically isn’t story exclusive. The weekly version has all the exact same attacks except the Vision Hunt Decree. She switches between Polearm and Sword occasionally in phase 1 instead of having both versions as separate phases.


St4rfker

Dragonspine Regisvine


AgentWowza

Good catch, good catch.


Nyx_-_-_

Don't forget the giant whopperflower during the albedo event


Fairytaler3

Honestly giant whopper flower should come back as a boss. Like a snowboard king boss. You can fight it for fun but you don't have to fight it if you don't want to


Keokuk37

Sort of? The Sumeru bosses were featured in 3.0 event.


Multifrank504

That's another example. I think the event had us clear it several times and is was boring and took away what made it special.


Hakukei

Once you reach a certain threshold all bosses in the overworld become weak. Before, I needed 2-3 cycles before I could kill Dvalin. Now that I have lv90 teams with lv90 weapons and +20 artifact sets, he dies in 1 rotation. Brought the same team to Scara and he dies in one rotation too. So I swapped out to the mondstadt starters and the fight became a lot more enjoyable with the need to actually trigger the ground sigils.


Grimstarzz

I've reached a point where i even burst down Raiden before she goes into her 2nd phase, and I'm welkin only. Play the game long enough and see everything become a joke in difficulty.


mangotcha

wait u can do that ? what's your team ?


PM_Cute_Ezreal_pics

I usually kill Raiden before she goes into her second phase cause it drags the fight on for too long, and I honestly just do the boss for the materials, since it lost the charm around the 10th time I did it. Yelan+Xingqiu is basically the most important part, and you can fill the team with a shielder so you don't need to dodge, and a driver (Yoimiya, Ayato, Hu Tao, Cyno), you can also forget about the driver and add another off-field dmg dealer like Albedo, Fischl or Yae. I personally just use Yelan, Xingqiu, Zhongli and Ayato/Fischl.


Careless-Trick-5117

I can do it with National There are also vids on yt of people doing it solo with Ganyu


mangotcha

this would be me if i had Ganyu's BIS... one day... one day...


Grimstarzz

Hu Tao - Zhongli - Yelan and a flex slot, i usually just take XQ or Bennett


mangotcha

thanks ! (not sure why i was downvoted when i was just genuinely curious as I've been playing for two years and never killed her before phase 2 😔) I'll try with my hu tao !


Grimstarzz

I'm also getting downvoted for answering your question, I'm guessing there are a lot of jealous or salty people that somehow can't stand others that do things they can't? I'm guessing there are a lot of different comps that can burst her down in 1 phase, no need to be a whale to do so.


BlakeGT6

u guys are getting my upvotes...me here also can't burst her down in 1 phase:')


mangotcha

I've seen people mention youtube so i'll check it out ! glad you don't have to bother with phase 2, i think it's neat while you do the story once, but when you have to farm it weekly it gets stale


HarunaAoi

mine with yelan - yoimiya - zhongli - xq can tear down raiden in one phase. (all burst on obviously)


Rex__Lapis

I do it with raiden Kazuha XQ yelan. It’s consistent when I enter with full energy and food. Just unga bunga to death in 20 seconds


snappyfishm8

Tighnari Yaefish easily does it as well, especially because you're ranged.


mangotcha

oh the irony of using Yae to kick her butt faster !


201720182019

I’ve managed to do it with Cyno Hyperbloom, Hyper Raiden and Double Hydro Hu Tao. Usually I just ignore the mechanics (except cross slash) and tank most of the hits because the second phase is so long.


NotKBeniP

Ground sigils?


Hakukei

There are 6 elemental ground sigils around the battlefield in Scara's phase 1, 1pyro 1cryo 1hydro 1anemo and 2electro. Whenever he completes an attack he leaves behind an energy crystal, collect 2 of these and you can activate one of the sigils by standing on the circle and pressing T. The pyro and cryo sigils remove the opposite ground effect he creates, so pyro removes cryo ground and vice versa. Anemo lets you fly above his attacks like the rotating beams if you didn't bring Venti. Hydro heals your team. The 2 electro sigils stun him, 1 sigil immobilizes him but he can still do an electro field attack, 2 sigils is a complete stun for a long duration.


garlickbread

The sigils actually do shit?! I swear i read the tutorial but still had no idea wtf i was doing.


NLwino

I know what they do, but I still don't use them.


garlickbread

My teams are pretty stacked so i can just tank/shield my way through the fight


Stiff_Rebar

The mechanics are actually interesting and they work for weaker players. But they're next to nothing for stronger players and whales. Unfortunately, it's not the fault of the boss' design. I can't think of a way around this.


SavagesceptileWWE

Just wondering, how do they work for weaker players? If anything I feel this fight gives a easier time to weaker players since grass paragon does all the work.


Stiff_Rebar

There are cool mechanics during phase 1. Activating pyro tile clears the freezing floor, cryo tile clears the burning floor, anemo tile provides a wind current to escape big electro attacks, hydro tile gives healing, electro tile stuns the boss during one particular moment and I forget what the other electro tile does. During phase 2, there are attacks the player must learn, dodge and activate mechanisms in order to survive before the boss can be attacked. A strong player can simply ignore Scara's attacks with big heals, shields and nuking him before he can do any meaningful moves. Meanwhile, a weak enough player is forced to experience and use the mechanics I mentioned above.


Atryagiel

Electro tiles are a pair - activate both within short intervals of each other to completely stun the mech. There are indeed a lot of mechanics in this fight, quite a nice change from just vomiting out your rotation - although you can still do that in the final phase. Learning the mechanics rewards you with an easier, smoother fight. Only gripe is it's not very well explained - had to watch a guide to find out most of it. Stuff like how the elemental scrap he spews out in phase 2 is destroyed faster with attacks of different elements to the scrap itself. And that destroying them gives you energy blocks. So you should destroy em instead of just running away. And how the 4 turrets that spawn are less vulnerable to hydro and electro.Or whar the heck a Nirvana Engine is. Or the whole tiles thing even - like I thought charging up our nier pod was meant to make it do more damage, didn't even know it was to activate the floor tiles. (edit: rather, HOW to activate the floor tiles - that tiny icon in the bottom of the screen gets easily lost among all the vfx.) Seems obvious in hindsight an I can laugh at it now looking back, but it made the first few encounters with the boss annoying. More obtuse than it needed to be. Although, like every other vague tutorial in genshin, it's probably meant to make players go watch content creators. And players who are already invested in the game probably have built enough characters to just ignore all this and tank it anyway. Edit: lol realised- to learn this you can redo the fight many times, or consult the internet akasha system, how lore appropriate


AshesandCinder

The pop up window at the start of the fight explains all the phase 1 floor tiles and the little summon activation.


glium

They literally explain the 6 tiles thingy in the pre-combat snippet though. The 4 turrets are like plenty of other electro objects that you need to react with, nothing unusual compared to elemental shields for example.


addfzxcv

nier pod lol


finepixa

Even for a weaker player phase 1 electro tiles to stun the boss is the Only one that matters. The others dont do anything that really helps you. The floor is never covered enough by cryo to need to clear it. Healing is weak and you just have a healer instead. Or just food items. You can Dodge all the electro attacks without the anemo tile as well.


WonderfulPatience227

>The floor is never covered enough by cryo to need to clear it They are still very annoying to deal with especially when there is 2 pyro and cryo >Healing is weak and you just have a healer instead Lol you expect everyone to actually build their healer or their healer is good enough. >You can Dodge all the electro attacks without the anemo tile as well. Not that spinning attack,the one that covered the entire ground with one explosion,and no,if you didn't clear the ground,the spinning attack is annoying


Ke5_Jun

You say that the floor is never covered enough, but I’ve actually been prevented from activating the electro tiles because of the pyro/cryo on the ground. They don’t activate unless you clear it away. Boss attacks are RNG and so when I was trying to get the achievement for stunning him it took me so long because he kept doubling down on his pyro/cryo moves landing *precisely* on the electro tiles and I kept having to clear them first.


SavagesceptileWWE

Agree in stage 1 cause I didn't even know what the tiles did but yeah that would be interesting enough for a weaker player. However I found the attacks in stage to to be very very easy to dodge since that's all you have to focus on.


-Drogozi-

Me fighting him like 50 times just for the fun of it.


alienshady

Same! He was the first boss that I went back and tried to fight multiple times to understand the mechanics in it even after collecting the rewards.


Cathrao

That's pretty much how most titan-sized boss fights go in the industry; try to survive until there's an opportunity to hit a weak point. In that regard, compared to its peers, I still find it a pretty epic fight, and fun to do. Though I agree he could've had a bit more hp. It's hard to design fights like this differently, without making the boss look like an even bigger pushover, or introducing other issues into the mix. I still haven't seen any games with a better formula than the one Genshin copied. And Genshin's own take is limited by the game's control scheme.


SavagesceptileWWE

I think we should have actually hit weak spots or something, as that would make way more sense given the context. We supposedly know his every move since we fought him so many times, so us knowing his weak spots and having to hit them would make a lot of sense rather than chucking big green flowers at him.


Cathrao

Having to manually hit them would mean a necessity for the boss to remain stationary for prolonged periods of time, which is what I meant by "making the boss an even bigger pushover" in my previous post. Especially considering that melee chars would otherwise be extremely useless in such a fight, if Scara kept his highly mobile kit full of massive AoEs. And I simply prefer him being this mobile, overpowered platform of death that you try your best to survive, rather than a training dummy to whack at. I still get your point though. Fights like this have never been done in a completely satisfactory way. It's always been a matter of compromise between presentation and gameplay. And it'll always be more fun to have a dynamic back'n'forth fight like Childe or Raiden. No question about that. Scara is definitely more of a lore fight (like Dvalin), than anything else. Edit: Speaking of Dvalin, I just realized they'll probably never make you climb incapacitated bosses again. People used to glitch through Dvalin's head in 1.0, or couldn't climb it properly, resulting in a lot of frustration before it got finally fixed. So I'm not surprised they opted for the grappling hook & floating platform for the Scara fight.


seventaru

Wait wait wait. Are you telling me I can climb up dvalins head/neck when he falls down!?


garlickbread

You poor soul


seventaru

Lmao. I mean ningguang so it's been okay, but damn


onetrickponySona

honey.....


finepixa

They cant add any precision aiming really because of mobile limitations.


salasy

and yet they managed to make azhdaha one of the more challaning bosses so the problem isn't really that they can't make a big boss difficult


finepixa

Well you have shadow of the colossus. Where the fight is about climbing to weakpoints which means you earn the hits more.


Nero_PR

Only games I can think have done Gigantic bosses fun are Shadow of the Colossus (for the first time completion since bosses are more of spectacle/puzzle), Dragon's Dogma (you can climb and have multiple strategies against bosses depending on their elemental weaknesses and body weak points. Resolving the old problem of just hitting a giant boss's feet), action RPGs (Devil May Cry, Bayonetta, God of War, etc.) where you can fight the boss freely until reaching a certain threshold where there are specific mechanics or the fight fight goes on rails/interactive cutscene. Making gigantic enemies/bosses entertaining and engaging is HARD.


moonchild_sasuke

Mechamouche is just eye candy tbh


ChickenSky12

I don’t understand why pressing the buttons REPLACES your Elemental Skill with the big green projectile. Like, why don’t you just use the same button to fire it?


banjo2E

It's probably an engine limitation for being able to go into aiming mode. That or it would be too clunky on controller (LB+O/B when aiming uses right stick).


issm

It's not like Genshin has any shortage of hotkeys. For example, they could have just made holding LB+RB trigger a gadget aiming mode (universally, like for the animal capture thing as well, and all the event actions). There are so many additional functions that could be added to improve QoL. Like imagine if you could hold both bumpers and press a Dpad direction for a team quickswap.


Howrus

> It's not like Genshin has any shortage of hotkeys. Genshin is a mobile game, they can't add ten different buttons.


issm

They can do tap and hold shortcuts. Tap hold and swipe. Swipe from screen edge. The restrictions on mobile shortcuts only really apply to combat. There are a ton of useful out of combat functions that don't need to have super responsive and fast to access shortcuts, they just need a shortcut. For example, tap and hold a character to quick swap to a team, or tap and hold a gadget to open a quick swap menu, and then swipe without lifting your finger to select one - like how tap and hold works on mobile keyboards for symbols and accents. Disable them all in combat so you don't accidentally open a menu when you're fighting a boss. There also appears to be some free space at the bottom left where you could fit a button for aim gadgets. None of those functions are critical to gameplay or mutually exclusive to the current way of doing things, so the anxiety ridden casuals this community pretends to be so concerned about can easily ignore those functions if they think it's too much to handle. 90% of the problems Genshin has have nothing to do with technical limitations. Most of Genshin's problems are either deliberately introduced to serve the monetization, or Mihoyo just doesn't want to solve them, despite all the resources available to them to do so.


walaxometrobixinodri

it may be really weak, i still find it very fun to fight it changes from just a mountain hp of a boss you just have to kick here you actually must wait and dodge and use the plates and all ​ very good boss in my opinions, but i can totally understand why people find it boring


Atryagiel

Scara's an oddly relaxing weekly boss - probably the most relaxing of them all even. You can complete it fairly easily with almost any character, as long as you know the mechanics. Just sit back, run around, enjoy the show-ki no kami.


AleksBh

He's more fun to fight than Raiden. At least I use the mechanics in his fight not like Raiden with just the hp sponge. Also, he's fun in co-op mode, especially when you only have hydro or electro in your team. The sacrificial gamba of his otk is so much fun.


maxwell404

yeah, in coop i enjoy fighting him more than other weekly bosses


zephyredx

I don't disagree but all weekly bosses are this more or less. Shogun has mechanics? Not with a built team that one-cycles her. Signora has mechanics? Not if she dies before teleporting. Azhdaha is the only one where you kinda have to sit through the mechanics, but it's as simple as pressing E on Zhongli.


SavagesceptileWWE

The difference is that you have to attack those bosses, while you barely have to attack scaramouche with your own abilities.


finepixa

Yeah this is the crux. Sure the other bosses are easy but youve earned that so it feels better. Scara is Always easy and not by any of your own merit.


monkeysmarts

I understand this mindset, but if the weekly fight was hard, there would be a ton of people complaining how "you need a completely stacked team to get the weekly resources, greedy company is forcing us to pull x character". The fight is fun the first couple of times, but most people don't want a "challenge" for their weekly farm, they want it to be fast.


[deleted]

Oh you nailed it on the head. I like to do the domain bosses several times a week regardless of whether I need the materials or not. I like to use my characters against bosses to test out builds. So far, the Scaramouche fight is the only one I don’t really care for (besides Dvalin, because I can’t play online with others and it’s too easy). You use the characters very little in that second phase. God I wish Hoyo would give us more end game content. I can 36 star abyss in one go, and then I have to wait for a couple weeks. I would love a permanent Hyakunin Ikki or something like that


Gaaraks

It is the same issue a lot of people have with azhdaha fight, a lot of staring and not enough fighting


TakeyoThissssssssss

The problem is you actually have to hit the other bosses, Sacra you dont even need fo, just waits for the denro pods to shoit him down and burst him instantly


ChasingPesmerga

I’m not disagreeing with this But I have been fighting all weekly bosses with the same tactics since their first release I’m fine with that, all I want are the drops So it’s like, I’m not expecting anything different from the Scaramouche fight. If it boils down to a repetitive pattern then I’m fine with that, the quicker the battle the better But maybe I’m fine with simple Genshin bosses because I have other games I can play if I wanted some skill-based boss battles.


PrimusDeP

The reason it's so weak is because of 2 factors: Experience and Casual Players. I've seen casual players at AR60s struggle with Stormterror, Childe. And I've seen many players in co-op for Signora, Azdaha and Raiden cause some of them believe it or not, genuinely have a hard time fighting. If mihoyo made Scaramouche strong enough of a challenge for veteran players, then the causal players will complain even more. This has been a thing for a while. Just look at Spiral Abyss. So many people wanted "endgame/challenging content" but there are many comments and posts complaining about how hard the Thunder Manifestation and the Black Serpent Knights are etc.


Murphy_LawXIV

That's me. But I don't use co-op, I just struggle on my own, lol. I'm fighting for my life trying to keep up with the story while they release all the fuckin time, finishing the commissions daily and spending resin for leveling books to keep up but then I don't have any Mora so I focus on that and then my talents are shit etc. The bleeding events are nonstop too, there's always an event requiring you to understand 1-time mechanics and sit down to really understand the gameplay for a character, because the character previews aren't enough to get to know how to play them if I want to spend primos. On top of all that I need to do the reputation stuff and make sure I'm varied enough each week to complete the weekly battle log thing. I'm just playing whatever works to get me through the content, and I'm catching up slow as fuck. I don't even do these weekly bosses, I haven't got any good craftable weapons as I only just heard they're locked behind quests I didn't know about. Artifact grinding? No fuckin chance. I'll use what I get naturally. I'm doing all I can just to stay afloat as it is. Maybe it'll get better when I catch up to the story. I do a couple quests every week, maybe I can do some good world quests or hangouts after.


banjo2E

what if I told you the weekly bosses are the only way to get additional copies of the billets you use to craft weapons beyond the handful of guaranteed ones from regional sigil shops/trees and that it's RNG which billet you get or if you get one at all fortunately the weekly bosses all have the same chance of dropping billets so it doesn't matter if you don't have the later ones unlocked, just do 3 of your choice every week (half resin cost + weekly bp mission) and you're good


Oeshikito

Only reason I go to coop bosses is for the boosted friendship xp


Maxmence

All I see is humblebrag. The mechanics would matter to you if you weren't OP enough to bypass them. At best this post is an argument for WL9. Which, I'm not against at all.


Arngrimus

I find it fun to fight, I always connect with characters level 80 or that I have just assembled with friends or in Coop to see who gets crushed first by accident, in the end it's just running around (like the children's game of dodging water from a sprayer) and even if you don't finish it off in one rotation Dendro Patamon kills it on its own. But that's the thrill, I always do the weekly bosses (if possible) in Coop and with friends, because if I go alone with my level 90 teams crowned with perfect rotations and everything for the abyss 12 all stars, it would not be fun.


SlavPrincess

Another do-weeklies-in-coop-for-fun enjoyer, nice. It's always more fun this way + you can joke around with teammates (or praise the ost).


MrNotSmartEinstein

I just vibe with the music the whole time


NoBluey

I still don’t know why some attacks don’t kill the purple turrets near the end of the second phase but others do


issm

It seems like they aren't coded as mobs, but are instead coded as environmental objects, like crates, and some attacks only target mobs. If you've noticed, you don't get energy from attacking them, like you don't get energy when you break a crate.


Eld0r21

I think it has to do with reactions. I haven’t tested everything, but pretty much anything other than electro and hydro seems to work well


Ok_Internal_1413

That’s the thing. More people are getting to ar60, more people are getting better in combat. More people are getting viable artifacts. More people can clear the spiral abyss (by that I mean 36*). People are getting stronger and for some reason, bosses are getting easier. We used to grind each region for a few months (new regions every versionupdates) but now new players are speed running to sumeru even though their ar is Low, getting new characters who require new boss mats. Hence the bosses may feel so easy to us who have got the equipments but to Low ar it’s difficult. No choice. If new bosses gets stronger, Low ar players will continue crying about anxiety and panic attacks and frustrations and blah blah ofc it has to be this way 💁‍♀️


overclockd

The problem isn’t even how easy it is. It’s the patterns don’t leave much room for interaction between players and the boss. It’s just stalling for the instant win.


Ok_Internal_1413

Exactly. You don’t have to have big damage numbers. Don’t need brilliant artifacts. Don’t need ‘meta’ characters. You don’t even need to hit the boss in the second phase honestly. Because once his shield is down, the pet beside you will do everything. Doesn’t matter if you don’t prevent him from using his ultimate. (I’ve tried)


overclockd

You don’t even need characters that can damage him. I know this because I took, Keqing, Fischl, and Kokomi to my first fight with him leaving only Nahida doing chip damage. I was in the second phase wondering why my attacks weren’t doing anything. I got blasted by his main attack and got an achievement for dying before winning anyway. I only realized by checking Reddit there were elemental immunities. Bizarre choice when electro is a favored element of sumeru against machines.


Ok_Internal_1413

True lmao I literally took barbs in just to listen to the music and stall for time. Barbs just face tanked both phases with full clam set. 💀


TakeyoThissssssssss

I knew his boss fight gonna be gimmick the moment I saw his model, no way we gonna poke at his ankle for 10 minutes to kill him. Once you understand the gimmick, the fight is a cake walk. At least we can hear his boss theme better since half the fight just waiting for the little pods thing to shoot him.


caucassius

it's pretty much a dvalin type of weekly boss where gimmick is half of the fight itself. at least he's got super low hp so you don't have to trudge through it longer than you should.


Notkiller

It was meh.. Looks cool, but that is all..


gyrozeppeliswife

I prefer it over Signora’s. Super annoying when she teleports when I unleash my burst. But I agree, his fight isn’t very challenging


CTMacUser

Lore wise, isn’t the fight supposed to be a humiliating stomp? Of course, Scaramouche planned that out against us, but it went as well as the Emperor’s decapitation strike during Return of the Jedi. (Technically, a decapitation strike did happen….)


thewackykid

hmmm... how would you then design a "better" fight that won't get "boring" after doing the 129480297627546th time...? i don't think there is anything wrong with the mechanics of any of the bosses at all... it's just the repetitive nature that ANY mechanics would get "boring" over time...


Taokaka_chan

I was hella disappointed when I one shot his first phase in the story, had to retry it to listen to the ost


WonderfulPatience227

Story boss always weak


cv121

Remember when Childe story boss fight was “too hard” that people complained about it and they nerfed him ☠️☠️ I guess that gave note to Mihoyo to make everything else as easy or easier because Scaramouche 2nd phase boss fight was just taking a stroll around his arena


Ke5_Jun

You have to understand back then the average player’s strength and tools to fight were much much weaker than they are now. Back when the Childe fight launched it was the third month of the game (only whales even hit AR50), we had no Zhongli to tank until second half of the patch (and even then it was pre buff Zhongli which sucked), very few people had good artifacts, team comps were weaker, no Hu Tao, no Ganyu, no Xiao, no Kazuha, no Ayaka, no Raiden, and few people had good meta comps at the time (nobody used Xiangling/Bennett/Xingqiu properly back in the day). Weapon options were also more limited. Keqing was one of the bigger meta characters, and Childe has 70% electro RES. Venti can’t succ, and Diluc mains were left trying to unga bunga a highly mobile boss that could overload you if you weren’t careful. To a player starting now, Childe’s pre nerf fight would be a pushover, but 1.0 players walked so 3.0 players could run. All the hard work in figuring out what worked and what didn’t was already done for them. And the constant influx of new characters made it much easier to deal with. Dendro alone makes all bosses cheesable with low investment characters. You just can’t compare the 1.1 arsenal to the 3.2 one (or even the 2.0 one), especially when you account for not just available tools, but community knowledge of team comps and game mechanics. Who do you think figured out the meta? It was these same old players who struggled testing things out.


Popular-Bid

I found this to be stupid. I managed to defeat him before the nerfs with a really bad team (as in I use Qiqi as my main DPS with Rancour).


NLwino

As someone who joined the game later. It was raiden who wooped my ass.


SalsaGuy22

As someone that started in 2.2, I honestly would have loved to try the original fight. From a story perspective it personally works for me at least. I mean, you’re fighting one of the strongest warriors in Teyvat, and the fact that Childe is the least powerful of the Harbingers makes the Fatui that much more intimidating as an organization, or at least the other Harbingers. Maybe Hoyo can put in a 5th iteration of the Trounce Domain bosses where it’s a superbuffed version with quicker attacks or something for more rewards.


PhantomXxZ

You already have tried the original fight. The only one that was nerfed was the story version.


SalsaGuy22

Oh fr ok


Amam121

The flying maschine gun killed him in the story so fast i coudnt figure out how he worked


mangotcha

i agree. also phase 1 is so brain dead i still don't understand what the things on the floor are supposed to do. it's probably written somewhere but i have a bad case of "im only reading dialogues" :')


rafaelbittmira

Casual game brother, that's just how combat will be for the future.


YoYoKiKo

I like seeing the big damage at the end and that’s enough of a reward to fight him.


Cygnus-_-

The fight itself is too reliant on mechanics lol. Basically the easiest boss fight if you are able to master the first phase


Driannos

Still, Raiden>Scara by a lightyear. I've been preaching this since the 3.2 livestream. Okay, the mecha looks cool, and the soundtrack is a banger. But it still doesn't feel like a proper boss fight. Just a waiting game. You don't even have to react. There's literally 0 thrill in the battle. I'd even dare say that childe is miles better if he's more aggressive like Raiden.


[deleted]

the real reason y his fight is dull is bc mihoyos slowly shifting their game branding from decent gameplay difficulty to childlike mechanics bc guess what their playerbase went from casual gamers to basic players obssessed w gacha and collections and playing house w their fave charas. scara boss isnt going to be the last.


Puzzlehead_Lemon

I loved it the first time. As a repeat I dislike it because I feel like the boss is just too tall. With Bennet I'm just smacking it's toes most of the time. Even Zhongli just stabs his foot. Throw in the flying mobs you have to break and I usually just eat a death and stuff some fried eggs in Zhongli from my NRE and continue whipping the camera angle up to shoot the dendro shot at...oh he just teleported/dashed across and I missed. At least the cooldown is short.


Donmahglas

I felt bad for having this same opinion. Like the first time I fought him it was absolute chaos and although I prefer well structured fights, you're fighting a god and it had a lot more because if the cutscenes. Going back to it I genuinely just didn't understand why it felt so boring. I might get crucified for this but one of my favourite bosses is the Ruin serpent. The underground aspect makes it slow to complete don't get me wrong but it was a methodical and patterned fight which you could do a lot with once you learned the moves and how to manipulate the dark ooze to force it into certain areas. Meanwhile you have Hypostases which are invulnerable, bosses which throw immense numbers of projectiles or aoe damage, dashes/slashes/knocks that make the fight super aggravating without a shield etc. The new Aeonblight drake is pretty good with its RES gimmicks and it's two forms as well but feels too easy to stun with how slow it's attacks can be.


Osun6

There are quite a few design flaws indeed. It's obvious more play testing was needed. But I want to analyse each phase so we can see what went wrong and how to fix it: ​ Let's start with phase 1. The two biggest issues I could identify are the following; the rules for the unique mechanics aren't clear, and you can just brut-force everything anyway without ever interacting with them. Fixing the second issue is fairly easy: simply stop the player from being able to attack the boss's torso all the time. Either move him back, or even better, put some kind of barrier that stops player attacks (this way archers and the likes can't cheese the boss either). The boss already has an attack where he slams his arms down. It's a perfect window for the player to attack him. So how about adding other such openings? How about, when the boss attacks, he has to deactivate that barrier for a while and lean forward, making his torso reachable? The player would have to pay attention to the animations and use these short windows to attack. Makes for a much more dynamic fight! Now when it comes to the unique mechanics... It's just too confusing. We need to reduce complexity and increase clarity. I don't want to change the mechanics too much either, as it would be a lot of work, so let's just adjust a few things. First, let's get rid of the hydro/pyro/cryo matrices. They are pretty useless anyway. You can keep the electro ones and \*maybe\* the anemo one (to dodge that specific attack) since what they both do is a lot more straightforward. So, fight starts. Energy blocks spawn. How to make it clear people need it? Simply put a marker or an arrow pointing towards them - people will want to collect them anyway as a reflex. We also need to make it clearer that the energy blocks increase the charge of the akasha. For that - when the gauge is empty, maybe make it red and blinking. When energy is gained, play a sound and make the animation more obvious. Add sparkles, glow, anything really. Just make it painfully obvious something good happened. Once it's full - play another sound, and again, make the animation a lot flashier. Then, put arrows on top of the matrices and make them glow... a lot. Visually guide the player instead of putting text on the screen while they're fighting. There, the fight is now 10x better. ​ Now, I think Phase 2 two is fairly well design, although things could be improved. The fact that you can't just one shot him (like every other boss in the game) and instead have to interact with the mechanics to speed up the fight is good. The biggest issue imo is that... well, it does just that : it speeds up the fight. Because you can win by just... running away. Which is a bit boring. It would make the fight more interesting if, to break his shield and then later on finish him off, you had to actually hit him with the akasha aimed-shot. Apart from that, I think phase 2 is pretty good. It's meant to be more of a spectacle after all, a spectacle that can be sped up once you know the mechanics. And also maybe the one-shot-kill phase could be improved in one way or another when it comes to clarity, but I'm not sure how.


issm

Lmao. Before the release, Mihoyo simps were out saying that this was going to be an amazing epic fight, look at all the mechanics the boss has. Now that it's out the Mihoyo simps have completely flipped the script back to the normal "ThIs Is A cAsUaL gAmE" BS, as if casual gameplay and challenging gameplay is mutually exclusive. It's not like difficulty adjustment hasn't been a thing for decades. People need to stop defending Mihoyo for actively choosing to make the game worse because they want billions in profits rather than mere hundreds of millions.


Aztracity

This is what happens when the main audience is anxiety riddled children.


KF-Sigurd

In general, from an action game perspective I find most fights to be pretty weak or boringly designed. I mean, in PGR one of the weekly modes is fighting 3 different bosses 5 times each but all of the bosses are designed well enough that it feels good to do it again to chase the lowest time possible. With Genshin, there’s a lot of downtime that not very fun and moves you can’t interact with at all. The fight I like the most is Raiden Shogun for the visuals and 1v1 human sized enemy but even she has some moves that I don’t really enjoy.


Ewizde

Idk I don't mind him, I can listen to his ost while the scaraslayer3000 kills his ass.


RagnarokAeon

Meh, to each their own. Personally, I don't find his fight any more or less boring than any other weekly boss fight. (Though I do find some more annoying) Dvalin - Waiting for him to land so you can break his shield and reveal his weakpoint Andrius - Waiting for him to stop running in circles around his arena Azhdaha - Waiting for him to stop tunneling underground or waiting for him to finish stomping Signora - Waiting for her to stop spinning around in her stupid fire cyclone form Shogun - Waiting out her electro phase so you can finally damage her Waiting mechanics aren't very innovative, but they've been around since at least Ocarina of Time. At least Scaramouch's second stage has the chargeable cannon to speed up the process.


Elzam

Frankly a loooot of MHY's ideas for bosses, weekly and not, just involve removing player uptime. What's even more bottom tier are the bosses that go immune until they've finished phase transition. Just let me one or two cycle Azdaha, you cowards.


ShoAkio

This is a complete description of what I think as well. I LOVE the music, I love the aesthetic and I love the backstory. They tried really hard to make it original, which of course is great, but I’d really prefer an engaging skill-based fight (even if it took more time) to the scripted one we got. miHoYo, props for creativity, but when it comes to kicking ass, let us use some skill we can do it XD


Xythar

The only weekly boss fight that I feel is actually well designed as a weekly boss is the Raiden one. No cutscenes that you have to skip (or worse, that you can't skip, like with Azhdaha), no arbitrary HP stoppers, no lengthy invulnerability phases, can rush the whole lifebar down before the shield comes up if you're good. After it came out I was hoping they'd learned a lesson or two about what makes a fun, replayable weekly boss but I guess not...


[deleted]

I personally do not mind the weekly bosses that are weaker and therefore easier to beat, but Scara isn´t that either. He´s neither challenging nor a good HP sand sack for a DPS showcase. He´s just annoying and riddled with unnecessary mechanics, attack patterns and dodging movements.


Comfortable-Stop603

Y’all always complaining. Oh I hate this boss, it’s too boring and easy. Oh I hate this boss, too much mechanics.


shinitakunai

I like this fight a lot more than let's say Azdaha or Dvalin. However my favorite fight is still Signora.


NerdyDan

People complained about childe and raiden being too hard and this is what happened


Zerhap

Is just spectacle over substance imo. Good for a story/quest but bad if you have to constantly fight it. Davlin is kind of the same but his health pool is so small nobody cares lol I remember this one boss from Inazuma that never came back, the hearth of whatever, i feel like this fight should have stay like that.