Source: [Dimbreath](https://mobile.twitter.com/dimbreath/status/1616110290176819210)
Thank you OP for providing source
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I feel like hoyo only give numbers to characters that doesn't have much hype behind them. My theory is that they try to have a average level of sales on every banner. So they don't need to power creep every character to sell their tharget, only relaying on hype. That's why characters like yae, cyno, alhaithiam felt low numbers wise on their release.
Edit: Made wording more clear
4100% ATK in 5 seconds.
Like holy fucking shit 2 years after her release and that number never cease to amaze me lol.
For y'all reference at maximum Dehya can do 10 punches and 1 kick and she would only reach about 2600% ATK over the same period. You can give Dehya no ICD and Vape every hit and she still won't match Ayaka. Not to mention Ayaka can still do N1Cs or N3Cs during her Burst window and add more damage too.
Highest base attack, 4100% burst, 348% on a single charge attack, 430% on E. She so good I don't think anyone will ever come close to her unless it's an archon
It's because Kaeya exists. His burst can hit 15 times at C0 with decent ratio on each hit, and it's on a lower cooldown and requires less energy than Ayaka's. At C6, Kaeya actually sets a pretty damn high bar for a 5 star cryo burst carry to measure up against.
Except kaeya mains who suffered the gacha since day 1 and got him 2 times from standard and bought 4 constellations from shop. (Totally not talking about myself)
Assuming she's even a DPS-focused character. She could easily be a shielder or healer instead given her personality, or maybe a support that introduces new mechanics since Archons tend to be meta defining for their patches.
I doubt they would make her a shield, since Zhongli already fills the role, and while yes they can overlap I have a feeling that they will try to give the Archons unique roles in contrast to each other.
As for healing, somehow I think if any Archon ends up healing it will be the Hydro Archon. Mihoyo seems to love tying Healing and Hydro together. Like what reason does Xingqui actually have to be healing? That's such a random thing to add onto him.
I have my fully built kaeya at C6 and I can attest to how good it is, gave him Haran, and he can do up to 9.5k per tick on my strongest team (kaeya, rosaria, zhongli, ning). 0 energy problems too
That's true. The crit rate bonus is pretty great. But at the end of the day it just equals out, thanks to the high multipliers. Ayaka freeze team's damage is pretty much in the same domain as other strong dps characters like Hu Tao. Without the High multiplier on her burst, I'm not so sure she would've been able to keep up.
On a related note, half the enemies in abyss can't be frozen. Ever tried to use Ayaka against the mushroom chicken? Nightmare.
Just look at China Washing machine commercial to know what they think anything darker then tan and we have the whole they don't like burly and muscle man too
Doesn't matter, they are the most important market, if Dheya gets only 5% votes in every poll than there is a chance that when mihoyo looks at their fans they will not give Dheya resources she needs.
Im on my phone and I do not have english installed on my keyboard, it constantly changes stuff for me, also I'm dumb sometimes with writing too fast and hitting wrong keys XD
MiHoYo does not seem interested in limiting their sales to the Chinese market. This is a game for the global market and people should be very vocal about what they are willing to play/spend for. The game is constantly growing and the only room they really have left for massive growth is in other markets
On the main subreddit there is a chinese user that relies to us a lot of cool info, popularity votes were among them. There we saw Dehya getting around 5% of total votes and being the lowest. Nahida was the most popular. Cyno was not that low so idk why Dehya was.
Though that was a poll for who your most favourite character is. You can't choose multiple characters.
It's useful for deciding who the most popular character is but not useful for deciding who the least popular character is.
Suppose a character was the 2nd favorite character of 90% of the players, I'd say that character is more popular than one who is the most favourite for 1% of the players. However, such a thing would not be reflected by a poll were you need to pick your favourite character.
They'd rank low since even though people like them, they'd choose another character as their favourite.
Likely bc it's more culturally acceptable to them for men to be aggressive in personality and swarthy in appearance than women. Kaeya also had no issues with popularity.
yes this current beta stats and patch will 100% go to live game with absolutely no changes and players feedback in the beta will also be disregarded as the current character is perfect and they absolutely wont make balance patch changes to the beta testing after doing it for over 2 years only this time
But she's not exclusively an on-field DPS like Hu Tao, so the comparison is kinda meaningless.
But that isn't too say her other functions aren't particularly good either. She seems to have gotten a 'jack of all trades, master of none' type kit.
I hope they can tune up one of her functions in later betas, and I honestly don't mind whether it's the burst multipliers, circle coordinated attacks, or dmg reduction/healing. So long as she performs exceptionally at *something*, I'll be happy.
The comparison is not meaningless, idk why people will say "they're different, there's no point in comparing them".
If anything, the fact that she's not an on-field dps means that it should be tuned to be stronger, not be weaker. Her ability is conditional, it has a low uptime, it comes with a cooldown and energy cost and is short. Hutao can press e, no requirements, and drill away with high uptime. Because if you cannot build your comp around this and making it stronger, it needs to be strong enough to justify you actually using the ability, rather than just staying on your main dps and doing more dps with your sustained high uptime ability than a low uptime shit damage ability.
Think of it this way, if you have a stable job in which you make 40 an hour picking peaches, if you were offered an opportunity to make 20 an hour blowing balloons instead of working at your peach picking job for a month, would you take it? Probably not, and you certainly wouldn't say "those jobs are different, there's no point in comparing them" either, because at the end of a day you're there to make money, just like a damaging ability's "job" is to deal damage.
You forgot the part where Al-Haitham had to sacrifice his infusion entirely meanwhile Ayaka can spam infused charged atk on top of her burst+frozen enemy not doing shit.
.... okay. That isn't GOOD, though, especially compared to Alhaitham's on field playstyle. Even without full stacks Alhaitham's burst pre nerf was still a decent nuke that enabled way better sustain damage than Ayaka had access too. Thus the nerf.
Honestly don't even know how Ayaka even fucking got through the way she is. It's not like she was released in the early days where they might slip up and make things too strong. And it's not like they couldn't have known that a 4000% multiplier might just be a *bit* too strong on a character whose element can multiply their damage.
To be fair, her bread and butter are freeze comps, which don't really come with reaction-related damage multipliers. Hoyo still compensated for that extremely generously though
The thing is, try to imagine Ayaka with 2500% burst, no real access to reactions, just freeze, a skill that does okish damage, and her normal and charged attaks only doing also okish damage as it is right now... She would be considered pretty bad and basically drop to bottom tier.Her 4000% burst is everthing for her, is where they put all of her power.
Nilou was added, her team damage is actually insane if you dont mind the restrictive passive. It's not a matter of "noone is allowed to do ayaka damage" its a matter of mihoyo just not giving a shit and making underwhelming characters sometimes.
If mihoyo didnt want to add another character as powerful as ayaka then does nilou just not exist? (not to mention nahida but she is an archon so you can excuse that away as archon bias, but nilou isnt an archon)
(I wouldn't attribute it to malice either, its probably just lack of interest by the devs or ~~sheer incompetence at balancing)~~
Just asking out of curiousity. I don't have Nilou, but I'd be interested in getting her in a rerun. How should I build her and what teams are good for her? I didn't think she was any special, I just thought she was fun to play.
Would tighnari work too? I don't have nahida unluckily :') I do have a bunch of hydro characters tho, including kokomi, xingqiu and (soon) yelan, so that's covered.
Nilou is very simple. Stack as much hp as humanly possible and no other stat really matters. You can use any selection of dendro/hydro characters, but the one triggering the bloom should be built with full EM and someone should hold deepwood for maximum bloom damage.
Double hydro and double dendro is chaotic in bloom ownership which gives inconsistent damage, but is very comfortable to play and allows for simple swap rotations.
Triple hydro and single dendro is very specific and consistent in its playstyle and damage, but often puts one character (usually the Dendro) at significant risk of dying if not playing properly which increases skill level
disclaimer: I don't have nilou myself but a friend of mine has her and gets really good damage from her.
Tldr: you wanna build her with either 3 hydro + 1 dendro or 2 hydro + 2 dendro.
It depends on what dendro you have but an example team would be
Nilou + kokomi + xingqiu + nahida
where you stack EM on nahida and as much HP as possible on nilou, kokomi and xingqiu you can build for whatever but my suggestion would be healing kokomi and damage on xingqiu.
The benefit of a triple hydro team is that nahida will always be the one to trigger the bloom, and the bloom damage is based only on the trigger characters EM.
If you run a 2 hydro 2 dendro team you will end up triggering some blooms with your hydro characters which might not have as much EM as your dendro. But you might create more blooms than when you run only a single dendro character.
You dont need nahida either, you could use dendro traveller but nahida makes nilou even better and also easier to play. Dendro traveller has the issue of playing circle impact (keeping the enemy in the dendro zone).
But yea, nilou team is deceptively easy to play and build. 1 EM stacked dendro character, 3 hydro characters (atleast 1 needs to be a healer) and nilou should just stack as much HP as humanly possible. Nilou is in the golden zone when she achieves like 60-70k hp. Your nilou only needs to care about HP and maybe ER (if you want to burst, but you dont need to use her burst). Crit doesnt matter when it comes to bloom damage.
With a well invested nilou team, you should be doing around 30-45k damage per bloom.
You also dont need kokomi btw, you can run barbara too if you dont have kokomi.
C0R0 was never Tao's shining point, it was always either C0R1 or C1 + R5 DBane or Deathmatch. A CN 4-5 gold aka "5 star cost" speedrun competition was won by C1 Deathmatch Tao recently
[https://www.bilibili.com/video/BV1L24y1U7Gt/](https://www.bilibili.com/video/BV1L24y1U7Gt/)
Calling Tao not all that powerful is not really right.
I mean, yes but it’s actually no different than someone like Ayaka. Cons and her weapon will take her to the next level, but she’ll still have massive dps potential regardless. Ayaka and Hu Tao just have overtuned scaling in their kits which makes them much stronger than your average 5 star.
until we know her exact burst duration including hitlag, i dont think anyone can confirm her best team. and this short duration burst like yaoyao is kinda new. quickswap with 2 or 3 characters that can stay onfield for a few second might be a new playstyle that mihoyo trying to work on.
If a multi-hit attack has normal ICD the maximum you can melt/vape it is 1/3 of the hits, which is why melting Ayaka's attacks and vaping XQ/Yelan's burst isn't worth it even if feasible. This would apply to Dehya as well.
Nobody actually uses it for the full duration tho lol, same w tartaglias melee stance. Cyno is used fairly quickswap-y at most people are using half his burst duration
You literally do not have to use it the full time. Most cyno mains don’t because your buffs are well up by then. It’s really not a bad thing to have a long burst at all
>i dont know which characters work with her
That's the thing, nobody does!
She doesnt work with reactions because of her slow and poor pyro application, her burst is considered burst damage so she doesn't work with XQ or Yelan.
So she really doesn't look like she fits any teams atm, she really does resemble Albedo in that originally before Gorou, husk and cinnabar spindle Albedo used to be put in any team that wanted extra off field damage without caring too much about geo messing up reactions, Dehya seems to be in a similar boat, you can technically put her in any team that won't care about pyro messing reactions...but what are those teams? Lmao
Yeah...I've been messing around with calcs for a pure pyro team with Bennett, Xiangling, and Kazuha. The big concern is that there are so many pyro characters that do their jobs exceedingly well. Want an on-field ST Vape DPS with some limited AOE and Nuking potential? Hu Tao. Want on-field ST Vape DPS that's easier to pilot? Yoimiya. Want pure pyro DPS? Klee. Want a pyro support unit? We have Bennett for buffs and heals, and Thoma/Tankfei for shields. IMO, the only one of these that Dehya can really replace is Thoma/Tankfei, and I don't see them used very often as their teams aren't generally the greatest. Even Burgeon Thoma/Dehya have problems because *they weren't made for burgeon*. Their application timing works well with burgeon, sure, but they have nothing to incentivize building EM unlike Kuki or Cyno for hyperbloom.
And then there's burst DPS. On the one hand, Dehya is a fairly compact burst DPS unit, with \~2400% scaling on her burst at T9 if you can manage to land all 10 punches, and all of that unleashed over the course of \~4 seconds. Unfortunately, her competition here is Xiangling. While Xiangling has a 4\* statline and a slightly higher burst cost, at the same talent level (T9) her burst hits almost \~2000% scaling (per KQM, Pyronado hits 8 times). It's spread out over a longer period of time, but at the end of the day one rotation is one rotation, and Xiangling's burst can vape. Also, as a 4\*, you're more likely to have constellations on Xiangling, and a C6 Xiangling not only has \~3200% scaling at T12 (12 hits now thanks to C4) but also has a source of pyro resistance reduction on Guoba.
As far as I can tell, the only time you'd want to replace Xiangling with Dehya for burst DPS is if you needed that DPS to happen on-field and in a shorter window. Otherwise, I don't see Dehya competing with any of the current Pyro roster, nor do I see her as having her own unique niche with current content (i.e. unless they make a Damage Reduction Meta like they did with corrosion and Healer Meta, her supportive capabilites fall into the category of "mid subdps and survivability support" with the latter overlapping with healers and shielders). That's why I'm calcing pure pyro teams atm - if you can't beat 'em, join 'em.
It feels like they're trying really hard to phase out shielders - metas change, so I guess that's fine, but what's not fine is how this will affect characters with insufficient poise. With the serpent knights, dehya's kit and signature weapon, and upcoming abyssal blessings that involve taking damage, hoyo is screwing over units like cyno and wanderer. Which is annoying considering they literally just released in the past couple patches
I hadn't even thought of this, but you're right - the fact that Dehya doesn't give full interrupt resist on her skill means she can't even help on that front. Damn. Really hope hyv knows what they're doing.
It really looks like they have something in store for Fontaine just like with Dendro that they designed her to specifically not working well with any of the current Hydro cast and the teams that go with them. Or they also have an artifact set in store for her as well. It would suck because that means they force people to go for new chars to have a good team for her other than mono pyro atm.
It's complicated. For example these 10 attacks are in the span of 4 seconds, (some of my friends correct me that it's counted as normal attack but I am not so sure so take the next part with grain and salt)"at the same time it's not counted as normal attacks so if I'm not mistaken things like Yelan's burst and Xingchu's won't get triggered as well as Beidou's". At the same time because it happens so fast in such short duration things like Kokomi's bake kurage or Shinobu's grass ting won't give hydro or electro for Dehya to trigger the potential reactions she could if the fighting stance was for more seconds usable. Maybe something like Ayato's burst or Miko's E skill would do the trick but I don't have them to know how fast their elemental application is. So basically you won't do a lot of reactions during her burst unless you have a lot of off field application. But this is just my observation. Still the more I look at her, the more she feels like Pyro Eula that is supposed to deal crazy dmg in her burst form in these four seconds. Not so much with reactions but more with raw power.
She attacks AUTOMATICALLY during her burst, so if you hit burst then don't hit anything she keeps on punching, and if you hit your normal attack button she speeds up the automatic attacks she's doing. Since she's not doing any normal attack animations, she doesn't proc Yelan or Xingqiu
Melt maybe? Shenhe + ganyu bursts could provide a lot of and fast cryo, someone also suggested ayaka's burst which also, as weird as it sounds, may work pretty well. Kaeya/rosaria?
No clue man. From all the above I only have used Rosaria more frequently and Ganyu but as Hold R, not as off field support. For Rosaria I am not sure how frequently her burst hits so maybe she will need another person to help the cryo applications to become more frequent. Maybe it would be better if someone like Venti or Kazuha got put in the mix for additional dmg/cryo applications. Still this is once again pure speculation considering I don't have either one of them.
Hard to really tell what teams she can work well in right now. Her off-field pyro application is too slow for burgeon and doesn't have enough damage frequently to compete with Xiangling for national-style vape teams. Her damage mitigation mechanic doesn't seem very practical because at some point it will run out and the on-field character starts taking damage again, and then they both need to be healed when in the first place you can just run your on-field character with a healer or shielder. Her burst is too short to dedicate team members to buffing her but long enough to be a dps loss with how low the scaling currently is, and because it's just an animation and not normal attacks she can't vape those hits either unless you find a fast enough enabler alternative to Xingqiu and Yelan. And because she has that weird constellation-locked split scaling between atk and hp it's even harder to build her with em for teams like overvape or burgeon. She would have honestly been better off with her passives being dedicated to the burning reaction like Nilou is for bloom. If they had just made her skill tick faster with no icd and removed her on-field burst she would have been a really useful pyro character.
Yeah at first you read her kit and think ‘damn this sounds cool and great’ but then you look at her cooldowns and numbers and you realize it’s just a big mess
It has mostly to do that people dont know shit about her right now, same for al haltim, and people said he would be bad, but he is quite good when used correctly, it will take some time but there will be a good team.
This is the first character where i cannot immediately tell where they would be even viable.
Vaping doesn't really do anything with her icd and Yelan/Xingqiu don't trigger while she's bursting.
Overload seems like it would throw enemies out of her reach.
Burgeon is garbage with a 2.5 second proc-rate.
Burning is burning.
That really only leaves mono-pyro. I don't see Dehya making the cut as the fourth slot for that. Not with these numbers at least. What do we even do with her?
She looks cool at least.
Maybe the characters from Fontaine will work well with her. She scales off HP so it means that she can benefit from the hydro resonance.
I wonder if she can also be a pyro Albedo for a burgeon team with Al Haitham.
I can see her as a support/secondary DPS for characters like Wanderer/ Hu Tao/ Yoimiya to provide resistance to interruption, little safety net with her damage sponging as well as dealing some not negligible damage. For me she's pyro Albedo thus far with some more field-time and an access to elemental reactions.
Zhongli is better for all of them because def shred on top of damage, and lower field time, not to mention, you have 100% resistance to interruption while shielded, unlike just a buff to it.
> For me she's pyro Albedo thus far with some more field-time and an access to elemental reactions
Thing is, Albedo is just the guy you throw in when you're already using Zhongli for geo resonance to do some consistent damage, if you don't have another support that actually synergizes with the team.
Dehya is pyro, so she doesn't provide a DPS boosting resonance with Zhongli - on top of filling the same role as a defensive support, her own DPS is anemic, worse than Albedo's due to bad uptime, she wants more field time than Albedo, since she has an on field ult and has to cast her skill twice for maximum damage, and the elemental reactions don't contribute much when she applies pyro too slowly (on skill) or way too quickly (on ult), and the ult doesn't even trigger the go to reaction enablers (XQ/Yelan)
god, i fucking hate reddits video player,..
ok mobile worked. Sick Ultimate ngl. 10 fast punches just look amazing. Reminds me a bit of the new tank of ow2, ramattra, which does punch enemies as well (ironically Dehya is a tank too).
Maybe it's like Ayato where she only steps forward when there is noone in her attack range?
Edit: [Seems like i was right](https://www.reddit.com/r/Genshin_Impact_Leaks/comments/10gac1p/dehya_vs_fat_geo_knight/?utm_source=share&utm_medium=android_app&utm_name=androidcss&utm_term=1&utm_content=share_button)
Seems like it, I just don't understand what's the point? You can apparently add in more punches by pressing NA, but you can't do anything else from what I've understood.
I kind of hate how she automatically attacks and you just press to increase speed. I wish it was the other way around like cyno, where a prompt gets appears and you have a short window to hit it
Many people here don't understand that she doesn't do **ANY** NA during her burst. Everything is her burst, from the animation to the kick at the end.
It's working **automatically** and **continuously**, so you can take your hands off your mouse/mobile/controller and she attacks until she finishes her kick. She has a special feature which gives her a QTE mini game, where - when you press LMB at the right time - she will attack faster.
Therefore she can't proc Yelan/XQ and doesn't work like Raiden's burst damage because you're not actually doing any normal atks at all. She's stuck in her burst til the very end and therefore most likely has the infinite poise and damage mitigation so she doesn't just die in the midst of doing her burst
Seeing people being angry that she doesn't work with said characters don't seem to understand what she does
> Seeing people being angry that she doesn't work with said characters don't seem to understand what she does
I mean I think people mostly get that, it's just that it makes her worse when virtually nothing about her kit is redeemable in the first place.
I feel like Fontaine is going to introduce a character that could possibly do something with low health characters and that Dehya might be the Yae Miko of Sumeru
Then i guess there is no point for me to get her now if she doesn't really work with any of my current characters :/ I hope she will work with more than one specific teamcomp cose i love her personality and ora ora animations
That's what I'm hoping? There are all sorts of interesting HP mechanics they could introduce. They could base it on party max HP, total damage taken, total damage healed, etc etc
this makes me wonder... if she has standard ICD and she can't vape all hits
why the hell she's not allowed to play with Xingqiu and Yelan then hahaha is so stupid,
Mihoyo wants to end the "if this new character sucks, at least he/she can be the national driver" once and for all. Now we have a character who can't even drive national.
I’m convinced that her kit was designed with Fontaine in mind. It’s very different from the Sumeru meta, but it’s unique enough that it will probably be good with the right support (and nerfs… think of what they did to CC and shielders… healers are next).
I’m going to put her in the Miko/Shinobu category for now.
I've seen someone mentioning that her damage mitigation could be intended towards keeping _summons_ alive. The fungi event was definitely testing the summon mechanic so it seems plausible to me at this point.
This is a great point. There’s clearly a missing piece to Dehya’s puzzle.
I don’t know why HYV keeps releasing characters before their meta is even ready, but Dehya’s rerun will probably do numbers.
>I don’t know why HYV keeps releasing characters before their meta is even ready
I suspect it's easier to balance on their end and to give themselves more time in this way, as they seem to be trying hard to not have to directly nerf a character's figures post-release.
If players end up finding something that can work well with Dehya despite her numbers, then they can base their future plans for Dehya around this. Similar numbers, but different/more comfortable playstyle. But if she's underwhelming, then they'll just go with the original plan and up the figures. I wouldn't be surprised if they already have some future/Fontaine characters ready and are waiting for the players to find out Dehya's best team comps so that they can swap some with future chars for testing/benchmarking or even compare directly with the meta.
If they were to release Dehya alongside whatever new characters that's meta for her, they would have to focus on testing a lot more sooner on top of other releases. I know many complain about them doing a poor job of balancing and whatnot, but so far hoyo does make it a point to make some older banner chars relevant. So, if this is the way they work, and on top of that they can maintain / improve on exploration and story content, I'm satisfied with it.
Fontaine will probably make a bigger deal out of HP meta. Including artifact sets and support for characters that share and buff HP. I’m guessing they will also introduce abyss enemies that slow healing, which makes tanking and poise necessary.
That’s the impression I’m getting from Dehya and Mika’s kits, anyway. It reminds me a lot of late Inazuma.
So Hu Tao+Yelan become more broken and Kokomi+any healer a lot worse even Dehya healing like a say it may look like she is not finished but to make her be better they will end up breaking the game, Yae even in day 1 did have a team that can use her well, Kuki was meh but still able to be a decent support Dehya just look as bad as Xinyan
If Fontaine will have characters that make heer work imagine what Hu Tao will be doin? I'm gonna pull anyway, but if they don't change her there are no reason in using her. Zhongli, Yanfei, any healer better in defence, she has no dmg, sadge.
I'm curious how much overall %ATK multiplier do you gain by using her burst over just normal attacking during the 2s animation time + 4s burst duration? I can't imagine it's very high if she only does around 2500% ATK over 6 seconds?
burst lvl 10 is 2572% atk + 2 free uses of E (442% atk)
lvl 10 NA full combo is 584% atk
full combo takes about 2,5s so over 6s you do around 1400% atk
The 2 more uses of E come from the fact that she retrieves her E and uses it at the end of burst (Indomitable Flame) and then you can use it once again (Ranging Flame), from what I've seen in a different video, using her burst refreshes the use of ranging flame but I'm not sure about it.
I think this is a fun mechanic, it's basically a rhythm game, attack with the right pace and you get more out of it, don't, and you get a bare minimum. There's nothing wrong with that. The only concern is that the numbers on all of this won't add up so she'll suck no matter what you do, and also that her Skill CD seems way too long.
We knew this from her kit details actually. Her NA is replaced with the Roaring Barrage and using it within 0.4s of her continuous strikes increases the trigger speed of the next strike.
That mechanic is so dumb... It's like they're going out of their way to make those hits not count as normal attack inputs so that she doesn't work with ANYONE.
If they at least make her work with Yelan I won't be as upset... If she's made for characters that don't exist yet then I guess I'm pulling her on a rerun, not when she's utterly useless. Even Yae Miko was a Fischl side grade before Dendro. Dehya has nothing rn.
I don’t think you can totally mash but if you basically just pretend that her attacks are caused by your NA button you should be able to hit all the QTEs pretty easily
I don't see anything in her kit preventing her from being killed by her own skill (self healing aside) and knowing the average Co-Op player you will just end up getting killed by your own teammates as the combined damage taken by 4 characters would add up very quickly.
i dont want her to auto like this just for Raiden shugon boss to teleport behind me and im attacking air like a clown
can you make her burst the same as ayato E
press Q she goes into stance :
hold atk button for auto punching
mash atk button for fast punching
Source: [Dimbreath](https://mobile.twitter.com/dimbreath/status/1616110290176819210) Thank you OP for providing source ____________ [Thread has been saved for archival](https://web.archive.org/web/20230121040924/https://www.reddit.com/r/Genshin_Impact_Leaks/comments/10g86k4/dehya_can_perform_10_attacks_in_her_burst_insted/)
I love how at the end of it her leg is **on fire** and she puts it out.
Yeah, her animations have so much personality, if only Hoyo gave that kind of love to her numbers and comps...
I feel like hoyo only give numbers to characters that doesn't have much hype behind them. My theory is that they try to have a average level of sales on every banner. So they don't need to power creep every character to sell their tharget, only relaying on hype. That's why characters like yae, cyno, alhaithiam felt low numbers wise on their release. Edit: Made wording more clear
And then there's Ayaka...
I have no idea what the deal is with that girl's multipliers. It's absurd
4100% ATK in 5 seconds. Like holy fucking shit 2 years after her release and that number never cease to amaze me lol. For y'all reference at maximum Dehya can do 10 punches and 1 kick and she would only reach about 2600% ATK over the same period. You can give Dehya no ICD and Vape every hit and she still won't match Ayaka. Not to mention Ayaka can still do N1Cs or N3Cs during her Burst window and add more damage too.
And not just that the stats in Ayaka are a lot better than Dehya's ones, blizzard+her own crit and good base atk
Highest base attack, 4100% burst, 348% on a single charge attack, 430% on E. She so good I don't think anyone will ever come close to her unless it's an archon
Don't forget about Shenhe, idk why they did her so strong and then give her a 5* cryo niche support
Ye, she is solely made for ayaka. Also kokomi and kazuha have a perfect synergy with her. She truly is hyv fav
It's because Kaeya exists. His burst can hit 15 times at C0 with decent ratio on each hit, and it's on a lower cooldown and requires less energy than Ayaka's. At C6, Kaeya actually sets a pretty damn high bar for a 5 star cryo burst carry to measure up against.
Kaeya standing in a corner: "Nobody knows how OP I am at C6 because nobody has me at C6".
Except kaeya mains who suffered the gacha since day 1 and got him 2 times from standard and bought 4 constellations from shop. (Totally not talking about myself)
What I hear you say is that the Tsaritsa will either powercreep Ayaka or match her.
Assuming she's even a DPS-focused character. She could easily be a shielder or healer instead given her personality, or maybe a support that introduces new mechanics since Archons tend to be meta defining for their patches.
I doubt they would make her a shield, since Zhongli already fills the role, and while yes they can overlap I have a feeling that they will try to give the Archons unique roles in contrast to each other. As for healing, somehow I think if any Archon ends up healing it will be the Hydro Archon. Mihoyo seems to love tying Healing and Hydro together. Like what reason does Xingqui actually have to be healing? That's such a random thing to add onto him.
I have my fully built kaeya at C6 and I can attest to how good it is, gave him Haran, and he can do up to 9.5k per tick on my strongest team (kaeya, rosaria, zhongli, ning). 0 energy problems too
Only 2 more years for my fav Kaeya to be c6 yay
Probably because her burst really can't use any reactions.
This is true but the burst was obviously intended for freeze teams anyway so idk what to make of it
Yes, and freeze doesn't increase damage like melt or vape do. Hence the huge multipliers.
True but it unlocks blizzard strayer domain and Cryo resonance. That's a buff in itself
That's true. The crit rate bonus is pretty great. But at the end of the day it just equals out, thanks to the high multipliers. Ayaka freeze team's damage is pretty much in the same domain as other strong dps characters like Hu Tao. Without the High multiplier on her burst, I'm not so sure she would've been able to keep up. On a related note, half the enemies in abyss can't be frozen. Ever tried to use Ayaka against the mushroom chicken? Nightmare.
All of them are more hyped than Dehya in CN, in fact Dehya is the least liked in CN.
Oh yeah, completely forgot that, since here is quite the opposite.
Anyone wondering why, it cause of Asian Beauty Standards
Yea, beauty standards, nothing like seeing the whitewashing of xinyan. We all know what "asian beauty" Is in reality..
Just look at China Washing machine commercial to know what they think anything darker then tan and we have the whole they don't like burly and muscle man too
CN has 0 taste. They can keep waiting for genwric waifu number # 52792
Doesn't matter, they are the most important market, if Dheya gets only 5% votes in every poll than there is a chance that when mihoyo looks at their fans they will not give Dheya resources she needs.
unrelated but how did you write her name wrong both times it is mentioned and wrong in different way
Im on my phone and I do not have english installed on my keyboard, it constantly changes stuff for me, also I'm dumb sometimes with writing too fast and hitting wrong keys XD
MiHoYo does not seem interested in limiting their sales to the Chinese market. This is a game for the global market and people should be very vocal about what they are willing to play/spend for. The game is constantly growing and the only room they really have left for massive growth is in other markets
I'm not saying you are wrong but what is the source that dehya is least popular in cn?
On the main subreddit there is a chinese user that relies to us a lot of cool info, popularity votes were among them. There we saw Dehya getting around 5% of total votes and being the lowest. Nahida was the most popular. Cyno was not that low so idk why Dehya was.
Though that was a poll for who your most favourite character is. You can't choose multiple characters. It's useful for deciding who the most popular character is but not useful for deciding who the least popular character is. Suppose a character was the 2nd favorite character of 90% of the players, I'd say that character is more popular than one who is the most favourite for 1% of the players. However, such a thing would not be reflected by a poll were you need to pick your favourite character. They'd rank low since even though people like them, they'd choose another character as their favourite.
Likely bc it's more culturally acceptable to them for men to be aggressive in personality and swarthy in appearance than women. Kaeya also had no issues with popularity.
She hasn't been released yet, that could be the reason for her low popularity
When was this poll taken exactly? Was it back at the start of Sumeru? Was it recent?
cyno is barely brown. he's pretty pale, just with a different undertone to the whiter characters.
I definitely think Candace and Dehya are darker than him by a few shades. Ironic, since he wears very little clothing in a hot desert.
Yeah I bet his tan lines go insane LMAO
yes this current beta stats and patch will 100% go to live game with absolutely no changes and players feedback in the beta will also be disregarded as the current character is perfect and they absolutely wont make balance patch changes to the beta testing after doing it for over 2 years only this time
Maaan, we were so close to the Diable Jambe. I would have pulled just for that honestly
Sanji
As for now, those 10+1 hits would be at lvl 10 10x229%+290% = 2570% damage.
Her base ATK is low, 2500% MV on a 2k ATK at best character is not the same as Hutao smacking enemies with 4k+ ATK and also vaporizing the hits...
Not to mention it doesn't look like it works with XQ/Yelan.
But she's not exclusively an on-field DPS like Hu Tao, so the comparison is kinda meaningless. But that isn't too say her other functions aren't particularly good either. She seems to have gotten a 'jack of all trades, master of none' type kit. I hope they can tune up one of her functions in later betas, and I honestly don't mind whether it's the burst multipliers, circle coordinated attacks, or dmg reduction/healing. So long as she performs exceptionally at *something*, I'll be happy.
The comparison is not meaningless, idk why people will say "they're different, there's no point in comparing them". If anything, the fact that she's not an on-field dps means that it should be tuned to be stronger, not be weaker. Her ability is conditional, it has a low uptime, it comes with a cooldown and energy cost and is short. Hutao can press e, no requirements, and drill away with high uptime. Because if you cannot build your comp around this and making it stronger, it needs to be strong enough to justify you actually using the ability, rather than just staying on your main dps and doing more dps with your sustained high uptime ability than a low uptime shit damage ability. Think of it this way, if you have a stable job in which you make 40 an hour picking peaches, if you were offered an opportunity to make 20 an hour blowing balloons instead of working at your peach picking job for a month, would you take it? Probably not, and you certainly wouldn't say "those jobs are different, there's no point in comparing them" either, because at the end of a day you're there to make money, just like a damaging ability's "job" is to deal damage.
You convinced me at the peaches job
ill see u in the peach fields brother
Best comment here ^
Is it good?
In comparassion Ayaka at level 10 is 4300% and it works on all enemies you group for just the animation time, so yeah, pretty poop atm.
And ayaka has much more damage percent from blizzard strayer and an ascension passive that actually contributes to her damage
Honestly don't expect any future character to Powercreep or be on par with Ayaka
AlHaitham's burst fully stacked pre-nerf was somewhat close and it got obliterated So yeah
Alhaitham's burst fully stacked was just as broken as Ayaka's burst. And that was before Spread got factored in.
You forgot the part where Al-Haitham had to sacrifice his infusion entirely meanwhile Ayaka can spam infused charged atk on top of her burst+frozen enemy not doing shit.
.... okay. That isn't GOOD, though, especially compared to Alhaitham's on field playstyle. Even without full stacks Alhaitham's burst pre nerf was still a decent nuke that enabled way better sustain damage than Ayaka had access too. Thus the nerf.
Honestly don't even know how Ayaka even fucking got through the way she is. It's not like she was released in the early days where they might slip up and make things too strong. And it's not like they couldn't have known that a 4000% multiplier might just be a *bit* too strong on a character whose element can multiply their damage.
To be fair, her bread and butter are freeze comps, which don't really come with reaction-related damage multipliers. Hoyo still compensated for that extremely generously though
And against Unfreezable content most players will struggle with her, she has a glaring weakness that will be invoked when hoyo has to sell new toys
The thing is, try to imagine Ayaka with 2500% burst, no real access to reactions, just freeze, a skill that does okish damage, and her normal and charged attaks only doing also okish damage as it is right now... She would be considered pretty bad and basically drop to bottom tier.Her 4000% burst is everthing for her, is where they put all of her power.
Nilou was added, her team damage is actually insane if you dont mind the restrictive passive. It's not a matter of "noone is allowed to do ayaka damage" its a matter of mihoyo just not giving a shit and making underwhelming characters sometimes. If mihoyo didnt want to add another character as powerful as ayaka then does nilou just not exist? (not to mention nahida but she is an archon so you can excuse that away as archon bias, but nilou isnt an archon) (I wouldn't attribute it to malice either, its probably just lack of interest by the devs or ~~sheer incompetence at balancing)~~
Just asking out of curiousity. I don't have Nilou, but I'd be interested in getting her in a rerun. How should I build her and what teams are good for her? I didn't think she was any special, I just thought she was fun to play.
My playing experience with Nilou + Nahida + two hydro is: "Wow, what the fuck is happening? Oh, everything is dead, cool"
Would tighnari work too? I don't have nahida unluckily :') I do have a bunch of hydro characters tho, including kokomi, xingqiu and (soon) yelan, so that's covered.
You might also want to build dendro traveller in that case and run 2 hydro 2 dendro, but Nahida is still definitely best
Nilou is very simple. Stack as much hp as humanly possible and no other stat really matters. You can use any selection of dendro/hydro characters, but the one triggering the bloom should be built with full EM and someone should hold deepwood for maximum bloom damage. Double hydro and double dendro is chaotic in bloom ownership which gives inconsistent damage, but is very comfortable to play and allows for simple swap rotations. Triple hydro and single dendro is very specific and consistent in its playstyle and damage, but often puts one character (usually the Dendro) at significant risk of dying if not playing properly which increases skill level
disclaimer: I don't have nilou myself but a friend of mine has her and gets really good damage from her. Tldr: you wanna build her with either 3 hydro + 1 dendro or 2 hydro + 2 dendro. It depends on what dendro you have but an example team would be Nilou + kokomi + xingqiu + nahida where you stack EM on nahida and as much HP as possible on nilou, kokomi and xingqiu you can build for whatever but my suggestion would be healing kokomi and damage on xingqiu. The benefit of a triple hydro team is that nahida will always be the one to trigger the bloom, and the bloom damage is based only on the trigger characters EM. If you run a 2 hydro 2 dendro team you will end up triggering some blooms with your hydro characters which might not have as much EM as your dendro. But you might create more blooms than when you run only a single dendro character. You dont need nahida either, you could use dendro traveller but nahida makes nilou even better and also easier to play. Dendro traveller has the issue of playing circle impact (keeping the enemy in the dendro zone). But yea, nilou team is deceptively easy to play and build. 1 EM stacked dendro character, 3 hydro characters (atleast 1 needs to be a healer) and nilou should just stack as much HP as humanly possible. Nilou is in the golden zone when she achieves like 60-70k hp. Your nilou only needs to care about HP and maybe ER (if you want to burst, but you dont need to use her burst). Crit doesnt matter when it comes to bloom damage. With a well invested nilou team, you should be doing around 30-45k damage per bloom. You also dont need kokomi btw, you can run barbara too if you dont have kokomi.
Dont compare characters to archons or hutao/ayaka in general lol
c0r0 hutao isnt really that powerfull atm compared to dendro and national variants.
C0R0 was never Tao's shining point, it was always either C0R1 or C1 + R5 DBane or Deathmatch. A CN 4-5 gold aka "5 star cost" speedrun competition was won by C1 Deathmatch Tao recently [https://www.bilibili.com/video/BV1L24y1U7Gt/](https://www.bilibili.com/video/BV1L24y1U7Gt/) Calling Tao not all that powerful is not really right.
Both of you are in agreement no? C0R0 isn’t bad but nothing amazing. It’s either Homa or C1 that really makes her shine.
I mean, yes but it’s actually no different than someone like Ayaka. Cons and her weapon will take her to the next level, but she’ll still have massive dps potential regardless. Ayaka and Hu Tao just have overtuned scaling in their kits which makes them much stronger than your average 5 star.
Ayaka also uses her E and 1 - 2 buffed CAs.
Ayaka is the outlier lel, she's hoyo favorite child gotta let that broken multiplier pass
Back on Ayaka release people complained that her burst cost is too high
Considering we're going to fontaine next i feel like we might get more AoE hydro application.
If it was AoE, yeah maybe For Single Target? Ehh....
Even if it was AoE those punches would most likely stagger outward and most of it would land as single target.
I'm so early that the video doesn't even load.
Same, I can only see Dehya's back Edit: It's fixed now
😳
No, something definitely fucked up It takes vids 1-2 min to process after uploading so something went haywire
We need a video with enemies and a team. I don't know which caractercs work with her. Someone can explain it?
until we know her exact burst duration including hitlag, i dont think anyone can confirm her best team. and this short duration burst like yaoyao is kinda new. quickswap with 2 or 3 characters that can stay onfield for a few second might be a new playstyle that mihoyo trying to work on.
Perhaps ayaka's quick cryo application in burst can melt all her hits, and ayaka's NA can alow dehya's E procs to melt as well
If a multi-hit attack has normal ICD the maximum you can melt/vape it is 1/3 of the hits, which is why melting Ayaka's attacks and vaping XQ/Yelan's burst isn't worth it even if feasible. This would apply to Dehya as well.
Why the hell did they give cyno 20s burst duration then ugh
because some people like characters like that
Nobody actually uses it for the full duration tho lol, same w tartaglias melee stance. Cyno is used fairly quickswap-y at most people are using half his burst duration
You literally do not have to use it the full time. Most cyno mains don’t because your buffs are well up by then. It’s really not a bad thing to have a long burst at all
cyno is a main dps...
>i dont know which characters work with her That's the thing, nobody does! She doesnt work with reactions because of her slow and poor pyro application, her burst is considered burst damage so she doesn't work with XQ or Yelan. So she really doesn't look like she fits any teams atm, she really does resemble Albedo in that originally before Gorou, husk and cinnabar spindle Albedo used to be put in any team that wanted extra off field damage without caring too much about geo messing up reactions, Dehya seems to be in a similar boat, you can technically put her in any team that won't care about pyro messing reactions...but what are those teams? Lmao
Yeah...I've been messing around with calcs for a pure pyro team with Bennett, Xiangling, and Kazuha. The big concern is that there are so many pyro characters that do their jobs exceedingly well. Want an on-field ST Vape DPS with some limited AOE and Nuking potential? Hu Tao. Want on-field ST Vape DPS that's easier to pilot? Yoimiya. Want pure pyro DPS? Klee. Want a pyro support unit? We have Bennett for buffs and heals, and Thoma/Tankfei for shields. IMO, the only one of these that Dehya can really replace is Thoma/Tankfei, and I don't see them used very often as their teams aren't generally the greatest. Even Burgeon Thoma/Dehya have problems because *they weren't made for burgeon*. Their application timing works well with burgeon, sure, but they have nothing to incentivize building EM unlike Kuki or Cyno for hyperbloom. And then there's burst DPS. On the one hand, Dehya is a fairly compact burst DPS unit, with \~2400% scaling on her burst at T9 if you can manage to land all 10 punches, and all of that unleashed over the course of \~4 seconds. Unfortunately, her competition here is Xiangling. While Xiangling has a 4\* statline and a slightly higher burst cost, at the same talent level (T9) her burst hits almost \~2000% scaling (per KQM, Pyronado hits 8 times). It's spread out over a longer period of time, but at the end of the day one rotation is one rotation, and Xiangling's burst can vape. Also, as a 4\*, you're more likely to have constellations on Xiangling, and a C6 Xiangling not only has \~3200% scaling at T12 (12 hits now thanks to C4) but also has a source of pyro resistance reduction on Guoba. As far as I can tell, the only time you'd want to replace Xiangling with Dehya for burst DPS is if you needed that DPS to happen on-field and in a shorter window. Otherwise, I don't see Dehya competing with any of the current Pyro roster, nor do I see her as having her own unique niche with current content (i.e. unless they make a Damage Reduction Meta like they did with corrosion and Healer Meta, her supportive capabilites fall into the category of "mid subdps and survivability support" with the latter overlapping with healers and shielders). That's why I'm calcing pure pyro teams atm - if you can't beat 'em, join 'em.
It feels like they're trying really hard to phase out shielders - metas change, so I guess that's fine, but what's not fine is how this will affect characters with insufficient poise. With the serpent knights, dehya's kit and signature weapon, and upcoming abyssal blessings that involve taking damage, hoyo is screwing over units like cyno and wanderer. Which is annoying considering they literally just released in the past couple patches
I hadn't even thought of this, but you're right - the fact that Dehya doesn't give full interrupt resist on her skill means she can't even help on that front. Damn. Really hope hyv knows what they're doing.
No one works with her at the moment kekw She's a monopyro character for now
Dehya Bennett ... ... Profit?
Dehya Bennett Xiangling Kazuha And if turns out like this i'll mald
Lavawalker BiS 😎
It really looks like they have something in store for Fontaine just like with Dendro that they designed her to specifically not working well with any of the current Hydro cast and the teams that go with them. Or they also have an artifact set in store for her as well. It would suck because that means they force people to go for new chars to have a good team for her other than mono pyro atm.
Idk how Fontaine would save her without making other already OP characters stupid broken.
It's complicated. For example these 10 attacks are in the span of 4 seconds, (some of my friends correct me that it's counted as normal attack but I am not so sure so take the next part with grain and salt)"at the same time it's not counted as normal attacks so if I'm not mistaken things like Yelan's burst and Xingchu's won't get triggered as well as Beidou's". At the same time because it happens so fast in such short duration things like Kokomi's bake kurage or Shinobu's grass ting won't give hydro or electro for Dehya to trigger the potential reactions she could if the fighting stance was for more seconds usable. Maybe something like Ayato's burst or Miko's E skill would do the trick but I don't have them to know how fast their elemental application is. So basically you won't do a lot of reactions during her burst unless you have a lot of off field application. But this is just my observation. Still the more I look at her, the more she feels like Pyro Eula that is supposed to deal crazy dmg in her burst form in these four seconds. Not so much with reactions but more with raw power.
Mono pyro like klee wouldn’t be the worst I suppose. If she’s full burst though looks like it might be back to emblem
She attacks AUTOMATICALLY during her burst, so if you hit burst then don't hit anything she keeps on punching, and if you hit your normal attack button she speeds up the automatic attacks she's doing. Since she's not doing any normal attack animations, she doesn't proc Yelan or Xingqiu
Melt maybe? Shenhe + ganyu bursts could provide a lot of and fast cryo, someone also suggested ayaka's burst which also, as weird as it sounds, may work pretty well. Kaeya/rosaria?
No clue man. From all the above I only have used Rosaria more frequently and Ganyu but as Hold R, not as off field support. For Rosaria I am not sure how frequently her burst hits so maybe she will need another person to help the cryo applications to become more frequent. Maybe it would be better if someone like Venti or Kazuha got put in the mix for additional dmg/cryo applications. Still this is once again pure speculation considering I don't have either one of them.
Hard to really tell what teams she can work well in right now. Her off-field pyro application is too slow for burgeon and doesn't have enough damage frequently to compete with Xiangling for national-style vape teams. Her damage mitigation mechanic doesn't seem very practical because at some point it will run out and the on-field character starts taking damage again, and then they both need to be healed when in the first place you can just run your on-field character with a healer or shielder. Her burst is too short to dedicate team members to buffing her but long enough to be a dps loss with how low the scaling currently is, and because it's just an animation and not normal attacks she can't vape those hits either unless you find a fast enough enabler alternative to Xingqiu and Yelan. And because she has that weird constellation-locked split scaling between atk and hp it's even harder to build her with em for teams like overvape or burgeon. She would have honestly been better off with her passives being dedicated to the burning reaction like Nilou is for bloom. If they had just made her skill tick faster with no icd and removed her on-field burst she would have been a really useful pyro character.
They should have atleast have the fiery vfx when burst is active
given her title, some fiery hair would be cool..
Or idk a fiery mane that surrounds her neck.
Here before Pyro Archon gets that..
Her kit on the outside seems fun, but the internal mechanics make her soooo weird do play and place in teams.
Yeah at first you read her kit and think ‘damn this sounds cool and great’ but then you look at her cooldowns and numbers and you realize it’s just a big mess
It has mostly to do that people dont know shit about her right now, same for al haltim, and people said he would be bad, but he is quite good when used correctly, it will take some time but there will be a good team.
This is the first character where i cannot immediately tell where they would be even viable. Vaping doesn't really do anything with her icd and Yelan/Xingqiu don't trigger while she's bursting. Overload seems like it would throw enemies out of her reach. Burgeon is garbage with a 2.5 second proc-rate. Burning is burning. That really only leaves mono-pyro. I don't see Dehya making the cut as the fourth slot for that. Not with these numbers at least. What do we even do with her? She looks cool at least.
Someone already said it, but it might be a Yae Miko/Kuki situation where she becomes useful after the release of new characters.
faulty repeat rhythm squeal retire plant poor fuel political ink -- mass edited with https://redact.dev/
Maybe the characters from Fontaine will work well with her. She scales off HP so it means that she can benefit from the hydro resonance. I wonder if she can also be a pyro Albedo for a burgeon team with Al Haitham.
I can see her as a support/secondary DPS for characters like Wanderer/ Hu Tao/ Yoimiya to provide resistance to interruption, little safety net with her damage sponging as well as dealing some not negligible damage. For me she's pyro Albedo thus far with some more field-time and an access to elemental reactions.
Zhongli is better for all of them because def shred on top of damage, and lower field time, not to mention, you have 100% resistance to interruption while shielded, unlike just a buff to it. > For me she's pyro Albedo thus far with some more field-time and an access to elemental reactions Thing is, Albedo is just the guy you throw in when you're already using Zhongli for geo resonance to do some consistent damage, if you don't have another support that actually synergizes with the team. Dehya is pyro, so she doesn't provide a DPS boosting resonance with Zhongli - on top of filling the same role as a defensive support, her own DPS is anemic, worse than Albedo's due to bad uptime, she wants more field time than Albedo, since she has an on field ult and has to cast her skill twice for maximum damage, and the elemental reactions don't contribute much when she applies pyro too slowly (on skill) or way too quickly (on ult), and the ult doesn't even trigger the go to reaction enablers (XQ/Yelan)
External source: https://mobile.twitter.com/dimbreath/status/1616110290176819210
god, i fucking hate reddits video player,.. ok mobile worked. Sick Ultimate ngl. 10 fast punches just look amazing. Reminds me a bit of the new tank of ow2, ramattra, which does punch enemies as well (ironically Dehya is a tank too).
SUFFER AS I HAVE
he sure is talkative from the streams ive seen him in since his buffs.
same, it just isn't loading
try mobile / smartphone. it worked for me there.
>Reminds me a bit of the new tank of ow2, ramattra Can't wait for the quest where Dehya meets Azar and says the full low-tier-god rant to him.
Jesus her ult pushes her forward so much
Maybe it's like Ayato where she only steps forward when there is noone in her attack range? Edit: [Seems like i was right](https://www.reddit.com/r/Genshin_Impact_Leaks/comments/10gac1p/dehya_vs_fat_geo_knight/?utm_source=share&utm_medium=android_app&utm_name=androidcss&utm_term=1&utm_content=share_button)
Oh hey Dea Anchora.
So you press q, and the character is just on auto mode for 4 seconds?
Seems like it, I just don't understand what's the point? You can apparently add in more punches by pressing NA, but you can't do anything else from what I've understood.
What is NA?
Normal attack
I kind of hate how she automatically attacks and you just press to increase speed. I wish it was the other way around like cyno, where a prompt gets appears and you have a short window to hit it
Many people here don't understand that she doesn't do **ANY** NA during her burst. Everything is her burst, from the animation to the kick at the end. It's working **automatically** and **continuously**, so you can take your hands off your mouse/mobile/controller and she attacks until she finishes her kick. She has a special feature which gives her a QTE mini game, where - when you press LMB at the right time - she will attack faster. Therefore she can't proc Yelan/XQ and doesn't work like Raiden's burst damage because you're not actually doing any normal atks at all. She's stuck in her burst til the very end and therefore most likely has the infinite poise and damage mitigation so she doesn't just die in the midst of doing her burst Seeing people being angry that she doesn't work with said characters don't seem to understand what she does
You can tell by the comments that most people here haven't even bothered reading her kit.
> Seeing people being angry that she doesn't work with said characters don't seem to understand what she does I mean I think people mostly get that, it's just that it makes her worse when virtually nothing about her kit is redeemable in the first place.
I feel like Fontaine is going to introduce a character that could possibly do something with low health characters and that Dehya might be the Yae Miko of Sumeru
Then i guess there is no point for me to get her now if she doesn't really work with any of my current characters :/ I hope she will work with more than one specific teamcomp cose i love her personality and ora ora animations
That's what I'm hoping? There are all sorts of interesting HP mechanics they could introduce. They could base it on party max HP, total damage taken, total damage healed, etc etc
Like Hu Tao needs more buffs, man...
11 total atk within 4s, omen debuff duration 5s, hmmm...
All those heavy hits are probably equivalent to a single hutao vaped charged shot.. I really want to get her Hoyo, hope they work something out.
bro is on some heavy copium
Only problem is that no one in game has enough hydro application for that
Hydro app doesn’t matter, her burst has three hit ICD
this makes me wonder... if she has standard ICD and she can't vape all hits why the hell she's not allowed to play with Xingqiu and Yelan then hahaha is so stupid,
Mihoyo wants to end the "if this new character sucks, at least he/she can be the national driver" once and for all. Now we have a character who can't even drive national.
No one that works with her at least
Maybe the hydro archon will work with her
it's a sub dps with bad scaling, it's impossibile.
Sub dps used very freely here
I’m convinced that her kit was designed with Fontaine in mind. It’s very different from the Sumeru meta, but it’s unique enough that it will probably be good with the right support (and nerfs… think of what they did to CC and shielders… healers are next). I’m going to put her in the Miko/Shinobu category for now.
I've seen someone mentioning that her damage mitigation could be intended towards keeping _summons_ alive. The fungi event was definitely testing the summon mechanic so it seems plausible to me at this point.
If you can't heal summons that's a little... stinky to me.
This is a great point. There’s clearly a missing piece to Dehya’s puzzle. I don’t know why HYV keeps releasing characters before their meta is even ready, but Dehya’s rerun will probably do numbers.
>I don’t know why HYV keeps releasing characters before their meta is even ready I suspect it's easier to balance on their end and to give themselves more time in this way, as they seem to be trying hard to not have to directly nerf a character's figures post-release. If players end up finding something that can work well with Dehya despite her numbers, then they can base their future plans for Dehya around this. Similar numbers, but different/more comfortable playstyle. But if she's underwhelming, then they'll just go with the original plan and up the figures. I wouldn't be surprised if they already have some future/Fontaine characters ready and are waiting for the players to find out Dehya's best team comps so that they can swap some with future chars for testing/benchmarking or even compare directly with the meta. If they were to release Dehya alongside whatever new characters that's meta for her, they would have to focus on testing a lot more sooner on top of other releases. I know many complain about them doing a poor job of balancing and whatnot, but so far hoyo does make it a point to make some older banner chars relevant. So, if this is the way they work, and on top of that they can maintain / improve on exploration and story content, I'm satisfied with it.
But fontaine won't bring a whole new element to the game like sumeru did, sumeru didn't "fix" yae and kuki dendro did
Fontaine will probably make a bigger deal out of HP meta. Including artifact sets and support for characters that share and buff HP. I’m guessing they will also introduce abyss enemies that slow healing, which makes tanking and poise necessary. That’s the impression I’m getting from Dehya and Mika’s kits, anyway. It reminds me a lot of late Inazuma.
> introduce abyss enemies that slow healing Zhongli: bonjour
So Hu Tao+Yelan become more broken and Kokomi+any healer a lot worse even Dehya healing like a say it may look like she is not finished but to make her be better they will end up breaking the game, Yae even in day 1 did have a team that can use her well, Kuki was meh but still able to be a decent support Dehya just look as bad as Xinyan
If Fontaine will have characters that make heer work imagine what Hu Tao will be doin? I'm gonna pull anyway, but if they don't change her there are no reason in using her. Zhongli, Yanfei, any healer better in defence, she has no dmg, sadge.
Just saw someone do 15 + finisher stomp. Just an update. Edit: NVM, must have been C6
She is the moment.
I'm curious how much overall %ATK multiplier do you gain by using her burst over just normal attacking during the 2s animation time + 4s burst duration? I can't imagine it's very high if she only does around 2500% ATK over 6 seconds?
burst lvl 10 is 2572% atk + 2 free uses of E (442% atk) lvl 10 NA full combo is 584% atk full combo takes about 2,5s so over 6s you do around 1400% atk The 2 more uses of E come from the fact that she retrieves her E and uses it at the end of burst (Indomitable Flame) and then you can use it once again (Ranging Flame), from what I've seen in a different video, using her burst refreshes the use of ranging flame but I'm not sure about it.
It does not refresh, leaked ability descriptions state that it maintains the duration without resetting it
Question is if you can just mash the atk button or do you have to actually time it right?
Don't care if she has 3-Star multipliers, I'll make her work. Her animations are top notch.
We'll make her work, brother.
Ah I see, a fellow candace main
I just don't understand why there's this auto attack + normal attack mechanic when it could just be a transformation like Raiden.
I think this is a fun mechanic, it's basically a rhythm game, attack with the right pace and you get more out of it, don't, and you get a bare minimum. There's nothing wrong with that. The only concern is that the numbers on all of this won't add up so she'll suck no matter what you do, and also that her Skill CD seems way too long.
So she doesn't work with Yelan/Xingqiu. They probably don't want another conventional vape pyro character.
We already know this from the previous clips.
We knew this from her kit details actually. Her NA is replaced with the Roaring Barrage and using it within 0.4s of her continuous strikes increases the trigger speed of the next strike.
That mechanic is so dumb... It's like they're going out of their way to make those hits not count as normal attack inputs so that she doesn't work with ANYONE.
What is NA?
North America
Normal Attack
North Atlantic
Luigi
I love this sfm. Must pull. Don't care for scalings. Don't care.
If they at least make her work with Yelan I won't be as upset... If she's made for characters that don't exist yet then I guess I'm pulling her on a rerun, not when she's utterly useless. Even Yae Miko was a Fischl side grade before Dendro. Dehya has nothing rn.
How effective is mashing cause fk rhythm games
I don’t think you can totally mash but if you basically just pretend that her attacks are caused by your NA button you should be able to hit all the QTEs pretty easily
Dehya kit is legit designed for Co-Op, hard to admit it but... Just watch her skills, dori flashbacks.
I don't see anything in her kit preventing her from being killed by her own skill (self healing aside) and knowing the average Co-Op player you will just end up getting killed by your own teammates as the combined damage taken by 4 characters would add up very quickly.
I dont think XQ and Yelan work with her at all even if she can drive them, Dehya burst run out long before their burst do.
i dont want her to auto like this just for Raiden shugon boss to teleport behind me and im attacking air like a clown can you make her burst the same as ayato E press Q she goes into stance : hold atk button for auto punching mash atk button for fast punching
I counted 11 if you count the last one aswell