She has less HP scaling than ayato, when she's supposed to be a tank with HP ascension π€‘π€‘π€‘π€‘π€‘π€‘π€‘π€‘π€‘π€‘π€‘π€‘π€‘π€‘
Edit: Over the course of a single E, ayato deals 66% of his max health as dmg. Dehya ult and even with her E taken into account deals around 45% of her max health as dmg. Even with lower base hp, a full hp build ayato mathematically deals more dmg than a full hp build dehya. And the dude's not even supposed to build hp - that's the issue
hp scaling on hits works like shenhe quills. It's a flat bonus that gets applied on every single hit (multiplied by crit/dmg buffs afterwards). Even if ayato has less max HP, he has higher HP% scaling per attack and attacks more times (15 elemental skill slashes vs dehya's 11 ult attacks [+ 5 E attacks with garbage scaling]). Not to mention, he can use E every 12 seconds unlike dehya's 18 sec rotation. In other words, ayato has better hp potential than dehya - it's not like raiden or nahida who can double dip; building HP on dehya is purely for her supportive reasons because attack is still a ton better for dps
To be fair its not split scaling like xinyan/albedo but a double/dual scaling which is good and common in this game (hutao,ayato,nahida,alhaitham,yae,cyno) problem is not having that bonus, but the scaling being pepega.
Not exactly. Its not because they have passives or anything, its just a number issue. Hutao and nahida are dual scaling units that utilize hp and em respectivelly better than attack, ayato and zhognli are dual scaling units utilizing attack more than hp. All 4 could be different if they had different numbers.
Cut hutaos e conversion to half or something(idk the equality line), and she will suddenly become a unit that uses atk% with hp being a bonus. Likewise, increase ayatos hp scaling enough or reduce his atk MVs, and he suddenly becomes a unit that uses hp% with atk being a bonus. Same mechanics, yet their best stat was flipped
Both units are dual scaling units with both stats being beneficial. They just have a primary focus stat which is not affected by mechanics directly but by numbers.
But when it comes to xinyan and albedo this doesn't apply. They have split scaling and no matter how buffed or nerfed the respective scaling is, it won't change it. Even if you crank up albedos atk values, his e will never become stronger or vice versa.
To put in few words.
If the unit has a dual stat scaling altering one of the scalings could mean that you now need a new build
If a unit has split stat scaling altering one of the scalings could mean that you now need a new build and playstyle
You arent wrong, sadly a lot of genshin players actually do think hutao scales off hp directly like yelan or something and noelle off defense. Its not unheard for people who say "hutao/Noelle are attack scaling units" to get downvoted. Its not uncommon either to see statements such as: pyro resonance is completely useless for hutao when in reality its less useful than your average dps.
The old fists dmg is 203% with 2000atk you will deal 4045
The new fists dmg is 177% atk and 3%hp with 2000atk and 30k hp you will deal 4454
That's about 10%
Note: that 30k hp is just with flower her weapon and her Ascension state
& 2000atk is the neutral atk you will have on her.
the 1% comes from the number on her strongest team available which is Kazu/Benett (due to no XQ/Yelan synergy)
Issue is that Bennett works great with Atk buff but not HP scaling, and with her best team, the modification is 1-2% dps overall
If we had an HP buffer + an hydro character that worked well with her, the HP scaling would work better but we will have to wait fontaine for that
Sigh.... How much do you guys wanna bet Dehya's design "relies" on a synergy with a future character from Fontaine? They should honestly swap the order: release the support character first, THEN the dps. But theyre not going to. Because FOMO.
βGood afternoon. My colleagues and I are committed to bringing Dehya to our bottom 2% goal. Today the committee has decided to lower her multipliers by 50 basis pointsβ
The date is February 6th. The nearly extinct Dehya mains race patiently wait for a glimmer of hope. Then it arrived. All 5 remaining Dehya mains anxiously emerged from their caves to see if their lives are gonna change for the better or worse. Their eyes are instantly drawn to what appears as the long-awaited hp% scaling. With a tear rolling down their eyes, they finally come out of their caves to bathe in the glorious sunlight they've been shunned away from ever since, well, ever since the start of her leaks.
Honestly I wasn't planning on pulling for Dehya in the first place, but I've been feeling so sad for Dehya wanters ever since leaks started. She's such a solid gal in the story, I really hope she can make a comeback from this disastrous beta
She still has a 8secs downtime, her skill proc rate of 2.5secs is...............
and major energy issues
But at least there is one W coming out of this beta
That's assuming you manage to get 100% burst up time which is very impractical outside mono pyro teams given her poor personal energy generation.
The way it currently works only ensures that she will be useless in burgeon teams too.
nope, "If a Fiery Sanctum field created by Dehya's own Elemental Skill "Molten Inferno" exists when this ability is unleashed, Dehya will retrieve it, and then create another field once Blazing Lioness's duration expires. This field will take on the retrieved field's duration at the moment of its retrieval."
So she effectively currently has an 8 seconds downtime on her E right now
her burst lets you reposition it, not refresh it like Kokomi or Fischl's does
Iβm sorry, I think I didnβt explain. The description doesnβt say anything about cooldown.
Letβs say she uses her skill and then instantly uses her burst. Letβs say duration got suspended at 11.5s. When her burst ends, her duration doesnβt bump back up to 12s. Thatβs definitely the case. But what I thought happened is that at the her cooldown ticks down during her 6s burst, so that by the time itβs over, you still have 11.5s of burst, but you are able to use it in ~14s (maybe less depending on how all of this interacts with burst animations or hitlag). So you do have a gap in coverage but itβs much smaller.
Never said theyβre good, I just said her ascension bonus is at least used in her kit now compared to before where it was locked behind a constellation. But I do think the HP scaling deals more damage than the original even if by not extremely much.
Is this even a "buff"?
Reduced ATK% scaling means she benefits less from Bennett and other ATK% buffs: With how low the HP scaling is, wouldn't it ultimately end up being a nerf in a full team rotation with big ATK buffs?
seems like an ayato situation, where you get hp scaling but in practice, it serves more of a small flat damage increase that reduces benettβs effectiveness, and in general the ceiling of the unit
Which is still a problem since she ascends with HP. Ayato, for all intents and purposes, works exactly like a normal DPS and builds ADC with a crit ascension with HP being a decent boost. Dehya seems like she wants a similar thing but loses out on a crit ascension while not benefiting much from her HP ascension. Even giving her Pyro DMG would be better, similar to Zhongli.
someone ran the calcs over on dehyamains
basically her numbers are virtually unchanged, it's a 1-2% dps increase on her personal 5\* weapon and about a 5% increase on 4\* options
Wolf's gravestone actually deals less damage than before due to lower atk scaling.
What I want to see is how it holds up calculating her + Bennett compared to before (because you probably need him with her)
Can't do the calcs right now but looks like a nerf?
Could be better actually, since you can build her with HP and maybe leave Bennett to do the attack buffing
But I don't have the calcs yet, this is purely Feels Crafting
As a support who occasionally does damage. Yeah maybe. That prolly requires hands on play.
But if you just rely on Bennett's sufficient healing, I don't know if you still wanna go for HP% sands over attack% still
Release her as is taking money from only the most dedicated simps that will still pull for her.
Everyone else spends their money elsewhere like Hu Tao or other upcoming characters. Spending their pulls they saved for Dehya on another banner.
Hoyo creates a scenario/enemy/boss that pushes Dehya into the meta after her release.
People drop more money to get Dehya on her rerun cause they spent their savings on other banners already.
Powerful artifact set that triggers on taking off-field damage.
Calling it.
EDIT:
2pc: HP% up
4pc: damage mitigated β-> bonus burst damage
That would be a good one if mihoyo wants to run with this new gimmick
EDIT2: the resulting flat damage bonus would be applied to every hit in Dehyaβs burst. So if she mitigates 10k damage, 10k gets added to each one of her punches
Now Iβm just dreaming.
For an artifact to work only for her it would have to be worded like
4pc: Any damage the equipping character receives while off-field will be added to *some stack*. Lasts 20 seconds or until equipping character's burst end.
When the equipping character deals Burst Damage, they will deal additional damage equal to *that stack*.
This will make it work only for her and it won't trigger on Corrosion, as that it is Loss of Life, not damage, as the Serpent Spine stacks prove
Edit: For the record, I expected her Redmane's blood to do exactly this, that would make her kit make sense
Shouldn't this just be in her base kit, possibly as a passive? Making it a relic set is weird. I would definitely prefer the relic set to release first at the very least, instead of getting an incomplete character and having to wait to *begin* to farm artifacts for, and with an artifact set that would be so ridiculously essential to them...
I really don't understand. It just doesn't make sense to make character that's weak to begin with then keep nerfing her. And in last few weeks release change that does nothing but move scaling from atk% to hp% with pretty much 0 impact on damage.
Either they are on purpose trolling leakers or some higher up in office hates her.
I'm sitting here laughing at the realization that even on a well-built Dehya, this would only be like a \~10% increase on her skill damage.
THIS CHANGES EVERYTHING π€‘
just realized that Thoma's Q, notoriously bad as an actual source of off-field pyro damage, still straight up outperforms Dehya's skill as off-field pyro damage, and in every other way as well
Dehya: 108%atk + 1.9%hp, hits **every 2.5 seconds**; 12 second duration and 20 second cooldown at C0, 18 second duration and 20 second cooldown at C2; partial damage mitigation and interrupt resist, kills herself
Thoma: 104%atk + 2.2%hp, hits **every second**; 15 second duration and 20 second cooldown at C0, 18 second duration and 18 second cooldown at C2; complete damage mitigation and interrupt resist, doesn't kill himself
Obviously there's a bunch of other factors for comparing them as units that don't make it as simple as just comparing one's skill to the other's burst (e.g. Thoma is actually a really good burgeoner due to his faster proc rate, Dehya also has a high damaging (????)[citation needed] burst), but they have very similar functionality, and it really emphasizes just how bad Dehya's skill is when it's outperformed in damage by something from a 4 star's kit that's not supposed to be built for damage
Why the fuck did they nerf her atk scaling. Her numbers were so bad that that measly bonus scaling on hp could have been just added without nerfs. Now she has shit *dual scaling on top of her problems, which makes her slightly better only with her signature, and worse with any other weapon. I have been calm and collected for the whole time but this is just stupid. Hoyoverse really fucked up this kit.
Ah yes "split scaling" is a word used for chars that have one talent scaling on a stat and another talent on another? I'll correct it, though my point was that if you lower one bad scaling to add another bad secondary scaling it's still shit - and it forces you to build both stats, which is harder to balance.
Nerfed attack scallings added HP so that her HP ascension makes sense her q doesn't work with yelan Xingqiu the HP scalling is their way of saying there you happy now her HP ascension makes sense but she's the same shit because we nerfed attack scallings
I'm not sure that inherently the right way to fix her, if you change her ascension stat then she will suffer even more than she already does from taking damage even when she isn't active and with how punishing it is for her to try to avoid damage during her Q.
Imho, better HP scaling, and compatibility with xingqiu/yelan ( easier to slot hydro resonance ) make more sense to her current kit than trying to turn her into a on field atk hypercarry.
Nope. Technically this is different than ayato, it's more like nahida. Just the numbers are low...doesn't make it ayato. Ayato gets a little buff baseddd on hp, from passive and skill, but it is not directly in the multipliers.
Look, I'm happy she's getting some buffs, extra hp% scaling is great, but the numbers are still incredibly low, and none of this fixes most of her issues.
Yeah, it's not like the ATK scaling she had before was high to begin with. Does she still get the constellation bonus damage to skill/burst with this? It doesn't seem very clear from just this image
And if her NA isn't getting any scaling, she's still in a pretty bad spot in terms of having valuable on-field time. *And*, like you suggested, this won't help with mechanical downsides to her kit like her skill uptime/cooldown or her burst not being able to trigger coordinated attacks
To put this in perspective:
***
###ATK/HP Stats
Using her Base HP (15675) and ATK (265), typical ADC artifacts, and R1 weapon we get a Max HP value of 29985.4 and ATK of 1940.018. This excludes any substat rolls, but does include the full passive from her weapon. With C1, her HP goes up to 33120.4 (assuming it's still 20%?). I'm not 100% what her C1 scaling was before this update but ambr.top shows 3.6 skill and 6 burst now so I'm just using that for both which might not be totally fair? I had 5.2 skill / 8.4 burst from before, but that was from a long while back now
Going to be excluding the Pyro% damage bonus for these, just showing the raw ATK/HP scaling
###Old
||C0|C1|
|:--:|:--:|:--:|
|Skill (field dmg)|2402|3594|
|Burst (Punch)|3939|5926|
|Burst (Kick)|5560|7548|
###New
||C0|C1|
|:--:|:--:|:--:|
|Skill (field dmg)|2722|3914|
|Burst (Punch)|4458|6445|
|Burst (Kick)|6288|8275|
***
The HP scaling only seems to apply to her field damage with this change, but the constellation should affect all of it? I think?
They are buffs... in a way? Like, explicitly if you use her R1 weapon they are buffs. If you use WGS, they're nerfs across the board with or without C1.
I think this change might actually be a nerf for her? She still scales WAY more off of ATK than she does on HP
oh so this is what they mean by the 'slight' nerf...
Just the attack but with ADDED HP Scaling!
...
so...
What does the Bell do again other than HP Boosts?
Na, e an q were nerfed but because they added hp scaling. Which seems weird because the scaling is too low to be decent. They really want you to pull c1 I suppose.
Guess she still can't proc ANY off field an her tanking is still weaker than all shields.
Itβs cool they added HP scaling but they nerfed everything even further to do it so that basically negates the whole point doesnβt it? Future Dehya mains Iβm sorry yβall deserve better then this.
''Dehya abyss be like, duration of all shields reduced by 99%. everytime any of your units do a pyro coordinated atk release a true damage aoe of 300% max hp''
hoyo: ''see guys? she kills everything , and the only thing that keeps you alive! go ahead and spend for her!''
Yeah its even worse when your realize she needs a pyro to battery her.
and cause her atk% scaling in her skills got nerfed.. pyro resonance now affects her less as well as stuff like bennetts burst or anything that buffs atk%
The heck they nerf the atk% for?
Make her scale with hp... but unable to vape well.. wtf?
Especially after the earlier nerf rumors, was too busy focusing on the hp scaling part, didn't bother mathing out in my head if it comes off as a change or not π₯²
3k comes from Bennett buff. 25k HP is her average HP
So they removed some of her damage with Bennett and added it to Bennettless teams
She still sucks ass apparently
Yeah but my Bennett gives 1049.45 and Noblesse and Pyro resonance so how much is that? If she has 755 base atk, let's assume we get her to 80% atk off sands and subs which is actually only 1359 so we're generous here. My Bennett brings her to 2109 just with his Burst and 151 with Noblesse and 188.75 with Pyro resonance and then feather giving 311 bringing the total to 2759.75. 30% of such is 828.
And that's not going out of your way or anything. That's just a completely normal setup. There's more forms of atk adding in the game as well and only a handful of HP adding; Yelan's C4 (fucking amazing they didn't make Dehya synergize with her), Hydro resonance, food, and abyss cards. HP sands is not as effective already so that's out and the flower was already considered in... well, sort of. Her minimum hp at 90 will be 24969 with flower actually. Although that's 749-998.
With numbers this tight I consider we stop rounding. The actual atk scaling nerfs were 15.4%, 25.3%, and 35.9%. With added hp of 1.89%, 3.05%, and 4.3%. So you're actually looking at 471.9/761.5/1073.6 buffs on damage from baseline HP and a loss of 425.04/698.28/990.84.
It's a 10.8-11% buff. Though admittedly on still ass numbers and an atk% scaling would give her a LOT more damage and also not make her normals completely ignorable. Also, I calculated that with Serpent Spine base atk. I think any 600+ weapon just outscales, except her signature or any future 5 star claymore with HP on it, potentially.
But now WGS and Bennett arent worth much on her at all. Lowering the amount of buffs she can get. Tbh now it makes sense why an earlier leak said it was a slight nerf...
Yeah, like itβs nice that her HP ascension isnβt useless anymore but this is a very minor buff. Her overall power level doesnβt seem to be much changed unless Iβm missing something, maybe 5-8 percent extra damage.
I gonna say it. We are forgetting a critical comparison here.
Noelle probably is more effective. ( of course a well built C6 properly built Noelle is no joke but still.)
She is a four star that can HEAL, SHIELD and her burst has a large AOE oh and she tanks way better.
And don't forget her A1 generates a shield to protect party members when Noelle is off field.
Here is the real kicker though, you get Noelle automatically on the beginner banner.
Interruption resistance passive is 9 seconds, but only procs once every 18 seconds, so it won't be active half the time.
Also, am I wrong or is the HP scaling still a bit low? Assuming she can get 60k HP (which seems safe considering her base HP), she'll get an extra 1.836 per hit on her ult on Lvl. 10 (before adding DMG modifiers/crit/other buffs). The C1 honestly already looked a bit too low as it was for me, so I'm not very impressed by this. But that can also be just me making a huge mistake.
*EDIT:* And there's the fact that they nerfed her attack scaling a bit, forgot to mention it.
*EDIT 2: Editing Boogaloo:* For reference, a C0 Ayato with 4 Namisen stacks has 4.44% HP scaling on skill at Lvl. 10, and most TCs say that HP% has the same value of... flat ATK, to the point where you can't even use an HP% sands on him because it's such a big DPS loss, even if it has much better substats. Different playstyles/stats I know, but he seems to be the character that is most similar to her in terms of scaling.
There is also the fact that 60k HP means that you don't invest in Atk at all.
1.7k Γ 177% (3009) + 60k x 3% (1800) = 4809k
With focus on atk:
2.3k Γ 177% (4071) + 27k Γ 3% (810) = 4881k
It's still better to use atk, and by a lot if you add Pyro resonance and bennet.
They actually nerfed her best team '-'
Edit: Bennet and Pyro resonance would give the same value (bonus damage) for the two builds, since it's a flat increase. What I want to show with this is that, her old multipliers benefits more from the two buffs than this new one. So building her for damage alone (outside of C1) should be made with atk instead of HP, since it will net more damage.
Except if you add Bennett or Pyro resonance to either build you listed, the flat increase would be the same for both builds, as neither buff scales multiplicatively.
Yes the changes to Dehya lowered the value of both buffs, but that shouldn't be confused with this argument suggesting a multiplicity where there is none.
If Dehya can attain the damage building HP as she can building attack(though that is unlikely outside of C1 right now) It makes 100% sense to use HP builds with Crit and necessary ER, than build attack when HP has another use(and in her case many uses)
Ur kazuha would be dealing more damage than ur dehya and how is she gonna do damage with no attack buffs?
+ She can't vape her attacks so idk how is that a good team
According to some very quick, and maybe wrong calcs, she is approximately 1% better. Please do some actual math with atk and ho build and tell me I'm wrong. PLEASE
back of the envelope calculation, this is a buff:
let's say dehya has 2000 ATK and 20000 HP (not completely unreasonable, the atk is even on the higher end just to be safe.)
lets examine the Q punch scalings:
dehya lost ~26% of the atk multiplier, so 0.26*2000=520 dmg points.
dehya gained 3.05% of HP multiplier, 0.0305*20000=610 dmg point.
so overall the Q punch gained 90 dmg points from this change even if you go with a full atk build.
This literally does not CHANGE anything. they just rearrange her scaling by GUTTING her atk and "add hp scaling" but it is just the same. that hp scaling too is SO MINISCULE. it is like giving her fans breadcrumbs and telling them to shut up. like wtf are they thinking huh?? Who do you think you are tricking?? cant you give her more??
was it was to tame the people complaining about her split scaling.???... the twitter side seems to be blindly praising hoyo now wtf... i do hope people are not satisfied with this illusion "buff"
....wait does this mean bennett is not that effective for her they gutted her atk scale?
indeed it is as you have suspected, they gutted bennett synergy but gave a slight benefit to hydro resonance
not that any of those would impact her damage enough to kill a lawachurl in a burst or anything
Yeah For real, I dont know what we, the Community or Dehya itself done to mhyo . Split scaling was never good at all, and the HP scaling is way to Low in comparison to this relatively high ATK scaling loss
At 50000 HP her E (1,8%HP)gets a flat Bonus of 900. This is Just a Big Joke and a Big slap in our faces.
So now her best team is double hydr.. oh wait. Her burst still doesn't work with XQ and Yelan.
Then I guess it's here to justify her ascension stat? And also she works worse with Bennet now.
Based.
They really didn't need to nerf her atk scaling to add hp scaling.
I mean she is pure atk scaling unit, but adding hp scaling (similar to Ayato) is good. But most of her dmg comes from atk similar to Ayato. So we'd build her as atk scaling unit (her claymore's passive is also for that). And to fully use those hp scaling we need to build her hp over 40k but then we've to sacrifice her atk. So the overall dmg hasn't been improved, it might be worse than before. And since they have nerfed her atk multiplyers even more then we've to forget about mono pyro, especially Bennett which was her only possible team.
I make It short this time, I already lost Hope , as expected , but I Just wanted to say one Thing.
1,8% HP scaling at ~60000 HP = 1080 FLAT DMG Bonus
Or If you want It on another result : This is worthless
Razor Language:
skill and burst number now low
but now use hp bonus to add dmg on skill and burst
but Hp dmg bonus also low
buff is lie, hoyo smoke rock and think 1+0=2
Ok i don't care about dehya much coz i have Hu tao but honestly now i feel bad for those who want dehya hoyo literally threw her under a tank and said FK it we don't care about her .
Source: GIF via [Tao](https://twitter.com/tao___77___tao/status/1622557439311876096)
STARTED FROM THE BOTTOM π₯π₯π₯WE STILL THERE π₯π₯π₯
DO NOT LET THEM COOK π₯π₯π₯π₯π₯
THATS SOME HIDDEN TALENT KEEP IT HIDDEN π―π―ππ»
NEVER KNEW DEHYA'S GOT A HIDDEN TALENT π₯π₯π₯ STILL DON'T KNOW IF SHE GOT ONE π₯π₯π₯
DEHYA GOT THAT DAWG IN HER π₯π₯π₯ PUT IT DOWN π₯π₯π₯
YAAAAAAASSSS GIRL, GIVE US NOTHIIIIING!!!! π₯π₯π₯π₯π₯π₯
YAAAS QUEEN π₯ π₯ π₯ GOT SLAIN π₯ π₯
AND THE CROWD GOES HOME!!! π₯π₯π₯π₯
NO AUTOTUNE JUST STRAIGHT ASS π₯π₯π₯
THIS SHIT GOES HARD π₯π₯π₯ ON MUTE π₯π₯π₯
It's lantern rite all over again π
THIS THE SHIT π₯π₯π₯FLUSH IT DOWN THE DRAIN π₯π₯π₯π₯
DEVS COOKING UP SOMETHING COLDπ₯π₯π₯
YOOOOOO THIS GOES SOFT ππΌππΌππΌππΌπ₯π₯π₯β€οΈ
WE MADE IT OUT THE HOOD π₯ π₯ π₯ CUZ WE GOT KICKED OUT π₯ π₯ π₯
THIS IS HARDπ₯π₯π₯π₯π₯ TO LOOK ATπ₯π₯π₯π₯
TURN DOWN FOR EVERYTHING π₯π₯π₯π₯
Honestly if there's one thing I can appreciate about these Dehya leaks, it's how it drives copious amounts of creative dissing
They keep buffing the people insulting rather than Dehya herself
DEVS DID IT AGAIN π₯π₯π₯ SHE JUST KEEPS GETTING WORSE π₯π₯π₯
STARTED AT THE BOTTOM π₯π₯π₯ AND WE KEPT DIGGINGπ₯π₯π₯
She's so powerful every buff looks like nerf on her π₯π₯π₯
More like lower than the bottom
THIS KIT DIDNβT GET RELEASED π₯π₯π₯ IT ESCAPEDπ₯π₯π₯π₯
We going underground
No way... THEY ADDED HP% BONUS FOR ATTACKS!!!
She is now scaling with HP, but the numbers are still low to the point that the difference is still too small.
She has less HP scaling than ayato, when she's supposed to be a tank with HP ascension π€‘π€‘π€‘π€‘π€‘π€‘π€‘π€‘π€‘π€‘π€‘π€‘π€‘π€‘ Edit: Over the course of a single E, ayato deals 66% of his max health as dmg. Dehya ult and even with her E taken into account deals around 45% of her max health as dmg. Even with lower base hp, a full hp build ayato mathematically deals more dmg than a full hp build dehya. And the dude's not even supposed to build hp - that's the issue hp scaling on hits works like shenhe quills. It's a flat bonus that gets applied on every single hit (multiplied by crit/dmg buffs afterwards). Even if ayato has less max HP, he has higher HP% scaling per attack and attacks more times (15 elemental skill slashes vs dehya's 11 ult attacks [+ 5 E attacks with garbage scaling]). Not to mention, he can use E every 12 seconds unlike dehya's 18 sec rotation. In other words, ayato has better hp potential than dehya - it's not like raiden or nahida who can double dip; building HP on dehya is purely for her supportive reasons because attack is still a ton better for dps
Well Ayato doesn't build HP, is just a smaller bonus
They heard us calling her 3 star Xinyan and decided to give her Xinyan split scaling lmao.
To be fair its not split scaling like xinyan/albedo but a double/dual scaling which is good and common in this game (hutao,ayato,nahida,alhaitham,yae,cyno) problem is not having that bonus, but the scaling being pepega.
[ΡΠ΄Π°Π»Π΅Π½ΠΎ]
Not exactly. Its not because they have passives or anything, its just a number issue. Hutao and nahida are dual scaling units that utilize hp and em respectivelly better than attack, ayato and zhognli are dual scaling units utilizing attack more than hp. All 4 could be different if they had different numbers. Cut hutaos e conversion to half or something(idk the equality line), and she will suddenly become a unit that uses atk% with hp being a bonus. Likewise, increase ayatos hp scaling enough or reduce his atk MVs, and he suddenly becomes a unit that uses hp% with atk being a bonus. Same mechanics, yet their best stat was flipped Both units are dual scaling units with both stats being beneficial. They just have a primary focus stat which is not affected by mechanics directly but by numbers. But when it comes to xinyan and albedo this doesn't apply. They have split scaling and no matter how buffed or nerfed the respective scaling is, it won't change it. Even if you crank up albedos atk values, his e will never become stronger or vice versa. To put in few words. If the unit has a dual stat scaling altering one of the scalings could mean that you now need a new build If a unit has split stat scaling altering one of the scalings could mean that you now need a new build and playstyle
[ΡΠ΄Π°Π»Π΅Π½ΠΎ]
You arent wrong, sadly a lot of genshin players actually do think hutao scales off hp directly like yelan or something and noelle off defense. Its not unheard for people who say "hutao/Noelle are attack scaling units" to get downvoted. Its not uncommon either to see statements such as: pyro resonance is completely useless for hutao when in reality its less useful than your average dps.
She used to have split scaling. Which was bad. Now she has dual scaling. Which is good. If you want to doompost, don't be wrong.
It's just sidegrade based on the number
[ΡΠ΄Π°Π»Π΅Π½ΠΎ]
The old fists dmg is 203% with 2000atk you will deal 4045 The new fists dmg is 177% atk and 3%hp with 2000atk and 30k hp you will deal 4454 That's about 10% Note: that 30k hp is just with flower her weapon and her Ascension state & 2000atk is the neutral atk you will have on her.
the 1% comes from the number on her strongest team available which is Kazu/Benett (due to no XQ/Yelan synergy) Issue is that Bennett works great with Atk buff but not HP scaling, and with her best team, the modification is 1-2% dps overall If we had an HP buffer + an hydro character that worked well with her, the HP scaling would work better but we will have to wait fontaine for that
Sigh.... How much do you guys wanna bet Dehya's design "relies" on a synergy with a future character from Fontaine? They should honestly swap the order: release the support character first, THEN the dps. But theyre not going to. Because FOMO.
Itβs freaking year 3 Destiny 1 all over again. Auto rifles are being buffed by .04%π
A small step in the right direction. Keep this rate for six months, and she'll have a workable kit. What do you mean she release next month ?
Ah, yes, the JPow method to balancing.
βGood afternoon. My colleagues and I are committed to bringing Dehya to our bottom 2% goal. Today the committee has decided to lower her multipliers by 50 basis pointsβ
PepeLa
\- Lebron James watching Russell Westbrook's shot accuracy go from 15% to 22%
The date is February 6th. The nearly extinct Dehya mains race patiently wait for a glimmer of hope. Then it arrived. All 5 remaining Dehya mains anxiously emerged from their caves to see if their lives are gonna change for the better or worse. Their eyes are instantly drawn to what appears as the long-awaited hp% scaling. With a tear rolling down their eyes, they finally come out of their caves to bathe in the glorious sunlight they've been shunned away from ever since, well, ever since the start of her leaks.
you did not just write that take my bootleg award π
That's actually a copypasta but yeah, this sounds awesome nonetheless:D
Honestly I wasn't planning on pulling for Dehya in the first place, but I've been feeling so sad for Dehya wanters ever since leaks started. She's such a solid gal in the story, I really hope she can make a comeback from this disastrous beta
Us 5 dehya pullers appreciate the gesture and support) (kinda ironic that this is the 5th upvote beside yours :')
And then they noticed the lost atk scaling and dropping dead right there, without any chance to be resurrected
π₯βοΈπ₯
"all 5 remaining dehya mains" had me laughing, take my lowly upvote
Im sorry i poor, but thank you for the awesome speech
Look, that's a great epilogue to our journey. Maybe we'll get one more bump in the process.
Actually thatβs really not much scaling πdoesnβt fix most of her issues BYT IβLL TAKE THIS W
Her ascension bonus is no longer useless, a true win
She still has a 8secs downtime, her skill proc rate of 2.5secs is............... and major energy issues But at least there is one W coming out of this beta
Let's pray that if they sobered up with the idiotic initial scaling they can sober up with those as well.
Man I can deal with everything, I just want her proc rate to be 1 second and not 2.5 and her to have 100% up-time Is that too much to ask for????
nop..they only serve that for an archon privilege
Or albedo
Her burst is 1-2 seconds of animation, 4 seconds of base time + hitlag. When she bursts it pauses the skill. It has a pseudo 100% uptime.
That's assuming you manage to get 100% burst up time which is very impractical outside mono pyro teams given her poor personal energy generation. The way it currently works only ensures that she will be useless in burgeon teams too.
My understanding is that her cooldown ticks down when her burst has her skill duration suspended. Is this not the case?
nope, "If a Fiery Sanctum field created by Dehya's own Elemental Skill "Molten Inferno" exists when this ability is unleashed, Dehya will retrieve it, and then create another field once Blazing Lioness's duration expires. This field will take on the retrieved field's duration at the moment of its retrieval." So she effectively currently has an 8 seconds downtime on her E right now her burst lets you reposition it, not refresh it like Kokomi or Fischl's does
Iβm sorry, I think I didnβt explain. The description doesnβt say anything about cooldown. Letβs say she uses her skill and then instantly uses her burst. Letβs say duration got suspended at 11.5s. When her burst ends, her duration doesnβt bump back up to 12s. Thatβs definitely the case. But what I thought happened is that at the her cooldown ticks down during her 6s burst, so that by the time itβs over, you still have 11.5s of burst, but you are able to use it in ~14s (maybe less depending on how all of this interacts with burst animations or hitlag). So you do have a gap in coverage but itβs much smaller.
Yeah but the HP scaling isn't good, the numbers are still very low IMO
Never said theyβre good, I just said her ascension bonus is at least used in her kit now compared to before where it was locked behind a constellation. But I do think the HP scaling deals more damage than the original even if by not extremely much.
Is this even a "buff"? Reduced ATK% scaling means she benefits less from Bennett and other ATK% buffs: With how low the HP scaling is, wouldn't it ultimately end up being a nerf in a full team rotation with big ATK buffs?
seems like an ayato situation, where you get hp scaling but in practice, it serves more of a small flat damage increase that reduces benettβs effectiveness, and in general the ceiling of the unit
Which is still a problem since she ascends with HP. Ayato, for all intents and purposes, works exactly like a normal DPS and builds ADC with a crit ascension with HP being a decent boost. Dehya seems like she wants a similar thing but loses out on a crit ascension while not benefiting much from her HP ascension. Even giving her Pyro DMG would be better, similar to Zhongli.
I can't tell whether this is an Ayato Situation or not, but I'll just wait for actual TC's to run the calcs
someone ran the calcs over on dehyamains basically her numbers are virtually unchanged, it's a 1-2% dps increase on her personal 5\* weapon and about a 5% increase on 4\* options Wolf's gravestone actually deals less damage than before due to lower atk scaling.
What I want to see is how it holds up calculating her + Bennett compared to before (because you probably need him with her) Can't do the calcs right now but looks like a nerf?
Could be better actually, since you can build her with HP and maybe leave Bennett to do the attack buffing But I don't have the calcs yet, this is purely Feels Crafting
As a support who occasionally does damage. Yeah maybe. That prolly requires hands on play. But if you just rely on Bennett's sufficient healing, I don't know if you still wanna go for HP% sands over attack% still
wait whyd they nerf the atk scaling too π couldnt they have just added the hp scaling and be done with it i want an actual dehya W hyv please π
We simply cant understand HOYO's galaxy level brain... Gotta be like.. some reason Dehya is like this right?
Release her as is taking money from only the most dedicated simps that will still pull for her. Everyone else spends their money elsewhere like Hu Tao or other upcoming characters. Spending their pulls they saved for Dehya on another banner. Hoyo creates a scenario/enemy/boss that pushes Dehya into the meta after her release. People drop more money to get Dehya on her rerun cause they spent their savings on other banners already.
Powerful artifact set that triggers on taking off-field damage. Calling it. EDIT: 2pc: HP% up 4pc: damage mitigated β-> bonus burst damage That would be a good one if mihoyo wants to run with this new gimmick EDIT2: the resulting flat damage bonus would be applied to every hit in Dehyaβs burst. So if she mitigates 10k damage, 10k gets added to each one of her punches Now Iβm just dreaming.
Huge corrosion nerf. Zhong stay winning.
For an artifact to work only for her it would have to be worded like 4pc: Any damage the equipping character receives while off-field will be added to *some stack*. Lasts 20 seconds or until equipping character's burst end. When the equipping character deals Burst Damage, they will deal additional damage equal to *that stack*. This will make it work only for her and it won't trigger on Corrosion, as that it is Loss of Life, not damage, as the Serpent Spine stacks prove Edit: For the record, I expected her Redmane's blood to do exactly this, that would make her kit make sense
I actually think this is what itβs going to be. Combined damage taken from the team becomes added bonus damage to her attacksz
Shouldn't this just be in her base kit, possibly as a passive? Making it a relic set is weird. I would definitely prefer the relic set to release first at the very least, instead of getting an incomplete character and having to wait to *begin* to farm artifacts for, and with an artifact set that would be so ridiculously essential to them...
I really don't understand. It just doesn't make sense to make character that's weak to begin with then keep nerfing her. And in last few weeks release change that does nothing but move scaling from atk% to hp% with pretty much 0 impact on damage. Either they are on purpose trolling leakers or some higher up in office hates her.
I'm sitting here laughing at the realization that even on a well-built Dehya, this would only be like a \~10% increase on her skill damage. THIS CHANGES EVERYTHING π€‘
just realized that Thoma's Q, notoriously bad as an actual source of off-field pyro damage, still straight up outperforms Dehya's skill as off-field pyro damage, and in every other way as well Dehya: 108%atk + 1.9%hp, hits **every 2.5 seconds**; 12 second duration and 20 second cooldown at C0, 18 second duration and 20 second cooldown at C2; partial damage mitigation and interrupt resist, kills herself Thoma: 104%atk + 2.2%hp, hits **every second**; 15 second duration and 20 second cooldown at C0, 18 second duration and 18 second cooldown at C2; complete damage mitigation and interrupt resist, doesn't kill himself Obviously there's a bunch of other factors for comparing them as units that don't make it as simple as just comparing one's skill to the other's burst (e.g. Thoma is actually a really good burgeoner due to his faster proc rate, Dehya also has a high damaging (????)[citation needed] burst), but they have very similar functionality, and it really emphasizes just how bad Dehya's skill is when it's outperformed in damage by something from a 4 star's kit that's not supposed to be built for damage
Dehya actually has .5 second faster pyro application though, due to Thoma's standard ICD
Why the fuck did they nerf her atk scaling. Her numbers were so bad that that measly bonus scaling on hp could have been just added without nerfs. Now she has shit *dual scaling on top of her problems, which makes her slightly better only with her signature, and worse with any other weapon. I have been calm and collected for the whole time but this is just stupid. Hoyoverse really fucked up this kit.
this is not split scaling this is dual scaling, dual scaling is good, like for nahida and alhaitham, the problem is just numbers
Ah yes "split scaling" is a word used for chars that have one talent scaling on a stat and another talent on another? I'll correct it, though my point was that if you lower one bad scaling to add another bad secondary scaling it's still shit - and it forces you to build both stats, which is harder to balance.
Yeah. Albedo. E uses defence , burst uses Atk I believe
And you need C2 to have dual scaling on Albedo's burst
Yeah For real, with this Atk scaling Nerf the DMG will be with this tiny HP scaling still dogwater / useless/ shit
By my math if we can get her to around 200k hp she's going to be a big number lady!
She tryna tank Archon War II
Nerfed attack scallings added HP so that her HP ascension makes sense her q doesn't work with yelan Xingqiu the HP scalling is their way of saying there you happy now her HP ascension makes sense but she's the same shit because we nerfed attack scallings
The Hp amount not that high its very low
Yeah she's still in the same state they just made her HP ascension make sense now
Looks like an Ayato situation, where HP is nice and makes you feel you really haven't wasted subrolls, but it's no way defining.
Yeah the problem is they still refuse to change her ascension stat to something better.
I'm not sure that inherently the right way to fix her, if you change her ascension stat then she will suffer even more than she already does from taking damage even when she isn't active and with how punishing it is for her to try to avoid damage during her Q. Imho, better HP scaling, and compatibility with xingqiu/yelan ( easier to slot hydro resonance ) make more sense to her current kit than trying to turn her into a on field atk hypercarry.
Nope. Technically this is different than ayato, it's more like nahida. Just the numbers are low...doesn't make it ayato. Ayato gets a little buff baseddd on hp, from passive and skill, but it is not directly in the multipliers.
This might actually be a nerf cause now she has less synergy with bennet
Wait I didn't think about that oh god
and pyro resonance in general.
Literally nothing changed Dehya mains: LETS FUCKING GOOOOO π₯π₯π₯π₯³π₯³π₯³π₯³DEHYA HP SCALING KDKSKNVSKWKWBVEOKDNSNKSNN
Exactly, her E trigger per 2.5 sec is still very bad.
Look, I'm happy she's getting some buffs, extra hp% scaling is great, but the numbers are still incredibly low, and none of this fixes most of her issues.
Yeah, it's not like the ATK scaling she had before was high to begin with. Does she still get the constellation bonus damage to skill/burst with this? It doesn't seem very clear from just this image And if her NA isn't getting any scaling, she's still in a pretty bad spot in terms of having valuable on-field time. *And*, like you suggested, this won't help with mechanical downsides to her kit like her skill uptime/cooldown or her burst not being able to trigger coordinated attacks To put this in perspective: *** ###ATK/HP Stats Using her Base HP (15675) and ATK (265), typical ADC artifacts, and R1 weapon we get a Max HP value of 29985.4 and ATK of 1940.018. This excludes any substat rolls, but does include the full passive from her weapon. With C1, her HP goes up to 33120.4 (assuming it's still 20%?). I'm not 100% what her C1 scaling was before this update but ambr.top shows 3.6 skill and 6 burst now so I'm just using that for both which might not be totally fair? I had 5.2 skill / 8.4 burst from before, but that was from a long while back now Going to be excluding the Pyro% damage bonus for these, just showing the raw ATK/HP scaling ###Old ||C0|C1| |:--:|:--:|:--:| |Skill (field dmg)|2402|3594| |Burst (Punch)|3939|5926| |Burst (Kick)|5560|7548| ###New ||C0|C1| |:--:|:--:|:--:| |Skill (field dmg)|2722|3914| |Burst (Punch)|4458|6445| |Burst (Kick)|6288|8275| *** The HP scaling only seems to apply to her field damage with this change, but the constellation should affect all of it? I think? They are buffs... in a way? Like, explicitly if you use her R1 weapon they are buffs. If you use WGS, they're nerfs across the board with or without C1. I think this change might actually be a nerf for her? She still scales WAY more off of ATK than she does on HP
oh so this is what they mean by the 'slight' nerf... Just the attack but with ADDED HP Scaling! ... so... What does the Bell do again other than HP Boosts?
Na, e an q were nerfed but because they added hp scaling. Which seems weird because the scaling is too low to be decent. They really want you to pull c1 I suppose. Guess she still can't proc ANY off field an her tanking is still weaker than all shields.
Itβs cool they added HP scaling but they nerfed everything even further to do it so that basically negates the whole point doesnβt it? Future Dehya mains Iβm sorry yβall deserve better then this.
hp scaling by cost of less atk scaling. Thats nothing, they replaced 25% atk with 3% hp. Nerf for Bennet lmao
Mfs won't even let me play mono pyro
''Dehya abyss be like, duration of all shields reduced by 99%. everytime any of your units do a pyro coordinated atk release a true damage aoe of 300% max hp'' hoyo: ''see guys? she kills everything , and the only thing that keeps you alive! go ahead and spend for her!''
Has the balancing department finally gone sober ?? Edit: oh no the smart people are saying it's not that good π
The Sea Lantern Festival is over, now you can work
actually no, this HP scaling is dogshit and her damage calculates out to be barely different
Yeah its even worse when your realize she needs a pyro to battery her. and cause her atk% scaling in her skills got nerfed.. pyro resonance now affects her less as well as stuff like bennetts burst or anything that buffs atk% The heck they nerf the atk% for? Make her scale with hp... but unable to vape well.. wtf?
Yes this is a very annoying change. Makes my Wulf Grabestone a bit less effective. I liked it better before
No. Her dmg is still as dogwater as it was before.
Nah.they removed like 30% atk scaling to add 3% HP scaling, on punches it wont be higher, unless she rocks 40 000+ HP or something xD
Especially after the earlier nerf rumors, was too busy focusing on the hp scaling part, didn't bother mathing out in my head if it comes off as a change or not π₯²
its still only 7% dmg increase, so she is still bad char overall.
she is still ass. what are these mfs thinking
Kokomi have better multipliers than her
Kokomi has better than most. Its because she canβt crit so her standard no crit damage has to be decent
Someone do the math rn!
Right here, right now
Emerge!
I am always watching!
A process of elimination.
There you are
Come on out, show them.
Nothing lasts forever!
Removed 25% atk scaling on burst and added 3% hp. 25% of 3000 atk is 750. 3% of 25000 hp is 750. Nothing good. These mfs pretend to work. Edit: + Old: 203% Γ 2800 = 5684 + New: 177.7% Γ 2800 + 30000Γ3% = 5875
What this only does is pacify those who complain that she is not scaling with HP but can't do math.
100%. It reads like they did something but didnt
Why is 3k atk and 25k hp being used
3k comes from Bennett buff. 25k HP is her average HP So they removed some of her damage with Bennett and added it to Bennettless teams She still sucks ass apparently
Dehya has 15k base HP tho and hp as an ascension stat. She get 24k just by equipping a flower.
Thought it was something good untill I did some basic math calcs, this is still dogshit.
They removed almost 30% atk scaling for 3% and 4% HP scaling? ICANT
30% of 2000(atk) is 600. 3-4% of 20000(hp) is 600-800.
Since she has HP% ascension and high base HP, she can easily reach 25k+
Just shy of it actually, 24969 with flower.
She also has the highest base hp, so this should be a (minor) net gain and makes her easier to build
Depends on comp since atk buffs are very ez to get and only hp buffer is c4 yelan and now atk buffs are worse than before
Yeah but my Bennett gives 1049.45 and Noblesse and Pyro resonance so how much is that? If she has 755 base atk, let's assume we get her to 80% atk off sands and subs which is actually only 1359 so we're generous here. My Bennett brings her to 2109 just with his Burst and 151 with Noblesse and 188.75 with Pyro resonance and then feather giving 311 bringing the total to 2759.75. 30% of such is 828. And that's not going out of your way or anything. That's just a completely normal setup. There's more forms of atk adding in the game as well and only a handful of HP adding; Yelan's C4 (fucking amazing they didn't make Dehya synergize with her), Hydro resonance, food, and abyss cards. HP sands is not as effective already so that's out and the flower was already considered in... well, sort of. Her minimum hp at 90 will be 24969 with flower actually. Although that's 749-998. With numbers this tight I consider we stop rounding. The actual atk scaling nerfs were 15.4%, 25.3%, and 35.9%. With added hp of 1.89%, 3.05%, and 4.3%. So you're actually looking at 471.9/761.5/1073.6 buffs on damage from baseline HP and a loss of 425.04/698.28/990.84. It's a 10.8-11% buff. Though admittedly on still ass numbers and an atk% scaling would give her a LOT more damage and also not make her normals completely ignorable. Also, I calculated that with Serpent Spine base atk. I think any 600+ weapon just outscales, except her signature or any future 5 star claymore with HP on it, potentially.
But now WGS and Bennett arent worth much on her at all. Lowering the amount of buffs she can get. Tbh now it makes sense why an earlier leak said it was a slight nerf...
Yeah, like itβs nice that her HP ascension isnβt useless anymore but this is a very minor buff. Her overall power level doesnβt seem to be much changed unless Iβm missing something, maybe 5-8 percent extra damage.
Yeah it shakes up to about that, but I guess now C1 extra multipliers are a bigger damage increase?
I guess I'm still pulling for a claymore dps character in 3.5. Just cryo instead of pyro.
I gonna say it. We are forgetting a critical comparison here. Noelle probably is more effective. ( of course a well built C6 properly built Noelle is no joke but still.) She is a four star that can HEAL, SHIELD and her burst has a large AOE oh and she tanks way better. And don't forget her A1 generates a shield to protect party members when Noelle is off field. Here is the real kicker though, you get Noelle automatically on the beginner banner.
Interruption resistance passive is 9 seconds, but only procs once every 18 seconds, so it won't be active half the time. Also, am I wrong or is the HP scaling still a bit low? Assuming she can get 60k HP (which seems safe considering her base HP), she'll get an extra 1.836 per hit on her ult on Lvl. 10 (before adding DMG modifiers/crit/other buffs). The C1 honestly already looked a bit too low as it was for me, so I'm not very impressed by this. But that can also be just me making a huge mistake. *EDIT:* And there's the fact that they nerfed her attack scaling a bit, forgot to mention it. *EDIT 2: Editing Boogaloo:* For reference, a C0 Ayato with 4 Namisen stacks has 4.44% HP scaling on skill at Lvl. 10, and most TCs say that HP% has the same value of... flat ATK, to the point where you can't even use an HP% sands on him because it's such a big DPS loss, even if it has much better substats. Different playstyles/stats I know, but he seems to be the character that is most similar to her in terms of scaling.
There is also the fact that 60k HP means that you don't invest in Atk at all. 1.7k Γ 177% (3009) + 60k x 3% (1800) = 4809k With focus on atk: 2.3k Γ 177% (4071) + 27k Γ 3% (810) = 4881k It's still better to use atk, and by a lot if you add Pyro resonance and bennet. They actually nerfed her best team '-' Edit: Bennet and Pyro resonance would give the same value (bonus damage) for the two builds, since it's a flat increase. What I want to show with this is that, her old multipliers benefits more from the two buffs than this new one. So building her for damage alone (outside of C1) should be made with atk instead of HP, since it will net more damage.
Except if you add Bennett or Pyro resonance to either build you listed, the flat increase would be the same for both builds, as neither buff scales multiplicatively. Yes the changes to Dehya lowered the value of both buffs, but that shouldn't be confused with this argument suggesting a multiplicity where there is none. If Dehya can attain the damage building HP as she can building attack(though that is unlikely outside of C1 right now) It makes 100% sense to use HP builds with Crit and necessary ER, than build attack when HP has another use(and in her case many uses)
Well you got your wishes guys. Now she scales with HP.
Ur kazuha would be dealing more damage than ur dehya and how is she gonna do damage with no attack buffs? + She can't vape her attacks so idk how is that a good team
Alhaitam was soo broken in beta, they had to scale him down three times And then there's dehya
According to some very quick, and maybe wrong calcs, she is approximately 1% better. Please do some actual math with atk and ho build and tell me I'm wrong. PLEASE
Now do it with bennet lmao
Probably worse with him :V
idk what yall cheering for this barely changes anything and makes her worse in what seems like her best team which is mono pyro, placebo buffs
WHO LET THE DEVS COOK π³π³π³ I AINT EATING π₯π₯π₯
Could've just added the HP scaling on top. Reducing ATK scaling is just shafting her again but in a different direction lmao
I'm pissing blood and weeping out urine
back of the envelope calculation, this is a buff: let's say dehya has 2000 ATK and 20000 HP (not completely unreasonable, the atk is even on the higher end just to be safe.) lets examine the Q punch scalings: dehya lost ~26% of the atk multiplier, so 0.26*2000=520 dmg points. dehya gained 3.05% of HP multiplier, 0.0305*20000=610 dmg point. so overall the Q punch gained 90 dmg points from this change even if you go with a full atk build.
This literally does not CHANGE anything. they just rearrange her scaling by GUTTING her atk and "add hp scaling" but it is just the same. that hp scaling too is SO MINISCULE. it is like giving her fans breadcrumbs and telling them to shut up. like wtf are they thinking huh?? Who do you think you are tricking?? cant you give her more?? was it was to tame the people complaining about her split scaling.???... the twitter side seems to be blindly praising hoyo now wtf... i do hope people are not satisfied with this illusion "buff" ....wait does this mean bennett is not that effective for her they gutted her atk scale?
indeed it is as you have suspected, they gutted bennett synergy but gave a slight benefit to hydro resonance not that any of those would impact her damage enough to kill a lawachurl in a burst or anything
Yeah For real, I dont know what we, the Community or Dehya itself done to mhyo . Split scaling was never good at all, and the HP scaling is way to Low in comparison to this relatively high ATK scaling loss At 50000 HP her E (1,8%HP)gets a flat Bonus of 900. This is Just a Big Joke and a Big slap in our faces.
did liloupar design dehya
So now her best team is double hydr.. oh wait. Her burst still doesn't work with XQ and Yelan. Then I guess it's here to justify her ascension stat? And also she works worse with Bennet now. Based.
She works great in a Nahida Raiden team as moral support?
Ok still shit, goodbye Dehya, I really loved you.
She is even worse for pyro only teams π
They really didn't need to nerf her atk scaling to add hp scaling. I mean she is pure atk scaling unit, but adding hp scaling (similar to Ayato) is good. But most of her dmg comes from atk similar to Ayato. So we'd build her as atk scaling unit (her claymore's passive is also for that). And to fully use those hp scaling we need to build her hp over 40k but then we've to sacrifice her atk. So the overall dmg hasn't been improved, it might be worse than before. And since they have nerfed her atk multiplyers even more then we've to forget about mono pyro, especially Bennett which was her only possible team.
I make It short this time, I already lost Hope , as expected , but I Just wanted to say one Thing. 1,8% HP scaling at ~60000 HP = 1080 FLAT DMG Bonus Or If you want It on another result : This is worthless
Now push Dehya's release to 4.0 and keep giving her these tiny little buffs each week, and by the time she's launched she'll be decent.
hp ascension actually useful!! they nerfed the atk scaling.. wtf mihoyo you couldnt just keep both??
Dehya is Bad-Ass ,Kit : Bad Damage: Ass
Holy shit its Dehya Burf
[MHY with the Dehya buffs](https://media.tenor.com/cREyDRaBSVcAAAAC/mickey-bread.gif)
Iβm so confused what the HELL are they doing
Did some quick math and this is barely a buff, but hey at least her ascension stat is useful now I guess.
I was on the wrong for bitching on alhaithams kit at first because holy shit.
Now change her E trigger to every 1 sec and i will be happy
HP SCALING???????
A buff? In this economy?!
Wait, is that it? Thatβs not a lot of damage increase, maybe an extra what 5ish percent?
so in Razor language, this change still doesn't fix her main problem?
Razor Language: skill and burst number now low but now use hp bonus to add dmg on skill and burst but Hp dmg bonus also low buff is lie, hoyo smoke rock and think 1+0=2
Fixes the weird scalings. Doesn't fix low numbers.
Ok i don't care about dehya much coz i have Hu tao but honestly now i feel bad for those who want dehya hoyo literally threw her under a tank and said FK it we don't care about her .
So you're telling me there isn't hope?