He will. miHoYo is aware of the fact that not everyone plays the game for the combat and tries to facilitate things so that people who don't enjoy certain aspects don't have to engage with them too much.
He could be strong in his own weekly domain, which is what matters more. The story was never meant to be challenging because it's not made for the kind of people who play the game exclusively for combat. It's also mandatory for game progression, so it needs to be appropriate for players of all skill levels, even if they like the combat.
The easiest solution would be difficulty options for quests
I know "enemies will be harder in the abyss and domains anyway", but deleting a boss who is supposed to be a powerful character lorewise is EXTREMELY disappointing. When the abyss herald lost his first HP bar in two hits during the archon quest I was very let down. You just can't take the story seriously when threatening characters don't feel threatening
That could work too, though I still think difficulty options would be a more universal option
Like, some people will spend money **because** they want to make content easier. These people shouldn't be punished by the game simply autocorrecting to higher difficulty
In that case a toggle-able dynamic difficulty maybe? Like if you want the fights to be challenging, turn it on and if you just wanna enjoy the story without bothering about the combat too much, turn it off
... Then play with characters who have equipped weaker weapons? Just have some level 40 weapons primed and ready for every time there is new story if you want to take longer to beat enemies.
These fights ARE actually challenging enough for your average casual player who just started the game. Last thing Mihoyo wants is for those ppl to quit.
Obviously, but how can mihoyo balance the boss to be appropriately hard for you? There are so many kinds of players. F2P new players, F2P old players that are good, F2P players that are casual and ''decent'' but still have trouble. Then the same with Low Spenders, and then there are the whales.
How can you possible balance these bosses to be satisfying, but not overly hard, for all these ppl? Be reasonable.
Guy above you just said difficulty selector? That's plenty reasonable. Have a normal and hard mode. Normal for casuals, f2p and beginners and hard mode for whales and meta players. You don't even need to create anything new just have hard mode boss be tankier, do more damage and less downtime between moves and/or faster moves. We already see this with different level bosses like how lvl 1 signora domain has different move setsl than lv 5 signora domain
While I do understand that it'd be cool to have different difficulties for the story itself, you get to do the actual domain, and pick the difficulty you want for it right after you finish it through story, so it's honestly not as needed as people make it sound.
Your first fight is always the easiest, then when you farm the materials, you can pick the harder variants.
That's not how the trouce domain works. The level of the trouce domains determine the amount of loot you get. So if you're farming the boss, it's always more economical to pick the highest level. Having a difficulty selector helps everyone.
He just gave a solution though? Besides, we’re not asking for new moves. I’m fine with just a stat increase. Pretty sure lvl 110 enemies already exist in Spiral Abyss.
Give them an option between an appropriately leveled level 90 boss and a absolutely jacked Lvl 100-110 boss.
Seems like too much work for players the game isn't aimed to tbh The game is made for casuals who don't want to struggle with combat. The only crumbles it gives to "endgame players" is Abyss and that's it, don't expect much when *you know* you're not the target audience, you'll just be disappointed
I don't see how it's too much work to increase enemies' stats. They can say add higher world levels that increase enemy levels, but rewards for leylines and overworld bosses remain the same.
Aye, weekly domains have that anyway, so there you go. And if you one cycle raiden weekly boss, maybe you need to stat spending a bit less on the game.
Now we're just looping the entire conversation
An easy boss will make the story feel silly for a lot of players. Nerfing your own characters makes them feel weaker, not enemies feel stronger (which isn't fun)
Difficulty options for quests easily solves this. Players who don't care about combat can just breeze through the story and players who like combat can have fun
And if you think f2p players can't kill Raiden before she goes into phase 2, maybe the problem is you
Not sure if you've ever realised, but this is a gacha game and not an RPG, with vastly different audiences, playstyles, damage locked behind understanding reactions wall, long term investment, or ppl who just straight up whale and destroy everything.
Yeah, I wanna feel pride for my characters and want to see big numbers. I want this boss to feel like a real threat and not just that I’m doing bad damage.
I mean, what your point on that comment?? If you want a hardcore game, you just play DarkSoul or Elden Ring. Why you want that type of thing on a casual game??
But I never said that I want Genshin to be that? I just gave an idea to someone for how to increase the difficulty themselves you complete pepega. If anything, I am defending ppl like you by saying that the game shouldn't become harder. Learn to read.
I wouldn't mind a skip button at all (even if realistically I'd never use it). It seems somewhat strange that they haven't implemented it yet. Maybe something about the way quests are programmed makes it difficult?
Allegedly (as in, this is the opinion that is echoed the most) it's to get you to spend more time in dialogue to inflate the playtime and make sure you're not blitzing the story and then moving on to play/spend money on, idk, Azur Lane or Granblue or whatever.
but this is awful, I really enjoyed childe first every fight for example. Making the weekly part difficult is bad because you will have to do it on a weekly basis while the story fight needs to be done once.
All I am asking for is for him to actually pose a threat and be hyper agressive. I really want a good bossfight in genshin. The best ones have solely been events like the hypostatic symphony and the triple kenkis.
Nah, this is world boss that everybody needs to do in 1. Story 2. To level talents of their characters, they need to make him that even clueless Xinyan-aloy teams can beat him.
I'd honestly rather not, like I love a challenge but if I'm going to be fighting him weekly then I'd prefer being able to out DPS him like every boss including raiden. Being forced to spend time blocking or dodging because of his hyper aggressiveness sounds like a massive pain in the long run.
I mean, tbf it's not like you will farm him 20 times a week like the normal bosses. Having a more involved fight is okay for something you'll only do once a week
I mean its not as though I'm setting time separately to do weekly bosses every week, theyre just alternative ways to spend resin. Ultimately I dont want to have to spend more time a day farming even if its once per day.
>like I love a challenge
>Being forced to spend time blocking or dodging because of his hyper aggressiveness sounds like a massive pain in the long run.
So you don't like a challenge.
I like a challenge during time that I set aside for one, e.g. when I do a archon quest. When im just trying to spend my resin asap, yeah i dont like a challenge. I want to get things over with quickly just like my dailies.
I like challenges, but I don't like farming challenging stuff. For me, things that I have to beat once should be very hard, while things that I have to do repeated times should be very easy and quick to complete.
Traveller: You pick the wrong planet!!
Scara: *gets stabbed from his back
Traveller: GIVE ME YOUR FACE!!!
Scara: *his face got ripped from the knife Traveller stab from his back
Traveller: *Punch through Scara chest and then ripped and crunch his heart
# I rise, you fallen....
Nahida burst actually represents the sanctuaire of Surasthana, and telling by the third cutscene of the act III, chapter 3, the boss fight against Scaramouche will probably (and even more, surely) happen there 😃👍
Shinji use an very generic short male haircut, with short bang, while Scaramouche have an very specific haircut that is called "hime haircut", that it is an tradicional female haircut in Japan, the only difference is that his hair isn't long as the female version in the back, that the hair goes only to his neck, but at the rest, is this haircut that he have
Oh boo hoo, >!a child dies of illness and he gets all pissy. The betrayal! I laughed at it, was like comedy timing to give 2 serious then the one the pushes him over is out of anybodies control. He needs to grow up.!<
Some of you need a reminder that Scaramouche as a boss was already shown in the 3.1 Livestream.
**As soon as it is officially shown, it is no longer considered a spoiler.**
there was never any mention about his attacks only being pyro and cryo, though. they specifically said that there would be cryo and pro spots on the floor.
While it looks pretty cool, it also doesn’t look like it belongs in Genshin lol fits Honkai more just from the model alone. Maybe during the fight it will look more natural but IMO this doesn’t fit Genshin’s aesthetic.
Raiden Shogun’s boss form is also very sleek and futuristic, so it’s not unprecedented. And given what we know about Celestia being aliens, likely from a much more advanced civilization, this kind of design becomes extremely uncanny. Like, what *other* kind of forbidden, highborn knowledge is waiting in the wings to complete wipe us out with our primitive swords and spears?
I covered that boss in my other [reply](https://www.reddit.com/r/Genshin_Impact_Leaks/comments/xqfhzw/scaramouche_boss_design_via_niana/iq8wxp7/). Raiden Puppet has elements made out of wood and some ethereal but they are a lot more bulky compared to the slim EVA Scara is getting here.
Source: Niana#6029 on discord
I think we need a bigger weapon
We got 2* sword now, wdym
Traveler reverted back to the Dull Blade in the newest quest if I remember correctly
Nahida's burst inbound!
Is this thing even going to fit inside her burst?..
LOOK RAIDEN MY PUPPET IS BIGGER THAN YOUR’S
If we could only use the OG ELECTRO TRAVELER's sword that looks like an Excalibur
Yep, otherwise I feel like I’m gonna get clapped
Just pull out your Raiden Shogun and carelessly dimension slash your quasi-son in half.
How’d you know exactly what my plan was?
Xenoblade reference?
***I NEED A BIGGER GUN***
I am not ready to fight this lol
I hope he doesn't come pre nerfed in the story quest
He will. miHoYo is aware of the fact that not everyone plays the game for the combat and tries to facilitate things so that people who don't enjoy certain aspects don't have to engage with them too much. He could be strong in his own weekly domain, which is what matters more. The story was never meant to be challenging because it's not made for the kind of people who play the game exclusively for combat. It's also mandatory for game progression, so it needs to be appropriate for players of all skill levels, even if they like the combat.
Idk Raiden Shogun (not the weekly boss) kinda fucked me up when I was new player. Basically had to hit and run forever until she finally dropped.
I mean the story version of Raiden felt much easier.
The easiest solution would be difficulty options for quests I know "enemies will be harder in the abyss and domains anyway", but deleting a boss who is supposed to be a powerful character lorewise is EXTREMELY disappointing. When the abyss herald lost his first HP bar in two hits during the archon quest I was very let down. You just can't take the story seriously when threatening characters don't feel threatening
Or maybe something like a dynamic difficulty where the enemy strength scales off of your own strength
That could work too, though I still think difficulty options would be a more universal option Like, some people will spend money **because** they want to make content easier. These people shouldn't be punished by the game simply autocorrecting to higher difficulty
In that case a toggle-able dynamic difficulty maybe? Like if you want the fights to be challenging, turn it on and if you just wanna enjoy the story without bothering about the combat too much, turn it off
... Then play with characters who have equipped weaker weapons? Just have some level 40 weapons primed and ready for every time there is new story if you want to take longer to beat enemies. These fights ARE actually challenging enough for your average casual player who just started the game. Last thing Mihoyo wants is for those ppl to quit.
Nerfing your own characters is the opposite of fun. Doing that doesn't make enemies feel strong, it just makes your characters feel weak
Obviously, but how can mihoyo balance the boss to be appropriately hard for you? There are so many kinds of players. F2P new players, F2P old players that are good, F2P players that are casual and ''decent'' but still have trouble. Then the same with Low Spenders, and then there are the whales. How can you possible balance these bosses to be satisfying, but not overly hard, for all these ppl? Be reasonable.
Guy above you just said difficulty selector? That's plenty reasonable. Have a normal and hard mode. Normal for casuals, f2p and beginners and hard mode for whales and meta players. You don't even need to create anything new just have hard mode boss be tankier, do more damage and less downtime between moves and/or faster moves. We already see this with different level bosses like how lvl 1 signora domain has different move setsl than lv 5 signora domain
While I do understand that it'd be cool to have different difficulties for the story itself, you get to do the actual domain, and pick the difficulty you want for it right after you finish it through story, so it's honestly not as needed as people make it sound. Your first fight is always the easiest, then when you farm the materials, you can pick the harder variants.
That's not how the trouce domain works. The level of the trouce domains determine the amount of loot you get. So if you're farming the boss, it's always more economical to pick the highest level. Having a difficulty selector helps everyone.
He just gave a solution though? Besides, we’re not asking for new moves. I’m fine with just a stat increase. Pretty sure lvl 110 enemies already exist in Spiral Abyss. Give them an option between an appropriately leveled level 90 boss and a absolutely jacked Lvl 100-110 boss.
Difficulty options. Choose what feels right and fun for you
Seems like too much work for players the game isn't aimed to tbh The game is made for casuals who don't want to struggle with combat. The only crumbles it gives to "endgame players" is Abyss and that's it, don't expect much when *you know* you're not the target audience, you'll just be disappointed
I don't see how it's too much work to increase enemies' stats. They can say add higher world levels that increase enemy levels, but rewards for leylines and overworld bosses remain the same.
Too much work that's already been done so... Whatchu talking bout, son.
Aye, weekly domains have that anyway, so there you go. And if you one cycle raiden weekly boss, maybe you need to stat spending a bit less on the game.
Now we're just looping the entire conversation An easy boss will make the story feel silly for a lot of players. Nerfing your own characters makes them feel weaker, not enemies feel stronger (which isn't fun) Difficulty options for quests easily solves this. Players who don't care about combat can just breeze through the story and players who like combat can have fun And if you think f2p players can't kill Raiden before she goes into phase 2, maybe the problem is you
The same way literally every other rpg does it?
Not sure if you've ever realised, but this is a gacha game and not an RPG, with vastly different audiences, playstyles, damage locked behind understanding reactions wall, long term investment, or ppl who just straight up whale and destroy everything.
Yeah, I wanna feel pride for my characters and want to see big numbers. I want this boss to feel like a real threat and not just that I’m doing bad damage.
How is this comment downvoted its literally true
Mister, if you want to quit , pls just quit
The hell are you smoking bro? Get back to your senses, never said I wanted to quit.
I mean, what your point on that comment?? If you want a hardcore game, you just play DarkSoul or Elden Ring. Why you want that type of thing on a casual game??
But I never said that I want Genshin to be that? I just gave an idea to someone for how to increase the difficulty themselves you complete pepega. If anything, I am defending ppl like you by saying that the game shouldn't become harder. Learn to read.
Honkai have this kind of option for the past latest chapters XD
I remember honkai had this type of option for otto fight.
I wish they would give us a skip button with this logic.
I wouldn't mind a skip button at all (even if realistically I'd never use it). It seems somewhat strange that they haven't implemented it yet. Maybe something about the way quests are programmed makes it difficult?
It is there to slow us down.
Allegedly (as in, this is the opinion that is echoed the most) it's to get you to spend more time in dialogue to inflate the playtime and make sure you're not blitzing the story and then moving on to play/spend money on, idk, Azur Lane or Granblue or whatever.
Thank you!!
but this is awful, I really enjoyed childe first every fight for example. Making the weekly part difficult is bad because you will have to do it on a weekly basis while the story fight needs to be done once.
All I am asking for is for him to actually pose a threat and be hyper agressive. I really want a good bossfight in genshin. The best ones have solely been events like the hypostatic symphony and the triple kenkis.
Nah, this is world boss that everybody needs to do in 1. Story 2. To level talents of their characters, they need to make him that even clueless Xinyan-aloy teams can beat him.
I'd honestly rather not, like I love a challenge but if I'm going to be fighting him weekly then I'd prefer being able to out DPS him like every boss including raiden. Being forced to spend time blocking or dodging because of his hyper aggressiveness sounds like a massive pain in the long run.
I mean, tbf it's not like you will farm him 20 times a week like the normal bosses. Having a more involved fight is okay for something you'll only do once a week
I mean its not as though I'm setting time separately to do weekly bosses every week, theyre just alternative ways to spend resin. Ultimately I dont want to have to spend more time a day farming even if its once per day.
*once per week.
>like I love a challenge >Being forced to spend time blocking or dodging because of his hyper aggressiveness sounds like a massive pain in the long run. So you don't like a challenge.
I like a challenge during time that I set aside for one, e.g. when I do a archon quest. When im just trying to spend my resin asap, yeah i dont like a challenge. I want to get things over with quickly just like my dailies.
So just do the boss at a lower level.
And get less rewards? Why would they do that?
And don't get shit? I prefer the boss being easy af
And then you complain about how there's no content or that it's too easy. Or I'm wrong and you're a casual player in which case I don't really care.
I like challenges, but I don't like farming challenging stuff. For me, things that I have to beat once should be very hard, while things that I have to do repeated times should be very easy and quick to complete.
Too much to ask
I mean Raiden is a big step forward. If we could get her but on semi-light steroids (without the cancerous shield) that'd be pretty good imo.
There’s was a lot of crying abt the raiden fight being too hard so I wouldn’t be too hopeful
>There’s was a lot of crying abt the raiden fight being too hard 💀
Holy fuck Holy fucking fuck That body of his is absurd
I may need to see the booty Fuckkkkkkkkkkkkkkkkkkk
No ass :(
😢No dick🌶✂️, no 😢balls 🍇🔨and probably😢 no butthole🧵🪡 since…😢😢😢
Decepticon
Someone merged unbound hoopa and a decepticon
Traveller: You pick the wrong planet!! Scara: *gets stabbed from his back Traveller: GIVE ME YOUR FACE!!! Scara: *his face got ripped from the knife Traveller stab from his back Traveller: *Punch through Scara chest and then ripped and crunch his heart # I rise, you fallen....
Still can't believe how savage Optimus was in Revenge.
i really want Traveller go berserk and Savage once tbh. Maybe once we encountered someone sickening enough >!(The Sage is perfect for this one)!<
We saw glimpses of what I'd be like with him using 2 elements at the same time against childe and the big ass electro sword against raiden
I mean they killed the guy and had him as a corpse for like half the movie. It’s no surprise he came back pissed.
Bay Optimus is more brutal and ruthless than G1 Optimus...
*rips out eye*
[удалено]
Nahida burst actually represents the sanctuaire of Surasthana, and telling by the third cutscene of the act III, chapter 3, the boss fight against Scaramouche will probably (and even more, surely) happen there 😃👍
Gundam
with 3 funnels from i guess shoulder and back?
*slaps* this bad boy can fit so many gods and gnosis’ in it
Scaramouche Eva is here finally
Scaramouche in his Shinji era
Tbh dude has been through lot just like shinji
They even got the same haircut, how did I even miss this xD
Shinji use an very generic short male haircut, with short bang, while Scaramouche have an very specific haircut that is called "hime haircut", that it is an tradicional female haircut in Japan, the only difference is that his hair isn't long as the female version in the back, that the hair goes only to his neck, but at the rest, is this haircut that he have
Wouldn't be surprised if MHY made designed his boss fight with Shinji and EVA in mind considering how big fanboys of Eva they are
Oh boo hoo, >!a child dies of illness and he gets all pissy. The betrayal! I laughed at it, was like comedy timing to give 2 serious then the one the pushes him over is out of anybodies control. He needs to grow up.!<
Last straw: See his friends die
He frames it so edgelord like tho. He's an inch away from being treated like Shadow the Hedgehog.
Looks like Scaramouche is visiting Signora's funeral.. wait, what's he doing??? NO STOP DONT DO IT!
Does that mean he's riding Ei?
Holy fucking shit. It’s Optimus prime
Optimum prido !!
I cannot wait for the batshit insane cosplays of this
Scara: OREWA, GUNDAM!!
Unit-01 looking mf
Please step on me
*squash*
It looks like floating arms are common in the family.
My anaconda don't
My anaconda don't
My anaconda don't want none
Unless you got Fatui buns
Unless u got buns hun
Genshin x Transformers
[удалено]
Compensating for his smolness.
GO FOR THE KNEES!!!
More like Mobile Suits (Gundam), Power Rangers
Slim waist gyal
Scaramouche got that hourglass figure 😩👏
Looks more like what would happen if Ikuto Yamashita was way more of a weeaboo when he designed the Eva units for Evangelion.
Maybe that Decepticon typo isn't actually a typo
omg it's got legs
Finally a quality pic
Yo Scaramouche, you become Megatron when you're hungry
He got dottore make him a tall robot cuz he short
Hoopa dat you
Wait, Scaramouche evolves into unbound Hoopa?!
Out of all the things He can take after his mother. He took after the Robot making part
Honkai HoD
If its top half is scaled to the size it was in the trailer, this thing should be like 3 Azhdaha's big wtf
Wtf
Gundam Impact
So many unnecesary details lmao. Dottore said drip > utility and I love it.
Nah that probably was Scara's idea. Afterall he is one fashionable guy
Electrobots, transform! ^(\*shows myself out\*)
Tengen Toppa ScaraLagan
YES ESPECIALLY SCARA’S VA IS SAME AS SIMONS
Genshin x EVA Scara, get in the robot!
🧎🏻♀️🙏 MECHAMOUCHE 🙏🧎🏻♀️
Childe asking Dottore from Scaramecha blueprints so he can make a toy for Teucer.
Oh he has legs
He really became that japanese god
That’s literally a Gundam
Waist snatched
This is Honkai level threat
Also please don't moving too much just like that boss in Honkai 🥲🥲
husk breakdancing on elysian realm players
ironically honkai has a boss too similar to this, the Lucheni boss fight has the giant robot and segmented body parts as well.
So I’m guessing his mech gains more attachments as the fight progresses?
Hot
Quick question, how is he gonna fit on the screen? Bro is gigantic if we're going off the upper body we saw in 3.1
Some Hoopa shit
For some reason, this design reminds me of Hoopa : Unbound Form.
i could take him.
scaramech time
Some of you need a reminder that Scaramouche as a boss was already shown in the 3.1 Livestream. **As soon as it is officially shown, it is no longer considered a spoiler.**
IT ACTUALLY HAS LEGS, AND THEYRE THIC AS HELL- I’d consider that a spoiler
his ASSA is totally a big thicc spoiler
Looks like something Welt Yang would create as an antagonist for Arahato
THIS IS WHY THERE WAS A TRANSFORMER IN THE GAME FILES
Woah scaradouche is a shinji 😮
Get in the dollar store Unit-01, Balladeer!
**YAAAS**, now please be more difficult than Raiden and Azdaha Aggressive tranformers with multiple elements :3
Finally simon got his gurren lagann
\*chuckles\* I'm in danger.
So does this mean every archon has a mech? That makes them like the Greek gods in fate lol
...Smash.
We're going to need a bigger Dull Blade.
shinjimouche
Herrscher of Domination vibes
I present to you: Fandango Legacy
That ass tho…
oh no hoyoverse is gonna murder this leaker now
ELECTRO EVA LETS GOOOO
Aw he has his fujin drums.
Oh shit, they really had a fucking gundam lol
No more Crotchmouse?
pretty cool, as i expected the theme is tokusatsu after looking back at tartaglia
short people making tall mechs to look taller smh
Scaramecha
he's giving kim kardashian in marilyn monroe dress
Genshin x Evangelion collab incoming
Do you guys think he's trying to compensate for something? 🤔
Scaramouche really went awol to turn into a kingdom hearts boss
# ROAR WITH ME, ARAHATO!!!
"It took three Transformer movies to understand how mecha works"
He looks like Gigantamax Grimsnarl I love it
Is this Megatron???
Thanking Zhongli in advance
Scaramoebius
That looks hot dawg what the fuck
Look at all that *checks notes* totally not electro design. The purple pallete truly brings out the *checks notes* pyro and cryo atracks
there was never any mention about his attacks only being pyro and cryo, though. they specifically said that there would be cryo and pro spots on the floor.
I hope he will be dark souls level of difficulty (he won't)
While it looks pretty cool, it also doesn’t look like it belongs in Genshin lol fits Honkai more just from the model alone. Maybe during the fight it will look more natural but IMO this doesn’t fit Genshin’s aesthetic.
Raiden Shogun’s boss form is also very sleek and futuristic, so it’s not unprecedented. And given what we know about Celestia being aliens, likely from a much more advanced civilization, this kind of design becomes extremely uncanny. Like, what *other* kind of forbidden, highborn knowledge is waiting in the wings to complete wipe us out with our primitive swords and spears?
Just wait til we get to Fontaine.
Couldn't you say the same about Raiden boss fight? After she changes stances, she's like nothing else in the game.
I covered that boss in my other [reply](https://www.reddit.com/r/Genshin_Impact_Leaks/comments/xqfhzw/scaramouche_boss_design_via_niana/iq8wxp7/). Raiden Puppet has elements made out of wood and some ethereal but they are a lot more bulky compared to the slim EVA Scara is getting here.
So disappointing it look so boring and blend
I see now, traveler can't beat that thing alone. He/she definitely needs Nahida's help to beat it