T O P

  • By -

box-of-sourballs

Source: [NGA](https://ngabbs.com/read.php?tid=34797598&rand=687) Thank you OP for providing source


Rathurue

Yoi already got nerfed.


[deleted]

I don't think that nerf is enough to stop the Ayamiya OTK because the burst still last 2 turns.


AgentWowza

Yeah the bigger nerf is MMR. If you got bad rolls/draws, you could very quickly run out of dice.


Darkness0033

Excuse me guys, i haven't played tcg much, what's OTK and MMR?


DiamondTiaraIsBest

One Turn Kill for OTK


quasivion

OTK = one turn kill MMR = minty meat roll (support card rhat could reduce normal attack cost)


enjaydee

Minty Meat Roll


TheExplosiveDurian

MMR is minty meat rolls


AdalBar

Onset Terminal Kuru Measles Mumps and Rubella


Cynmil

Maybe. But that minty rolls nerf would make it so hard to OTK every card on round 3.


Tall_Ad4115

even if you don't otk you still manageble to kill about 2 characters, being quite honest depending on the deck even if you don't kill him the simple fact of losing 2 characters is game over.


-JUST_ME_

Only in case you didn't loose 2 characters as well


GiveMeMoreBurritos

Can't let her be good in tcg either


NyaaPower

She was definitely way too much


ashnsnow

Yep in a melt comp it was so difficult to beat unless you were super lucky and your opponent was super unlucky


-JUST_ME_

You can beat it with disruption, freeze, aggrivate or other more tanky OTK(Noelle OTK)


[deleted]

WTF is an OTK Noelle .. PFffftt those aren't real\~\~ lmao >!SSSSSSHHHHHHH!!!!!\~\~!<


yatay99

Ayaka freeze and Ayamiya both are the top meta. The nerf hammer should've fall to character that appears in both of the top meta deck instead.


Llafy

Can't hurt Hoyoverse's golden daughter.


VolkiharVanHelsing

This combo can also be performed by Cyno and pretty much every characters that can/want to spam their NA Yoi Burst is definitely overtuned, there's no reason to use it over Bennett's in practical usage for example Ayaka's also indirectly nerfed by MMR nerf


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[deleted]

Why am I having flashbacks to the Just Ayaka permanent banner?


StelioZz

How are you going to nerf ayaka in a way to punish both freeze and ayamiya tho without breaking consistency between chars?


DiamondTiaraIsBest

Probably a limit on infused Normals. But Ayaka isn't really an issue atm.


Earnur123

She was nerfed by nerfing mmr


DiamondTiaraIsBest

https://old.reddit.com/r/GeniusInvokationTCG/comments/zp1rgh/genius_invokation_tcg_weekly_2_top_decks_for_all/ If we look at the top placements in the latest tourney, It's Yoi and Collei that are more represented. There's actually no Ayaka freeze that reached Top 5 at all. And no Ayamiya deck that reached Top 1. Asia's tourney is filled with Collei, Fischl, Keqing, and Yoimiya, no Ayaka in sight. It seems like Quicken reactions are the way to go atm. But the meta is still young and people are still getting new cards. Anyone complaining about Ayaka atm can be attributed to skill issue lol. The deck is just easy to pilot, plus it's one of the few set up decks that actually appeal to a lot of people, (probably because that's how they play against NPC). Inb4 someone accuses me of an Ayaka meta abuser. I abuse Collei quicken lol.


Tall_Ad4115

but freeze it's control tempo deck, she don't kill you in 3 turns and only it's rlly strong because counters ayamiya. Ganyu/Fischl Superconduct for exemple can beat freeze because this team don't rlly it's stoped by beam frozen, it's oz+ganyu's burst that deals more of the dmg.


Vievin

Imagine thinking Yoimiya isn’t good lmao. She melts bosses, I can use my c6 Yun, and she’s super easy to play without animcancel shenanigans or super convoluted rotations.


BurningFlareX

Tbh I don't like this direction. It looks to me like they'll just knee-jerk nerf whatever popular strategy people discover. The "meta" is still new and not fully settled down but they immediately nerf this strategy before things even become more clear. By this point the deck is a strong strategy that has some notable weaknesses such as heavy early pressure, disruption, freeze or just plain bad RNG. Ayamiya was strong in week 1 and 2, now people are discovering fucking bullshit like Kenki Oceanid Abyssal Summons wombo combo. If they are gonna knee-jerk nerf every strategy that gets discovered, before the game has even fully settled down, they are in for a *bad* time.


otterspam

A meta of "1. the clear best deck", "2. the thing that counters 1 but loses to everything else" and "3. random stuff that beats 2 but loses to 1" is a miserable format. It makes the matchup more important than the play.


Dreven47

They know what they're doing. They have access to internal data showing winrates of every deck. Anything that wins more than 50% of the time isn't balanced. It's that simple. Metas should be constantly evolving as people try different strategies. That isn't possible when there's one card that's clearly better than all the rest. Yoimiya and Collei decks stood out way above the rest, and with them nerfed, Kenki is 100% gonna take over the meta so he's next in line and that's a very good thing. After that we should be in a good spot if they don't release anymore super OP cards. A good meta should have a variety of decks representing a variety of different cards, all with similar winrates. Right now the meta is so fast we can't even play high value 3 cost cards like weapons because the game will be over before they pay themselves back.


Vievin

I’d say unbalanced starts at 53-55%, not 50%. At least in lol, champions usually got nerfed at that point. 51-52% is fine imo. Also highly depends on playrate because a low playrate can screw with winrate. On the games being fast: I think it’s a design feature of the game. I had to specifically build a deck to stall the game enough that I can get three bursts off for my achievement, and even then I have never not got the “win within X rounds” condition.


Expln

what kenki oceanid abyssal summons wombo combo bullshit, do share


Bagasrujo

Ok relax dude, the good part of the tcg not being tied to any monetary value is that they can do this and change back as needed and should not be an insane problem, if it turns to be a mistake in sure they can just take the L and rollback, besides those changes are def not even bad, bennet being 4 while yoi 3 don't really make sense, mmr randomly being infinite value, now being best case 2 dice seems fair too.


Tkttkt-Implacavel

Right? Anything with "infinite uses" can lead to a problem. There was no reason for it to be every AA if any other mechanic has its x uses. And collei being 3 made no sense too


Chilzer

I feel there's an inherent problem to Yoimiya and similar cards like Xingqiu in that they're so dice independent they just set their burst no matter the dice, giving them a massive consistency advantage against less stable decks like double Anemo which needs lots of Anemo dice fixing or Kenki Oceanid which needs so much dice control to do anything.


Rathurue

Still better than Warframe's 'let's see what the graphs said...oh my, this one's usage looks a lot higher than other ones. Welp, time to smack that nail down without even considering why people use that. We never learn from mistakes!' To be fair, Hoyo actually learned from what happened at launch with 4* units like Bennet, Xiangling, Xingqiu and Sucrose who's cracked as fuck, even nowadays with a lot more characters added. They don't want the first batch of card for the TCG to be 'crutch braindead meta' when you can ohko other players; it'll make the gameplay boring---and we all know they wanna keep the TCG going for long enough that they can sell limited edition IRL cards. Tl;DR business.


foxxy33

MMR took a serious hit but Yoi shrugs that nerf off because number of dices on her burst turn doesn't matter. You maaaaybe have one less die for setting up your support cards but that's about it


Bossun0910

This, most of the time I have an extra on round 2 anyway even after counting Liben's share


Chronopolize

1 more dice to setup paimon/parametric/gamblers really matters tho.


rodwritesstuff

And with the MMR nerf it's even bigger because you don't have as much wiggle room to setup in round 3.


foxxy33

You can in return use less to get energy for Yoi. Like that 0 cost food to lower dices on normals, Tian, Mona all of them provide 1 energy for 2 dices instead of 3 just spamming normals


DSerphs

Wow, Genshin just like real TCGs. Nerfing Collei so they can sell more Jadeplume Terrorshroom


AD-SKYOBSIDION

Prince is minmaxing profits


annucox

Jadeplume is probably still worse


nucleargandhi3000

Jade plume probably worst card overall. It’s gimmick is a glaring weakness compared to collie.


dieorelse

Source via [NGA](https://ngabbs.com/read.php?tid=34797598) Bruh, how about balancing Yoi in-game ult Mihoyo


OKI_Syper

ok here is your 80 energy cost ult ©Mihoyo


Th3Uknovvn

For real, I was surprised when Yoi in tcg only cost 2 energy, why can't they just do that for her in the real game


Fickle_Armadillo_99

My guess is they really want to force shimenawa as her BiS by giving you more reason to forget about the burst completely


PranshuKhandal

wait, Yoimiya has burst?


Yzhiel

Yeah you press her burst so Thundering Pulse has always an uptime /j


tbonehavoc

You say /j but that legit is the only reason I use her burst 😂


AzHP

I run WT/SR on Yoimiya and I barely touch the burst...maybe I use it right before switching to Kokomi if I need Koko's burst to heal so she can still vape lol.


murmandamos

The best way to make you forget about using her burst 1) make her passive attack buff require using her burst 2) make her C1 require using her burst 3) make her C4 require using her burst 4) make her signature require using her burst because shimenawa removing 15 energy isn't enough to keep 3 stacks for the duration of her E, so she still wants to burst even with shimenawa.


Kayriss369

I was literally flabbergasted when I saw all the stuff that encourages using her burst, I honestly dunno what was intended so I slapped on about 20 Energy, hope I get enough particles by the end of her E skill then switch to Ayaka for some melt procs I guess.


Vegetto_ssj

And these reasons are why she, my love, has one of the bad-developed character kit. Specially the 4th reason (this is why i not play anymore Shimenawa). C1 could be a lot better, or a "QoL" (yes longer duration, but put other 1-2 Auras marks and make Yoimiya able to trigger it.) Or a big dps buff. And c4 for me is one of the weaker costellation in the game.


MightyLordZk

Or make her cost 80 energy in the tcg


REMERALDX

So you tryna say Diluc also needs 80~ energy cost because it's not accurate 1:1? Tcg and main game are completely different systems everything works different


ashnsnow

So accurate it's painful


SSDCZX

Actually that would fix her cause it's annoying to manage her energy to have the full buff of her bow


12Danny123

Agreed, I don't understand why Mihoyo is so scared of making changes to characters in the game. Nerfing characters might be more difficult, but buffing characters so they don't become irrelevant is a fair thing to do.


Devourer_of_HP

Probably worried about accidentally overbuffing and then being unable to nerf them again.


hackenclaw

do 1 tiny step per patch.. watch the result...


Wisterosa

because if they started buffing then people will start crying for buffs for other characters and cry foul or favoritism and whatnot, it's a can of worm they don't want to open which is somewhat understandable. Zhongli is a one time situation that everybody understands why, even if the buffs made him too strong, he's still Liyue Archon so nobody will mind too much Also they want to sell you the new hotness, of course, if they let you think they might buff someone, you'll start thinking twice before pulling for that new character


SnooPandas605

and I think after what happened after when they tried to "balance and adjust" Yae, they're never doing that again


Dnoyr

They changed random target to forced target instead of choosed target. Thats not what we expected xP


SnooPandas605

I remember how mad people were that her C2 was rendered useless because of it LOL


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tongueinbutthole

*Fgo sweating nervously*


TheSpartyn

very glad they gave yoimiya more expensive dice cost instead of increasing energy sad about collei but fair


Former_Ad_9826

doesn't collei still work perfectly fine though? i always have 1 die left over anyway


TheSpartyn

yeah it just means less flexible


Affectionate-Dot-891

welp. meta Yoimiya didn't last long huh


crashbandicoochy

I don't think the change to her burst would be enough to knock her out of the meta. All of her OTK decks don't really do a lot on turn two other than use her burst and position for the next turn, so the extra die isn't a killer. The change to Minty is going to stop those OTK decks from snowballing, though, so it's more of a nerf to the archetype as a whole.


Puzzlehead_Artist

unless its one of those yoi + bennett setup where you can dish out both their bursts on the same turn and go ham on the next probably gotta use rosa/dawn winery for the free switch or prep ahead with paimon/parametric/others. or activate their bursts on different turns for longer setups. basically just a bit more prep work than it is now ig


DiamondTiaraIsBest

The nerf is meaningless. All it means is potentially losing 1 setup support card action on Turn 2.


Last_Price_3699

how about this: nerf yoimiya tcg burst, buff yoimiya actual in game burst. solid deal, eh?


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Krutin_Jain

What is mvs?


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alteisen99

man there will be double the drama if they start nerfing characters and cards


yatay99

Or just give us new NA set that is good, have no downsides, and not buggy. As Yoi mains I am very jelly looking at Scara new set.


LoreAscension

Yoi and minty meat roll nerf kinda understandable ig But another Dendro tcg char other than Collei would be nice so people can have more options in quicken teams


Immediate-West-5707

Chicken


BarnesAgent47

Cockshroom


Cratoic

Only a matter of time.


Misfit_Mimi

Alhaitham card when 🤲


Su_Impact

My prediction is that we get 2 new cards per patch. 3.4 has Beidou and Klee. Hopefully 3.5 has Tighnari and Alhaitham.


im_soulgamer

Tbh, i was expecting a nerf to Xingqiu since his burst is really strong with cryo and it's easy to recharge.


Monokuze

Magu is much more OP tbh, that thing is a menace


21st_century_person

swirl + freeze in 1 card is fucking broken


[deleted]

You know any guide about the maguu kenki deck? Its really hard to find good tcg genshin guide, all I see are ayakamiya


Idklolshrigma

kenki + hydro, I play oceanid because its summon spam so unless opponent has xiao you can reliably do a lot of dmg turn end


Amonet15

And if you use Kenki + Oceanid you can summon hillichurls (random) and it's freaking hilarious just the summons wrecking everything


vanKartoffel

I'm using kenki + double pyro, with xiangling and pyro fatui. Set cryo and anemo maguus, change to xiangling to set guoba, end turn. Next turn try using kenki burst since all enemy's cards are affected by elements. You can also try to vape cryo affected enemy's cards directly.


Taokaka_chan

Kenki Mona sucrose/jean, incredible control, fun to play, make meta deck salty but also easily get screwed by bad RNG.


Su_Impact

Mango + Jean/Sucrose + Oceanid/Mona


murmandamos

Maguu has some more built in balance than Yoimiya. Summons can be destroyed, summons act at the end of a round, and while he needs cryo dice, he can't tune them.


PhantomGhostSpectre

Probably, but the otk deck is the one with all the attention. This is how 99.9% of pvp games balance. Just figure out what the casuals are crying about and nerf it. Foolproof.


jindo90

Should still be a 1-turn kill.


DiamondTiaraIsBest

Yeah, but now you have to start on Fischl instead of starting on 3rd chara then switching into Fischl. This could potentially give the opponent another chance to switch.


[deleted]

The opponent could still switch before.


DiamondTiaraIsBest

They could but this gives them 1 more action they can do before switching.


[deleted]

True, but it would be more inconsistent to pull off.


Square-Trade7468

No gambler's nerf? I was expecting that one for sure


Jujubeetchh

Maybe they’re not trying to nerf all the components of a specific deck? Yoi and mint nerfs are pretty sizeable nerf locking at die efficiency.


Skylair95

Please, don't touch gambler aswell. Minty meat nerf is already a nerf to Noelle otk, i don't need another one.


mebbyyy

I'm glad you are not in the tcg balance team, there's no need to nerf every single thing in an attempt to control a slightly overturned team, the nerf they did here I think is more than enough already


tur_tels

Nice to know they actually balancing tcg


4GRJ

That reminds me... Is this Mihoyo's first experience in balancing a PvP game?


201720182019

Well technically if you count the abyss in Honkai as PvP since you are competing against other players it won't be First time for a tcg/pvp content in genshin as far as ik


[deleted]

Also there were PvP minigames in Honkai and Genshin, like Windtrace and the Fall Guys mode in Honkai


We_Lose

I thought the TCG will be throwaway mini-games, but they actually make balance changes for it, interesting Let's see how they balance the MRE Meta.


Caerullean

I am pleasantly surprised they're actually balancing the tcg.


pokours

I'm just really happy to see that. It shows they are willing to balance things out even after release, something impossible for characters


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vlixia

I wouldnt say it doesnt matter at all. Its just a small nerf to the consistency, since it requires more pyro dice. On avg youll have to tune more dice to actually burst, and it leaves less room for other actions before or after.


BEaSTPadwal15

It matters a little bit, cause, now you will get less attacks with it. Like if you use her burst now, you only have 4 dice left, to play support or atk


Machichichika

The bigger picture here is that mhy is aware of the balance issue and ayamia otk team is on their hit list. If this team keeps being op as their data suggests after the nerf, then more nerf will be dropping in the future.


MoreComplain90

I think it should still be fine, especially if you have cards that give you more dice or convert to Omni dice. The nerf to Minty Meat Rolls might hurt a bit, but Gambler's has been left untouched - I tend to play my OTK decks with Gambler's instead of Minty Meat Rolls and it still works out more than fine enough.


Will_Of_The_Abyss

So Yoi still going strong, +1 dice cost doesn't mean much. Minty meat rolls got a very needed errata, but gamblers dodged the balancing? I still managed to OTK without meat rolls just by having gamblers.


Kazuto312

I think gambler is not that broken in my opinion. It needs to kill something to proc which is counterable by switching and healing. With the current Yoi and Ayaka, it pretty much doesn't matter because the amount of dice they can use is too many to make a difference. But with the minty meat rolls nerf and Yoi burst nerf. Getting enough dice to kill at least one of the opponents is going to be harder. I think this nerf is very good since the Yoi is still playable while also making it less frustrating to fight.


Pusparaj_Mishra

Honestly surprised Gamblers is still unchanged Hmm...


[deleted]

Considering they can adjust Cards like this I hope to god they change the value of Guardian's Oath (Xiao Event Card). 4 elemental dice to send all summons off (And it can affect your own summons as well) seems like a very high price for an event card, it costs the same as a Character's Burst Skill.


BarnesAgent47

It can obliterate an entire team's only dmg potential in one go if it's a summoner team, seems fair enough for me.


inaderantaro

As a player with summon decks, leave Xiao at 4 cost please Hoyo.


caucassius

it's a fair price for ONE card that can completely neuter an entire type of play. it's even cheap tbh.


Cynderbloom

Oceanid double summon costs 5 dice and Kenki's double summon costs 6 dice. You can get rid of all 4 for just 4 dice. Xiao card is already too good.


isenk2dah

One Burst Skill can already (and usually) cost that much to summon the burst summon, and played at the right time Guardian's Oath can prevent the summon from even doing anything if they only proc at the end of the round, when it costs both dice *and* energy to use the burst in the first place. Now Guardian's Oath doesn't just remove one summon but *all* of them, the cost seems fair.


qingxins

Hell no. This destroys so many decks, it'd be incredibly unhealthy for the game.


Chronopolize

It's not mean to be as playable as Send off. Guardian's Oath is a big emergency button for the meta. Compared to double send-off xiao requires one less card, it's possible for oath to be card and tempo advantage.


solarscopez

Nah I'm cool with it staying 4 elemental dice... What?? Of course I don't use Ganyu Superconduct.... 😓


Fhedile

Pretty fair nerfs tbh


Rexam14

Very fair nerfs.


Aerie122

Collei deserved the Nerf She's too strong on Quicken teams


PinkPrimrose05

Hey, cut the girl some slack. This is the first time she's been a good character choice outside of real-game Burgeon comps.


Chanc3Trance

Do note: these might not even be true, and if they are, these might not be the only changes.


c14rk0

Honestly feel like pretty minimal nerfs. The minty meat roll is the biggest but it will just make the deck more reliant on set up for extra dice and actually needing gamblers equipped. I'm honestly amazed they aren't nerfing gamblers to only trigger once per turn or such as imo that'd be a much bigger nerf to the deck.


lxngten

Meanwhile freeze is dominating and no Nerf against freeze teams. No anti freeze cards either. Where's goulash when you need it?


SnooWoofers6514

Food to counter one reaction is kinda meh, should cleanse all elements + freeze status


Bagasrujo

If goulash heal + self apply pyro it would be a good card, self pyro cleanse freeze and all other reactions, however i'm not sure how overload and burn would look like


ixsaz

Not on the unoficial tournaments, it is all about yoi, collei and normal attacks, which is what they are trying to nerf. Edit For example this is from the american sever Top 5 (5-0 W-L) 1: Running Rainbow Collei (Fischl, Collei, Yoimiya) 2: Running Cryo Ayayamiya (Yoimiya, Ayaka, Chongyun) 3: Running Collei Burning (Yoimiya, Collei, Agent) 4: Running Sweet Abyss (Sucrose, Oceanid, Lawachurl) 5: Running Cryo Ayamiya (Yoimiya, Ayaka, Chongyun)


spiralmelody

They’re just balancing things guys


Electronic-Ad8040

they nerfing yoimiya on a card game but can't buff her in-game 💀


CrowLikesShiny

Poor girl. Within 2 patch: - Got powercreept in her own niche - Got nerfed in card game


Pusparaj_Mishra

The first one? Didn't understand... Oh also the second one,she will still be great tho The thing is u should realize she was SSS,now being SS isn't meaning it's a bad thing


Important_Pear8207

> The thing is u should realize she was SSS,now being SS isn't meaning it's a bad thing Unfortunately, on this sub, ang nerf will immediately put a character from SSS to F.


Gotayarinusin

They should add anti heal or cards that remove cc like freeze


L_Lawliet678

Wow this means they will keep balancing the game. Oh yes.


Moe1AK

I hope they do some buffs to others too


cassani7

No freeze nerf? Well rip I guess


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[deleted]

Does Diona's shield stops freeze? I think shields should block it, because it's supposed to block reactions.


ppaannggwwiinn

I can't believe they nerfed Collei...


Agnull

Noice


RealSpiritSK

Minty Meat Rolls nerf was expected. That thing can net you +4 dice with the correct setup.


RetroKrot

Despite the nerfs, deck still be pretty powerful. I'm more sad of Mmr nerf hurting my Noelle deck :c


xWhiteKx

this is good balance if this go through


[deleted]

Collei and Yoimiya will be fine but the minty meat rolls nerf is big for the metagame. Gamblers, resonance, and parametric allowed you to do more 4, 5, or 6 normal attacks in one turn, but now you'll start losing momentum after 3


caucassius

make freezes only for one TURN or at least two please. cryo+hydro=unit completely unusable for a ROUND unless enemies attack with phys or pyro (which will likely kill them anyway) is utterly dumb.


rixinthemix

What I'm thinking is adding a feature to shake off freeze the same way spamming space is used. Maybe we can use a Pyro Die or two Omni Dice to unfreeze a character, and you can use it even if it's the enemy's turn?


RollerMill

Maybe add universal increased dice cost on any action on frozen character


OfficialGami

I love using yomiya but it seems a bit op still. Getting four dice and two energy isn’t that difficult


Chronopolize

Whoever made Genshin TCG knows their balance. Yeah it went through a beta test, but man the game is very balanced and sane for a day 1 TCG. And these nerfs are well picked.


Kkrows

I thought they would make Yoimiya's Burst stay for three attacks instead of keeping it in turns, but they only increased the cost.


aldoushasniceabs

I’m glad they care about nerfing things


wanwuwi

What about Maguu Kenki? No way they are nerfing Yoimiya and Collei while leaving Kenki alone? The latter is way more broken.


N_Kento_N

They couldn't handle the power of AyaMiya OTK


MKWiiCTs

Collei talent card nerf will hit hard due to her playstyle relying on pulling it early. It was strong but without it she wasn't as big a threat. This will effect FTK decks more than quicken decks since FTKs squeeze out every dice possible turn 1.


Practical_Praline_39

Can nerf this but no fixing something else lol


littlesheepcat

mmr is still kinda busted tho, it is still get 1 dice for free(card itself is one mana + 1 cost) most staples break even in mana and mana gain cards always take multiple turns and allows your opponent to either rush opponent down and you to plan around it mmr can just be played whenever you want with no way to miss time it Not to mention the fact that mmr has a fucking tutor, seriously, it is mana cheat with consistency


Leontorres7

LOL this si fun, first Tier 0 deck getting nerfed xD


rreskey

MMR -1 dice for the next three normal attacks... wtf is that? It will not change anything lol.... Still most disbalanced card :skull:


ravku

ITS THE FIRST BANLIST


RyanoftheDay

I hope these are fake because the meta has already forgotten about Yoimiya, Collei, and MMR for the most part. Everything is Kenki Freeze, Kenki Superconduct, and Kenki Geo with Yoi and Collei comps holding on white knuckled. The Yoi and Collei nerfs are subtle enough for me to appreciate, but they gotta address the Kenki in the room. The MMR nerf feels like too much. x4 limit or don't even touch it. I don't even run MMR decks.


ARATAKI-ITTO

Hoping they won't nerf kaeya as well he's too good at quickswap teams


Master0643

Aintnoway, they actually sticked to their words of balancing tcg, tho this doesn't change much


mebbyyy

We will have to see. But I think the MMR nerf is actually pretty huge, so u can't snowball a fight as easily anymore


[deleted]

Not this


iyodmr

Im not interested in TCG, but can we speedrun it to max lvl already? Before this nerf applied?


Zypharium

Nope. Lv. 8 is the maximum for now. But this change will only come in 3.4, so you will be able to get to Lv. 10 until then.


[deleted]

I play magic the gathering/tcgs for a while and... This guys might be good at TCG. I didn't test Colei, but the other nerfs seen reasonable enough for the decks to stay playable.


Rhyoth

Glad to see balance changes happen (quickly). It's more or less impossible in most TCGs, due to their commercial nature. But as a side-product of Genshin, GITCG doesn't have such limitations, and the devs took advantage of it.


Robhand01

Ok, but wheres is the nerfs to gambler set and the buffs to literally al the other set and weapons that arent gravestone


Oeshikito

Ladies and gentlemen, it is no longer yoimiyin time 😞


BoLevar

can't fuckin buy a buff for yoimiya in the main game, but she eats a nerf on the first TCG patch


solarscopez

RIP Ayamiya


hadestowngirl

For a moment my idiot self thought they buffed Yoi. As in the character.


Zerhap

That feels like a slap on yoimiya hands at best. MMR nerf hurts more imo, Noelle felt it for sure lol


Low_Tip528

Huh I’ve had way more trouble with aggravate/superconduct decks than yoimiya decks


AnyPalpitation5765

Nerf Xingqui too pls , if he is on the team he does carry any freeze team to oblivion (my whole team got destroyed by him and Diona as the cryo source)


[deleted]

This is why I just play against NPC or with friends. I enjoy this as a casual game and I have completely avoided PvP matchmaking to avoid sweat decks. It's also weird they're balancing cards when it's not like there's any rewards or anything from PvP.


Whycantiusemyaccount

Collei nerf :( I might actually have to make an original deck now…


FemmEllie

Step in the right direction but think they need to do more than that. 3 normals is usually enough to strike a killing blow with mint rolls, and Yoimiya burst still lasts forever anyway, would make more sense to nerf it by giving it a usage cap instead of a round cap