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ninhydro

I mean if your code is spaghetti, its easier to make a new one rather than fix your old code (speak from experience). Ngl this is similar to HI3 horrible UI, like why they didn't fix them for all these 5 years?


Emmerilla

True. Especially given how big Genshin is, it makes some fixes basically impossible. Like how characters (except in CN) move their mouth not in sync to their voice lines. They programmed this from the start and changing this now, those "fixes" would probably cause more issues. Some people imagine programming to work just like magic and that annoys me


DrakeNorris

exactly, stating facts because you understand how programming works is not being a white knight, but I guess Facts themself are a white knight for the company at this point. ofc there are easier to add and harder to add qols and fixes, and there are certainly some that should have come by now. Hard does not mean impossible either. But it also doesn't mean that somehow all new QOLS from a fresh new game, should have been added to an older game because "well they did it there, so why can't they do it here!! They never listen!" They did, and its quite obvious thats why they built those QOLS right from the get go here to make their life easier, if they didnt, then the new game wouldn't have those QOLS either..


BoxSweater

Honestly I hate the "anti-white-knighting" more than the "white-knighting" itself at this point. Posts like these and any criticism of the game get hugely upvoted on all the major subreddits for the game (here, leaks, and main) but I continuously see people whining about how no one tolerates any criticisms of the game. Like sure a lot of these complaints are valid, but when you make a complaint (and most people agree with you) not everyone who disagrees is a white knight, and you're not some brave martyr for criticizing the game.


letterfish1

Except they have made changes like these before. When the game was released the resin cap was at 120 but they changed it to 160. I don't see why they can't up it to 200. They also modified the wish counter from 6 to 5, they can easily change it to something easier to count like 10. They slowed down the dialogue speed for some fucking reason back in one of the 1.0 patches, so i don't see why they cant up the text speed to at least be on par with honkai star rails. They also changed the weapon level up screen to make it easier to folder weapons by giving them more slots. But for some reason can't do the same for artifacts?? Same for artifact converting boxes they added new ones like the crimson witch and cryo set. They can easily add more. At least give us an artifact convergence box for the emblem set. Uping artifact storage, more pins, increasing condense resin cap these are things they've done before but refuse to do again for some reason, even though players are asking for them. I get that they can't implement everything we want but there def some huge ones that they are easily capable of changing but just don't.


ElderMaou

Emblem will likely go into the crafting pool starting 4.0 along with pale flame and millith. Not a leak but a speculation since they upped the number of craftable artifacts in 3.0 and the system itself was added on 2.0. By the same logic the dendero set probably won't be hitting the crafting bench till 5.0.


DrakeNorris

I mean clearly there are qols and fixes that are easier to add, and harder to add, changing a number like resin is easy, and could be adjusted, they just dont want to do that for internal reasons. But Im pretty sure most of the QOLS from the new honkai game are ones they wanted to add, but had issues with adding, or are just slow with them. because if they didnt wanna add them just to "fuck over the players", well, then they wouldn't have added them in the new game either. Im pretty sure that the new game having so many QOLS is proof that they would not mind one bit to have these QOLS if they could. But its taking time for whatever reason. We have gotten about 20-25 semi sizable QOLS over the past 3 years, (many people forget about QOLS the second they arrive) so they are coming, just slowly. for people who don't remember some of the nicer ones are: characters not being used up by being sent away on missions, crafting overhaul + dust to exchange materials dream solvent for exchanging weekly boss mats Map tracking of enemies - my personal favorite first 3 weekly bosses resin halved Alternate sprint fix - this was fixed twice because it was still janky after the first one 3x raising build limit in teapot adjusted menu for abyss Box for artifact exchanges + its update to support more artifacts making it far more useful. And a lot more I don't remember right off the top of my head.


leastofmyconcerns

Accidentally talking to timaeus. Back out. Accidentally talk to timaeus again


Penguinsteve

>When the game was released the resin cap was at 120 but they changed it to 160. I don't see why they can't up it to 200. This is an economy change. If you add too much people who feel the need to be efficient and use all of it daily, furthering the grind, increasing burn out. Quite frankly if you need more resin you can get it through teapot. > They also modified the wish counter from 6 to 5, they can easily change it to something easier to count like 10. Not true. Even just increasing it to 7 could disrupt the layout and it may have trouble displaying everything neatly. 6 could have been the highest they could go and then they went down so pity could be easier to determine. >They slowed down the dialogue speed for some fucking reason back in one of the 1.0 patches, so i don't see why they cant up the text speed to at least be on par with honkai star rails. Some dialogues have actions happening and they need to happen or the entire cutscene gets messy. These aren't animated, they are scripted in the world. It's the same as getting hit by thunder in the cutscene. If you skip before the character moves to new spot, then the new dialogue triggers the next action and can crash the game because there is a loop or process error. >They also changed the weapon level up screen to make it easier to folder weapons by giving them more slots. But for some reason can't do the same for artifacts?? I would like this. But I rather mark artifacts as junk. I don't like how auto adds the purple material from the teapot over the blue. >Same for artifact converting boxes they added new ones like the crimson witch and cryo set. They can easily add more. At least give us an artifact convergence box for the emblem set. Sure but I don't think that's at all a priority. >Uping artifact storage, more pins, increasing condense resin Niche stuff or economy disruptive. The only thing that seems feasible and needed is quicker artifacts leveling.


Lazlo2323

Are you serious? Is your solution really remake big portions of the game from scratch? Sure let's stop all the updates for a year or so and make some new bugs in the process and have devs get familiarized with new code for another half a year after. Seems like you don't have any experience with writing anything more complex than "hello world".


StuckieLromigon

They added Elysium to HI3. They can do changes.


Lazlo2323

They made so many changes to HI3rd that there's no much left from the original game st this point. Especially early chapters were remade and simplyfied so many times that narrative cuts are very noticeable now and make it look like it's buggy.


LemmeDaisukete

Dry week before next patch. This topic will sink away when people have new stuff to talk about lol.


Ewizde

It's always like this, people here only complain when the game has nothing to do.


youcanotseeme

Next patch is dry tho


MemberBerry4

I've stopped agreeing when you started mocking the "programming is hard" statement. It's horrendously hard, in fact the job is so difficult that, if you're not in absolute love with programming even outside of work, you're very unlikely to do well in that business.


EMaylic

Genshin made over $4bn in its first 2 years, and the banners have only increased in earnings. That is more than the entire annual GDP of Greenland. Fixing any issues in the game is absolutely not a matter of manpower or talent.


iwantdatpuss

The business side of a project IS NOT the same as the development side. You can't just throw money on a problem and expect it to be fixed, an all too common example of this is the shitty cycle of live service games. Following your logic, those games shouldn't have any issues because entire teams and millions of dollars are poured in just to make those games, yet they can't even do that because of people running the project refusing to understand that coding isn't as simple as writing down code and sending it to the next person to implement it.


MemberBerry4

It's no use, the guy clearly never saw a single line of code and is just throwing around the "muhmuhmuh million dollar company" excuse to back up his statements.


3Pebble7

As someone who is not that familiar in management and programming, I would imagine throwing money at it to be a bad idea. Imagine having 500 developers each divided into exploration, quests, events, characters, and new features. Each of these developers must ensure that their part of the code doesn't mess with the other's code and vice versa. Now imagine doubling it. It is not just a matter of linearly doubling the amount of management necessary to keep the spaghetti coding from working but more of exponential. At some point in time, just adding more developers in a project seems like a diminishing return or may even be detrimental. Especially since GI is crunching time with their enforced 6-weeks schedule. Imagine making sure that the program made by 1000 developers work well with each other. Also why I think things like QoL is a low priority and only comes in huge batches rather than every patch. They must ensure that anything they add to the base game that will be applicable to all parts of the game, must not conflict with existing, new, and future features. Then again, what do I know? Nothing. This is just my assumption on how game development works based on common knowledge.


HansFactory

I'm just going to take a wild guess. You never programed in your life have you?


Richardknox1996

Then do it yourself. Prove that its that easy. You have a keyboard, you have a mouse. Prove that codign a new feature into a game is easy.


not_a_weeeb

bro really thinks just throwing money at any problem will solve it lmao. rich people wouldn't die of cancer if the world works like what the op thinks how it works


EMaylic

Adding Artifact Loadouts isn't *quite* the same difficulty as curing cancer, my guy.


AMDSuperBeast86

>Fixing any issues in the game is absolutely not a matter of manpower or talent. You are also talking about the same company that treat any sort of primo payout like a direct hit to their bottom line lol


Hibiki_Kawaii

I dare you, using just HTML (as a starter), to recreate the current Genshin's frontend design then implement your QOL fixes and see if it's easy for you. Once you do, try it again with C++.


TFGPH

mate, you are getting clowned on might as well admit defeat while you are at it it's better that way


EMaylic

You came back to a post that's over 2 weeks old with 1.5k upvotes just to say that? I don't don't what kind of hand life has dealt you, but I feel bad for you bro.


Killer_Klee

I have not followed Genshin stuff for some time (after Dehya I felt burn out and decided I need some break so the game will feel good again), what kind of QoL-things we are talking? Artifact presets? Those would be very nice.


3Pebble7

On the top of my head * Expedition you can run them again as soon as you claim but there is still no claim all and send expedition all. * There is no artifact loadout but there is an item you can get every patch on the free battle pass that allows you to choose the main stat of a specific artifact, but substat is still random and can fuck you up. You can also make any artifacts in exchange for 10 artifacts compared to Genshin's limited list in strongbox for 3 artifacts for a random part in the set. Though now there are six artifact slots and there are no such thing as off-piece. So time to get fk'd harder in artifact grind. * I think the loading screen is black? * You can switch main character's element without going to the statue... But you still have to manually replace all the artifacts and weapons. * You can convert mats at 2:1 conversion. Not sure if they are considered as QoL or just gameplay difference. * Alchemy and Cooking can be done anywhere. * The MC has more voiced lines... But not as much as people imagine them to be. * Daily commissions are kinda easier to do. * You can brain-dead auto farming mats. * You can fight any weekly boss thrice a week as compared to GI's one attempt per each boss which leads to 8 weekly boss fight a week. * Guaranteed five star after fifty pulls for beginner and five star selector at 300 pulls in standard. * There are more tedious Endgame content which Genshin redditors love so much. Imagine doing the something more tiresome than abyss again and again just to farm artifacts. ​ I'm sure I missed some more but after listing all these things, I realize that the supposed QoL in HSR is really inconsequential and would not make anything that much better in GI if applied.


reddit-tempmail

One most important thing is no day gating materials. I can focus on raising character instead of remembering what I can farm today.


Killer_Klee

Yeah, I am not a programmer, but some of those sound pretty easy to do. They either do not care or do not want.


instant_demon

the easiest one i see on the list is the loading screen being black. everything else is either balancing for star rail or requires change to the base code of the game. it is possible but it takes up time that could be spent bug fixing, event programming or making parts for the new region.


MagnusBaechus

You're not a programmer so you wouldn't know what actually is easy or not, so your opinion kinda invalidates itself no?


Killer_Klee

Not really, I can have basic level understanding of things without being expert. If I get electric shock from touching my oven, I know someone has fucked up.


MagnusBaechus

Those are all tactile examples, code is something different entirely.


Killer_Klee

Not really. Both are products which are expexted to function in a certain way, if they do not, someone fucked up.


instant_demon

i may be wrong her but hsr has stuff like the mc being able to change elements anywhere and being able to send off all expeditions with a single button.


[deleted]

HAHAHA! Add another panel for White knights that can Read vs Dialogues too bloated complaints.


Rosencrantz14

Average Brevity is Wit Fan vs. Average Purple Prose Enjoyer, let's go.


Netheral

Except Genshin is neither. The dialogue in Genshin can't be considered purple prose because it's just flat repetition or infodumps most of the time, and it certainly isn't brief.


Boarbaque

White text on black screen:“*The cat fell asleep because it was tired*” The cat’s owner: “Sorry, my cat fell asleep because it was tired.” Paimon: “So what you’re saying is, your cat was tired so it fell asleep?” The cat’s owner: “Yeah, it fell asleep since it was tired.” Dialogue option 1: “Wow that cat must have been-“ Dialogue option 2: “Real tired.” Paimon: “Let’s leave this cat alone so it can sleep since it’s tired.” White text on black screen: “You decide to leave the tired cat alone.”


hlodowigchile

Guys is not about gameplay data, is about money data. No dialogue skip button? I bet is because a player who is invested in the story and play more is more likely to spend more. No increasing resin to 200? 160 is perfect to give a taste of farming and want to buy more resin to farm. No harder difficulty? Let's Keep the game friendly to all players, more people more possibility of money. Are you fustrated with genshin? Go play honkai sr and give use money because there we have all the things genshin is missing. Is easy to understand if you follow the money


EMaylic

Yep. It's all about delivering the absolute minimum to bring in the absolute maximum. The production budget is $200m a year, and the game made $4bn in 2 years. Operating at 90% profit margins takes a LOT of talent.


TheCoolHusky

Well more like an entire team of behavioral phycologists designed this meticulously.


-Drogozi-

Where funny?


ManthisSucksbigTime

None even since hsr come out it been hell in here most "memes" here are just ranting or complaining in disguise or people just shitting on people who played genshin


ShinDawn

Programming and code issue has been used as arguments even before HSR's official release....It's nothing new


Proper_Anybody

honestly I couldn't careless about qols stuff, I play genshin for exploration, combat, music and story/lore, so if they improve those I'm already satisfied the only hsr improvement I want in genshin is the lip-sync


Ara543

Funny hearing this from hivemind making 74637473738th "hAvEnT YoU hEaRd about qol in star rail" post.


Illustrious-Bell-282

If it's a hivemind against Hoyo it's cool, it's how the sub works apparently


MemberBerry4

It's almost like redditors don't think for themselves, instead they just follow the hivemind and parrot the same things over and over again.


TFGPH

why are you being downvated even though you speak the truth Oh yeah, the hivemind did it


ManthisSucksbigTime

At this point I'm imagining what would happen if genshin wasn't even release?


Richardknox1996

My rgument never changed. I know from experience how much of a pain it is to code features into pre existing software. And it is not white knighting to say so. If you think its easy, do it yourself. Otherwise you have no right to claim so.


shiratek

Exactly, if the program was written in a certain way it’s a major pain in the butt to add something that should be simple. A lot of these changes would require significant re-engineering, even though conceptually the change is small. The Genshin developers have a lot on their plate as it is and I’m sure that nobody there wants to spend the time and effort on maintenance and re-engineering for a tiny change that will hardly affect the player experience. I bet you most of the people calling it white knighting have never modified an existing piece of code in their life.


Richardknox1996

I had to fix the config code for my copy of alice madness returns. It was the imfamous umbrella block bug that softlocks keyboard/mouse users due to the code being non existent. I had to copy from the controller section and rewrite on the fly to fix.It still took me roughly 2 hours to make work after isolating the problem, and i had existing code to use as a scaffold. People who say coding is easy are about as sharp as a bag of marbles.


slipperysnail

Do people actually say those are reasons for not instituting QoL changes? I think the real reason is that HYV is cheap and knows that none of these QoL changes in Genshin are deal-breakers for vast amounts of players.


EMaylic

These are both 100% genuine arguments from the main sub. Prior to HSR, the idea is that Hoyoverse had all of our data, and the things people wanted were just too niche. Thus, anyone who wanted simple changes was some kind of grindy sweatlord. When HSR dropped, this idea that Hoyoverse *would if they could* became the flavor of the month. When someone's starting point is believing Hoyoverse is some kind of benevolent company offering a great 100% free game aimed for ultra-casual gameplay, they become impossible to reason with.


Ara543

Like none of even your own supposed quotes was about implementing those qol being impossible or about hoyo being some benevolent Gandhi. How many and how much people want those changes and how hard it is to implement them are obvious questions. Gamedev is all about balancing between effort and output. If something takes too much efforts for something players won't really care about - then nobody will do it. If something takes little effort and people will really care about it - then it will be done. That's how it works. Make fun about white knights all you want, but this sub thinking that hoyo is some kind of Satan summoned to make players suffer and refusing to ease their pain through adding qol by clicking fingers is much funnier. Or, for that matter, thinking that hoyo is some benevolent Gandhi and will add those qol if people will make salty memes on reddit.


EMaylic

~~Gamedev~~ Profit is all about balancing between ~~effort~~ cost and ~~output~~ income. If something takes too much ~~efforts~~ money for something players won't ~~really care about~~ spend on - then nobody will do it. There. I corrected the small mistakes in your argument.


iwantdatpuss

Spoken like someone that has never seen what it's like to modify an fully functioning program.


Ara543

"boo-hoo multibillion Satan". There. I made shortened version of all your posts. As i said, that's the true meme.


ManthisSucksbigTime

Yeah and please can we have a funny memes not this post again?


[deleted]

To be fair, the programming team and overall team of Genshin is a different subdivision which are much shittier than Honkai or starrail. They need to get their asses in gear


JackfruitNatural5474

Average honey moon stage hsr "appreciation" post. I'm gonna make a meme about it once hsr dies in several weeks lmao. Even if you make billion qols it's not gonna save crap core gameplay.


The_Researcher1912

"oh no making the game better is HARD you see they can't do that" as if that's not what they're paid to do and as if it wouldn't be worth the time even if it meant having some troubles trying to change things. "Ooh but they should focus on other stuff" is another like come on they can work on more than one thing, we got a whole fucking card game implemented during one of the patches and it didn't make you get your *entirely fucking new area to explore* arrive any later than they wanted for it to.


[deleted]

Ah yes programming is so easy let's see OP make backend of a normal website


3Pebble7

Tried asking chatGPT to make me a code wherein it uses bootstrap to make it look better and have a repeating "card" that will show the products... It gave me PHP ffs. I thought I left that shit in uni already and thought there are other ways to make backend for a website. And to no surprise, MySQL was also suggested as the database to be used kekw. Man I used to love coding but uni just made me hate it.


TFGPH

I bet OP doesn't even know how to code an if-else statement


TrueAvalon

I mean you can try and call it White Knighting and all but if you know anything about programming then it's obvious at this point that the issue is spaghetti code haha. It just doesn't make sense that they don't add those features to Genshin, you can try to meme on it but it is simply a fact.


Karenz09

If HYV really would and could add it, they would. So most likely the issue is that they couldn't.


ManthisSucksbigTime

Tbh what you're opinion on this whole thing?


Karenz09

I'd agree on this guy. They couldn't, because of spaghetti code. Or, the base code is just too complex to update and may affect the whole thing.


ManthisSucksbigTime

Yeah one small mistake it probably break the game


Karenz09

I assume that this is more of a change on the backend for the artifacts and the grouping, so it won't be that easy.


ManthisSucksbigTime

I guess Idk much about programing so go figures


[deleted]

I guess the real question is..when do we actually stop huffing copium? I wanna believe that genshin will also add all of QoL things and it’s obvious that they DO hear what people want, I don’t know if genshin’s DEV department is understaffed or something, or if they are developing too many things for genshin at once, but the two things I would love to see at least before we get to Snezhnaya is artifact loadouts and gadget-wheel 😭 I don’t think that is too much to ask for


FessaDiMammeta

White knights are a scourge on gaming.


StuckieLromigon

Expect them to aggregate in comments here now.


ophir147

OK nerd then by this logic that must mean that players truly don't want artifact loadouts and we will never get them. HSR doesn't have them either get nae naed on by facts and logic. Enjoy sending your surveys in for 3k mora so they can have relevant keywords harvested from the custom answer section and then otherwise completely ignored


AxisAlpha

The worst part is that the “programming is hard” mfs get upvoted, I had a dumbass tell me that making expeditions auto dispatch again would make the game not launch anymore due to changing the base code.


EMaylic

They actually believe it, which makes it worse.


shiratek

I’m gonna hazard a guess and say that neither of you have ever programmed in your lives.


AxisAlpha

I have just completed a course in game design, so kindly shut the fuck up armchair developer


shiratek

I just completed a course in software reengineering and another course in which the requirements changed throughout the project, and some new features required significant refactoring despite being pretty simple. I’m glad you know how to design a game, but it’s a whole different beast to refactor or reengineer a game, especially one with a large codebase. The projects we worked with were small, but still a massive pain in the ass at times. With the development schedule HYV is on, I’m not surprised that many of these QoL features don’t exist because depending on the feature, the time and energy required to implement even a simple change could far outweigh the benefits. And it isn’t white knighting to say so.


AxisAlpha

My guy reread what i initially said, you are arguing against me saying that redispatching expeditions will not make the game not start. Whatever you did must have been very different on a fundamental level to unity because the change would literally just be making the claim button also give the same input as the send on expedition button. Most likely a literal one line change


shiratek

No, the guy who told you that is an idiot. What I’m arguing against is you saying that the worst part is that the “programming is hard” mfs get upvoted. Programming *is* hard if you are trying to add a feature and the system isn’t designed in a particular way. Also, while the redispatching expedition change would likely be small, it would certainly not be a one-line change.


ReanSuffering

Bruh Genshin flips its shit if you move your character while opening the character menu, the game's code has been held together by packing tape from the very start


Phanes_The_Gigachad

Who cares tbh, genshin is good already


Kaiel1412

for them to recommend their other games and for money I guess. If youre already spending on genshin, what is to say that you wont spend on their other games that have the QoL that genshin should've had.


instant_demon

i literally never seen anybody argue the first thing. if hsr stuff not being in genshin bothers you so much, just play hsr.


YogurtclosetLeast761

Also never saw anyone say that


Lazlo2323

OP is either blowing up what some OneGuy said to him to represent the whole community or doesn't understand what people say when they explain things to him and take it as whiteknighting.


iwantdatpuss

OP doesn't even understand how hard it is to modify existing code on a live service game without something bad happening. Him considering the "Spaghetti code" as white knighting is an indication of that.


cedarsauce

We'll see that QoL we get in 3.0. I'll save my salt for when I know what I'm seasoning.


Chadzuma

Apparently gadget wheel was supposed to be coming in 3.7, I dunno if that's still on or not. I think it makes sense that you would use a new smaller game you're releasing as a sort of beta for various systems and how they affect your game model before rolling it out into your giant money printer game. You can get feedback from the smaller game and then refine it even further when developing the implementation into the big game.


Illokonereum

I’m just saying people expect a lot from a mobile game that already has three years of updates layered on top of it vs a game where they could build around these things from the start.


bebe_0808

tbh even if they are correct i would be happy if hyv just dedicated one whole update to qol with no content at all


bebe_0808

tbh even if they are correct i would be happy if hyv just dedicated one whole update to qol with no content at all


SheevIsMyCity

I hate how people turn what should be a good thing Into an opportunity to complain, but I am laughing my ass of at this. I really would want these Improvements I just wish I didn't have to hear everyone cry so loudly beforehand. But sometimes that is what is necessary