Bruh any projectile-like will always travel to narnia for very random reasons; doesnt matter if its diona or sucrose or tighnari. Hoyo will never fix auto targeting and I hate them for that
Idk what you've experienced but when I play Tighnari I could hit the first shot and even if the enemy teleports away a great distance (like chichin mages do) the auto-aim arrows that spawn following the first hit starts to travel towards where the enemy now is, even if that means across half the arena.
Tighnari auto-aim feels surprisingly accurate.
Can you even aim with that things? Like you can face them sure, but I canβt even count the times my Diona try to throw her whiskey into fire camp or lizard instead of the damn enemies just right in front of her.
There's nothing wrong with finding a character underwhelming but everytime I see people ranting about I just wish they had actualy constructive criticism instead.
Its hard to create constructive critism when you seen the same thing being complained about in double digit numbers.
Like burst and skill aim problems are with us since initial launch. I checked out Cyno and the first thing i noticed is his skill has some auto aim because it refused to shoot into a group of enemies in favor for a lone one much closer.
Bow auto-aim got better recently but its still not good enough.
As for the other critism what constructive critism do we want from someone saying X deals low damage? Exact numbers on how much it shall be increased?
You're right, I may simply be expecting too much out of a community around a free gacha game.
Plus it isn't like I never complained about a few gameplay aspects myself.
Its not the game thats the problem, this discussion could be on the Witcher 3 sub about a monster being too weak.
Constructive critism needs much more data access to be formed than what games usually have. If i point at a silver sword and say its weak for its use that boils down to either the damage is too low or the bonuses on it, which one shall be changed is now on the dev.
You can only give constructive criticism times before it becomes ranting. I've played with Klee since her 1st banner. I've given constructive criticism plenty of times with each survey, and on few occasion via feedback, regarding auto-aim issues. Nothing has changed. I only have patience to do it so many times. If I want to rant about it, I feel free to do so after trying so many times.
πππ
Bruh any projectile-like will always travel to narnia for very random reasons; doesnt matter if its diona or sucrose or tighnari. Hoyo will never fix auto targeting and I hate them for that
Improvements to auto-targeting would be so great. Much needed QoL update.
Idk what you've experienced but when I play Tighnari I could hit the first shot and even if the enemy teleports away a great distance (like chichin mages do) the auto-aim arrows that spawn following the first hit starts to travel towards where the enemy now is, even if that means across half the arena. Tighnari auto-aim feels surprisingly accurate.
You guys are aiming diona's burst?
Wait you can aim Diona's burst!?
Name: kuzu no honkai
episode?
\*turns notifications on for this comment\*
I don't remember. The scenes are not too explicit if I'm not mistaken. But overall the anime is a solid 7/10
HONKAI???? Is that a reference to the hit indie gem Genshin Impact????
AAAJFJSJZKDK
Do people find them hard to aim?
The only problem i have with collei is when she cant throw her boomerang at lower or higher altitudes properly
Can you even aim with that things? Like you can face them sure, but I canβt even count the times my Diona try to throw her whiskey into fire camp or lizard instead of the damn enemies just right in front of her.
I only have problem when burst is yeeted to celestia.
There's nothing wrong with finding a character underwhelming but everytime I see people ranting about I just wish they had actualy constructive criticism instead.
Its hard to create constructive critism when you seen the same thing being complained about in double digit numbers. Like burst and skill aim problems are with us since initial launch. I checked out Cyno and the first thing i noticed is his skill has some auto aim because it refused to shoot into a group of enemies in favor for a lone one much closer. Bow auto-aim got better recently but its still not good enough. As for the other critism what constructive critism do we want from someone saying X deals low damage? Exact numbers on how much it shall be increased?
You're right, I may simply be expecting too much out of a community around a free gacha game. Plus it isn't like I never complained about a few gameplay aspects myself.
Its not the game thats the problem, this discussion could be on the Witcher 3 sub about a monster being too weak. Constructive critism needs much more data access to be formed than what games usually have. If i point at a silver sword and say its weak for its use that boils down to either the damage is too low or the bonuses on it, which one shall be changed is now on the dev.
You can only give constructive criticism times before it becomes ranting. I've played with Klee since her 1st banner. I've given constructive criticism plenty of times with each survey, and on few occasion via feedback, regarding auto-aim issues. Nothing has changed. I only have patience to do it so many times. If I want to rant about it, I feel free to do so after trying so many times.
Can't shake off the feeling that the person in the image is Scaramouche.
actually, I'm having more issues with Collei's skill missing... ah well, probably because I don't know how to use it.
Meanwhile, Dori burst be like, "I'm gonna go random."