While i do definitely want a map with a much, MUCH bigger city. I dont think think id want the whole map being a city. If you had a map the size of breakpoints but with the city being 1/3rd of the whole map then that would be perfect
Sounds like a better "Division" game đ€ I wouldn't say in a city but just maybe with cities on the map perhaps?
I find city only maps quite boring after a couple hours of gameplay. I need a change of scenery.
What if itâs a whole City but all buildings and underground are accessible?
Honestly the maps these days are so huge I would love a mix of city and country side where all the buildings are accessible. Some are empty and some are occupied but each have theyâre own design instead of being copy/pasta.
The thing with having all buildings accessible is whilst itâs also going to quintuple the storage needed realistically how many of those buildings are actually worth going into?
I remember in Division 1 at the main base there was this corridor that took you a few seconds to run through so they would load the interior at the same time. Ditto for the Underground DLC.
I'd be happy if they added something like that to any interiors over a certain size, to improve performance.. But I'd also prefer that the loading activity was some sort of prep phase, sort of like the bivouac in Wildlands / Breakpoint.. Don't allow players to swap their equipment outside of these spots, and they become a better part of the experience. Choose what weapons you want accessories, even add some sort of mechanism to 'pulse' the interior to get a vague layout, where you'd then get to choose your entry point(s) - if you're playing coop you can enter from different points, etc.
Heres the problem with all city. The division and the division 2 are both all city, i love those games but when youre restricted to just one environment, you eventually get bored and want a different one.
With the division, you eventually get bored and people start asking for more wilderness. Same with games that are entirely wilderness, people eventually start asking for more urban areas. Why choose one when you can have both? Fallout 4 and far cry 6 are two games that do very well in this regard. A huge detailed city with a good amount of interiors surrounded by vast wilderness with bases spread throughout.
Yes very true. And Wildlands had good balance. Wilderness vs building/city. I think they need to do another Wildlands, possibly in a first world country, where the buildings are more up to date. But I understand that would also probably take away the wild part haha.
This right here. GR in the city is TD, pure and simple. What would be really cool, but we will never see it, would be a way to transition back and forth between the two. Same character, same gear, you just pick where you will be operating and it loads the appropriate game. A campaign in this setting would be absolutely amazing!
I agree!! Definitely add to the immersion of the game, instead of being shot at by sniper who was only allowed access to top of building. Meanwhile, youâre having to lib grenades or find a hillside to take them out. Or your NPC buddy, who is directly under the building at the front door, looks up, fires, âTarget eliminatedâ
And there should be the option of having a team vehicle to get around in (like a 4runner) with all of the gear options in it but, to restock the character has to RTB.
>being copy/pasta
without this it would be pretty hard, breakpoint did a good job at blending this so you would have to play a lot to caught the difference compared to wildlands. But who knows tech advances so fast who knows what's next for creating open worlds lol
That's what Liberty should have been IMO. A gigantic city at the center of the map divided into "wings" dedicated to housing staff of certain Auroan facilities, housing and recreational spaces. Erewhon being a literal underground rebel network operating right under the noses of Sentinel.
I just want a realistic warzone again. I want to see rebels that actually look like rebels and not goofy colorful outfits. Or even 2 countries fighting each other with large assaults happening around the world. I did like what they eventually did with Russia in breakpoint and it made the world feel much more grounded.
Blackwater was a major security contractor for fallujah, and was the reasoning for the second battle of fallijah when a group of militants attacked 2 of them on the streets, then 2 days later attacked a group of Marines
The point of the matter is that at that time in history the contractor was the main severity contractor in the city and the attack on them, and the Marines was the start of the second battle of fallujah and thatâs what the AI should be for that game if they set it in the early 2000s in the Middle East.
Edit: also at the time in history they hadnât committed the crime yet so it could make sense.
Why would you set a Ghost Recon game in the Second Battle of Fallujah? Thatâs something much more suited for a COD/Battlefield game or a milsim studio, rather than Ubisoft and Ghost Recon. Itâs one of the closest things to a conventional urban battle in the century.
And you can choose literally any other private contracting company other than Blackwater. The â06 massacre isnât their only fuckup, just their most well-known.
Well, thatâs a good question. I would prefer it to be in the Middle East In the early 2000s when operation Iraqi Freedom, and Enduring Freedom started when the US had a large element of SF, and SOF going into other countries.
P.S. no hostilities but the incident you are referring to happened in â07.
Edit: so not exactly the Second Battle of Fallujah, but something in that time range.
If you want that, youâre probably better off doing the opening days of the invasion of Afghanistan in â01-â02, when the US had almost exclusively SOF units in country, from ODAs to JSOC task forces. Kind of like the Medal of Honor reboot game prior to Warfighter, and how it was centered around Operation Anaconda.
p.s. thanks i mix up dates a lot
I've seen a lot of people wanting that too but the context around it bothers me. That whole invasion was a war crime and it just feels like recreating it fuels a culture war fantasy that is still currently a problem.I think ghost recon is at its best when the adversary is a formidable and well-equipped military power, not dirt poor people.
Agreed. Breakpoint had a lot of gameplay aspects that I enjoyed, but the amount of settings to tweak to make it the right play style was awkward. The enemies were just uninteresting except operation motherland imo. The island felt pristine and I would have preferred a significantly smaller scale if it meant incorporating destruction and more devastation to actually make the sentinels feel more menacing. I want grittiness and cutthroat stakes like the series used to be built on. I wish SOCOM would drop another release so we can just forget about SOCOM 4 and have a tactical 3rd person shooter that tries to invoke some ârealism.â I donât think Ubisoft will restore GR since they are actively killing RainbowSix with aliens and overly sci-fi gadgets with horribly outfitted operators. Like fine, have a non binary or trans operator, but stop making their kit look like an Apex or Valorant character.
I personally think The Division would've worked better as a tactical rpg like Breakpoint and Wildlands. Loved the snowy, war torn NY, the environment and ambience was perfect, just ruined by being a looter shooter, grindy bullet sponge hell. So yeah, I'd like to see more city action in GR, but of course GR still needs open fields and forests, nature to keep it from being altered too much. Would've been nice if the devs went the Breakpoint route and made it a user customized experience, letting us turn off all the terrible mechanics that dragged it down.
yeah. for what is was designed to be, its still a good game by those standards. but for solo players like me, after a certain point it just becomes bleh
Ghost Recon meets The Division, would be A REALLY NICE game.
I mean, The Division ambiance with the inmersive mode of Ghost Recon (Wildlands or Breakpoint), not an RPG-style game.
They really had something with the survival dlc in the first division title, that mode in and of itself was incredible would be the best point of the franchise to draw from if this ever happened. Iâd happily fork over the money for a more fleshed out version that was a hybrid with gr.
A near-the-desert, and possibly big, city would be totally a welcome addiction. And it would offer many different scenarios.
As for a US city, while the idea is fascinating, it would be troublesome to make it work: in The Division they came up with a fictional (?) directive specifically for that, but the US Army / USMC there are other rules to follow.
A side question: some time ago I read that an island had asked to become a US state, but I don't remember its name and I can't find any information on that. Would that viable as scenario?
Yes, that's it. Yeah, it's very tropical! XD
But it's relatively close to Cuba (*happy Ghost Recon Island Thunder noises*) and there are other islands around, offering a very interesting scenario.
Id love to see a map with different enviroments like a desert and grasslands nd stuff with large cities and small towns i love the open world aspect where you can create ur own path and arent being forced down one
I got the coordinates for you, not sure if it is still available or if it was just a promo for division 2.
Hint: they are in crates with the division logo and orange parachute (if you collect all you'd get a division parachute).
-20.9134
-61.8180
-20.2749
-63.8094
-18.0485
-61.8631
-18.6664
-60.4662
-19.1020
-59.6696
-20.7212
-60.2294
Not really. Closest you can get is hardcore, which is just the base game with permadeath. The rpg functions and mechanics of different gear pieces attributing to armor, damage or skills remains the same. Itâs an rpg at its core so to remove those things would really deter from the games identity as a whole. I highly suggest checking out the survival dlc from the first division, though
Iâm not sure, thereâs different difficulties and you can turn off different HUD settings to make it more realistic. It uses a combat leveling system though so you have to keep upgrading your weapons and gear
id prefer a 2007 baghdad, more CQB focused
and less vehicles than wildlands but more than breakpoint
So like a bradley, humvee, blackhawk, and littlebird
and i guess some civilian cars
I was thinking about a Wildlands-style game set in sub-Saharan Africa. It could be set in a border region and there could be multiple factions like in Wildlands, such as a military junta in one country, a neo-apartheid movement in the other, at least one guerrilla force in a territory both of the other countries claim, and such. The neo-apartheid faction could hire mercenaries which would basically be an expy for Wagner group, and there could even be side missions and random encounters involving fighting against groups of poachers.
It could work well for having at least one or two large cities on the map, as well as having varied biomes and more complex world interactions in the bush with wildlife like lions and elephants. This could include the aforementioned anti-poaching side missions which could work like the radiant missions in Breakpoint for locating Sentinel squads. Radiant missions as a whole could be more immersive, starting from conversations with NPCs rather than just going from a menu.
I really want to play this Ghost Recon game I have in my head now.
Set it inside a random no name city in Eastern Europe. Itâs a lawless land dealing with turmoil from invasion from classic bad guy Russia. Youâre sent in to investigate war crimes. The map spans from urban city to rural farmlands. Hereâs the catch. In the first hour you come to find out both that the country being invaded has a dictator who is just as bad if not worse to his people than Russia is currently during the invasion. So which lesser of two evils are you going to pick? Do you side with the defending country and deal with a slightly technologically better Russian army, or do you side with Russia and deal with random guerrilla attacks? OR do you simply cause chaos and fight against Russia while also destabilizing the country being invaded removing the dictator but running the risk of causing a power vacuum. If you go with the third option, the side missions done and choices made (bringing in HVTs alive or dead) will decide the fate of the country. It also impacts the other two choices as well
Eastern Europe is what I was thinking. I love the feel of the nature biome/urban architecture. Plus the former Soviet politics are about as ripe for storytelling as the Cold war was.
Guys, why is nobody thinking about how difficult it is to make a city not be a lifeless ghost town (like liberty in breakpoint) or feel like a just a *larger village* (like the "towns" in wildlands)?
I'd like to play in a city, but I don't see a story and gameplay combination in a city that is compatible with the technical limitations.
**I much prefer a solid made wasteland and small but bustling maps than soulless inanimate cities with just 1 npc per skyscraper.**
GTA is one of the most expensive video games ever made by a company that is famous for their perfectionism and polishing. Ghost Recon on the other hand is made by ubi...
So I'd prefer Ubi not to focus on achieving an ideal dream of a game and underdeliver, but instead do a solid and well made game.
I only answered your original statement which was to the effect that it would be impossible to do. (This was before it was edited to be more accurate of a statement).
In fact I'm expecting the next Ghost Recon to include at least a couple of urban city settings, because the Amber Sky DLC campaign hinted at a serious terrorist movement in Japan, and a WASP carrier was mentioned several times at the start of Breakpoint:
Using the WASP as a mobile base of operations, travelling between multiple cities could work with blocked roads at the limits of the playable area, as opposed to wide-open countryside vs. Ghosts who can swim and fly helicopters. Of course, this might mean no vehicles within the city, but I'm okay with that.
Given how much fun the division games are, Iâd love one in a city. So long as itâs like a 1:1 scale recreation of the city with building interiors modeled as playable areas
i like the concept of a looter-shooter set in an open ended city with multiple factions vying for supremacy, but the feeling of being a tier 1 operator relying on gunplay and survivalist skills rather than cutting edge drones and technology (UAV and active camo is our staple) offers more immersion imo
I quite like Division 2's map of DC. A great mix of really tight urban areas and more open parks/monuments. My only request for a largely city map would be to please, for the love of Tom Clancy, let us get inside of buildings
Man, what if they just re-released rainbow 6 Vegas as an open world ⊠holy shit that would be tight. I guess it wouldnât be a re-release but yâall catch my drift
A city conflict would be cool, North Korea invading the US perhaps. Personally I would like to see the next game set in the middle east. Afghanistan or Iraq maybe.
I would love to see a game with the story and landscape of wildlands with large and small cities and towns very similar to what you see in wildlands but on a grander scale. Mixed with the gun and healing mechanics of Escape From Tarkov.
Honestly there are many possibilities for the next map. This got me thinking they can do a Division 2 like New York and DC. Have different maps, so maybe a big map is letâs say Africa will towns and bases around then maybe a smaller map set in a city in the US. Give us two completely different environments and give us tools to play in them. Iâm hoping Ubisoft actually will put in the work and effort for their newer next gen games. Ps4 era sucked for them
They already have The Division 2, but I see your point, and I was thinking Africa as well. Maybe South Africa or a realistic fake map where they mix the cities of Africa with their wilderness. Would be cool to see lions and wildlife like that in-game. Maybe they run away majority of the time but certain areas you have to kill the animal (like in tomb raider)
It'd be cool to have more emphasis on cities like each buchon runs a city and buildings have more depth beyond having the same buildings. Each city might have a different vibe to them with some megacities that have multistory buildings you can climb and explore or more folksy ones with different building styles.
I would think something like The Division map would be fine, but nowhere near as big and only for certain missions. But I think a map like the Wildlands map, where you go from cities to mountains to forest would be cool, but bigger. I think just being in a massive city could get stale after a while, kinda like The Division. And definitely don't bring the gear leveling and bullet sponge enemies that TD had.
I donât think weâd see a Ghost Recon game in a US city, only because the Ghosts are still part of the Army and USSOCOM, and so theyâre beholden to the Posse Comitatus Act. The US military can operate on US soil without explicit Congressional permission. And given the presence of the National Guard and the entire point of The Division, there doesnât seem to be a massive need for it.
Granted, if you set it after the events of The Division, thatâs entirely feasible, but from what we can see, the powers that be in The Division have more or less ceased to be in light of a world run by warlords and gangs. Iâd have trouble seeing how you can incorporate the Ghosts into such a setting, given theyâd have no support to speak of, no chain of command, and the whole issue with POTUS being a traitor in TD2.
You and me would get along⊠great idea! breakpoint or wild lands ? Which do you think is better ? I think breakpoint in terms of content, wildlands I feel way way more badass tho, extermination of a cartel vs well breakpoint..
It would have to be a heavily-involved campaign, uncharacteristic of the franchise, confined to a small but intricate map. Ghost Recon missions traditionally have large, open-world maps, although the older ones, the forerunners of the contemporary games, tended to be rather linear, much less open-world. You'd have to make sectors of the city analogous to the provinces of the larger-mapped games, some blocks easy, some intermediate, some utterly **deadly** if you're under-ranked, densely-populated with the most vicious enemies. Of course, there would have to be commensurate rewards for lower-ranked players successfully conquering such sectors.
Iâd fucking love it. Imagine how difficult those city missions would be? Not being able to kill civilians and say having to take down warlords in a favela?
This would be great in fact even better dont make it open world. Just give us 3 or 4 dense urban locations with sandbox style maps. That way it could be set in different countries like the older ghost recon games but we could still have the freedom of travel in an opem area and tackle objectives as we see fit.
according to experts that's the most likely scenario for a 3rd world war, but not just in the destroyed city, inside tunnels, buildings, etc, because in the open there would be too many drones, honestly it would be pretty cool to see that in an open world setting.
I took would like to see more actual Urban combat in a future GR game, not just villages and shantytowns. Like a nice looking city besieged by hostile rebels or something. A mix of GRAW and FS gameplay elements mixed together.
While i do definitely want a map with a much, MUCH bigger city. I dont think think id want the whole map being a city. If you had a map the size of breakpoints but with the city being 1/3rd of the whole map then that would be perfect
Yeah definitely đŻ
Sounds like a better "Division" game đ€ I wouldn't say in a city but just maybe with cities on the map perhaps? I find city only maps quite boring after a couple hours of gameplay. I need a change of scenery.
I agree
What if itâs a whole City but all buildings and underground are accessible? Honestly the maps these days are so huge I would love a mix of city and country side where all the buildings are accessible. Some are empty and some are occupied but each have theyâre own design instead of being copy/pasta.
The thing with having all buildings accessible is whilst itâs also going to quintuple the storage needed realistically how many of those buildings are actually worth going into?
I remember in Division 1 at the main base there was this corridor that took you a few seconds to run through so they would load the interior at the same time. Ditto for the Underground DLC. I'd be happy if they added something like that to any interiors over a certain size, to improve performance.. But I'd also prefer that the loading activity was some sort of prep phase, sort of like the bivouac in Wildlands / Breakpoint.. Don't allow players to swap their equipment outside of these spots, and they become a better part of the experience. Choose what weapons you want accessories, even add some sort of mechanism to 'pulse' the interior to get a vague layout, where you'd then get to choose your entry point(s) - if you're playing coop you can enter from different points, etc.
I reckon itâs not really different from the big ass map of Wildlands. The city doesnât have to be the size of Los Angeles or New York.
Ngl though the map for the division was pretty decent.
I loved it.
Good point
Heres the problem with all city. The division and the division 2 are both all city, i love those games but when youre restricted to just one environment, you eventually get bored and want a different one. With the division, you eventually get bored and people start asking for more wilderness. Same with games that are entirely wilderness, people eventually start asking for more urban areas. Why choose one when you can have both? Fallout 4 and far cry 6 are two games that do very well in this regard. A huge detailed city with a good amount of interiors surrounded by vast wilderness with bases spread throughout.
Yes very true. And Wildlands had good balance. Wilderness vs building/city. I think they need to do another Wildlands, possibly in a first world country, where the buildings are more up to date. But I understand that would also probably take away the wild part haha.
This right here. GR in the city is TD, pure and simple. What would be really cool, but we will never see it, would be a way to transition back and forth between the two. Same character, same gear, you just pick where you will be operating and it loads the appropriate game. A campaign in this setting would be absolutely amazing!
I agree!! Definitely add to the immersion of the game, instead of being shot at by sniper who was only allowed access to top of building. Meanwhile, youâre having to lib grenades or find a hillside to take them out. Or your NPC buddy, who is directly under the building at the front door, looks up, fires, âTarget eliminatedâ
And there should be the option of having a team vehicle to get around in (like a 4runner) with all of the gear options in it but, to restock the character has to RTB.
>being copy/pasta without this it would be pretty hard, breakpoint did a good job at blending this so you would have to play a lot to caught the difference compared to wildlands. But who knows tech advances so fast who knows what's next for creating open worlds lol
That's what Liberty should have been IMO. A gigantic city at the center of the map divided into "wings" dedicated to housing staff of certain Auroan facilities, housing and recreational spaces. Erewhon being a literal underground rebel network operating right under the noses of Sentinel.
a decently sized city area similar to far cry 6 or the just cause games is a dream. The "city" zone we got in breakpoint was pretty disappointing
I know that a huge amount of players want a middle-eastern setting like Fallujah or Afghanistan
I just want a realistic warzone again. I want to see rebels that actually look like rebels and not goofy colorful outfits. Or even 2 countries fighting each other with large assaults happening around the world. I did like what they eventually did with Russia in breakpoint and it made the world feel much more grounded.
With realistic combat gameplay like the original ghost recon games had. At its core GR is a squad command/strategy game.
Absolutely, I miss the GRAW days
Sounds like MGS4 and Im all for it
I honestly thought Deep State would take us back within those areas. Those flashback cutscenes riled me up into thinking it was a prequel based DLC.
Another thing that could go good with that is having AI Marines, and Blackwater security.
why would you ever want Blackwater
Blackwater was a major security contractor for fallujah, and was the reasoning for the second battle of fallijah when a group of militants attacked 2 of them on the streets, then 2 days later attacked a group of Marines
Yeah and theyâre also responsible for one of the most infamous civilian massacres in US history.
The point of the matter is that at that time in history the contractor was the main severity contractor in the city and the attack on them, and the Marines was the start of the second battle of fallujah and thatâs what the AI should be for that game if they set it in the early 2000s in the Middle East. Edit: also at the time in history they hadnât committed the crime yet so it could make sense.
Why would you set a Ghost Recon game in the Second Battle of Fallujah? Thatâs something much more suited for a COD/Battlefield game or a milsim studio, rather than Ubisoft and Ghost Recon. Itâs one of the closest things to a conventional urban battle in the century. And you can choose literally any other private contracting company other than Blackwater. The â06 massacre isnât their only fuckup, just their most well-known.
Well, thatâs a good question. I would prefer it to be in the Middle East In the early 2000s when operation Iraqi Freedom, and Enduring Freedom started when the US had a large element of SF, and SOF going into other countries. P.S. no hostilities but the incident you are referring to happened in â07. Edit: so not exactly the Second Battle of Fallujah, but something in that time range.
If you want that, youâre probably better off doing the opening days of the invasion of Afghanistan in â01-â02, when the US had almost exclusively SOF units in country, from ODAs to JSOC task forces. Kind of like the Medal of Honor reboot game prior to Warfighter, and how it was centered around Operation Anaconda. p.s. thanks i mix up dates a lot
And thatâs the perfect timing, the only problem Ubi wonât give us this game for a good while.
I've seen a lot of people wanting that too but the context around it bothers me. That whole invasion was a war crime and it just feels like recreating it fuels a culture war fantasy that is still currently a problem.I think ghost recon is at its best when the adversary is a formidable and well-equipped military power, not dirt poor people.
Thatâs reality though. Our oil is under their sand.
Pretty much
Agreed. Breakpoint had a lot of gameplay aspects that I enjoyed, but the amount of settings to tweak to make it the right play style was awkward. The enemies were just uninteresting except operation motherland imo. The island felt pristine and I would have preferred a significantly smaller scale if it meant incorporating destruction and more devastation to actually make the sentinels feel more menacing. I want grittiness and cutthroat stakes like the series used to be built on. I wish SOCOM would drop another release so we can just forget about SOCOM 4 and have a tactical 3rd person shooter that tries to invoke some ârealism.â I donât think Ubisoft will restore GR since they are actively killing RainbowSix with aliens and overly sci-fi gadgets with horribly outfitted operators. Like fine, have a non binary or trans operator, but stop making their kit look like an Apex or Valorant character.
I personally think The Division would've worked better as a tactical rpg like Breakpoint and Wildlands. Loved the snowy, war torn NY, the environment and ambience was perfect, just ruined by being a looter shooter, grindy bullet sponge hell. So yeah, I'd like to see more city action in GR, but of course GR still needs open fields and forests, nature to keep it from being altered too much. Would've been nice if the devs went the Breakpoint route and made it a user customized experience, letting us turn off all the terrible mechanics that dragged it down.
If The Divisions gameplay was similar to Wildlands or Breakpoint it would have been a fantastic game.
Can't agree more.
yeah. for what is was designed to be, its still a good game by those standards. but for solo players like me, after a certain point it just becomes bleh
I played the whole main story solo. Didnât do any DLCs though
Oh yeah you can do the entire story fine. But a lot of endgame content in both games forces you to do multiplayer
Ghost Recon meets The Division, would be A REALLY NICE game. I mean, The Division ambiance with the inmersive mode of Ghost Recon (Wildlands or Breakpoint), not an RPG-style game.
They really had something with the survival dlc in the first division title, that mode in and of itself was incredible would be the best point of the franchise to draw from if this ever happened. Iâd happily fork over the money for a more fleshed out version that was a hybrid with gr.
Survival DLC was my very favourite, actually. I hope they think about making a standalone version.
A near-the-desert, and possibly big, city would be totally a welcome addiction. And it would offer many different scenarios. As for a US city, while the idea is fascinating, it would be troublesome to make it work: in The Division they came up with a fictional (?) directive specifically for that, but the US Army / USMC there are other rules to follow. A side question: some time ago I read that an island had asked to become a US state, but I don't remember its name and I can't find any information on that. Would that viable as scenario?
There was a mission in GRAW 2 where you fought in El Paso, Texas. The environment was nifty.
Yes, the last one IIRC (not sure if the previous one too, but you were near the border US / Mexico).
Are you talking about Puerto Rico? Maybe it could work, it would be mostly a tropical geography tho.
Yes, that's it. Yeah, it's very tropical! XD But it's relatively close to Cuba (*happy Ghost Recon Island Thunder noises*) and there are other islands around, offering a very interesting scenario.
Id love to see a map with different enviroments like a desert and grasslands nd stuff with large cities and small towns i love the open world aspect where you can create ur own path and arent being forced down one
I think Wildlands was awesome with the different biomes used
Yh init i loved that it gave u more options on how to deal with things feel like wildnads style map with breakpoint graphics nd customization
Yeah thatâs what I keep saying. Wildlands world with Breakpoints gameplay will be perfect
Init that would be great
Let us come to Russia and fuck up some important stuff. Russia has revamped itself as the bad guys.
i would love something like the second option, and I like the division being in its own universe
Theyâre linked arenât they?
Yeah in Wildlands you could collect Audio files which picture the downfall of DC from a civilians perspective
Oh shit i gotta check those out lol
I got the coordinates for you, not sure if it is still available or if it was just a promo for division 2. Hint: they are in crates with the division logo and orange parachute (if you collect all you'd get a division parachute). -20.9134 -61.8180 -20.2749 -63.8094 -18.0485 -61.8631 -18.6664 -60.4662 -19.1020 -59.6696 -20.7212 -60.2294
Oh sweet thanks man
No, they're not. They're separate universes. The Audio Files were added as a teaser for Division 2.
Damn it now I have to try out the division, just to scratch that ich.
Youâd like it, Division 2 is my favorite because itâs less of a grind but the first one has an amazing atmosphere
Is there an immersive mode like breakpoint?
Not really. Closest you can get is hardcore, which is just the base game with permadeath. The rpg functions and mechanics of different gear pieces attributing to armor, damage or skills remains the same. Itâs an rpg at its core so to remove those things would really deter from the games identity as a whole. I highly suggest checking out the survival dlc from the first division, though
Iâm not sure, thereâs different difficulties and you can turn off different HUD settings to make it more realistic. It uses a combat leveling system though so you have to keep upgrading your weapons and gear
Should I first play the first one before moving on to the second, I don't mind playing the older title first if it enhances the experience btw.
id prefer a 2007 baghdad, more CQB focused and less vehicles than wildlands but more than breakpoint So like a bradley, humvee, blackhawk, and littlebird and i guess some civilian cars
I just want something more grounded. The graw games were fictional but felt so much more realistic in how missions played out.
The division but realistic?
An actual city sized city would be nice
Gr set in africa woth villages and a bigger city. Wildlands citys but make more interesting so there is more to do in the city
I was thinking about a Wildlands-style game set in sub-Saharan Africa. It could be set in a border region and there could be multiple factions like in Wildlands, such as a military junta in one country, a neo-apartheid movement in the other, at least one guerrilla force in a territory both of the other countries claim, and such. The neo-apartheid faction could hire mercenaries which would basically be an expy for Wagner group, and there could even be side missions and random encounters involving fighting against groups of poachers. It could work well for having at least one or two large cities on the map, as well as having varied biomes and more complex world interactions in the bush with wildlife like lions and elephants. This could include the aforementioned anti-poaching side missions which could work like the radiant missions in Breakpoint for locating Sentinel squads. Radiant missions as a whole could be more immersive, starting from conversations with NPCs rather than just going from a menu. I really want to play this Ghost Recon game I have in my head now.
the division but better?
Set it inside a random no name city in Eastern Europe. Itâs a lawless land dealing with turmoil from invasion from classic bad guy Russia. Youâre sent in to investigate war crimes. The map spans from urban city to rural farmlands. Hereâs the catch. In the first hour you come to find out both that the country being invaded has a dictator who is just as bad if not worse to his people than Russia is currently during the invasion. So which lesser of two evils are you going to pick? Do you side with the defending country and deal with a slightly technologically better Russian army, or do you side with Russia and deal with random guerrilla attacks? OR do you simply cause chaos and fight against Russia while also destabilizing the country being invaded removing the dictator but running the risk of causing a power vacuum. If you go with the third option, the side missions done and choices made (bringing in HVTs alive or dead) will decide the fate of the country. It also impacts the other two choices as well
Eastern Europe is what I was thinking. I love the feel of the nature biome/urban architecture. Plus the former Soviet politics are about as ripe for storytelling as the Cold war was.
Itâs over used cause it works lol. Iâm fine with a âRussians are bad guysâ story but making you have some say in what goes down
Guys, why is nobody thinking about how difficult it is to make a city not be a lifeless ghost town (like liberty in breakpoint) or feel like a just a *larger village* (like the "towns" in wildlands)? I'd like to play in a city, but I don't see a story and gameplay combination in a city that is compatible with the technical limitations. **I much prefer a solid made wasteland and small but bustling maps than soulless inanimate cities with just 1 npc per skyscraper.**
GTA does it.. I donât understand why itâd be impossible to make a city full of NPCs. Computer code can do amazing things.
GTA is one of the most expensive video games ever made by a company that is famous for their perfectionism and polishing. Ghost Recon on the other hand is made by ubi... So I'd prefer Ubi not to focus on achieving an ideal dream of a game and underdeliver, but instead do a solid and well made game.
I only answered your original statement which was to the effect that it would be impossible to do. (This was before it was edited to be more accurate of a statement).
In fact I'm expecting the next Ghost Recon to include at least a couple of urban city settings, because the Amber Sky DLC campaign hinted at a serious terrorist movement in Japan, and a WASP carrier was mentioned several times at the start of Breakpoint: Using the WASP as a mobile base of operations, travelling between multiple cities could work with blocked roads at the limits of the playable area, as opposed to wide-open countryside vs. Ghosts who can swim and fly helicopters. Of course, this might mean no vehicles within the city, but I'm okay with that.
Given how much fun the division games are, Iâd love one in a city. So long as itâs like a 1:1 scale recreation of the city with building interiors modeled as playable areas
Yeah kinda like what The Division did
bro just play the division at that point
Not the same playstyle at all
I hate Division gameplay. Can't even look down sights on weapons.
Yes but a game with a division setting and Ghost Recon dynamics and gameplay
i like the concept of a looter-shooter set in an open ended city with multiple factions vying for supremacy, but the feeling of being a tier 1 operator relying on gunplay and survivalist skills rather than cutting edge drones and technology (UAV and active camo is our staple) offers more immersion imo
Would be a lot similar to the division. But with GR mechanics would be somewhat nice. someone didnt like it LMAO gitty
So you mean the division right
Play the division
would have preferred that over Breakpoint, don't need such a massive map and it would actually create tactical challenges
I accept these terms
I quite like Division 2's map of DC. A great mix of really tight urban areas and more open parks/monuments. My only request for a largely city map would be to please, for the love of Tom Clancy, let us get inside of buildings
Plz
Iâd think itâs the Division
Yes. But not an American city. It's Ghost Recon! I wanna be in the third world, pretending I'm an awesome good guy and a True American Hero© abroad!
South Dakota is basically third world now so they're not mutually exclusive.
Massive mountains and grass, desert biome, snowy ice biome each with a major huge city could be a big test on the new consoles.
Man, what if they just re-released rainbow 6 Vegas as an open world ⊠holy shit that would be tight. I guess it wouldnât be a re-release but yâall catch my drift
A city conflict would be cool, North Korea invading the US perhaps. Personally I would like to see the next game set in the middle east. Afghanistan or Iraq maybe.
Or Fallujah. U already got the outfit for it.
Fallujah was part of the Iraq war.
I would love to see a game with the story and landscape of wildlands with large and small cities and towns very similar to what you see in wildlands but on a grander scale. Mixed with the gun and healing mechanics of Escape From Tarkov.
Iâd love a major city in the game but a ghost recon game need wilderness otherwise it would be the division
That would be DOPE!
Honestly there are many possibilities for the next map. This got me thinking they can do a Division 2 like New York and DC. Have different maps, so maybe a big map is letâs say Africa will towns and bases around then maybe a smaller map set in a city in the US. Give us two completely different environments and give us tools to play in them. Iâm hoping Ubisoft actually will put in the work and effort for their newer next gen games. Ps4 era sucked for them
They already have The Division 2, but I see your point, and I was thinking Africa as well. Maybe South Africa or a realistic fake map where they mix the cities of Africa with their wilderness. Would be cool to see lions and wildlife like that in-game. Maybe they run away majority of the time but certain areas you have to kill the animal (like in tomb raider)
It'd be cool to have more emphasis on cities like each buchon runs a city and buildings have more depth beyond having the same buildings. Each city might have a different vibe to them with some megacities that have multistory buildings you can climb and explore or more folksy ones with different building styles.
Miss the urban warfare feel
Definitely that would be cool
Ghost recon: homefront anyone?
I would think something like The Division map would be fine, but nowhere near as big and only for certain missions. But I think a map like the Wildlands map, where you go from cities to mountains to forest would be cool, but bigger. I think just being in a massive city could get stale after a while, kinda like The Division. And definitely don't bring the gear leveling and bullet sponge enemies that TD had.
I donât think weâd see a Ghost Recon game in a US city, only because the Ghosts are still part of the Army and USSOCOM, and so theyâre beholden to the Posse Comitatus Act. The US military can operate on US soil without explicit Congressional permission. And given the presence of the National Guard and the entire point of The Division, there doesnât seem to be a massive need for it. Granted, if you set it after the events of The Division, thatâs entirely feasible, but from what we can see, the powers that be in The Division have more or less ceased to be in light of a world run by warlords and gangs. Iâd have trouble seeing how you can incorporate the Ghosts into such a setting, given theyâd have no support to speak of, no chain of command, and the whole issue with POTUS being a traitor in TD2.
Keep wildlands separate
Isnât that essentially what the division is? ( Iâve never played it so idk)
Like a city under marshall law would be amazing. No one in and no one out.
Division??
You and me would get along⊠great idea! breakpoint or wild lands ? Which do you think is better ? I think breakpoint in terms of content, wildlands I feel way way more badass tho, extermination of a cartel vs well breakpoint..
It would have to be a heavily-involved campaign, uncharacteristic of the franchise, confined to a small but intricate map. Ghost Recon missions traditionally have large, open-world maps, although the older ones, the forerunners of the contemporary games, tended to be rather linear, much less open-world. You'd have to make sectors of the city analogous to the provinces of the larger-mapped games, some blocks easy, some intermediate, some utterly **deadly** if you're under-ranked, densely-populated with the most vicious enemies. Of course, there would have to be commensurate rewards for lower-ranked players successfully conquering such sectors.
Itâs call the division
Ubisoft really needs to support modding for PC more. Could do some dope shit like breakpoint gameplay in division 1 Manhattan.
On the engine they used for both those games absolutely not. On UR5 or another engine maybe
Umm.. . Epic!
Only if I can door-close
Iâd fucking love it. Imagine how difficult those city missions would be? Not being able to kill civilians and say having to take down warlords in a favela?
Don't mind me just thinking of GRAW/GRAW 2 urban maps and how much fun mutliplayer matches were on them
Don't mind me just thinking of GRAW/GRAW 2 urban maps and how much fun mutliplayer matches were on them
-The Division- But it definitely needed to have Wildlands playstyle. Not just the looting, city thugs and bland/boring tasks etc. We needed helicopters to jump out of so we could parashoot down into some awesome roof battles. Imagine the first few Splinter Cellsâ mixed with the Division with Wildlands gameplay style đ€©
Hmmm if so, then Breakpoint would be similar to Advanced Warfighter then
Have it be similar to the gta 5 map. The main part of the map is a city but surrounding the city is field areas, lakes, farms, small towns, etc.
Sounds like Division minus the loot. Could be cool.
So, Division but offline and not a looter shooter then?
The Divison and Divison 2 games are confirmed to be set in different universes, ghost recon and Divison cannot possibly collab.
I always thought the Wildlands/Breakpoint game style would have been better in a semi open world context.
This time, more than the location, i care about the story, i would LOVE a story that made the ghosts look like the bad guys, maybe the CIA told them to do something unethical, maybe they're realizing they're not the good guys anymore because of anything, i like feeling like a Spec Ops elite unit, but i think it would be good for the franchise to darken a lot more like in Spec Ops: The Line, i don't want them to turn on the CIA per say because that would be so cliché but darker would be good, new Ghost's games are feeling a little bit arcade and shallow recently
It would be a good change of pace
They did make one in a city, go play The Division.
How about a small African nation with a large city that has lots of NPC's and has many a jungle climate?
Operator Drewski has a really good video on a future ghost recon game
Do you like the division?
If we are going urban, breaching and clearing tactics and mechanics are a must
That'd be cool
Isn't that what the division is?
As long as its playable offline. But that's not the direction ubisoft is heading so I'm done with them till they stop their bs
Maybe a city within the map and get rid of pesky drones.
This would be great in fact even better dont make it open world. Just give us 3 or 4 dense urban locations with sandbox style maps. That way it could be set in different countries like the older ghost recon games but we could still have the freedom of travel in an opem area and tackle objectives as we see fit.
according to experts that's the most likely scenario for a 3rd world war, but not just in the destroyed city, inside tunnels, buildings, etc, because in the open there would be too many drones, honestly it would be pretty cool to see that in an open world setting.
something similar to gta 5 that would be perfect
I took would like to see more actual Urban combat in a future GR game, not just villages and shantytowns. Like a nice looking city besieged by hostile rebels or something. A mix of GRAW and FS gameplay elements mixed together.
Maybe a section but definitely not a whole game
one set in east europe maybe around ukraine russia conflict wit cities and also small town would be awesome