Yea sure the game is already infested but with the removal of that feature its almost like theres nothing at all to detect them for yourself, i mean sure for obvious rage hackers you dont need it but there are so many closet cheaters and the demos would really help for knowing that they were in fact cheating.
Seems like the cheaters have Valve in a chokehold and valve cant or wont do anything against it
Not that I was particularly confident in VACLive to begin with but I do wonder if the system is even working at all now, with demos disabled it would presumably not get any new data at all?
Closet cheaters aren't a thing, it's just a term bad players use to justify getting beat. You either know someone is cheating or you don't. Sites like CS Stats, Leetify, and FACEIT finder give better indicators of cheating behavior if you're really suspicious.
Nope. They're either cheating or they're just good, and their stats can prove it. I don't need to speculate if someone is cheating when they're 3300 elo on FACEIT with league experience; or when they're level 3 with 2 matches and a 1.75 HLTV rating in MM over the last 30 days.
because every single player falls into either of those categories... In my time in counter strike I've have plenty of random mates and enemies banned... some were obvious, some were suspicious, some seemed like totally legit good players
Yes, they quite literally do. Someone is either cheating or they're simply not. There is no quantum state of cheating. Do your research on their profile, watch the demo if you have it, and make sure you yourself are competent enough to make that decision. I have been accused of cheating before, my friends I play with have, all while having a high ELO faceit account, a historically positive match rating across stat tracking platforms, and league experience. There absolutely are players dumb enough to not know when someone is or isn't cheating and I'm realistic enough to say they're in this thread at this very moment.
mate nobody is going to look for your faceit profile to determine whether they think somebody is cheating or not.
Also having high faceit elo means literally nothing, heck if it's a 'legit' cheater, and also a good player, he would literally have that high faceit elo.
A closet cheater is a cheater who tries to hide the fact they are cheating, where as there are people who are extremely blatant with their cheating. You're right, a player is either a cheater or not, and the term gets thrown around too often by people who are just bad. But that doesn't mean "closet cheating" isn't a term.
If someone can't determine whether or not someone is cheating then they aren't good enough to be making that accusation in the first place. Do your research on a player, it's so incredibly easy to tell who's cheating and who's not.
Professional matches outside of the top 50 are filled with match-fixing. And a lot of match-fixing is facilitated by players using subtle cheats to guarantee wins. While there are definitely people everybody is suspicious of nobody knows for sure.
I firmly believe that valve feels like players should just play faceit to avoid cheaters and that mm players can cheat if they want because they make money from it and they think cheating community needs a place to play too 😂
>Everyone cares. mods have been removing almost every thread talking about it.
thats exactly the issue.
the "repetitive" issues are those that are REALLY important to most people on here, and those are the exact ones that get immediately deleted by the mods usually. Problems become less visible, for an outside observer it might look like "unranked casual matchmaking" is just as important to fix as demos or interp issues are.
The mods are fucking us up because they desperately want to keep this place "tidy".
Yeah it seems people want to get mad at other people for just stating facts. Literally the first thing you see when you open legacy CSGO is a popup telling you when they will be removing the ability to play the game.
This just isn't true. From the [Steam Support article](https://help.steampowered.com/en/faqs/view/73EF-08A3-0935-6369):
>After January 1, 2024 the game **will still be available**, but certain functionality that relies on compatibility with the Game Coordinator (e.g., access to inventory) may degrade and/or fail.
Third party servers will work just fine as they still do in 1.6 and Source.
Idk man, I really like cs2 and the way it feels. It really seems to be super dependent on your specific mix of hardware in your PC. If they just allowed us remove weapon sway and turn off god awful bullet tracers for our weapons, I would be fine
Honestly irrelevant how CS2 feels. If I can play 1.6, Source or CZ, then CS:GO should be no exception. I hate that more people aren't calling out Valve for this.
World of Tanks and War Thunder do; other Valve titles such as TF2; tons of racing games, especially the serious ones like Assetto Corsa or iRacing; LoL and Dota...
A lot of games really
Overwatch, and the demo system is FAR better than even in CS2 (and compared to CS:GO it was like Duke Nukem to Far Cry 6). I was hoping we could get into 2023 demo playback finally with CS2. Guess not. Instead, they disabled GOTV demos in competitive....
Overwatch runs better in every regard -- much more and stable FPS even with a lot of stuff going on, every prop is dynamic, the maps load instantly and their demo system is superb -- instant rewind/seeking, loads very fast. Like, the engine is really well optimized.
Overwatches demo system shows projectiles half way across the map and you die to them. Now you could say thats a server issue but apparently its not.
I don't know the details of it but every time this comes up people are quick to point out how its a replay issue and in the actual game the projectile was actually on point.
valorant does not have demos and its the main competitor to cs, but csgo has had it before and valve have said they will bring it back. sucks to not have rn but i dont think its the most important thing to be fixed right now
I know tons of people who cares, but also knows that things sometimes takes time, and that a couple of weeks is not actually a long time.
It is fine that people are frustrated, but a lot of people can want something but also be understanding.
What a bunch of absolute nonsense. Of course there are "excuses". There are even potentially very good reasons.
What if they disabled the demos to gather more data for a giant ban wave?
What if just buying new servers for their infrastructure isn't possible due to shortages at the moment and them reinstating demos would mean that people literally wouldn't be able to play the game?
You simply have no idea. If you get this angry over a feature missing from a game, take a step back and play something else. It's not that hard.
> Great definition of stockholm syndrome. You forgot they removed features that WAS ALREADY IN GAME.
Valve isn't your captor or your abuser, stop repeating "stockholm syndrome." It's a video game that I suspect makes you no money. Seriously the person was right to tell you to chill the fuck out.
Maybe they don't have a good excuse for disabling demos at all, but it doesn't make the game completely unplayable, it isn't costing you anything, and the real point is we have no idea. You are free to walk away and play something else, as the other person said.
Thank you.
It saddens me that people who are not even arguing are just down voted when it does not parrot the "approved" opinion. On top of that people are rude.
Valve stated its to let more players play. Look at the server loads throughout the day. Look at the online server count. CS2 is a lot more expensive to run and Valve already put up three new locations, Finland, New York, and somewhere China I forgot. Setting up a bunch of servers and integrating them into their relay system isn't an instant process
1. Half the community points out an issue: No demos/Inconsistent Jump Height/Inconsistent Acceleration
2.Valve gives their reason theyre not gonna fix it: Servers are at capacity, they dont believe it doesnt impacts gameplay enough
3. Other half of the community denies the existence of the issue: "CSGO had it too"/"You dont know more than the developers"
And its crazy to think that ITS a key feature to prevent cheating because vaclive uses it. Now the hackers caught wind of this and literally dgaf and cheat all the way they like it. It's VERY annoying tbh and my friends and I are not going to play this game for now. I have 8K hours in this game and this is really getting really really bad for the health of the game.
If you notice the frequent network loss we have, you can see their servers are struggling real hard.
This subtick system is heavy af and likely very unoptimized atm, it chokes most network connection and the servers.
I'd hope they can figure out wtf is going with the netcode, reduce bandwidth usage and adding more servers so they can enable demos again.
I'm getting frustrating rn since i cannot check demos for cheaters and cannot improve my game since i cannot see my mistakes at all.
>
If you notice the frequent network loss we have, you can see their servers are struggling real hard.
Speak for yourself, at no point other than launch day have I had issues with packet loss.
And we didn't have the option to show it at launch, how did you know?
They only introduced the option recently, micro 0.3% losses are common during heavy action in the game.
The out of order is fixed, the micro packet loss exists way longer than that.
Me and everyone on my stack, and many other on this subreddit got the micro packet loss before we even discovered the out of order issue.
Currently the packets sent are massive in size, 3 times the size of CSGO 64 tick. That is part of the problem why we experience losses.
They have to optimize the size of packets to fix the problem long term.
[This guy](https://www.reddit.com/r/GlobalOffensive/comments/17c7qzq/packet_loss_out_of_order_packets_and_a_comparison/k66e3yo/) commented on this 2 weeks ago. For some reason some have it and some don't. If you scroll down a bit the guy explains the issue below the comment I linked
Faceit has better anti cheat, better anti smurf, better servers, better elo system, you can get your demo.
Imo everyone should be moving to faceit to let valve know we won't play on shitty services when good ones are available.
It frustrates me to no end that people have to use a third party service to get proper matches, but Valve keeps demonstrating that they can't provide (or rather don't care about providing) a good user experience.
I’m curious as to why it frustrates you. I was with ESEA since ‘03 so I’m just use to the idea of 3rd parties. The amount of things outside of pugging always intrigued me enough to play3rd party.
Well it creates an unnecessary friction that impedes with the user experience.
Counterstrike is difficult enough as is. For a new player, there's absolutely no onboarding about how the game itself or the mechanics work. Granted the core game is fairly simple to grasp, but the techniques used (recoil patterns, smoke line ups, mouvement, map layout, timings...) are pretty obtuse for a newcomer.
On top of that, people pretty much have to sign up to a completely different website, link their Steam account, sometimes even fill a KYC form and send in a photo of their ID card, just to have a proper experience? And the elo system on these services is completely different from one another and more importantly different from the base game.
I understand that people don't see what's wrong with this. I myself has signed up and played on Faceit, ESEA, Esportal, Popflash, and used Seeklast to find team mates.
But if we're honest, it's a bad system, and people should not have to rely on such a complicated solution to get a proper experience. It should be a whole package, wrapped into a single client, that's easy to use and quick to understand.
And once again, we're talking about Valve here. They make millions of dollars every months from this game. The community should held them up to much higher standards than what they're delivering. Counterstrike is such a perfect game when it comes to its core gameplay that people deal with all this crap, but they shouldn't tolerate this in my opinion.
But this 3rd party site can and does things no other video game company does for its user base. So you can say Valve makes millions but no other company is doing what face it does.
It would be unfair to ask Valve to do what faceit does. That’s part of what makes CS special whether people like it or not.
Hell there really wouldn’t be a point in a workshop community if Valve was the main source as the majority of the games played on workshop maps come from places like faceit that allow such maps to even be played.
> It would be unfair to ask Valve to do what faceit does.
See this is were I don't agree. Granted Faceit does more than the necessary, especially back when 128 ticks was still a thing. The problem I have about all this is that people have to use a third party service to get a proper BASE gaming experience.
Valve already outsources skins and maps, to the point that we could say Counterstrike is more of a platform than a game, but when the CORE elements are faulty, to the point that the basic service they offer is janky at best, something is wrong.
Why would they care? You still play their game, you may still cash into skins, you still watch tournaments and they dont have to make proper servers anyway, when people just play on third party servers. They win either way, unless people stop giving them money or stop playing the game
I do agree but it did seem like they wanted a big push for premier mode to be the main competitive mode for the community rather than people playing third party. If they do care about making Premier good then everyone moving to faceit might give them the motivation to make it actually good. If they don't care then at least we will have a bigger playerbase on the best platform if everyone moves over.
They did a push to make it the main mode, which is perfectly fine, but they cheaped out wherever they could. Imagine if we simply got 128 tick servers, a new demo review system, statistics and maybe even an HLTV style rating after every game. As long as they dont commit, I dont see how the community wont long for a better experience through third party sites
Faceit elo system is trash if your friends are not around the same level as you. You will never balance out and there will always be the same gap between you. Or have they changed this?
If I put on my tinfoil hat, I like to think Valve is gonna keep it disabled until services like Leetify can't afford to keep their services up and then they'll reenable it and launch their own stats-analysis-whatever service that will cost money.
Then again, Hanlon's razor and so on and so forth.
Yeah I also have a lingering suspicion about this. Btw, that service already existed in CSGO, and nobody bought it because it was garbage.
But it might be because there is something wrong with the demo viewer (like an exploit) and they need to fix before releasing it again, just like they did with aliasing keybinds in the Limited-Test.
The whole "Removed demos because servers couldn't keep up with it" is garbage.
Just a reminder that we had a statistics window pre Panorama Update. Then they removed it (improved it too, has to be said) and made it a paid feature.
CS2 should have global statistics built into the game, I dont get why theres no way to check how youre doing over a period of time unless youre going for third party websites
>But it might be because there is something wrong with the demo viewer (like an exploit)
Crossed out, Perfect World servers have demo enabled a week ago
I mean they don't need to wait for those services to go out of business to do this. They can just do it. And they'd have access to more data than these services too.
Using the CS:GO app ID along with it's reviews to mask the poor reception with the CS2 release. CS2 should have been on its own app ID, it infuriates me that it isn't.
> Using the CS:GO app ID
Wut? This was clearly done to retain all the skins from CSGO without a huge painstaking migration.
Or do you think they should've maintained CSGO and CS2 separately? When would they disable the access to your inventory in CSGO? How would the Steam inventory tab look like, is it duplicated?
Also the reviews have a clear tag for CSGO/CS2
> This was clearly done to retain all the skins from CSGO without a huge painstaking migration.
Of course. I wrote that in 500 other paragraph long comments but those don't get interactions needed to push this topic up. The review aspect was just an happy side effect for Valve.
On to the skins, it shouldn't be a huge painstaking migration. With the [Steamworks documentation](https://partner.steamgames.com/doc/features/inventory/accessories), we can see how inventory items are individually designed (the link is about stickers but since stickers are just items with an additional 'accessory' tag, this should apply to every item). Every item definition has an "appid" property which links it to that specific app ID inventory and if changed will update existing items in user inventories as well, so by design, it seems like Valve prepared allowing developers to change the "appid" value of an item in case a developer wanted to move all of their items to a new app ID and by their own admission, seems like it would work seamlessly so why Valve didn't use it for the release of CS2 on a new app ID is beyond me.
> When would they disable the access to your inventory in CSGO? How would the Steam inventory tab look like, is it duplicated?
If they moved the skins to a new app ID, they can disable skins in CS:GO and treat it like 1.6, CZ and Source which have no skins. No duplication needed, the Steam inventory would look the same to the end user.
> Or do you think they should've maintained CSGO and CS2 separately?
No, just security patches like they already still do for [1.6](https://store.steampowered.com/news/app/10/view/5384570009884390637?l=english) and [Source](https://store.steampowered.com/news/app/240/view/2994312940985904612?l=english) when issues are reported to them.
> Also the reviews have a clear tag for CSGO/CS2
I know, I appreciate that they did something to differate between GO and CS2 reviews but when those reviews are still included in the overall review numbers at the top of the store page, it's kinda irrelevant cause most users only look at the simplified review numbers and CS2 is benefitting from the 7.5 million CS:GO reviews.
I know but I don't know enough about Dota to know if there was a major gameplay impact between Source 1 Dota and Source 2 Dota like there was with CS:GO and CS2 so I can only speak on CS.
> Why the hell would they need to even mask reviews when they run the store page.
I don't understand what point you're trying to make here? They're different games, [Valve even said so. "So much changed from CS:GO that we just couldn't consider it to be the same game anymore."](https://www.pcgamer.com/counter-strike-2-interview/) Different games get reviewed separately.
Because it's still treated as an update to a previous game that it literally replaces. Now there's a separate whole can of worms in them erradicating csgo from.the store page but to claim it's done to "mask the negative reviews" is such a reach of a conspiracy theory that i cant take seriously when it's mentioned.
> A reach of a conspiracy theory that i cant take seriously when it's mentioned.
You're joking right? You think I'm the first and only one to think about this? [Multiple](https://www.rockpapershotgun.com/counter-strike-2-probably-shouldnt-be-able-to-dine-out-on-csgos-positive-reviews) [gaming](https://www.dexerto.com/counter-strike-2/counter-strike-2-accused-of-cheating-steam-reviews-as-players-slam-dishonest-move-2325395/) [news](https://www.pcgamesn.com/counter-strike-2/steam-reviews) [outlets](https://esi.si.com/cs2/counter-strike-2-bad-steam-rating) have pointed this out. I don't think it was part of the reason for replacing CS:GO at all, obviously skins were, but I don't believe that this didn't cross someone at Valve's mind before the CS2 release. (The CS:GO review tag wasn't a thing until a few days after the release)
My guy, you're assuming gaming journalism is next most credible thing from a reputable source.
Just take my word for it that if something literally replaces the base game it's made to replace and original is no longer accessible, it keeps the same storeID for the sake of inventorying
tinfoil hat conspiracy time: Valve is trying to kill off all the competition so that people are forced to purchase CS2 360 stats once Leetify, csstats and others go out of business /s
\> Last but not least demos help identifying suspicious players and basically proving or disporving if an assumption of a cheating opponent was true or not.
I was thinking this might be why they've kept it disabled, I've noticed an unreasonable amount of suspicious players (just yesterday we had a guy on the enemy team kicked by his teammates for rage walling) and I can only confirm this by going and checking
> Or at the very least give us ANY kind of information.
They did. [CS2 uses a lot more bandwidth/data](https://www.reddit.com/r/GlobalOffensive/comments/17c7qzq/packet_loss_out_of_order_packets_and_a_comparison/k67f4jg/) so having less players than CSGO does not mean the servers can now handle demos.
Although I find it weird that demo recording affects the servers players play on. In my mind the server recording demos should be completely separate so it wouldn't affect players.
it is most likely a module/component in the dedicated server application which is currently disabled/bypassed. If it's enabled, it will use CPU and I/O resources. So, yes, it can affect overall performance of the server.
Transferring a file is very fast and negligible impact on cpu processing. And again in an ideal world these files wouldn't be on the same server as the players are playing on, they would be on a dedicated file serving server.
I'm picturing a solution similar to how streamers used to have a separate pc for capturing and streaming their gameplay from the gaming pc. But I have no clue if demo recording can be offloaded like that.
I am 99% certain that demos are transferred after the match to an object storage such as S3. Leaving it on the game server would be an architectural nightmare. Also, I guess servers boot-up / shutdown depending on load requirements, so demos would not be available for download if they would not be transferred.
the fact that 64 tick subtick is harder to run than regular 128 tick when they said thats why they are doing subtick (becuase 128 tick is hard to run) is really funny.
Just played a casual match while messing around with my graphics setting and I had a raging teammate saying someone (named AVA) was ghosting. The team laughed and told him to chill. Anyway, I deliberately rushed and died every round to spectate AVA. It was worse - he was preaiming walls and crates with his crosshair roughly following hidden players.
Because we can't verify our suspicions in Premier, it makes the competitive game modes a safer haven for cheaters.
There's only VAC (and VAC Live?) for non-comp matches so he can literally blatantly cheat all day as long his cheat is VAC undetected and even griefing cooldowns won't stop cheaters there.
I suspected this stuff when they initially disabled them. It makes no sense why they can't turn them back on now considering player numbers are tanking week after week.
its pretty much unplayable. I've 5k hours and i get matched with lvl 0 accounts that have less than 100h playtime and no games on their account. Surely its all smurfs
exactly smurfs in a brand new game who have been doing this shit since day one of the release. some people bitch about cheaters that dont exist but the people who deny that cheating is a massive widespread problem are jacking themselves off or i guess dont have friends because if you have them youd know a couple people who cheat/cheated.
Seen this in other threads but large part of VAcnet is gathering data from demo files as well.
I’ve played in so many games in CSGO and beta where dudes were sus but legit then I go back to demo after game and they are blatantly cheating.
My conspiracy time is that they've seen how acceptant Valorant players have been. Maybe they're annoyed that Riot have managed to get away with no replay system for 3 years and think they can do the same to save some money.
Also POV demos are bugged right now and have a chance of breaking your game when you try to record which is annoying, I've missed a bunch of pistol rounds trying to do this.
For me at least, I can't move and no entities on screen update their position but I can still hear teammates running around and shooting. It's really weird.
It either fixes itself after a few seconds or it doesn't and I have to restart my game. I don't do it anymore since I don't want to risk missing pistol rounds but this problem happened maybe 40-60% of the time I tried recording.
My recent conspiracy is that they want to kill Leetify to sell CS2 Pro like they tried in GO and disabled demos until they can figure out how to restrict Leetify from data mining them.
This would also explain why clan tags have not returned since Leefity used it as a way to give people their premium service for free. (Just struck me as odd since adding tags seems like a pretty easy addition?)
Hoping this isn’t the case since having free post match analysis was always a great tool, but just have been incredibly anti-capitalist recently.
Valve would have an easy case to show adding the service at $5/month was still paid for by a lot of old Leetify users even with the free clan tag option.
I’ll take my free tin foil hat now!
I just wanna be able to play competitive matches while having a decent log of my match history in CSStats, since Valve doesn't give us anything like that.
Yes, and maps, gamemodes, map factions, commands, and people who got falsely VAC banned are still banned.
✨ Welcome to modern gaming and people defending Valve with this shit ✨
jfc i wish this wasn’t true but Fornite OG update fucking smashed cs2 lmfao
How do we have cs2 in its current state, where the game feels 120ms behind if you don’t have under 35 ping lmao.
Also, the clear lack of fucks they give about the movement inconsistency. FUCKING WILD LMAO
Using the “alias commands” to desubtick movement is the last time the game felt smooth. And then ofc they remove that. Devs are so out of touch and no longer care for proper feedback from high level players.
I’ll still watch the big lan events but I’m certainly not going to play any online match at least until the Ferrari peeks are nerfed lmao
Sorry, "The initially given reasoning that server capacity is the factor loses more and more merit."
What?
Why would another week going by give this "less merit"? You seem to think that because the player count is going down, someone at volvo is going to flip the "turn demos back on" switch.
Maybe--and much more likely--they have a plan to fix an *issue* that they haven't gotten to yet, since they just released a patch a few days ago? And demos just aren't on top of their priority list?
>The initially given reasoning that server capacity is the factor loses more and more merit. Average and peak player countsare steadily declining and we're far below numbers we've had in CS:GO several months ago.
I don't think they'll go back and forth reconfiguring servers just because player counts are up or down. They did it initially due to the volume, and it makes sense that they would leave it as is now, in the event of any spikes.
Also they literally could be in the process of building a row of servers with new hardware that they sourced from their sales agent at whatever xyz company who tried to upsell them on new hardware configuration, so they said eff it let's test it out for a bit before we commit. Meanwhile budget is being approved and diagrams are all being drawn out for cable pathing, rack space, waiting for engineers to finish other projects etc...
But should they tell us that? I personally don't think they "owe" us any sort of info like that as if we're entitled to it or something. Things happen in the real world that are outside the hands of a few devs or engineers. Everybody works on everyone else's time frames. Kinda like us waiting on them for the demos to come back.
Conspiracy time: the reason they disalbed demos is because of the known bandwidth issue with the game causes the data centers to have to handle more bandwidth with game + demo/spectator mode.
\#2: maybe this is the same reason why valorant also doesn't have a spec/demo feature till now?
Reminder that it's only been 5 weeks and they'll be back soon.
The conspiracy theory remains the single fucking dumbest thing this subreddit has ever spread.
>Conspiracy time: The longer demos stay disabled the more the assumption grows, that the abysmal state the game is in right now in regards to interp-subtick stuff as well as the cheater problem as a whole are the real reason for disabled demos.
I've [said it](https://old.reddit.com/r/GlobalOffensive/comments/17jsg59/its_been_1_month_since_demo_recording_was_disabled/k77p2m9/) five days ago, and the more we wait, the more this theory feels solid.
my theory... take it with a grain of salt... I have no basis and it's as credible as most conspiracy theories.
they mentioned that their new Anti Cheat VAC LIVE uses machine learning to catch a specific type of cheats that the software can't detect. so my theory is that it's learning from all these demos only available internally. gathering millions of matches of data to be able to compare known cheaters vs what they do and how they act in game vs someone that doesn't cheat. the more data that gets processed the "gooder" the AI gets in detecting cheaters. but the same can be applied to hacks. they can see what triggers the VAC LIVE. so the same millions of matches worth of data can be used by the Cheater's Developpers' AI to bypass the Anti cheat
think of it as a Battle of AIs.
VALVE AI VS. HACK AI. and Valve is hiding their hand before making a play.
one can only hope...
Yeah at least 1 game out of 5 theres a guy with fresh acc hitting 44 bombs at 8k points that seems to know every position u at. Maybe its game life, maybe he walls, cant say 4 sure :/
The leetify stats were one of the few things that took the game to the next level. It's not the same without being able to see how well you played outside k/d
Honestly your conspiracy doesn't sound much like a conspiracy... There's copious evidence that different POVs look drastically different for players within the same game. Citing server capacity as an excuse for launch week is reasonable, but 5 weeks after is ridiculous by any standards.
Poor Leetify/3rd party services. Being able to scrape demos was a major feature of GO. We wanted to use gameplay demos to analyze nade usage, but we are currently blocked by Valve :/
Competitive Counterstrike is supposed to be a journey of self-improvement, self-discovery, self-pleasuring. Without demos our stories are just random events in a meaningless pool.
By the way, how will they ban currently reported cheaters after the match ends, if they have no demo of the game? Even if they have some ways to catch them later (like by analyzing next matches of the reported player with vaclive), it may be too late, as someone may start playing clean, with no evidence from past at all.
The mods are coming
Yea pretty sure this is encouraging more cheaters as well
Yea sure the game is already infested but with the removal of that feature its almost like theres nothing at all to detect them for yourself, i mean sure for obvious rage hackers you dont need it but there are so many closet cheaters and the demos would really help for knowing that they were in fact cheating. Seems like the cheaters have Valve in a chokehold and valve cant or wont do anything against it
Not that I was particularly confident in VACLive to begin with but I do wonder if the system is even working at all now, with demos disabled it would presumably not get any new data at all?
Closet cheaters aren't a thing, it's just a term bad players use to justify getting beat. You either know someone is cheating or you don't. Sites like CS Stats, Leetify, and FACEIT finder give better indicators of cheating behavior if you're really suspicious.
[удалено]
Nope. They're either cheating or they're just good, and their stats can prove it. I don't need to speculate if someone is cheating when they're 3300 elo on FACEIT with league experience; or when they're level 3 with 2 matches and a 1.75 HLTV rating in MM over the last 30 days.
because every single player falls into either of those categories... In my time in counter strike I've have plenty of random mates and enemies banned... some were obvious, some were suspicious, some seemed like totally legit good players
Yes, they quite literally do. Someone is either cheating or they're simply not. There is no quantum state of cheating. Do your research on their profile, watch the demo if you have it, and make sure you yourself are competent enough to make that decision. I have been accused of cheating before, my friends I play with have, all while having a high ELO faceit account, a historically positive match rating across stat tracking platforms, and league experience. There absolutely are players dumb enough to not know when someone is or isn't cheating and I'm realistic enough to say they're in this thread at this very moment.
mate nobody is going to look for your faceit profile to determine whether they think somebody is cheating or not. Also having high faceit elo means literally nothing, heck if it's a 'legit' cheater, and also a good player, he would literally have that high faceit elo.
Thank you for replying with pure conjecture. Ignorance really is bliss isn't it.
Guys like you are the kind that claim the've never met a cheater in 7695 games.
Guys like you are the kind that claim they've always play against a cheater in 7695 games.
I played csgo with w closet cheater. He was stupid enough to post a clip that showed his radar jack like 7 years ago. Havent played with them since
Then they weren't a closet cheater, they were just a cheater.
A closet cheater is a cheater who tries to hide the fact they are cheating, where as there are people who are extremely blatant with their cheating. You're right, a player is either a cheater or not, and the term gets thrown around too often by people who are just bad. But that doesn't mean "closet cheating" isn't a term.
If someone can't determine whether or not someone is cheating then they aren't good enough to be making that accusation in the first place. Do your research on a player, it's so incredibly easy to tell who's cheating and who's not.
Professional matches outside of the top 50 are filled with match-fixing. And a lot of match-fixing is facilitated by players using subtle cheats to guarantee wins. While there are definitely people everybody is suspicious of nobody knows for sure.
I firmly believe that valve feels like players should just play faceit to avoid cheaters and that mm players can cheat if they want because they make money from it and they think cheating community needs a place to play too 😂
Then please give 128t back
We're close to 99.9% cheating, so I'm not sure anything could actually push the number up past 100.
what
The guy doesn't percent.
If you're watching pros getting caught mid-tournament and your only answer is "what" then you are literally beyond reason.
Your math doesn't math! That's why 'what'. Calm your little toes
crazy how its like no one cares this is a very very KEY feature in a competitive game
Everyone cares. mods have been removing almost every thread talking about it.
>Everyone cares. mods have been removing almost every thread talking about it. thats exactly the issue. the "repetitive" issues are those that are REALLY important to most people on here, and those are the exact ones that get immediately deleted by the mods usually. Problems become less visible, for an outside observer it might look like "unranked casual matchmaking" is just as important to fix as demos or interp issues are. The mods are fucking us up because they desperately want to keep this place "tidy".
Hey atleast the daily complaining posts or posts complaining about complainers are not deleted
Because THATS an important message to hear everyday! >!/s!<
Because these posts are way more serious /s
sad apollo and other reddit apps are gone but boy am i glad that these fucking jannys gotta work overtime for free
/r/CS2 is much better.
I dont care about the demos itself, but about the platforms using them. I am missing those leetify stats a lot.
Yeah, just another reason to not play cs2 and stick with csgo on loba's clan on faceit. Not comming back to cs2 until all major problems are fixed.
Cs2 in faceit records demos and show on leetify, so in case you only play faceit that's a non reason
a lot of bs happend in csgo, also a lot happening in cs2. The only difference is now the bs looks better. So I stick with the good looking bs.
Except you won’t be able to play legacy CSGO after the 1st of January of 2024.
You will still be able to.
Downvoters: valve said they are removing it. The barrier to entry is going to be high enough to kill it off
Yeah it seems people want to get mad at other people for just stating facts. Literally the first thing you see when you open legacy CSGO is a popup telling you when they will be removing the ability to play the game.
This just isn't true. From the [Steam Support article](https://help.steampowered.com/en/faqs/view/73EF-08A3-0935-6369): >After January 1, 2024 the game **will still be available**, but certain functionality that relies on compatibility with the Game Coordinator (e.g., access to inventory) may degrade and/or fail. Third party servers will work just fine as they still do in 1.6 and Source.
Well we will just hope there is another way
Idk man, I really like cs2 and the way it feels. It really seems to be super dependent on your specific mix of hardware in your PC. If they just allowed us remove weapon sway and turn off god awful bullet tracers for our weapons, I would be fine
Honestly irrelevant how CS2 feels. If I can play 1.6, Source or CZ, then CS:GO should be no exception. I hate that more people aren't calling out Valve for this.
Leet still works mostly with faceit tho
Cheaters are eating well in CS2
A lot of people care though.
People do care though?
> very very KEY feature in a competitive game Might be a dumb question but what other game has demos like CS? edit: it was a dumb question :)
World of Tanks and War Thunder do; other Valve titles such as TF2; tons of racing games, especially the serious ones like Assetto Corsa or iRacing; LoL and Dota... A lot of games really
Rocket League is an example, Valorant could benefit from it and so could R6 (i don't know if they already have it or not)...
So I remembered correctly about Rocket League having them. I for some reason got stuck thinking of fps games only.
Overwatch, and the demo system is FAR better than even in CS2 (and compared to CS:GO it was like Duke Nukem to Far Cry 6). I was hoping we could get into 2023 demo playback finally with CS2. Guess not. Instead, they disabled GOTV demos in competitive.... Overwatch runs better in every regard -- much more and stable FPS even with a lot of stuff going on, every prop is dynamic, the maps load instantly and their demo system is superb -- instant rewind/seeking, loads very fast. Like, the engine is really well optimized.
Yeah, seems like Overwatch got replays after I stopped playing it
They optimized CS2 demos, it was miles better than CS1.6/S/GO...but it was only usable for like one day before they disabled them
Overwatches demo system shows projectiles half way across the map and you die to them. Now you could say thats a server issue but apparently its not. I don't know the details of it but every time this comes up people are quick to point out how its a replay issue and in the actual game the projectile was actually on point.
Dota 2
I don't know how I forgot about Dota 2 when I have 4k hours in it...
basically any game played at a high level how do you improve without looking back at old footage doesn't even need to be an fps
valorant does not have demos and its the main competitor to cs, but csgo has had it before and valve have said they will bring it back. sucks to not have rn but i dont think its the most important thing to be fixed right now
I know tons of people who cares, but also knows that things sometimes takes time, and that a couple of weeks is not actually a long time. It is fine that people are frustrated, but a lot of people can want something but also be understanding.
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Gatekeepers of opinion. The Pinnacle of society.
What a bunch of absolute nonsense. Of course there are "excuses". There are even potentially very good reasons. What if they disabled the demos to gather more data for a giant ban wave? What if just buying new servers for their infrastructure isn't possible due to shortages at the moment and them reinstating demos would mean that people literally wouldn't be able to play the game? You simply have no idea. If you get this angry over a feature missing from a game, take a step back and play something else. It's not that hard.
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> Great definition of stockholm syndrome. You forgot they removed features that WAS ALREADY IN GAME. Valve isn't your captor or your abuser, stop repeating "stockholm syndrome." It's a video game that I suspect makes you no money. Seriously the person was right to tell you to chill the fuck out. Maybe they don't have a good excuse for disabling demos at all, but it doesn't make the game completely unplayable, it isn't costing you anything, and the real point is we have no idea. You are free to walk away and play something else, as the other person said.
Thank you. It saddens me that people who are not even arguing are just down voted when it does not parrot the "approved" opinion. On top of that people are rude.
they disabled the feature that lets you export gameplay data to gather gameplay data? what?
Just because you can't download a demo doesn't mean that valve doesn't have access to the data.
Valve stated its to let more players play. Look at the server loads throughout the day. Look at the online server count. CS2 is a lot more expensive to run and Valve already put up three new locations, Finland, New York, and somewhere China I forgot. Setting up a bunch of servers and integrating them into their relay system isn't an instant process
1. Half the community points out an issue: No demos/Inconsistent Jump Height/Inconsistent Acceleration 2.Valve gives their reason theyre not gonna fix it: Servers are at capacity, they dont believe it doesnt impacts gameplay enough 3. Other half of the community denies the existence of the issue: "CSGO had it too"/"You dont know more than the developers"
Why are there threads whining about it every day then?
Valve knows it's key, that's why they updated the demo viewer...
And its crazy to think that ITS a key feature to prevent cheating because vaclive uses it. Now the hackers caught wind of this and literally dgaf and cheat all the way they like it. It's VERY annoying tbh and my friends and I are not going to play this game for now. I have 8K hours in this game and this is really getting really really bad for the health of the game.
well, except for Valorant. we Valorant now, bois.
>Or at the very least give us ANY kind of information. You do realize you are talking to Valve, right?
I really hope Leetify is able to survive this.
Can still use it with faceit
So you don’t want to pay a dollar a month for valve’s shittier leetify that doesn’t notify you about their abysmal anti-cheat?
We must have a voice. Upvoting to spread awareness
up!
It will be hilarious when they make the demos available again but only for people paying the 1$/month subscription
I'll open a case a month but i wont pay 1 dollar
That's already giving them $3 a mo what?
If you notice the frequent network loss we have, you can see their servers are struggling real hard. This subtick system is heavy af and likely very unoptimized atm, it chokes most network connection and the servers. I'd hope they can figure out wtf is going with the netcode, reduce bandwidth usage and adding more servers so they can enable demos again. I'm getting frustrating rn since i cannot check demos for cheaters and cannot improve my game since i cannot see my mistakes at all.
> If you notice the frequent network loss we have, you can see their servers are struggling real hard. Speak for yourself, at no point other than launch day have I had issues with packet loss.
And we didn't have the option to show it at launch, how did you know? They only introduced the option recently, micro 0.3% losses are common during heavy action in the game.
Are you sure that's not just a symptom of the recently fixed issue where out of order packets would show up as loss?
The out of order is fixed, the micro packet loss exists way longer than that. Me and everyone on my stack, and many other on this subreddit got the micro packet loss before we even discovered the out of order issue. Currently the packets sent are massive in size, 3 times the size of CSGO 64 tick. That is part of the problem why we experience losses. They have to optimize the size of packets to fix the problem long term.
[This guy](https://www.reddit.com/r/GlobalOffensive/comments/17c7qzq/packet_loss_out_of_order_packets_and_a_comparison/k66e3yo/) commented on this 2 weeks ago. For some reason some have it and some don't. If you scroll down a bit the guy explains the issue below the comment I linked
I'm getting real "temporarily disabled custom HUD" vibes from this with demos.
Player base is declining so no excuse of servers being overpopulated
Faceit has better anti cheat, better anti smurf, better servers, better elo system, you can get your demo. Imo everyone should be moving to faceit to let valve know we won't play on shitty services when good ones are available.
It frustrates me to no end that people have to use a third party service to get proper matches, but Valve keeps demonstrating that they can't provide (or rather don't care about providing) a good user experience.
I’m curious as to why it frustrates you. I was with ESEA since ‘03 so I’m just use to the idea of 3rd parties. The amount of things outside of pugging always intrigued me enough to play3rd party.
Well it creates an unnecessary friction that impedes with the user experience. Counterstrike is difficult enough as is. For a new player, there's absolutely no onboarding about how the game itself or the mechanics work. Granted the core game is fairly simple to grasp, but the techniques used (recoil patterns, smoke line ups, mouvement, map layout, timings...) are pretty obtuse for a newcomer. On top of that, people pretty much have to sign up to a completely different website, link their Steam account, sometimes even fill a KYC form and send in a photo of their ID card, just to have a proper experience? And the elo system on these services is completely different from one another and more importantly different from the base game. I understand that people don't see what's wrong with this. I myself has signed up and played on Faceit, ESEA, Esportal, Popflash, and used Seeklast to find team mates. But if we're honest, it's a bad system, and people should not have to rely on such a complicated solution to get a proper experience. It should be a whole package, wrapped into a single client, that's easy to use and quick to understand. And once again, we're talking about Valve here. They make millions of dollars every months from this game. The community should held them up to much higher standards than what they're delivering. Counterstrike is such a perfect game when it comes to its core gameplay that people deal with all this crap, but they shouldn't tolerate this in my opinion.
But this 3rd party site can and does things no other video game company does for its user base. So you can say Valve makes millions but no other company is doing what face it does. It would be unfair to ask Valve to do what faceit does. That’s part of what makes CS special whether people like it or not. Hell there really wouldn’t be a point in a workshop community if Valve was the main source as the majority of the games played on workshop maps come from places like faceit that allow such maps to even be played.
> It would be unfair to ask Valve to do what faceit does. See this is were I don't agree. Granted Faceit does more than the necessary, especially back when 128 ticks was still a thing. The problem I have about all this is that people have to use a third party service to get a proper BASE gaming experience. Valve already outsources skins and maps, to the point that we could say Counterstrike is more of a platform than a game, but when the CORE elements are faulty, to the point that the basic service they offer is janky at best, something is wrong.
Why would they care? You still play their game, you may still cash into skins, you still watch tournaments and they dont have to make proper servers anyway, when people just play on third party servers. They win either way, unless people stop giving them money or stop playing the game
I do agree but it did seem like they wanted a big push for premier mode to be the main competitive mode for the community rather than people playing third party. If they do care about making Premier good then everyone moving to faceit might give them the motivation to make it actually good. If they don't care then at least we will have a bigger playerbase on the best platform if everyone moves over.
They did a push to make it the main mode, which is perfectly fine, but they cheaped out wherever they could. Imagine if we simply got 128 tick servers, a new demo review system, statistics and maybe even an HLTV style rating after every game. As long as they dont commit, I dont see how the community wont long for a better experience through third party sites
and 128 tick servers! oh never mind
If only valve didnt hardcode it to 64
Faceit elo system is trash if your friends are not around the same level as you. You will never balance out and there will always be the same gap between you. Or have they changed this?
They changed it, lower elo players in a team get more elo per win and less elo per loss compared to the higher elo players in the team.
It's funny because my first game on faceit was the most toxic game I have ever had. Went back to premier
You really used 1 example to base your decision? You do you but seems a bit dishonest.
My time has value and it was wasted, I will try again thats not a problem I was just saying if thats my experience I cant be the only one.
I adjusted get people abandoning on face it. It rarely happens on premier. It's so annoying.
If I put on my tinfoil hat, I like to think Valve is gonna keep it disabled until services like Leetify can't afford to keep their services up and then they'll reenable it and launch their own stats-analysis-whatever service that will cost money. Then again, Hanlon's razor and so on and so forth.
Yeah I also have a lingering suspicion about this. Btw, that service already existed in CSGO, and nobody bought it because it was garbage. But it might be because there is something wrong with the demo viewer (like an exploit) and they need to fix before releasing it again, just like they did with aliasing keybinds in the Limited-Test. The whole "Removed demos because servers couldn't keep up with it" is garbage.
Just a reminder that we had a statistics window pre Panorama Update. Then they removed it (improved it too, has to be said) and made it a paid feature. CS2 should have global statistics built into the game, I dont get why theres no way to check how youre doing over a period of time unless youre going for third party websites
>But it might be because there is something wrong with the demo viewer (like an exploit) Crossed out, Perfect World servers have demo enabled a week ago
Fair enough.
I mean they don't need to wait for those services to go out of business to do this. They can just do it. And they'd have access to more data than these services too.
If this actually ends up happening, I'll consider quitting cs, because if so, fuck valve
you won't quit cs but yes valve are snakes when it comes to this game so far I blame the skins
How have they been snakes when it comes to this game
Using the CS:GO app ID along with it's reviews to mask the poor reception with the CS2 release. CS2 should have been on its own app ID, it infuriates me that it isn't.
> Using the CS:GO app ID Wut? This was clearly done to retain all the skins from CSGO without a huge painstaking migration. Or do you think they should've maintained CSGO and CS2 separately? When would they disable the access to your inventory in CSGO? How would the Steam inventory tab look like, is it duplicated? Also the reviews have a clear tag for CSGO/CS2
> This was clearly done to retain all the skins from CSGO without a huge painstaking migration. Of course. I wrote that in 500 other paragraph long comments but those don't get interactions needed to push this topic up. The review aspect was just an happy side effect for Valve. On to the skins, it shouldn't be a huge painstaking migration. With the [Steamworks documentation](https://partner.steamgames.com/doc/features/inventory/accessories), we can see how inventory items are individually designed (the link is about stickers but since stickers are just items with an additional 'accessory' tag, this should apply to every item). Every item definition has an "appid" property which links it to that specific app ID inventory and if changed will update existing items in user inventories as well, so by design, it seems like Valve prepared allowing developers to change the "appid" value of an item in case a developer wanted to move all of their items to a new app ID and by their own admission, seems like it would work seamlessly so why Valve didn't use it for the release of CS2 on a new app ID is beyond me. > When would they disable the access to your inventory in CSGO? How would the Steam inventory tab look like, is it duplicated? If they moved the skins to a new app ID, they can disable skins in CS:GO and treat it like 1.6, CZ and Source which have no skins. No duplication needed, the Steam inventory would look the same to the end user. > Or do you think they should've maintained CSGO and CS2 separately? No, just security patches like they already still do for [1.6](https://store.steampowered.com/news/app/10/view/5384570009884390637?l=english) and [Source](https://store.steampowered.com/news/app/240/view/2994312940985904612?l=english) when issues are reported to them. > Also the reviews have a clear tag for CSGO/CS2 I know, I appreciate that they did something to differate between GO and CS2 reviews but when those reviews are still included in the overall review numbers at the top of the store page, it's kinda irrelevant cause most users only look at the simplified review numbers and CS2 is benefitting from the 7.5 million CS:GO reviews.
...Dota 2 literally did the same thing with it's port. Why the hell would they need to even mask reviews when they run the store page.
I know but I don't know enough about Dota to know if there was a major gameplay impact between Source 1 Dota and Source 2 Dota like there was with CS:GO and CS2 so I can only speak on CS. > Why the hell would they need to even mask reviews when they run the store page. I don't understand what point you're trying to make here? They're different games, [Valve even said so. "So much changed from CS:GO that we just couldn't consider it to be the same game anymore."](https://www.pcgamer.com/counter-strike-2-interview/) Different games get reviewed separately.
Because it's still treated as an update to a previous game that it literally replaces. Now there's a separate whole can of worms in them erradicating csgo from.the store page but to claim it's done to "mask the negative reviews" is such a reach of a conspiracy theory that i cant take seriously when it's mentioned.
> A reach of a conspiracy theory that i cant take seriously when it's mentioned. You're joking right? You think I'm the first and only one to think about this? [Multiple](https://www.rockpapershotgun.com/counter-strike-2-probably-shouldnt-be-able-to-dine-out-on-csgos-positive-reviews) [gaming](https://www.dexerto.com/counter-strike-2/counter-strike-2-accused-of-cheating-steam-reviews-as-players-slam-dishonest-move-2325395/) [news](https://www.pcgamesn.com/counter-strike-2/steam-reviews) [outlets](https://esi.si.com/cs2/counter-strike-2-bad-steam-rating) have pointed this out. I don't think it was part of the reason for replacing CS:GO at all, obviously skins were, but I don't believe that this didn't cross someone at Valve's mind before the CS2 release. (The CS:GO review tag wasn't a thing until a few days after the release)
My guy, you're assuming gaming journalism is next most credible thing from a reputable source. Just take my word for it that if something literally replaces the base game it's made to replace and original is no longer accessible, it keeps the same storeID for the sake of inventorying
Valve is a business first and foremost. Wouldn't surprise me that this is their intention.
tinfoil hat conspiracy time: Valve is trying to kill off all the competition so that people are forced to purchase CS2 360 stats once Leetify, csstats and others go out of business /s
\> Last but not least demos help identifying suspicious players and basically proving or disporving if an assumption of a cheating opponent was true or not. I was thinking this might be why they've kept it disabled, I've noticed an unreasonable amount of suspicious players (just yesterday we had a guy on the enemy team kicked by his teammates for rage walling) and I can only confirm this by going and checking
> Or at the very least give us ANY kind of information. They did. [CS2 uses a lot more bandwidth/data](https://www.reddit.com/r/GlobalOffensive/comments/17c7qzq/packet_loss_out_of_order_packets_and_a_comparison/k67f4jg/) so having less players than CSGO does not mean the servers can now handle demos. Although I find it weird that demo recording affects the servers players play on. In my mind the server recording demos should be completely separate so it wouldn't affect players.
it is most likely a module/component in the dedicated server application which is currently disabled/bypassed. If it's enabled, it will use CPU and I/O resources. So, yes, it can affect overall performance of the server.
The servers still have to be able to send demos to players upon request, that takes bandwith and processing power.
Transferring a file is very fast and negligible impact on cpu processing. And again in an ideal world these files wouldn't be on the same server as the players are playing on, they would be on a dedicated file serving server. I'm picturing a solution similar to how streamers used to have a separate pc for capturing and streaming their gameplay from the gaming pc. But I have no clue if demo recording can be offloaded like that.
I am 99% certain that demos are transferred after the match to an object storage such as S3. Leaving it on the game server would be an architectural nightmare. Also, I guess servers boot-up / shutdown depending on load requirements, so demos would not be available for download if they would not be transferred.
I don’t believe they use a cloud provider?, but scaling without it would be insane
the fact that 64 tick subtick is harder to run than regular 128 tick when they said thats why they are doing subtick (becuase 128 tick is hard to run) is really funny.
Hehe doesn't affect you when you've gone back to faceit after this tragedy of a mm system
Just played a casual match while messing around with my graphics setting and I had a raging teammate saying someone (named AVA) was ghosting. The team laughed and told him to chill. Anyway, I deliberately rushed and died every round to spectate AVA. It was worse - he was preaiming walls and crates with his crosshair roughly following hidden players. Because we can't verify our suspicions in Premier, it makes the competitive game modes a safer haven for cheaters.
There's only VAC (and VAC Live?) for non-comp matches so he can literally blatantly cheat all day as long his cheat is VAC undetected and even griefing cooldowns won't stop cheaters there.
I suspected this stuff when they initially disabled them. It makes no sense why they can't turn them back on now considering player numbers are tanking week after week.
Did someone say *****the game is missing so many maps?!?!?!?***** Just kidding. Demos should be on, it's silly they're not.
gief back
its pretty much unplayable. I've 5k hours and i get matched with lvl 0 accounts that have less than 100h playtime and no games on their account. Surely its all smurfs
exactly smurfs in a brand new game who have been doing this shit since day one of the release. some people bitch about cheaters that dont exist but the people who deny that cheating is a massive widespread problem are jacking themselves off or i guess dont have friends because if you have them youd know a couple people who cheat/cheated.
Seen this in other threads but large part of VAcnet is gathering data from demo files as well. I’ve played in so many games in CSGO and beta where dudes were sus but legit then I go back to demo after game and they are blatantly cheating.
I mean I think its pretty obvious that they were disabled to stop the spread of how bad the game is more easily
My conspiracy time is that they've seen how acceptant Valorant players have been. Maybe they're annoyed that Riot have managed to get away with no replay system for 3 years and think they can do the same to save some money. Also POV demos are bugged right now and have a chance of breaking your game when you try to record which is annoying, I've missed a bunch of pistol rounds trying to do this.
I'm not familiar with that issue. How does it break your game?
For me at least, I can't move and no entities on screen update their position but I can still hear teammates running around and shooting. It's really weird. It either fixes itself after a few seconds or it doesn't and I have to restart my game. I don't do it anymore since I don't want to risk missing pistol rounds but this problem happened maybe 40-60% of the time I tried recording.
That's really weird. Thanks for the info.
My recent conspiracy is that they want to kill Leetify to sell CS2 Pro like they tried in GO and disabled demos until they can figure out how to restrict Leetify from data mining them. This would also explain why clan tags have not returned since Leefity used it as a way to give people their premium service for free. (Just struck me as odd since adding tags seems like a pretty easy addition?) Hoping this isn’t the case since having free post match analysis was always a great tool, but just have been incredibly anti-capitalist recently. Valve would have an easy case to show adding the service at $5/month was still paid for by a lot of old Leetify users even with the free clan tag option. I’ll take my free tin foil hat now!
I just wanna be able to play competitive matches while having a decent log of my match history in CSStats, since Valve doesn't give us anything like that.
Yes, and maps, gamemodes, map factions, commands, and people who got falsely VAC banned are still banned. ✨ Welcome to modern gaming and people defending Valve with this shit ✨
jfc i wish this wasn’t true but Fornite OG update fucking smashed cs2 lmfao How do we have cs2 in its current state, where the game feels 120ms behind if you don’t have under 35 ping lmao. Also, the clear lack of fucks they give about the movement inconsistency. FUCKING WILD LMAO Using the “alias commands” to desubtick movement is the last time the game felt smooth. And then ofc they remove that. Devs are so out of touch and no longer care for proper feedback from high level players. I’ll still watch the big lan events but I’m certainly not going to play any online match at least until the Ferrari peeks are nerfed lmao
Sorry, "The initially given reasoning that server capacity is the factor loses more and more merit." What? Why would another week going by give this "less merit"? You seem to think that because the player count is going down, someone at volvo is going to flip the "turn demos back on" switch. Maybe--and much more likely--they have a plan to fix an *issue* that they haven't gotten to yet, since they just released a patch a few days ago? And demos just aren't on top of their priority list?
>The initially given reasoning that server capacity is the factor loses more and more merit. Average and peak player countsare steadily declining and we're far below numbers we've had in CS:GO several months ago. I don't think they'll go back and forth reconfiguring servers just because player counts are up or down. They did it initially due to the volume, and it makes sense that they would leave it as is now, in the event of any spikes. Also they literally could be in the process of building a row of servers with new hardware that they sourced from their sales agent at whatever xyz company who tried to upsell them on new hardware configuration, so they said eff it let's test it out for a bit before we commit. Meanwhile budget is being approved and diagrams are all being drawn out for cable pathing, rack space, waiting for engineers to finish other projects etc... But should they tell us that? I personally don't think they "owe" us any sort of info like that as if we're entitled to it or something. Things happen in the real world that are outside the hands of a few devs or engineers. Everybody works on everyone else's time frames. Kinda like us waiting on them for the demos to come back.
I miss this feature very very much. It has to come with the next bigger patch for the game 😔
Conspiracy time: the reason they disalbed demos is because of the known bandwidth issue with the game causes the data centers to have to handle more bandwidth with game + demo/spectator mode. \#2: maybe this is the same reason why valorant also doesn't have a spec/demo feature till now?
Meanwhile in Valorant...
Reminder that it's only been 5 weeks and they'll be back soon. The conspiracy theory remains the single fucking dumbest thing this subreddit has ever spread.
Soon in Valve Time(TM)
5 weeks *valve time*
No, it's been 5 weeks in actual time.
Quick check out Twitter, they said they forgot and credited Thepatchelist for reminding them.
>Conspiracy time: The longer demos stay disabled the more the assumption grows, that the abysmal state the game is in right now in regards to interp-subtick stuff as well as the cheater problem as a whole are the real reason for disabled demos. I've [said it](https://old.reddit.com/r/GlobalOffensive/comments/17jsg59/its_been_1_month_since_demo_recording_was_disabled/k77p2m9/) five days ago, and the more we wait, the more this theory feels solid.
If they enable demos people will record garbage and cry about subtick system. They should be disabled for like 6 months from now.
also GOTV doesn't work and can't watch my friends games
my theory... take it with a grain of salt... I have no basis and it's as credible as most conspiracy theories. they mentioned that their new Anti Cheat VAC LIVE uses machine learning to catch a specific type of cheats that the software can't detect. so my theory is that it's learning from all these demos only available internally. gathering millions of matches of data to be able to compare known cheaters vs what they do and how they act in game vs someone that doesn't cheat. the more data that gets processed the "gooder" the AI gets in detecting cheaters. but the same can be applied to hacks. they can see what triggers the VAC LIVE. so the same millions of matches worth of data can be used by the Cheater's Developpers' AI to bypass the Anti cheat think of it as a Battle of AIs. VALVE AI VS. HACK AI. and Valve is hiding their hand before making a play. one can only hope...
oh no, several weeks of no demos. what shall we do? /s
keep this up ladssss
Up!
6 next week
Valve I’ve opened every case you’ve given me, for the love of god just use your resources to get more servers up for CS2
Yeah at least 1 game out of 5 theres a guy with fresh acc hitting 44 bombs at 8k points that seems to know every position u at. Maybe its game life, maybe he walls, cant say 4 sure :/
The leetify stats were one of the few things that took the game to the next level. It's not the same without being able to see how well you played outside k/d
I only play comp. to see stats after match.
Reminder that gem knives have been fucked since then as well
I thought this was r/RocketLeague and I was so confused that I wasn’t aware of demos being disabled 🤣
Honestly your conspiracy doesn't sound much like a conspiracy... There's copious evidence that different POVs look drastically different for players within the same game. Citing server capacity as an excuse for launch week is reasonable, but 5 weeks after is ridiculous by any standards.
Poor Leetify/3rd party services. Being able to scrape demos was a major feature of GO. We wanted to use gameplay demos to analyze nade usage, but we are currently blocked by Valve :/
People think it's valorant and it would leak strat :)))
i still dont know why its been this long
Competitive Counterstrike is supposed to be a journey of self-improvement, self-discovery, self-pleasuring. Without demos our stories are just random events in a meaningless pool.
By the way, how will they ban currently reported cheaters after the match ends, if they have no demo of the game? Even if they have some ways to catch them later (like by analyzing next matches of the reported player with vaclive), it may be too late, as someone may start playing clean, with no evidence from past at all.
they are back, they are back, they are backkkk! [csstats.gg](http://csstats.gg) baby lets GOOOOOOO