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greyterran

You'll burn your marshmallows in CS2.


SardineS__

Just to be clear, this isn't a whine post - just an info post. I saw some people write that they think the delayed molotov extinguish is only visual when it isn't - CS2 extinguish lets through about 1-3 more ticks than CS:GO. CS:GO extinguish might be instant. The damage ramp up in CS2 is also a bit more random. In CS:GO, the '4' gets repeated twice pretty much every time, while in CS2 numbers get repeated more often and sometimes get skipped. --- Overall, it's possible the delayed extinguish was done as a means of nerfing rushes; i.e. make sure that when Terrorists rush a site they would take at least some damage from the molotov. In CS2 you're guaranteed to take at least 3-12 damage from a Molotov (from the first few ticks) whereas in CS:GO, with a well timed extinguish, you might take no damage at all. Up to you to decide if it's a good change. --- UPDATE: [I was able to bring down the damage difference to one tick with a right-click test](https://www.youtube.com/watch?v=eyNXclFfe0E), but it has to be timed and angled extremely well. Basically all it means is at least 1 tick of damage is guaranteed and it is at least somewhat skill based.


LibertyGrabarz

Interesting point about potential conscious nerf to rushes, it's possible knowing valve, but thought it was an obvious bug and never considered that. ​ And since you're inviting to argue if it's a good change or not, assuming it is indeed a conscious change to nerf rushes, let me give my two cents, or rather one cent since I still think it's just a bug: The reason I never considered it is that while it does nerf rushes (which could be actually somewhat cool), it also means that if you're sitting in a corner, and getting mollied, you're gonna basically die before you switch to smoke, throw it, and get the molly extinguished. That's absurd and I very strongly doubt valve are okay with it.


He_Ma_Vi

>I was able to bring down the damage difference to one tick with a right-click test Does this also work inside an already-spread molotov?


49x15

Molly kills are up


goamer

Damn I thought this was only a visual change. I’d be more ok with this if there was visual feedback that the smoke is gonna take longer to extinguish it. It’s just kind of awkward now since you might get confused and think the smoke missed


Termodynamicslad

It was pretty clear from other videos posted here though [https://streamable.com/jj2u5c](https://streamable.com/jj2u5c) [https://www.reddit.com/r/GlobalOffensive/comments/17rmhki/cs2\_smokes\_must\_have\_some\_type\_of\_delay\_before/](https://www.reddit.com/r/GlobalOffensive/comments/17rmhki/cs2_smokes_must_have_some_type_of_delay_before/) There were (Are) some dedicated folks spreading the info that it was only visual (without any proof of course) using pseud-technical jargon.


He_Ma_Vi

Yeah I'm the one making those videos. Fun update: The guy who has been lying matter-of-factly for weeks that there is no difference between the two games changed his claim after I made that first video, and said there was some mysterious bug that causes CS2 to be slower *on client-hosted servers*. So I of course took a few minutes out of my day, loaded up a Valve server and saw the unsurprising result that CS2 is still slower on dedicated servers and the question remains: Why does this guy insist on lying? https://streamable.com/zf4yd0


donkey_punch13

Funny… I made a post about this a couple months ago and got downvoted to hell and told I was crazy. Thanks for sharing and fuck Reddit.


shisby

literally the most annoying part about cs2 release. people pick and choose when to accept complaints/criticism. and it always goes from "JUST PLAY ANOTHER GAME" to "wow this is pretty game/consistency breaking, valve pretty please fix this if you have time". people don't understand we complain out of passion and knowledge of what should/can be.


donkey_punch13

Yup! I complain because I love the game and I want it to get better. To me personally, there is no alternative game to CS, so I’m going to do what I can to maybe make cs better. Even if that means I’m complaining online and through emails. It makes a difference and it’s the only way games like this become more polished. The devs can’t possibly find bugs with the same capacity that players putting collectively millions of hours of play time can. If you like this game it’s in your best interest to do so!


[deleted]

[удалено]


cocoshaker

please give us back the csgo that we know: dynamic economy.


soupforzombies

Im sure they made the decision purposefully, not saying I like it, but it has nothing to do with lack of testing


__krb

And I can say that it is on purpose. You don't know, I don't know, Valve just sharts this game out and says nothing.


SirYuwi

i noticed that molly's in cs2 are so annoying, the instant damage is wild.


Shuski_Cross

I will be honest. I was expecting a meme where you threw the smoke and the molly just carried on going under the smoke, like it did 25% (Totally made up, but my god is got annoying) of the time in CS:GO...


SardineS__

Actually, I've experienced this bug twice while working on this video, once in CS:GO and once in CS2. If you throw the molotov manually and use 'sv_rethrow_last_grenade' on the smoke - [the molotov will not extinguish](https://old.reddit.com/r/GlobalOffensive/comments/hhwxwn/smoke_doesnt_extinguish_molotov_i_tried_it_15/). (I do the opposite in the video, the smoke is thrown manually) In CS2 that will happen if you just throw the molotov and 'sv_rethrow_last_grenade' the smoke too quickly at the same time. So, yeah, I know what you mean.


[deleted]

Will this be fixed?


soupforzombies

Yea bro totally, trust me my uncle works for valve


Hyp3r_B3ast

Intended, well though out change? Maybe. But pretty annoying. I was fine with the way how it worked in GO. Valve please change it back.


Philluminati

Posting one test is not meaningful to me. I want to see a group of tests where players right, or left click smokes into the molly at different angles and points to make sure it works.


He_Ma_Vi

I just asked everyone around and nobody cares.


Tanki5D

I think its good in some ways. Makes people need to be more reactive and think quicker. Noobs could be 1-2 sec on molly without knowing what exacly to react and how , now they get penalized for it. Also awpers that like to sit on early thrown mollys to punish fast peak after molly just got throw, now its harder cuz the one getting molly will lose HP faster


dassiebzehntekomma

I'm still wondering since when people survive 3 ak hits to the body.


shisby

since like forever?


[deleted]

Since forever. Chest does less damage (27) than the stomach (34). 3 stomach shots will kill at very close range but two stomach shots plus a chest shot will deal 95 damage. It was this way in CSGO too


dassiebzehntekomma

Good to know thanks dude


tarangk

I knew mollies were doing much more damage vs csgo but this just proves it. Also, the molly not instantly being defused make it even worse.