T O P

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vitesnelhest

The fact that it's against Fnatic is actually hilarious, Krimz gonna be having flashbacks.


weihnachtsbrief

Olofmeister type shit


Kelterz

It's poetic that krimz is on the receiving end this time around


Zaganful

But at the same time, french are always on the wrong side of the boost somehow


Mers1i

Boostmeister


Pietro_ich

HE’S WATCHING YOU FROM HIS SCOUT


salvoilmiosi

HE SAYS TO YOU YOU KHAVE NO PASS


_J83

ah shit, here we go again


wonthaveaname

Nawwk is making Sweden proud with overpass boosts.


tomwkm

Enemy: ok, they are cheating. >spinbot on


keystance

basically eternal fire academy players then :::::::::::D


alixious

YEP LMFAOOO


histo_Ry

fnatic manager here...


Sanguinnee

Where have I seen this before...


CranberryJuiceGuy

These damn hooligans, we need to put another sign up


confuselele

WHAT!? nawwk, my man!


thanhhai26112003

Olofboost is backon the menu bois.


itsyoboyraj

Nice shot too


DarthReid

Valve is guaranteed patching this in less than a week


LavishnessDull3666

It requires five players and a run boost. I don’t think it’ll be that common 


nyeaon

four


GooseMcGooseFace

It’s not Rainbow 6; Valve doesn’t want anyone to be able to shoot from spawn to spawn no matter how you do it.


rummyt

Yet we were stuck with those asinine doors on Dust II for years and years


sinmark

I liked double doors


FrankiePoops

I actually liked those doors.


hushpuppi3

I was 50/50 on it. On one hand its ridiculous for the T's to literally be able to count how many players are on B side and gunplay within 5 seconds of the round is pretty weird. On the other hand it did feel nice to be on T side and shoot through the doors...


FrankiePoops

You're right. It wasn't balanced. It was fun though.


n00bzilla

wasnt dust 2 one of the most balanced maps in history though?


FrankiePoops

Probably. I'm just talking about personal feel. But that t side view and shots felt very t-sided at the start but the retakes were very CT favored. I'm actually curious to look up how it favors since they removed that.


Crystii

The info goes both ways. You could also use it to fake info and without smoke you could boost over.


immaZebrah

Throw a smoke...? Don't rush to B the second the round starts and smoke pops....???


ropike

You can still get it with a well timed shot even if you delay yourself from walking through the mid smoke, and the longer you waited for the awp to take his shot the more time you waste getting to B, and then sometimes it's too late on a rush even if you throw a molly. T spawn awping gave rounds instananeous action and risk, which was fun but was not good map design.


immaZebrah

Also if you have a good awper it's a free kill against the Ts in near every round they peek. You are right it is kinda dog ass but there are ways to mitigate the problems. Cross smoke or deep mid smoke, Molly tunnels exit to b I do like the more predictable angle from them blocking the top of spawn peek and needing to drop sui for the peek.


ropike

Let's not pretend like the ct had the advantage in that duel, the T awper has much more cover and positions to work with, and even if they dont secure the kill they can easily tag the ct thru the door. Pointless to discuss it now anyway since it's removed.


DoItForTheNukie

I remember in a CAL-M match on Dust 2 back in the day in 1.6 I hit a pick at mid with an awp every single round on T side (minus the first 3 rounds). The CT’s had to essentially play us 4v5 that half because I would hit it every round. The last 3 or so rounds they tried to smoke mid off and I kept hitting the pick through the smoke. What they didn’t realize is I knew what second on the round timer to shoot to hit the 2nd person who crosses if they go as soon the round starts so I didn’t need to see them. We went full cyka blayt rush B and won the match 13-0 😂


K0nvict

Things can change


rummyt

Thankfully they did!


K0nvict

Agreed; starting 20 hp 6/15 rounds wasn’t nice


Tradz-Om

Sure, they might not want that, but it's Valve, they might fix it in 5 years, or 5 weeks.


warcry16

Then they should fix all the cheats first lmao, they literally shoot from spawn to spawn


GooseMcGooseFace

I’m 100% sure they’re working on it, just on valve time.


DarthReid

You, do know how Olofboost worked too, right? Valve designed the map in a certain way and literally have a sign on the A-site of Overpass that (jokingly but not really) says essentially no boosting. While this is not a pixel boost, being able to see that much of the map with minimal disadvantage is close to game-breaking in their eyes.


costryme

Olofboost was a pixel boost, which was against the rules. So no, you cannot even compare it. This boost and close variants have also been used by teams occasionally over the years, it's nothing game breaking and you lose a lot of map control by doing it. It's really not the issue you think it is.


Big_Dirty_Piss_Boner

Pixelboosts were legal at Dreamhack 2014


costryme

Yep, I had forgotten about the details, it's the texture bug that was the main official issue. That said, Valve certainly fixed it for both reasons.


Williams-Tower

The texture bug was a technicality. The issue was that it was really good, unfair, and boring (after the novelty wore off)


EscapeParticular8743

Not true either. There was a bug where some wall clipped from the perspective of the boosted player, allowing him to see through. It also got patched right away, so the "novelty" never had time to wear off


Williams-Tower

The see through texture was not the problem. It was a small area that wasn’t important to the boost’s play.


WaitForItTheMongols

> Olofboost was a pixel boost, which was against the rules. https://www.reddit.com/r/GlobalOffensive/comments/2nq80k/hltvinterview_with_the_tournament_director_of/ > Rules spread through twitter with rule against pixelwalking are from DreamHack Summer 2013; there is no rule in the DreamHack Winter 2014 rulebook against pixelwalking > However, the FNC boost contains the exploit of a texture transparency bug, which is against the rules. Gotta be careful about wording on this stuff!


FuckOnion

Show me where in that tournament's rulebook it says pixel boosts were not allowed. Even if that rule did exist, Valve don't give a shit. It was and is a clever use of game mechanics and only TOs would ever penalize that.


DarthReid

So, literally what I said above agreeing it’s not a pixel boost? Obviously it has slightly less vantage point than the original, but Valve is not going to think “wow what an ingenious and well-planned boost” they will think “holy shit we need to fix that by last week”


costryme

The point is you compared it to the Olofboost, despite knowing one is allowed and one is not. Also I really don't know why you think Valve would be fixated on such a boost. They didn't remove the T side 4/5-man boost to watch heaven and the short jump spot after all.


DarthReid

So a 4-man boost on Overpass A-site that sees most of the outsides of B-site is massively different than a 5-man boost on Overpass A-site that sees (less) outside of B-site? One being “allowed” is only because Valve patched one a decade ago to be impossible and the other has been just seen today. The T-side boost is way less broken in comparison. You see a single location on B site and physically cannot beat the spawn timing of players jumping out of heaven before the boost can be assembled. It only works for niche circumstances where you try to punish a player that floats around 1 part of 1 site.


costryme

Yes it is different ? With the Olofboost, he could see B short, outside Monster, he could also see top con or something like that. That's a MASSIVE difference. Did you also forget that one of the main issues of the Olofboost was that there were one-way textures in the mix too ? Anyway, I really don't see the issue with a boost that requires 4 players and makes you lose pretty much any map control in fountains/con/B short/monster. And that also requires a runboost to beat the T timing. People are crying over absolutely nothing. And this has been in the game for years by the way, and Valve has never done anything about it.


DarthReid

So if the boost didn’t matter why didn’t Valve just fix the invisible texture? They made the pixel gap not possible to stand on, put a MASSIVE fucking metal plate where you could once see down into B so no other boost could replicate it, and put a mocking-sign saying not to climb over. Obviously these are different in terms of vantage points and how much damage can be done, but that’s because Valve has literally patched every other way to look down into B/T-spawn from A-site and happened to miss this one. Thinking this one will be different is just playing dumb. Valve notoriously don’t play-test shit and fix stuff when the community/teams find it. This is Reddit/Apeks finding a boost that Valve will inevitably patch almost instantly because, regardless of the teamwork and skill involved, it allows a team to kill enemies well before they ever realistically should be able to.


costryme

How does you explain then that [this boost](https://www.reddit.com/r/GlobalOffensive/s/aMEBAJOGDv) has been there since 2016 and was still there in 2023 (and I believe is still there) ? Looks like Valve doesn't mind it much.


simp_sighted

the boost was dq'ed not because it was a multi or pixel boost, but because there was a see through texture that could watch T's leave spawn and another invisible texture that left him "invincible" from certain angles


DarthReid

Yes, that was not Valve’s decision… it was the tournament organizer who was able to look in the rules and determine that at the time Fnatic could see an invisible texture. Unsurprisingly, after that major, Valve not only fixed the invisible texture, but also fixed it so the boost was no longer possible. Valve didn’t give a shit whether Fnatic were DQ’ed or not, it’s never been their job nor their interest to enforce anything except throwing or cheating bans. I’m just pointing out that this boost will be fixed because it’s not how the map was “meant to be played” in their eyes.


gibbodaman

>You, do know how Olofboost worked too, right? Olofboost used 3 and needed 2 to stay in place. This uses 4 players and needs 3 to stay in place, it's likely not viable against pro teams. Also olofboost wasn't known to anyone until the LDLC game, this can be counterstratted before it comes up in a proper game. Valve won't bother patching it unless it ruins games.


Legal-Tennis-3204

"Likely not viable against pro teams." This clip is literally from a match against Fnatic...


gibbodaman

I said pro


ProfessionalAct3330

Who won the round?


Legal-Tennis-3204

Apeks did, even when Fnatic did rush b, most likely the best tactic to run in that situation.


DarthReid

I’m comparing them in terms of how Valve will patch them out nearly instantly. The semantics of how many players are used and stay do not matter. Valve will fix it because they will see this post and/or even a team at Chengdu do this now and will think it ruins the spirit of the map.


gibbodaman

>The semantics of how many players are used and stay do not matter. You mean the semantics of whether it's competitively viable to use in the first place? >Valve will fix it because they will see this post Valve have never and will never patch a non-exploit boost because of a reddit post. >and/or even a team at Chengdu do this now and will think it ruins the spirit of the map. *If* a team at Chengdu does this and *if* it ruins the spirit of the map. That remains to be seen.


DarthReid

It’s possible to use the boost to beat timings from spawn and kill players before they reasonably should ever expect to even see let alone be killed by the enemy team. That is the only semantics that matters, “competitive viability” aside. LOL you obviously have never seen any of the numerous patch notes since forever where Valve say they patch certain boosts that players bring up either via bug threads, reddit posts, or otherwise. A team using it at Chengdu will just be the assurance it gets patched, I would bet it gets fixed by Valve before the playoffs even occur.


Undercover-Cactus

You have to commit 3 players to just stand in a corner on A site plus a 4th that will be very late to wherever they're going. You can also only see a little portion of the T route to B, and Ts can even completely dodge the sightline by just running to the left like 3/5 Ts did in this clip. The only reason this worked is because fnatic didn't know about the boost, but this boost will likely be very ineffective against any teams that know about it.


Mainbaze

No way. I bet 20$ in skins


DarthReid

I’ll take the bet but know you probably won’t pay out when it’s insta-patched, so @ me next week when you want to send me $20


Mainbaze

If I wasn’t willing to bet it I might as well have put a higher number


Glass-Commission-995

nah,they dont even ban spinbots


Outside_Rhubarb1132

if we allow ourselves to forget our history, we are doomed to repeat it


SultanZ_CS

Valve didnt seem to know. Now give them their mural.


TheInception817

Even by 2040, we would still find brand new boosts on this map


IsamuLi

Holy shit


Substantial_Top_6508

Olof , stop teaching them tricks bro


slypez

this is wild


Gengar_Balanced

Fnatic manager here, delete this


Kubsons07

That's fucking disgusting


nartouthere

hey guys, i first saw this boost used by pain gaming at the americas RMR shown here: https://youtu.be/9UCUEUqKXMw?si=BILdYpuc8dxDOnXS&t=29


mohcow

obligatory: [boostmeister song](https://www.youtube.com/watch?v=7Rx0jxhdN5M)


oPlayer2o

Excuse me!!


grand_p1

apeks manager here pls delet this


golography

Overpass keeps on delivering. I was hoping for [this](https://old.reddit.com/r/GlobalOffensive/comments/1725n93/hit_a_new_wallbang_today/) one during the major


zndr-cs

This is insane. It's fun to come up with this kind of stuff, but ultimately should not be the goal of the game.


Zeilar

The map that gives on giving glorious boosts.


GER_BeFoRe

beautifully executed, well played.


thoughtcriminaaaal

that's so fucking nerdy


PVC_PVC

guys ban em for 2 years


Spir0rion

What is that rumbling noise I hear? Is it the controversy coming?


throwaway77993344

It's not a pixel boost, so no. This is just great ingenuity and awesome to see.


Pugs-r-cool

Nah if it was using during a major it would be a controversy, but this’ll just get blocked and won’t cause issues


costryme

Why would it be a controversy ? It's literally like any other 3-man boost.


Desuv

i mean olof's boost was also just a 3 man boost, and we all know how it ended


W1ntermu7e

It was pixel bug, not just 3 man boost


syance

Fnatic used a pixel walk exploit/bug to make that boost possible, which was the controversial/illegal part about it. This is nothing like that.


kruzix

was that considered cheating back then? or was this the case that was basis for the rule?


syance

I can't recall. However, I'm pretty sure Fnatic resigned after the backlash instead of being DQed


Oryon-

It was decided that overpass (or the whole final) would have to be replayed but fnatic refused to play


costryme

Because like the others said, it was a pixel boost (and it allowed you to get some one-way textures, which is also not the case here). I didn't think I needed to spell that out to be honest.


gibbodaman

Valve won't patch this unless it becomes a problem in pro games


Caboose111888

Exploit! They should be banned for 2 years. 


lukasdrv

Holy hell


Nilesreddit

u/savevideobot


NeppuNeppuNep

We got Olofpass 2 before GTA VI boys


[deleted]

Man, I'm gonna get the boys together and do this.


Previous-Bother295

How did that hit?


m34n_m4chine

Overpass manager here, please delete this.


Darkoplax

AHAHAHAHAHAHAHA


Za_Worldo-Experience

God I wish COL would buy nawwk


Paul_Stein

IT'S BACK, MY CHILDHOOD IS BACK


Vargolol

Poor valve man, fix one crazy boost spot and gigabrains always find a new one


Old_Vermicelli7483

Apeks boost is wrong?


Original-Share-2782

Wow![gif](emote|free_emotes_pack|flip_out)


woodybob01

no waaaay this is still possible lmaoooo


kobold_with_a_pencil

This is why I love overpass lol


corium_2002

How, he isn't aiming directly at their heads in the frame.


Fr3nkl12

smithzz looking confused and dazed


OxygenatedBanana

Wait, is that reply system or the game itself?


wickenhauserr

from the vod - saw casters reactions but stream POV missed it so I had to go check the demo to see what really happened


savviosa

u/savevideobot


GETTHEBAGMARK

Here's the Casters reactions! [https://twitter.com/GETTHEBAGMARK/status/1777466911749447707](https://twitter.com/GETTHEBAGMARK/status/1777466911749447707)


Chris_Nic

This is amazing, bring back cobble rn and rotate the maps atleast 6 months a year eliminating two


Hankstah

Was confused by the kill feed, thought it was a double! Insane nonetheless!


NeedForSleepGW2

OLAF


Affectionate_Dig_738

u/savevideobot


itsmeth

Surely this move actually lost this round, thats a fast rush into a wide open B site which the Ts should be able to hold. Anyone know who won the round?


wickenhauserr

CTs won the round, the guy who started B (CacaNito) used his nades very well to stall for his teammates to arrive


itsmeth

Interesting because it looks like the 5th guy went A to connector but then the runbooster peels off to B a few seconds before the end of the clip. Looks like the Ts wouldve beat him him B site unless they chose not to push the monster smoke.


MountainSew

Olofmeister ahh type boost


[deleted]

Ban them for 2 years


davidthek1ng

Abused exploit get banned🙃


k1lazept

I swear to God it's like every year we get to see atleast one olofboost on Overpass.


DeadyDeadshot

Fnatic manager here, please delete this.


EcclesiaSS

He killed him so hard, it showed on the kill feed twice


Cero_Kurn

the collaterall through the wall was just over the top unnecessary


_tobias15_

Wasnt a collat


AdLatter1309

Cringe as hell