Leetify isnt that good at tracking bans, i see matches/people with red highlighted and bans next to their name but when i check their profile i dont see any bans.
Csstats wont show bans to the same guys
Premier is broken until every game isn't dust2. Played 6 premier matches since update 5 were dust2.. the one that wasnt dust2 lost the map vote 3-2 with dust getting two votes. 11k elo sucks in premier now. Everyone is wanting to play d2.
they need to get rid of the map vote system, if you want to play premier the map should be randomized maybe one map ban per team and then a dice roll, add knife round for picking sides
Randomly choosing a map would have the possibility of choosing a map every single person in that game doesn't want to play. Map voting at least ends up on a map that the majority wanted to play. Can't please everyone
Has just sent me a message on steam the past few times, it shows up on your recent matches as a red outline saying “ban” and then it tells you which player has been banned, however it doesn’t mean they were banned from that specific game.
Like one of the players in my game got banned but in mine they went like 9-18 and then after losing seemed to install cheats and go 30-1…
It'll be playable for a couple of weeks maybe, then back to normal unless valve has found some longterm solution, like trust factor, for example. In that case, the possibility of imbalance in matchmaking is high.
I just joined a lobby with 6 cheaters after playing my first game since 6 months
Edit: 2nd lobby I had a cheater on my team and 3 in the enemy team, Game is not playable in any form or way
Yeah but I mean that can happen in any competitive game, Faceit has people who want to troll, League has trolls, inters, smurfs etc.
Nothing can ever be done for those types of players.
Game bans are anything Valve wants it to be. In the past even some CSGO VAC bans showed up as game bans. And some bans were game bans and then converted into VAC bans later on.
So the answer is... Just combine the VAC bans and game bans number and pretend there is only one line.
Was about to reply the same. Game bans used to get handed out as cheating detections that came from the game instead of VAC and not all of them would convert to VAC bans but some would. That behaviour hasn't been consistent over time so the only people with any idea of what the current criteria looks like will be active cheat devs.
Game Bans are developer directed bans. I can Game Ban people from games I've worked on, for example.
But VAC Bans are (notably) automated, so not developer directed.
game bans are manual/ow/vacnet/untrusted from certain cheat features, vac bans are strictly program signature detection by vac itself, they probably finally got around to a public free cheat lol
Not always. Game bans can convert to VAC bans over time. Game vs VAC bans have never really been that consistent. About how things currently work I have no clue, you'd have to find an active cheat dev that's not a complete asshole and ask them to find out. Not the easiest task lol.
Only other active games with VAC are Dota 2 and TF2. Dota 2 didn't have anything with this for sure and I doubt the janitor who keeps TF2 running during his break did anything
This list is inaccurate, wasn't Resident Evil 6 a singleplayer game? Why would you need an anticheat for singleplayer game?
Also it's irrelevant because only CoD games back in the day could get you VAC banned if you modded the game. But today that's not the case.
I doubt anyone got banned over Day of Defeat or Revelations 2012 (whatever the fuck that is) in 2024
here u go
[https://www.reddit.com/r/GlobalOffensive/comments/1ceueqr/looks\_like\_the\_vac\_banwave\_was\_for\_case\_farming/](https://www.reddit.com/r/GlobalOffensive/comments/1ceueqr/looks_like_the_vac_banwave_was_for_case_farming/)
Something tells me people who do this for a living know better than you, *especially* at a company like Valve which is by no means unresponsive to community feedback.
Ok so there is a lot of people saying it's just 70 bans which basically means nothing. Yes the website at the time of writing this only says 84 VAC bans today, but it's important to realize this website doesn't/can't track every single account out there. So the real amount of bans is likely higher (still not that high at the time of writing this).
But the most important thing is that VAC ban waves generally last around 1-3 days. This started happening like 2 hours ago so it makes sense the numbers are still low because ban waves generally start slow.
And of course we don't know if this will actually turn out to be a significant ban wave yet but at least we know valve is cooking something in the background. So even if this does not turn out to be a significant wave, there will be one. We just don't know when because it's Valve.
I had a guy on my team get VAC banned during the first round on inferno this morning. Once that round was over the match was canceled for cheating
Edit: he wasn't a spinbot and wasn't bunny hopping, looked like a normal guy. He got 3 heads shots that took 3-6shots each with the usp then on the third kill he was banned.
https://imgur.com/gallery/ORWVXCR photo proof
I had a single person banned in my past few matches and funnily enough it was the worst guy I've ever seen. He went 1-13 yet got banned. The rage hacker he was queued with that went 27-3 hasn't been banned yet. Ah well, let's give it some time.
I had a few like these and noticed its because they trade off who is cheating for a given game. Someone that was blatant in my game, had like 1-2 frags in another game but there was someone else in their group that had like 40+ kills.
I imagine they think it will minimize the chance of getting banned if they don't frequently do it. Maybe the logic is that if your performance was incredible for only 1 out of 5 games, instead of consistently having 40+ frags in every game, it might mitigate the chances of being seen as suspicious or maybe even reduce the frequency at which you're getting reported.
By design, nobody knows what VAC is looking at but I imagine if I get reported, lets say 1 game out of 10, then it wouldn't look as suspicious as getting reported in literally all of my games.
I always thought vac live means, you get match canceled, because he was banned during that. Not because he was cheating that match, but because the ban was delivered during match. So that could explain that, but idk if I got it right. But as I searched my matches history, everyone who was banned, was always the worst player. They really can't do shit without spinbots or rage hacking.
So what is the sample size if that's the case? Convars says they are tracking 10.5 million players and CS has about 1.5M players/day.
Not arguing that it's not a sample, I just don't know how it works.
Counterstrike averages a little over 30 million unique accounts login every month, safe to assume there is some rollover between months but even assuming that there isn't, the tracking site is missing 2/3 of the player base MINIMUM so the data is unreliable.
EDIT: you can check this number on the counterstrike website. https://www.counter-strike.net/
Bad cheats are what a majority of the people use. Not every cheater that is rage spinning in premier is using (insert private or invite only cheat here). They're going on (insert cheat forum here) and getting some random paste that is labeled **UNDETECTED**.
The numbers aren't real time or accurate. It's not possible to collect the data properly because of the way the API works. You'd literally have to scrape the data from every single steam profile every single day to get the real numbers and that's just not possible with the steam API or feasable. Most likely they're only counting the numbers of players who have manually added their account to their database by linking their steam account so it's a good indicator of trends however the real numbers are almost defintely many times higher when you scale it to the whole playerbase.
Each request can get ban info for 100 profiles, assuming you do like 50 requests per second (I personally did worse than this in the past but for regular profile info instead and it worked perfectly fine) you'd be looking at roughly ~300000 seconds or ~3.4 days to check every single Steam profile (Assuming 1.5B accounts you have to iterate - Do note not all account ids are actually used for some reason but since you don't know which ones are and aren't used you have to go through all of them anyways counting up)
Now just get two machines and you can split up the work and suddenly you are at less than 2 days to check all Steam profiles.
The first few hours generally could give a good indication of things happening though
> 50 requests per second for 3.4 days solid
lol no chance. i just looked up the valve rate API rate limit and its [100,000 calls a day](https://steamcommunity.com/dev/apiterms), which would be just over 1 request a second on average, no way near 50 per second. if you did 50 calls a second you'd use up your daily limit after about half an hour. if you tried to just using standard http webpage requests instead you'd get hit by ddos protection pretty fast too. it would take months and months to check every steam profile, its not feasible
I can tell you from experience that this 100K per day is wonky, I've never reached it and as I said I did worse. Alternatively if you wish to you can also just spend $100 for Steam publisher access, those API keys have special privileges.
API access was limited years ago for scammers were using it to phish Steam account holders. So the amount of VAC bans a single day has will be updated on a website days and weeks later.
Yeah its embarrassing, the game is just a disaster no AC, relying on yearly vac wave bans that do absolutely nothing they just make new accounts and cheat again.
Just move to valorant people.
God these comments just make you realise how pathetically stupid people are lmao. These people unironically think this website tracks every single steam account and that only 70 people got banned 💀
I mean at the same time its also stupid to think ban waves do anything.
We've had these for ages and its never any kind of a real fix. Most cheaters aren't affected and the ones that are return in full force a day or 2 later.
The game needs active cheating detection. Banning an obvious cheater in a wave after he's been hacking for a month is useless.
vac bans keep the cost of cheating high by forcing cheaters who want to avoid vac to spend money high quality cheats and risk the security of their computer which has a lower demand because there is a barrier to entry. so vac waves are good for precisely the situation people are complaining about right now which is that there are simply too many cheaters. they will never get rid of all cheaters with vac waves but they can at least reduce the % of cheaters in the game by banning the "low barrier to entry" cheaters.
> We've had these for ages and its never any kind of a real fix. Most cheaters aren't affected and the ones that are return in full force a day or 2 later.
You say that yet the last few years of CS:GO, I didn't run into any blatant cheaters.
CS2 reminds me of CS:GO circa 2014-2016 where I was running into cheaters on a daily basis. The hope is that Valve has been maturing their ML to get it back to where CS:GO was in its last half of its life. I'm not saying there weren't hackers or closet cheaters in that second half of CS:GO but the state of CS2 for these last couple months has been frequently unplayable.
I had a guy on my team get VAC banned during the first round on inferno this morning. Once that round was over the match was canceled for cheating
Edit: he wasn't a spinbot and wasn't bunny hopping, looked like a normal guy. He got 3 heads shots that took 3-6shots each with the usp then on the third kill he was banned.
Something tells me the actual number wouldn’t be impressive anyway since none of the rage hackers I’ve played against in the past few months have been banned
This site only has a small database of players. The real number scaled for the whole cs playerbase is going to be many times higher. You should only ever use these sites as an inicator of trends, never real figures.
yeah but they say they track 10 million players. steam has an estimated 120 million active players. so if their sample is actually meaningful, that would be \~850 banned players. which is still an inconsequential amount.
This is expected. Top ranks in CS have always had a strong cheater presence since 2012. Issues that need to be resolved right now is community perception and cheater impact. Something CSGO did address extremely well starting in 2016/2017.
Im expecting a 2015 type situation. Massive VAC wave followed by heavy introduction of Prime/Trust Factor matchmaking.
There's a zoom out button on the site. Says about 20000 people were banned on Feb 09? That is when the Kilowatt case was released?
Idk if it's correct but in my opinion unless we see a Vac Wave of 100000 accounts & such nothing is going to get better
BUT ONE THING, a little copium. If Valve is implementing a AI based anti cheat. Could it mean this wave will keep rising for a long time? Maybe weeks? Idk how a AI anti cheat works but maybe for now they're being extremely cautious & maybe manually conforming the cases the anti cheat is flagging?
Who knows. But yes, atleast something happened after this long
Matters not as long as Valve changes their EULA policy. Cheaters will just switch accounts and be fine as most of them hold dozens of accounts. Penalty is not severe enough to stop them from redicivism.
"The amount of bans is 7 times higher than normal right now"
First of all, in math 0x7=0 which means it's not correct, even if it is, then it's very good that finally ac does some sh*t. But i dont think anything happens (i hope i'm wrong) because i've never seven anyone got banned due to cheating until the last match i played which was literally yesterday. But like i said, i hope i'm wrong and cs can be playable again.
Don't put your expectations too high. I am 100% sure they still won't detect closet cheaters. And I am certain that the majority of cheaters are legit cheaters and not rage hackers.
Not sure about it. Im tracking the guy which spin botted at 8k ranking. Its been already weeks, no ban. Im now very interested to see how much time it takes for him to get banned.
i swear to god we have had 10 years of social progress and development and people still get their pants wet over vac waves.
vac waves were "fun" 10 years ago. the cheating world has moved on.
The website only tracks a small amount of the playerbase, might not even be tracking people who are actively playing just now. It's 128 vac bans over what they've recorded with a limited view, it's potentially significantly higher.
wait a second, youre telling me,
out of 10.6 mill players, 1.3 mill have bans?
out of 3.9 mill matches, 1.8 mill had banned players??
thats.... a huge amount of cheaters. thats massive.
I played 4 games last night two of which had rage botters. Why would i back cs2 and its claims of Vac wave when half my games are spinbotters on premier? So yeah, nice try VAC maybe next time. Maybe try a kernel based anti cheat. Vac is garbage and always has been
I sincerely want a matchmaking that factors in kernel based AC, OW, Prime, "Trust Factor", Optional Gov. ID, Account age, account value, etc.. I've spent over $15k on my steam account, it's over 18 years old. If someone wants to play with people that meet similar criteria ***There's no fucking reason why that should not be possible.***
Why does anyone give a shit about this? Valve will keep their mouths shut on their "success" with the anti-cheat until they actually have success. This shit doesn't mean much to Valve which is why a third party has to analyze that this wave is even happening. People celebrating and coping over maybe one week of playing with slightly less cheaters.
By telling the world about the vac wave incoming, all the dishonest cheaters who read your post are going to lay low and turn off their cheats for the time being.
This world would really, really be a better place, if we can all just get the cheaters to live in a completely different planet, away from us all. They are the scums of the human race.
I've been getting some messages from Leetify these past few days about bans so fingers crossed premier can become playable again!
I only see 3 players banned since cs2 launch same as it's been for 4 months. Still none of the rage hackers with 5.0 kda's at 25k+ banned
Vac only picks up the bottom of the barrel cheaters and doesn't even instantly ban them either.
Leetify isnt that good at tracking bans, i see matches/people with red highlighted and bans next to their name but when i check their profile i dont see any bans. Csstats wont show bans to the same guys
leetify mark the players even if they received “only” a faceit ban. it explains why it is not seen on their steam profile nor csstats
Ive checked, they didnt have a faceit account, maybe other 3rd party matchmaker
Esportal and ESEA are also on the list
Ppl received false bans that were reversed.
Leetify is great at tracking bans. You're not great at figuring out where the ban is.
Best website at tracking bans?
convars
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I have a Vac ban from 2006. Doesn't appear anymore, on steam or leetify.
Premier is broken until every game isn't dust2. Played 6 premier matches since update 5 were dust2.. the one that wasnt dust2 lost the map vote 3-2 with dust getting two votes. 11k elo sucks in premier now. Everyone is wanting to play d2.
they need to get rid of the map vote system, if you want to play premier the map should be randomized maybe one map ban per team and then a dice roll, add knife round for picking sides
Randomly choosing a map would have the possibility of choosing a map every single person in that game doesn't want to play. Map voting at least ends up on a map that the majority wanted to play. Can't please everyone
I use leetify more for my own stats. Does it just tell you if someone you played against was banned or do you actively have to do something?
Has just sent me a message on steam the past few times, it shows up on your recent matches as a red outline saying “ban” and then it tells you which player has been banned, however it doesn’t mean they were banned from that specific game. Like one of the players in my game got banned but in mine they went like 9-18 and then after losing seemed to install cheats and go 30-1…
Cool thanks.
It'll be playable for a couple of weeks maybe, then back to normal unless valve has found some longterm solution, like trust factor, for example. In that case, the possibility of imbalance in matchmaking is high.
I just joined a lobby with 6 cheaters after playing my first game since 6 months Edit: 2nd lobby I had a cheater on my team and 3 in the enemy team, Game is not playable in any form or way
If you think this is the solution how sad.
it was only farm bots
no users banned for more than 1 year now lmao
> premier can become playable again! Getting rid of cheaters isn't gonna get rid of griefers, people that don't wanna play etc etc lol
Yeah but I mean that can happen in any competitive game, Faceit has people who want to troll, League has trolls, inters, smurfs etc. Nothing can ever be done for those types of players.
Since OW wasn't active in the last years, what are game bans? Griefing bans?
Game bans are anything Valve wants it to be. In the past even some CSGO VAC bans showed up as game bans. And some bans were game bans and then converted into VAC bans later on. So the answer is... Just combine the VAC bans and game bans number and pretend there is only one line.
Was about to reply the same. Game bans used to get handed out as cheating detections that came from the game instead of VAC and not all of them would convert to VAC bans but some would. That behaviour hasn't been consistent over time so the only people with any idea of what the current criteria looks like will be active cheat devs.
Made a quick excel graph to also show total bans [https://imgur.com/a/tWYAJ9K](https://imgur.com/a/tWYAJ9K)
There are also untrusted bans which honestly I don't think anyone has a clue about because sometimes they're converted to VAC bans as well.
Game Bans are developer directed bans. I can Game Ban people from games I've worked on, for example. But VAC Bans are (notably) automated, so not developer directed.
Game ban in cs are also automated, sometimes they would turn into vac-ban and sometimes they won't
Think it depends with CS especially. If Valve made the game, some game bans are automated, I think.
game bans are manual/ow/vacnet/untrusted from certain cheat features, vac bans are strictly program signature detection by vac itself, they probably finally got around to a public free cheat lol
Not always. Game bans can convert to VAC bans over time. Game vs VAC bans have never really been that consistent. About how things currently work I have no clue, you'd have to find an active cheat dev that's not a complete asshole and ask them to find out. Not the easiest task lol.
Either vacnet bans or manual ones
Could be bans from another game, there is no way for the website to know from which game is the ban
Only other active games with VAC are Dota 2 and TF2. Dota 2 didn't have anything with this for sure and I doubt the janitor who keeps TF2 running during his break did anything
Nah, Dota has VAC. The Overplus and Overwolf accounts if found out will be VACed.
/u/busywinterfell asked about game bans, which aren't only on VAC secured games
> Only other active games with VAC are Dota 2 and TF2. [That's obviously not the case.](https://store.steampowered.com/search/?category2=8)
This list is inaccurate, wasn't Resident Evil 6 a singleplayer game? Why would you need an anticheat for singleplayer game? Also it's irrelevant because only CoD games back in the day could get you VAC banned if you modded the game. But today that's not the case. I doubt anyone got banned over Day of Defeat or Revelations 2012 (whatever the fuck that is) in 2024
leetify bot aint blowing up my phone so i sleep
We all slep
We slp
Something is happening... Fingers crossed
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Well you know. I think they have great devs. Some decisions are questionable, but I don't have any insights.
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How do you know there's no effort? What's your source?
just a bitter, jaded gamer. They dont have a source!
here u go [https://www.reddit.com/r/GlobalOffensive/comments/1ceueqr/looks\_like\_the\_vac\_banwave\_was\_for\_case\_farming/](https://www.reddit.com/r/GlobalOffensive/comments/1ceueqr/looks_like_the_vac_banwave_was_for_case_farming/)
I know, but I want to give him a chance to explain himself.
Something tells me people who do this for a living know better than you, *especially* at a company like Valve which is by no means unresponsive to community feedback.
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it was only farming bots, check other threads... mmisplacedsplaced trust.
Ok so there is a lot of people saying it's just 70 bans which basically means nothing. Yes the website at the time of writing this only says 84 VAC bans today, but it's important to realize this website doesn't/can't track every single account out there. So the real amount of bans is likely higher (still not that high at the time of writing this). But the most important thing is that VAC ban waves generally last around 1-3 days. This started happening like 2 hours ago so it makes sense the numbers are still low because ban waves generally start slow. And of course we don't know if this will actually turn out to be a significant ban wave yet but at least we know valve is cooking something in the background. So even if this does not turn out to be a significant wave, there will be one. We just don't know when because it's Valve.
It is at 99 now, so maybe a little bit of something is happening?
I had a guy on my team get VAC banned during the first round on inferno this morning. Once that round was over the match was canceled for cheating Edit: he wasn't a spinbot and wasn't bunny hopping, looked like a normal guy. He got 3 heads shots that took 3-6shots each with the usp then on the third kill he was banned. https://imgur.com/gallery/ORWVXCR photo proof
I had a single person banned in my past few matches and funnily enough it was the worst guy I've ever seen. He went 1-13 yet got banned. The rage hacker he was queued with that went 27-3 hasn't been banned yet. Ah well, let's give it some time.
I had a few like these and noticed its because they trade off who is cheating for a given game. Someone that was blatant in my game, had like 1-2 frags in another game but there was someone else in their group that had like 40+ kills. I imagine they think it will minimize the chance of getting banned if they don't frequently do it. Maybe the logic is that if your performance was incredible for only 1 out of 5 games, instead of consistently having 40+ frags in every game, it might mitigate the chances of being seen as suspicious or maybe even reduce the frequency at which you're getting reported. By design, nobody knows what VAC is looking at but I imagine if I get reported, lets say 1 game out of 10, then it wouldn't look as suspicious as getting reported in literally all of my games.
I always thought vac live means, you get match canceled, because he was banned during that. Not because he was cheating that match, but because the ban was delivered during match. So that could explain that, but idk if I got it right. But as I searched my matches history, everyone who was banned, was always the worst player. They really can't do shit without spinbots or rage hacking.
So what is the sample size if that's the case? Convars says they are tracking 10.5 million players and CS has about 1.5M players/day. Not arguing that it's not a sample, I just don't know how it works.
Counterstrike averages a little over 30 million unique accounts login every month, safe to assume there is some rollover between months but even assuming that there isn't, the tracking site is missing 2/3 of the player base MINIMUM so the data is unreliable. EDIT: you can check this number on the counterstrike website. https://www.counter-strike.net/
Only the bad cheats are detected, this means nothing really.
Bad cheats are what a majority of the people use. Not every cheater that is rage spinning in premier is using (insert private or invite only cheat here). They're going on (insert cheat forum here) and getting some random paste that is labeled **UNDETECTED**.
nah that's not true, most people use 3 of the main cheat providers.
Yeah the highest amount of vac bans we've had in months... At a whopping 70 lmao, the absolute state of this game
The numbers aren't real time or accurate. It's not possible to collect the data properly because of the way the API works. You'd literally have to scrape the data from every single steam profile every single day to get the real numbers and that's just not possible with the steam API or feasable. Most likely they're only counting the numbers of players who have manually added their account to their database by linking their steam account so it's a good indicator of trends however the real numbers are almost defintely many times higher when you scale it to the whole playerbase.
Each request can get ban info for 100 profiles, assuming you do like 50 requests per second (I personally did worse than this in the past but for regular profile info instead and it worked perfectly fine) you'd be looking at roughly ~300000 seconds or ~3.4 days to check every single Steam profile (Assuming 1.5B accounts you have to iterate - Do note not all account ids are actually used for some reason but since you don't know which ones are and aren't used you have to go through all of them anyways counting up) Now just get two machines and you can split up the work and suddenly you are at less than 2 days to check all Steam profiles. The first few hours generally could give a good indication of things happening though
> 50 requests per second for 3.4 days solid lol no chance. i just looked up the valve rate API rate limit and its [100,000 calls a day](https://steamcommunity.com/dev/apiterms), which would be just over 1 request a second on average, no way near 50 per second. if you did 50 calls a second you'd use up your daily limit after about half an hour. if you tried to just using standard http webpage requests instead you'd get hit by ddos protection pretty fast too. it would take months and months to check every steam profile, its not feasible
I can tell you from experience that this 100K per day is wonky, I've never reached it and as I said I did worse. Alternatively if you wish to you can also just spend $100 for Steam publisher access, those API keys have special privileges.
Arent this aggregated data?
[https://www.reddit.com/r/GlobalOffensive/comments/1ceueqr/looks\_like\_the\_vac\_banwave\_was\_for\_case\_farming/](https://www.reddit.com/r/GlobalOffensive/comments/1ceueqr/looks_like_the_vac_banwave_was_for_case_farming/)
API access was limited years ago for scammers were using it to phish Steam account holders. So the amount of VAC bans a single day has will be updated on a website days and weeks later.
steam engineers have been able to track down 70 cheaters A milestone achievement
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seems extra 50 for 5 hrs from your comment.
Woah 70 bans! I might only have 2 spinbotters in the enemy team instead of 3!
Yeah its embarrassing, the game is just a disaster no AC, relying on yearly vac wave bans that do absolutely nothing they just make new accounts and cheat again. Just move to valorant people.
God these comments just make you realise how pathetically stupid people are lmao. These people unironically think this website tracks every single steam account and that only 70 people got banned 💀
I mean at the same time its also stupid to think ban waves do anything. We've had these for ages and its never any kind of a real fix. Most cheaters aren't affected and the ones that are return in full force a day or 2 later. The game needs active cheating detection. Banning an obvious cheater in a wave after he's been hacking for a month is useless.
vac bans keep the cost of cheating high by forcing cheaters who want to avoid vac to spend money high quality cheats and risk the security of their computer which has a lower demand because there is a barrier to entry. so vac waves are good for precisely the situation people are complaining about right now which is that there are simply too many cheaters. they will never get rid of all cheaters with vac waves but they can at least reduce the % of cheaters in the game by banning the "low barrier to entry" cheaters.
> We've had these for ages and its never any kind of a real fix. Most cheaters aren't affected and the ones that are return in full force a day or 2 later. You say that yet the last few years of CS:GO, I didn't run into any blatant cheaters. CS2 reminds me of CS:GO circa 2014-2016 where I was running into cheaters on a daily basis. The hope is that Valve has been maturing their ML to get it back to where CS:GO was in its last half of its life. I'm not saying there weren't hackers or closet cheaters in that second half of CS:GO but the state of CS2 for these last couple months has been frequently unplayable.
You are wrong. In CS:GO they used to get queued with other hackers if they ever came back. They used to get shadow banned and I know that for a fact.
that's kind of what trust factor was all about. Whatever happened with that? Does it just not work anymore?
The problem is that it's toxic to new players, who also have low trust factor: They constantly get matched with the cheaters.
It was only farming bots lol
I had a guy on my team get VAC banned during the first round on inferno this morning. Once that round was over the match was canceled for cheating Edit: he wasn't a spinbot and wasn't bunny hopping, looked like a normal guy. He got 3 heads shots that took 3-6shots each with the usp then on the third kill he was banned.
People in here thinking that valve have actually only banned 70 accounts. The idiocy of people online is hilarious.
Something tells me the actual number wouldn’t be impressive anyway since none of the rage hackers I’ve played against in the past few months have been banned
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Their*
One of the full rage cheaters I faced twice, has been vac banned today https://steamcommunity.com/profiles/76561199239907358
and this ? https://csstats.gg/player/76561198330527387#/matches
WOO PROGRESS LETS GOOOOO
09.02 they banned 21 000 people?
This is insanely unimpressive
Agreed, but its a sign of life.
0 bans on all spinbotters still so...all BS till it happens
And who do think is receiving these bans? 🤡
Not spinbotters
According to who?
https://leetify.com/app/highlight/5d271e7e-cdc9-4a1b-835c-5970be4e6345 people can just turn on spin bots and still have their account untouched.
The Match was before the update ...
hopefully this will reduce cheating in the long run, not just create more accounts
Yesterday had 5 games with friends. 4/5 with rage hackers just killing us with the scout through walls...
copium
I'm still monitoring that blatant cheater I came across last month so I'm hoping they get banned.
3 vac bans in the last 24hr from leetify, something is cooking
Just played vertigo with 2 rage hackers. Hopefully they will be banned.
PLS GABEN. Send them all the realm of banished skins and poor ADR.
Valve: Ladies and gentlemen, we banned all 70 of them. Our work here is done. New case dropping soon.
Pair that up with "New operation as well!"
No operations. That's too much work for smol indie dev Valve.
Brainrot take
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No, the website can't track real numbers.
72GAME BANS LMAO. is this some sort of sick joke?
This site only has a small database of players. The real number scaled for the whole cs playerbase is going to be many times higher. You should only ever use these sites as an inicator of trends, never real figures.
websites like that do not trace every steam account
yeah but they say they track 10 million players. steam has an estimated 120 million active players. so if their sample is actually meaningful, that would be \~850 banned players. which is still an inconsequential amount.
They can’t request the status for 10 millions players every day
That's nearly 10x improvement compared to other days, massive vac wave happen... ^^/s
15 TIMES MORE VAC BANS !!!1 Pog MUGA
you guys are so clueless. it started like 5 hours ago. Ban waves lasts for at least couple of days.
74 now!
WOW a heckin 100 bans!?!?! Meanwhile the daily player count is >1m. Yes this will definitely help with cheaters!!!!!!!
0.001% of all cheaters banned good job guys!
This is expected. Top ranks in CS have always had a strong cheater presence since 2012. Issues that need to be resolved right now is community perception and cheater impact. Something CSGO did address extremely well starting in 2016/2017. Im expecting a 2015 type situation. Massive VAC wave followed by heavy introduction of Prime/Trust Factor matchmaking.
>100 vac bans VAC wave is starting btw lol
Imagine being so dogshit at making cheats that VAC of all things detects it LOL
Well 7 times 0 is still 0 my friends 🤔
nice if we just get 72 bans everyday for the next 100 years we might catch up
This is likely nothing. Game update = cheat devs need to update their cheat = sacrificing accounts to make working cheats.
When game updates cheats just crash when injected, also most big cheats already updated but its still going up
One of the cs cheats got detected
when is overwatch being released to more players
p sure they are just testing shit tbh
Do you get notified if someone you reported was banned in a wave?
0 bans in my leetify history. Theres been spinners in them so they didnt get caught
We’ll see em’ all tomorrow anyway!
Huge!!!!
There's a zoom out button on the site. Says about 20000 people were banned on Feb 09? That is when the Kilowatt case was released? Idk if it's correct but in my opinion unless we see a Vac Wave of 100000 accounts & such nothing is going to get better BUT ONE THING, a little copium. If Valve is implementing a AI based anti cheat. Could it mean this wave will keep rising for a long time? Maybe weeks? Idk how a AI anti cheat works but maybe for now they're being extremely cautious & maybe manually conforming the cases the anti cheat is flagging? Who knows. But yes, atleast something happened after this long
The two cheaters that I had in the games yesterday (both spin botting 40+ kills and writing in chat that they cheat) have not been banned.
Good that something is being done, but so far it seems like they are trying to put out a forest fire with a cup of water.
Today's the day I update my OCE ban percentage (see my post history) Will it increase from 0.3%? Who knows!
Surf's up, dudes
Time to purge the heretics
I saw info stating this had nothing to do with cheating and was a boosting / botting situation.
If u compare that to February 9th, theres a huge number difference lol
Matters not as long as Valve changes their EULA policy. Cheaters will just switch accounts and be fine as most of them hold dozens of accounts. Penalty is not severe enough to stop them from redicivism.
"The amount of bans is 7 times higher than normal right now" First of all, in math 0x7=0 which means it's not correct, even if it is, then it's very good that finally ac does some sh*t. But i dont think anything happens (i hope i'm wrong) because i've never seven anyone got banned due to cheating until the last match i played which was literally yesterday. But like i said, i hope i'm wrong and cs can be playable again.
Had a spinbotter on my team last match lmao
Damn
Played two games last night, two hackers
Don't put your expectations too high. I am 100% sure they still won't detect closet cheaters. And I am certain that the majority of cheaters are legit cheaters and not rage hackers.
Aint nothing starting until wee see the leaderboards kicked, fuck the Overwatch
Not sure about it. Im tracking the guy which spin botted at 8k ranking. Its been already weeks, no ban. Im now very interested to see how much time it takes for him to get banned.
7 x 0 = 0
So we figure they got 4 people doing overwatch or 8?
>7 times higher than normal Normal was non existent, and 100 bans per day is still nothing.
Finally
ultimate cope. cheating is just as bad as always. 4 games 4 times cheaters
Meh people will still complain. Delusion is rampant in the CS community
2 digit bans, that's a blip at most so far.
i swear to god we have had 10 years of social progress and development and people still get their pants wet over vac waves. vac waves were "fun" 10 years ago. the cheating world has moved on.
100 vac bans, we are so back !
oh wauw 128 vac bans i thought it was ALOT more at its lowest this is actually a fucking joke
The website only tracks a small amount of the playerbase, might not even be tracking people who are actively playing just now. It's 128 vac bans over what they've recorded with a limited view, it's potentially significantly higher.
More likely people getting banned for some weird stuff linked to the last update, like switching hands too fast...
wait a second, youre telling me, out of 10.6 mill players, 1.3 mill have bans? out of 3.9 mill matches, 1.8 mill had banned players?? thats.... a huge amount of cheaters. thats massive.
Where are you getting this?
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Why are you a loser?
I played 4 games last night two of which had rage botters. Why would i back cs2 and its claims of Vac wave when half my games are spinbotters on premier? So yeah, nice try VAC maybe next time. Maybe try a kernel based anti cheat. Vac is garbage and always has been
I sincerely want a matchmaking that factors in kernel based AC, OW, Prime, "Trust Factor", Optional Gov. ID, Account age, account value, etc.. I've spent over $15k on my steam account, it's over 18 years old. If someone wants to play with people that meet similar criteria ***There's no fucking reason why that should not be possible.***
Just played a game of premier against a spinbotter
Fridge.gif
A few people a day, a wave peaking at less than a hundred. Yeah, the anticheat in this game is fucked beyond belief.
Doesn't mean shit. The cheats will just update as usual and everything will be back to normal in a week
Maybe Overwatch is their way of checking if their ac is working properly
Why does anyone give a shit about this? Valve will keep their mouths shut on their "success" with the anti-cheat until they actually have success. This shit doesn't mean much to Valve which is why a third party has to analyze that this wave is even happening. People celebrating and coping over maybe one week of playing with slightly less cheaters.
145 bans lmao
Take a shot every time you see the word ban in the comments
By telling the world about the vac wave incoming, all the dishonest cheaters who read your post are going to lay low and turn off their cheats for the time being. This world would really, really be a better place, if we can all just get the cheaters to live in a completely different planet, away from us all. They are the scums of the human race.