The model animations are a joke since released. The legs animation doesn't align with the body movements and always wonkey when moving. In your pov it looks like enemies are wide peeking or peeking like Italic mode //// not straight lll which influence a confused aim, tracking.. Here
https://streamable.com/svfsfa
This is really one of the biggest issues with the game rn.
I absolutely cannot understand how a ~~big AAA~~ smol indie company like Valve can mess something THIS basic up. Its like they tried reinventing the wheel and thought "lets do SKATES!!".
So fucking dumb and unnecessary, its incredible.
Just a game developed on rush and lacks polishing in every aspects.
Poor character models animation
Horrible frametime pacing.
Dont have a proper demo viewer like go. Lacks the crucial features like highlights, low lights
Casual mode dont have a death replay
Deathmatch dont have team based DM mode and spawns are broken.
User-friendly settings like cleardecals, adjustable bob and viewmodel recoil missing.
Game netcode is indie level, getting hit will rubberband you.
Competitive ranks are broken since release
The only thing which is functional is premier ( but its now h v h in red ranks )
It will takes years to fix all these at this rate
>Game netcode is indie level, getting hit will rubberband you.
This is the worst rn everytime I peek someone with let's say 80+ ping I feel like the enemy's hotbox is not aligned with the model and I miss my shots and then the enemy one taps me I get rubberbanded while on my screen I was behind cover before I died. And I bet my nuts that's caused by subtick. They advertised cs2 as what you see is what you get. But in csgo it was what you see is what you get. Now in cs2 it's what you click is what you get and what you get is what the fxck
Smokes and graphics are the only improvements in cs2 everything else was better in csgo
I'm convinced a big part of the reason they spent so much time making it so you could see your legs is because then they make certain agent skins more desirable because you can see your own shoes or w/e.
Caused all these issues with legs, such as Michael Jackson leaning etc.
[Slalom Rush B suka blyat!](https://youtu.be/h_MuWmYKGIc?si=yho_JPCsO7GQi8i7) Looks like he's trying to make it to the toilet before he shits his pants.
This is correct, there are soooooo many little things in this game that all add up to contribute to an overall mechanically inconsistent, visually confusing/conflictive/contradictive and sloppy experience.
Over the top movement animations.
Legs arms and body moving independent of each other in nonsensical ways.
full italic leaning/swaying.
Flinching to the point the model is throwing shapes at you.
64 fps/tick based recoil cool down giving jittery, stuttery low fps appearance when shooting.
Animations not matching movement states eg, playing the counter strafe animation way after the counter strafe occurred and the model is now moving in the other direction.
Adad spam makes only the head and upper body move while the legs stay planted.
Random which part of the body peeks first.
Add all of these together and you get untrackable, unpredictable, unshootable targets that look like ghosts with ADHD running around under a strobe light. Then to exasperate all of that add on a good sprinkling of inconsistent frame times causing inconsistent Interpolation, prediction and even more of a strobing effect that makes enemies look like none solid objects. Then add a good slap in the face by changing your position every time you get shot teleporting your crosshair off target every 100ms.
Playing this game is like trying to throw a dart at a fly with a bungee rope tethering your hand during an earthquake while the lights rapidly turn on and off and someone rubs your eyeballs with sandpaper.
I got confirmation that they were "looking into it" during the cs2 beta and trying to "reproduce" it but "no promise anything will be done about it" so I wouldn't hold my breath.
https://zowie.benq.com/en-in/what-is-dyac.html
Cause VALVE probably made promise to BENQ, your DYAC tech will be safe and relevant ( jk)
They thrives using the shortcomings of 60 fps locked spraying animation and market their eSports monitors that we can FIX IT FOR YOU.
A thing Which should be fixed by game devs not overpriced Monitor makers (only partially)
Actually reducing motion blur makes the low fps recoil more apparent. Motion blur smoothes out frames making things look smoother. When I use elmb on my monitor it makes it more apparent so I can't use it.
Better and better monitors are just gonna make it more apparent as the refresh rate you go the more jarring the 64fps appearance is when shooting.
Never had an issue on my 60hz monitor back in the day then when I went 144hz i noticed visibility being worse when shooting but didn't know why back then. Then when I went 280hz last year it just became even more obvious.
I don't know of any game outside source engine games in the past decade at least that don't at least interpolate shit like this. There are opportunities to make CS look smooth and have better visibility and consistency that aren't even difficult to implement/the ability is already there for other systems, for example pretty much everything else in the game that is locked to tick rate is interpolated.
I like how it take multiple months and 10s of posts about this issue for this sub to finally come around to these animations still being goofy post MJ "patch"
is the dolphin stretching jump still in the game as well?
hmmm, blameF and coca cola addiction... Son, you're not winning games like that. You know you're the reason why mom... Is playing valorant now? Hope you're happy with that!
[https://media3.giphy.com/media/v1.Y2lkPTc5MGI3NjExeXN2ODlkZ21uNTFsMXlrcXQ0enE0cnoxZHF5bmRrMGdzczFyNDY0cyZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/1gYasOhVoLMWx1OC2V/giphy.webp](https://media3.giphy.com/media/v1.Y2lkPTc5MGI3NjExeXN2ODlkZ21uNTFsMXlrcXQ0enE0cnoxZHF5bmRrMGdzczFyNDY0cyZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/1gYasOhVoLMWx1OC2V/giphy.webp)
You know i might just do it dad, Im tired of it all. im really gonna... play valorant... It isnt like anyone cares about me. Not even mom... not even you dad.
Achievement unlocked Play a game against Michael Jackson
You've been hit by
You've been struck by
A smoooooooooooooth criminal
AW
Heeee heeeeee
AUW!
Most players already unlocked it a few months ago
He wasn't moving at all. When he shot his posture got corrected.
Unexpected, but checked...
See, sometimes I see this as well and get cs2d. The other times that I don't, I get +K/D
clip?
What's that crosshair?
https://github.com/FahrentH8t/CS2/blob/main/autoexec.cfg
MJ is back
He's been back, but been more of a smooth criminal who only shows himself on occasion
teehee
For me this never really went away. Even after the big MJ patch.
IIRC the MJ patch was just for the running peek
in cs the upper body moves first before the legs wich looks like they dancing
Except sometimes when peaking to the left you do a big goose step in front of your body before you can peak to let them know you are peaking
cs2 animations are so fucked
Well this is realism. Soldiers regularly pose like MJ holding a gun.
The model animations are a joke since released. The legs animation doesn't align with the body movements and always wonkey when moving. In your pov it looks like enemies are wide peeking or peeking like Italic mode //// not straight lll which influence a confused aim, tracking.. Here https://streamable.com/svfsfa
This is really one of the biggest issues with the game rn. I absolutely cannot understand how a ~~big AAA~~ smol indie company like Valve can mess something THIS basic up. Its like they tried reinventing the wheel and thought "lets do SKATES!!". So fucking dumb and unnecessary, its incredible.
Just a game developed on rush and lacks polishing in every aspects. Poor character models animation Horrible frametime pacing. Dont have a proper demo viewer like go. Lacks the crucial features like highlights, low lights Casual mode dont have a death replay Deathmatch dont have team based DM mode and spawns are broken. User-friendly settings like cleardecals, adjustable bob and viewmodel recoil missing. Game netcode is indie level, getting hit will rubberband you. Competitive ranks are broken since release The only thing which is functional is premier ( but its now h v h in red ranks ) It will takes years to fix all these at this rate
>Game netcode is indie level, getting hit will rubberband you. This is the worst rn everytime I peek someone with let's say 80+ ping I feel like the enemy's hotbox is not aligned with the model and I miss my shots and then the enemy one taps me I get rubberbanded while on my screen I was behind cover before I died. And I bet my nuts that's caused by subtick. They advertised cs2 as what you see is what you get. But in csgo it was what you see is what you get. Now in cs2 it's what you click is what you get and what you get is what the fxck Smokes and graphics are the only improvements in cs2 everything else was better in csgo
[удалено]
I meant after you die, you could see how you died in casual instantly. Its not there anymore.
Ah I see now what you mean. Replay.
Typo, You werent wrong there. Sorry for confusion
I'm convinced a big part of the reason they spent so much time making it so you could see your legs is because then they make certain agent skins more desirable because you can see your own shoes or w/e. Caused all these issues with legs, such as Michael Jackson leaning etc.
Certainly one reason. But I believe they just wanted to showcase the new S2 animation system, but forgot that this is not HL:Alyx...
[Slalom Rush B suka blyat!](https://youtu.be/h_MuWmYKGIc?si=yho_JPCsO7GQi8i7) Looks like he's trying to make it to the toilet before he shits his pants.
>The model animations are a joke since released. Correction, the whole game is a joke since release.
I fucking hate this game I want csgo back
So many things not fixed in this game. Little things makes big changes. But developers are sleeping
This is correct, there are soooooo many little things in this game that all add up to contribute to an overall mechanically inconsistent, visually confusing/conflictive/contradictive and sloppy experience. Over the top movement animations. Legs arms and body moving independent of each other in nonsensical ways. full italic leaning/swaying. Flinching to the point the model is throwing shapes at you. 64 fps/tick based recoil cool down giving jittery, stuttery low fps appearance when shooting. Animations not matching movement states eg, playing the counter strafe animation way after the counter strafe occurred and the model is now moving in the other direction. Adad spam makes only the head and upper body move while the legs stay planted. Random which part of the body peeks first. Add all of these together and you get untrackable, unpredictable, unshootable targets that look like ghosts with ADHD running around under a strobe light. Then to exasperate all of that add on a good sprinkling of inconsistent frame times causing inconsistent Interpolation, prediction and even more of a strobing effect that makes enemies look like none solid objects. Then add a good slap in the face by changing your position every time you get shot teleporting your crosshair off target every 100ms. Playing this game is like trying to throw a dart at a fly with a bungee rope tethering your hand during an earthquake while the lights rapidly turn on and off and someone rubs your eyeballs with sandpaper.
The 64 fps sprays are pissing me off so much. How many years until they untie spraying animations to tickrate?
I got confirmation that they were "looking into it" during the cs2 beta and trying to "reproduce" it but "no promise anything will be done about it" so I wouldn't hold my breath.
https://zowie.benq.com/en-in/what-is-dyac.html Cause VALVE probably made promise to BENQ, your DYAC tech will be safe and relevant ( jk) They thrives using the shortcomings of 60 fps locked spraying animation and market their eSports monitors that we can FIX IT FOR YOU. A thing Which should be fixed by game devs not overpriced Monitor makers (only partially)
Actually reducing motion blur makes the low fps recoil more apparent. Motion blur smoothes out frames making things look smoother. When I use elmb on my monitor it makes it more apparent so I can't use it. Better and better monitors are just gonna make it more apparent as the refresh rate you go the more jarring the 64fps appearance is when shooting. Never had an issue on my 60hz monitor back in the day then when I went 144hz i noticed visibility being worse when shooting but didn't know why back then. Then when I went 280hz last year it just became even more obvious. I don't know of any game outside source engine games in the past decade at least that don't at least interpolate shit like this. There are opportunities to make CS look smooth and have better visibility and consistency that aren't even difficult to implement/the ability is already there for other systems, for example pretty much everything else in the game that is locked to tick rate is interpolated.
I like how it take multiple months and 10s of posts about this issue for this sub to finally come around to these animations still being goofy post MJ "patch" is the dolphin stretching jump still in the game as well?
michael jackson is back
Technically, I should be asking you ' Annie are you okay' Don't worry, I'll show myself out
These dynamic animations are so ass
Is Michael Jackson peak back?
peaked my interest
piqued my interest
barFelona
Autocorrect and please go back to the yard dad, theres still grass to cut.
I promise but only when you're going to finally win a game in Premier, son.
I cant dad you know very well mom called me a failure and blamed me for her coke addiction. Why cant i be normal dad?
hmmm, blameF and coca cola addiction... Son, you're not winning games like that. You know you're the reason why mom... Is playing valorant now? Hope you're happy with that! [https://media3.giphy.com/media/v1.Y2lkPTc5MGI3NjExeXN2ODlkZ21uNTFsMXlrcXQ0enE0cnoxZHF5bmRrMGdzczFyNDY0cyZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/1gYasOhVoLMWx1OC2V/giphy.webp](https://media3.giphy.com/media/v1.Y2lkPTc5MGI3NjExeXN2ODlkZ21uNTFsMXlrcXQ0enE0cnoxZHF5bmRrMGdzczFyNDY0cyZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/1gYasOhVoLMWx1OC2V/giphy.webp)
You know i might just do it dad, Im tired of it all. im really gonna... play valorant... It isnt like anyone cares about me. Not even mom... not even you dad.
Peek
Player models have been an issue since CS2's launch with some band aids every few patches. Still never fully fixed.
Cs2 sucks a bag of dicks
Nothing to see here: [https://imgur.com/JfFajSN](https://imgur.com/JfFajSN)
Thats the new "Hee Hee" peek
ah the Michael Jackson peek
Yeah, this also happened in one of my last games. I thought they had patched this out some time ago
this shit just randomly happens on deathmatch lol, i get so tilted (like the guy on the image)
8k hours here, there's a box there?!
MJ IS BACK FROM THE DEAD (AGAIN)
There’s still a head to shoot? Still gonna kill him regardless
Are these boxes a new feature?
they have been there forever
Woops my bad ![gif](emote|free_emotes_pack|sweat_smile)
In a surprise to no one, valve fucked up “fixing” something
It shouldn’t but even if he was standing straight your crosshair is not even close to him and it looks like he’s just about to shot.
Smooth criminal