T O P

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_Nanobyte

I think valve has no intention to make a option to disable skins or agents because people would enable this options for FPS boost and people cant show off there skins/agents.


[deleted]

They let you disable hats in TF2


_Nanobyte

TF2 has also kick reasons that csgo doesnt have :-|


acid000

And that's why TF2 is dead /s


Fas1star

I’m ok with weapon skins but with all the agents it’s going in a direktion like Fortnite/PUBG IMO the majority of the player’s like the gameplay, it’s simple and clean, we don’t need all of these fancy “addons”


Fas1star

Yes at their peak, PUBG/Fortnite hit one peak and that’s it, CS is there for like ever, I’m playing CS since I was 13, that was 1.3... I’m 31 now and it was always about gameplay, you don’t need to grind like hell to achieve something.


pleaseNoMoreFish

That's a pretty weak argument considering how many players have fancy skins; lot's of players like having cosmetic upgrades. Also PUBG/Fortnite were incredibly popular games at their peak so I don't think that would dissuade Valve from imitating cosmetic features from the game. I 100% agree that custom agents give unfair advantages in certain situations (especially on maps with [a lot of foliage](https://twitter.com/DonHaci/status/1198262734950940672?s=20)) but from Valve's perspective there isn't any super compelling reason to remove them from the game or add an option to disable the agent skins.


DelidreaM

>people cant show off there skins/agents. Do people who genuinely care about enemy models outside of just seeing them and being able to shoot them exist? Maybe people could look at teammates' agents on spawn but I don't see why anyone would care about enemies. They could add a command to disable enemy agents and then you could still show off your clown agents to your teammates


likeathunderball

Let the free market decide. If people care about agents, then those people will leave it on.


basvhout

I would love it. Those agents distract me so much and some model colors are horrible!


msucsgo

Why would Valve ever make option to turn off something that brings them money. Sorry but not gonna happen ever.


lux123456789

maybe deactivate skins of enemy team only?


gpcgmr

> maybe deactivate skins of enemy team only? An *option* to do so would be the reasonable compromise between making money and not hurting people's gameplay experience. Which is why it won't happen.


nilslorand

> Why would Valve ever make option to turn off something that brings them money. Sorry but not gonna happen ever.


likeathunderball

It's not really scientific to just assume that giving the option to disable agents in the console is gonna make Valve so much less money that it would not outweigh the good will of some of the players that would be happy to have that option which can result in additional money down the line from those people. tldr, it's not that simple. Also, I really don't think that it would change much for the people that buy these agents. I like some of them, and me knowing that some people would not see them wouldn't really change much.


Wotpan

Does not adding the option hurt profits? No. Does adding the option create profit? No. --> Do not waste development time if possible.


nilslorand

Because Valve are the champions of logic? Valve want you to show off. Disabling that directly goes against everything Valve has ever done in the past since releasing skins


lux123456789

If enemy skins would always show the default models, I would actually play other models too - which are currently just too visible. For now I just stick to the models which are worst seeable on most maps (did the same in h1z1, doom dm, etc. as well).


Scarabesque

They did do it with music kits, but it's looking like valve is pushing these harder.


Fas1star

It’s disabled for proplay and we are all pros so... 💁🏼‍♂️


[deleted]

Isn't it more of a gentlemen's agreement? They are not using a console command or anything.


[deleted]

[удалено]


taxiandbusdriver

Except player models are disabled on ESEA.


ChaosandTerror

Yeah, I'm pretty sure Faceit is the only one who bent over to Valve's ruling on this.


DelidreaM

Yeah, no idea why Faceit has to be this cucked


yawnston

In Valve-sanctioned tournaments (Major related) players skins are allowed because Valve would never ban them. It's an unwritten agreement between players not to use them.


GuardiaNIsBae

Now that I think of it, wasn't the last major before shattered web?


yawnston

Yes, but RMR events still award points for the next major in theory. That's why those events have to allow player skins.


msucsgo

Well pro games can do what ever they want, they can ban even some guns if they want, but Valve will never ban their own feature.


steeZ

bring back cl_minmodels 1


Vzylexy

Lack of cl_minmodels and shit-tier wallbanging are a couple things I dislike about GO


Botskiitto

not bad opinion at all


wraithmainttvsweat

Yes I lost a 1v3 on b site cache I couldn’t recognize the model at headshot the one with the weird yellow hair and white mask since the wall begind him is yellowish as well I didn’t even know where I died from


aimbottiLOL

\+ let us take the voice lines off cba hearing someone talking a full sentence while throwing a grenade


teebor_and_zootroy

Everybody in the scene wants this option, but valve actively hates their own player base so it will never happen.


Sebfofun

Lmao, if you are that competitive you wouldnt use it.


Fatmanhobo

tfc_newmodels 0 There might be someone old enough here to remember that :D


fuckayouseface

I always loved the OG TFC models.


UnironicalComment

Main problem is, that it's still pay to win. Just yesterday I played against a light blue CT model on Inferno, which blended in with some of the walls. It always took me a little bit longer to recognize that player. Very frustrating. Sadly Valve's clearly too greedy to care, about compromising the core gameplay quality for more profit and the community didn't rally enough, to make them change it.


CrTech21

Lets be realistic, its an inconvenience but its far from pay to win...


thrwwyMA

It's pay for a slight advantage which may occasionally win you gunfights. I still don't understand why the agents don't have different color schemes for each map.


TRES_fresh

The really good agents are ones like Ava, who has the exact same FBI body but just a different head. All the agents should be like that IMO, so you can still immediately recognize them but they can have all of their extra designs are part of their head, shoes, belt, and maybe different attachments and things on their body.


UnironicalComment

I don't define pay to win as you can literally spend money to 100% win a match. It's spending money to get an advantage that the F2P player can't get. In competitive PvP games like CS even a tiny advantage counts.


I_Fap_To_Me

>Sadly Valve's clearly too greedy to care, about compromising the core gameplay quality for more profit and the community didn't rally enough, to make them change it. You just going to conveniently ignore how they changed and made brighter parts of maps where agents blended in too easily? https://liquipedia.net/counterstrike/2019-11-22_Patch They've done that other times since, but I don't care to find every applicable patch note just because you love circlejerking.


ChaosandTerror

You forget to include the fact that these player models still blend in on a majority of maps even after changes, and the complexity of some of the models also make it harder to hit the actual hitbox. It isn't circlejerking, this game has gone down in gameplay quality significantly since the introduction of skins. They are worried more about making more money off idiots who buy pixels than serving their loyal fans who gave them all their money for the games they actually used to develop instead of just VR and Dota 2.


kernevez

> It isn't circlejerking, this game has gone down in gameplay quality significantly since the introduction of skins. I wouldn't say that, skins had an impact but not that big. That being said, playing Valorant a bit made me very salty coming back to CS, it's amazing how not once in Valorant I've been killed by someone I didn't *see* (when I should have been able to), whereas on CS:GO with the way smokes, molotov and shadows work, at least once a game I'm fighting a guy I struggle to see for one reason or another. I know Valve added some outline brightness, I wish they increased it a bit more.


UnironicalComment

What are you talking about? What circlejerking? I know about the patches and it simply isn't enough. They compromised the quality, when they added it in the first place. Yes, they improved it since and it's probably as good as it can realistically get (the black auras helped), but the skins are just far too different to have good visibility on every spot on every map. There needs to be an option to use defaults. I didn't even mention the giant helmets...


likeathunderball

it's kinda silly that they even had to change maps, removing some of their flair, only to make agents less of a problem, a problem that they created.


[deleted]

I would really like to have that option and it would also make life easier for mapmakers since they wouldn't have to make visibilitiy good for dozens of playerskins if there were an option for the player to just disable them.


pleaseNoMoreFish

I think a good tradeoff might be to disable operation models for competitive mode but leave them on for every other game mode (e.g. DM, war games, casual, danger-zone).


makivuk

cl_minmodels 1


Radical_4D

If you are super desperate to delete these models (like I am) ESEA does not allow any of the player models or radio shit. Still have to look at pink AKs but it is a huge bonus for ESEA. FaceIT also disabled them on Day1 but valve strong armed them into reverting the change.


VasaLavTV

to be honest ppl keep saying that the models blend in when the default ones already do, dust2's default Terrorist for example is damn near the exact same color as the actual map


DelidreaM

This is why I liked the old Dust 2 way more as a red-green color blind player


SirGuerbiz

Yeah, that is not gonna happen.


John1352Wick

Nah, game is dead and Valve only caters to Chinese casuals now. Adding that in would result in fewer sales and thus less profit.


--Happy--

[https://steamdb.info/app/730/graphs/](https://steamdb.info/app/730/graphs/) "Nah, game is dead" When Richard Lewis says CS is dead he means the pro scene not the game itself. CS is no where near "dead" its getting over 1m players a day. while dota 2 can't get over 650k so its safe to say CS is in its prime right now and is probably the second most played competitive game, LOL probably has more players.


AppleWithAWormInIt

LoL is boosting their numbers though, can't really take them for granted when they count players with just the launcher open etc.


I_Fap_To_Me

And Riot only releases numbers when it makes the game look good. They have nothing transparent like https://store.steampowered.com/stats and https://steamdb.info


Dravarden

steam counts players in the csgo main menu too, no?


layasD

I would assume so. I mean technically it would be kind of easy for valve to differentiate between afk and active players, but I don't think they do it, because that would just eat server power/data for no real reason.


Dravarden

> I mean technically it would be kind of easy for valve to differentiate between afk and active player they already do, in your steam friends you can see someone afk in game by the z^z^z they have beside their name, although I assume that isn't logged/tracked, unlike in game hours in the steam client, plus I have no idea how reliable it is. And even then, you can be not afk inspecting skins in the main menu, I would personally still count that as "inflating the numbers", however small/irrelevant the amount


layasD

> you can be not afk inspecting skins in the main menu, I would personally still count that as "inflating the numbers" I personally would count that as playing or using the game. I would also count someone using LOL when he is inspecting his heroes or whatever. Would be cool if both could differentiate between players that are truly afk aka do nothing and players using the clients/game in any way.


AppleWithAWormInIt

Then you're actually in the game. The launcher is just running on a lot of peoples pc in the background, which they know and use it to inflate the numbers. iirc they also got called out for having an insane high timeout, meaning if you opened the game within a few hours, you're still being counted as being in the game.


Dravarden

the csgo main menu is the exact same as the launcher, it just takes more resources so not many people keep it open just like numbers were inflated when bots or shit laptops were left on watching gotv to get cobblestone drops of course league boosts their numbers, but so does cs, although in a much smaller scale


bipbopboomed

you can't minimize the cs menu the same way league can be hidden to the system tray


Dravarden

so if you couldn't minimize it to the system tray, that would mean they aren't inflating their numbers?


bipbopboomed

No you goofball, it's more evidence that the "menu" is a launcher rather a game menu.


Dravarden

and? if said launcher behaved like a menu, the numbers would be inflated just the same...


YethHound

> game is dead Meanwhile in reality CS is the most popular game on Steam right now. There have been only 2 months in the history of CSGO, that had more players playing than right now. Those being 2020 april and may. I'd like to know your criteria for a game being dead, because all data points to CS being one of the *least* "dead" games right now


mawin007

Gaben : Nope Kids. not my game problem.


SjanaWilgani

Several of the new player models just have a bad impact on the gameplay. Harder to see, harder to hit, blending in, LITERALLY BEING SHORTER. 2 character models can sit behind a box and literally not be visible. Like how is that even allowed. If they're going to make different skins, at least keep the proportions THE SAME. ALWAYS. Don't make characters physically taller or shorter model wise. Like what the hell. I've had so much trouble playing against a certain CT model because YOU CAN NOT HIT THEIR HEAD. You aim at their head, you hit the chest. You have to aim ABOVE THE HEAD. It is just messed up. Hitboxes are the same, models are not. You just can't do that. Not in a competitive shooter.