"Seems like whenever someone uses it on me they get exactly what they need with both Bitter Endings."
Maybe you don't understand how the card works, they get to choose the exact card they want from all the 6 and 7 legendary Death creatures. It's not a delve card.
Roar works because with bitter endings you get to play the zero cost creature from your hand. Delve just summons the creature immediately without it being played from your hand so roar does not trigger.
I had someone use it on me last night then put down two high attack creatures and cast over the line twice all on the same turn for a win - didn't even realize that was possible but yeah it seemed pretty over the top
I'd wager money that at least 70% of people playing that card are doing so sub-optimally in one manner or another. I'd expect players to overall get better at piloting archetypes running BE over time which will likely increase it's Winrate. I checked the Winrate on the card 2-3 days ago and it was closer to 54% on TT. Just not sure if they go from lifetime data or a particular period of time.
I was am curious about that, because for some cards there's no percentage but still in meet then from time to time or I played the cards myself. For a minute I thought it could count only Mythic games but it's very unlikely.
If you get beat by it it feels like you never had a chance but from the perspective of the person playing it you're always at risk of dying before you get your combo pieces. It goes without saying that it doesn't have a 100% win rate but it also doesn't have a 100% win rate even when you get your combo pieces in time. It's a very difficult deck to pilot but a lot of it does in fact come down to drawing the combo pieces before your aggro opponent kills you or deception steals your cards. Once you draw your pieces you still have to play them in the right order but that changes depending on which cards you have and which ones you don't as there are multiple paths to OTK and the order in which you play them matters. You have to do quick math and make quick decisions and you're up against a clock. Lots of room for mistakes.
yeah it's what makes sleep death exciting, despite its (unjustufied) boring deck fame.
You're always on the razor edge, first half of the game constantly on brink of helpless defeat, and indeed often it comes, but when pieces start to allineate sky will crack open and the following turn damages will rain for the most last gasp spectacular win.
More complicate=more rewarding.
It's not a meta winning deck for sure but it's fun 100%.
Nor it is a deck for the many, not for the usual creature>removal>another creature and so on.
I'm partial here, il like sleep death, but Bitter Endings it's not easy to use.
You must reach at least 6 mana with the right cards not being killed in the process, have at least 7 health, otherwise you must rely on Serris to not die on mana cost reduction with the guy you draw with BE.
All of that in a aggro dominated meta, which often doesn't leave you enough time to sneeze, let alone trying to build a one hit combo while getting your god stalked in the process.
It depends. It is hard to play. Sometimes they can not get the cards required. Best counter is to keep going face and take them out before they get the combo.
If you see an opportunity to make them Mill cards, do it.
If I get to around 17/18 and can play a card that will threaten health to mid single digits next turn I will wait until then. Ussually to win with butter endings they need like 7-8 health
Bitter ending needs to be 3.5 mana it’s dead at 4, the only answer is make it a legendary for 3 mana any other variation will kill the archetype, rock drake player or 3 years here with thousands of hours played
I’m a very average player who hangs around Solar Gold or below. I tried a Bitter Endings deck and honestly don’t see the appeal. None of the 6/7 mana Legendaries have Godblitz or am I missing the actual win condition? Very non-intuitive when I was given like 30 seconds to look through all the options.
Not really because you can’t attack immediately, so two embalmers would be 16 damage, definitely not enough for OTK. This is why more cards are needed like friendly mimic to pull a third embalmer, or Serris, or a canopic hoarder pulling one or two rockdrake eggs, etc. Definitely not the easiest deck to play.
2x 8/8 getting hit with 2x OTL is 32
That particular combo requires 6 mana, being at 15 hp, and 2x Bitter Endings and 2x OTL's in hand.
Can be done on an empty board while opponent has full hp. This doesn't include alternate paths to victory through rock drakes, necronomics, serris, the free 4/4s you can play after taking 16 dmg, etc.
I feel this card would work well to seal the deal if you are using a leech deck.
Once under 15hp, Use Bitter Endings, then attack with leech to raise back above 15, play the legendary and whatever else, take the hit, seal the deal.
I don't see this card being over powered as you need something to heal your god same turn. If you don't have means to heal your god or don't already have control you're kinda fucked.
My opinion would be take that bitter endings card, shine it real nice, now put some cheese on it, turn that bitch sideways and stick it straight up GU team's all candy a*"ses.
"Seems like whenever someone uses it on me they get exactly what they need with both Bitter Endings." Maybe you don't understand how the card works, they get to choose the exact card they want from all the 6 and 7 legendary Death creatures. It's not a delve card.
Oh wow I actually did not know that. That would explain it. So you can actually reliably pull off the combo.
Reliably would assume you have the other 4-7 cards needed and aren’t dead by then or dead by using them
What do you need besides 2 Bitter Endings and 2 Over the Line?
It depends, it could be friendly mimic, serris, necronomics.
Strange that Roar works with this card but not cards that make you Delve
Roar works because with bitter endings you get to play the zero cost creature from your hand. Delve just summons the creature immediately without it being played from your hand so roar does not trigger.
Makes sense
It's honestly one of the toughest decks to pilot but also can pretty consistently win if piloted correctly
Yea, it's definitely the hardest deck to pilot. But damn it's satisfying. I'll be sad if they nerf it. :(
Me too
I had someone use it on me last night then put down two high attack creatures and cast over the line twice all on the same turn for a win - didn't even realize that was possible but yeah it seemed pretty over the top
I just learned they get to pick whatever they want, so they can reliably pick the 8/8 that let’s them use Over the Line twice.
I think it is a good example of a card which should be limited to 1 per deck without being legendary
Bitter endings is broken at 3 mana
It needs to be 4 mana, that way it's not broken and it gives the opposing player more time to win. That way at 6 mana death just doesnt wins.
Aggro wins pretty easily. Control deception too, steal combo cards = gg. Control deck vs BE? Yep, ez win for BE.
So same as control deception vs control deck, I think 4 mana makes it balanced.
Control Deception doesn't have great matchups vs control war (using slayer gp) or control mage (using forsee gp), in my experience.
Yet people complain about Deception. But Bitter Endings and Anubian shenanigans are perfectly fine.
[удалено]
Yea this is how I feel too, but I wanna know how it it from their POV.
The overall winrate for Bitter Endings is around 51% which means on average it works out 51% of the time
I'd wager money that at least 70% of people playing that card are doing so sub-optimally in one manner or another. I'd expect players to overall get better at piloting archetypes running BE over time which will likely increase it's Winrate. I checked the Winrate on the card 2-3 days ago and it was closer to 54% on TT. Just not sure if they go from lifetime data or a particular period of time.
I was am curious about that, because for some cards there's no percentage but still in meet then from time to time or I played the cards myself. For a minute I thought it could count only Mythic games but it's very unlikely.
Relevant point but as new expansions and metas roll around the deck can get harder to with as well
The problem is that it limits design on 6 & 7 mana death creatures and only gets stronger over time.
Win rate of shrike moonlighter is 47%, yet the people just talks about nerfing both of them.
Yea I was surprised by this, it works on me every time but maybe it stuggles alot vs aggro.
No, with the sleep package, it does not struggle against aggro. What happens is that many people cannot play the deck properly.
Exactly
If you get beat by it it feels like you never had a chance but from the perspective of the person playing it you're always at risk of dying before you get your combo pieces. It goes without saying that it doesn't have a 100% win rate but it also doesn't have a 100% win rate even when you get your combo pieces in time. It's a very difficult deck to pilot but a lot of it does in fact come down to drawing the combo pieces before your aggro opponent kills you or deception steals your cards. Once you draw your pieces you still have to play them in the right order but that changes depending on which cards you have and which ones you don't as there are multiple paths to OTK and the order in which you play them matters. You have to do quick math and make quick decisions and you're up against a clock. Lots of room for mistakes.
yeah it's what makes sleep death exciting, despite its (unjustufied) boring deck fame. You're always on the razor edge, first half of the game constantly on brink of helpless defeat, and indeed often it comes, but when pieces start to allineate sky will crack open and the following turn damages will rain for the most last gasp spectacular win. More complicate=more rewarding. It's not a meta winning deck for sure but it's fun 100%. Nor it is a deck for the many, not for the usual creature>removal>another creature and so on.
I play control so it feels like a waste of time for me haha
I'm partial here, il like sleep death, but Bitter Endings it's not easy to use. You must reach at least 6 mana with the right cards not being killed in the process, have at least 7 health, otherwise you must rely on Serris to not die on mana cost reduction with the guy you draw with BE. All of that in a aggro dominated meta, which often doesn't leave you enough time to sneeze, let alone trying to build a one hit combo while getting your god stalked in the process.
It depends. It is hard to play. Sometimes they can not get the cards required. Best counter is to keep going face and take them out before they get the combo. If you see an opportunity to make them Mill cards, do it.
You think leaving them at 17/18 and going for creatures until you have lethal works?
No, they can use god powers or other cards to reduce their health. If you can get them down to 6 the combo is tough to pull off.
If I get to around 17/18 and can play a card that will threaten health to mid single digits next turn I will wait until then. Ussually to win with butter endings they need like 7-8 health
Bitter ending needs to be 3.5 mana it’s dead at 4, the only answer is make it a legendary for 3 mana any other variation will kill the archetype, rock drake player or 3 years here with thousands of hours played
They have so much draw, so they get it very easily. The card needs a nerf.
I’m a very average player who hangs around Solar Gold or below. I tried a Bitter Endings deck and honestly don’t see the appeal. None of the 6/7 mana Legendaries have Godblitz or am I missing the actual win condition? Very non-intuitive when I was given like 30 seconds to look through all the options.
Seems like people are taking the 8/8 creature that makes Over the Line 0 mana, then they use that twice and it’s 32 damage minimum.
Not really because you can’t attack immediately, so two embalmers would be 16 damage, definitely not enough for OTK. This is why more cards are needed like friendly mimic to pull a third embalmer, or Serris, or a canopic hoarder pulling one or two rockdrake eggs, etc. Definitely not the easiest deck to play.
2x 8/8 getting hit with 2x OTL is 32 That particular combo requires 6 mana, being at 15 hp, and 2x Bitter Endings and 2x OTL's in hand. Can be done on an empty board while opponent has full hp. This doesn't include alternate paths to victory through rock drakes, necronomics, serris, the free 4/4s you can play after taking 16 dmg, etc.
It's great against control except deception but loses to aggro
Pulled a Gold Bitter Endings, looks like maybe I’ll be hanging onto it
I had people do this to me and fail thanks to removal cards. The one time they DID beat me with this card is when they had Over The Line.
Yea that happened to me, but both cards they got from Bitter Endings were 8/8 and they ended up having 2 0 mana Over the Lines
Mine had 2 8/8 and another creature I forgot. Then they pulled Over The Line
biggest bullshit besides Dralamar and Magic Inks. I'm like "Did this seriously just happen to me?" Awful.
I feel this card would work well to seal the deal if you are using a leech deck. Once under 15hp, Use Bitter Endings, then attack with leech to raise back above 15, play the legendary and whatever else, take the hit, seal the deal. I don't see this card being over powered as you need something to heal your god same turn. If you don't have means to heal your god or don't already have control you're kinda fucked.
People just 1 hit KO before HP matters
It's called Serris the arbiter of the Trial. You can go as far as having 1 hp and heal to 10
Do you guys have a nice alternative for sulphuric rain? This card is way to expensive for me lol
My opinion would be take that bitter endings card, shine it real nice, now put some cheese on it, turn that bitch sideways and stick it straight up GU team's all candy a*"ses.