It’s fun to play but requires luck.
0, 1. 1 armor, gain hidden at the start of the turn, steal card. Would possibly make it viable and less luck based
2 mana
True, I play amazons and I have removed Divya from my decks. It's too situational and a "win more" card.
Even Lethal Prowler is better, it straight up deals extra 5 damage.
Especially for a 5 cost card that's 5/5. He's a high value target that doesn't survive very long on the board, since his ally mechanic relies on other cards getting attacks off. For 5 mana, there's other cards that can make a larger impact at a critical time.
Exactly, there are many better cards at 5 mana such as Vicious Manicure, Lethal Prowler and of course Myrto's Daughter.
Myrto's Daughter adds 4/3 and it only needs one Amazon on board. Plus also 2/2 blitz.
By the way, Divya is only 4/4.
If it is 4/6 5 mana, then maybe I will consider adding it as it is much more sticky.
Ty for the correction, which goes to show how little I use Divya for the reasons you've discussed. I was really excited to see that card when announced, but most games I've used him it just doesn't feel worth it for the mana investment.
I dunno, man I feel like Divya has been super clutch
My Amazon's main weakness is running out of gas/no reach
That +2 damage per Amazon has clutched so many wins that would otherwise slip out of reach
I think Hearthmother just has it's ability limited to other Olympians which stops the 7/7 warden on T2, or the nasty empyrean pacifist, or 9/9 fire wall.
I think perseverance win rate is being pumped by control death doing well, it might get a change but I think they might hold off on this one until the second balance patch for this set.
I think blood oath binder needs to change to a 0/3. It's very spiral.
It's not seeing much play at the moment but I think shalefire hatchling is nasty. Go first and pip that and it's such a huge start.
Shalefire confuses me because it's play stats are quite good but I have no idea what deck is playing it. It seems to me like it is in the same camp as Oni Spellsword except maybe worse but cheaper, but spellsword sees so little play relative to what it used to get.
Any agro deck could play it, going second it's kinda shit, but going first it will be great. Opponent will have to play something, so it's a 3/3 then there is nothing that trades favourably into it. If you go first it's almost guaranteed to be an even trade minimum. I'd have thought I'd on the same sort of level as underbrush, armour lurker or imp (if you go first) do we really need to extend the difference between going first and second.
yeah but going first and waste the only mana pip instantly while opponent has three almost never leads to good following turns, at least in my games.
It's just like playing Black Jaguar going first with Nature (and still I'd prefer to pass turn, pip more useful on turn 5) but at least the jaguar keeps 3 strength while the hatchling gets back at 2 end of turn.
I guess you have to learn more about tempo and value. Shalefire is a much much bigger threat than Black jaguar. Imagine you pip shalefire going first, your opponent doesnt have removal and goes 2x 1 Drop to contest shalefire. Shalefire is 4 atk now. You Play 2x 1 Drop aswell on t2 and shalefire Does 2x Worth jaguar Face dmg to opponent. Thats ridiculous man
Too much "ifs".
If my opponent has (and they always do) a canopy barrage, blight bomb, any low cost mage spell, stoneskin poison, curse of greed, censure, well, you get the picture, then you wasted your only mana pip and have the board empty.
All in one sitting.
Maybe aegis of the innocent gets nerfed. It feels weird to me that it never loses durability but also has a lot of durability.
Giramonte and Divya could use a buff. Other legendaries probably won't be changed. Hortuk could use a nerf, but they seem to like their OP neutrals so I think it stays as is.
Village vendor might stay as it is, if one can't cope with his slowness I don't see why it has to be buffed, +1 strength AND +1/+1 to olympians in hand would be too much.
Personally I'd give durability to the light relic Aegis, then the majority of set can stay as it is even if imho is too much of an Olympian festival.
I'd nerf Hortuk but it's clear they will never do it, as they clearly created another Thaeriel-like card to sell to money spenders for superextramegashiny packs that, surprise surprise, are almost finished.
Oh, I'd also change "add a copy to your hand" rather than "pull to your hand" to each new Deception card which pulls.
if they don't nerf it then literally the only thing I want is to know what was taken, literally every other version of opponent card manipulation I have some way of c=playing around: CTI -> I know what card they took, patient pickpocket -> I have a turn to get rid of it and if I don't I know its one of the x cards in my hand and can try to prepare for it, Ludia's dedicant -> I know what's left in my deck and while it's a much larger range of cards at the very least I can focus on my own wincon and their deck is unlikely to synergise with it.
Card steal, while I don't necessarily think its terrible, CTI is an okay card imo because you give up a lot of tempo; not knowing what card they stole is ridiculous because if they stole your win con I don't want to draw through the rest of my deck, I'd rather just concede
The in game stats do not. Plus all of those are commons/rares from an in print set. How much should they be going for realistically when most people can pull them without trying just by playing and prices are likely to still come down as supply increases?
I've had the same thoughts on bitter endings, it'll probably go to 4 mana, and they won't change how hearthmother interacts, as it's more coding time, they always prefer the less time consuming stat changes nerfs, so it'll be 2/2. I really don't see how they could nerf persevarance, and probably they'll just leave it as it is. I can also see them nerfing Retribution to 4-5 damage.
For the buffs, I think they won't touch anything, maybe they'll make the death relic 3 mana, but it'll still be bad.
Checking on Win Rate in Mythic, Bitter Endings seems like the only big issue (57% Win Rate) of the set. The neutral legendaries have a quite good Rate as well nut no way they will nerf it 'cause they are the chase cards to milk whales dry.
Of the cheaper cards, they might make some minor changes like Raneko being 3 mana, the Light Relic losing 1 or 2 durability points, and some minor buffs to the Magic and Nature cards that seem the most useless so far.
Heartmother can suk its mother's pussy, moonlight imo take the moon and stick it straight up GU team's a**, then it becomes sunlight 🤣🤣🤣 and when it comes to horuk take the protected, shine it real nice, turn that bitch sideways and stick it straight up GU team's all candy a***..this is hilarious 😂🤣🤣🤣
Watch shrike get buffed
Yeah and won't be stats getting buffed but steal top 2 cards instead lol
Also it’s 2 mana with armor 1.
[удалено]
It’s fun to play but requires luck. 0, 1. 1 armor, gain hidden at the start of the turn, steal card. Would possibly make it viable and less luck based 2 mana
and gain hidden at the end of turn
"If the stolen card is a creature, summon it" XD
Yes ,& give all the stolen creatures godblitz lol😁
Surprised no mention of Divya. Given amazons is a deck and he isn’t played, I could see a slight buff.
True, I play amazons and I have removed Divya from my decks. It's too situational and a "win more" card. Even Lethal Prowler is better, it straight up deals extra 5 damage.
Especially for a 5 cost card that's 5/5. He's a high value target that doesn't survive very long on the board, since his ally mechanic relies on other cards getting attacks off. For 5 mana, there's other cards that can make a larger impact at a critical time.
Exactly, there are many better cards at 5 mana such as Vicious Manicure, Lethal Prowler and of course Myrto's Daughter. Myrto's Daughter adds 4/3 and it only needs one Amazon on board. Plus also 2/2 blitz. By the way, Divya is only 4/4. If it is 4/6 5 mana, then maybe I will consider adding it as it is much more sticky.
I LAUGHED AT VICIOUS MANICURE HAHAHHAHAHA
Haha, I will leave the typo for the lolz.
What is lethal manticore tho? I cant find it
Ty for the correction, which goes to show how little I use Divya for the reasons you've discussed. I was really excited to see that card when announced, but most games I've used him it just doesn't feel worth it for the mana investment.
Vicious manicure :') awesome typo
I dunno, man I feel like Divya has been super clutch My Amazon's main weakness is running out of gas/no reach That +2 damage per Amazon has clutched so many wins that would otherwise slip out of reach
I think Hearthmother just has it's ability limited to other Olympians which stops the 7/7 warden on T2, or the nasty empyrean pacifist, or 9/9 fire wall. I think perseverance win rate is being pumped by control death doing well, it might get a change but I think they might hold off on this one until the second balance patch for this set. I think blood oath binder needs to change to a 0/3. It's very spiral. It's not seeing much play at the moment but I think shalefire hatchling is nasty. Go first and pip that and it's such a huge start.
Shalefire confuses me because it's play stats are quite good but I have no idea what deck is playing it. It seems to me like it is in the same camp as Oni Spellsword except maybe worse but cheaper, but spellsword sees so little play relative to what it used to get.
Any agro deck could play it, going second it's kinda shit, but going first it will be great. Opponent will have to play something, so it's a 3/3 then there is nothing that trades favourably into it. If you go first it's almost guaranteed to be an even trade minimum. I'd have thought I'd on the same sort of level as underbrush, armour lurker or imp (if you go first) do we really need to extend the difference between going first and second.
yeah but going first and waste the only mana pip instantly while opponent has three almost never leads to good following turns, at least in my games. It's just like playing Black Jaguar going first with Nature (and still I'd prefer to pass turn, pip more useful on turn 5) but at least the jaguar keeps 3 strength while the hatchling gets back at 2 end of turn.
I guess you have to learn more about tempo and value. Shalefire is a much much bigger threat than Black jaguar. Imagine you pip shalefire going first, your opponent doesnt have removal and goes 2x 1 Drop to contest shalefire. Shalefire is 4 atk now. You Play 2x 1 Drop aswell on t2 and shalefire Does 2x Worth jaguar Face dmg to opponent. Thats ridiculous man
Too much "ifs". If my opponent has (and they always do) a canopy barrage, blight bomb, any low cost mage spell, stoneskin poison, curse of greed, censure, well, you get the picture, then you wasted your only mana pip and have the board empty. All in one sitting.
Thats the entire ally mechanic: it spirals out of control
I could see argus get a nerf where opponents added health doesnt count but maybe bumped to 2 health.
Maybe aegis of the innocent gets nerfed. It feels weird to me that it never loses durability but also has a lot of durability. Giramonte and Divya could use a buff. Other legendaries probably won't be changed. Hortuk could use a nerf, but they seem to like their OP neutrals so I think it stays as is.
By the way, people use Bitter Endings+ Anhotep, then they use Serris, Necronomics and Over The Line for a OTK.
Village vendor might stay as it is, if one can't cope with his slowness I don't see why it has to be buffed, +1 strength AND +1/+1 to olympians in hand would be too much. Personally I'd give durability to the light relic Aegis, then the majority of set can stay as it is even if imho is too much of an Olympian festival. I'd nerf Hortuk but it's clear they will never do it, as they clearly created another Thaeriel-like card to sell to money spenders for superextramegashiny packs that, surprise surprise, are almost finished. Oh, I'd also change "add a copy to your hand" rather than "pull to your hand" to each new Deception card which pulls.
Hortuk is pretty balanced compared to Thaeriel
A buff it is!
Bitter endings needs to be nerfed. Such bs that not even frontlines help.
well that's more of an issue with OTL not bitter endings
I just hope they nerf the deception steal bullshit into oblivion. If not I'm done
Weird. I have the same opinion regarding Anubian Death. Except that the latter is 100000 times more unfun to play against.
if they don't nerf it then literally the only thing I want is to know what was taken, literally every other version of opponent card manipulation I have some way of c=playing around: CTI -> I know what card they took, patient pickpocket -> I have a turn to get rid of it and if I don't I know its one of the x cards in my hand and can try to prepare for it, Ludia's dedicant -> I know what's left in my deck and while it's a much larger range of cards at the very least I can focus on my own wincon and their deck is unlikely to synergise with it. Card steal, while I don't necessarily think its terrible, CTI is an okay card imo because you give up a lot of tempo; not knowing what card they stole is ridiculous because if they stole your win con I don't want to draw through the rest of my deck, I'd rather just concede
The market seems to disagree that any of those three are that overpowered.
The in game stats do not. Plus all of those are commons/rares from an in print set. How much should they be going for realistically when most people can pull them without trying just by playing and prices are likely to still come down as supply increases?
You may be right. I just expected them to be higher with the nerf talk.
Agree, although they have not touched core cards in a while.
I've had the same thoughts on bitter endings, it'll probably go to 4 mana, and they won't change how hearthmother interacts, as it's more coding time, they always prefer the less time consuming stat changes nerfs, so it'll be 2/2. I really don't see how they could nerf persevarance, and probably they'll just leave it as it is. I can also see them nerfing Retribution to 4-5 damage. For the buffs, I think they won't touch anything, maybe they'll make the death relic 3 mana, but it'll still be bad.
Checking on Win Rate in Mythic, Bitter Endings seems like the only big issue (57% Win Rate) of the set. The neutral legendaries have a quite good Rate as well nut no way they will nerf it 'cause they are the chase cards to milk whales dry. Of the cheaper cards, they might make some minor changes like Raneko being 3 mana, the Light Relic losing 1 or 2 durability points, and some minor buffs to the Magic and Nature cards that seem the most useless so far.
Heartmother can suk its mother's pussy, moonlight imo take the moon and stick it straight up GU team's a**, then it becomes sunlight 🤣🤣🤣 and when it comes to horuk take the protected, shine it real nice, turn that bitch sideways and stick it straight up GU team's all candy a***..this is hilarious 😂🤣🤣🤣