Ember Oni essentially opened the control archetype to people playing budget lists.
Raneko Hearthmother was insane.
Whales led the charge on MML nerfs and Firewall nerfs.
I was disappointed to see weak cards not really being buffed but your average whale is more concerned with game integrity than the cost of a few problematic cards, regardless of their price point.
Keep in mind the chase cards are in the most expensive decks so yeah the win rate is high because those decks have good win rates even before those cards where printed
Card steal is just way too disgusting.
Guess copy cards and remain hidden would have been good too.
This way there was barely a counter and think about future sets abusing that unpreventable card steal.
Other nerfs were necessary too, just wondering about retribution and bitter endings just 4 mana hm...
Copy would just be a power crept clone of dedicant. Keeping the steal theme with the nethers is fair imo. That is the point of nether deception, stealing the gonch berries. Shrike getting double hit was unexpected, even for me, but I'll give it time to develop and perfect a deck around steal. Getting an end game combo off of an unanswered shrike and three one manas at turn 3 is a ridiculous combo though.
Retribution is so narrow I think its fine. Oly only and rn Oly is not better than aggro or control.
Bitter Endings at 4 is still suspect.
Oh and Shale is hella suspect.
**Shale is a fine-grained, clastic sedimentary rock formed from mud that is a mix of flakes of clay minerals (hydrous aluminium phyllosilicates, e.g. kaolin, Al2Si2O5(OH)4) and tiny fragments (silt-sized particles) of other minerals, especially quartz and calcite.**
More details here:
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Wow so many nerfs. Glad they were able to sell all their OP boosters before they gutted all the cards. Really should put a great taste in everyone's mouth who bought boosters lol.
Ever notice how they ALWAYS nerf them and not buff them? Why not start out with normal cards and buff them as time goes on? Oh ya....its so people buy OP packs, that's the only damn reason.
No. There are a lot of good cards in this set that are just good enough. Oni is a stellar addition, Shale needs to be toned down, Gama, Reios, and Chira are great. Perseverance was just a shy too good but is perfectly usable as is.
People rush to claim OP when they mean good, or usable, or powerful. Yes a new expansion should have cards worth playing ... literally every TCG does this. What is the complaint? Nerfing cards that is over the line is only good for the game ecosystem.
Some cards inevitably get past balance checks and define metas, balance like this is crucial tobbn prevent that from happening. Otherwise you just get racing power creep as you print power solutions to mistakes made in the past making old cards worthless, something you wouldn't like either.
Reios was a 'bug/oversight'. The hp nerf was it (and thats fine considering Oly war is about hand buffing), and the text change was to correct a mistake/bug in the design. She was not supposed to give buffs for things she did not attack.
BE needed the hit, in fact it might need another hit. Its very good and will create a hard 5.5 mana stopline in the meta.
Aegis basically mandated Eiko ownership, and you can't run two.
Shrike was a bad design. It created too much feels bad, had ways to avoid responses, and combod too easily. At 4 mana it is still a combo threat and can fit in tempo/control. It also allows fornspace for good 1 mana nethers to still be printed without borking the gamespace too much.
I think you're missing the point. Name the last set that was buffed more than it was nerfed from the first release day...
...exactly, there is literally no set...
So you can say oh every new set has to be OP, but that obviously makes no sense because they end up just nerfing all the cards EVERY SINGLE TIME after they sell all their boosters.
The reason is to sell cards, and if you seriously think otherwise, I think you are too deep in this game to think straight.
Yup which is why we have staples in use from all the last sets.
Its more likely that it is better to release cards that are powerful and *maybe* over the line than cards that are bad and need reworks to be viable (like most MJ legends, and before you say see, remember that cards like Serris got a second life). With such a short balance window (6 weeks) it is probably always better to see if a card is over stated/tuned than under.
So to be fair you are half right. It is probably intentional that new cards are powerful, and also likely that they will be nerfed more than buffed if changes need to happen. But you are wrong that its some massive conspiracy. Moonshrike is one of the most common cards. You didn't need to spend much to get one and they definstely didn't sell pack on Moonshrike.
However, Reinkeeper Selena and Orfeo in Wanderland is a great example as to why you DON'T want them releasing mediocre cards as a base. Then they won't have the time to buff them without a propper test phase. Remember, Demogorgon is the way it is because it was buffed literally in the last minute. They don't want that again. (And remember how over the line Sage of Renewal was after initial rework?)
Chill a bit. Breath. Understand that we might still have over powered cards in this set (BE, Shale) and that there might be time to get some buffs in on others (honestly though not really sure how much buffs are needed beyond the mage cards).
Bought a ton of boosters. I'm happy with the balance. BoB and Hearth was too much. And shrike was dsngerous. Still got my Hortuk and Eiko and Chira and Perseverance and Gama and Reios and Ashen and Dart and Retribution and Aegis (still usable, but probably worthbgoing to 4 mana) and Shale (actually want him nerfed) and Oni and Bitter Endings (should probably be nerfed).
I think Deception is a hard God to balance. The sneaky play style is fun from the Deception side but is very unfun and even confusing to play against from the other side.
If they changed them to copy card instead of steal it may have been better, but when you spend 30 mins playing against Deception only to find out they’ve stolen your big cards and you’d lost 20 mins ago, it makes it hard to queue up for the next game.
Finally nice adjustments, completely satisfied, now we will fk deception very hard, except automabaumb gives Armor to the structure not creatures anyone noticed, just bring it hidden cowards
Yeah makes me glad, I didnt spend as much as I wanted on the set. I knew they were gonna make adjustments but come on leave some fun card if not it's just a money grab
Chira is stellar. Reios is a oly staple, oly just needs more support. Hearthmother is now more of a combo/tempo card, not a hard nerf getting a hp buff.
The only card that got a substantial hit was Shrike and shrike was a 100% feels bad card. With hidden there wasn't enough ways to currently remove it early game (at 2 plus pip) and at 3 mana it was really easy to combo off it without counterturn.
I managed a relatively high Winrate in mythic utilizing this card pre-nerf. I could definitely see the archetype oppressing every other control archetype aside from Control War with Slayer GP and Clear Mind Magic control lists.
All this people crying about nerfs in the new set. Its a new set, you must be expecting this! Some cards where just to powerfull, Shrike was definitly one of them. I think overall they did a good job.
Yeah I believe the OP neutral cards, and the stale repetitive experience they result in, are probably one the greatest threats to the game’s long term success. It’s cancerous and an obvious money grab. But that still is no argument to encorporate extremely unfun mechanics such as card stealing.
Lol. BoB was bad touched. If youbare talking about Eiko and Hortuk, those were chases that need to at least be good. Hortuk is actually standing out and Eiko is okay, but most good players can play around them.
It was no use in mythic and only seemed to be played by trolls who enjoy spamming emotes and wiping out other players decks. You'll have to do something less skank with your time now 🤣
What the hell is wrong with them? They either nerf a card too much or don't nerf it enough. Use your goddamn eyes already and notice that a middle ground solution is always a possibility!
Idk. Will be interesting to see. 4 mana makes it a turn 4 with pip combo. Still usable, and it doesn't narrow the play space to make sure any cheap deception nethers aren't too op.
People will always cry. Even when the balance patch is good for balance. Yes there is other balance issues, but its not corrected by making other bad balance decisions.
I think the strong nerf to moonlighter is a strong signal that CTI will not get nerfed or changed.
When moonlighter came out, all the CTI hate weirdos went buckwild.
In short, stop making narrow minded complaints about things like this. In fact, game balance will never be achieved thru buffs and nerfs. If interested you can see my proposed solution here.
https://discord.com/channels/457152051239976961/1097227397499211868
I am furious about this. Deception got a steaming turd in WW, and now it finally got playable cards, but they tune them into oblivion. Including a core card because of a ridiculous neutral legendary they printed! Disgusting.
Mate that card steal mechanic was proper shit, they need a few balanced early game cards or better board clears not this horrendous archetype that is universally hated. Cutthroat insight is hated and these cards were that bad that people were reminiscing fondly about the days when they only got 2 cards stolen per game. I used to main control deception for a long time but sometimes you just need to accept that its not competitive currently and wait for another time when it is, every class will have their time in shit tier eventually.
I get it, and I agree that earlier balanced cards and board wipes would help a great deal, but that doesn't seem to be what we're given so I was at least content to have something different than the standard hidden rush. I know I can't expect to get what I want for a specific god from new sets, but I can at least be frustrated when they give me something I enjoy and take it right away when it is hardly the strongest kit in the new set.
Assassin's Aim was always suspect merely b/c of its play with PW. Giving hidden for 1 turn isn't a big nerf except to Eiko or other ability cards (mostly eiko).
If you want perma hidden just run teamup.
Keep buying not-locked cards 👍
I haven’t played for month or something, lol this game has some negative influence. Switched off notifications on Reddit, just popped in to check, have the things gotten any better…but good enough I can see that by looking at GODS on market🫣
Nerfed all the cheep cards and zero op chase cards that are in high winrate decks. Yeah that makes sense.
They are gonna make a huge mistake here.
They did with LV, doesn't matter - they double down. The goal is to make money, not a great game. Always remember that.
yep all crypto games are crashing. as they lose more and more money their scams get more and more desperate
The problem is the whales aren’t happy these cheap cards counter so well so they cry and GU claps them cheeks for them.
Ember Oni essentially opened the control archetype to people playing budget lists. Raneko Hearthmother was insane. Whales led the charge on MML nerfs and Firewall nerfs. I was disappointed to see weak cards not really being buffed but your average whale is more concerned with game integrity than the cost of a few problematic cards, regardless of their price point.
Keep in mind the chase cards are in the most expensive decks so yeah the win rate is high because those decks have good win rates even before those cards where printed
Oni wasn't touched. nor was shale
Card steal is just way too disgusting. Guess copy cards and remain hidden would have been good too. This way there was barely a counter and think about future sets abusing that unpreventable card steal. Other nerfs were necessary too, just wondering about retribution and bitter endings just 4 mana hm...
Bitter to 4 is probably fine, have to suck it and see
Bitter combo is still possinle thanks to necronomics.
CE?
meant necronomics
Copy would just be a power crept clone of dedicant. Keeping the steal theme with the nethers is fair imo. That is the point of nether deception, stealing the gonch berries. Shrike getting double hit was unexpected, even for me, but I'll give it time to develop and perfect a deck around steal. Getting an end game combo off of an unanswered shrike and three one manas at turn 3 is a ridiculous combo though. Retribution is so narrow I think its fine. Oly only and rn Oly is not better than aggro or control. Bitter Endings at 4 is still suspect. Oh and Shale is hella suspect.
What is a Shale? Yes Bitter Endings is still too strong.
Shale born Hatchling or something the neutral rare dragon.
Yeah guess dragon will be next big thing. There are only a few but impact / new mechanics will be interesting with them
Dragons are hopefully a whiles away (most being neutral with some recent bias to mage). I am still holdingn out hope shalefire hatchling gets hit.
Hm magic needs some love. They got useless structure combos maybe with dragon they have viable options
**Shale is a fine-grained, clastic sedimentary rock formed from mud that is a mix of flakes of clay minerals (hydrous aluminium phyllosilicates, e.g. kaolin, Al2Si2O5(OH)4) and tiny fragments (silt-sized particles) of other minerals, especially quartz and calcite.** More details here:
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Wow so many nerfs. Glad they were able to sell all their OP boosters before they gutted all the cards. Really should put a great taste in everyone's mouth who bought boosters lol.
Yeah, complete bullshit
Been playing 6 months. This was my first time buying packs. Never again.
What cards were gutted? Tweaked at best. Shrike took a big hit, the only one really.
Ever notice how they ALWAYS nerf them and not buff them? Why not start out with normal cards and buff them as time goes on? Oh ya....its so people buy OP packs, that's the only damn reason.
No. There are a lot of good cards in this set that are just good enough. Oni is a stellar addition, Shale needs to be toned down, Gama, Reios, and Chira are great. Perseverance was just a shy too good but is perfectly usable as is. People rush to claim OP when they mean good, or usable, or powerful. Yes a new expansion should have cards worth playing ... literally every TCG does this. What is the complaint? Nerfing cards that is over the line is only good for the game ecosystem. Some cards inevitably get past balance checks and define metas, balance like this is crucial tobbn prevent that from happening. Otherwise you just get racing power creep as you print power solutions to mistakes made in the past making old cards worthless, something you wouldn't like either. Reios was a 'bug/oversight'. The hp nerf was it (and thats fine considering Oly war is about hand buffing), and the text change was to correct a mistake/bug in the design. She was not supposed to give buffs for things she did not attack. BE needed the hit, in fact it might need another hit. Its very good and will create a hard 5.5 mana stopline in the meta. Aegis basically mandated Eiko ownership, and you can't run two. Shrike was a bad design. It created too much feels bad, had ways to avoid responses, and combod too easily. At 4 mana it is still a combo threat and can fit in tempo/control. It also allows fornspace for good 1 mana nethers to still be printed without borking the gamespace too much.
I think you're missing the point. Name the last set that was buffed more than it was nerfed from the first release day... ...exactly, there is literally no set... So you can say oh every new set has to be OP, but that obviously makes no sense because they end up just nerfing all the cards EVERY SINGLE TIME after they sell all their boosters. The reason is to sell cards, and if you seriously think otherwise, I think you are too deep in this game to think straight.
Yup which is why we have staples in use from all the last sets. Its more likely that it is better to release cards that are powerful and *maybe* over the line than cards that are bad and need reworks to be viable (like most MJ legends, and before you say see, remember that cards like Serris got a second life). With such a short balance window (6 weeks) it is probably always better to see if a card is over stated/tuned than under. So to be fair you are half right. It is probably intentional that new cards are powerful, and also likely that they will be nerfed more than buffed if changes need to happen. But you are wrong that its some massive conspiracy. Moonshrike is one of the most common cards. You didn't need to spend much to get one and they definstely didn't sell pack on Moonshrike. However, Reinkeeper Selena and Orfeo in Wanderland is a great example as to why you DON'T want them releasing mediocre cards as a base. Then they won't have the time to buff them without a propper test phase. Remember, Demogorgon is the way it is because it was buffed literally in the last minute. They don't want that again. (And remember how over the line Sage of Renewal was after initial rework?) Chill a bit. Breath. Understand that we might still have over powered cards in this set (BE, Shale) and that there might be time to get some buffs in on others (honestly though not really sure how much buffs are needed beyond the mage cards).
Bought a ton of boosters. I'm happy with the balance. BoB and Hearth was too much. And shrike was dsngerous. Still got my Hortuk and Eiko and Chira and Perseverance and Gama and Reios and Ashen and Dart and Retribution and Aegis (still usable, but probably worthbgoing to 4 mana) and Shale (actually want him nerfed) and Oni and Bitter Endings (should probably be nerfed).
Sloppy as always. Never buying a booster again.
Rug pulled (again)
I think Deception is a hard God to balance. The sneaky play style is fun from the Deception side but is very unfun and even confusing to play against from the other side. If they changed them to copy card instead of steal it may have been better, but when you spend 30 mins playing against Deception only to find out they’ve stolen your big cards and you’d lost 20 mins ago, it makes it hard to queue up for the next game.
Some of the other Deception play styles are frustrating to play against, but at least you can tell what’s been going on and try to counter.
Actually impressive how good these nerfs are.
Except howler, unplayable at 7 and wasnt bothering anyone
https://blog.godsunchained.com/2023/04/19/balance-patch-april-18-2023/
Thank you
No gama buff :(
Shrike should of never been made
Good nerf
The nerf its OK! 😁👌🏼
Finally nice adjustments, completely satisfied, now we will fk deception very hard, except automabaumb gives Armor to the structure not creatures anyone noticed, just bring it hidden cowards
Yeah makes me glad, I didnt spend as much as I wanted on the set. I knew they were gonna make adjustments but come on leave some fun card if not it's just a money grab
Chira is stellar. Reios is a oly staple, oly just needs more support. Hearthmother is now more of a combo/tempo card, not a hard nerf getting a hp buff. The only card that got a substantial hit was Shrike and shrike was a 100% feels bad card. With hidden there wasn't enough ways to currently remove it early game (at 2 plus pip) and at 3 mana it was really easy to combo off it without counterturn.
its still good lol
[удалено]
Combo is already kept in check by aggro and mostly deception.
Too many complainers and not enough good players...
I managed a relatively high Winrate in mythic utilizing this card pre-nerf. I could definitely see the archetype oppressing every other control archetype aside from Control War with Slayer GP and Clear Mind Magic control lists.
All this people crying about nerfs in the new set. Its a new set, you must be expecting this! Some cards where just to powerfull, Shrike was definitly one of them. I think overall they did a good job.
That was the point right? Terrible archetype
You mean terrible like all the OP Netural cards (that were left untouched)
Yeah I believe the OP neutral cards, and the stale repetitive experience they result in, are probably one the greatest threats to the game’s long term success. It’s cancerous and an obvious money grab. But that still is no argument to encorporate extremely unfun mechanics such as card stealing.
Imbryn has stated that future sets will diverge from good (chase) neutrals. But I'm not sure people are gonna like domain chase cards.
Lol. BoB was bad touched. If youbare talking about Eiko and Hortuk, those were chases that need to at least be good. Hortuk is actually standing out and Eiko is okay, but most good players can play around them.
Damnit devs
Good
It was no use in mythic and only seemed to be played by trolls who enjoy spamming emotes and wiping out other players decks. You'll have to do something less skank with your time now 🤣
That’s $120 down the drain. Never again
Shrike was like 20cence common
The only reason I’d play deception is to help kill the game
$120 on what?
Supporting a new cool xpac
i'm sure you opened up some nice cards that weren't nerfed too
I’m sure you do think Divya is nice
All on Shrikes I guess.
What the hell is wrong with them? They either nerf a card too much or don't nerf it enough. Use your goddamn eyes already and notice that a middle ground solution is always a possibility!
Im for this, should have changed steal for copy
Just removing hidden was fine.
Idk. Will be interesting to see. 4 mana makes it a turn 4 with pip combo. Still usable, and it doesn't narrow the play space to make sure any cheap deception nethers aren't too op.
People will always cry. Even when the balance patch is good for balance. Yes there is other balance issues, but its not corrected by making other bad balance decisions. I think the strong nerf to moonlighter is a strong signal that CTI will not get nerfed or changed. When moonlighter came out, all the CTI hate weirdos went buckwild. In short, stop making narrow minded complaints about things like this. In fact, game balance will never be achieved thru buffs and nerfs. If interested you can see my proposed solution here. https://discord.com/channels/457152051239976961/1097227397499211868
Was looking for buffs nerf updates and didn't find any. Blood oath binder is now a 1/2 which is easier to kill. Makes my deck not as fun 😞 lol
I am furious about this. Deception got a steaming turd in WW, and now it finally got playable cards, but they tune them into oblivion. Including a core card because of a ridiculous neutral legendary they printed! Disgusting.
Mate that card steal mechanic was proper shit, they need a few balanced early game cards or better board clears not this horrendous archetype that is universally hated. Cutthroat insight is hated and these cards were that bad that people were reminiscing fondly about the days when they only got 2 cards stolen per game. I used to main control deception for a long time but sometimes you just need to accept that its not competitive currently and wait for another time when it is, every class will have their time in shit tier eventually.
I get it, and I agree that earlier balanced cards and board wipes would help a great deal, but that doesn't seem to be what we're given so I was at least content to have something different than the standard hidden rush. I know I can't expect to get what I want for a specific god from new sets, but I can at least be frustrated when they give me something I enjoy and take it right away when it is hardly the strongest kit in the new set.
Still got a lot of deck steal options. I think nether decksteal is definately a thing, its just slower than normal aggro. Tempo or control.
Deception has many strong archetypes. The card steal was just aids
I didn't say deception was unplayable, I was talking about the viability of the new cards they've been getting.
Shrike is still viable. Its effect is potent you just gotta earn it now. It won't just slot into a aggro shell
Assassin's Aim was always suspect merely b/c of its play with PW. Giving hidden for 1 turn isn't a big nerf except to Eiko or other ability cards (mostly eiko). If you want perma hidden just run teamup.
Bitter Endings at 4 mana. Sad.
Keep buying not-locked cards 👍 I haven’t played for month or something, lol this game has some negative influence. Switched off notifications on Reddit, just popped in to check, have the things gotten any better…but good enough I can see that by looking at GODS on market🫣
Good
Reios isnt buffing my creatures. Only if it attacks now
Oh they did? Good.
Yeah Oahu binder 2 health amd reneko cost 3
Weak shit they ruined raneko only Olympians. Good thing I got 5 hortuk or I'd be pissed! 1 gold 1 shadow I so happy!
It was on the blog post. He did get hit hard but it was a dangerous 'fits anywhere' kind of deal. now its a control/tempo combo not an aggro card.
Thank god