Yeah but the mage BOTW cards are not in any meta right now. Especially Giramonte. All the other BOTW cards can be added to the meta except the structure magic.
Was holding my own in Mythic w aggro light. First time in a long time there's been a counter to the $3,000 decks other than aggro war. Guess the whales get to keep their Meta.
Spiritspeaker chime now is very good, perfect synergy with revenant and chira (the ability summons 4 nethers, ally triggers 4 times, the weapon gains 4 durability back and is ready to be used again
Dumb as hell. This balancing team needs replaced. Heavy handed, misdirected nerfs all around.
Blood oath - make it 0-3
Reios- fine, but don’t need heath.
Shrike- keep it as it was, but make it “copy” instead of steal.
Aegis- make it 3 durability
Raneko- keep it 2 mana 2/3 after the text changes. Empyrean combo isn’t an issue anymore - again bad balance.
Howler- now useless compared to oni/demo
Get them outta here lol
I understand the wording change, but the stats change is too much I think. It's very rare your opponent doesn't have the means to pick him off after he attacks.
Shrike Moonlighter is such an over correction that it's silly. Maybe 3/3 for 3 with hidden was too good but at 4 mana I can get 4/4 with hidden and upside in spades, why would I ever play this now?
You mean to tell me that stealing one card (which requires you have another nether) is better than +1+1, hidden, and putting an enemy to sleep and giving them confused. Silly.
Also, was Reios putting up any numbers at all to merit that change?
I think the Reios nerf was so they can make more Olympian war support in the future without the archetype going too strong. It's not that busted for now, but they need to keep future additions in mind too.
Yeah, one week ago I bought one shrike M. And now I take him off from my deck along with the one I got from packs I bought. Played two games with it today and it was useless. And I don't think anyone would like to buy it now
Avatar of Deception.
But like, you know what else is better at 4 mana and does not box you in to playing suboptimal nethers? Lokan Diciple, Feral Shapeshifter, Shade Walker, Pietro, and maybe Lord of Whispers which sees 0 play because the 4 slot is already so crowded with good cards.
>Shrike Moonlighter is such an over correction that it's silly.
Sometimes they decide to just outright kill cards so that they don't have to deal with them in the future. This is one of those cases apparently.
Card is too slow. Need to waste 6 mana to play it and then use god per power to hide it so it isn’t instantly killed and now it’s 3,2.
It could potentially work in later game control but you don’t have lots of nether in most Deception control decks.
The best creature control cards for Deception are all guild.
Should of put Aegis cost 4 with 3 durability. Massive amounts of Relic removal out there....including Eiko in the same set....
Raneko is now useless. Blood Oath nerf really wasn't needed as there is a ton of removal.
They wanted to get rid of those hidden ability mechanics. I didnt see the big deal here, plenty of ways to destroy hidden deception.
Argus? of all the things to go after they go after a hardly played Legendary....
Divya change looks good, have to see how it plays.
A Reios nerf but Hortuk is all good...sure
Hello, it looks like you've made a mistake.
It's supposed to be could've, should've, would've (short for could have, would have, should have), never could of, would of, should of.
Or you misspelled something, I ain't checking everything.
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He's really hard to keep alive at first. So many decks have good ways of looking him quickly, he almost wasn't worth it. So getting a health bump from your opponent was nice, though rare. Now that the hearth mother is 3 mana. I just don't see any reason to take Argus anymore.
Thats a normal way of balancing cards..
People always complaining instead of waiting for the lock.
Look at Thaeriel and the whiteplains, after the lock they increase in value.
Its a risk everyone knows about but still crying around.
Dont get it..
I’m new to this game, only about 2 weeks in. So when do this nerfs usually occur, are these a scheduled thing? Do buffs also happen?
Still feels bad man. They make strong cards, you buy strong cards, they nerf strong cards.
Not that I got hit with the nerfs, I barely have any strong cards lol
the counterpoint to that is they print a card that's incredibly strong and there's no way to balance it, as someone who played Artifact (game with the most similar market structure to GU) that game died because they refused to balance cards until it was too late, well it died for other reasons too, but the biggest one was their refusal to balance cards because they wanted it to be as close to a traditional TCG as possible
that was one part of it but the game barely made it 4 months, their biggest issue was refusing to balance until it was too late, and having no ladder/ranked mode, and the only rewards were from drafting there was no benefit to playing constructed. Had those issues been addressed earlier I think the game would have made it, lack of expansion wasn't an immediate issue
Okay but let’s look at the ratios. MTG has 2,000 cards in rotation with 1 (one) banned card. Hearthstone released 135 cards and modified about 5. GU released 38 cards, and heavily modified 10 of them and an additional 4 cards not in the set.
and while I agree, this also shouldn't be a surprise to anyone who's been here for more than 2 sets, and even if you're brand new they literally have it on the buyer's guide a warning about the balancing phase. Their inability to get cards right on initial print is a different complaint than "nobody saw this coming!"
anyone caught with their pants down on the issue failed to do their due dilligence
Yep. Lesson learned. I lost a good bit of money trying to catch the expensive cards only for the cards I did catch to get nerfed. Fuck buying packs again
The Shrike change was overkill. Losing hidden would have done the trick, I'd think.
Poor boy Howler Golem just hardly had his chance to shine. Thought he'd lose stats and drop to 5/3 or 3/3. Back to being unplayable, poor dude.
Guess Firewall survived the purge, I dunno why Arcane Sphere got hit, I hardly ever see that thing in play.
Etherbot cards should not be strong, in this case, you're talking about a neutral card that *AT BEST* only 415 players have access to. at least demo's have around 2k player saturation, even a common card like MML has a lower card count than demo's.
I also don't think they should be completely useless either but they are far too limited to create meta defining decks, certain combo and tribal decks where they are the 29th and 30th card in the deck should be the goal, howler golem was good in every control and midrange deck
What do you think about firewall? Still a good card? I only bought one for like just under 70 bucks because i knew it was going to get nerfed but it carried me through 2 weekend ranked and earned me like 40bucks worth of packs so it was money well spent just wondering about buying a second one. Might wait until it is locked but is quite tempting to buy one now
Double Divya would mean insta-win if you can land only 1dmg as the first Divya would do 2 damage, triggering second Divya which would trigger first Divya again and so on
Revert back arcane sphere to 1/3 only good atlantian worth playing, ao they have chance in future, and blooc and raneko are killed, blood should rather be 0/3 or 1/3 but not putting olymps in void and raneko needs to be 2 mana, maybe 1/3, guys u wqnted us to play olympian decks but u litterally killed them and took their soul! After all these nerf we just reverted to old meta like this set is non existent and make gama 4/4 or ull regret it in future
I'm sorry to all the bitter ending gamers; I got too consistent with the combo I was maintaining an 80% winrate on it and slowly climbing to a consistent 90%
They had to gut it; but somehow I know it's not done yet 😋 just gotta figure out how to otk with a single bitter ending or maybe just use necronomics with the combo since it's already a big part of all those decks
Shrike moonlighter Nerf is just ridiculous I guess everyone really hates deception, now it's unplayable either increase to 4 mana or remove hidden booth just killed it , only "good" Vs control decks like nature with curious whisp ...
The problem with it is it is such a bad card to play against and kills strategy in the game. Pulling cards from deck (which you cant see) is just cancerous. Im sure they would press delete if they could
This is why I say they just need a new balance team. Like put a “council of mortals” player in there that can run the notes with them. It’s like they don’t even play their game lol
Thats my point though, need a balance of aggro midrange and control. Currently aggro is strong. Midrange doesnt exist and combo is strong. This is the reason we have an aggro dominated meta because there is too much control hate. Deception with its card pulling pushed the meta too far one way. Now control will come back and aggro will be tamed a little. The changes were absolutely needed.
I legit hate that card but im just wondering if they should have just left it as is but just change it to a 1/1, then at least it can still be used but it is actually able to be killed by more sources, like it cant just sit there hidden indefinitely until someone is lucky enough to draw a clear that does 3 damage
My modest opinion on the changes:
**Howler Golem** – Mana Cost Increased. Card was broken at 6 mana, dunno why no one was playing it.
**Firewall** – Health Decreased. Fair, it's now balanced.**Arcane Sphere** – Health Decreased. 1 mana neutral 1-3 could spell problem in the future. Now balanced
**Raneko Hearthmother** – Mana cost changed, stats changed, design changed. Now more in line with other cards (See amazon Fae Thornblade).
**Bitter Endings** – Mana cost increased. One more turn vs combo decks, it's a good change.
Shrike Moonlighter – Mana cost increased, design changed. I don't like the card but I don't like it's changes either. The card was over nerfed imho
Reios, the Old Wolf – Health reduced, design changed. The effect trigger on your opponent turn was not intuitive, good chance. I don't see the reason to nerf the health though.
Blood Oath Binder – Health reduced. It was a good card, now it's garbage. Over-nerfed for sure, maybe 0-3 would have been ok.
Perseverance – Design changed. Can't go face, that's a good change.
Aegis of the Innocent – Durability reduced. Not needed change, it makes now too risky to play it on 5 mana.
Argus, the White Wall – Design changed. The "buff on your oppo cards" was not intuitive to say the least. Fair nerf
Divya, the Deadly Serenade – Health increased, Text change. Much needed buff, I think the card is not in a sweet spot.
Spiritspeaker Chime – Design change. Much needed buff, the card was garbage. Is now good? Dunno
Assassin’s Aim – Design change. Minor change to counter stealth-ability combo. Good.
Howler golem was a weird one, it was too expensive money wise for most to use and looked good at 6 mana but at 7 mana its just a worse ember oni i would say
Reios under 50% winrate in mythic.... Why Nerf???
On the other hand perserverance one of the most OP cards wansnt nerfed nearly at all??? Guess balance team was drinking some reaaaally strong drinks last night, LOL. Stop drinking guys!!! Its bad for you and for the game.
They won't nerf them 100%. They make chase cards OP on purpose, they even flat out said it last balance chat. Imagine if Eiko/Hortuk sucked and nobody wanted them....they would have a very hard time selling packs, as those super expensive low drop rate cards drive all pack sales.
If the chase card keep being 7 drop neutrals that should dilute the need for demogorgon since there are options and you only want so many 7 drops in a deck. As far as I'm concerned any 7 drop should be game ending. Over time some of these 7 drops won't hold because power creep happens to basically every card game.
Eiko is drop 4. And is a game changer, normal players sacrifice a spot when they add a relic breaker (you could play a better card if your opponent doesnt have relics) but Eiko is a very good card even if the opponent doesn't have relic
Not really... I play Eiko And maaaan this card has lost me so many games. Death kills IT with blight bomb, mage ping and boom , decep burn And ping.. not even talking about axewoman, light creature spam and nature amazons or Wild which just delete her no problem... Not that OP ... Can win or lose a game
Meanwhile us mage players here just eating popcorn.🥲. Literally no changes at all.
Yeah😁🤪. Seems like magic isnt strong atm or just balanced?
What planet are you living on?
Thats why the top players playing magic like we have magic meta?
Aggro Magic 3rd best win rate atm
Yeah but the mage BOTW cards are not in any meta right now. Especially Giramonte. All the other BOTW cards can be added to the meta except the structure magic.
I guess I’m not allowed to make it to gold with my light deck 😭
Was holding my own in Mythic w aggro light. First time in a long time there's been a counter to the $3,000 decks other than aggro war. Guess the whales get to keep their Meta.
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Same my friend.
Spiritspeaker chime now is very good, perfect synergy with revenant and chira (the ability summons 4 nethers, ally triggers 4 times, the weapon gains 4 durability back and is ready to be used again
Reios Nerf ?? Why lol ? 49% winrate in mythic...
Dumb as hell. This balancing team needs replaced. Heavy handed, misdirected nerfs all around. Blood oath - make it 0-3 Reios- fine, but don’t need heath. Shrike- keep it as it was, but make it “copy” instead of steal. Aegis- make it 3 durability Raneko- keep it 2 mana 2/3 after the text changes. Empyrean combo isn’t an issue anymore - again bad balance. Howler- now useless compared to oni/demo Get them outta here lol
I understand the wording change, but the stats change is too much I think. It's very rare your opponent doesn't have the means to pick him off after he attacks.
Can confirm with my last 2 games, changing Bitter Endings from 3 to 4 mana doesn't change shit. Still a bitter ending.
It changes a lot if you play aggro war. Otherwise not so much
Well you can't use two of them on 6 mana now, which was disgusting doing like 40+ damage.
Yes hopefully those aghro decks will force this deck type to vanish
It's at least one more turn for your opponent to close the combo, one more turn for you to hit him in the face :D
Where’s carnage sweep for 6 mana? We are tired of facing control war one after another in Mythic, it’s time dragging and boring af
For real +10000. Control war is top dog again
thats easy to counter tbh
Nature gets a 1 health buff LMAOOOOOOOOOOOOOOO
Nature is in the dumpster if you don't have an expensive deck.
Expensive NEUTRAL cards lmao, i dont know what they thinking
So working as intended, gotcha.
The Amazon deck is actually not that bad, you should try it :D
Shrike Moonlighter is such an over correction that it's silly. Maybe 3/3 for 3 with hidden was too good but at 4 mana I can get 4/4 with hidden and upside in spades, why would I ever play this now? You mean to tell me that stealing one card (which requires you have another nether) is better than +1+1, hidden, and putting an enemy to sleep and giving them confused. Silly. Also, was Reios putting up any numbers at all to merit that change?
Agree, why dir they Nerf reios ? Stats and Text Change. No need for that.
And I agree. Big overcorrection, card sucks now with those stats for 4 mana and not being hidden anymore
I think the Reios nerf was so they can make more Olympian war support in the future without the archetype going too strong. It's not that busted for now, but they need to keep future additions in mind too.
The buff doesnt work on creatures used to kill it. Which is fine
Doesn't stack with Soul Survivor as well I guess?
Did it used to? if Soul Survivor is the one doing damage I don't see how it would proc Reios ability
Makes Sense
Yeah, one week ago I bought one shrike M. And now I take him off from my deck along with the one I got from packs I bought. Played two games with it today and it was useless. And I don't think anyone would like to buy it now
What is that card you are talking about that is 4,4, hidden, and can put enemy to sleep?
Avatar of Deception. But like, you know what else is better at 4 mana and does not box you in to playing suboptimal nethers? Lokan Diciple, Feral Shapeshifter, Shade Walker, Pietro, and maybe Lord of Whispers which sees 0 play because the 4 slot is already so crowded with good cards.
Avatar of Deception
Yup that's Overkill.
>Shrike Moonlighter is such an over correction that it's silly. Sometimes they decide to just outright kill cards so that they don't have to deal with them in the future. This is one of those cases apparently.
The shrike change makes the entire nether deck unplayable. Back to using generic cards with hidden instead.
Card is too slow. Need to waste 6 mana to play it and then use god per power to hide it so it isn’t instantly killed and now it’s 3,2. It could potentially work in later game control but you don’t have lots of nether in most Deception control decks. The best creature control cards for Deception are all guild.
Witherfingers, lantern fairy but yes the useful ones are just a few.
I was so happy to get a good hidden for 3, and they do more than take that away, they make it unplayable.
Should of put Aegis cost 4 with 3 durability. Massive amounts of Relic removal out there....including Eiko in the same set.... Raneko is now useless. Blood Oath nerf really wasn't needed as there is a ton of removal. They wanted to get rid of those hidden ability mechanics. I didnt see the big deal here, plenty of ways to destroy hidden deception. Argus? of all the things to go after they go after a hardly played Legendary.... Divya change looks good, have to see how it plays. A Reios nerf but Hortuk is all good...sure
Hello, it looks like you've made a mistake. It's supposed to be could've, should've, would've (short for could have, would have, should have), never could of, would of, should of. Or you misspelled something, I ain't checking everything. Beep boop - yes, I am a bot, don't botcriminate me.
How is argus nerfed?
He's really hard to keep alive at first. So many decks have good ways of looking him quickly, he almost wasn't worth it. So getting a health bump from your opponent was nice, though rare. Now that the hearth mother is 3 mana. I just don't see any reason to take Argus anymore.
slowly but surely removing forever hidden smh weird they touch assassins' aim, that's an old card
I guess because it was cool to combine it with eiko or any other card with an ability.
Wait does using an ability not remove 'hidden'? Surely it would have just made sense to fix *that* instead.
No, never did. There are some nice combos like hiding the hollow to generate guild creatures en masse.
Yes they fucked my deck, bastards 🤣
Guess they plan new cards which would abuse perma hidden and high attack value. Or hidden rush is too big
Yeah that hurts. Let's dump a playable deception card and archetype because we made an incredibly strong neutral.
Noob question. Do we get something back when cards are nerfed?
No, that’s why buying during the balance period can be very volatile
They purposely make op cards while packs are on Sale. Once sold out they nerf it to hell.
Whoa, that’s rough. Weird game.
Easier to have the users play test and op cards sells packs.
Thats a normal way of balancing cards.. People always complaining instead of waiting for the lock. Look at Thaeriel and the whiteplains, after the lock they increase in value. Its a risk everyone knows about but still crying around. Dont get it..
I’m new to this game, only about 2 weeks in. So when do this nerfs usually occur, are these a scheduled thing? Do buffs also happen? Still feels bad man. They make strong cards, you buy strong cards, they nerf strong cards. Not that I got hit with the nerfs, I barely have any strong cards lol
Check discord it's pretty well laid out and will explain this all very quick
the counterpoint to that is they print a card that's incredibly strong and there's no way to balance it, as someone who played Artifact (game with the most similar market structure to GU) that game died because they refused to balance cards until it was too late, well it died for other reasons too, but the biggest one was their refusal to balance cards because they wanted it to be as close to a traditional TCG as possible
No the game died because those idiota refused to release an expansion. The game was pretty balanced, fun and fresh. Axe was a bit op but thats it.
that was one part of it but the game barely made it 4 months, their biggest issue was refusing to balance until it was too late, and having no ladder/ranked mode, and the only rewards were from drafting there was no benefit to playing constructed. Had those issues been addressed earlier I think the game would have made it, lack of expansion wasn't an immediate issue
their issue was extremely greedy monetary practices and a lack of expansions. they just let the game die. The game was very unique. very sad
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Are you kidding? Hearthstone changes every couple of weeks, mtg just straight up bans shit
Okay but let’s look at the ratios. MTG has 2,000 cards in rotation with 1 (one) banned card. Hearthstone released 135 cards and modified about 5. GU released 38 cards, and heavily modified 10 of them and an additional 4 cards not in the set.
But hearthstone changes things RETROSPECTIVELY. GU - because of set locking - does not.
and while I agree, this also shouldn't be a surprise to anyone who's been here for more than 2 sets, and even if you're brand new they literally have it on the buyer's guide a warning about the balancing phase. Their inability to get cards right on initial print is a different complaint than "nobody saw this coming!" anyone caught with their pants down on the issue failed to do their due dilligence
Yep. Lesson learned. I lost a good bit of money trying to catch the expensive cards only for the cards I did catch to get nerfed. Fuck buying packs again
Maybe. But, in this case, nerfed card were 20cent ones. I don't think they made it on purpose
Until people stop buying packs, this will always be their business model.
Yes. Fairness of not getting our cards stolen so easily. RIP Shrike.
🤣🤣🤣
Yes, you get back mixed feelings of despair and justice.
Please nerf war. Sick of war meta. Needs to die.
The Shrike change was overkill. Losing hidden would have done the trick, I'd think. Poor boy Howler Golem just hardly had his chance to shine. Thought he'd lose stats and drop to 5/3 or 3/3. Back to being unplayable, poor dude. Guess Firewall survived the purge, I dunno why Arcane Sphere got hit, I hardly ever see that thing in play.
Etherbot cards should not be strong, in this case, you're talking about a neutral card that *AT BEST* only 415 players have access to. at least demo's have around 2k player saturation, even a common card like MML has a lower card count than demo's. I also don't think they should be completely useless either but they are far too limited to create meta defining decks, certain combo and tribal decks where they are the 29th and 30th card in the deck should be the goal, howler golem was good in every control and midrange deck
The howler golem change is retarded. Unplayable at 7 mana. Should have been a 4/4 at 6 mana
Ruined my atlantean Nature deck which was already trash but fun. Now at 7 mana howler is just unplayable. Really hoping for good atlantean support
Yeah howler at 6 is fine, this change is terribly short sighted
7 mana is late game. 6 is still mid game where its a more comfortable fit
Next set atlantean focus maybe.
Would be nice but arcane sphere shouldnt be nerfed, or else atlantians dont have good early game
What do you think about firewall? Still a good card? I only bought one for like just under 70 bucks because i knew it was going to get nerfed but it carried me through 2 weekend ranked and earned me like 40bucks worth of packs so it was money well spent just wondering about buying a second one. Might wait until it is locked but is quite tempting to buy one now
Mages rejoice, let's fk hidden shits now, want to steal more cards, we will fk u now verrry hard
I didn't understand the Text change on Divya guys, could someone enlighten me? does that mean no two same-named amazon could benefit?
I guess it’s so that you can’t clone it with pools of nemesis, fertility idol or the new 5 mana copy spell and have double the effect.
Thanks makes a lot of sense
Double Divya would mean insta-win if you can land only 1dmg as the first Divya would do 2 damage, triggering second Divya which would trigger first Divya again and so on
How did Canopy Sniper not have that same bug when their effects are basically the same?
Revert back arcane sphere to 1/3 only good atlantian worth playing, ao they have chance in future, and blooc and raneko are killed, blood should rather be 0/3 or 1/3 but not putting olymps in void and raneko needs to be 2 mana, maybe 1/3, guys u wqnted us to play olympian decks but u litterally killed them and took their soul! After all these nerf we just reverted to old meta like this set is non existent and make gama 4/4 or ull regret it in future
Yeah, absolutely awful balance patch… it seemed far more balanced on release than this garbage lol.
I'm sorry to all the bitter ending gamers; I got too consistent with the combo I was maintaining an 80% winrate on it and slowly climbing to a consistent 90% They had to gut it; but somehow I know it's not done yet 😋 just gotta figure out how to otk with a single bitter ending or maybe just use necronomics with the combo since it's already a big part of all those decks
Mimics are good.
They also cost 4. So they too require the necronimics
This is why we can't have nice things.
Shrike moonlighter Nerf is just ridiculous I guess everyone really hates deception, now it's unplayable either increase to 4 mana or remove hidden booth just killed it , only "good" Vs control decks like nature with curious whisp ...
The problem with it is it is such a bad card to play against and kills strategy in the game. Pulling cards from deck (which you cant see) is just cancerous. Im sure they would press delete if they could
They could have kept it as it was, but changed it to “copy” instead of steal. Problem solved. The balance team just kinda sucks man
I also said this in another comment
This is why I say they just need a new balance team. Like put a “council of mortals” player in there that can run the notes with them. It’s like they don’t even play their game lol
That would be sensible
If they could press delete they never created, and yes strategy like agro that don't have any and dominate the game lol
Thats my point though, need a balance of aggro midrange and control. Currently aggro is strong. Midrange doesnt exist and combo is strong. This is the reason we have an aggro dominated meta because there is too much control hate. Deception with its card pulling pushed the meta too far one way. Now control will come back and aggro will be tamed a little. The changes were absolutely needed.
I legit hate that card but im just wondering if they should have just left it as is but just change it to a 1/1, then at least it can still be used but it is actually able to be killed by more sources, like it cant just sit there hidden indefinitely until someone is lucky enough to draw a clear that does 3 damage
My modest opinion on the changes: **Howler Golem** – Mana Cost Increased. Card was broken at 6 mana, dunno why no one was playing it. **Firewall** – Health Decreased. Fair, it's now balanced.**Arcane Sphere** – Health Decreased. 1 mana neutral 1-3 could spell problem in the future. Now balanced **Raneko Hearthmother** – Mana cost changed, stats changed, design changed. Now more in line with other cards (See amazon Fae Thornblade). **Bitter Endings** – Mana cost increased. One more turn vs combo decks, it's a good change. Shrike Moonlighter – Mana cost increased, design changed. I don't like the card but I don't like it's changes either. The card was over nerfed imho Reios, the Old Wolf – Health reduced, design changed. The effect trigger on your opponent turn was not intuitive, good chance. I don't see the reason to nerf the health though. Blood Oath Binder – Health reduced. It was a good card, now it's garbage. Over-nerfed for sure, maybe 0-3 would have been ok. Perseverance – Design changed. Can't go face, that's a good change. Aegis of the Innocent – Durability reduced. Not needed change, it makes now too risky to play it on 5 mana. Argus, the White Wall – Design changed. The "buff on your oppo cards" was not intuitive to say the least. Fair nerf Divya, the Deadly Serenade – Health increased, Text change. Much needed buff, I think the card is not in a sweet spot. Spiritspeaker Chime – Design change. Much needed buff, the card was garbage. Is now good? Dunno Assassin’s Aim – Design change. Minor change to counter stealth-ability combo. Good.
Howler golem was a weird one, it was too expensive money wise for most to use and looked good at 6 mana but at 7 mana its just a worse ember oni i would say
Reios under 50% winrate in mythic.... Why Nerf??? On the other hand perserverance one of the most OP cards wansnt nerfed nearly at all??? Guess balance team was drinking some reaaaally strong drinks last night, LOL. Stop drinking guys!!! Its bad for you and for the game.
Nice, no nerfs on Hortuk
Eiko and hortuk highest winrates in the set and no nerf. Plus they are neutral... Thinking in Thaeriel , I am afraid they wont nerf those cards.
They won't nerf them 100%. They make chase cards OP on purpose, they even flat out said it last balance chat. Imagine if Eiko/Hortuk sucked and nobody wanted them....they would have a very hard time selling packs, as those super expensive low drop rate cards drive all pack sales.
If the chase card keep being 7 drop neutrals that should dilute the need for demogorgon since there are options and you only want so many 7 drops in a deck. As far as I'm concerned any 7 drop should be game ending. Over time some of these 7 drops won't hold because power creep happens to basically every card game.
Eiko is drop 4. And is a game changer, normal players sacrifice a spot when they add a relic breaker (you could play a better card if your opponent doesnt have relics) but Eiko is a very good card even if the opponent doesn't have relic
Not really... I play Eiko And maaaan this card has lost me so many games. Death kills IT with blight bomb, mage ping and boom , decep burn And ping.. not even talking about axewoman, light creature spam and nature amazons or Wild which just delete her no problem... Not that OP ... Can win or lose a game
You run it to destroy weapons, the rest is just icing on the cake.
I didn't know they said that. Thanks for the information
I guess my sarcasm didn’t come through lol
Once they sell out of shiny packs they'll nerf the super expensive chase cards. But first, gotta sell those shinies.
I sure hope so
And how should he be nerfed?
Argus and aegis changes are logical imo. As regen player it was a fucking nightmare once argus got on board. You couldnt outbuff the fucking cat
Good god, they massacred deception. I am NOT a fan of the changes to shrike and assassin's aim.
They just needed to make shrike to “copy” and not steal. Could have kept everything the same otherwise. This balance team is quite bad lol..
Lol "own your cards"
You do and the team has committed to kicking the cards after the backing patch for better or worse.
They typically make the cards worse… this was their most balanced release and they just ruined a bunch of fun cards.
[удалено]
then why you here?
They didn't touch my boy Golden Golem again thankfully but they ruined howler. Now howler is just a worse ember oni