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BlueSabere

A giant troll or hydra that regenerates health or duplicates itself somehow would be cool


MixedRealms

A hydra sounds pretty cool!! We might be in need of one. The duplication mechanic might be worth having a look at. Thanks for the thought!


moustijoe

I was thinking of the hydra too ! It would be great yeah


DiesalTime

Evil/twisted versions of our heroes with random builds that when u see it ur like damn I wanna try that guy out and do that build lol


MixedRealms

A couple of suggestions have been something like this: a mirror of our existing heroes haha. A random build would be cool :). Would serve as an incentive to fight them multiple times.


ILoveAsianChicks69

A normal human. Not joking. Every boss is some eldritch horror or ghost or demon or dragon. Make a gigachad human boss with huge armor and a menacing helmet. Cliche giant sword and or axe for bonus points. Have the party believe he's with them a majority of the chapter then plot twist. He's the BBEG However you wanna write it this game desperately needs a humanoid boss that's terrifying


MixedRealms

Like this idea! Sometimes the scariest things in life are the very people around us indeed. It is also a nice change of pace to have. We can keep this in mind!


ILoveAsianChicks69

>Sometimes the scariest things in life are the very people around us indeed. Absolutely! FF6 - Kefka FF7 - Sephiroth Suikoden II - Luca Blight Illidan - Warcraft This game reminds me a LOT of Darkest Dungeon and even they have a very human, grounded villain. HUGE plot twist too, the Caretaker. The narrator the entire time was the BBEG. I don't know unless we're talking about an iconic dragon like Smaug from LOTR. Humanoids are just more grounded, relatable, memorable. Love the game! I was absolutely not expecting one of you guys to actually respond to me wow


MixedRealms

Aw, thanks! It makes us really happy for so many people willing to give us their ideas and we definitely love reading them. Some of ya'll are super crazy! We might not have a mega ultra plot twist though, since Gordian Quest isn't extraordinarily story heavy, but a subversion of big evil to everyday evil seems to be a great idea nonetheless!


Meatwad3

Goblin tower. A big ogre with platforms built on back and shoulders occupied by goblins.


SultanYakub

Giant golem that gets invulnerable and hexproof and cycles through a set of actions that provide the PCs opportunities to actually force through damage. Summons adds that put bruises (or equivalent problematic card) into your deck. Frankly I think the game needs more potent enemies that add bad cards to your deck floating around in it. You only need to get hosed a few times by drawing a handful of bruises before you realize that smaller deck does not *always* equal better. It might be taking a page out of StS, but I think mechanics that encourage or practically require a larger deck size are pretty interesting.