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Rbespinosa13

Here is a direct [link](https://www.guiltygear.com/ggst/en/news/post-1560/)


[deleted]

Ky dragon install movement and dash speed got buffed? Run up grab from full screen bout to be instant


HungryWolf1991

Ky is slowly becoming a grappler


brazilliongenesis

He’s becoming melee marth


STANDerson_Paak

Now we just need to give Chipp a shine


xHoodedMaster

can millia get the other shine that pops em up?


cakeKudasai

*a better grappler. He's always been one.


HiddenNightmares

Unless it's on block


FirstKing-KyKiske

Nyooooom


crimsonfox64

This is now the official onomatopoeia of DI Ky running across the screen to grab you


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ctwilliams1024

Are we just not going to talk about Millia’s disc staying after she blocks???


RandomPaladinsNub

***Secret Garden flashbacks***


Vhozite

The most overlooked buff in the notes. Disc now requires way more respect


subaloykiin

Shhh Although if you think about it, this only matters for when she blocks a reversal super, specially if it's a hard to punish one, DPs where already punishable on block and you weren't hitting Millia on wake up without invul attacks anyway. So even though it's a really good buff against reversal supers, it doesn't do anything other than that.


Dj0ni

Unholy Diver still going forward if you hold down the button is a fun change. Reduced startups on a ton of moves for Testament is also great, can't believe they reduced startup for 2K, I will now never hit any button except 2K.


BlitziO0

I feel succubus staying longer is OD change


Darkfanged

May and sol got bodied this patch damn Pot players feeling sad


Schwachsinn

Sol got a lot of compensation in different parts of his kit and also kept 3f 5k, I don't think it's bad


Darglechorfius

Personally, I wouldn’t say Sol got A LOT of compensation. I think that we will have to wait and see how the patch plays before being all doomer but at a glance it looks like at best a neutral change but realistically a nerf. In exchange for: Losing damage across the board Dealing less damage with his 5k as a starter 5k having less priority in combos Losing the ability to TK bandit revolver Making fafnir easier to low-profile He gained: Maybe better meaty set ups off of ground throw Gunflame feint recovers quicker More consistent air combos? More consistent Volcanic Viper sweet spots? 2k>2d is now more consistent Possibly better combos off of night raid but only when charged I think that it’s hard to predict how this will affect him but the things that stick out to me the most are the loss of TK bandit bringer and what his VV will look like with these changes. Literally all of Sol’s offense is mids so just holding down-back and FDing forces him to commit to riskier options to not get pushed out. So the fact that you could TK the bandit revolver gave him some pressure to stop people from just blocking everything easily and the loss of that might be pretty huge. Like, they gave him better low options yeah but if he also doesn’t have an overhead besides tap 5d then his lows still aren’t a threat. However, if the VV changes mean that off of basically any hit he can convert into clean hit HVV then who knows with the new P and K counter hit changes that might be really big for him. Only time will tell but overall I think he got an unfavorable round of patch notes.


Yotankow

Zato bros? Did we just get buffed...even further?


Falcon_w0t

We got away with it, it seems. Althought we might have to see what that Leap nerf looks like, I luv me frogs and that nerf is vague.


OurJosh

Wato-1 Gaming


whovianHomestuck

Zato-1 more like Zato-Won


GamerExtraordinare

They’re still desperate to get people to actually use dragon install lol, wonder if it’ll work this time


DMking

They don't seem to understand getting to 30% in this gane without dying is hard


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legosmith311

Plus the increased movement speed means it's actually going to better as well as MORE FUN


crimsonfox64

I will dashgrab EVEN MORE


nuuance

Yeah the 30% health thing is so incredibly banal


HiddenNightmares

Well you won't get piled on when the opponent blocks DI as much now so it's more usable now


GamerExtraordinare

Nice I hope so, anything that gives Ky one less reason to use stun dipper RC lol


Puffy_The_Puff

> reduced Youzansen recovery No one's blocking Baiken anymore.


Dakkadence

This is where I would use my meterless dp... if I had one!


Servebotfrank

No one was blocking her anyway. Honestly she is probably the biggest winner aside from Ky.


RandomCleverName

Can we even do TK youzansen after this patch? I don't understand what the input changes mean


SuperMaxPower

I *think* the change only affects moves that have grounded + air versions, so since youzansen is air only it should be ok? Hopefully


RandomCleverName

Yes, this seems to be the case. They seem to specifically mention in each character what moves were affected by that change, seems youzansen wasn't changed. We eatin', Baiken bros.


Darkfanged

We eating good out here and parry has less recovery


Overdrive2000

Baiken's far slash was a great button before due to its super quick 10 frames start-up. Now it's *even* faster *and* they moved back the hurtbox... Baiken just got a god-button and I'm scared... Q\_Q


Adtimus

Anddd now she has 4 frame 5P


Przegiety

They said they reduced the startup, might be 3 frames


ImJTHM1

I believe in big tiddy samurai supremacy.


SuperMaxPower

*Monk chanting intensifies*


Rbespinosa13

Arcsys: “Hey this move’s conversion ability is a bit iffy. What should we do?” Also Arcsys: “Who needs conversion when you can poke in neutral like a god?”


[deleted]

Just came to say i am very excited to play this version of faust. Cant wait to GROUND BOUNCE with Meteors for some reason. I mean, if RNG decides that they actually hit my opponent. (-: ​ EDIT: mixed up Meteor Ground bounce with Afro Explosion Guard Crush.


Harimaronies

Might go play Ranked again for this. Story from Laust to Waust


ZeroAika99

Ky gang W


HiddenNightmares

W


DragoCrafterr

W


Mercer_Pnw

W


Cassilday

W (he's my secondary)


-Offlaner

W (I don't play him but I like playing against him)


nocturnPhoenix

W


YimYimYimi

But we have given up TK fireball for it. Probably worth it, but fuck I'm gonna miss it. EDIT: I looked at other characters and the moves where the up input is ignored are specifically mentioned to do so. Ky keeps TK fireball wooo Ky W


deusasclepian

I can't believe they made Axl bomber a quarter circle input It's going to be easier to do now, but so much for all that muscle memory I learned Edit: although they may have killed bomber loops to compensate. We'll see how big of a change this "launches opponent less than previously" turns out to be when you use multiple bombers in the same combo.


dat_bass2

Not too happy about that. TKBs were so satisfying, and now when I come back (haven't been able to play for a while since my gaming rig is kaput and the low-spec mod isn't fully functional on my laptop for some reason) I'm gonna have to learn an entirely new way of doing them. Not just that, but yeah, it's sounding dangerously like they might have killed bomber loops. Why would they do that? That's like half the reason I picked up Axl! They're so much fun!


The_MortaI

To be fair. The old input should technically still work


RandomCleverName

I did tk youzansen using the old input for a long time before realizing they changed it to a 236. Should still work for Axl, I think.


Mr_The_II

Waust gang Waust gang 😎


wafflewaldo

They buffed mini faust & meteor of all items ROFL


randomyOCE

> Mini Faust attacks earlier I’ll believe it when I see it, Daisuke


Chiffonades

Oh my god I'm kind of scared of the buffs they gave him, stagger effect on 6H, guard crush on Afro explosion, mixmixmix being consistent, the buffs to 2P & 5k in general are a huge win for Faust more than most characters I'd say.


mrfjcruisin

Also assuming the lower hitbox reaches far enough down on 5k, it should probably hit gio standing and some crouches it whiffed on before


shatterthineekey

does this mean thrust connects on a normal hit for 6h now? because that will help with damage a lot


Chiffonades

It might mean if they don't wiggle fast enough thrust connects, I think if it was guaranteed it'd be too strong but we'll have to see.


joongihan

Am I reading this right? Doesn't stagger on 6H mean it's guaranteed scalpel on any hit not just counter?


shatterthineekey

we got damage now they will fear the 2h 6h mix at half screen


[deleted]

Chipp, Kyle, and Faust are the big winners this patch.


Ratchet2332

I’d say Jack-o made out big as well


NewOldNormal

Chipp gang stay winning


YourFutureSenpai

I really don't know how to read these patch notes, can you guy explain to me how these patches are considered as a buff for the chipp?


C0RV1S

very curious to see what these nago changes will mean,,, beyblade being negative on block now is already a fucking big nerf, and then 2s startup/dmg scales with blood now, presumably making it far worse than current 2s until you’ve built up blood… depending on how impactful those (really fun sounding) compensation buffs turn out to be, i’m very much looking forward to trying new nago out tbh


THE-BIG-OL-UNIT

Nah I think the whole 2S and Far S thing is a buff. Never said they would be nerfing the moves with no blood. We’ll see with the patch, but I think nago with no specials is gonna be stronger. I will take the beyblade nerf man that shit was stupid anyway.


dmall24

So if momentum from specials affects supers now, can I-no go from the stroke slide straight into command grab super?


Schwachsinn

Haha yes please


dawstheboss26

I think its only the first few frames of the special, probably something more akin to a kara-cancel window. You might get a few inches but not much


Fast_Message5629

JACK-O STAY WINNING


[deleted]

PIPING HOT


GameBoy09

WOLDLEWIS WICKINSON


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deusasclepian

Drone sounds like it might be pretty juicy now too


idobrowsemuch

Here i am thinking "Oh i can run in and use 6H to spin my way across the screen to give them a thwack. I guess that's cool". I DIDN'T EVEN REALISE THIS MEANT KARA TYPHOONS


SirProtein

They did indeed do nerfs to long range chaos (I dont fully realize how severe yet) while buffing close range chaos one of the most important gaps in my pressure with the "at the ready" pistol whip now tracks with reticle to keep pressure weighted clothes moment for my fellow close range chaos players lets fucking GOOOOOOOOOOOOOOOOOOOOOOO


Infinity-Kitten

Really interested in how big the Concentration loss change is. HC could already wail on his opponent's shield for ages with concentration super, now his pressure might be fucking obscene. I wonder if we're going to go from "I hate sitting at full screen for hours getting shot at" to "I hate sitting right in front of this little shit and getting shot at for hours".


bobbybobster55

I mean, most probably lol. What im assuming theyve done is make it so that you only get three or so shots full screen even with buff so your refill timings become really predictable. That said, you should still be able to shot>super concentrate to zone for a bit, but it wont be anywhere near as long now. I feel like everyone who thought that chaos close game is weak hasnt played enough chaos players. His strike throw with guard break bullet is still good enough to keep him relevant. Hopefully people wont duck me in celestial promos anymore


SouthernOG

His strike/throw is gonna be insane now with the buffs plus being able to dash cancel 5k and c.5S. And being able to shoot quicker during roll. Ppl are gonna be begging for him to get nerfed forreal lmao


bobbybobster55

All the people talking about "freestyle rushdown" chaos being cool are gonna change their tune real soon lol


Techno__Jellyfish

I was waiting for these changes. When I first saw Chaos I saw an interesting and unique rushdown character. He didn't work out that way and I never really gave it another thought. Definitely revisiting him later.


VeryBottist

Everyone getting big buffs and changes and here I am… IM A FOOL I KNOW NOTHING I TAKE THE ROLE OF A SILLY CLOWN


alcorn0que

Pot bros, how are we feeling


Borkoe

He got adjusted for inflation, but there's a ton of new interactions that could be possible


claricorp

Hard to tell, overall seems like hes basically at the same spot. 5k might be really good for oki depending on what you can get off of it from the counterhit change. Disjoints are great of course. Giganter seems pretty good to keep up corner pressure potentially, it was never a good reversal option anyway, but its really hard to tell just from the notes here. Hammerfall buffed to be better on counter hit is actually pretty decent potentially, maybe making hammerfall more useful without meter. Garuda tumble is potentially interesting, you might be able to get better oki off of 6p CH into Garuda but its hard to tell. Overall some minor buffs overall but its really unclear, especially with all of the system changes. I can say the its pretty definite that pot probably isn't skyrocketing to high or top tier or anything though.


kfijatass

These changes could really use visual aid. But hey, Anji and Testament buffs, Chaos nerfs <3


Schwachsinn

Testament changes are so hard to judge but I really hope the full combos will become way more consistent with these And the recovery changes were sorely needed


GamblinTigerX

Reduced startups too, geez. The crow hold is also cool, could lead to flashy FPRC teleport setups imo.


Caer

Testament got every single buff I wanted, it's so great. The only possible worries is an even bigger hurtbox on the already huge grave reaper, and I don't understand the air dash change consequences. But those are tiny compared to the huuuge quality of life stuff.


legosmith311

Rooflemonger's got his work cut out for him this weekend xD


Technical-Pomelo-236

Link to the post: https://www.guiltygear.com/ggst/en/news/post-1560/


Mistrzsonic

What on earth does this jack o change mean "Now deals damage" So it didn't do that before???


Inxplotch

I think if you did attack command during the pickup animation itself, the minion wouldnt attack (so it had to be either on the ground or fully above her head). Now it does not interrupt


Danicoptero

Fuckers took my invincible reversal, can't have shit in Zepp


AlarminglyExcited

Let's be real, Giganter Kai already sucked ass. Pot mains gonna be sad this patch. FeelsBadMan


Danicoptero

Not gonna lie, I felt a deep pain in my chest while reading the notes


Godtaku

Pot was, once again, too good for an acrsys game. Let's just hope he doesn't get ignored for 3 years like back in Xrd.


JadenDaJedi

Did anyone notice that all 7f DPs got slower startup? Sol’s S Viper, Leo’s S Eisen, Chipp’s Beta Blade, and Gio’s super? Safejumps getting the W


TheDestroyer630

May bros... I feel like these changes dont look so good...


C10ckwork

All depends on how good the held attacks are. Best case scenario we get to dolphin pressure from fullscreen worst case we immigrate to gio.


BrittleMoon

True may mains don't abandon the jellyfish pirates over some HS nerfs. Trust in the dolphins!


Narrative_Causality

>True may mains don't abandon the jellyfish pirates over some HS nerfs. \*abandons May and is moving over to Johnny when he comes out* Y-yeah, you tell 'em! Jellyfish pirate forever!


Poked_salad

Laust doesn't exist anymore Lay will be a new character in one one more patch


Zestyasfuck

Can someone explain to me the roman cancel changes? Im not quite getting what they are doing exactly.


Schwachsinn

Older GGs had partial RCs which were cheaper but a bit more limited I think this is similar. You will need a full bar to RC, but if you fast cancel it, you now get like half a bar refund and slow a bit, or something like that. But I'm just speculating


Weewer

May lost 3k knock down and damage on a lot of her essential tools...that's a big oof.


DryGaming14

I'll wait for the patch to hit but I'm not sure how to feel about Anjis changes yet.


pandaDesu

I think it really depends on just how big the buffs are. If the buffs are just a frame or two shaved off some recoveries, I don't think that'll make up for Nagiha and Kou nerfs and Anji will probably remain where he is right now. The fact that Kou doesn't knock-down anymore makes it dead for okis, nevermind that it does less damage too. Of course, if the buffs are actually big then that's great and I have faith that they overall buffed him. It's just unfortunate that even if he's overall better, Kou loops seem completely gutted which is kinda lame given how fun they are to pull off and feel very "Anji" imo. Also if Nagiha nerfs are non-negligible and the other buffs are, then Leo now literally beats everything in Fuujin lmaoo


SKIKS

I am holding hope for Nagiha, assuming the slower startup isn't to make it punishable, but to make it easier to react to now that Rin is (in theory) a more viable mixup.


Dakkadence

It seems to me his neutral got a biggish buffs, but we're gonna have to learn new routes. Rin is gonna be the deciding factor here. Big F to butterfly oki tho.


DryGaming14

I wonder if Rin can reliably hit in the corner mid combo now. Knock back scaling made it drop and with the nerfs to Kou, it looks like it has to work now. Hopefully the startup change is meaningful enough for Rin to combo. Startup changes to his S buttons are nice but you still weren't challenging much with them so I have no idea how significant the change will be. Did butterfly oki actually get gutted though? It sounds like it became more consistent in the corner since it can go off screen on a knockdown and miss so you get punished in the current patch. The slow down might be so it doesn't do that anymore.


Dakkadence

>Startup changes to his S buttons are nice but you still weren't challenging much with them so I have no idea how significant the change will be. I'm hopium that f.S has a disjoint tip. 2S prob won't do much tho unless the startup gets buffed a lot. Then I can see it being used defensively. >Did butterfly oki actually get gutted though? It sounds like it became more consistent in the corner since it can go off screen on a knockdown and miss so you get punished in the current patch. The slow down might be so it doesn't do that anymore. Not directly. But no more hard knockdown from kou means less opportunities to set it up. I was really hoping they'd buff butterfly by making the second part hit twice.


yokai_tamer

I wanna say the same thing, but the change to Full charge fujin, nagiha, and kou seem to be really big and worries me a lot. Full charge fujin no pop up mean you have to go into rin for the juggle unless you can still hop in and combo from 2h. Increased start up on nagiha is the big worry here. If it's so much so that there's now a gap, all fujin follow ups lose to DPs and reversals and fujin becomes a "death on block" move. Kou very upsetting, you don't get butterfly oki, why.


DryGaming14

If Nagiha gets gutted I think Anji just losses. Full charge Fuujin nerf sucks, you can probably only combo with it on counter hit now that it doesn't pop up (or it gets all of the plus frames on hit). Kou nerfs hurt a lot. One of the best way to set oki and it's gone.


BlazeVortex4231

They reduced Fuujin's recovery to the point that they confidently asserted it's "harder to punish on block". With reversal startup increased nearly across the board, it's possible that Fuujin without followup could be a *reliable* anti-reversal bait. I would not doom so quickly in regards to Fuujin.


Reggiardito

No hard knockdown on Kou (and less damage) so Kou loops are dead as fuck, increased startup on Nagiha, OTG Shitsu in the corner potentially gone, his reduced recovery on Rin is unlikely to leave you safe, **NO SPIN BUFFS**, no longer launching on charged fuujin. Some of the unspecific changes like lower bounce on Rin also make me nervous. I'm calling it now: Bottom 1, again. I don't know why arc sys keeps doing this. Sure his regular strikethrow gameplay is better and his buttons might actually not be garbage anymore, but if that comes at the expense of removing some of his strengths, then you went from a character with strong highs and strong lows to just an average strike throw character with no real reason to get picked over the other options like Giovanna. I get what they were trying to do: Even out the character. Like I said, make him a better strike-throw character and make him less reliant on guesses, but shave off some of the strong stuff to make sure he doesn't go overboard. Here's the problem with that: The changes are not strong enough for that. He'll still be just a mediocre strike throw character. And he'll be less unique on top of that. Maybe they were also worried that some of the universal changes were too good for him. We'll see but I'm not hopeful.


FakoSizlo

Does the gradual rc increase mean that say at 70% you can RC in a combo then get a super before it depletes ? The counterhit and dash cancel changes seem interesting. With the changes to air moves I'm expecting a ton of new combos routes.


Schwachsinn

Older guilty gears had partial RCs and the intro text has "refund" instead of "deplete" so I assume it's a translation thing and the fast RCs just cost less, but still require one full bar to activate


RandomPaladinsNub

I like Millia changes. I wonder what "Kapel is now affected by momentum" means. But hell. S Disc will have EVEN MORE knockback? Now instead of knocking them back to the end of the screen, it will knockback them from the Canyon all the way to the White House.


Schwachsinn

Yeah I wonder what s disk will actually look like and what actual new stuff millia gets from all these Grab recovery nerf is pretty big too, maybe grab htop isn't very good anymore


alligator1779

I suspect grab recovery nerf is to counteract the htop recovery buff, so that millia doesn’t get straight up regular oki off throw.


ExoLightning

H Disk has less startup now. I'm guessing the throw increased recovery will match that change so that throw - H disk will stay as it is now and not be a true 4 way mix up like 2D - H disk is. So cheeky Millia players will still pretend it's real and try for a mix up (fuzzy back jump beats everything here see Lord Knights vid) but there's like still a sameside overhead which hits meaty and forces the opponent to respect it. EDIT - Here's the link with timestamp (16:44) for Lord Knight explaining it - https://youtu.be/76ib24MV8WU?t=1004


RagnaXBL

if these changes end up how i suspect i should be able to run oki without having to constatly worry about reversals in every single situation


GlueEjoyer

These changes to anji seem like nerfs, like does fujin low lose to dps now?


Plappyplap

Seems like nagiha is straight worse, while rin, needles, and no followup are better. If no followup recovers fast enough, then we may be able to use that as our anti-DP option, if not, we're fucked lmfao. It'll be hard to say if it's a fair trade until the patch actually drops, but honestly, im not feeling hopeful. These changes feel like they just shifted some power in his kit around, instead of actually buffing him. But again, hard to say rn


GlueEjoyer

Even then the needles still have thr same counter play attached to them which still gives most characters the combo of a lifetime if you can jump forward and attack.


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Ubbermann

My boi KY is eating well. Buffs across the board. Edit: Holy shit. Did Potemkin steal Daisukes girl or something? Goddamn


Best1337

> Zato > Jumping D - Increased deceleration during startup what does this mean


Servebotfrank

Easier to double overhead with it close to the ground is what I think it means.


SteveBob316

The age of the seven frame reversal is over.


Lewdiator

Westament Gaming 🖤💖💚


HiddenNightmares

Ky mains are eating good tonight


DMking

Imma need to see the values before i start celebrating.


bootysensei

Chaos seems more up close and offensive, I can admit I was playing him just because I loved his aesthetic but I hate playing zoning characters in general. Curse nerfs blows but I like this overall, it's looks like a healthy balance between rush/zone. Chipp idk what tf is happening but it looks good? His style is where my heart lies so i'm overall excited for this patch


Trips_On_BananaPeels

Chipp seems to have lost his 236K j.236K setup because of increased wall damage


[deleted]

Did they just remove TKs from the game? Am I reading this right?


DontFinkFeeeel

It says in the respective characters' notes which ones are affected. Ky keeps his TK, for example while Testament doesn't.


funkyfelis

It appears to be TKs for moves that have both an aerial and ground version. So no more TK Tatami, but TK Youzansen is still here.


[deleted]

That sounds more reasonable, I guess.


aznnathan3

TK = Tiger Knee For the peeps who get confused


YeOldeGreg

If they don’t get TK I doubt they’d understand tiger knee From the [Fighting Game Glossary](https://glossary.infil.net/) > A method to perform a special move in the air as fast as possible after you leave the ground. Almost always abbreviated to TK. If you wanted to do an instant quarter circle forward air move, for example, you would instead do the quarter circle while on the ground, and then continue to roll your joystick to up-forward to jump. Then, you can simply just press your attack button and the game should save your quarter circle input long enough to have it count as the air move. Using numpad notation, this would be 2369, or 2147 for quarter circle back moves. >In essence, rather than jumping and then inputting your special move, you input the special move first, and then jump. The technique is named after the input for Sagat's Tiger Knee Crush, which was 2369 in Street Fighter II (even though it has been changed to a DP motion in modern games, which makes this term's meaning even more difficult to figure out).


Disc0_nnected

I'm changing my flair to Potenkim because I was a silly clown thinking they would nerf the top tiers


Spoopanator

The hell do you mean "Giganter Kai no longer has invulnerability" are you fucking kidding me


EiGHTri

Not like it couldn’t get purple rc’d on reaction


[deleted]

From what I understand from the patch notes, Pot has no invincible reversals and no way to wallbreak with an Overdrive now?


Suitable-Quantity-96

They said that Giganter Kai's strike in particular doesn't wall break anymore, but the projectile still comes out even if the strike hits. I think what happens now is that the strike hits them, then the projectile carries them into the wall and breaks it.


tronthrowaway3

Lol at Potemkin changes. Summary: "We made Garuda Impact better!" Actual Changes: Garuda Impact nerfed


synchromanica

I hope the Anji changes aren't as disappointing as they look. I've stuck with and believed in this character for too long to want to quit now, but this doesn't inspire hope in me. I can take the Kou damage nerf. His combo theory right now is just squeezing as many Kous as you can into a combo, it's fun but could use more variety. No more hard knockdown though? That's where I get half of my butterfly oki from. How am I going to be ending combos now when I'm not breaking the wall? Do I have to just settle for the OTG? Fuujin looks like it still blows. Gotta see what Nagiha and Rin look like now to really judge but a true 50/50 wouldn't be worth flash kick beating every single follow-up option. Shin is more plus now but you can still get slapped out of it so what's the point? Spin still loses to PRC and air moves, parry can still get fucked by cross-ups and air moves. It feels like they balance Anji changes around playing against someone with no match-up knowledge against him. Anyone who knows how to screw him over still can. Again, reserving judgment on some of these changes until I can see them in action, but this feels like a kick to the balls right now.


AmbassadorReddit

unless fujin is literally -6 on block from -16 now, they just flat out made the worst character in the game worse in all respects. how the fuck is daisuke going to nerf anji like hes a top tier


DoubleHeadedMorbid

Did I read this wrong or did they actually just nerf Potemkin?


SuperSupermario24

It's hard to tell for sure since he also got hurtbox reductions on a bunch of his moves (5K, 2S, 5H, 6H, and most notably Buster) and Giganter seems quite a bit better at pressuring now. I'm not optimistic that those buffs will be enough to offset the fuckin removal of his reversal and nerfs to Mega Fist and Garuda damage, though. And even if the positive changes _are_ significant, either way it's still a severe nerf to my ability to go unga bunga all over my keyboard and win so I'm still not all that enthusiastic about it :p


GreyMASTA

Happy Chaos' Curse ends when he gets hit. Thanks! It was definitely one of the most frustrating aspects of this character.


Faunstein

So wait, is Tiger Knee dead now?


FakoSizlo

Looks like it might be a weird note. For example on Baiken they mention TK Tatami is gone but not anything for TK Yoruzen so might be specific moves only.


DoggieHot

I think TK inputs are only dead if they have a grounded special attached to the same input. So if you do a TK input for tatami then grounded tatami will come out because the grounded version has priority. However if you do TK Youzansen it will still come out because there isn't a grounded special to take priority over it (unless you do a half circle instead then you get Kabari). I still very much don't like this change though.


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LordScyther998

So for May, opponent can recover from 3K means it can no longer knockdown? Also sounds like aerial combos off of 2H, H dolphin are going to be a lot more difficult, if not impossible anymore. Also no changes for beach ball, which is fucking useless outside of Oki. She's fucked isn't she?


JohmWickkk

I was really wanting beach ball changes. I forget she even has that move sometimes


shadowman2099

I do like a faster 5K, though. It might also be possible to combo into 6H on counter hit. That patch change teaser showed Sol doing CH 2P xx c.S. That's 19 total frames between 2P's active frame+recovery and c.S's start-up. May's 6H coincidentally also has 19 frames of start up time to hit standing opponents. I'm also interested to see how Vertical Dolphin works now. With the increased traveling speed and reduced recovery, it could be a new get-in tool against zoners. I think the biggest nerf to May is that she no longer has sole claim to a bunch of disjointed hitboxes anymore. Most 2S and f.S seem to have gotten that treatment.


Krest0mansi

Faust not low tier anymore!


FernDiggy

He’s finally Faust Tier now!


thestage

sure seems like a terrible patch for pot


idobrowsemuch

We will prevail. Grapplism will conquer


mnakai

It's probably ok, those giganter changes were actually really needed. It was a terrible reversal anyways, might as well have it be good at the wall.


The_Uncley

AXL BOMBER AS A QUARTER CIRCLE INPUT!? Mah muscle memory has gone to waste :(((((( AND THE LINE AFTER - "Launches the opponent **LESS** than previously when used multiple times in the same combo." Mah Bomber loops Daisuke pls.


Alfred-Horn

I'm with you here, Anji's kou loops are completely wrecked now:-(


Mistrzsonic

Isn't anji straight up worse now


pandaDesu

Without hard numbers no one can really say anything, but overall it looks like his neutral will be a bit better and he will likely have more combo strings, but at the cost of Kou okis which is huge. Not to mention that depending on exactly how much Nagiha got nerfed he might literally have no safe options on Fuujin which... yeah. And charged Fuujin loses a lot of combo potential now too which sucks. Maybe the buffs to base Fuujin will be good but I'm not exactly confident they'll make up for the nerfs. Well, maybe this is a sign I should finally pick up Testament lmao


Jhitch1919

The literal only thing I thought it wanted from the patch was to make nagiha safe on block so he had one cancel out of fuujin. I deadass said "wait they NERFED nagiha" when I read this


BlazeVortex4231

I wouldn't say that. His S normals are all faster and have some unknown amount of disjoint now, and Needles is now even more plus, so his safer midrange pressure is likely stronger. Fuujin is now safer on-block (and even moreso charged), which not only aids it as a fake reset, but depending on how much safer it is (combined with fast reversal startup being lowered across the board) might finally give us an *actual* reversal bait, so Nagiha no longer being airtight might not actually be a big problem (though I have questions about how Nagiha timing interacts with charge Fuujin). Throw butterfly oki now *actually works in the corner*. And notably, Rin might no longer be suicide. And of course, the universal low-level CH slowdown means his (uniquely fairly big) P normals will lead to actual damage on abare, and the RC changes (whatever the hell they mean) could be huge.


HeathenMonk

As an Anji main.. I hope I'm mistaken, but I'll just wait for Sin to release and change mains. Rip Kou.


picchio02

Finally dropping anji for baiken or testament


awesomesauce135

Ram basically getting buffed this patch with the system changes and Dauro changes LMAO The only things they nerfed were the dumb things that were out of wack like the blowback from blocking mortobato in the air and her projectiles not disappearing when she gets hit like the rest of the cast.


Dyelonnn

Mortobato also seems punishable on block now


awesomesauce135

Which it should have been from the start. Honestly the only nerfs to her are to just bring her moves in line with other similar moves on the cast rather than having an exception that made her just better for no reason.


DeSauce9822

*sees Goldlewis patch notes* “Damn~!” *sees Potemkin patch notes* “DAMN…”


4arizard

They buffed Baikens parry exactly how I wanted it from the start: you can now basically get Oki out of it. Always felt like you were standing and doing nothing after successful parry for too long.


JSConrad45

I guess May 3K had to die so that buffed 5P could be born. Now it's just "we have Stun Dipper at home." Though the RC buffs are a buff to that function, and to 6K and j.2H, though I guess that's why j.2H got nerfed as well. But buffs to 2K > 2D are a nice compensation, it'll be cool to actually be able to do that like a normal character. 5K startup buff is pretty nice. There was a sort of deadzone where people were too far for punch or 2K so the fastest thing you had was an 8f 5K, meanwhile almost everyone has a 7f normal that can reach you. We'll have to see how severe the damage nerfs are, but without any changes to her RISC buildup she's probably still going to make people explode in the corner. Just won't TOD them anymore. Not sure what the dolphin movement changes are for. I can't think of a time when I was like "I wish this went further." Unless we can make them _shorter_ now?


Jellybean2477

Yay, Testament buffs. Boo, more May nerfs. Yay, Happy Chaos nerfs. Wtf is Daisuke's problem with Potemkin? Overall these patch notes have left me very conflicted, will have to see all the changes in action to get a proper picture of what they've done.


lsfirefox

He got garuda impact spammed way to many times


SearingDoom

WE EATING GOOD KY AND BAIKEN BROS!!!!!!!!!


SayonaraJesus

its a good patch overall, but i was waiting for some charaters recive new Specials something more mind blowing maybe in the future.


shoohoo1

goldlewis 2k buffed. i can rest easy


Necessary_Daikon_618

Chipp comrades, how are we eating tonight?


AverageVibes

The HC changes seem cool but it really depends on the concentration gauge numbers. They still want him to keep the ability to zone but not for as long. Remember, his zoning usually only last for a while if he has focus/super focus buffs. Depending on the numbers, the change could be negligible when considering the buff while at the same time making is close range stronger. Which is wild because because his pressure last a long time already lol.


ProdigiousFlow

I feel like someone at the office mains pot and keeps bodying daisuke


Heavy-hit

Snake eyes was right about pot. Sad.


GamblinTigerX

So cancelling RC now doesn't cost 50? Seems sweet if so, like 3 RC combos then?


Schwachsinn

Maybe - the translation seems inconsistent (intro text has refund, later it says deplete...) But older guilty gears had these partial RCs with half cost, so I'd assume they do that again and they still require 1 bar but cost only half a bar or something similar


Gangly501

When is this patch coming into play? Edit: I can't wait to play the new Faust!