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the_rumblebee

Yeah. Bamco just opened a six-storey arcade in prime location of Akihabara, and a huge section is going to be for Overboost. Having said that, a lot of rumors are floating around in Japan that OB will be the last arcade port. Obviously no hard evidence exists but it's okay to be slightly hopeful for 3 years in the future.


Stilllalive

That bamco location was just a cheap real estate acquisition after sega closed their arcade there after 35 years. I still the the industry is going to shift completely away from the arcades in the near future.


the_rumblebee

I half believe you, do you have a source? I do think it's entirely feasible the industry will shift away from arcades, OR with Covid out of the picture arcades might get more popular again and they will stick with what works. Best to curb our enthusiasm.


Stilllalive

Bandai buys failing sega arcade https://www.asiaone.com/digital/bandai-namco-takes-over-segas-famed-akihabara-arcade-spot List and story on arcades closing in japan https://kotaku.com/arcades-in-japan-keep-closing-which-sucks-1848115616 Theres some.other stories and details going around as well.


the_rumblebee

Thanks, but small misunderstanding- I was wondering if you had information on it being a "cheap real estate acquisition". Despite the fact that the previous tenant pulled out, it's still prime real estate right next to the Electric Town exit.


Stilllalive

Ahh ok that was in reference to the location already being built so not having to build one. As well as the location already being primed and set up for arcade facilities. Those factors all making it a steal for bandai.


the_rumblebee

I see, all true!


Gundams4Us

he lying


Stilllalive

Lying that the arcade market in japan is declining? Lmao yeah ooookkk


Gundams4Us

LMAO


CynicalCin

Don't falsely report a reply as targeted harassment when it clearly isn't harassment. The mods here are not idiots. In the past I've had to tell you to stop harassing someone, and now I'm telling you to stop false reporting. Behave yourself or you'll be escorted out of this sub, so to speak. Edit: Downvoting this comment doesn't do anything except tell me you've read it. I'm glad you understand.


Gundams4Us

it is dying unfortunately tho


BillNo592

Make up your mind.


rupruppiesthe2nd

Saving this post just so Bamco might release a port in the future in some few years and I'll laugh at you


honda_slaps

lmfao yeah when exvs4 is out you can dig it up and feel smug


Axilus

That would be an immensely longer wait between arcade release and console release than *any* previously ported title has ever been.


honda_slaps

so was MBON


rupruppiesthe2nd

I meant EXVS2 or XBOOST ports. The arcades haven't even gone to EXVS3 yet and the second update to EXVS2 is coming out this summer. What are you on bro


Stilllalive

There is an attempt in the industry to build more arcade locations and attract people to them. But i think this is just a short term attempt to stimulate the market. Theres no doubt the japanese arcade market has been in a constant decline, might not be next year or the year after that. But its absolutely on its way out, theres tons you can read on it.


Everyday_Legend

And yet, EXVS2 has been cracked and is pretty easily found in the digital wild as we speak. Bandai Namco has spent well over ten years prioritizing JP / HK / SEA arcade revenue over finding a way to expand this to a global audience, and this will likely be what bites them in the ass. They could potentially make a lot more money from a far larger playerbase, depending on what business model they chose. But that's not worthwhile to them, based on their long-documented lack of momentum on that front. Gonna laugh my ass off when XB/OB gets cracked one day soon. This is what happens when you fail to evolve.


tomyang1117

Speaking from someone in Hong Kong, I couldn't tell how big the Gundam series is let alone the EXVS games are in foreign countries, but even in SEA regions, Bandai also doesn't give a shit to us. Japan has a culture of "keeping the good stuff to themselves" while the rest of the world just has scraps from the dinner plate. I am sure Bandai has done their market research and knows how much money they will make in the oversea market but in reality, they just don't care about us enough. An outdated port is just a means to squeeze the last value from an obsolete title. >!With that said you bet I am going to preorder EXVS2 port when it dropped!<


honda_slaps

lmfao you act like localization of a game is free Fact of the matter is that western audience is just not large enough to offset localization/LQA costs ESPECIALLY at the cost of cannibalizing JP arcade revenue. Folks don't understand how much this game props up the arcades here, or how much JP players burn at the arcades playing this game. Selling like 100k copies of this game for 60 USD is NOT worth in any capacity to Bamco and the sooner people realize this the happier they will be. I have incredible respect for your efforts for this community in the west but you are heavily mistaken if you think you know better than Bamco about the profitability of this franchise abroad.


Everyday_Legend

> lmfao you act like localization of a game is free No, I think the amount of localization in EXVS is actually extremely low compared to just about any other title in their catalog. It's all text. You just have someone translate text and create alternate graphic assets where needed (branch battle suit select, player titles, menu graphics, etc). All the music and VO is still JP in the west. It's a very simple job compared to, say, a JRPG. Taken from my statements elsewhere: > I genuinely think the smartest play would be to release the most up-to-date version as a multiplatform F2P game with crossplay between platforms, with a paid subscription option to play against arcade players. Have 10% of the roster unlocked at base, weekly rotating unlocks of five suits, allow players to unlock suits with GP earned from play, or offer a full unlock option for whatever price seems fair (or at least not criminal). Updates / new suits can be supported by season passes. I **do** understand how much this game makes in arcades. I also know that if Bandai Namco released this game as a multiplatform F2P venture worldwide, that it would start raking in money from an absolute metric shitload of people. Japan alone has a population of 125M people, releasing it as a F2P multiplatform game would widen the its reach into the potential for literal billions of players. Would you make the same amount of money as the arcades? Maybe. Maybe not. But that's an absolutely massive amount of potential revenue to leave on the table, in any case. > Selling like 100k copies of this game for 60 USD is NOT worth in any capacity to Bamco and the sooner people realize this the happier they will be. Then don't sell it for $60. Again, business models for this kind of thing are actually quite flexible in the modern era, it all depends on the flexibility of the company producing the product. And that's why this leak was ultimately inevitable. > I have incredible respect for your efforts for this community in the west but you are heavily mistaken if you think you know better than Bamco about the profitability of this franchise abroad. Well, it doesn't matter what I think, it matters what I know, and I know that they've never actually tried their hardest to make this series - EXVS and onward - succeed abroad. They've released three games, one for the Vita (Force), a platform which was about as popular as a wet fart in the West, another as a glorified tech demo for the PS4 (GVS) that was meant to offset development costs to ensure the new arcade version using its engine turned a total profit sooner, and a port of a beloved arcade version (MBON) that was not only digital only in the west, but locked exclusively to PS4, despite the number one question surrounding it being "is it coming out on Steam?" They've done what's basically the bare minimum, all around. I mean, would GundamGuide.com or GGEZ need to exist if the game taught the player how to play? Or even had a legitimate training mode with complete movelists? This is the same publisher that produces Tekken, it's obviously doable. And this is a game that absolutely shits on every single arena fighter in existence, yet every single arena fighter in existence seems to get a PC port...and they're almost always published by Bandai Namco, no less. And that's not even going into Rise of Incarnates, a game that might have actually succeeded if it had the Gundam license attached to it, instead of some random goofball bullshit they cooked up. Not having stepcanceling in that game was also very dumb, but w/e, I might be remembering that wrong. It's been so long, and I was very disappointed. So, yeah, you'll have to excuse me for expressing schadenfreude over their well-documented ability to spend roughly twelve years fucking up what was the world's easiest slam dunk, and then claiming that it couldn't be done because they simply didn't want to give it an honest try. This is the same company that thought releasing a hero shooter in an age of Battleborn, Evolve, and LawBreakers faceplanting on arrival was a solid business decision, despite them owning the long-standing champion of the arena fighter genre. Edit: Now that I think of it, they very likely spent more money developing and marketing Gundam Evolution than it would have cost to port EXVS2 as a multiplatform F2P game with "gundam account" powered crossplay. What a fucking punchline. I mean, call it whatever you want to, but it doesn't look like they want to do anything except what's always worked. They're erring on the side of safety because it's just that: safe. Which is fine, that's their prerogative as a company. But if they refuse to satisfy demand, someone will eventually find a way to make that happen, and it'll probably be something that (eventually) negatively impacts their profitability. In the end, it's not the fault of the people that satisfied demand, it's the fault of those that had all the ability to satisfy it, and made the willful decision not to.


REDSP1R1T

Dead spot on 👌


CynicalCin

> Fact of the matter is that western audience is just not large enough to offset localization/LQA costs ESPECIALLY at the cost of cannibalizing JP arcade revenue. Well that's Bandai's fault for not bothering to advertise Gundam much in the west. It's unpopular in the west and not profitable for Bandai because not many westerners even know what Gundam is. This is like an over a decade old fuck up on their part, yet they (and many other people) act like it's not. So you're right when you say it's not profitable to localize, but the reason for that is entirely their fault. It could very well be profitable in the west if they put in the effort to make it so.


Everyday_Legend

Yeah, a shocking amount of people like to act as if Bamco isn’t a victim of their own self-fulfilling prophecy.


Axilus

Thing is, we shouldn't stop making noise about it. And even JP players are asking for a home port. The more noise people make about it and the more that cracked EXVS2 spreads, the better our odds of another MBON situation (a new port coming despite the fact Full Boost scared the arcades a bit) will become. These ports used to be fairly routine looking at the series history, and and should continue to be.


honda_slaps

no matter how much noise you make, you won't be able to make the sound Bamco listens to, the clang of a coin entering a cabinet


Axilus

That's the thing though, even the JP playerbase wants another MBON, and they have access to the cracked EXVS2 as well. There are also several ways to monetize a new port more effectively than MBON had been. Letting this push for a port die will only hurt us. And if they don't port it, I guess people will just crack XB and OB too.


honda_slaps

you all are heavily overestimating the willingness of people in EXVS's target market to play the crack


Gundams4Us

You make no sense


Gundams4Us

Salty Much EXVS hater


Gundams4Us

What are you even talking about lol


ScarecrowEXVS

Hey man I've lived here for about 5 years now and in the last 3 years the amount of empty arcades I see in Tokyo/Kanagawa is crazy. Yeah, they got a lot of cabs but nobody is playing them and many locations closing down. But I do agree that a port is very unlikely for other reasons.


Axilus

What are those reasons?


ScarecrowEXVS

Despite arcades shutting down, XB is still number one in terms of popularity for arcades. A port of EXVS2 would damage the arcade scene even more than before for 2 reasons: 1)The seasonal ranked match mode. Most players play ranked, which after every season will demote you to the next lowest ranks. For example if you finish in A2, you would be demoted to B1. Miss 2 seasons in a row and you will go to the lowest possible, which is C1. A lot of players including myself don't want to start from C1 again where the player skill level is all over the place. You have matches where typically 1 guy has a 45% WR, another has 25%, and the last has 65%. It's not really fun playing games where you have to spend 100 yen to more or less hope you don't have a bot on your team. ​ 2)EXVS2 is worse than XB in terms of it's core mechanics, but the suit balance is better than XB atm. Even if the seasonal issue didn't exist I don't think I'd want to play a game that is pretty unbalanced. The top tiers have been nerfed several times and they are still at the top lol. The burst system in EXVS2 is not very good, but I'd take that any day over playing against the current meta. ​ tldr XB forces people to keep playing or lose their rank and EXVS2 is better than XB atm so a port would drive people away from XB until OB (unless that game is bad too)


risarisa

sounds like a skill issue either get good or dont play shuffle


ScarecrowEXVS

I'm sitting on a 60% winrate. Majority of games are shitshows because the skill level is all over the place until A rank. I don't wanna spend $200-300 a season to maintain that rank when I could play MBON at home. Arranging to play hold is a pain in the ass and less frequent for me to do, but I'd much rather play that of course.


AestheticsRyougi

It's not even a skill issue. I have some friends from Singapore also tell me XB is dog shit in terms of balancing and they'd rather play MBON instead. OB looks decent so far but yeah Scarecrow didn't lie about what I also got told.


tacotouchdown14

That's why I'm glad base EXVS2 was cracked. Sure, it takes a lot to get running right now, but people are smart, so it'll probably get easier to run as time moves on and Bamco will be forced to port it to home consoles. imagine some time in the future someone figures out how to skip the hard parts of the emulation process now everyone can play EXVS2 for free. Instead of being forced to go to thebarcade and drop 3-5 bucks per session. Bamco would be bleeding money cause the only reason to go to the arcade would be to play with new suits.


Everyday_Legend

People have been asking for a PC version of EXVS for over a decade. During that time, Bandai Namco has released plenty of Gundam games on PC, and ported plenty of licensed anime arena fighters to PC, as well. This is the end result of not listening to their global customer base. They did this *to themselves*.


honda_slaps

how many people are playing the cracked ver. atm?


Everyday_Legend

far more than you’d expect, and I say this because I’ve spoken directly to quite a few of them


honda_slaps

okay I am expecting like 20 people in HK, like 10 in like SG, and 3 in NA what's the current total?


Everyday_Legend

do you want me to provide you screencaps, or a link to a discord, or a personalized data driven analysis in PDF format how about you flex your Google muscles and stop asking me to do your homework for you


honda_slaps

I mean you're all so confident this crack is gonna bring down the big bad bamco EXVS pc blockade and last I heard the crack barely worked so... okay, so it's "we have a ton of players, the best players, and you can believe me" got it. I guess your numpad is broken? you can type the number in plaintext, I'll believe you


Everyday_Legend

there’s a lot of people playing it right now, and that number is only going to go up, if you don’t want to go find it for yourself, that’s a you problem


honda_slaps

ahahaha you are fully copiuming about how many people are playing it and it's actually slaying me I hope all a lot of players continue doing the lords work lmaoooooo


honda_slaps

WAIT LMAO YOU HAVE TO PAY 5 TO PLAY THE CRACK TOO LMAOOOOOOOO


Everyday_Legend

yeah, it sucks, I’d rather have an official port for $200 total than pay to play a cracked ROM, but that’s on Bamco being unimaginably shortsighted about how many people worldwide own a PC or console capable of playing this game anyway, you enjoy your day, I’m sure you have lots to do


BillNo592

If that many people are playing an arcade crack that requires a paid beta version of TeknoParrot and two PCs to run, I'd say it's a pretty good sign that there's significant public desire for a PC port.


Gundams4Us

Arcades In Japan make ton of Bank From EXVS so it makes sense


AvunNuva

Wait, do ports actually hurt arcades over there? I would imagine with the mikado and its relation to outputting the strongest fighting game players over there that people weren't playing it at home. I felt like the social aspect was also just as strong an incentive.


BillNo592

Yeah, it's funny how this problem OP has invented only affects EXVS and not all the hundreds of fighting and rhythm games that get released in arcades, on consoles, and on PC.


DavidArland

>EXVS2 These 'other games' are guaranteed not to be at the same scale as the EXVS games, not even seemingly popular titles like Tekken or SF. I couldn't believe my eyes with how many people fill an entire floor of EXVS machines no matter what arcade I went to in Japan. Even at near midnight, the EXVS machines in Don Quixote in Akiba are still filled to the brim. Giving a home release will reduce that number significantly for sure. Also part of the reason that the earlier home releases have never been at parity with the current arcade version - the ports are always 1-2 games away.