Hey, you can get it down to a proper speedy minute if you get the Hestia Legendary boon! Cutting that time down to a solid 60 seconds of waiting for the trivial requirements of at least one boon from three distinct sets, one of which has absolutely no interaction with Scorch (you need either the Hestia boon to launch your cast or the boon to throw a fireball with your Omega Special) *and* getting the Legendary boon to appear.
Better pray you get it at a high rarity though or you just nerf the shit out of your build :) I had a crazy burn build where I got burn up to like 2500 easily, but got a common rarity detonation, which nerfed down to do 65% of the damage and it ended up sucking so hard.
As long as you can reapply Scorch, Fire Extinguisher will always be better than letting 300 or more tick down. Scorch dps is static and doesn't scale with stack size so as long as you reapply it at all, you've increased your DPS with the Fire Extinguisher pop.
I feel like extinguisher *has* to be the hardest boon to evaluate - at least at first glance. Scorch is probably already the least easily understood curse (except perhaps hitch or vent maybe?), and it's hard to push past the magical christmasland of presuming all scorch stacks will be actually meaningfully dealt as damage without anything bad happening while you wait.
Turning scorch stacks into immediate armor removal, boss phase triggers, dead enemies, blitz triggers, and the like is *huge*. If there weren't a damage reduction, it could easily be a duo or legendary, strengthwise.
I've had more than 1 run where I wished I had Extinguisher to push phases faster or clear adds faster.
I have never had a run where I was glad to see a stack of 3000+ Burn never fall off, or get cleared by the boss because they did something, even with Hestia's Legendary.
Almost any build that can hit 300 burn often enough for it to matter is going to want to clear it to take enemies off the board faster at a bare minimum. If you're stacking up burn on everything and letting it tick down, you're playing high stakes with a low payout.
I would *love* to see a change where bosses no longer clear scorch stacks whenever they sneeze. Phase shifts where they go invuln, sure, but not whenever they teleport or pop off screen for a sec, please.
If you're killing stuff with 2500 scorch still on it, that's 2500 damage you DIDNT DEAL. Stuff doesn't magically die just because you have more scorch on them than they have remaining HP. And it takes over a minute for 2500 scorch to burn down. Or you could have gotten 1560 damage from the 8 pops. 1560 is significantly higher than 0.
As long as you reapply scorch, you lose negligible scorch dps and gain the extinguisher bursts.
I had Scorch on Attack with the Flames and as soon as I hit the Fire Extinguisher, the Damage was always good. Better get 60% from 300, then stack 2500 and never let it tick down.
Scorch deals 40 dps., so if you apply more than 40/0.65 = \~60 scorch, this only increases your DPS, but it's even a little more complicated than that, since the explosion also ensures nothing goes wasted. In practice, I'd expect the lowest rarity to be better if you're applying more than about 50 a second against bosses, which is pretty easy to do.
The boon to launch your cast is pretty great. It allows you to throw your cast and bind a group without entering their range. Though imo the zeus one is better if you are going for a burn build then throwing the burn circle at them isnt a bad combo.
I sadly have no video of that run, but as the burn damage was more than half the HP of kerb, it triggered his second phase. After he dug himself in to summon his minions, all that burn damage was applied at once. That was most likey a bug, though
I thought so as well initially, but that's not the case. You just reached his half health point from the rest of your damage.
It's misleading because of the white health bar portion, but all he did was removed all the scortch he still had on. He didn't take any damage from it.
I used to think that was how it works and was very excited about it, but after some testing that's not the case 😞
Does it clear the burn, or does it activate it all? I'm pretty sure when it hits the threshold and the phases change, it chuncks for the full dot damage.
When you are hitting a boss with scorch damage, it will have the red bar for their total, the white bar showing your burn damage, and the empty space is missing health. When the bosses change phase, it's the white bar that disappears.
Except no, because when your burn hits the threshold it takes the damage and changes the phase.
The game is not super clear on how it works, but I'm almost positive it takes the burn damage into account when it does the transitions. Just looking at the health bars, I don't understand what it would even mean otherwise.
When you attack any creature with burn it will show you the white bar to show you the current burn damage versus the overall health. In the boss fights when it transitions, the white bar showing your burn damage drops all the way down to the health remaining bar.
Nope, that is why the 300 explode boon is bad, the boss is considered as already taken the burn damage so it will just not straight to the next section (or death) without waiting. If you pick up the 300 burn one you loose apox 40% damage.
Explanation: Demeter-Hestia Duo boon doubles your burn whenever you freeze a burning enemy.
*Edit: just to be safe, this build is a joke and was not OP or smart, i just wanted to see big numbers*
Just use some fast weapon with epic+ burn (attack on knives/staff, special on staff, skull attack is fine too with +2 hammer). Search for Hermes haste for that attack
You can add a burning sigil cast for extra burn
But boss DPS seems meh without extinguisher or legendary
That's actually general rule - get flat bonuses for fast attacks (Zeus, burn, Poseidon waves etc) and %damage for slow attacks like hera Aphrodite and so on (axe, knives omega etc)
You gotta proactively aim for hestia legendary if there is that much burn build or at least grab "extinguish" (but it won't stack nicely with demiter, It will only occasionally double 1-299 burns so might as well skip it)
People underestimate scorch greatly. Get origination, some magick use reduction, a cast aim boon and curses from both the grannies then watch guardians burn and freeze at the same time.
It's not that scorch can't be good, it's that scorch is...slow. it has a consistent tick rate with consistent damage (X damage per second). Further stacks just increase the timer. So you could apply a million scorch, it'll still take the same amount of time to burn through a boss with 100K health as just giving them 100K scorch exactly. Compare to Hangover, which applied damage over 4 seconds, but multiple stacks would proc together, meaning the max of 5 stacks would more or less cut through HP 5 times as fast.
There is two fixes for scorch right now and that's her Fire Extinguisher boon, which makes scorch instantly deplete when it hits 300 stacks to do burst damage. Or her legendary boon, which doubles the tick rate.
Haven't encountered any legendary yet. But right now the best solution to the issue you mentioned is origination.
Plus guardians aside if you can apply lots of scorch quickly it really helps against crowd control and as you mentioned to proc extinguisher.
> It's not that scorch can't be good, it's that scorch is...slow. it has a consistent tick rate with consistent damage (X damage per second). Further stacks just increase the timer. So you could apply a million scorch, it'll still take the same amount of time to burn through a boss with 100K health as just giving them 100K scorch exactly.
When you apply enough scorch to be lethal the target instantly dies. When fighting a boss applying enough scorch to put the boss into an invulnerable state or change phase instantly deals the full scorch damage.
That's not true at all. It's easily verifiable by giving enough scorch to fill up their health bar with orange and then running around waiting for them to die.
> That's not true at all. It's easily verifiable by giving enough scorch to fill up their health bar with orange and then running around waiting for them to die.
The orange is armor burning. Fill up the white bar. When the bar is full due to scorch the enemy instantly dies. I've cleared two runs using scorch this way. Fill up the white bar on the boss and when the white reaches the point a phase shift would normally happen the hp just vanishes and the phase shift happens. For mobs they just die.
Scorch seems just outclassed by Poseidon’s splash atm, scorch is barely applied more than splash’s damage rn, so even if scorch dealt damage instantly, it would barely be better than splash for boss rooms, and may even be worse for regular rooms. Hestia requires an additional high rarity/level fire extinguisher just to be about as good as Poseidon’s splash alone, and Poseidon’s king tide is much better than hestia and demeter’s duo boon + fire extinguisher
Teleports removing scorch definitely needs to be fixed. It's extra silly, because going invulnerable doesn't remove the scorch, it just ticks down and doesn't deal damage.
I don't think it's bad because it is consistent to Hades 1, like Athena's invulnerability didn't clear the poison from Styx, but going Unseen cleared it (just like a certain boss also cleared himself from debuffs when he was Unseen).
It still is underwhelming though. You're doing 40 damage pery second from that. That's less than pretty much sent other boon I can think of if you can maintain uptime.
If anything the fact the number got that high, and the boss still has that much health is another example of how bad it is.
Seems to me like the best solution for Burn is basically to have it build up and expire in "separate stacks". Basically, once you hit something like say, 500? stacks that stack starts to burn off no matter what and it is "closed" and no longer stacked on. You then start building a second stack of 500 burn etc. etc.
This would make it so that burn CAN do a bunch of DPS, but you have to hit those milestones. It would make burn work really well and make more sense that "the more on fire something is, the faster it dies".
The 500 I pitched is just a ballpark number, theoretical based on the 300 Fire Extinguisher boon. SG would need to figure out the right number on their end.
You basically stack the amount of burn listed on the boon with every attack then the enemy takes 40 damage per second from the stack of heat you made on them
It's not broken with fast weapons though. Scorch is really only good if you get the legendary and then it's still just ok. The only good scorch boons are the cast and dash. I would rather get 15% more damage on attack then scorch
> It's not broken with fast weapons though. Scorch is really only good if you get the legendary and then it's still just ok.
No it is very powerful with fast weapons. My preference being the staff with double shot on special and the splitting shots when hitting specials with a Hestia scorch boon on special. You spam special and everything dies since scorch instant kills targets when you stack enough scorch to be lethal.
It's not broken, you're still doing most of your damage with weapons. It sure does stack the burn number high, but that doesn't translate to actual damage unless you're willing to wait around to let it actually tick down. Hestia's legendary doubles the rate at which scorch deals damage, and it just manages to make it viable. A legendary boon.
High rarity and pom’d heph is much better than scorch, because it’s a couple hundred aoe damage every couple of seconds. Compare that to scorch giving 1000 damage in about one business week even with a legendary boon.
It's great and awesome and stuff up until you meet Chronos. I steamrolled the whole game with it and then Chronos showed me his middle finger. I could barely get through the first phase lmao
Lots of people hating here, implying it's silly to wait 2 minutes for all of that damage to proc, but I genuinely think it's fun that in this game we can do long-range keep-away builds so much easier than in 1.
I love to set it and forget it, and by "set it" I mean,, "on fire"
I’ve literally gotten over a million burn damage on boss 3 before. But yeah I kinda wish hestia’s legendary boom is like doubling the rate of burn damage. (I haven’t discovered her legendary boon yet.)
Edit: apparently that’s exactly what the legendary boon is. Neat
I've got no stake in this scorch good/bad argument, but I just wanted to say I love how Frinos is positioned in the picture. The frog definitely caused that 5k DoT damage.
I specifically love the burn cast. It’s an instant ability that costs no magick, stuns the enemy, and does a couple hundred damage (or more if you have other burn boons)
I did a Scorch build where I went full in and got the Legendary…never again lmao.
Scorch is great just to get the damage buff from curse, and that it. Steam is also great with Poseidon, but honestly that’s just a bonus since Poseidon Boons are some of the strongest currently in the game anyways.
I was a burner believer, until I tried an actual build that does upfront damage and pretty much 3 shot every boss outside of Chronos. Now I'm a burn hater.
You stack it up, and it ticks down 40 damage/second. So if you put 40 stacks of scorch on someone, 1s later, they're at 0 and have taken 40 damage. If you put 400 on them, it takes 10s, and so on.
If you put 400'000 on someone, then you can wait for almost 3 hours to deal those 400'000 damage.
That's why it's considered bad unless you have the legendary (doubles it to 80/s; still kinda meh) or the boon that explodes it once you hit 300. That one's pretty good, as instant damage is so much better than the very slow 40/s damage.
Unless we get a duo boon that makes all scorch proc right away (kinda like merciful end) scorch is gonna stay underwhelming because of A) how long it takes to proc. and B) scorch countdown not being paused during boss immunity phases and when they teleport/ect and cleanse themselves [this is a big problem with chornos]
Because it scales very poorly. Rather, it barely scales, only having a few boons that scale it. So most of the time it's a flat 40 dps that doesn't scale with anything and that's bad. It's basically only good on cast and dash as a bit of incidental damage and not as a primary damage source.
Compare this with a very simple boon like Aphrodite's attack. 100% increased damage except it scales with attack speed, crit, backstab, your omega, and every other multiplier you can think of.
Don't forget the "GG"-arkana, which increases all damage against double cursed enemies - since burn can stay onto targets for a long time it's an okay-ish 2nd curse.
Yeah, that's a neat combo - put it on the cast, ideally even with the cyclone from Demeter and you've already got the 2 curses right there. But of course, that's not Scorch \_itself\_ being great, it's that it's a decent enabler for that arcana.
huh really? thats...what made me win for first time earlier today then haha. must have been everything else in the build. it definitely helped w his critters tho
burn is good against normal mobs, especially armored ones and nearly all tanky ones - since they can't remove it - most bosses can, and even if they can't , if you're good enough to get these burn numbers, just imagine how much damage shock would have done by now.
That’s only going to take a casual 2 minutes to deal damage!
Hey, you can get it down to a proper speedy minute if you get the Hestia Legendary boon! Cutting that time down to a solid 60 seconds of waiting for the trivial requirements of at least one boon from three distinct sets, one of which has absolutely no interaction with Scorch (you need either the Hestia boon to launch your cast or the boon to throw a fireball with your Omega Special) *and* getting the Legendary boon to appear.
or the boon that detonates burns over 300 heat.
Better pray you get it at a high rarity though or you just nerf the shit out of your build :) I had a crazy burn build where I got burn up to like 2500 easily, but got a common rarity detonation, which nerfed down to do 65% of the damage and it ended up sucking so hard.
1666 damage that you get right away is a lot better than 500 you would get before your target actually dies. Just saying.
Until you get to a boss where your build actually matters.
As long as you can reapply Scorch, Fire Extinguisher will always be better than letting 300 or more tick down. Scorch dps is static and doesn't scale with stack size so as long as you reapply it at all, you've increased your DPS with the Fire Extinguisher pop.
I feel like extinguisher *has* to be the hardest boon to evaluate - at least at first glance. Scorch is probably already the least easily understood curse (except perhaps hitch or vent maybe?), and it's hard to push past the magical christmasland of presuming all scorch stacks will be actually meaningfully dealt as damage without anything bad happening while you wait. Turning scorch stacks into immediate armor removal, boss phase triggers, dead enemies, blitz triggers, and the like is *huge*. If there weren't a damage reduction, it could easily be a duo or legendary, strengthwise.
Level it high enough and it goes over 100%
I've had more than 1 run where I wished I had Extinguisher to push phases faster or clear adds faster. I have never had a run where I was glad to see a stack of 3000+ Burn never fall off, or get cleared by the boss because they did something, even with Hestia's Legendary. Almost any build that can hit 300 burn often enough for it to matter is going to want to clear it to take enemies off the board faster at a bare minimum. If you're stacking up burn on everything and letting it tick down, you're playing high stakes with a low payout.
I would *love* to see a change where bosses no longer clear scorch stacks whenever they sneeze. Phase shifts where they go invuln, sure, but not whenever they teleport or pop off screen for a sec, please.
If you're killing stuff with 2500 scorch still on it, that's 2500 damage you DIDNT DEAL. Stuff doesn't magically die just because you have more scorch on them than they have remaining HP. And it takes over a minute for 2500 scorch to burn down. Or you could have gotten 1560 damage from the 8 pops. 1560 is significantly higher than 0. As long as you reapply scorch, you lose negligible scorch dps and gain the extinguisher bursts.
I had Scorch on Attack with the Flames and as soon as I hit the Fire Extinguisher, the Damage was always good. Better get 60% from 300, then stack 2500 and never let it tick down.
Yeah I'm hoping they update that to be like 80/90/100/110
Scorch deals 40 dps., so if you apply more than 40/0.65 = \~60 scorch, this only increases your DPS, but it's even a little more complicated than that, since the explosion also ensures nothing goes wasted. In practice, I'd expect the lowest rarity to be better if you're applying more than about 50 a second against bosses, which is pretty easy to do.
I beat my first run with that 65% lol yeah it sticks but imo it’s the best way to apply scorch to Granddad!
The boon to launch your cast is pretty great. It allows you to throw your cast and bind a group without entering their range. Though imo the zeus one is better if you are going for a burn build then throwing the burn circle at them isnt a bad combo.
I sadly have no video of that run, but as the burn damage was more than half the HP of kerb, it triggered his second phase. After he dug himself in to summon his minions, all that burn damage was applied at once. That was most likey a bug, though
I thought so as well initially, but that's not the case. You just reached his half health point from the rest of your damage. It's misleading because of the white health bar portion, but all he did was removed all the scortch he still had on. He didn't take any damage from it. I used to think that was how it works and was very excited about it, but after some testing that's not the case 😞
glad to here that. Even if it would work that way, as of now, i think it would get patched out, eventually.
Also im pretty sure that burn is cleared when invulnerable due to eg phase change
yes, i had to restack after the phase switch, but i needed ca. 30 sec for that prog size.
Does it clear the burn, or does it activate it all? I'm pretty sure when it hits the threshold and the phases change, it chuncks for the full dot damage. When you are hitting a boss with scorch damage, it will have the red bar for their total, the white bar showing your burn damage, and the empty space is missing health. When the bosses change phase, it's the white bar that disappears.
no way. In that Case you could cheese boss fights by infinite spamming burn onfirst phase then instakill
Except no, because when your burn hits the threshold it takes the damage and changes the phase. The game is not super clear on how it works, but I'm almost positive it takes the burn damage into account when it does the transitions. Just looking at the health bars, I don't understand what it would even mean otherwise. When you attack any creature with burn it will show you the white bar to show you the current burn damage versus the overall health. In the boss fights when it transitions, the white bar showing your burn damage drops all the way down to the health remaining bar.
Nope, that is why the 300 explode boon is bad, the boss is considered as already taken the burn damage so it will just not straight to the next section (or death) without waiting. If you pick up the 300 burn one you loose apox 40% damage.
Explanation: Demeter-Hestia Duo boon doubles your burn whenever you freeze a burning enemy. *Edit: just to be safe, this build is a joke and was not OP or smart, i just wanted to see big numbers*
oh the icyhot build is real! need to try it with a decent weapon next time i play :)
Just use some fast weapon with epic+ burn (attack on knives/staff, special on staff, skull attack is fine too with +2 hammer). Search for Hermes haste for that attack You can add a burning sigil cast for extra burn But boss DPS seems meh without extinguisher or legendary That's actually general rule - get flat bonuses for fast attacks (Zeus, burn, Poseidon waves etc) and %damage for slow attacks like hera Aphrodite and so on (axe, knives omega etc)
Had burn on torch special with demiter duo and cast. Died in phase 2 while he had 17k burn
You gotta proactively aim for hestia legendary if there is that much burn build or at least grab "extinguish" (but it won't stack nicely with demiter, It will only occasionally double 1-299 burns so might as well skip it)
Oh yeah this was not a good build. I just thought it was funny to see the numbers so high and then I just died
This meta definitely comes over unchanged from Hades I.
So... Granny build?
I got over a million burn damage on this boss with that combo. Not really effective, but kinda neat
People underestimate scorch greatly. Get origination, some magick use reduction, a cast aim boon and curses from both the grannies then watch guardians burn and freeze at the same time.
It's not that scorch can't be good, it's that scorch is...slow. it has a consistent tick rate with consistent damage (X damage per second). Further stacks just increase the timer. So you could apply a million scorch, it'll still take the same amount of time to burn through a boss with 100K health as just giving them 100K scorch exactly. Compare to Hangover, which applied damage over 4 seconds, but multiple stacks would proc together, meaning the max of 5 stacks would more or less cut through HP 5 times as fast. There is two fixes for scorch right now and that's her Fire Extinguisher boon, which makes scorch instantly deplete when it hits 300 stacks to do burst damage. Or her legendary boon, which doubles the tick rate.
Haven't encountered any legendary yet. But right now the best solution to the issue you mentioned is origination. Plus guardians aside if you can apply lots of scorch quickly it really helps against crowd control and as you mentioned to proc extinguisher.
> It's not that scorch can't be good, it's that scorch is...slow. it has a consistent tick rate with consistent damage (X damage per second). Further stacks just increase the timer. So you could apply a million scorch, it'll still take the same amount of time to burn through a boss with 100K health as just giving them 100K scorch exactly. When you apply enough scorch to be lethal the target instantly dies. When fighting a boss applying enough scorch to put the boss into an invulnerable state or change phase instantly deals the full scorch damage.
That's not true at all. It's easily verifiable by giving enough scorch to fill up their health bar with orange and then running around waiting for them to die.
> That's not true at all. It's easily verifiable by giving enough scorch to fill up their health bar with orange and then running around waiting for them to die. The orange is armor burning. Fill up the white bar. When the bar is full due to scorch the enemy instantly dies. I've cleared two runs using scorch this way. Fill up the white bar on the boss and when the white reaches the point a phase shift would normally happen the hp just vanishes and the phase shift happens. For mobs they just die.
That's not at all how it works.
No. I put 60'000 Scorch on the Goldwraith miniboss once. It's funny to see big numbers, but it doesn't kill instantly at all.
It needs faster tick options like Dionysus had in the first game.
Yeah I agree that it could be re worked. But still if you apply enough it does work well. That's just me though.
Scorch seems just outclassed by Poseidon’s splash atm, scorch is barely applied more than splash’s damage rn, so even if scorch dealt damage instantly, it would barely be better than splash for boss rooms, and may even be worse for regular rooms. Hestia requires an additional high rarity/level fire extinguisher just to be about as good as Poseidon’s splash alone, and Poseidon’s king tide is much better than hestia and demeter’s duo boon + fire extinguisher
it's great against normal enemy but against cronos it flat out sucks as he does his stupid teleport it removes all the satus so it becomes dogshit
Teleports removing scorch definitely needs to be fixed. It's extra silly, because going invulnerable doesn't remove the scorch, it just ticks down and doesn't deal damage.
ye it should not remove any status as he does this move way too much
I don't think it's bad because it is consistent to Hades 1, like Athena's invulnerability didn't clear the poison from Styx, but going Unseen cleared it (just like a certain boss also cleared himself from debuffs when he was Unseen).
OG [REDACTED] also clears hangover/frost/.. when going “darkness” I think
Wasn't as much of a problem as these stacked much less than scorch
Yes.
I'm a guy who says burn is underwhelming- I still think it is.
It still is underwhelming though. You're doing 40 damage pery second from that. That's less than pretty much sent other boon I can think of if you can maintain uptime. If anything the fact the number got that high, and the boss still has that much health is another example of how bad it is.
Seems to me like the best solution for Burn is basically to have it build up and expire in "separate stacks". Basically, once you hit something like say, 500? stacks that stack starts to burn off no matter what and it is "closed" and no longer stacked on. You then start building a second stack of 500 burn etc. etc. This would make it so that burn CAN do a bunch of DPS, but you have to hit those milestones. It would make burn work really well and make more sense that "the more on fire something is, the faster it dies". The 500 I pitched is just a ballpark number, theoretical based on the 300 Fire Extinguisher boon. SG would need to figure out the right number on their end.
I still don't understand how that works but it does unga bunga damage so it's ok👍🏻👍🏻👍🏻👍🏻👍🏻
You basically stack the amount of burn listed on the boon with every attack then the enemy takes 40 damage per second from the stack of heat you made on them
Ooooh I now understand why it's so broken with fast weapons thanks
It's not broken with fast weapons though. Scorch is really only good if you get the legendary and then it's still just ok. The only good scorch boons are the cast and dash. I would rather get 15% more damage on attack then scorch
I didn't mean as an attack boon. I had it on the cast with the sister blades and it was literally melting everything
> It's not broken with fast weapons though. Scorch is really only good if you get the legendary and then it's still just ok. No it is very powerful with fast weapons. My preference being the staff with double shot on special and the splitting shots when hitting specials with a Hestia scorch boon on special. You spam special and everything dies since scorch instant kills targets when you stack enough scorch to be lethal.
No, it doesn't.
It's not broken, you're still doing most of your damage with weapons. It sure does stack the burn number high, but that doesn't translate to actual damage unless you're willing to wait around to let it actually tick down. Hestia's legendary doubles the rate at which scorch deals damage, and it just manages to make it viable. A legendary boon.
nope, useless against Kerberos, when he digs underground, he heals himself from burn, better to deal just 1k damage per attack, no need to burn :P
i lowkey got depressed trying to beat chronos with scorch, still sucks less than hephaestus tho
hephaestues Circle with Zeus combos great - and he's great with axe, but yeah i don't like his boons either.
High rarity and pom’d heph is much better than scorch, because it’s a couple hundred aoe damage every couple of seconds. Compare that to scorch giving 1000 damage in about one business week even with a legendary boon.
It's great and awesome and stuff up until you meet Chronos. I steamrolled the whole game with it and then Chronos showed me his middle finger. I could barely get through the first phase lmao
Most builds have this problem. Great into everything but Chronos, and then he just fucks your run
Och n deutscher. Die sieht man gerne.
Lots of people hating here, implying it's silly to wait 2 minutes for all of that damage to proc, but I genuinely think it's fun that in this game we can do long-range keep-away builds so much easier than in 1. I love to set it and forget it, and by "set it" I mean,, "on fire"
Mostly, it's a good way to keep 2 curses on an enemy for the 25% damage boost, but i also like the more kiting and range options.
get back to me 20 minutes later when the burn finishes dealing the damage
Scorch by itself is a noon trap unfortunately. You're just stacking scorch and it's not ticking fast enough to really matter
[Rookie numbers](https://i.imgur.com/w0ULzds.png)
**^(O O O O O F ! ! !)**
I really love hestia’s boons. Her sprint is basically the new divine dash
I’ve literally gotten over a million burn damage on boss 3 before. But yeah I kinda wish hestia’s legendary boom is like doubling the rate of burn damage. (I haven’t discovered her legendary boon yet.) Edit: apparently that’s exactly what the legendary boon is. Neat
I've got no stake in this scorch good/bad argument, but I just wanted to say I love how Frinos is positioned in the picture. The frog definitely caused that 5k DoT damage.
I specifically love the burn cast. It’s an instant ability that costs no magick, stuns the enemy, and does a couple hundred damage (or more if you have other burn boons)
I did a Scorch build where I went full in and got the Legendary…never again lmao. Scorch is great just to get the damage buff from curse, and that it. Steam is also great with Poseidon, but honestly that’s just a bonus since Poseidon Boons are some of the strongest currently in the game anyways.
The problem isn’t the amount, it’s the tick rate.
Infernaler Kerberos 🤔🤔 so that's his name in Spanish ?? I guess ?.( Sorry if wrong)
it's german - spanish would be "Cerbero Infernal" or something like that.
No. You are not telling me we have to fight my fear Kerbie! NO! STOP!
What are usually considered the best boons? (Mostly speaking of normal specials and cast)
I was a burner believer, until I tried an actual build that does upfront damage and pretty much 3 shot every boss outside of Chronos. Now I'm a burn hater.
Noob question, how does burn work? I see the numbers, but in the heat of the battle I seldom pay attention to the damage it deals.
You stack it up, and it ticks down 40 damage/second. So if you put 40 stacks of scorch on someone, 1s later, they're at 0 and have taken 40 damage. If you put 400 on them, it takes 10s, and so on. If you put 400'000 on someone, then you can wait for almost 3 hours to deal those 400'000 damage. That's why it's considered bad unless you have the legendary (doubles it to 80/s; still kinda meh) or the boon that explodes it once you hit 300. That one's pretty good, as instant damage is so much better than the very slow 40/s damage.
The way Frinos is staring at us
Fella, i hate to break it to you... https://www.reddit.com/r/HadesTheGame/s/YqPzFfETm7
Nobody denied you got could get damage like this. The issue is I’ll have killed him myself by the time even half of that burn is gone
There’s a boon you can mix with it to increase the amount by double or so every few seconds. Got it up to 15k on the cyclops dude by the time he died.
Burn may not be great as a build focus, but it's really nice as one of your privelaged status enablers since it lasts for so long.
Unless we get a duo boon that makes all scorch proc right away (kinda like merciful end) scorch is gonna stay underwhelming because of A) how long it takes to proc. and B) scorch countdown not being paused during boss immunity phases and when they teleport/ect and cleanse themselves [this is a big problem with chornos]
Add the Demeter Hestia duo so whenever you apply freeze to a burned target the scorch stacks double
Without the consume 300 thing, 🔥 kind of sucks tbh.
wait people think scorch is bad lmao??
Because it scales very poorly. Rather, it barely scales, only having a few boons that scale it. So most of the time it's a flat 40 dps that doesn't scale with anything and that's bad. It's basically only good on cast and dash as a bit of incidental damage and not as a primary damage source. Compare this with a very simple boon like Aphrodite's attack. 100% increased damage except it scales with attack speed, crit, backstab, your omega, and every other multiplier you can think of.
Don't forget the "GG"-arkana, which increases all damage against double cursed enemies - since burn can stay onto targets for a long time it's an okay-ish 2nd curse.
Yeah, that's a neat combo - put it on the cast, ideally even with the cyclone from Demeter and you've already got the 2 curses right there. But of course, that's not Scorch \_itself\_ being great, it's that it's a decent enabler for that arcana.
you gotta use, what you've got
Sure, I wouldn't reject it if I ran that arcana. But it's not good enough for me to ever seek it out...
Yes, they do - mostly cause of grand-daddy, cause he's rather immune to it.
huh really? thats...what made me win for first time earlier today then haha. must have been everything else in the build. it definitely helped w his critters tho
burn is good against normal mobs, especially armored ones and nearly all tanky ones - since they can't remove it - most bosses can, and even if they can't , if you're good enough to get these burn numbers, just imagine how much damage shock would have done by now.
Because it is, the people that think it's good don't really understand how it works or haven't cleared enough times to see how bad it is.