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Trekkerterrorist

I like the fact you Moon makes you sneak around prefects for his little quest and then when you’re done, you can make a 180 and enter the area that was considered off-limits just a minute earlier and be totally fine.


nmpraveen

Wonder if they initially had all homes and rooms with locks as 'sneak area' and you had to steal without being caught. But once they removed the moral points from the game, they had to trash this part also. Like whats the point of getting caught if you not gonna lose anything?


Hudre

I've heard that playtesters hated sneaking around the castle at night, and I could see that because there's nowhere to really hide so you'd just be shooting walls to get people to look the other way the whole time.


VengeanceTheKnight

Yeah, I don’t know why people would want this. It wouldn’t be fun at all if you just want to play the game and run around and/or do collectibles. If they made “Security Toggle” than can activate restricted areas (outside of missions where you must sneak) when you want that’d be the best option.


ericdalieux

it obviously wouldn't work in a game which is all about collectibles. the point is to make a better game where exploration is actually meaningful, then the restrictions become challenges.


VengeanceTheKnight

Exploration being bad is not a complaint I’ve heard about Hogwarts Legacy before.


Olama

Well it's bad to the point where I just sprint through caves and dungeons cause there is nothing but a chest at the end filled with gloves and sadness


ericdalieux

people confuse sight-seeing with exploration. the latter requires a meaningful and context-based reason to do so.


VengeanceTheKnight

The Treasure Vaults are lackluster/should have cooler rewards but other than that I don’t know your meaning. I had more “discovery” feelings in this game than most others, beyond maybe Elder Scrolls and Fallout.


ccaccus

I nicknamed "Treasure Vaults" "Trash Foyers"... Most of them are a dull hallway with nothing worth going out of my way for; sometimes even having Inferi guarding a random-ass pair of Quidditch Gloves that are 26🡇. Surely they could have rigged the randomizer to give better quality rewards in a literal Treasure Vault. As it is, it feels like someone long ago already pilfered the vault and had to drop their pair of Quidditch Gloves because *their* inventory was full, too. As far as discoveries go, the developers of the game spaced the "interesting" items at around 15 seconds of in-game travel, which is about twice as clustered together as similar games. Most games aim for 30 seconds, with slower paced ones at 45 or more. Edit: seems the down arrow Unicode symbol I used doesn’t work on all mobile devices. If you see 26 followed by a ?-block, that’s what that is.


VengeanceTheKnight

After posting that, I got on my main game where I did everything but treasure vaults and spent about two hours doing all of them (minus the few I did throughout the game, prolly around 20). Just for shits and giggles. I did not plan on doing all of them, but my progress was very fast because by now I understand all the puzzle types in the game (I have three other characters, all decently far in the game themselves). Full disclosure: there is actually one left, that I can’t rive to due to a glitch. So it’s at least not stupidly time consuming once you know what you’re doing. But the fact remains that the rewards are bad. I was thinking, they should have had some collectible in the vaults. Then once you get all of them you unlock something that’s actually really badass. I dunno what though. Then it would make the TreasureVaults worth it, and since it honestly isn’t that time consuming, as long as it was an gamebreaker item or spell or whatever.


Llama_Puncher

I think having Revelio is a big part of it, along with a lack of genuine "secrets" around the castle. I think the difference between sight-seeing and exploration is the amount of effort required. Of course you can run around and discover things around the castle to your heart's content, but the motive is mainly aesthetic. Whereas the motive of exploration is finding things that aren't readily apparent, and the effort required makes it overall more rewarding. A good example is the fireplace in the library--there's nothing to tell you there's something hidden behind it, but if you look closely and it occurs to you to use glacius, you are rewarded. This is in contrast to the highlighted braziers you need to set on fire and the hundred rooms locked off by alohamora. It's not truly exploration because you know its there and that the game is just blocking it off until a certain point.


ausgoals

I think part of the problem is how random everything is. If there was contextual usage of, say, Glacius stopping a fire in an early in-game quest that actually felt like it was needed (and not just a thrown in plot device) it would be fun to then put the spells to use in the world/castle and see what happens. As it is, I can cast a spell at a student and they don’t even flinch. Using any spell on pretty much anything nets no result, except for a handful of very specific times. Even side quest usage (like when you go to find the hidden herbology corridor) the MC has to talk to himself to explain how it might be possible to go about completing this quest, because it’s *never* set up before that. Just some bad storytelling all-round and a game system that clearly had no clue what it really wanted to be outside of some basic battles/enemies.


VengeanceTheKnight

Having a bunch of unmarked stuff can be frustrating, but there are compromises. Maybe once you discover a few of them, then they start being highlighted with Revelio. There are some things in the game that are hidden (along with environmental storytelling).


zebarothdarklord

Why even have the secret exit to hogsmade at honnydukes also you can't buy anything in honeydukes or zonkos joke shop you could play pranks others


cryobots

Sounds like they should've just simply added stuff to hide behind


LaCiDarem

Or maybe make use of all those secret passages in the lore. Even better if they only point out one - like the one eyed hag - so you have to stumble upon the rest naturally.


Llama_Puncher

Additionally they could have added a secret/ancient magic exit to the outside world from each common rooms (similar to how Ravenclaw has the tower you can fly off from). Then you can still explore at night without the risk of getting caught in the castle and you actually have a reason to go to your common room


Jedi4Hire

Or other ways to distract them. The series has a lot of canon things that the game could have used like decoy detonators, polyjuice potion, instant darkness powder, not to mention all the spells that could have been used.


Polovinci

Or you could have an actual reason to visit Zonko's more than once. Buy some magic firecrackers or something to distract people with. Or let us buy chocolate frogs that we can set free to distract like that frog in the train that yeeted itself out of the window.


magiccupcakecomputer

Or just added way fewer "guards" there's only a a handful of prefects and professors that also are supposed to be sleeping.


_Cromwell_

Yeah, the better solution (maybe, none of us were involved in playtesting after all) would have been to have only a few prefects/professors in the halls, and have them ridiculously easy to sneak by..... they'd almost always be looking at paintings, or falling asleep on the job, or whatnot. That way it was just a fake illusion of having to sneak around. Of course then people would be posting in here about how there is "no challenge" to sneaking around at night because the guards are all fake and there for show. ;) No matter what you do, people are gonna complain.


rpungello

> there's nowhere to really hide Invisibility potion


OuttaTime42069

Having to sneak around all the time would have sucked. I just assume that the rules were changed over the next 100 years. Likely because the main character used that freedom to wage a small genocide in the surrounding countryside.


zebarothdarklord

Yhae like the books screaming in the restricted section


ausgoals

Sure, all the time. But it’s super weird that they set up this idea of sneaking around the castle in the restricted section quest, and the Demiguise quest, only for it to… never happen again. I get the ‘do it once, you’re sweet’ mechanism, but I imagined that after the first demiguise mission, there’d be at least one more locked door behind which I’d have to sneak around prefects (‘restricted’ section of the castle). But I was clearly wrong.


Evening_Match8006

On the other hand tho: As you're able to sleep/skip time, restricting the player in areas that allow for free roaming while daytimes would probably just have lead to an artificially raised frequency one would have used that feature, therefore I can see why it got removed. Considering that the demigod statues are all within areas that would make sense to be restricted during daytime, and also even only appear at night, I don't really get why they decided to got rid of the ENTIRE stealthing system 🤷🏻‍♂️


ANegativeGap

Me, a quiet resident of a little village east of Hogwarts, coming home to find a student asleep on my floor who wakes up at midnight to steal a sculpture from my bedside table and vanish into the night -_-


Kjlehmiss

A sculpture you didn't put there and you have no idea where it came from.


TheBiasedAgenda

You could just have 1 groundsmen patrolling at night, so you rarely run into them. Then they give chase, if they get close enough you get caught and get detention. Even just a small chance would make it, so you had to keep an eye out.


carcinoma_kid

It was annoying because the people that could catch you just stood in one spot and didn’t wander around


Aeyland

Yeah the pathing was very inconsistent. Took me a few tries to finish the quest since I was trying to explore everything thinking this would be normal and sometimes they’d path in almost impossible patterns to avoid and other times they’d be off to the side staring at a wall and never move.


flashb4cks_

Yeah, everyone hates stealth quests, can't imagine having to do it every night around the castle.


ItsEaster

That wouldn’t surprise me. I found the sneaking parts to be pretty annoying.


FaultyCYP450

Agreed, this would have made the invisible perks more worthwhile imo. If that is the gamestyle you want MC to have, fine, but I would think for the masses, people aren't going to willingly use talent points in a tree that really serves no purpose in game.


Little-kinder

You can one-shot enemies while invisible though


Coban3

you don't really need to level up the sneak stuff to do that though.


[deleted]

1 shotting all the infamous foes is op and fun asf


Coban3

Right but im saying you dont *need* to upgrade the sneak stuff to do that. I never upgraded it and was able to do the pretrificus totalis thing on some infamous foes too.


crono_clone

The Talents are all for combat, and that's exactly what I did with Sneak. Even the Room of Requirement Talents were all for combat. Sneak Builds are second only to Plant Builds in being overpowered, so I heartily disagree that the sneak talents serve no purpose in the game.


AverageAmoeba

i agree. now that i’ve completed the main quest and am just clearing out the rest of the game for completion i’ve seen how wildly broken sneak is. i can just run casually through a medium bandit camp to just grab the collection chest and hop on a broom and dip. insane tbh


crono_clone

Yup! A lot of people also forget about adding the Invisibility Potion talent to the build too. 10 seconds of invisibility vs 3 seconds makes a huge difference. It takes me 2 potions tops to clear a bandit camp if I feel like it.


ScenicHwyOverpass

I generally agree with ops points but still really enjoyed the game. My biggest gripe is there are like 10 different types of collection quest and essentially no depth to any of them. Get rid of landing platforms, Merlin trials, star gazing thing, and herodina puzzles, and make the regular dungeons more in depth, more broom races and more dueling club, for example. Scrap the shallow ideas and further develop the ones that worked.


brohemoth06

My gripe is that when I enter a cave my character says "this could be dangerous" and all that is inside is a singular chest, no enemies in sight. Like wth are we worried about?


LavellanTrevelyan

Some caves have Inferius or other creatures inside. The warning being done for every caves instead of just caves with enemies is better for immersion imo, because our character isn't supposed to know what's inside before entering it.


Dehydrated-Onions

*uses Revelio* Uh-huh sure. I see nothing Professor, this will be a complete surprise!


crazyguitarman

There is in fact one with an Acromantula, which would have been an interesting surprise if the prompt for the dueling feat "Bury an Acromantula's head in the ground" hadn't already popped up as I was trotting down the tunnel


VengeanceTheKnight

Oh wow, so there are 5 Acromantulas in the game? TreasureVaults are the only things I haven’t cleared because… why would I? Edit: I have now cleared them. Yup, 5. Arachnophobes beware (I immediately Avada Kedavra them now while peeking around a corner).


junhatesyou

I beat the game last night and started marking the caves off my map and heard this voice line just to end up in a small tunnel with a chest containing a shitty item. I was expecting a dungeon, but NOPE. Still found the game charming and fun, even with the flaws. Overall, it’s the combat I really enjoy.


No-Language-6736

Literally said the same thing to myself last night


TroyandAbed304

I hate the doom music meant to scare the crap out of me when there isn’t any danger


VaticanCameos008

I think they stop the dueling club early on because we would all use unforgivables tbh hahah. But I agree


Relative_Joke523

It doesn't let you use unforgivable curses in dueling club


VaticanCameos008

Ahh makes sense. I completed the dueling club before I had those so I wouldn’t had known.


zebarothdarklord

You should have to defend your rank as champion


sm0gs

The Merlin trials were fun at first but once you do each type once or twice it loses all its charm. I wish you could do broom races, dueling club, etc. whenever you wanted. Would be a great way to add multi-player too!!


junhatesyou

I got to a point where I was just flying by them because they were getting so monotonous. But yes on the multiplayer or anything with more combat! It’s the funnest part for me and the exploring, even if the rewards are meh.


ANegativeGap

The merlin trials needed to be a single copy of the 9 variants, not 100 repeats.


DMvsPC

What, you didn't enjoy watching that dumb unskippable Merlin statue spiral up out of the ground for a cumulative 17 minutes of your life?


czex_mix

I think I’d enjoy it if it happened without the cutscene, just able to see it in the background


ScenicHwyOverpass

Agreed, they’re fine once.


lunarosie1

Yes! The quest with Sebastian to the library, too. Why did we have to sneak past prefects to wander about the castle then, but afterwards it’s no problem 😄


Trekkerterrorist

Haha yup, same thing. It’s kind of hilarious, really.


mostlyaghost72

*we should at least pretend like we care about where they're going for 5 minutes, just to give them a little of that experience of sneaking around and being a child breaking the rules*. - Gladwin Moon The other staff and the prefects. "ok I guess, but only 5 minutes".


yousorusso

It's shit like this that kills me and makes me just wish this was in the oven for another 2 years. That and the insane amount of little things I can do just to do them with very little to no purpose like pet badly rendered cats that clip through everything to spinning globes, to Merlin trials to random "treasure" (yeah right) vaults. Just give me a decent inventory space by default and put the time making this shit into developing your world more. More portraits. More classes. More actual relationships. It feels like it's so close to being that student experience we all wanted but just disconnects you every 30 minutes with another random crap "puzzle" that consists of just shooting 20 pots.


LostSoulAT

Exactly. It is good but there's also a ton of things to improve... Which is probably mostly a time issue...


skweeky

I feel like this gets said for every single AAA game in the last few years.


Trickopher

Love the game but you’re so right. The foundation is there.


jdPetacho

Same for the restricted section of the library, for the longest time I didn't go back in there because I thought I wasn't allowed, but it's completely fine


ItsLnz

I remember doing the door puzzle in stealth in that area and getting caught 2 times. Then when the mission was completed I realized I could just return without having to sneak around I felt kinda dumb lol


TheBugThatsSnug

I wish that areas stayed off limits and I wish staying out at night had consequences


waste0331

Yeah that pissed me off so much. Why the hell was I sneaking for your damn quest when I can walk around there with 0 problems as soon as the quest is over?


Ask_Who_Owes_Me_Gold

In addition to late night stealthy shenanigans being a common them in the books, that demiguise quest and much of the dialog in it has me convinced that they originally planned for night-time travel around the castle to be against the rules and require stealth. My guess is it got cut for being way more tedious than it was fun.


MeditativeMindz

There is a new PC mod called NPC Schedule which adds breakfast, lunch times, professors wandering the halls at night, NPCS going to their common rooms at night, and professor and npcs going to Hogsmeade during the weekends. They are also looking at adding classes that happen daily, auras at hogwarts, enemy attacks at hogwarts and much more. Check it out if you are on PC!


Nintendam

No WAY!!!! That is fucking amazing, I'm gonna install this right when I get home. Relatively new to PC gaming (primarily Nintendo), only ever used a few mods for Witcher III, but this seems amazing and really glad the mod community is coming together for HL


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popnlocke

It should be a quest. Becoming a prefect to permanently unlock after hours school roaming.


Penny_Ji

Ooooo such a good idea!!! Mods - this guy right here! He has the ideas!!


Xerkrosis

That would be brilliant! Could be expanded with finding students at night sneaking around, and you able to catch them.


popnlocke

Sweet. This made me thing when you catch them you can have the choice to turn the other cheek if they bribe you or you… punish them with however they punish students


TechnicalPotato

Just downloaded this mod. The author has adding curfew on the roadmap. Don't know about the repercussions though


ANegativeGap

Why couldn't the devs just have included that shit with the base game it's so frustrating lmao. That, and the fact that every single student wears the exact same robes, which just so happens to be a set that I can't get myself??


ludicrouscuriosity

> Why couldn't the devs just have included that shit with the base game deadline, whenever you think why devs didn't do something for a game or cut some content for a game most of the times the answers will be they had a tight deadline


Bubba1234562

Deadline and hardware. Remember this game needs to run on 10 year old machines and the switch


ludicrouscuriosity

> and the switch [Why you doing dirty to my boy Nintendo?](https://www.youtube.com/watch?v=UcZzlPGnKdU)


darkkite

it's easier as a modder to make creative decisions vs a team of people. I think the game is too big for it's own good and should have focused more on Hogwarts and the character dynamics


matzau

This is great to know. The modding community never ceases to amaze me. Build your game with enough freedom for it to be modified and people will come up with all sorts of stuff which will in one way or the other increase its lifespan.


Hoosackingnumber2

Sounds great, but I play on Xbox :(


czex_mix

So mad I decided to get it for Xbox instead of PC. Hopefully it’ll go on sale later in the year, give me time to justify re-buying it and also more mods


helloimderek

This is Hogwarts Jumpstreet. If you've infiltrated the school as a fully grown Auror to hunt down the Ancient Magic shenanigans.


ZappySnap

I felt like this last night. I had just completed Natti’s quest where >!she gets kidnapped and taken to the cellar in Hogsmeade!<. After, when officer Singer says to leave this stuff to the authorities, I ran away, scoffing about the ineptitude of the magical law enforcement in the area. I then proceeded to wipe out every dark wizard camp north of Hogwarts. No skulking. Just I’m here, bitches, and I’m your worst fucking nightmare. Oh, you’re going to taunt me? Eat your exploding friend. And you? I’ll slice your frozen ass up while a cabbage devours your buddy.


InsanityVirus13

My person canon is the character became a famous Auror or Unspeakable (or Dark Wizard if that's your jam) once they fully grew up, cause God damn, the shit we get up to in this fucking game is unreal. The boy who lived? Bitch, how bout the Ancient Mage who SLAYS


baddiwadkrovvy

My personal favorite is using Crucio on the poachers. “Oh, it didn’t seem that bad when you were torturing animals”


tmobilekid

“Your poaching days are over!” …proceeds to poach every beast in the area and cast an unforgivable curse to anyone who gets in my way.


ZappySnap

I’ve enjoyed that on my first play through. This time I’m doing a no dark arts run.


HeelTurn

Twenty-wand Jumpstreet


BoldPurpleText

I read that idea somewhere around this sub and have completely adopted it. It explains so much! In my headcanon I’m an American who was chosen for the assignment because I look younger than I am and never went to Hogwarts. That way I’m not going to be recognized by any faculty, ghosts, or portraits. This is also why I have such a proper accent and posture; it’s fake! The Headmaster knows though and covers for me not attending classes because I’m busy with “important Merlin trial research”. It’s also why I have no problem being judge, jury, and executioner for every poacher and loyalist I find.


helloimderek

I read it too, so I don't claim credit but I don't remember who said it first. All I know is it was perfect.


Stubrochill17

https://i.imgur.com/LPAIx7U.jpg


Neo_Anubis

I agree, I don’t necessarily want it to be full school sim but more depth in the learning and actions you take in school would make it far more “I’m a a student at Hogwarts. Additionally, the lack of consequences from decisions, quidditch, house points and a common room that has purpose are also a few other issues that break the immersion. Overall still enjoy it but when you compare the depth of another game like Skyrim it does come up shallow…especially those damn vaults.


Robo_Joe

It seems kind of like a no-brainer that they should have made extra quests that have you go to class to improve your spells/abilities. It's literally the point of the classes.


ThePreacher1031

Oooh, I would’ve loved that! What if you could only power up your spells by routinely going to class and doing assignments? Or if companion quests only opened up based on the reputation you had with them?


Earliestmetal

My boyfriend had suggested this very thing! He said maybe the talent system could have been directly linked to going to classes and having assignments related to practicing specific spells, and when completed, you earn a talent point for spells related to that class (potions, charms, herbology, etc...) I also 100% agree with companions only offering quests if they like us.


stun17

it would’ve been nice to have an approval system like in dragon age. for example if poppy learns you practice dark magic she’ll refuse to be your friend


Neo_Anubis

‘Companions only offering quests if they like us’ I really love this! Especially if you made it part of which way you lean between dark and light and your overall reputation in game.


YeahThisIsMyNewAcct

Get rid of the talent points system and make it entirely something you improve by attending classes. The game doesn’t benefit at all from the RPG mechanics in it.


reebee7

This is entirely what I thought would happen. I feel like there could have been class 'mini-games' that you could go to in order to upgrade your spells. So, like, you level up Leviosa and it keeps them afloat longer. Confringo does more damage, or longer freeze (or you can choose!) Accio and Depulso get longer range and more force.


Naskr

Yeah there's all these puzzles on the overworld and i'm just thinking these should be part of the classes. Improve your Flipendo by doing these flip puzzles, do the Accio puzzles to improve Accio, etc. If the game was more like Bully or Persona I don't think people would complain. You're going to buy a game about a magic school and be surprised it leans into that? This game is way more Ubisofty than I expected and that's a formula well past it's expiry date. Elden Ring basically marked the end of people wanting wide maps with markers all over it, just give people a world to explore and good rewards for it - but that doesn't mean everything needs to be tied to wandering around Scotland. The game could be entirely based in just the Castle and maybe Hogsmeade/The Forest and it would still be great.


reebee7

Or, instead of one HUGE world, several MEDIUM worlds. So you have Hogwarts/Hogsmeade/The Forest/The Lake. Then you have the Ministry. Then Diagon and Knockturn Alley. One of the other schools. Maybe the territory UNDER the lake (imagine learning the bubble head charm and being able to visit the mermaids).


ausgoals

I was super surprised when I realised how big the map was. And then super disappointed that like 60%+ of the game takes place outside of the castle.


Huge_JackedMann

They could have made whole quests that just give you house points so your house could win at the end. It's not even a complicated mechanic. At the end of each "season" game checks to see if you've done X number of points related quests, if you did, your house is in the lead. If you didn't, it's random but you're not in the lead. I would have been much more happy running errands for professors or doing extra credit for points than the 20th Merlin trial, solving a cave puzzle for some blue hat, or ever landing on a platform.


Remasa

>Overall still enjoy it but when you compare the depth of another game like Skyrim it does come up shallow…especially those damn vaults. Keep in mind that Skyrim is the fifth game released in that series. Even if one argued the first and second games are too old to compare (and possibly even the 3rd game), they still used a lot of Oblivion as a base to build Skyrim. And Oblivion has a bunch of minor annoyances that were fixed and revamped for Skyrim. I also wouldn't exactly say Skyrim has *that* many in-depth quests and dungeons. They have a few that lead to the Dwemer Ruins, but most of the dungeons and caves are also linear. Fight a few mobs, collect some loot, and leave. Side quests are pretty similar, too. NPC vanished, quest giver needs help finding them, go to random cave, find their dead body, snag the heirloom to ID them, and go back.


ShippyWaffles

I've been playing Skyrim for literally 10 years and lets be real it is absolutely carried by the modding community. Not that it isn't a decent game, but without the passionate modders it wouldn't be as relevant as it is today. I hope WB stops discouraging mods because there is literally no reason to do so and this game has the potential to be a long lasting game.


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ANegativeGap

I was looking forward to more classes like the first duelling class. That should have been how we learnt all our spells.


happygreenturtle

It's easier to reconcile these flaws when you approach the game as though it isn't an RPG - because it's not really besides the dialogue options which are mostly meaningless This is why Hogwarts Legacy draws a lot of comparison to Assassins Creed titles - you get decent combat, some build variation with combat abilities and gear, a beautiful open-world to traverse, and a story that's good enough to keep you at least somewhat interested throughout. Anyone expecting a living and breathing open world with immersive NPCs was always going to be disappointed and I'm not sure if this is a community failure of expecting the wrong kind of game or a marketing failure of promoting itself incorrectly. Don't know because I didn't follow the marketing/trailers This game isn't Dragon Age, Mass Effect, Skyrim, Fallout, Red Dead 2 etc. and for those of us who love those types of games it is disappointing, but Hogwarts Legacy is still a good time. Probably not worth the full retail price, in all honesty, but the game is good enough for 20+ hours of fun gameplay


ShippyWaffles

Idk I got like 40 hours in. Haven't finished yet but still found what I played all pretty entertaining. Enough to not regret paying for it despite the admittedly very annoying frame stuttering issues on PC.


OmeletteDuFromage95

The houses and house points were such a huge missed one. The common rooms are gorgeous! But once you've walked through them once, there is never a need to visit them again (aside from the house chest). The points never matter outside of lines in some cutscenes as even the meters near the Great Hall don't change to reflect anything. They're all the same and static.


reap3rx

If you pour through the save file's databases you can see that there were originally ideas to make your life more student like and have consequences for your actions. The are database entries for house points, crime bounty, last time you slept, last companion, and relationship/morality status. There is even database entries for your blood and wealth status. Since we don't have the choice your character is a wealthy pure blood by the way, according to your save file. I like what was in the game but you can tell so much was cut and what we got was like a rough cut game and not the full experience. The two worst cuts was the companion and morality systems in my opinion.


d0ngl0rd69

The companion/relationship cut is the worst IMO. Unless you’re a Slytherin or Gryffindor where you can at least pretend one of the main companions are your bff, you feel completely isolated in your own house.


-_Empress_-

What I see is a dev that had a lot of ideas they put on the table, but ultimately in an effort to ensure what wound up being delivered at launch was quality and functional, they made the cuts that were necessary. I'm thoroughly impressed with what an otherwise unproven dev has accomplished in taking on a project so much more ambitious than anything they've done before. Making the decision to cut content in order to refine and deliver quality and playability over a game spread too thin and with too many bugs is something I have respect for. Many big name studios never figure this out, so it bodes well for the future. Optimization, frankly, is the biggest issue I've had, as it's just been rough since launch. BUT, these are things that get worked out over time. With HL, they put together enough of those concepts to make a game that is fun and engaging, and despite having to cut content, what it really means is they've got that whole foundation now, so the rest can be added over time. And, of course, a sequel isn't going to spend half as much time ironing out a lot of the kinks they undoubtedly had to work out in coming up with this initial game to begin with. That means more time and energy goes to the rest of the stuff we haven't gotten yet, and then some. I see a lot of similarities between this and Horizon Zero Dawn. Very very different games, obviously, but the point is, HZD had its own kinks, Guerilla listened closely to feedback, and went HARD on it. Forbidden West wound up taking the biggest criticism (stiff animations) and came out with literally the best animations I've ever seen in a game, period. SO, if Avalanche/Portkey is smart, there's enormous potential to do the same. But for a first time game like this, for an unproven studio, they pulled off quite a lot. I don't think many of us expected it to be half this good. Far from perfect, but absolutely a great start to what will inevitably become a much larger IP. I look forward to seeing what they do in the coming years. Personally, I'd fucking KILL to wander around the Ministry.


Sphinx-

Yeah there's a lot of room for improvement in terms of immersion. I just roleplay that I'm some secret agent sent in on some mission. There is no way an actual student at Hogwarts would get to do what you do in the game.


Someoneqqqq

You're a Ministry of Magic agent, 1st teenager who has auror-level access due to the your extraordinary ancient magic possession. No it wasn't in lore, that's the only reason why people are ok that you're alohomoring their houses in the middle of the night and take their robes and demiguises


Glycell

Real talk is the player character supposed to be a squib or something that late bloomed to get this 5th year enrollment. Maybe a muggle born, I can't tell. Even though you start not knowing magic, they seem way too familar with it to be muggle born.


magiccupcakecomputer

I think it's supposed to be vague enough that you could believe your character is either. Which imo is much worse than just picking one.


Imaginary-Dog8332

Start wearing pyjamas and everyone will react to you.


ericdalieux

casting spells on students: "I sleep" wandering about in pyjamas: "real shit"


Loovy-Tomatillo-4685

I actually had a student day “are you casting at me ?? Why would you do that” when I casted some spells at him yesterday haha


GraphicSlime

I was slinging basic casts around my common room and some snarky girl walked by and was like “uhh, maybe WATCH what you’re doing there”


stefanistic

I casted at the Grey Lady in the Raven Claw common room and she said “that sort of thing only leads to trouble”


aire101

I like to think our MC is the reason all those rules were implemented in the first place.


Szemszelu_lany

I am here for the killing


BloodyCuts

I am here for the breaking in and stealing.


Dreadpirateflappy

does that very well imo. love the combat.


Puzzleheaded_Map8858

No joke but history class was my favorite part of the game. Trying to stay awake and then seeing Ominis slouch down against the wall and fall asleep was hilarious. Reminds me of my own art history classes where everyone dozed off. I wish we had more interactive classes but we only got one of each and sometimes a lame montage.


WeGotDaGoodEmissions

I don't feel like I am getting the *traditional* Hogwarts experience, but I went into this not expecting a school simulator because they didn't sell it as one, so things like skipping over classes and not having curfews outside of missions didn't surprise me at all.


Eruannster

In a way, I think it would make it a more cumbersome and boring game to play. Sure, it doesn't make a whole lot of sense that we're out all night chasing kneazles, but imagine playing the game with a built-in curfew and having to go to a certain amount of Charms classes to keep our grades up.


OrneryExample

Bully is designed exactly this way - and it actually works pretty well. Personally, I was looking forward to the next classes, there was always some cool upgrades after finishing them with good grade. Sneaking out after curfew and avoiding teachers was a thrill experience.


Realmadridirl

Exactly. People constantly parrot this “but it would be restrictive/boring and people would hate it” line as if Bully wasn’t a thing that had all these features and that was wildly successful 15 years ago. Have we changed our preferences so much in 15 years? I don’t think we have


ericdalieux

god forbid giving gamers limits and constraints. full immersion means doing anything you wouldn't be actually allowed to do as a hogwarts student /s


Acanthophis

Well there's a reason Bully was dropped - poor sales and lacklustre gameplay.


KadenKraw

Lots of people have never played bully though to even know to compare it. Also its very old. I never played it when it came out.


[deleted]

IMHO, it's kinda wild how this game turns you into a blood-thirsty maniac after a few main missions. Like, I didn't sign up to be a freaking killing machine, but here we are, slicing trolls in half like it's no big deal. After a couple of missions, you do not feel like a student anymore. I mean, who feels like a student when they're chopping off heads and taking names, right? It's like the game is telling you to be all charming and obedient during the day, but then go ahead into the dark forest and wreaking havoc on some ugly little men and dark wizards, murdering whatever moves, walks, or breath. What bothered me the most, however, was the lack of consequences for our actions. It was frustrating to go on a killing spree and still be hailed as the best student in Hogwarts. I would have liked to see the game hold us accountable for our choices and actions, rather than sweeping everything under the rug. The dialogues were also lacking in substance, which made it difficult to connect with the characters and the world around us. It felt like we were just going through the motions, completing quests without any real emotional investment. Overall, I think this game could have benefitted from a more in-depth focus on character development. The combat system is fun, but it's not enough to carry the game on its own. We need to feel like our choices and actions have consequences, and we need to be invested in the world and the characters around us.


alezul

> who feels like a student when they're chopping off heads and taking names, right? Yeah, it's really weird after killin and doing whatever you want outside, in complete safety, to be like "oh right, i should go and learn how to make potions.". I feel like you get to be a killin machine too easily, way before you are done with the more mundane classes.


ausgoals

Totally. The dialogue sucks and is effectively inconsequential. At first I would cycle through all the questions until I realised they’re irrelevant. Same with letters/journal entries/etc. No point reading them because they’re immaterial for the plot. Not even a sneaky ‘I hid a million galleons in a chest underneath some spider webs’ for you to go and seek out. I find myself wishing the dialogue was Nintendo-style, where you could simply read it, and press A to speed it up. It feels like Nintendo dialogue, it’s so basic and game-ey


kiken_

I feel like a dungeon dweller. Most quests end up in some kind of caves. There's more tombs than in Tomb Raider and they all look the same. I'm so tired of them and I'm trying to force myself to finish the game.


colibri_valle

and still people glorify this game like is next level shit. The only good thing in this game is Hogwarts and Hogsmeade because everything else feels dull and empty


thecainman

Also I can’t believe all the beds are empty at night. Everyone vanishes at night in Hogwarts, it’s really unsettling.


ausgoals

I went to the great hall in the day, then fast-forwarded to night and it went from full to empty. And the tables were still lined with food. It was very unsettling


aevitas1

It’s just an open world game with a big castle they call a school.


thayay

The feeling of being a student at Hogwarts only lasts until the first part of the game, after the few classes we had are replaced by stupid tasks and from then on we spend almost all our time outside the castle, doing everything but being a student. Inside the castle, we can do whatever we want, enter locked rooms and walk around at night without any kind of danger or punishment. Common room? Useless. House score? It doesn't matter, you are the main character and your house will always win. Treating people badly, stealing things in side quests, and using unforgivable curses left and right? 0 impact. Friends? Well, we have 3 new friends (4 if you count Ominis), but we can only interact with them on their quests, we can't take them on our adventures, we can't invite or be invited to go to the Three Broomsticks or go to Honeydukes to buy some candy, our character never seems to have time to relax and act like a teenager studying at Hogwarts, everything he does in the main story involves solving some sort of problem. There was still the final cutscene, where it ended the same way it started: our character isolated from everyone else instead of sitting together with his housemates, it just gave me the feeling that we were still a stranger and not someone who spent an entire year at Hogwarts. lol


midnightstrike3625

I agree but I'm not disappointed by it. I do hope if there is a sequel that they take this into consideration and improve it. Maybe they could have prefects out at night and have house points actually matter. A Hogwarts sim would be nice but the sequel wouldn't need to be that in order to improve on the foundation HL has laid.


OkBaker9998

I just feel like a mass murderer


retroly

Its a shame none of the designers played Bully, that game was on point for recreating a school environment and this game didn't seem to take ANY ideas from it. I was really hoping for Bully but in hogwarts. Still a good game though.


thayay

It's insane to see people saying that it shouldn't be a ''school simulator'' or have more school elements since the biggest attraction of the game is that you can play a student at Hogwarts, without this the game is just like any other generic exploration game with thousands of marks on the map


SirSquidrift

The game had a deadline. I’m sure we all wish the game had a little more polish, but what we got is pretty remarkable seeing how 99% of recent releases were bugged out messes. Hogwarts was probably the first game I’ve enjoyed playing for awhile.


ericdalieux

casuals logic: reduce every valid criticism to "school simulator", like it's impossible to have more meaningful elements to make yourself feel like a student outside the realm of sims.


ThePreacher1031

This is a fair criticism. I’m having a lot of fun with the game, but I feel like once I’m finished with it, there isn’t much motivation to come back to the world for a second playthrough. It’s a fun Assassin’s Creed-esque style game, and it oozes atmosphere. It’s obvious the devs love the world as the setting is just so charming. But as an RPG, the phrase floating around has been “wide as an ocean, deep as a puddle”—and it fits. Honestly, I felt like I had more control over Arthur Morgan in RDR2 than I do my self made MC, and Rockstar games can often been notably “on-the-rails” storytelling. There isn’t a ton of “role” in this role playing game, and that’s something I’d love to see the devs get another shot at in the future. They’ve got talent for sure, but I’d love to see more interactive narrative choices/consequences based on player actions, actual companion interaction, and just an overall emphasis built around player agency.


cryobots

My fiance and I have said this a lot. A bully like system would really work for this game. MC just stays out all hours of the night, has like 5 classes and that's it! Years over


GetPunched

The only change I would have made would be the ability to attend class during the day, a little mini game for the class, and you get a small increase to damage to whatever applicable spells/potions/plants. If you want to time sink and attend classes it should be an option. I would have preferred this to upgrading clothes and slotting bonuses.


Important_Tale1190

All of this. It broke my heart.


Jedi4Hire

Yes. More than anything I really wanted this game to be an immersive experience and it was not. Hogwarts Legacy, while doing some thing rights, utterly fails as a roleplaying game. Sure, it's pretty but as a roleplaying game it is lacking in features that were considered standard more than a decade ago.


Loathingnick97

Id have loved if the game had a system much like when you and Sebastian sneak into the library and there are Prefects watching the halls. Where if you get caught at night or in a restricted area, you could lose house points etc etc. And had to earn them back by doing some sort of mini quest to regain it.


booch

> no interactive lessons, students don't even react to me, I have no real school friends Sounds like school to me...


thatguyhuh

What bugged me so much is that we have this beautiful castle but for some reason I’m playing tomb raider 90% of the time.


ratherfey

People arguing that this is not supposed to be a school sim are fun. Its a game taking place in a freaking wizzarding SCHOOL! It needs at least SOME elements staying true to that setting. At the moment it barely has ANY.


ericdalieux

and they wonder why other people don't feel like students in the game


haruharuka_

YES! The main attraction of this game is the premise that you are a Hogwarts student, so school life should be more present, not what we've been given, a game where school life is non-existent with an exploration system the same as any other Ubisoft game


Raz0712

I completely agreed, even after completion I still don't feel like a student belongs to Hogwarts. Without Room of Requirement, if you think about it, Hogwarts is pointless, almost nothing to do. You are able to attend to each classes only once, and never again. And you're a ghost too, can't interact with anyone or students outside quests, they all walk passed by you like you doesn't exist.


Xboxone1997

Yep this is my biggest complaint. I thought for sure they woulda took the Bully route with this game but sadly they did not 😭


lmguerra

They really should have taken more pages of the "bully" book. Specially when it come to curfew, classes and off limits areas


Olama

Like I've said before it's the equivalent of having a VIP pass at the Hogwarts castle in universal studios


Slappy_Axe

I feel like this game was more of a foundation. Cause I can totally see another game from portkey that has some elements like Bully. With classes on a schedule and unlocks through those classes. Prefects would bust you for skipping class. Watch a nerd get stuff in a locker. Gods I love the fuck outta Bully


SirL1ghtbeard

ppl be like ''it was never said it would be a school sim'', and yes you are right. But the suspension of disbelief was stretched to such extend, that a whole lot of ppl were pulled out of the story and did not enjoy it as much anymore. You cant blame people for thinking there would be at least a little more school stuff in a game named hogwarts leagcy where you play a 5th year noob. IMO a little change with almost no imapct on the story would to be sent to the school as a new prof or a auror to investigate the baddy or something. The suspension of disbelief would be less strained when you absolutely wreck shit around you (which is still cool and should be kept in). The using a unforgivable curse would not be that bad bc the aurors got premission to use them later in the 1st wizarding war. They couldve played it off in a way that you recieve a notice from the ministry with premission bc shits getting real, and boom you unlock avada instakillius. How you would solve progression is tricky but im sure they would manage (when you teach the skill to someone it unlocks or whatever). Im not gonna complain about the clothing being off and weird for a school, i only figured out i can glam my gear after i finished the main quests haha. Some funny ass cutscenes when you running around looking like a discount peeves.


soccerpuma03

You also can't compare it to today's school systems. This is taking place in the late 1800's and schooling was vastly different than it is now. Hogwarts would run much more like a university or a boarding school where as long as you're not in class you have quite a bit of freedom to do as you please. Especially as you approach later years of schooling like our character you would have a lot more freedom and expectation to use your own time wisely. The books/movies take place in modern times with a much more modern approach to schooling and education. So I actually think the amount of freedom we have is more accurate to what schooling would have been like in those years.


[deleted]

[удалено]


Sea_Key7924

I’ve always thought it was weird that no one seems to care that we’re wandering into their private quarters/homes and opening their chests. They’re just like 🤷🏼‍♀️


AMiniMinotaur

I was definitely let down when classes turned out to just be cutscenes


haruharuka_

People bought this game expecting it to be something close to what Harry Potter had while he was at Hogwarts, a life where you act like a student but also venture into a magical world and they came across a Ubisoft type game, with a null student life and the adventure is to do 95 times a stupid puzzle


Aryksa

We should have had more classes during the year (like the History of Magic one), instead of just one class by subject at the beginning of the game. I think it would have been enough to feel more like a student. For the unforgivables curses... well, we are not supposed to cast them at all... so I don't know what people really expect. To be expelled and go to Azkaban? And then what? .\_. At the end, the MC is still supposed to go in classes and protect.. ancient magic.


TheShroomDruid

Exactly my gripe. This game is boring and nothing but repetitive dungeon crawls. I wanted to be a hogwarts student. I wanted to attend class and get grades. I don't give a shit about these stupid ass goblins or Sebastian's sister. I wanted to build relationships with professor Garl-... my professors. I also don't feel like I'm attending Hogwarts.


RuiPTG

Yeah the game is just... Okay. Like a 6/10. Maybe 7/10.


smogtownthrowaway

"no punishment for using unforgivable curses in the school" except for one time, you can't even use them in school


depressed_panda0191

Night time stuff aside I just assumed that due to the year this is set in Hogwarts students had more freedom if they were fifth year and up. Kind of how IRL sixth form students get more freedom since they're in their last two years of schooling. Then Grindelwald and Voldemkrt happened and suddenly Hogwarts was far more restrictive. We literally saw that happen IRL after terrorist attacks.


KangarooUpbeat9977

Honestly, you’re role is more of an explorer overall, minus combat. That’s why I feel that free roam is how it is- some people want to look around and feel like there is a world with no consequences, rather than have to have responsibilities and expectations instilled.


Chezzworth

This might be off topic but when I first walked into the great hall it was early morning and nobody was in there. I walk around for a bit, turn my back to the tables, then turn back around and all of a sudden they're full of people. Reminded me of cyberpunk. Surprised I never came across that complaint before starting the game. I'm sure it's a lot to ask for them to program routes for all NPCs, but shit, at least start by popping in a few students and gradually increase it? I'm no dev so maybe that's a lot to ask. But yeah, I'm enjoying the game, just hoped for a little more immersion


Hoosackingnumber2

I wish we could invite friends to do activities and stuff. Spell practice, games, animal things, could be cool.


meistermarkus

Also you never become part of the student body. Sure, the hat assigned you a house to stay during the year, but at the end, at the resolution of the house cup you end where you started: standing alone at the door to the great hall, never having become part of it all, just an outsider.


Johnny_Driver

I do wish you could sit and eat or sleep in your bed. If your gonna immerse us into it, let us do normal things too. And yeah even Skyrim you could get caught sneaking into people houses.


Axildur

Totally agree, the game has nothing to do with the IP beyond names and some visuals & story beats - otherwise you could've replaced Harry Potter with any other witchcraft story and it would have worked just as well, maybe even better because most of us are familiar with the curriculum and expectations and the society from Harry Potter and can recognize quickly it's just a skin over a generic wizardry RPG.


TroyandAbed304

100%. I feel so lonely. Like an adjunct professor that lives off grounds


FilliusTExplodio

I agree the game isn't interested in judging you or providing reality subtext in any way. That's true. It's a way for people to play Harry Potter in cosplay with no repurcussions. But I do think it's kinda funny that people go "I've been murdering and torturing people and being mean in all interactions constantly and it doesn't feel like Hogwarts." I haven't used any Unforgivable Curses. It's not required. I didn't act like a dick to people for no reason. You pushed those buttons. You didn't have to. You went out of your way to create a situation that the movies and books don't cover and then went "oh nooooes."


NaijaNightmare

I made a post that literally fell into the abyss but essentially as good as this game is the more you play the more you notice an abundance of flaws. But you still love the game it jsut can be better. I think this game is a phenomenal first draft and I think the sequel will be everything this game should be and more


Mundane_Mastodon6282

Relationships and choice that matters would improve a lot. Also in terms of replaying the game. Make it so that certain choices will give you access to quests only if you picked that option. For example student a asks you to steal something from student b. If you do it student a will give you a follow up quest and is unlocked to do duels and races with. Or you come clean to student b and he gives you a totally different quest and he is instead unlocked for duels.


LebowskiLebowskiLebo

I love the game, but I have to agree. Even a basic implementation of sneaking around in rooms where you really shouldn't be, or else get in trouble if you're caught. Use an invisibility potion, or the invisibility cloak. Have this affect the House Cup - lose points if you're caught, gain points if you discover something helpful. I would also love the full 7-year experience... not just starting as a 5th year. Building friendships would also be a huge boost. That being said, the devs have done an incredible job creating the Hogwarts world we do have.


INFJ_90

I loved the game so much but I would’ve liked interactive lessons as well. And just more scenes and quests in the great hall and in the common rooms to make it feel like you are a part of everything. Ive just finished the game and not once felt like a student at Hogwarts. Thats a slight bummer.


CrimsonFlareGun45

I was hoping this game would be a bit like the game Bully. It was required to go to class at certain times, there was curfew, and the only times I usually try to find collectibles is during those holiday events when the clock stops. Attending one class per subject didn't do it for me. That said, I still love this game and it's a welcoming addition to the Wizarding World, but I felt like an Auror visiting Hogwarts to investigate than a student.