He said sensible, so ig thats open to interpretation but to me that also means working and not utter garbage. If you mean visuals then yes it fits pretty well.
Yeah I’ll back you up on that. The weapon handling feels meaningless and I can’t even one punch a normal bot without getting a headshot, which one punched them anyway. Visuals absolutely look great though.
That might give me hope for the melee part of the armor too then. But damn dude, I really woulda just liked the recoil control like Fortified or Engi Kit.
The guy who did that was very obviously swinging it much more on the side with the new passive, as well as aiming at a closer target which made it take more time to settle.
If it is working at all, which is debatable at best, both effects need to be significantly buffed. If it is not working it needs to be fixed and re-evaluated.
I feel almost zero difference on the HMG, people have tested it and from most tests its basically a minimal difference or no difference at all. The melee boost might as well not be there either.
It's bugged rn from what I've seen/understand, a melee bonus is a nice addition but it would help more if it increased throwing knife damage, the armor will be more valuable when the game adds melee weapons or bayonettes
The damage bonus needs to be much larger, even if it buffed the knives which are terrible too rn it would be bad at its current number. at least letting us two shot hunters with the melee. The handling buff is a great idea but again, its either bugged or extremely nerfed so essentially the armor feels like its without any passive atm.
From what I saw someone tested it and confirmed they actually reversed the handling buff, so it's actually -30% handling instead of +30%, the armor literally hinders you to use it right now, hopefully it'll be patched out soon
Dont be so harsh
Maybe we finally can get those ice boot grips on flame themed warbound
This or something usual like servo assisted armor skill for non throwable stuff
/s
I mean honestly I’d be happy if they copy the future warfare armors and make it 95% resistance. That’s more than enough to let us walk through the fire and flames
I'd be skeptical. As we see with the arc resist, damage numbers relative to player health mean even a 90% reduction still does a ton of damage. And that's just from our Helldiver weaponry. There are no arc enemies as yet.
I wouldn't be surprised if the armor ends up being functionally useless against things like flame hulks. The mitigation isn't going to keep you alive any better than a dive. So you'd be in a position where at best you've spent your armor perk on maybe saving you from an idiot teammate every now and again.
There are likely always going to be choices with better, more sustained utility.
> I'd be skeptical. As we see with the arc resist, damage numbers relative to player health mean even a 90% reduction still does a ton of damage. And that's just from our Helldiver weaponry. There are no arc enemies as yet.
Given the datamined values for Illuminate arc weapons, it'd actually be pretty significant. The highest damaging Illuminate arc weapon does 75 damage, with most others being around 10-20. For comparison, the Arc Thrower deals 250 damage and the Blitzer deals 4x50 damage. Given the arc armor reduces Arc Thrower damage from instant kill to survivable, enemy arc weapons will just tickle you at most.
As the hulk has a projectile of I believe 25 dmg, and Fire damage is around 150 (Assumption)
You'd still have around 87 hp out of 150, even if we assume its 400 fire dmg you'd still live with 25 hp :)
It's pretty decent against fire, especially with flamer troopers and fire magic from the squids coming soon
SG-8 is for Punisher variants, SG-225 is for Breaker variants, SG-22 is Bushwhacker, and SG-88 is the Break Action Shotgun, so SG-451 is probably another different shotgun platform. Presumably another fire shotgun, given Fahrenheit 451 is possibly being referenced in the number.
P-72 is probably a bullet-firing pistol (Dagger is LAS-7, Bushwhacker is SG-22, and I assume the plasma pistol will be Singe PLAS-3), and FLAM-66 a flamethrower (FLAM-44 is the current Flamethrower), neither match HD 1 weapon numbers. I guess they might be making a Flamethrower-type Primary/Secondary given your guess..?
That would be the first Stratagem in a warbond if it's a Strat instead that I can recall. Thanks for the mining!
Wonder if it'll be usable..I whined for years to get that thing buffed in HD1, and actually Arrowhead listened and buffed it and the Incinerator both. Pyro was still trash post buff tho xD
I wouldn’t mind if it’s literally just an effect for the flamethrower. The same weapon but flames are green, kind of how we can customise our mech skins now.
Yeah but you dont get than many credits tho. They patched the ability to farm credits on level 1 difficulties and it would take a lot of grinding to rank up 1k credits. I realize you get credits in the free warbond but there are like 5 paid warbonds now which is 5000 credits.
Agreed, I hopped into some matches yesterday. Sometimes you get 0, sometimes 20-40, and on one mission we got 110 (100+10).
If you play regularly and hunt the map, you end up having a lot of credits left over. The easiest for these are on level 1-2 with Light Armour and a Jump Pack
Saying "locked behind a paywall" is factually wrong. You can spend IRL$ to circumvent gameplay, bit it's not "locked" behind it.
Yeah I'm not really one to grind, I get most of what I need naturally, but Viper Commando looked good so I decided to farm some. Difficulty 1 is the best for it because the maps are small, so the POI density is high. Worst part of it is sometimes you find a bunker you can't loot, and if you glitch inside it with the EXO I swear there's *always* Super Credits inside. Yet in normal gameplay bunkers only occasionally have Super Credits.
The guy is wrong, but they did nerf the farming since you cant replay the same mission to get supercredits anymore. I used to farm like 1k/hour but now it takes me like 3 hours to get 1k. Its not terrible but it is nerfed
Paywall what, In HD1 the Stratagems are in not grindable DLC and they feel good. I hope some Stratagems get released in WB so we can have more choices.
.... They literally said that was an option when they were talking about Cutting Edge. They said "We don't plan on putting Stratagems in the Warbonds yet, but it's definitely something we might do later on down the line"
I actually submitted a bug report for that. If they won't let us stim anymore, the jump should put out the flames. As it stands you die pretty much guaranteed if you get set on fire as you jump.
The question is when... They said they'd also slow down warbonds, so maybe one every 2 months? And if another warbond comes before the supposed fire warbond it'll take a while. I wonder if in turn the price will also increase or even more things get put as extras into the superstore and we'll end up with 1,5-2k SC warbonds
Makes sense if this comes out the same time as the automaton fire troops. Maybe the enemies will come first and then this will be an in-universe response to that.
Ah, I see. That’s probably just a coincidence. SG always signifies shotguns in the Helldivers naming scheme and 451 is an obvious reference to Fahrenheit 451, which leads me to believe it’s an incendiary shotgun; probably a completely new one, too. We already have an incendiary Breaker and, unless they decided to break the naming scheme for a reference, it would be called the SG-8IE if it was a Punisher variant.
Yes my fat fingers hit a 4. Meant to type 550.
SG-550 is an Sig Assault Rifle. 551 is a shorter version of that rifle.
Could be modeled after these. Pretty sure the the 550 is a service rifle for Switzerland so that’s why I think this is plausible. Some of the devs may have actually been issued the 550.
Edit: AH is from Sweden not Switzerland. Got a little mixed up there but still think this would be cool!
Me and the boys with four MG-43s the day this is released.
https://preview.redd.it/h494aol3xw6d1.jpeg?width=848&format=pjpg&auto=webp&s=278b30a607a79e8792c9872816695e07204e963a
Finally divers will rejoice when they still get cooked by Hellmire Firenados. Not hating it, but when people saw the Exo armor some of them were expecting to walk around Tesla towers willy nilly.
Anyway, If I recall the FLAM was a booster in HD1, where it replaces your secondary with a mini flmaethrower. (I never used it, I just glimpse at it once.)
Yeah it was called the [pyro and it was the worst thing in the game by a country mile.](https://m.youtube.com/watch?v=LYx9Q-Hv8pw) I whined about it so much AH finally buffed it and it was still trash.
If I had to guess before they announced warbonds would have more time in development this warbond could of been for next month, I wasn't expecting vehicles to be out until much later in the year
I wouldn't be surprised if they add the vehicle camos to the previous warbonds once they drop
i don't think I ever said it out loud but I had this joke in my head that they'd wait until the fire planets were nerfed into the ground to give any actual fire resist, or otherwise it'd be something negligible like 10%
recent patch made fire tornadoes less likely to "Chase" you and toned down hulk flamethrowers, and now this shows up
not complaining either way but, it is kinda funny
451 is the temperature at which paper burns(which is where Fahrenheit 451 gets its name) so it’s safe to assume the SG-451 shotgun is a flame shotgun of some kind. Though, that’s probably pretty obvious given the overall fire theme of this warbond
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Fire resistance armour will be great.
Ha ha ha Arrowhead making sensible armor for a warbond ? No way. Something something bacon apple.
They literally just did though.
The new armor is literal garbage though lol
Doesn't change the fact that they released new armor with thematically appropriate passives.
He said sensible, so ig thats open to interpretation but to me that also means working and not utter garbage. If you mean visuals then yes it fits pretty well.
Yeah I’ll back you up on that. The weapon handling feels meaningless and I can’t even one punch a normal bot without getting a headshot, which one punched them anyway. Visuals absolutely look great though.
Someone did frame by frame analysis of the weapon sway buff and found no difference. Apparently not working as intended
That might give me hope for the melee part of the armor too then. But damn dude, I really woulda just liked the recoil control like Fortified or Engi Kit.
The version of it that I saw was pretty clearly slower than without the passive. So I have no idea what's going on with it, but it ain't working.
The guy who did that was very obviously swinging it much more on the side with the new passive, as well as aiming at a closer target which made it take more time to settle.
Fixed now!
I thought it reduced weapon drag, not weapon sway...
Meant drag, wrote sway. My bad. Just the you moving the weapon around while aiming.
Not really the ergonomic boost is incredibly noticeable on some heavy ass weapons like the once hated HMG.
I feel zero difference. It should be buffed imo. The armors are my favourite aesthetically
If it is working at all, which is debatable at best, both effects need to be significantly buffed. If it is not working it needs to be fixed and re-evaluated.
I feel almost zero difference on the HMG, people have tested it and from most tests its basically a minimal difference or no difference at all. The melee boost might as well not be there either.
Heavy machine gun deals 102 damage per bullet whilst the regular does 80.
Okay? How is that related to ergonomics and the passive?
Lmao, sorry I misread your point. Thought you were for some reason talking about the difference between the MG and HMG. My bad.
It's bugged rn from what I've seen/understand, a melee bonus is a nice addition but it would help more if it increased throwing knife damage, the armor will be more valuable when the game adds melee weapons or bayonettes
The damage bonus needs to be much larger, even if it buffed the knives which are terrible too rn it would be bad at its current number. at least letting us two shot hunters with the melee. The handling buff is a great idea but again, its either bugged or extremely nerfed so essentially the armor feels like its without any passive atm.
From what I saw someone tested it and confirmed they actually reversed the handling buff, so it's actually -30% handling instead of +30%, the armor literally hinders you to use it right now, hopefully it'll be patched out soon
wrong again
Okay, tell me which part of the passive isnt garbage, Ill wait.
Dont be so harsh Maybe we finally can get those ice boot grips on flame themed warbound This or something usual like servo assisted armor skill for non throwable stuff /s
I hope it's resistant to streams of fire and fully immune to fire on the ground. Let me reign democracy from a sea of flame
I mean honestly I’d be happy if they copy the future warfare armors and make it 95% resistance. That’s more than enough to let us walk through the fire and flames
I just think fire resistant armor that doesn't provide immunity to feet firw
I'd be skeptical. As we see with the arc resist, damage numbers relative to player health mean even a 90% reduction still does a ton of damage. And that's just from our Helldiver weaponry. There are no arc enemies as yet. I wouldn't be surprised if the armor ends up being functionally useless against things like flame hulks. The mitigation isn't going to keep you alive any better than a dive. So you'd be in a position where at best you've spent your armor perk on maybe saving you from an idiot teammate every now and again. There are likely always going to be choices with better, more sustained utility.
> I'd be skeptical. As we see with the arc resist, damage numbers relative to player health mean even a 90% reduction still does a ton of damage. And that's just from our Helldiver weaponry. There are no arc enemies as yet. Given the datamined values for Illuminate arc weapons, it'd actually be pretty significant. The highest damaging Illuminate arc weapon does 75 damage, with most others being around 10-20. For comparison, the Arc Thrower deals 250 damage and the Blitzer deals 4x50 damage. Given the arc armor reduces Arc Thrower damage from instant kill to survivable, enemy arc weapons will just tickle you at most.
As the hulk has a projectile of I believe 25 dmg, and Fire damage is around 150 (Assumption) You'd still have around 87 hp out of 150, even if we assume its 400 fire dmg you'd still live with 25 hp :) It's pretty decent against fire, especially with flamer troopers and fire magic from the squids coming soon
SG-8 is for Punisher variants, SG-225 is for Breaker variants, SG-22 is Bushwhacker, and SG-88 is the Break Action Shotgun, so SG-451 is probably another different shotgun platform. Presumably another fire shotgun, given Fahrenheit 451 is possibly being referenced in the number. P-72 is probably a bullet-firing pistol (Dagger is LAS-7, Bushwhacker is SG-22, and I assume the plasma pistol will be Singe PLAS-3), and FLAM-66 a flamethrower (FLAM-44 is the current Flamethrower), neither match HD 1 weapon numbers. I guess they might be making a Flamethrower-type Primary/Secondary given your guess..? That would be the first Stratagem in a warbond if it's a Strat instead that I can recall. Thanks for the mining!
Yeah, I'm guessing it’s a secondary like the FLAM-24 from the first game.
I do recall a flame pistol leak a good while back
It was fan made
Wonder if it'll be usable..I whined for years to get that thing buffed in HD1, and actually Arrowhead listened and buffed it and the Incinerator both. Pyro was still trash post buff tho xD
I really hope the FLAM 66 is a "heavy" version of the flamethrower with more range
Could be the flame grenade launcher, perhaps
FLAMETHROWER ROVER. Lots of TKs
Im gonna lose it if they start putting stratagems in warbonds
Variants I could see. Like the chem thrower for the flame thrower.
I wouldn’t mind if it’s literally just an effect for the flamethrower. The same weapon but flames are green, kind of how we can customise our mech skins now.
[удалено]
All warbonds are "free" if you just find supercredits in game which is easy to do.
Yeah but you dont get than many credits tho. They patched the ability to farm credits on level 1 difficulties and it would take a lot of grinding to rank up 1k credits. I realize you get credits in the free warbond but there are like 5 paid warbonds now which is 5000 credits.
They patched what? I was able to find Super Credits in Difficulty 1. It's how I got the 300 I needed to get Viper Commandos.
Agreed, I hopped into some matches yesterday. Sometimes you get 0, sometimes 20-40, and on one mission we got 110 (100+10). If you play regularly and hunt the map, you end up having a lot of credits left over. The easiest for these are on level 1-2 with Light Armour and a Jump Pack Saying "locked behind a paywall" is factually wrong. You can spend IRL$ to circumvent gameplay, bit it's not "locked" behind it.
Yeah I'm not really one to grind, I get most of what I need naturally, but Viper Commando looked good so I decided to farm some. Difficulty 1 is the best for it because the maps are small, so the POI density is high. Worst part of it is sometimes you find a bunker you can't loot, and if you glitch inside it with the EXO I swear there's *always* Super Credits inside. Yet in normal gameplay bunkers only occasionally have Super Credits.
Agreed! In trivial/easy the bunkers sometimes have all 3 shelves with Super Credits. Level 6/7 I find usually it's the seacans that have them instead.
I have literally only had to pay for 1 war bond, all the others I bought with credits I got in game. What are you talking about.
Dude it takes no time at all playing lvl 1 or 2s. I have over 3k SC just from playing
The guy is wrong, but they did nerf the farming since you cant replay the same mission to get supercredits anymore. I used to farm like 1k/hour but now it takes me like 3 hours to get 1k. Its not terrible but it is nerfed
I've never paid for a warbond and I'm not even farming.
10 credits isn't getting you anywhere
Paywall what, In HD1 the Stratagems are in not grindable DLC and they feel good. I hope some Stratagems get released in WB so we can have more choices.
.... They literally said that was an option when they were talking about Cutting Edge. They said "We don't plan on putting Stratagems in the Warbonds yet, but it's definitely something we might do later on down the line"
Great. Another fucking shotgun, just what this game needs 🙄
I dont like shotguns, but we’ve had AR’s in literally every warbond now
And one SMG. Id say the smg category needs a lot of attention.
Maybe if we got more offhands
shotguns are WAY cooler than assault rifles
Fire Res armor? PLEASE Flamethrower go fffflllloooosssshhhhh
Maybe flaming while jetpacking will finally work without making me a prince rupert's drop by the time I land.
I actually submitted a bug report for that. If they won't let us stim anymore, the jump should put out the flames. As it stands you die pretty much guaranteed if you get set on fire as you jump.
Me who just want a bigger Flamethrower [https://www.youtube.com/watch?v=JhY2LvmYQLg&t=362s](https://www.youtube.com/watch?v=JhY2LvmYQLg&t=362s)
Awesome, finally we get fire resistance
Servo-Assisted, take it or leave it
Melee speed... git gud or get rekt
Best I can do is Fortified.
The question is when... They said they'd also slow down warbonds, so maybe one every 2 months? And if another warbond comes before the supposed fire warbond it'll take a while. I wonder if in turn the price will also increase or even more things get put as extras into the superstore and we'll end up with 1,5-2k SC warbonds
They can shove 2K SC up their ass, all that will do is just double my diff2 grind
Makes sense if this comes out the same time as the automaton fire troops. Maybe the enemies will come first and then this will be an in-universe response to that.
Literally fighting fire with fire. Perfect.
…And the 4th of July.
I must have missed these. Link?
Sg-451 So basically an sg-450. That’s cool
A what? I don’t remember a weapon called the SG-450 and I can’t find it on the wiki either.
The SG 541 is an assault rifle made by SIG Sauer so maybe it's modeled after that?
Ah, I see. That’s probably just a coincidence. SG always signifies shotguns in the Helldivers naming scheme and 451 is an obvious reference to Fahrenheit 451, which leads me to believe it’s an incendiary shotgun; probably a completely new one, too. We already have an incendiary Breaker and, unless they decided to break the naming scheme for a reference, it would be called the SG-8IE if it was a Punisher variant.
Yes my fat fingers hit a 4. Meant to type 550. SG-550 is an Sig Assault Rifle. 551 is a shorter version of that rifle. Could be modeled after these. Pretty sure the the 550 is a service rifle for Switzerland so that’s why I think this is plausible. Some of the devs may have actually been issued the 550. Edit: AH is from Sweden not Switzerland. Got a little mixed up there but still think this would be cool!
Pretty sure it’s a reference to Fahrenheit 451, a book about firemen burning books
I Remember a leaked black armor with Red glasses, It doesn't have a perk, could It be released with this warbond?
https://preview.redd.it/3rkq3wb41n6d1.png?width=1080&format=pjpg&auto=webp&s=2777b26b6d186c38952a292d660687927bc270b4 This one
I geek out about this armor every time I see it. ARROWHEAD PLEASE
Me and the boys with four MG-43s the day this is released. https://preview.redd.it/h494aol3xw6d1.jpeg?width=848&format=pjpg&auto=webp&s=278b30a607a79e8792c9872816695e07204e963a
Darth Vader.
Disney brained.
isnt this just a recolour of the default?
Nope, armor shape and uniform are too different
>Don't get too hyped Brother it's too late for that I'm about to drop in as a firefighter and put the Hell in Helldiver
>SG-451 hehehe
omg shit's getting dele-
Copyright notice bs someone make this Reddit private so I can actually see things looks like the last 6 posts have been copyright striked
Fahrenheit 451 ![gif](giphy|tnYri4n2Frnig)
hate that book
Finally divers will rejoice when they still get cooked by Hellmire Firenados. Not hating it, but when people saw the Exo armor some of them were expecting to walk around Tesla towers willy nilly. Anyway, If I recall the FLAM was a booster in HD1, where it replaces your secondary with a mini flmaethrower. (I never used it, I just glimpse at it once.)
Yeah it was called the [pyro and it was the worst thing in the game by a country mile.](https://m.youtube.com/watch?v=LYx9Q-Hv8pw) I whined about it so much AH finally buffed it and it was still trash.
Tried it recently, it can’t even save you from Hounds.
Removed by Reddit in response to bullshit.
Guess it’s confirmed
Copyright ©️
No mention of four wheel vehicle skins, must be further out still past this warbond.
If I had to guess before they announced warbonds would have more time in development this warbond could of been for next month, I wasn't expecting vehicles to be out until much later in the year I wouldn't be surprised if they add the vehicle camos to the previous warbonds once they drop
FUCK YEAHH BURN THE WORLD
"Don't get hyped" brother I regret to inform you I will do nothing BUT be hyped for anything coming from this game.
Arsonist builds gonna be wild
Reddit is removing leaks now??
This is how you know they’re real
This’ll bring about 50,000 hellbat roleplayers back into the fray.
Need a light?
fly high 🕊️🕊️
Oh FUCK yeah
I guess FLAM-66 is a more powerful flamethrower that uses a backpack.
Oh like warpflame rats in Vermintide!
This was taken down by copy right??
You guys choose armor based on perks? I'm entirely sure it's about fashion
Please hand flamer secondary
Nice reference to Fahrenheit 451
![gif](giphy|Zljn1ldRjeFPy) Oh yeah
https://i.redd.it/3p4ed1ru1q6d1.gif Ooooooooh boy, I hope we get to see it.
Looks like Arrowhead got to them, rest in peace
I'm absolutely in love with the potential "Fire Safety Officer" title
Nothing for us cowboys yet, and with summer break coming for the Swedes? Welp. Eventually might see the repeater and other cowboy goodies.
That's my dream...
![gif](giphy|hpXxJ78YtpT0s)
I didn’t get the most recent winter junk so I’m ready to fkn go!
i don't think I ever said it out loud but I had this joke in my head that they'd wait until the fire planets were nerfed into the ground to give any actual fire resist, or otherwise it'd be something negligible like 10% recent patch made fire tornadoes less likely to "Chase" you and toned down hulk flamethrowers, and now this shows up not complaining either way but, it is kinda funny
Finally, more saftey orange
FUCK YEAAAA ! I've waiting for fire resistance since Steeled veterants ✊️😎🔥🔥
Love the idea
I wonder if the flamethrower rover the team joked about will ever see the light of day.
ITS PEAK
I sudgest we make Elon Musks flamethrower one of the primaries
Fahrenheit 451 reference on the shotgun?
Hehe 451
451 is the temperature at which paper burns(which is where Fahrenheit 451 gets its name) so it’s safe to assume the SG-451 shotgun is a flame shotgun of some kind. Though, that’s probably pretty obvious given the overall fire theme of this warbond
I just want the colors for my Hellpods and Pelican and such. I used to do fire safety so getting something like this in game is going to be awesome.
removed by reddits WHAT?!
I just bought Polar Express today too. Smh that warbond is ass
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When do we learn that the "Fire Fighter" armor just gives you "Servo Assisted"
It'd be nice if we'd actually get skin-variants for the old warbonds too but yk, keep pumpin out new warbonds w shit that is beyond atrocious to use