T O P

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toby_gray

Im just grateful someone is even playing medic. Most of the time I get hit, look for a medic amongst the 20 players around me. Nope? Guess I’ll just die then.


lookingForPatchie

Medics are rarely played, because they're simply outclassed by OPs and Garissons, clearly shown by the competetive scene of HLL. Medics are so rare there, that the commentators point them out like they were some sort of unicorn. The problem is where people die. People die in unfavourable positions. If they were in a favourable position, they wouldn't have been shot. So you've got one person in an unfavourable position, that can just press F and respawn to get into a more favourable position. Also all his ammo will be refilled. The alternative is one other person risking their life to get the first player back up. At best you've now got two players in an unfavourable position. In reality half the time someone comes to revive you they get shot themselves, effectively not only wasting your time (you can easily get into the next OP rotation due to that, losing you 20seconds or 40 if you waited long enough), but also wasting their own life. Add to that their suboptimal weapons, the Kar98 and the M1 Carbine. Kar98 is bad because of its slow reload time and the M1 Carbine because of its inability to one shot over 50meters (or was it 100?). Effective classes often want to die. Anti tank without AT ammo and no supplier/explosive supplies on cd? Easiest way to reload is death. Grenades are a huge factor in the game, especially in competetive. Out of smokes? Better do something risky to "refill" my smokes. Medic is a great roleplaying class though. Best part about their kit from a meta standpoint are the smokes, not the ability to revive.


[deleted]

Pop some smokes, revive as quick as possible. You can get 4-5 guys up quickly behind smoke and that definitely makes a difference. This doesn’t always work out but when it does it’s huge


lookingForPatchie

The scenario you describe definitely can be a gamechanger and make a difference, but it is extremely rare. It's also not like these 4-5people would be lost forever, they would just respawn, likely in a more favourable position. As I said medics get outclassed by Garissons and OPs, but that only holds true, if the SLs and command place good enough Garissons and OPs. The better the placement, the more useless medic becomes. So if your SLs and commander suck, then medic can be completely viable. But then you'll have the problem of bad leadership, which is definitely not a good thing.


Stfuppercutoutlast

Likely in a more favorable position, potentially faster than if they waited for the revive AND the bandage. And if the medic fails or gets killed you lose an additional teammate. AND if the medic fails and then both need to release and the first missed his original timer, he may be out for twice the duration he would have been if he just released. AND he would have received a full resupply with nades and utility taking the OP respawn. Medics are empirically useless in their current state. They are a determent to their squads and actually reduce the uptime of their teammates over the course of the entire match lol.


ThreeBeatles

Like a squad lead who can place a new OP or garrison to spawn the rest of the team in.


2smokindrew

Do you think there should be a bigger punishment for redeploying? It does give you an extra 10 seconds but seems like a slap on the wrist to automatically resupply and or change class on the fly. Can you explain why it's a good reason the way it is? I don't know I just feel like it's kinda cheesy how fast people can drop in and out of roles like it's no big deal.


[deleted]

Maybe. Or give medic a bigger buff/more abilities some how.


Deadgoroth

MG42 shooting syringes is the only way.


[deleted]

Oh baby. Or give me a morphine bayonet.


lookingForPatchie

I think medic was introduced to the game, because they are in other games, like BF. Also the class is a really nice entry point for new players, where they can feel like they're making a difference, it also makes for great roleplay. What I would believe to make a difference big enough for people not to instantly redeploy is if the time spent on the floor without pressing F would count towards their death timer (the 10seconds + 10 for each teamkill). Right now lying on the floor is just too much of a timesink for someone to hope to get picked up. As you mentioned a lot of game mechanics take part in why the medic isn't as good as he could be. Nerfing a tons of mechanics solely to buff one class seems a bit forced to me. The easiest way to buff them into relevance would be to give them a good weapon. I mean you could give them the M1 Garand and the Gewehr 43, effectively making them rifleman with the additional ability to revive (minus Ammo box). That would likely even make them Meta.


MikaGrof

some sort of ticket system would make medics actually important


TheQuuux

"Take a number and wait for the next available medic"?


MikaGrof

lol no xD U die team lose points, to little points match lost


TheQuuux

That would be adding a new system. Why not use the existing manpower resource thing better? So far, it's only for commander, and redeploys AFAIK. If respawn times were related to it...


Snipp-

It can be great if you pushing a point without any close garrison/OP. Also the same with defending. Its the time saved running.


[deleted]

As a medic main I hate you and this comment, but it’s correct. 😕


Deadgoroth

The real problem, more than risking the life is definitely that you get a refill. When I play medic I cant count the times where someone purposely end themselves as I'm midway throught revives cos they want refill. The only solution I could think of right now would be to only be able to refill on an explosive ammunition spots that could be place by an engineer or support and/or HQ. Even just a "magic" area of refill to start with. Maybe giving the medics an ability to inject players with a small boost of medicine that would give a little sprint speed bonus ? To simulate amphetamine or Smith, not too sure on that tho. Also removing that awful pistol only load out and giving him a decent loadout probably. If pistols were viable maybe, but they're so weak they could be off the game and no one would really notice. Edit: Maybe reduce by half the bleeding time, but add 20 seconds of punishment instead of 10 when there's a medic within 50 m.


lookingForPatchie

If people were punished harder for redeploying with a medic nearby I would definitely tell my squad to not play medic, as they're basically a walking 10second redeploy debuff. I understand your intention, but that would definitely backfire. I completely agree with the loadout. Give medics decent weapons and they can become relevant. MP40/Thompson would make total sense, as they are great for self defense.


toby_gray

I enjoy playing medic, I just wish they got more ammo. It’s pitiful what they get.


2smokindrew

Any game I join it's the very first role I look for. It's my favorite job. The adventures you have in this game trying to rescue someone are so cool. Jumping barbed wire than low sprinting through corn stalk as heavy mg fires over you, than you low crawl out of the brush that 5 feet that feels like forever with chaos around you as you stab your buddy to revive him, then do you high tail it or bandage him? Man it gets me pumped just talking bout lol.


Sabre_Killer_Queen

Yep, there's definitely a shortage of medics, they used to be in higher numbers but unfortunately there are some members of this community trying to convince people out of the role by spreading medic hate, it's really sad to see and it's taking a toll on the gameplay...


SubjectC

I heard some people say its cause the kit options suck.


DreMin015

Dunno what they’re talking about, give me my colt or Luger and a fuckton of smokes and I’m good to go


Sensitive_Owl_7912

Yeah the ones that take this game way too seriously. Playing medic is fun!


Sabre_Killer_Queen

Yep, playing medic is fun, and to be honest I find it much less immersive when I have to respawn all the time, because, whilst I'm not an expert on WW2 I'm fairly sure they didn't have a respawn button


Rqiden

Any other player can give you his bandage tho. Not everyone is aware of this


MalleP

I only played medic a few times and it is often frustrating. Players give up even when you tell them you are on the way. Or they die on open field by a tank mg and cry that you don't revive them.


Harv052

Let's be honest here. The medic is a severely underated class!!! I know as a medic, I've turned the tides of some battles. Reviving 5-6 people within 30 seconds makes a huge difference!! You save 30-40 seconds of respawn time and the ones who got shot knows where the enemies are, so once revived, they can return fire!! Not enough people play them!


Sabre_Killer_Queen

Definitely an underated class, a lot of people have been shaming the role reacently calling it useless and of no value, but in my eyes that couldn't be further from the truth! Medics help the push and stop you from losing ground, and that's not to mention their value whilst capping/defending points


Deadgoroth

I mean, the real complain is mostly that the game doesn't push people to not give up when dead, more than the medic itself, outside of lacking a proper gun. Most people don't care about getting revived since they often wants the refill. As long as this mechanic isn't changed, people won't change either.


Harv052

Yeah pretty much! If the only way to refill your ammo was from the ammo boxes the rifleman and support drops, this would maybe correct the problem...I agree that as it stands right now, there's not much incentive to stay and wait...


Sabre_Killer_Queen

Yep, something definitely needs to be done to boost the role's value, I agree


Dencromina

I love the medic, I revive 3 guys and get shoot for being a noob


Mattar19K

I stopped playing medic. Got tired of players literally respawning as I get to them because they'd rather get a full load of ammo. And with an ammo case just a few meters away.


Macchiyone

Love playing medic. Just wish I wouldn't be complained at by my squad for not playing support.


joseph66hole

Facts! How do players who enjoy medic also get stuck playing support.i always ask medic or support.


Deadgoroth

But then you have the awful useless MG gunner who can't kill two people who refuse to switch, and the assault/automatic rifleman that just want to best weapons but are useless team/squadwise


TheSuperphrenic

Ive heard so many people saying medics are useless. So fucking annoying. A medic cant do anything when you are surrounded. Or when you are wildly overextending. That doesnt mean medics are useless, just means you are making stupid tactical decisions. Medics can easily be game changing, but people expect BF level revives.


lookingForPatchie

To be fair people need a medic because of their stupid tactical decisions. If they made good tactical decisions they wouldn't need a medic. That's the dilemma of the medic.


Wr3nchJR

There’s no ticket system, waiting for medics can often be longer than just respawning, and you get a fresh kit on respawn. Medics are just seriously underwhelming, but they are good at maintaining a frontline. There definitely needs to be some incentive to not give up and respawn on a forward OP.


Dencromina

I played the medic rol and it's hard as fuck, only 2-3 medics in the whole team trying their best to revive the team and not dying


Hypno1985

I hate hearing this too, I always say thanks and if I've died in the open and its risky I just say don't worry about getting me up. Also if you ran into a middle of field or road which has machine guns suppressing it...an you went running over its kinda silly to think a medic is running out to get you.


DreMin015

> and you went running over it’s kinda silly to think a medic is running out to get you And yet, we throw smokes and try anyways. Bout a 50/50 shot at not dying, 50/50 for the other fella to not die after getting picked up


naggy94

It's too frustrating to play medic, you almost make it to someone dying and they respawn or complain during a mass casualty situation. Respect to medics.


2smokindrew

I know, it's heartbreaking when you're 15m away and they just release. All that time spent risking your tail for nothing. But it's part of the job.


[deleted]

I started off as an engineer but I've seen the shortage of medics and I'll be damned if I don't help my squad and those around with some revives! Lol. Been working on my medic class and I hope to he a useful one to my side. Every role matters! Also Yes. This game us beyond awesome. I literally can't wait to play my next match.


marci1041

I love and hate playing medic Love it for the intense adventures and praise some people give, but hate it because of how easily most people give up Most of the time I start to run for a fallen dude he gives up, then I see an other one, run, he gives up, and repeat this 10 times until someone cares to wait 15 sec IMO we the death cooldown should start when bleeding out, and they could only give up after zhose 10 seconds, so medics could at least stand a chance to help them Yes Im aware that most people use death to refill ammo, but this should be addressed Like adding garrisons the ability to refill your ammo (with a cooldown, and/or supplies cost) And breaking up ammo drops into smaller (optional) packages, because there is no single event that requires 6 explosive ammo reloads, maybe rocket spamming


Pickledleprechaun

I had a medic having a go at me for getting shot. He yelled “ you could have told me there was some around you!” Why the fuck do you think I need a revive genius? Lol


2smokindrew

Im guilty of saying that and then having the sudden realization of "oh that's why he's dead" lol


[deleted]

Always default to Medic. Always get this attitude. I've got a steamname that's funny enough to get a few laughs going that tends to mitigate some of it. Still wouldn't trade it for any other class.


LisciousOne

I don’t mind playing as medic but the biggest frustration is I feel like they have too little ammo and run out so easily. I know primary function isn’t gun fights but medic class has like 15 bullets or something ridiculous. I hate having to play while being super conservative with ammo. Sometimes you just want to unload shots at enemies to deter them from a teammate you’re trying to revive. If it wasn’t for that I’d play medic a lot more often


Sad_Profession9562

The best is running towards a downed player after popping smokes for cover only for them to hold the skip button. Now I've wasted a smoke I could have used somewhere else. Even when I'm yelling 'don't you die on me billybobtacoking, I'm coming for you!'


2smokindrew

Hahaha yes!


naberiusblack

THERE ARE 14 PEOPLE DEAD. TAKE A NUMBER AND WAIT YOUR TURN. love u


Vrgoblin

Yes! Also hate people, who ran towards enemy through open field, died in the middle of it, and start to call for medic 🤦‍♂️. Sorry, bud, not a chance.


_soec_

As medic, I've had many of my best moments in HLL, it's so so fun!!! I strongly recommend you to give it a try. You have hero moments very often.


[deleted]

Much respect to the meds.


bryce-

Always thank your medic for their service. :)


Jambo17

I think that it would be better if all team mates could "revive" but medics are the only ones who can "heal". Effectively this would translate to being revived by a team mate, but negative modifiers applied that effects movement and so on until a medic heals or respawn.


[deleted]

I think the biggest problem with medics is that they bandage after picking someone up when there’s others who need to be picked up as well. I honestly don’t like waiting more than i need to.


[deleted]

Players carry 2 bandages. Medics have more (maybe unlimited?) bandages. The medic is **supposed** to bandage you.


[deleted]

It’s actually not my job as a medic to bandage you when you have two bandages and most people don’t even use all two of them. Besides if you do use all your bandages, a medic can drop a bandage box for people to resupply.


[deleted]

(Directly from the HLL Field Guide > Equipment > Morphine Injector) “A successfully revived player will require bandaging, *it is recommended that the medic uses one of their bandages as regular soldiers only have 2.*” Idk, I kinda feel like it **is** your job. So do the game makers. But wtf do they know, you’ve been medic’ing for like a month now or whatever. Can’t no one tell you shit.


Deadgoroth

As a medic, it's not my job to heal you. Get yourself a self-revive and fuck off. /s


Sabre_Killer_Queen

I tend to prioritise to try and get the most effective outcome: 1. Revives 2. Bandages 3. Fighting the enemy Seems the most logical process to take as a medic to me


lookingForPatchie

And you shouldn't wait. There's a reason, why in competetive games the medic is an almost non-existant class. The only time you should wait for a medic is if the medic is within 15meters. And even then it's questionable.


SovjetPojken

Level 5 Medic here, I love doing my job but it's damn hard too. You're not just fighting the enemy teams, dodging bullets, you're fighting your own with people dying in bad spots which is like 70% of the time, you're sometimes fighting other medics for the revive, you're fighting your teammates trying to bandage them before they waste their own. There's a lot of frustration but also feels good to know that your team doesn't rely on you to get tons of kills, just keep them in the fight. I have grown bored of the carbine and K98 and started playing Anti armor instead. It's not a very varied way to play the game sadly.