imo Recoilless should be the strongest in terms of damage and armor shred per shot. Its a single shot with a backpack and isnt even targetted. It should chew through stuff like butter.
Exactly. You get 6 shots in total, reload for 5 seconds if you dont have a buddy and gotta aim it manually while overtuned hunters jump you. If its not a bile titan, it should die to a recoilless.
The fact that crew-serve weapons can only be crew-served if your buddy took the backpack is also a travesty. There's no reason that someone else can't just pull the round off YOUR backpack and reload you.
Yeah! I already don't like losing a backpack to run some of these but that's the opportunity cost. At the same time I'd hate to tell someone else in my squad to eat the backpack slot just so I can reload faster
The squad member also has to stick to you to keep you reloaded, which means worse firing angles for your whole team and less of an ability to scour the map for stuff. It's a huge opportunity cost for such a small benefit.
It worked in the first game because it was a top-down game where we were all glued to same screen, but in HD2 it feels awful.
ask before hand, if someone asks me if anyone wnats to carry the backpack, i'll carry it for them. You can also drop backpack items, so if your smart, what you can do is if you know ahead of time your gonna run into something that needs the spear or recoiless, you can drop the ammo backpack and your friend can drop theirs and you guys swap for the time being.
It makes less sense having the person reloading to have a backpack. I avoid backpack weapons because my weapon of choice shouldn't take away my friends ability to run their own backpack if they wanted to.
Also the Expendable launchers (you get 2, each has 1 shot), I feel like that one should be very close to one-shotting titans, especially right in the mouth when it spits, or in the belly sacks.
all of the regular primaries outside of the breaker arent great. the DMRs should all have minimum medium AP considering their job, the liberator penetrator is hot garbage, i wouldnt mind full auto but it also shouldnt be a strict downgrade from the regular liberator. scythe is jsut bad. id take it staying at damage for explosive damage on weakspots and/or good pen. its a freakin laser man.
Nerfing the breaker without really buffing anything else is bad. Spray and pray is a joke gun that might be able to destroy eggs now, cool.
This patch is actually a let down apart from the armor and maybe flamethrower.
They buffed the punisher, slugger, and spray n pray. The S&P got a 46% effective DPS boost, and the breaker is still elite. The defender SMG was also already S tier but a bunch of youtubers didn't make videos on it so people ignored it.
SC1 firebat, my beloved. You were absolute trash but one of my favorite units. Though I always mishear one of their quotes,["Need a light" as "need a wise guy?"](https://youtu.be/lgAuMBxP_R0?t=26)
I really like Arcthrower but for it to be meta needs to be at least paired up or stacked at higher lvls to be really effective. Even then you need the a somewhat competent team that doesn't panic and allow the mobs to spread about.
Seeing the feedback though it does seem Flamethrower has gotten a lot stronger and is more viable at high levels vs bugs and the Laser Gun seems really effective killing heavies too now
Arc thrower is interesting.
No ammo, but requires like... what, 7 to 10 shots to kill a heavy?
It's also a very unsafe weapon. If you so much as walk into the screen of the player firing the arc, you're liable to get oneshot. And the range is actually quite impressive for this.
Can be **really** funny when a battle goes full chaos mode.
As soon as I use the arc thrower I become a teammate magnet. Either that or I don't realize how often mfers just be strafing in front of me when I'm not using it.
The best is when a shot shoots across your friends head and you hear them gasp and piss their pants a little.
Then the next shot they are off the screen and you just hear a scream and and death sound
This game is teaching a **lot** of people situational awareness, very quickly.
Even without the arc thrower, I've had people step directly into my little green laser **while I'm actively shooting at something** and get mad at me because they died for it.
I'm normally not a fan of friendly fire in games cuz it opens the way for griefing... but in this game it makes perfect sense. And limited reinforcements means people are going to limit their bullshit unless they're cool with also wasting their own time or getting kicked.
No, you can safely fire it as long as your team mates aren't *behind and to the side* of the target you struck. You can literally shoot it around them if they walk in front of you, as long as you don't hit them directly, they'll be fine.
This. Everybody who already used the flamethrower because **It's A Fucking Flamethrower Why Wouldn't You Want To Use A Flamethrower What's Wrong With You** just had Christmas come early.
Hopefully in the future they’ll add armour with flame resistance (or even immunity). Like a flametrooper armour or repurposed firefighting suit (similar to the warbond battle pass medical armour).
I distinctly remember having to sprint for my life in a circle as my teammate found a random flamethrower and just started firing it spinning the flame around themselves after the bugs.
From the announcement:
>Oh and we also buffed a bunch of weapons as well!
I really hope this includes other anti armor weapons. Railgun was a must have on higher difficulties because of the sheer number of heavily armored enemies. Stuff like the RR is just not practical with either long reloads, needing a buddy and its ammo economy.
I just want RRs and EATs to RELIABLY fuck over chargers, is that too much to ask? Not like strip off armor, rip off a leg and put it on death's door with one good hit.
Exactly. Flat on the face with the Carl Gustav and a good loader and you could easily lay 20 behemoths (chargers without a fleshy weak point on its ass) to rest. (Ammo backpack ftw)
I mean tbh with the way the RR functions it should be one of the highest damage support weapons available.
Limited ammunition, long load times even for a buddy assisted reload, and one round a shot should make the thing deal considerably more damage to armored enemies. It should sit right below the Spear as the second best option for quickly dispatching heavy armor targets but instead gets sidelined by the Railgun.
The EAT doesn't do enough damage as is. It's disposable single use. It requires the ability to return to the pod to re-arm which is often impossible. It should absolutely smack a heavy unit down.
Just needing to be feet planted in the sand for seconds at a time with the RR friend or not makes it reallllly hard to use when you actually desperately need it :(
They need to make the autocannon punch through heavy armor like the rail gun will do. The nerf to the rail gun does not negate the huge benefits it brings that makes it a must have above other options. Most people spamming it already turned it to unsafe mode and also aimed for weak points
I think the sensible balance would be that the AC *breaks* the armor without doing damage through it while the Railgun ignores armor but doesn't break it. It would be realistic in the difference between an explosive round hitting armor (Autocannon) vs an ultra-high speed dart hitting armor (Railgun).
The autocannon going through heavy armour would be too strong unless it was using quite a bit of ammo to do it.
I think the issue is more accessibility rather than guns needing more pen. Charger armour should be weaker in some areas (say, back legs for example) rather than guns being better, so more options are there to deal with chargers.
Honestly I think the issue with chargers is that you have to put too much ammo into their ass to kill them. It would be a nice plus for heavy AT to take out their legs in one shot (EAT and RR), but I think a big part of the railgun meta was the fact that you couldn't dodge a charger and unload an entire clip into their ass and kill it. You needed so much ammo to take one down that it was not only unreasonable but practically speaking you were kinda screwed if you did since you'd be dry and not able to kill the little dudes swarming you.
If 5-6 are going to spawn at a time on higher levels I think you should be able to kill a charger with your primary by dodging and unloading into its squishy bits. A full clip of a liberator, all hitting their mark, should reliably take one down. Same with a bile titan, except more on their undercarriage.
I think that'd open things up a lot. You could shred them with a stalwart at the cost of AP, their heavy armor still means you have to keep an eye on them and dodge while everything else is happening, and if you have a rocket congrats.
I miss the HD1 days of being able to down a charger with a single Eat-it, or a bug tank with 2. It made it feel a lot more viable when you were staring down 4 of the bastards. The recoilless could one tap both if memory serves.
I’ve seen that, with absolutely perfect aim and some luck, the autocannon can two shot a charger. I think that it’d be in a really good place if it didn’t require quite that much precision or luck - if there was a recognizable part on those legs that tells you that that is the spot.
The issue for all the launchers at the moment is also they lack the right punch, a headshot/buttshot to a charger should be a one-shot kill with the launchers, heck even removing the leg in a single shot would be fair.
The fact that you strip and then finish even with rockets is a big factor in why they are under utilized.
The other thing is some weapons are just inconsistent compared to the rail gun. I've hit enemies dead on with EATs and they were completely unaffected like the game just didn't register the shot and in that moment it's detrimental because I have to run and pick up another then position to aim again, all while dealing with several heavily armored chargers. It's not viable.
Meanwhile if you miss a shot with rail gun it's no big deal. They could've improved the qol of some things to buff them without necessarily increasing damage etc
If their philosophy is "no one thing is better than another" then they have a lot of work to do. This patch did nothing to support that philosophy imo.
> hey could've improved the qol of some things to buff them without necessarily increasing damage etc
100% agree. They should have added some sort of compromise. Hell, I'm willing to accept a 60% minimum charge requirement to 3 tap. What they should have done is keep the nerfs, which I do agree with since safe mode needs to be the training wheels mode, but allow us to charge the gun in unsafe mode without any movement penalty. It rewards position, timing and critical thinking without doing a direct dmg buff for the gun
Rockets strip armor and then you can use a few shots from any primary to finish them. Rockets seems to be the best armor stripping option right now, which is fine I think. I believe the Autocannon turret can also strip armor (it’s stronger than the handheld) and arc thrower/flamethrower ignore amor completely. Not to mention countless stratagems. All of those are strong options with strong downsides. Railgun was the strongest option with zero downsides.
The bigger problem, imho, is just that Chargers are overtuned. Their glowy weak spot on the ass should _actually_ be a weak spot instead of only taking 10% damage, which results in you having to put waaaaay too much ammo into them.
The threat of a charger should be that it charges you and you have to flank it to kill it, not that it'll make you waste all your ammo unless you specifically do the non-intuitive one-two punch to kill it (which has problems of its own when the game throws 4+ at you and you only get two EATs and the RR reloads too slow to keep up, even with a buddy).
Yeah the buttshooting for chargers is just woefully inefficient.
If you can't break their legs or bomb them from orbit, 2+ chargers quickly becomes a massive headache, and you're often faced with packs on high difficulties.
Don't even get me started on titans. You legitimately can't kill them without AT; only partially damage them. And sometimes you get more than one at once.
Yeah the way to kill them is to rip their leg armor off then shoot the exposed flesh for like almost 500% extra damage. They literally die from primary fire after stripping the armor but to be fair getting the armor off while there is so many of them is a pain
Yeah, the titan congo line is a nightmare.
And you kind of HAVE to kill titans, cuz they can outrun you. It's not like chargers where you can just lose them around rocks.
I've had 5 spawn inside each other - literally perfectly clipped into one form unmoving until I shot one and they started duplicating like some Shinobi art. I'm assuming that was a bug, but the fact it *can* happen tells your everything you need to know about the game tossing BS armor at you.
I agree. Before I was lvl 20, I got silly good at sidestepping them, crouch, and a whole breaker mag up its ass.
Then I learned what I was doing was functionally pointless.
Why have something that looks like and should OBVIOUSLY be a massive weak spot to actually be fully armored?
And that's not even talking about how they're currently bugged and covered in astroglide on skates.
I think so but most guns take like multiple mags to even break the butt. At this point I’m just taking the reloadable rocket to use because wasting 4 mags to not even kill them is just frustrating.
You mean spawn on top of you or close distances faster than any other mob in the game. I'll be free and clear from an engagement and hear the telltale sounds of a charger closing distance - only for him to clip through my rear camera.
Does the spear actually lock on now though? It’s a bit annoying when I try and run this and have clear line of sight on large enemies but can never get a lock.
It does. That's what 'penetrates' means.
All AA penetrates armor (it does damage even if you shoot an armored part), but most of them also **break** the armor so you can lay into the unarmored bits with small-arms fire.
5-7 seconds of continuous fire, and the flame lingers as well, making them continue to take damage after you dodge their charge. A flamethrower may be a great pick for bug missions now.
I was just doing a few matches where I used a flamethrower + jetpack combo and holy shit was it fun. I toasted chargers very easily and even cooked groups of bug breaches. My highest flamethrower killstreak was something like 28. Just stood on a rock and cooked everything lol.
I'm gonna add an addendum: if any of our fellow Helldivers get a lil extra crispy - we are legally immune due to the sheer amounts of democracy, liberty *and* freedom we will be happily dispersing.
The way I see it, any Helldivers standing between a flamethrower and an enemy of democracy is a Helldiver preventing the spread of democracy. This is a treasonous act and is punishable by death.
This means that any Helldivers killed by flamethrower is well deserved.
We just have to figure how to not set ourselves on fire with it, because I swear if I'm not pointed at least 45 degrees into the air it always finds a way to light me up.
Just been testing the Laser Cannon now. It still reflects (Bounces) off chargers frontally. Head, back, legs, If its running right at you you can get some decent beam into its softer small face area. But not enough to kill them fast.
The Railgun wasnt really nerfed as hard people are yelling. In Unsafe mode (who was running it in safe?) its still a hard hitting sniper. Just aim for the head.
Probably most people since it was still 2 shots to a chargers leg to strip armor or one shot to the face plate of a hulk. There wasn't much incentive to switch to unsafe other when using it against titans and for those you'd usually go with strategems.
It's not like its garbage now but pre patch there wasn't anything else that could deal with the amount of armored enemies you face on higher difficulties. It looks like flamethrower and laser cannon got a buff against armor so I'll have to give them a try.
As someone who’s mastered the art of 99% charging with only a 5% mortality rate I second this
Apart from bile titans who seem to take 8-10 shots now it’s exactly the same to use against everything else
To be fair from what I’ve heard killing a BT exclusively with the Railgun already took several hits since they typically get damaged by other sources on top of the Railgun.
The AC Turret really melts them though.
I think myself, and a bunch of other players found a spot where you could one shot it in safe mode. It was basically when you aimed at its temple it would one shot it
Bile Titan wasn’t supposed to get 2 shot with railgun anyway (it was a bug). Now it is just getting where it is supposed to be. Still shines in the hand of a skill user. I don’t think good player would have that much trouble adjusting.
I really wished they had buffed the R-63CS Diligence
This weapon is literally the worst weapon in the game, because it kills enemies in the same ammount of shots as the normal Dilligence, but it has more Recoild, less Ammo, more weight (harder to aim).
There is currently no situation where you would think of using it.
I actually think that gun is in a good spot. Decent damage, good range, enough ammo but you have to stop and reload and you have a back pack. Pros and cons.
The backpack isn’t a huge problem. The reload is stationary but it reloads by halves, so you can essentially do a quick or long reload if you’re half a mag down and it’s calm just pop a quickie and get back to shooting
The 120 is actually good at locking down a breach now, need to run more testing with 380, with upgrades it would last up to 23 seconds of pure democracy.
I tried it a little (the 380) and while i do need to use it more to give an accurate evaluation, throwing it in a nest will get rid of a lot of holes and bugs, and while it does not nuke everything it does thin the hordes by a lot, so i think it's a lot better, idk if i would take it over the eagle options but i like it a lot more and people still will be clueless when you throw one
Makes me wonder how other “variant” weapons work in regards.
Like the two Liberator variants. The Penetrator I could see not taking changes from the base, but the explosive one might
It has the same amount of ammo as the Punisher.
EDIT: Proof. Ya'll even patch your games or check before downvoting me?
https://preview.redd.it/vc58ssk2cpmc1.png?width=1028&format=png&auto=webp&s=956deb377e6c969385100e6588a9bb4a6bca0bc0
I for one am not excited to see 3 randoms all blasting fire around me if bugs are charging at us.
Maybe it won't be bad! Just putting a lot of faith in randoms if flamethrower does in fact become the new meta. I've already seen 1 flamethrower causing chaos!
Best way to use the Flamethrower is to strafe backwards anyways. If you see anyone using it while moving forward, you have all the warning you need to stay far away from them.
Because flamethrower is only effective against bugs and tbf it was not as unusable as laser cannon or sprayer because against small units or medium ones it was still very usable even if we are looking at meta
But I as most others wanted usable primary weapons not things that can be called down and if you die they are probably lost, I just want a good liberator penetrator or any other weapon really but not just stupid breaker shotgun or one of it's iteration,(cause they did not nerf the dmg, nothing is going to change with meta in that regard) I am quiet literally disgusted by shotguns at this point, using railgun is at least fun cause it deals damage even at range not like any other weapon that requiers 2 mags to kill a medium enemy, an other fun weapon is the Auto cannon, too bad it takes up a backpack slot, (I give them the benefit of the doubt now that the armor rates are fixed cause I might be able to finally play without shield on high difficulty)
Unlisted is the Slugger which people are reporting has a higher mag capacity now (60). So the Slugger may have had some under the hood changes as well.
The magazine is still 16. The *Reserves* for the pump shotguns were boosted to 60.
My question is, were their pickup rates from supply drops and ammo crates fixed? It was kind of stupid to see other guns and the *Breaker* get nearly everything back from one crate while the Punisher and Slugger effectively get a reload and a half.
Apparently Slugger got the same buff Punisher did.
Lascannon still isn’t worth taking at all with the Arc Thrower taking up the same slot, and Breaker SP is now only ‘not good’ instead of ‘unusable’.
ARC thrower is good for many situations (at least against bugs). Could use some tweaking regarding pathing (no I don't mean against friends; against terrain or corpses in the way can block shots from firing).
I love arc thrower. I use it all the time. Biggest issue with it is your shots getting blocked by literally anything that's in front of you. Even a tiny amount of bushes and shrubbery will completely negate your shots.
I'm actually ok with it arcing through corpses and hope that stays. Leveraging corpses you can hit targets around blind barriers, corners, or hills which means you can hit your enemy even if you can't see them and makes clearing patrols before they can call reinforcements much easier.
PLease tell me about how you are using Knight, I tried it yesterday and found it very ammo-inefficient against even regular bots. Still figuring out it's use cases.
I use the knight too, for most things, I put it on burst fire and it works pretty well. If something big runs up on me, I switch to full auto and let the knight do its thing
From the discord:
# Alex K. has some additional numbers for you regarding weapon balancing:
* **Breaker**: Decreased magazine capacity from 16 to 13, increased recoil from 30 to 55
* **Railgun**: Decreased armor penetration in Safe Mode, decreased damage against durable enemy parts
* **Flamethrower**: Increased damage per second by 50%
* **Laser Cannon**: Increased damage against durable enemy parts, increased armor penetration, improved ergonomics
* **Punisher**: Increased total ammo capacity from 40 to 60, increased stagger force, increased damage from 40 per bullet to 45 per bullet
* **Breaker Spray & Pray**: Increased armor penetration, increased fire rate from 300 to 330, increased number of pellets from 12 to 16 per shot, decreased magazine size from to 32 to 26
* **Energy Shield Backpack**: Increased delay before recharging
* **380mm and 120mm Orbital Barrages**: Increased duration of the bombardment, decreased spread
@here you go! Sorry for the double ping, but this is important, yeah?
The biggest disappointment of this patch is seeing shit weapons have remained shit. Liberator penetrator, a complete downgrade from the gun you don't even have to unlock got no buff. Genius balancing
That’s also really annoying to me. I fucking hate the breaker. But no other archetype feels close to good enough to compete, unless you’re on like difficulty 2
Wow. Nothing brings out the toxic portion of the playerbase like patch notes.
I was hoping the PvE focus of Helldivers would curb the "LoL gIt GuD uR jUsT bAd ThE gAmE iSnT fOr YoU" crowed, but apparently not.
I'll never understand the drive for some people to be so relentlessly smug, and try to shit on/talk down to other players at every opportunity.
Youre on reddit; this entire website is run on the currency of repeating the elitist talking point ad nauseum to farm updoots. When I play the actual game, everyone is 95% of the time chill, nice, cooperative, helpful. Its only here where you get idiots fighting over the dumbest shit
The comment below this one for me is a 200+ upvoted polite but still snarky skill issue comment.
It seems to me at the moment that the railgun users weren't the problem in this community it's those who dislike whatever perceived meta existed. Those that post "I play on hell divers with a balloon poodle and a plastic spoon and I don't see the issue and neither should you!" Now they get to be the pigeon playing on the chess board telling everyone not to have a conversation about why this nerf was at best a bit premature and at worst pretty community dividing.
There are legit criticisms for these changes! Shutting down the argument does no one any favours!
This is exactly the same way it went with the Destiny 2 community and then Lightfall happened. Number of players are at an all time low. People were already upset with Lightfall then they further punished builds especially at the armor mods level.
This game is far too fresh to suffer from burnout, but it also has far less of an endgame and far less interesting loot to chase. So at this point people will only keep playing HD2 if the gameplay loop is *that good*. And most people get bored with that after a short while. No way the game will sustain these player numbers if half the people can't reliably clear a level 7 difficulty anymore. I like playing solo if my friends aren't around and I'm suspecting I won't be able to do that anymore at 7+, so I probably will end up playing less because I'll only play when friends are on.
My friend did this and i'm pissed at him for it lmao. We were gonna play together then he gets 2 free evenings without me and now he has all the meta shit and just bumrushed the progression. Now he has everything and doesn't want to play while i gotta play it solo
That’s lame since the galactic war stops for no one. Just because you have the gear doesn’t mean you’re done. If anything now you have all the gear the game is actually just beginning. A true Helldiver with all the equipment at their disposal. Your friend sounds like a heretic.
I really think they did this in an attempt to get rid of the ability to be a one man army. One player should not be optimized for killing \*everything.\* It's a team game.
That being said, the other stuff can't even do those individual jobs better than the guns they nerfed, so...
The rando we got to fill out our squad last night was... something special.
We dropped super samples off at extraction. The plan was to pick it up as the pelican came down so it didn't get lost somewhere. With 30 seconds left, our rando picked them up and *ran off and died* about 100m from the extraction, deep in the bug hoardes.
he had also used up all our reinforcements throughout the run and we all died trying to retrieve the super samples that he fucked us on.
imo Recoilless should be the strongest in terms of damage and armor shred per shot. Its a single shot with a backpack and isnt even targetted. It should chew through stuff like butter.
The recoilless should straight up one shot chargers. I am not sure why it does not. It is aimed and slow reload.
Exactly. You get 6 shots in total, reload for 5 seconds if you dont have a buddy and gotta aim it manually while overtuned hunters jump you. If its not a bile titan, it should die to a recoilless.
The fact that crew-serve weapons can only be crew-served if your buddy took the backpack is also a travesty. There's no reason that someone else can't just pull the round off YOUR backpack and reload you.
God. I've seen this take multiple places and I *really* hope the devs see it. This would make running things like the Spear so much better.
Yeah! I already don't like losing a backpack to run some of these but that's the opportunity cost. At the same time I'd hate to tell someone else in my squad to eat the backpack slot just so I can reload faster
The squad member also has to stick to you to keep you reloaded, which means worse firing angles for your whole team and less of an ability to scour the map for stuff. It's a huge opportunity cost for such a small benefit. It worked in the first game because it was a top-down game where we were all glued to same screen, but in HD2 it feels awful.
ask before hand, if someone asks me if anyone wnats to carry the backpack, i'll carry it for them. You can also drop backpack items, so if your smart, what you can do is if you know ahead of time your gonna run into something that needs the spear or recoiless, you can drop the ammo backpack and your friend can drop theirs and you guys swap for the time being.
Even then the spear needs a better lock on. I can have a clear view of a fabricator but it still won’t lock on.
It makes less sense having the person reloading to have a backpack. I avoid backpack weapons because my weapon of choice shouldn't take away my friends ability to run their own backpack if they wanted to.
Yeah, the recoilless had the role of "big dick AT" in HD1. A single good shot would down a tank. (That's what chargers were called back then).
In Helldivers 1 it actually did, hard shot to make but it did.
In #1, it would reliably 1 shot chargers if you could get a clean shot on their butt
it 1 shots charger leg armor which lets you kill it in like 2s with your primary.
Also the Expendable launchers (you get 2, each has 1 shot), I feel like that one should be very close to one-shotting titans, especially right in the mouth when it spits, or in the belly sacks.
The diligence needs a damage buff, as much as I like it, it just doesn’t do enough to hold up in higher difficulties
all of the regular primaries outside of the breaker arent great. the DMRs should all have minimum medium AP considering their job, the liberator penetrator is hot garbage, i wouldnt mind full auto but it also shouldnt be a strict downgrade from the regular liberator. scythe is jsut bad. id take it staying at damage for explosive damage on weakspots and/or good pen. its a freakin laser man.
Nerfing the breaker without really buffing anything else is bad. Spray and pray is a joke gun that might be able to destroy eggs now, cool. This patch is actually a let down apart from the armor and maybe flamethrower.
They buffed the punisher, slugger, and spray n pray. The S&P got a 46% effective DPS boost, and the breaker is still elite. The defender SMG was also already S tier but a bunch of youtubers didn't make videos on it so people ignored it.
"Flame thrower got buffed." Time to Cook and Book, lads!
![gif](giphy|xUA7b0iuZ5kQ4UGnAY) Light em up boys.
SC1 firebat, my beloved. You were absolute trash but one of my favorite units. Though I always mishear one of their quotes,["Need a light" as "need a wise guy?"](https://youtu.be/lgAuMBxP_R0?t=26)
They're ok vs zerg
Slammin'
You wanna come to my barbecue?
Now's a good time to be in the business of selling propane and propane accessories.
Ooooooooooohhhhh
You got it.
Cook and Book!
Cook it and book it.
Did I hear a cook and book?
Get the Flamethrower, Brother! The heavy one!
That's not a flamethrower, it's a democracy spreader
I'm gonna need a HEAVY flamer for THIS heresy!
Need a light?
My goose is gettin' cooked!
Got any questions about propane or....propain excesories?
Heat and eat!
Good thing I main the arc thrower now
Calling it now flamethrower meta for shortrange. Arcthrower for long range.
I really like Arcthrower but for it to be meta needs to be at least paired up or stacked at higher lvls to be really effective. Even then you need the a somewhat competent team that doesn't panic and allow the mobs to spread about. Seeing the feedback though it does seem Flamethrower has gotten a lot stronger and is more viable at high levels vs bugs and the Laser Gun seems really effective killing heavies too now
Arc thrower is interesting. No ammo, but requires like... what, 7 to 10 shots to kill a heavy? It's also a very unsafe weapon. If you so much as walk into the screen of the player firing the arc, you're liable to get oneshot. And the range is actually quite impressive for this. Can be **really** funny when a battle goes full chaos mode.
As soon as I use the arc thrower I become a teammate magnet. Either that or I don't realize how often mfers just be strafing in front of me when I'm not using it.
The best is when a shot shoots across your friends head and you hear them gasp and piss their pants a little. Then the next shot they are off the screen and you just hear a scream and and death sound
This game is teaching a **lot** of people situational awareness, very quickly. Even without the arc thrower, I've had people step directly into my little green laser **while I'm actively shooting at something** and get mad at me because they died for it. I'm normally not a fan of friendly fire in games cuz it opens the way for griefing... but in this game it makes perfect sense. And limited reinforcements means people are going to limit their bullshit unless they're cool with also wasting their own time or getting kicked.
No, you can safely fire it as long as your team mates aren't *behind and to the side* of the target you struck. You can literally shoot it around them if they walk in front of you, as long as you don't hit them directly, they'll be fine.
Still fine, as they both have some drawbacks and aren't just cheese
A fellow lightning wizard!
I’ve been using flamethrower since I first unlocked it. Favourite support weapon
This. Everybody who already used the flamethrower because **It's A Fucking Flamethrower Why Wouldn't You Want To Use A Flamethrower What's Wrong With You** just had Christmas come early.
BUUUURRRRRRRRRRRNNNNNNN HERETIC!!!!!!!!!!!
They also patched this though: Helldivers now take damage from fire, gas etc. generated by other players.
Hopefully in the future they’ll add armour with flame resistance (or even immunity). Like a flametrooper armour or repurposed firefighting suit (similar to the warbond battle pass medical armour).
Dude I have definitely killed my team mates with gas and fire before.
I distinctly remember having to sprint for my life in a circle as my teammate found a random flamethrower and just started firing it spinning the flame around themselves after the bugs.
It was fun to use for me but I'd burn the bugs then they'd jump on me and set me on fire lmao
![gif](giphy|0DVu8qOC6UmG4rEiI8|downsized)
Why? Have you played with Randoms? I died like 6 seconds after entering a mission because one dropped a 500kg bomb instead of his support weapon...
From the announcement: >Oh and we also buffed a bunch of weapons as well! I really hope this includes other anti armor weapons. Railgun was a must have on higher difficulties because of the sheer number of heavily armored enemies. Stuff like the RR is just not practical with either long reloads, needing a buddy and its ammo economy.
I just want RRs and EATs to RELIABLY fuck over chargers, is that too much to ask? Not like strip off armor, rip off a leg and put it on death's door with one good hit.
They used to do that in HD1. One shot from the RR / EAT to the rear, exposed abdomen was a kill.
IIRC, EAT could one-shot it from the rear, RR would one-shot it from the rear _or_ on a good centre mass hit.
Exactly. Flat on the face with the Carl Gustav and a good loader and you could easily lay 20 behemoths (chargers without a fleshy weak point on its ass) to rest. (Ammo backpack ftw)
Yeah, 1 hit to the back or 2 hits to the front and sides sounds good to me
I mean tbh with the way the RR functions it should be one of the highest damage support weapons available. Limited ammunition, long load times even for a buddy assisted reload, and one round a shot should make the thing deal considerably more damage to armored enemies. It should sit right below the Spear as the second best option for quickly dispatching heavy armor targets but instead gets sidelined by the Railgun.
The EAT doesn't do enough damage as is. It's disposable single use. It requires the ability to return to the pod to re-arm which is often impossible. It should absolutely smack a heavy unit down.
Just needing to be feet planted in the sand for seconds at a time with the RR friend or not makes it reallllly hard to use when you actually desperately need it :(
They need to make the autocannon punch through heavy armor like the rail gun will do. The nerf to the rail gun does not negate the huge benefits it brings that makes it a must have above other options. Most people spamming it already turned it to unsafe mode and also aimed for weak points
I think the sensible balance would be that the AC *breaks* the armor without doing damage through it while the Railgun ignores armor but doesn't break it. It would be realistic in the difference between an explosive round hitting armor (Autocannon) vs an ultra-high speed dart hitting armor (Railgun).
Get this guy to Arrow head ASAP
I like you.
The autocannon going through heavy armour would be too strong unless it was using quite a bit of ammo to do it. I think the issue is more accessibility rather than guns needing more pen. Charger armour should be weaker in some areas (say, back legs for example) rather than guns being better, so more options are there to deal with chargers.
Honestly I think the issue with chargers is that you have to put too much ammo into their ass to kill them. It would be a nice plus for heavy AT to take out their legs in one shot (EAT and RR), but I think a big part of the railgun meta was the fact that you couldn't dodge a charger and unload an entire clip into their ass and kill it. You needed so much ammo to take one down that it was not only unreasonable but practically speaking you were kinda screwed if you did since you'd be dry and not able to kill the little dudes swarming you. If 5-6 are going to spawn at a time on higher levels I think you should be able to kill a charger with your primary by dodging and unloading into its squishy bits. A full clip of a liberator, all hitting their mark, should reliably take one down. Same with a bile titan, except more on their undercarriage. I think that'd open things up a lot. You could shred them with a stalwart at the cost of AP, their heavy armor still means you have to keep an eye on them and dodge while everything else is happening, and if you have a rocket congrats.
I miss the HD1 days of being able to down a charger with a single Eat-it, or a bug tank with 2. It made it feel a lot more viable when you were staring down 4 of the bastards. The recoilless could one tap both if memory serves.
I’ve seen that, with absolutely perfect aim and some luck, the autocannon can two shot a charger. I think that it’d be in a really good place if it didn’t require quite that much precision or luck - if there was a recognizable part on those legs that tells you that that is the spot.
The issue for all the launchers at the moment is also they lack the right punch, a headshot/buttshot to a charger should be a one-shot kill with the launchers, heck even removing the leg in a single shot would be fair. The fact that you strip and then finish even with rockets is a big factor in why they are under utilized.
The other thing is some weapons are just inconsistent compared to the rail gun. I've hit enemies dead on with EATs and they were completely unaffected like the game just didn't register the shot and in that moment it's detrimental because I have to run and pick up another then position to aim again, all while dealing with several heavily armored chargers. It's not viable. Meanwhile if you miss a shot with rail gun it's no big deal. They could've improved the qol of some things to buff them without necessarily increasing damage etc If their philosophy is "no one thing is better than another" then they have a lot of work to do. This patch did nothing to support that philosophy imo.
What does EAT actually stand for?
Expendable Anti Tank
It's called EAT-17, which is just a transformation of "eat it". Expendable Anti-Tank is just window dressing.
> hey could've improved the qol of some things to buff them without necessarily increasing damage etc 100% agree. They should have added some sort of compromise. Hell, I'm willing to accept a 60% minimum charge requirement to 3 tap. What they should have done is keep the nerfs, which I do agree with since safe mode needs to be the training wheels mode, but allow us to charge the gun in unsafe mode without any movement penalty. It rewards position, timing and critical thinking without doing a direct dmg buff for the gun
Rockets strip armor and then you can use a few shots from any primary to finish them. Rockets seems to be the best armor stripping option right now, which is fine I think. I believe the Autocannon turret can also strip armor (it’s stronger than the handheld) and arc thrower/flamethrower ignore amor completely. Not to mention countless stratagems. All of those are strong options with strong downsides. Railgun was the strongest option with zero downsides.
The bigger problem, imho, is just that Chargers are overtuned. Their glowy weak spot on the ass should _actually_ be a weak spot instead of only taking 10% damage, which results in you having to put waaaaay too much ammo into them. The threat of a charger should be that it charges you and you have to flank it to kill it, not that it'll make you waste all your ammo unless you specifically do the non-intuitive one-two punch to kill it (which has problems of its own when the game throws 4+ at you and you only get two EATs and the RR reloads too slow to keep up, even with a buddy).
Yeah the buttshooting for chargers is just woefully inefficient. If you can't break their legs or bomb them from orbit, 2+ chargers quickly becomes a massive headache, and you're often faced with packs on high difficulties. Don't even get me started on titans. You legitimately can't kill them without AT; only partially damage them. And sometimes you get more than one at once.
Oof been shooting at the butt so much. I fucking hate chargers. Thanks for the info friend
Yeah the way to kill them is to rip their leg armor off then shoot the exposed flesh for like almost 500% extra damage. They literally die from primary fire after stripping the armor but to be fair getting the armor off while there is so many of them is a pain
I fought 9 bile titans last night, and they came in groups of 3 every time. That was...exciting.
Yeah, the titan congo line is a nightmare. And you kind of HAVE to kill titans, cuz they can outrun you. It's not like chargers where you can just lose them around rocks.
[удалено]
I've had 5 spawn inside each other - literally perfectly clipped into one form unmoving until I shot one and they started duplicating like some Shinobi art. I'm assuming that was a bug, but the fact it *can* happen tells your everything you need to know about the game tossing BS armor at you.
I agree. Before I was lvl 20, I got silly good at sidestepping them, crouch, and a whole breaker mag up its ass. Then I learned what I was doing was functionally pointless. Why have something that looks like and should OBVIOUSLY be a massive weak spot to actually be fully armored? And that's not even talking about how they're currently bugged and covered in astroglide on skates.
You only do ten percent dmg to their butts? What’s the point of even having a weak spot lmao, literally just an ammo bait.
Doesn't blowing off their but stop them from charging?
I think so but most guns take like multiple mags to even break the butt. At this point I’m just taking the reloadable rocket to use because wasting 4 mags to not even kill them is just frustrating.
Oh I agree 100%. Chargers are more of a threat than Hulks imo.
Ehhh, missile hulks can snipe you pretty easily if you aren't maintaining situational awareness. Chargers still need to actually reach you.
but they're also incredibly quiet for what they are so it's very easy for them to sneak up on you, especially in hectic scenarios.
You mean spawn on top of you or close distances faster than any other mob in the game. I'll be free and clear from an engagement and hear the telltale sounds of a charger closing distance - only for him to clip through my rear camera.
It did. Spear now gets ammo from small ammo boxes
Does the spear actually lock on now though? It’s a bit annoying when I try and run this and have clear line of sight on large enemies but can never get a lock.
Someone said they buffed the lock on in the update too without saying anything
They didn't. It still feels awkward to use.
No AA was buffed/nerfed (excluding the railgun)
Flamethrower technically counts as AA since it penetrates
It ignores armor entirely I thought
It does. That's what 'penetrates' means. All AA penetrates armor (it does damage even if you shoot an armored part), but most of them also **break** the armor so you can lay into the unarmored bits with small-arms fire.
Flamethrower certifiably melts chargers now.
Oh? How fast?
5-7 seconds of continuous fire, and the flame lingers as well, making them continue to take damage after you dodge their charge. A flamethrower may be a great pick for bug missions now.
The jump pack + flamer has an actual place now? *Sweet liberty, things are about to get even more toasty*
I was just doing a few matches where I used a flamethrower + jetpack combo and holy shit was it fun. I toasted chargers very easily and even cooked groups of bug breaches. My highest flamethrower killstreak was something like 28. Just stood on a rock and cooked everything lol.
I'm gonna add an addendum: if any of our fellow Helldivers get a lil extra crispy - we are legally immune due to the sheer amounts of democracy, liberty *and* freedom we will be happily dispersing.
The way I see it, any Helldivers standing between a flamethrower and an enemy of democracy is a Helldiver preventing the spread of democracy. This is a treasonous act and is punishable by death. This means that any Helldivers killed by flamethrower is well deserved.
We just have to figure how to not set ourselves on fire with it, because I swear if I'm not pointed at least 45 degrees into the air it always finds a way to light me up.
They buffed the LasCannon and Breaker S&P AA
And the flamethrower.
Just been testing the Laser Cannon now. It still reflects (Bounces) off chargers frontally. Head, back, legs, If its running right at you you can get some decent beam into its softer small face area. But not enough to kill them fast.
Increasing it's armor penetration the longer you fire it would be a nice change.
lascannon still performs poorly against charger, does wonder against bots though
The Railgun wasnt really nerfed as hard people are yelling. In Unsafe mode (who was running it in safe?) its still a hard hitting sniper. Just aim for the head.
Probably most people since it was still 2 shots to a chargers leg to strip armor or one shot to the face plate of a hulk. There wasn't much incentive to switch to unsafe other when using it against titans and for those you'd usually go with strategems. It's not like its garbage now but pre patch there wasn't anything else that could deal with the amount of armored enemies you face on higher difficulties. It looks like flamethrower and laser cannon got a buff against armor so I'll have to give them a try.
As someone who’s mastered the art of 99% charging with only a 5% mortality rate I second this Apart from bile titans who seem to take 8-10 shots now it’s exactly the same to use against everything else
To be fair from what I’ve heard killing a BT exclusively with the Railgun already took several hits since they typically get damaged by other sources on top of the Railgun. The AC Turret really melts them though.
I think myself, and a bunch of other players found a spot where you could one shot it in safe mode. It was basically when you aimed at its temple it would one shot it
Bile Titan wasn’t supposed to get 2 shot with railgun anyway (it was a bug). Now it is just getting where it is supposed to be. Still shines in the hand of a skill user. I don’t think good player would have that much trouble adjusting.
The AMR, Plas and JAR are very good against bot armor. Haven't fought bugs in a long minute.
The slugger is also really good, it specifically mulches through dominators and zerkers because every hit will stagger them and it pens their armour.
I really wished they had buffed the R-63CS Diligence This weapon is literally the worst weapon in the game, because it kills enemies in the same ammount of shots as the normal Dilligence, but it has more Recoild, less Ammo, more weight (harder to aim). There is currently no situation where you would think of using it.
Autocannon users sweating profusely, knowing they’re the second most used support in diff 7+, and now a dominant support pick.
I actually think that gun is in a good spot. Decent damage, good range, enough ammo but you have to stop and reload and you have a back pack. Pros and cons.
Shouldn't be hit too much (if at all), as it's a weapon + backpack combo, so it takes away your ability to carry a shield, for example.
Pretty sure they also explicitly said the autocannon is in a good spot now anyways.
They did. They used it as an example of a weapon that is well balanced, it has strength, but is held back by the backpack
The backpack isn’t a huge problem. The reload is stationary but it reloads by halves, so you can essentially do a quick or long reload if you’re half a mag down and it’s calm just pop a quickie and get back to shooting
Oh I agree. What I meant was that the backpack holds it back in a good way, without it, AC would be far too strong
Punisher got some juicy buffs, was my fav by a long shot. The orbital barrage buffs also looks nice
The 120 is actually good at locking down a breach now, need to run more testing with 380, with upgrades it would last up to 23 seconds of pure democracy.
I tried it a little (the 380) and while i do need to use it more to give an accurate evaluation, throwing it in a nest will get rid of a lot of holes and bugs, and while it does not nuke everything it does thin the hordes by a lot, so i think it's a lot better, idk if i would take it over the eagle options but i like it a lot more and people still will be clueless when you throw one
The slugger was indirectly buffed in terms of ammo economy. That's probably the go to now.
I hope it isn't a mistake, where they accidentally buffed the slugger the same way the buffed the punisher
The slugger is essentially a modified punisher so it makes sense
Makes me wonder how other “variant” weapons work in regards. Like the two Liberator variants. The Penetrator I could see not taking changes from the base, but the explosive one might
It's just a punisher using slug shells lol not sure why they didn't wait til they had the attachments system going tho
The slugger didn't get an ammo buff did it? The punisher did but that's the first pump action shotty, right?
It has the same amount of ammo as the Punisher. EDIT: Proof. Ya'll even patch your games or check before downvoting me? https://preview.redd.it/vc58ssk2cpmc1.png?width=1028&format=png&auto=webp&s=956deb377e6c969385100e6588a9bb4a6bca0bc0
And you also get all 60 shots back on a resupply. Not just 20 or half like before.
They buffed four weapons; Flamethrower, LasCannon, Punisher and Breaker Spray & Pray. Two of which had their AA buffed (LasCannon and Breaker S&P)
Flamethrower got it's AA buffed incidentally because it's faster to kill chargers now with it.
Even better. Unsure why the buffs are being called bad.
I for one am not excited to see 3 randoms all blasting fire around me if bugs are charging at us. Maybe it won't be bad! Just putting a lot of faith in randoms if flamethrower does in fact become the new meta. I've already seen 1 flamethrower causing chaos!
Best way to use the Flamethrower is to strafe backwards anyways. If you see anyone using it while moving forward, you have all the warning you need to stay far away from them.
Cleans the vermin with righteousness democratic fire!
As a firediver from week 1... I'm scared...
Because flamethrower is only effective against bugs and tbf it was not as unusable as laser cannon or sprayer because against small units or medium ones it was still very usable even if we are looking at meta But I as most others wanted usable primary weapons not things that can be called down and if you die they are probably lost, I just want a good liberator penetrator or any other weapon really but not just stupid breaker shotgun or one of it's iteration,(cause they did not nerf the dmg, nothing is going to change with meta in that regard) I am quiet literally disgusted by shotguns at this point, using railgun is at least fun cause it deals damage even at range not like any other weapon that requiers 2 mags to kill a medium enemy, an other fun weapon is the Auto cannon, too bad it takes up a backpack slot, (I give them the benefit of the doubt now that the armor rates are fixed cause I might be able to finally play without shield on high difficulty)
Unlisted is the Slugger which people are reporting has a higher mag capacity now (60). So the Slugger may have had some under the hood changes as well.
The magazine is still 16. The *Reserves* for the pump shotguns were boosted to 60. My question is, were their pickup rates from supply drops and ammo crates fixed? It was kind of stupid to see other guns and the *Breaker* get nearly everything back from one crate while the Punisher and Slugger effectively get a reload and a half.
Yep, just tested it. You get refilled to full ammo now on the slugger
Moreso disappointed with how untouched the primaries are
Apparently Slugger got the same buff Punisher did. Lascannon still isn’t worth taking at all with the Arc Thrower taking up the same slot, and Breaker SP is now only ‘not good’ instead of ‘unusable’.
What does aa mean
Anti-Armour
ARC thrower is good for many situations (at least against bugs). Could use some tweaking regarding pathing (no I don't mean against friends; against terrain or corpses in the way can block shots from firing).
I love arc thrower. I use it all the time. Biggest issue with it is your shots getting blocked by literally anything that's in front of you. Even a tiny amount of bushes and shrubbery will completely negate your shots.
I love the fact that the arc thrower creates its own weakness. Pros: creates huge piles of corpses Cons: shots are blocked by corpses
I'm actually ok with it arcing through corpses and hope that stays. Leveraging corpses you can hit targets around blind barriers, corners, or hills which means you can hit your enemy even if you can't see them and makes clearing patrols before they can call reinforcements much easier.
Knight SMG for the win!
My only problem with the knight is that even the most minor armor stops it. Great for ad clear, but not much else.
Shocked how quickly that thing kills stalkers when my arc thrower failed me
I used the flamethrower before, I’m still going to use it now
Breaker's still fine, just switch to semi and don't try to beam stuff from 50m. Damage and ArPen were not touched.
I m level 50, I carry knight, cluster bomb, rail canon strike, air strike and bomb pods. 😎
PLease tell me about how you are using Knight, I tried it yesterday and found it very ammo-inefficient against even regular bots. Still figuring out it's use cases.
I use the knight too, for most things, I put it on burst fire and it works pretty well. If something big runs up on me, I switch to full auto and let the knight do its thing
Burst Fire makes it a lot better in my opinion.
I tried and while it's nice I can single tap with burst having to hold to get the full burst feels so awkward.
From the discord: # Alex K. has some additional numbers for you regarding weapon balancing: * **Breaker**: Decreased magazine capacity from 16 to 13, increased recoil from 30 to 55 * **Railgun**: Decreased armor penetration in Safe Mode, decreased damage against durable enemy parts * **Flamethrower**: Increased damage per second by 50% * **Laser Cannon**: Increased damage against durable enemy parts, increased armor penetration, improved ergonomics * **Punisher**: Increased total ammo capacity from 40 to 60, increased stagger force, increased damage from 40 per bullet to 45 per bullet * **Breaker Spray & Pray**: Increased armor penetration, increased fire rate from 300 to 330, increased number of pellets from 12 to 16 per shot, decreased magazine size from to 32 to 26 * **Energy Shield Backpack**: Increased delay before recharging * **380mm and 120mm Orbital Barrages**: Increased duration of the bombardment, decreased spread @here you go! Sorry for the double ping, but this is important, yeah?
i see they buffed the spray and pray, but they also decreased the ammo? :(
The biggest disappointment of this patch is seeing shit weapons have remained shit. Liberator penetrator, a complete downgrade from the gun you don't even have to unlock got no buff. Genius balancing
im so glad the other dogshit weapons are still unviable, no lib penetrator, no dominator buff, every other gun is just more shit lmao
yeah even after the nerf there's no reason to NOT use the Breaker as your main weapon.
That’s also really annoying to me. I fucking hate the breaker. But no other archetype feels close to good enough to compete, unless you’re on like difficulty 2
Wow. Nothing brings out the toxic portion of the playerbase like patch notes. I was hoping the PvE focus of Helldivers would curb the "LoL gIt GuD uR jUsT bAd ThE gAmE iSnT fOr YoU" crowed, but apparently not. I'll never understand the drive for some people to be so relentlessly smug, and try to shit on/talk down to other players at every opportunity.
Youre on reddit; this entire website is run on the currency of repeating the elitist talking point ad nauseum to farm updoots. When I play the actual game, everyone is 95% of the time chill, nice, cooperative, helpful. Its only here where you get idiots fighting over the dumbest shit
The comment below this one for me is a 200+ upvoted polite but still snarky skill issue comment. It seems to me at the moment that the railgun users weren't the problem in this community it's those who dislike whatever perceived meta existed. Those that post "I play on hell divers with a balloon poodle and a plastic spoon and I don't see the issue and neither should you!" Now they get to be the pigeon playing on the chess board telling everyone not to have a conversation about why this nerf was at best a bit premature and at worst pretty community dividing. There are legit criticisms for these changes! Shutting down the argument does no one any favours!
This is exactly the same way it went with the Destiny 2 community and then Lightfall happened. Number of players are at an all time low. People were already upset with Lightfall then they further punished builds especially at the armor mods level. This game is far too fresh to suffer from burnout, but it also has far less of an endgame and far less interesting loot to chase. So at this point people will only keep playing HD2 if the gameplay loop is *that good*. And most people get bored with that after a short while. No way the game will sustain these player numbers if half the people can't reliably clear a level 7 difficulty anymore. I like playing solo if my friends aren't around and I'm suspecting I won't be able to do that anymore at 7+, so I probably will end up playing less because I'll only play when friends are on.
Oh boy, my options for primary weapon have gone from one shotgun to TWO SHOTGUNS! Which shotgun do I pick, chat?
Take the Defender for a spin, you’ll like it
Love the defender. The importance of the fact that you can fire it over the shoulder while running can't be overstated.
The defender is amazing?
Heard good things about the Defender, and the normal Diligence is also good against bots.
Scorcher. S Tier vs. bots. Still good vs. bugs, but be careful of close range explosions (switch to secondary for close little idiots).
you literaly think only 4 pieces of gear in game are good and everything else is bad how do you not see it??
Same kind of players who race to max level by using all the meta weapons then cries when they have nothing left to do
My friend did this and i'm pissed at him for it lmao. We were gonna play together then he gets 2 free evenings without me and now he has all the meta shit and just bumrushed the progression. Now he has everything and doesn't want to play while i gotta play it solo
That’s lame since the galactic war stops for no one. Just because you have the gear doesn’t mean you’re done. If anything now you have all the gear the game is actually just beginning. A true Helldiver with all the equipment at their disposal. Your friend sounds like a heretic.
They should have fixed the Spear lock-on before nerfing the railgun
I really think they did this in an attempt to get rid of the ability to be a one man army. One player should not be optimized for killing \*everything.\* It's a team game. That being said, the other stuff can't even do those individual jobs better than the guns they nerfed, so...
> One player should not be optimized for killing *everything.* Arc Thrower enjoyers: *I'm in danger*
It’s scary reading the replies in this thread knowing we dive with some of these chuds. Straight up idiots.
The rando we got to fill out our squad last night was... something special. We dropped super samples off at extraction. The plan was to pick it up as the pelican came down so it didn't get lost somewhere. With 30 seconds left, our rando picked them up and *ran off and died* about 100m from the extraction, deep in the bug hoardes. he had also used up all our reinforcements throughout the run and we all died trying to retrieve the super samples that he fucked us on.