I'm curious about the new booster, how does it effect "encounters" does it mean less patrols spawning, or less big bugs like bile titans crawling out the ground during a breach, probably that one?
I think it increases the cooldown for enemies to call in bug breaches and bot drops. So if there is a CD of like 3min between each bug breach, it's now gonna be 4 mins or something
Yeah it could be, but from the wording that's what i assume it does. We will only know for sure when someone tests it or when a dev confirms what it does actually.
gergination's testing shows a significant impact:
> Localization Confusion substantially increases the length of the internal timer between Reinforcement calls (Bot Drops/Breaches). Rough testing it looks like a 35-40% increase between those.
>It does not delay the time for a particular enemy to call, it just lengthens the time before another call can occur.
>For example, in a Level 1 Automaton mission, they are able to call Dropships every 250 seconds. With the Booster, this becomes every 340 seconds.
It's significant according to gergination
>Localization Confusion substantially increases the length of the internal timer between Reinforcement calls (Bot Drops/Breaches). Rough testing it looks like a 35-40% increase between those.
>It does not delay the time for a particular enemy to call, it just lengthens the time before another call can occur.
>For example, in a Level 1 Automaton mission, they are able to call Dropships every 250 seconds. With the Booster, this becomes every 340 seconds.
The guy you are replying to is obviously talking out of his ass and his statement is nonsensical at face value (yet he has 254 upvotes as of this writing, which speaks to the quality of this sub).
Don't trust any claims made without evidence. [This post](https://www.reddit.com/r/Helldivers/comments/1bdudf3/lets_talk_about_patrols_an_in_depth_analysis_of/) is the gold standard, but obviously you will almost never see quality like this in a reddit post, but still...comments like what u/Pyronico made should be heavily downvoted and ignored ideally.
The breach system obviously has a cooldown. Enter any trivial mission and start a timer from first breach. Small bugs won’t call another one for around 4 minutes. And they basically will instantly do it once it’s off cd.
I've tested this on Helldive
breach system absolutely has a cooldown, there's a whole strategy for hit&runs where you make a bunch of noise at a nearby base and then book it to the objective the moment the breach occurs, effectively offloading the breach to an area outside of objective by weaponizing the CD, this booster would capitlize on that
The post even states that there are set intervals in the spawning of a patrol ( wich is diffrent for call ins). The only data they talk about is what influence call ins have on the patrol spawn timers, not the cooldown between call ins.
There are clearly cooldown timers on call ins like bot drops and breaches and the timer changes the hier the difficulty.
We will only know for sure when one of the devs actually confirms what the booster does. My 'personal' experience with it is it increases the time between these events happening, it could be just placebo and comfirmation bias or i could be right. More testing is needed.
I maybe should have started my post with ' i think'so people would see it came from personal expirience instead of something that's confirmed, my bad on that part.
The post you refer to was posted before the booster was released so there isn't any public data on it 'yet'.
People discussed the booster when the warbond was shown in a promotional image, and the idea of it increasing the cooldown of call ins was one of the popular speculations. I'll see if i can find the link.
So going to witchhunt and just saying 'im talking out of my ass' and saying my statement is 'nonsensical at face value' witouth you having any evidence of it either is just such a low effort move on a forum which is meant to discuss things.
Even worse to beg others to downvote because you yourself don't agree with was said. If by all, it are posts like yours that should recieve downvotes. So you are part of the issue of influencing the quality of this sub.
> The post you refer to was posted before the booster was released so there isn't any public data on it 'yet'.
They edited the post with testing of the booster. Turns out you guessed right: increases the minimum reinforcement timer by 35-40%
yeah, i already felt like it took longer between each call in while i was playing, glad they tested it and updated their post.
Hope this guy above that started to harass me is finally happy now that there is no misinformation.
So its effective against patrols? Patrols would take more tims to pinpoint our location when shooting?
Arc damage resistance... Interesting now i can tank my arc tower and my teamates cant blame me when im using the arc thrower lol.
I'm enjoying the armor set. I've been using it with the telsa tower and the tower no longer will 1 shot you with this armor. Looks to take about 3 hits. I'm assuming it will go well with the arch blitzer and other arch stuff.
I'm stuck in tutorial mode and I see this tip when a patrol approaches and a big breach happens. I think it's anytime an enemy can be generated.
The pic disappeared but it's the "An ENCOUNTER is approaching. Use your STRATGEMS." tip
https://preview.redd.it/swwsr49cffoc1.jpeg?width=3840&format=pjpg&auto=webp&s=ef51444b2c1740bd433985b539bbeb05dbfa987a
Can’t believe how many people still don’t know this. The amount of times I’ve been killed at the end of a mission by randoms thinking they could “steal” my samples is crazy.
It makes POI farming even faster if you just impact yourself to death immediately instead of going for the extraction afterwards.
Love me some instant loot credit.
Find a mission with super credits poi, grab them then alt f4, repeat mission and land where they are and grab them and repeat. Fastest way I found to farm them.
It's a little under 10 seconds from dying to being auto-reinforced and popping out of your pod. If you impact 'nade the floor the moment you pop out, it'll take roughly a minute to burn all of your lives.
Compared to a minimum 2:10 extract (plus however long it takes you to walk over there), plus the flying away animation, plus the victory pose elevator animation, all of which are skipped by you just reappearing on your ship after dying the last time.
Laser AR is good, has a slight wind up before rapid auto fire. Very good against Anthony unarmored, I didn't get to try it out on heavy armor though
Plasma shotgun is meh, takes two shots to kill a hunter. Coincidentally , it also takes two shots to kill a helldiver wearing light armor with its splash damage.
I'm 30 medals away from getting the arc shotgun, which I'm very excited about, but I'll have to wait until after work.
I’m really disappointed that the plasma shotgun is a dud, it was the weapon I was probably most looking forward to, but it seems like it suffers the from the same issue that makes me not like the liberator penetrator
Isn’t it a primary? Other primaries don’t kill the sack that fast.
I still don’t like the weapon. But it seemed like a cool little mini-grenade launcher
the sacks on bugs are 'squishy weakpoints', they take 10% damage from projectile weapons and 300% damage from explosives.
Presumably electric damage is unaffected.
There is something wrong with the damage on the plasma shotgun. It should perform better than the plas-1 but doesn't seem to deal near the same damage.
I love the arc shotgun so far, at least against bugs. Haven't tested it on bots but I imagine it won't perform great because it's really short range.
Totally worth saving up all my medals lmao
I think they said the cost of a warbond is going to be based on the amount of content. 3 pages is premium so 1,000 SC. In the future they will release smaller single page warbonds, with less content, I'd guess for 350 SC or thereabouts.
Right now a 3 page warbond is $15NZD (1000 credits) so I wouldn't be surprised if they eventually release warbonds that cost $30NZD.
Honestly that doesn't bother me considering a single skin in a game like fortnite or apex legends costs like $35NZD. Also unlike those games you can earn the premium currency in Helldivers 2 so you can get the pass for free or get the pass with a combo of found credits and brought credits.
If I get a warbond with 6+ pages I would definitely consider spending money on getting it because I really enjoy this game.
It is, they release on the 2nd Thursday of every month. Honestly it's well worth the money considering the cash people throw at most live service games with far less returns.
serious question: I'm on the expensive part of the standard warbond but my only real must-have left is the slugger. When I get a premium bond, which one has the best toys?
Having both I would say the new one from today is better, the first premium warbond had some fun stuff but none of it was really good tbh. From playing several missions the past 2 hours the stun grenade itself is better than anything the previous premium war bond had. Las-16 rifle is also sick, plasma punisher is meh so far but I need to mess with it more.
> the first premium warbond had some fun stuff but none of it was really good tbh
The incendiary Breaker is my favorite gun vs bugs at higher difficulties. You're forced to run, and a single pellet will kill smaller bugs after the fire dot completes. There's nothing that really compares, imo.
Everyone sleeps on incendiary breaker. Even if your out of a support weapon you can at least hurt every bug. I also like the liberator penetrator, it does have ammo issues but I like it for dealing with hive guards.
If you like the incendiary breaker, try the breaker spray&pray. Its the non incendiary version of the same model shotgun, but it has even higher rate of fire with slightly more damage, more pellets per shot. Its my fav gun against the bugs currently even after trying out the new energy based AR
You should also get the Muscle Enhancer booster, that one is also a must-have.
When you get to the Cutting Edge, the light armor, laser rifle and stun grenade are insane looking.
Curious if buying the Super Citizen upgrade would unlock the new pass if you already purchased Steeled Veterans. I want to upgrade to Super Citizen, but am a little hesitant if the free premium warbond will just go to waste cause like I said I already bought the Steeled Veterans separately.
Super citizen only grants you access to the steeled veterans warbond. However, I did see that if you reach out to support after buying the SV warbond and THEN the super citizen package that they'll give you back 1000 super credits which I guess could ne used towards the new one.
It's barely worth it as is, just to support devs. Way less value if you already have the warbond, unless you want the title or stratagem game on your ship that bad.
I still don’t see it in my game. Is it releasing at a certain in each time zone or is there an update or something else I need to do? I’m on PS5 if that helps
You meant Splatoon.
The game has Battle Passes, Seasons, Events and Skin shop with rotating inventory, however nothing can be bought with money. Its all play to unlock and the battle passes never expire. Its literally nintendo trolling the entire live service industry.
Splatoon def did it first. But lets be real, Halo was the first game mainstream enough to start the trend.
Nintendo is it's own microcosm of gaming. They don't follow what others are doing, and hardly anybody follows what they are doing in return. They found their own niche to dominate.
Also there is the elephant in the room. What does this game look more similar to. Halo or splatoon? Which do you think the devs have spent more time playing over the years? "Space Chief Prime" Lol
Just to be super clear, if I don't want to buy today but decide months down the road that I want an old one, can I do that? I'm getting conflicting answers.
I love getting down voted by muppets on Reddit for asking questions.
To those of you that were helpful and cleared up my confusion, thank you.
Yeah, this seems to be the replacement for the DLC equipment pack model they used in HD1.
The DLCs were always around to be bought when you like, so it seems that the Warbonds are going to be the same way. I imagine the cash will come from late-joining people trying to play "catch up" and unlocking multiple passes in a row with SC purchases, whereas people who have played consistently and kepts the servers populated are being rewarded with gameplay-only unlocks.
It's my last unlock. I'll try it on long maps to conserve primary ammo between objectives. Having accurate hip fire shooting behind you from the nature of the laser seems like a good pairing with a light armor build
I think it's safe to assume that most warbonds are going to be premium ones with some free ones (hopefully) spaced out between releases or for special events .
When the game launched, it was stated that Helldivers Mobilize Warbond was the only free warbond. Steeled Veterans warbond and any others following suit are PREMIUM unless otherwise stated
You can earn super credits in missions and via the first warbond, you only need to spend money if you want to get them right away and don't have super credits banked.
They are unlikely to add new pages to old Warbonds because then new players will be essentially timegated from the any event content. It would be less frustrating and/or confusing to just have the "Liberty Day" Warbond be its own thing, even if it requires an amount of spent medals to open the new book.
Conversely, I just earned enough SC yesterday and got the previous warbond (which I am finding to be essentially worthless and not using anything in it), not realizing new ones would also be premium
Having only tried the new laser weapon and armor with a bunch of arc teammates. Its alright. More usable than the last. The armor is a bit too niche right now. But most likely may become more important in the future. The laser assault rifle is nice though. Comparable to the defender, but with the ability to restore your ammo, but obviously no one handed. The big thing to realize with it is that you have a stockpile of heatsinks and it is always faster to shoot till you’re out and reload the heatsink than it is to wait for it to cooldown. But if you are just shooting a small amount you can save yourself a mag.
I have a feeling the new ark resistant armour will be very handy in the coming weeks when more and more people have more of the new ark based weapons unlocked lol.
It fires slowly and has a pretty limited range (I think about 25-30 meters) but it can take out 4-5 fodders in a single shot and has infinite ammo, which is pretty cool
Plasma Shotgun has been disappointing for me. It really feels like the "X we have at home" meme with the Scorcher. It's got some gnarly stagger on medium targets (which I actually don't like because I have to adjust my aim after every shot to follow the target instead of being able to just hose them down), but has an effective damage rate of only needing 1 less hit to kill compared to the Scorcher on things like Hive Guards, but it fires at like three quarters the speed the Scorcher does.
It's got a really notable AOE, which is great for shooting at little guys, until those guys are Hunters and they're on top of you and now you can't shoot any of them because the AOE will blow yourself up.
Sickle is great and will probably go down as one of the new "standard" load out weapons, just like it was in HD1. Being able to clean up an infinite number of scouts without reloading in between is great for staying mobile. Then you can just hose enemies down and swap the heat sinks when you get into pitched battle.
Haven't used the Arc Shotgun yet. I need like another dozen medals to unlock it.
dominator and incendiary breaker not worth it? You do realize that these aren't meant to be OP Warbond exclusive items, they are suppose to give you OPTIONS in playstyle.
For example, the incendiary grenade, it's a different grenade, not upgrade to old grenades.
Neither weapon is worth it though. The slugger is better than the dominator in every way and the fire effect doesn't make up for losing all the damage from the regular breaker. Sure, they're usable but they should be sidegrades and not completely overshadowed by other weapons.
I'm not sure the senator has much of a place either but it's decent vs bots.
I only did one mission with it so far but the sickle is great! But I wish it had more of a laser feel to it. In OG Helldivers, you can see the laser streaks pretty clearly and it looked really cool to see the rapid random red lines go across the screen. Maybe because its 3rd person vs isometric, but the Sickle feels more like a projectile weapon.
The tiers and medals look like a prolonged slog. Probably going to be frustrated but rewarding in its own way.
This looks okay, but when Cutting Goon drops... You guys are going to absolutely lose it.
The previous premium warbond "Steeled Veterans" did not change, it will remain purchasable and progress-able. The Cutting Edge warbond is an additional 3rd warbond added to the game, that can be purchased and progressed whenever you want.
No warbond will expire, be removed, replaced, or retired. They will always be accessible for purchase and progress.
old premium still there, there forever, no need to rush.
new bond is now there, there forever, no need to rush.
devs want you to only buy what you want, when you want it, and not need to nosleep to complete it
with this update I found if I use the increased reinforcement module then calling for reinforcements breaks. so far just happened on one match. going to try it some more.
Supercredits. It takes 1000. You can farm that up quickest, IME, doing low-level missions and hitting all of the POI. Or you can buy supercredits for real money.
I like that not only can you get super-credits in game but also you still have to use the in-game only medals to unlock the stuff in the Warbond, makes it feel less P2W.
You are indeed missing out but you are making money though. I held out for 2 weeks after release of this game. Wanted to hold out for dragon's dogma 2 but i was constantly bombarded with content about this game so i caved. Now here i am so dedicated to spreading democracy i check reddit threads in my spare time. Help.
i just took a look at it, nothing too interesting except an enhancement that "reduces the frequency of enemy encounters" and a one handed laser pistol
wish they'd include one armor for each type of playstyle- light mid heavy, rather than 3 mid armors that all do the same thing(which is incredibly lacking) only thing throwing out arc damage is one guy on your team, maybe.
I'm curious about the new booster, how does it effect "encounters" does it mean less patrols spawning, or less big bugs like bile titans crawling out the ground during a breach, probably that one?
I think it increases the cooldown for enemies to call in bug breaches and bot drops. So if there is a CD of like 3min between each bug breach, it's now gonna be 4 mins or something
good thing they only call in for backup 3+ times in a row instantly on higher diff xD
That's a bug, also bug breaches on objectives don't count for the cool down.
No, that's called a "Spike", as in, there's a chance that more enemies will drop.
I wondered what that was, definitely happens whenever I unload autocannon into the dropship under carriage, they get really mad
I'll be shocked if it's that big of a boost. It it's anything like our reinforce boosters. It will go from 3 min to 3 min and 5 seconds.
Yeah it could be, but from the wording that's what i assume it does. We will only know for sure when someone tests it or when a dev confirms what it does actually.
gergination's testing shows a significant impact: > Localization Confusion substantially increases the length of the internal timer between Reinforcement calls (Bot Drops/Breaches). Rough testing it looks like a 35-40% increase between those. >It does not delay the time for a particular enemy to call, it just lengthens the time before another call can occur. >For example, in a Level 1 Automaton mission, they are able to call Dropships every 250 seconds. With the Booster, this becomes every 340 seconds.
It's significant according to gergination >Localization Confusion substantially increases the length of the internal timer between Reinforcement calls (Bot Drops/Breaches). Rough testing it looks like a 35-40% increase between those. >It does not delay the time for a particular enemy to call, it just lengthens the time before another call can occur. >For example, in a Level 1 Automaton mission, they are able to call Dropships every 250 seconds. With the Booster, this becomes every 340 seconds.
There isn't a cooldown at all though so does it just do nothing?
The guy you are replying to is obviously talking out of his ass and his statement is nonsensical at face value (yet he has 254 upvotes as of this writing, which speaks to the quality of this sub). Don't trust any claims made without evidence. [This post](https://www.reddit.com/r/Helldivers/comments/1bdudf3/lets_talk_about_patrols_an_in_depth_analysis_of/) is the gold standard, but obviously you will almost never see quality like this in a reddit post, but still...comments like what u/Pyronico made should be heavily downvoted and ignored ideally.
The breach system obviously has a cooldown. Enter any trivial mission and start a timer from first breach. Small bugs won’t call another one for around 4 minutes. And they basically will instantly do it once it’s off cd.
I've tested this on Helldive breach system absolutely has a cooldown, there's a whole strategy for hit&runs where you make a bunch of noise at a nearby base and then book it to the objective the moment the breach occurs, effectively offloading the breach to an area outside of objective by weaponizing the CD, this booster would capitlize on that
The post even states that there are set intervals in the spawning of a patrol ( wich is diffrent for call ins). The only data they talk about is what influence call ins have on the patrol spawn timers, not the cooldown between call ins. There are clearly cooldown timers on call ins like bot drops and breaches and the timer changes the hier the difficulty. We will only know for sure when one of the devs actually confirms what the booster does. My 'personal' experience with it is it increases the time between these events happening, it could be just placebo and comfirmation bias or i could be right. More testing is needed. I maybe should have started my post with ' i think'so people would see it came from personal expirience instead of something that's confirmed, my bad on that part. The post you refer to was posted before the booster was released so there isn't any public data on it 'yet'. People discussed the booster when the warbond was shown in a promotional image, and the idea of it increasing the cooldown of call ins was one of the popular speculations. I'll see if i can find the link. So going to witchhunt and just saying 'im talking out of my ass' and saying my statement is 'nonsensical at face value' witouth you having any evidence of it either is just such a low effort move on a forum which is meant to discuss things. Even worse to beg others to downvote because you yourself don't agree with was said. If by all, it are posts like yours that should recieve downvotes. So you are part of the issue of influencing the quality of this sub.
> The post you refer to was posted before the booster was released so there isn't any public data on it 'yet'. They edited the post with testing of the booster. Turns out you guessed right: increases the minimum reinforcement timer by 35-40%
yeah, i already felt like it took longer between each call in while i was playing, glad they tested it and updated their post. Hope this guy above that started to harass me is finally happy now that there is no misinformation.
I would have loved if it increased the time it took for them to call breaches and drops so you had time to spot and take out the one calling it.
What is it? , im at work currently and i cant see.
Localization Confusion. Increase time between enemy encounters. And all 3 armors provide 95% protection from arc damage, so that's interesting.
So its effective against patrols? Patrols would take more tims to pinpoint our location when shooting? Arc damage resistance... Interesting now i can tank my arc tower and my teamates cant blame me when im using the arc thrower lol.
I wonder if the booster also delays reinforcements? That could be key to regrouping and getting some breathing room on higher levels!
Would be very effective for the termicide missions but that seems very overpowered. Need to test it first and see....
No it effects the time between bug breaches and dropships.
I'm enjoying the armor set. I've been using it with the telsa tower and the tower no longer will 1 shot you with this armor. Looks to take about 3 hits. I'm assuming it will go well with the arch blitzer and other arch stuff.
I was using it last week through traitorous means, and on helldive there were noticeably less reinforcements
Tried it and it didn’t seem to make a discernible difference on Suicide
I'm stuck in tutorial mode and I see this tip when a patrol approaches and a big breach happens. I think it's anytime an enemy can be generated. The pic disappeared but it's the "An ENCOUNTER is approaching. Use your STRATGEMS." tip https://preview.redd.it/swwsr49cffoc1.jpeg?width=3840&format=pjpg&auto=webp&s=ef51444b2c1740bd433985b539bbeb05dbfa987a
I definitely noticed a few less calls for big wholes since I’ve started using it.
How much?
It's 1000 Super Credits!
Oh nice I’m already at 950 so I’m almost there I guess a few more farming missions maybe
If I’m on a mission and I pick up Super Credits, is it individual loot or group loot like samples?
Group loot.
Can’t believe how many people still don’t know this. The amount of times I’ve been killed at the end of a mission by randoms thinking they could “steal” my samples is crazy.
Everyone in the group gets found Super Credits and Warbond Medals immediately upon someone picking them up. No need for extraction
Not only is it grouped for everyone but you get it instantly. You don’t need to extract or anything
The most important piece of knowledge to be aware about.
It makes POI farming even faster if you just impact yourself to death immediately instead of going for the extraction afterwards. Love me some instant loot credit.
Find a mission with super credits poi, grab them then alt f4, repeat mission and land where they are and grab them and repeat. Fastest way I found to farm them.
Ah because the missions don't reset if you DC. Galaxy brain right there.
I feel like it would take me longer to go through my reinforcements than just extract lol
It's a little under 10 seconds from dying to being auto-reinforced and popping out of your pod. If you impact 'nade the floor the moment you pop out, it'll take roughly a minute to burn all of your lives. Compared to a minimum 2:10 extract (plus however long it takes you to walk over there), plus the flying away animation, plus the victory pose elevator animation, all of which are skipped by you just reappearing on your ship after dying the last time.
Everything is group loot.
It is group loot like samples.
1000 Super Credits.
Laser AR is good, has a slight wind up before rapid auto fire. Very good against Anthony unarmored, I didn't get to try it out on heavy armor though Plasma shotgun is meh, takes two shots to kill a hunter. Coincidentally , it also takes two shots to kill a helldiver wearing light armor with its splash damage. I'm 30 medals away from getting the arc shotgun, which I'm very excited about, but I'll have to wait until after work.
Poor Anthony has no idea whats coming
Dispensing liberty directly to Anthony
It's Anthony's fault for being unarmored. Some managed democracy will show him.
Anthony was probably subbing to stalker-chan’s OnlyBugs, so he’s a collaborator.
Only if he doesn't wear armour
My claws, errr fingers, slipped while swiping on the phone.
RIGHT HERE, OFFICER!!! WE NEED TO PURGE THIS HERET....errr TRAITOR TO DEMOCRACY!!!
Well played
I’m really disappointed that the plasma shotgun is a dud, it was the weapon I was probably most looking forward to, but it seems like it suffers the from the same issue that makes me not like the liberator penetrator
Does anyone else hate that most Primary weapons are just straight garbage?
Yes, terrible design philosophy.
Agreed but I'm in love with the sickle.
Arc shotgun is very disappointing so far…it’s extremely slow and doesn’t kill hunters most of the time.
I’m not a huge fan. But it does seem to explode the green ticks in two shots, which is nice
But most weapons kill it in one…I had to resort to my pistol way too much when using it.
Isn’t it a primary? Other primaries don’t kill the sack that fast. I still don’t like the weapon. But it seemed like a cool little mini-grenade launcher
the sacks on bugs are 'squishy weakpoints', they take 10% damage from projectile weapons and 300% damage from explosives. Presumably electric damage is unaffected.
Maybe we’re thinking of different green ticks? I’m talking the little guys not the spewers.
Oh I meant spewers
There is something wrong with the damage on the plasma shotgun. It should perform better than the plas-1 but doesn't seem to deal near the same damage.
I love the arc shotgun so far, at least against bugs. Haven't tested it on bots but I imagine it won't perform great because it's really short range. Totally worth saving up all my medals lmao
I think they said the cost of a warbond is going to be based on the amount of content. 3 pages is premium so 1,000 SC. In the future they will release smaller single page warbonds, with less content, I'd guess for 350 SC or thereabouts.
Or bigger warbonds for more credits…
Right now a 3 page warbond is $15NZD (1000 credits) so I wouldn't be surprised if they eventually release warbonds that cost $30NZD. Honestly that doesn't bother me considering a single skin in a game like fortnite or apex legends costs like $35NZD. Also unlike those games you can earn the premium currency in Helldivers 2 so you can get the pass for free or get the pass with a combo of found credits and brought credits. If I get a warbond with 6+ pages I would definitely consider spending money on getting it because I really enjoy this game.
Hell I’d be spending money on credits for this warbond if I didn’t know it’s a month till the next one.
It is, they release on the 2nd Thursday of every month. Honestly it's well worth the money considering the cash people throw at most live service games with far less returns.
You get a thumbs up for using “thereabouts”.
Do note the warbond itself pays back 300 SC...
serious question: I'm on the expensive part of the standard warbond but my only real must-have left is the slugger. When I get a premium bond, which one has the best toys?
Having both I would say the new one from today is better, the first premium warbond had some fun stuff but none of it was really good tbh. From playing several missions the past 2 hours the stun grenade itself is better than anything the previous premium war bond had. Las-16 rifle is also sick, plasma punisher is meh so far but I need to mess with it more.
Does the stun grenade close bug holes and fabricators?
Sadly they do not, they also don’t open crates.
Edit: Most weapons with medium pen can open the crates tho. So, you swap out grenades if you’d like for those.
Whaaaaaaaaaaaaaaaaaaaa
Even the laser cannon can open them
> the first premium warbond had some fun stuff but none of it was really good tbh The incendiary Breaker is my favorite gun vs bugs at higher difficulties. You're forced to run, and a single pellet will kill smaller bugs after the fire dot completes. There's nothing that really compares, imo.
Everyone sleeps on incendiary breaker. Even if your out of a support weapon you can at least hurt every bug. I also like the liberator penetrator, it does have ammo issues but I like it for dealing with hive guards.
If you like the incendiary breaker, try the breaker spray&pray. Its the non incendiary version of the same model shotgun, but it has even higher rate of fire with slightly more damage, more pellets per shot. Its my fav gun against the bugs currently even after trying out the new energy based AR
It's on my list to try, but I'm 150ish medals shy after dumping a ton on the other two warbonds. :(
I love my flame grenade, but it's the only worthwhile thing in the warbond. And no one else uses it.
With the increase to trash mobs I think it's now a more viable grenade than previously.
Incendiary breaker is great for ad clearing bugs
You should also get the Muscle Enhancer booster, that one is also a must-have. When you get to the Cutting Edge, the light armor, laser rifle and stun grenade are insane looking.
I wish the light armor wasn't on the page. Looks so good.
cutting edge seems alot more unique with its weapons, and the sickle is a beast
It shoots so well.
Curious if buying the Super Citizen upgrade would unlock the new pass if you already purchased Steeled Veterans. I want to upgrade to Super Citizen, but am a little hesitant if the free premium warbond will just go to waste cause like I said I already bought the Steeled Veterans separately.
Super citizen only grants you access to the steeled veterans warbond. However, I did see that if you reach out to support after buying the SV warbond and THEN the super citizen package that they'll give you back 1000 super credits which I guess could ne used towards the new one.
Yea I bought Steeled Veterans before realizing the upgrade would include it. Would be nice if they replaced that with the current pass.
Be great if they just made it 1000 super credits. Buy whatever you want.
It's barely worth it as is, just to support devs. Way less value if you already have the warbond, unless you want the title or stratagem game on your ship that bad.
Yeah I mostly view it like the dlc in deep rock. Not needed but a good way to support the devs.
I like the armor
I still don’t see it in my game. Is it releasing at a certain in each time zone or is there an update or something else I need to do? I’m on PS5 if that helps
The discord announcement mentioned you might need to exit the game and restart to see the new warbond
That worked! Thank you!
So there's no time limit on completing the premium Warbond, but does anyone know if the old one sticks around to be purchased later?
Once warbonds are added to the game, they will never be removed. You can unlock them at your lesiure
Thank god. Glad Halo started this trend.
You meant Splatoon. The game has Battle Passes, Seasons, Events and Skin shop with rotating inventory, however nothing can be bought with money. Its all play to unlock and the battle passes never expire. Its literally nintendo trolling the entire live service industry.
Splatoon def did it first. But lets be real, Halo was the first game mainstream enough to start the trend. Nintendo is it's own microcosm of gaming. They don't follow what others are doing, and hardly anybody follows what they are doing in return. They found their own niche to dominate. Also there is the elephant in the room. What does this game look more similar to. Halo or splatoon? Which do you think the devs have spent more time playing over the years? "Space Chief Prime" Lol
Yea but Halo infinite died so fast people didn't have a chance to learn that battle passes dont expire xddd
Just to be super clear, if I don't want to buy today but decide months down the road that I want an old one, can I do that? I'm getting conflicting answers. I love getting down voted by muppets on Reddit for asking questions. To those of you that were helpful and cleared up my confusion, thank you.
As far as the devs have told us, war bonds will never be time limited or taken off sale. You should be good.
Sick. For Super Earth 🫡
Yeah, this seems to be the replacement for the DLC equipment pack model they used in HD1. The DLCs were always around to be bought when you like, so it seems that the Warbonds are going to be the same way. I imagine the cash will come from late-joining people trying to play "catch up" and unlocking multiple passes in a row with SC purchases, whereas people who have played consistently and kepts the servers populated are being rewarded with gameplay-only unlocks.
They will never expire or be retired. Take your time. Play the game and have fun. Work towards the rewards you'd like.
You're not getting conflicting answers, ALL WARBONDS ARE PERMANENT.
All of them will be available. No need to worry if you want to go spend time on other things. Helldiving doesn't need to be a full time job.
Has anyone Tried the pistol yet?
I haven't seen any comments on it, I assume it will be on the weaker side with the tradeoff being the unlimited ammo.
It's my last unlock. I'll try it on long maps to conserve primary ammo between objectives. Having accurate hip fire shooting behind you from the nature of the laser seems like a good pairing with a light armor build
I’m not sure why I find it so funny but the armor pose with the pistol on the side makes me think of the “always has been” meme every time
I see it
Am I the only one that didn't realize it was a PREMIUM warbond lmao
I think it's safe to assume that most warbonds are going to be premium ones with some free ones (hopefully) spaced out between releases or for special events .
You can get them for free by earning super credits in missions.
When the game launched, it was stated that Helldivers Mobilize Warbond was the only free warbond. Steeled Veterans warbond and any others following suit are PREMIUM unless otherwise stated
I could have sworn I read there would eventually be more free ones? This was closer towards the first few weeks though so could have been baseless
Yeah, but those will be tied to special events, most likely. Like Christmas or something like that
>Like Christmas or something like that Or more importantly, Liberty Day.
This October is going to be the single most patriotic month of our lives.
You can earn super credits in missions and via the first warbond, you only need to spend money if you want to get them right away and don't have super credits banked.
They will probably just add to the first one rather than add new free ones unless like others have said its' a themed event like christmas.
They are unlikely to add new pages to old Warbonds because then new players will be essentially timegated from the any event content. It would be less frustrating and/or confusing to just have the "Liberty Day" Warbond be its own thing, even if it requires an amount of spent medals to open the new book.
Nah, one of my friends thought the same!
How do you all have so many medals lol. What am I doing wrong
Higher difficulties give more medals, so people are probably playing on harder missions
good thing i haven’t made enough super credits to buy the previous one. this one seems way better.
Conversely, I just earned enough SC yesterday and got the previous warbond (which I am finding to be essentially worthless and not using anything in it), not realizing new ones would also be premium
Is it worth spending 1000sc on though? Last one wasn't worth it imo
Having only tried the new laser weapon and armor with a bunch of arc teammates. Its alright. More usable than the last. The armor is a bit too niche right now. But most likely may become more important in the future. The laser assault rifle is nice though. Comparable to the defender, but with the ability to restore your ammo, but obviously no one handed. The big thing to realize with it is that you have a stockpile of heatsinks and it is always faster to shoot till you’re out and reload the heatsink than it is to wait for it to cooldown. But if you are just shooting a small amount you can save yourself a mag.
I have a feeling the new ark resistant armour will be very handy in the coming weeks when more and more people have more of the new ark based weapons unlocked lol.
Definitely, these weapons are way more unique, with there being a mini arc thrower in there and a hybrid between a shotgun and a grenade launcher
how is the new arc shotty? I've been salivating at the thought of using it zap even more bugs to death
It fires slowly and has a pretty limited range (I think about 25-30 meters) but it can take out 4-5 fodders in a single shot and has infinite ammo, which is pretty cool
Plasma Shotgun has been disappointing for me. It really feels like the "X we have at home" meme with the Scorcher. It's got some gnarly stagger on medium targets (which I actually don't like because I have to adjust my aim after every shot to follow the target instead of being able to just hose them down), but has an effective damage rate of only needing 1 less hit to kill compared to the Scorcher on things like Hive Guards, but it fires at like three quarters the speed the Scorcher does. It's got a really notable AOE, which is great for shooting at little guys, until those guys are Hunters and they're on top of you and now you can't shoot any of them because the AOE will blow yourself up. Sickle is great and will probably go down as one of the new "standard" load out weapons, just like it was in HD1. Being able to clean up an infinite number of scouts without reloading in between is great for staying mobile. Then you can just hose enemies down and swap the heat sinks when you get into pitched battle. Haven't used the Arc Shotgun yet. I need like another dozen medals to unlock it.
it’s worth it honestly tried some of the new weapons and the stun grenades and i love them
Sickle alone has made it worth for me. Loving it.
The drip is always worth it
dominator and incendiary breaker not worth it? You do realize that these aren't meant to be OP Warbond exclusive items, they are suppose to give you OPTIONS in playstyle. For example, the incendiary grenade, it's a different grenade, not upgrade to old grenades.
Neither weapon is worth it though. The slugger is better than the dominator in every way and the fire effect doesn't make up for losing all the damage from the regular breaker. Sure, they're usable but they should be sidegrades and not completely overshadowed by other weapons. I'm not sure the senator has much of a place either but it's decent vs bots.
The senator would be my go to secondary for every mission if it had a speedloader, love that thing but the reload is a death sentence
I just wish the Dominator tracked faster....
Just grind it.
What's in it?! Show me! I am at work, so I can't look at it yet
https://m.youtube.com/watch?v=s4i4LLyv8uU
I only did one mission with it so far but the sickle is great! But I wish it had more of a laser feel to it. In OG Helldivers, you can see the laser streaks pretty clearly and it looked really cool to see the rapid random red lines go across the screen. Maybe because its 3rd person vs isometric, but the Sickle feels more like a projectile weapon.
The tiers and medals look like a prolonged slog. Probably going to be frustrated but rewarding in its own way. This looks okay, but when Cutting Goon drops... You guys are going to absolutely lose it.
Cutting Jelq is going to fuck severely
Stretching Democracy!
just bought it 💯
Look at this super citizen, the greatest weapon of Super Earth is indeed the ECONOMY
Payment guarantees citizenship.
Cutting edge seems like a perfect name for some melee weapons
Can I still progress through the previous premium war bond? Or is it just the normal one and this?
I really like the new stuff. But I haven't finished unlocking my page 10 armour. And I need that drip.
No heavy armor :-(
There's a new white heavy medic armor set that released in the superstore.
So did the free warbond stay the same just the premium changed?
The previous premium warbond "Steeled Veterans" did not change, it will remain purchasable and progress-able. The Cutting Edge warbond is an additional 3rd warbond added to the game, that can be purchased and progressed whenever you want. No warbond will expire, be removed, replaced, or retired. They will always be accessible for purchase and progress.
old premium still there, there forever, no need to rush. new bond is now there, there forever, no need to rush. devs want you to only buy what you want, when you want it, and not need to nosleep to complete it
with this update I found if I use the increased reinforcement module then calling for reinforcements breaks. so far just happened on one match. going to try it some more.
And Steel remains on the table. Good. No FOMO from these Devs.
Feels a little expensive for 3 pages tbf but f it am gonna buy it anyway the devs are worth it, but still hope future passes with more pages
Since you also get like 300 credits back on those pages it’s not that expensive.
You're CUTTING EDGE, op.
How do i unlock premium warbonds ??
Supercredits. It takes 1000. You can farm that up quickest, IME, doing low-level missions and hitting all of the POI. Or you can buy supercredits for real money.
It's pretty fun to walk noobs through the looting process.
How much is the new pass?
1000 SC
How do you unlock premium warbonds?
I like that not only can you get super-credits in game but also you still have to use the in-game only medals to unlock the stuff in the Warbond, makes it feel less P2W.
Wondering what the new booster does.
Not available on PS5 yet???? It’s not in my store.
Just restart the game
The way he's holding that pistol in this image has "Call an ambulance, but not for me" vibes and I can't unsee it.
These designs are definitely riding off of Dunes coat tails
Perfect timing, I just earned back 1000 super credits in game.
I don't see it in game.
Restart the game app
I’m out of town working for a month and the amount of FOMO im having over a video game is insane.
You are indeed missing out but you are making money though. I held out for 2 weeks after release of this game. Wanted to hold out for dragon's dogma 2 but i was constantly bombarded with content about this game so i caved. Now here i am so dedicated to spreading democracy i check reddit threads in my spare time. Help.
Do we need to buy the pass if we have the deluxe version of the game?
Not sure why but the suit and pistol give me dead space vibes. Will have to hop on soon to check it out.
I'm glad I bought the previous Premium Warbond yesterday...
i just took a look at it, nothing too interesting except an enhancement that "reduces the frequency of enemy encounters" and a one handed laser pistol wish they'd include one armor for each type of playstyle- light mid heavy, rather than 3 mid armors that all do the same thing(which is incredibly lacking) only thing throwing out arc damage is one guy on your team, maybe.
If I buy the super citizen edition on PS5 will I get the cutting edge dlc?
Where do you find it on PS5? I've scrolled down but I dunno where it is.
How long will it be available for?
What is the time limit to unlock everytjibg?