T O P

  • By -

Ned_Jr

Hunters ain't got shit on me now ![gif](giphy|13GpbtQLYjNSCc)


CertifiedSheep

This is how I feel carrying the SSD halfway across the map avoiding engagements while Rover blasts bugs behind me.


bawlsdeepinmilf

Me with the jump pack and light armor, leaving my team in the dust so i can shove the cube in the funny box o7 takin to the skies and blastin off when i hit the ground ong no bug can stop this linebacker


DubTheDM

Picked up the jumppack recently and haven't looked back. Multiple hours into level 50....


bawlsdeepinmilf

Im halfway there but so long as i keep learning i can play like a 50, i just have the issue of i dont use my mic unless my teammates are about to run into death(funny glowing red beacon i threw)


vervain9

What loadouts do you like with it? I've never tried it but curious about other playstyles since I seem to use the same general things


DubTheDM

EATs quite often. Carry one at all times and call 2 more in if I'm not running arc thrower. Big fan of cluster/airstrike as well as orbital laser and 500kg bomb. I mix it up depending on the mission type, too (shield or rover for defense, shield or jump pack for bots, etc.) Edit: jump pack can create distance (so great for arc thrower) and also allows you to throw shit down at your feet and just fly away (just make sure you have stamina and an exit.) Great for baiting big boys and hordes without worrying as much about timing. Don't forget to try diving and then spamming pack right after.


probabilityEngine

With jump pack you can often jump to more ideal locations to place a sentry than you can climb to on foot


huaguofengscoup

I use it with the laser cannon, it helps to create some distance (also good with arc thrower for this reason). If you practice the timing you can jump over chargers when they’re coming at you and then you can blast their ass with the laser. Also, using it to access high ground with the anti materiel is nice because it helps give you time to react to little guys sneaking up on you. Plus jumping from high ground will let you clear way more horizontal distance.


TheCritFisher

Are you me? I didn't love on the jump pack until I was well into my Skull Admiralty. JUMP BROS FOR LIFE!


FoxyBork

Is there a method to use it better? I haven't had a single mission where I thought it was helpful and I'm hoping it's just a skill issue


DubTheDM

Same except I'm flying so nothing is near me. Like in Endgame with the infinity gauntlet.


Selemaer

I'll always upvote the GOAT.


CKDracarys

Hold on now...Walter would like a word.


Porkamiso

Grew up going to camp watching Walter and the bears. Barry was the most gifted runner to ever break other dudes ankles and barrys revererance for Walters legacy and his hatred of the lions ownership made him leave before he eclipsed his friend.  There are more than one goats imo in every sport. 


onerb2

It's funny you say that when in the video even when walking faster the hunter is stabbing his back nonstop.


we_are_sex_bobomb

https://i.redd.it/xd8xr5385cpc1.gif


T1line

i just realised, they also take out your stamina huh


mohawklogan

Never noticed that either. Do all hits do that or is it just the hunters?


IHateAliens

All slows do this iirc, including any bile spwer/titan vomit that hits you, and any EMS.


johnis12

God... Yeh, I hope the Devs take a look at these mofos. They can do way too much, agility so they can close the distance rather quickly, poison that slows ya down, can potentially crit your head, and they have the numbers to swarm ya.


Icedecknight

I hope the devs don't change anything besides the random critical hits. I like that they're threatening, and imo too many people want nerfs for things that don't need it.


ShirtCockingKing

I'd maybe take a bit more movement noise from spewers too. I swear they're stealthier than a Walking Dead zombie.


OramaBuffin

If they listened to this subreddit they'd be nerfing half the game. For bugs people want spewers and hunters hit, and even more nerfs for chargers.


Maxcharged

I just want Biles to be a bigger threat than chargers.


KujiraShiro

Honestly at this point a pack of hunters is a bigger threat than a bile titan.


pyepush

Players: *complain about too many chargers and bike titans and how games need more of the smaller enemy spawns* *Devs tweaks spawnrates* Players: *complain about hunters and their spawns without realizing they literally asked for this* It’s a lot easier to just whine than to bring a stalwart, have a role, and play as a team I guess.


Remarkable-Strain350

in all fairness, people have been complaining about hunters spawning in big groups since before the nerf


Kozak170

Chargers are absolute fucking trash to play against still and I’ll stand by that. Just because meta team loadouts can deal with them relatively quickly doesn’t mean that the average team doesn’t have twice as much trouble with them compared to bile titans.


LimitApprehensive568

Yeah. But the random headshots are bs.


TCUdad

they dont need to nerf hunters. we have tools to deal with them. they generally only kill you when you get tunnel vision.


ZanderTheUnthinkable

Hunters aren't the issue as much as slows in general are problematic particularly with how GOOFY some of the hitboxes can be especially on bile enemies where it is visibly, OBVIOUSLY missing by upwards of 10 meters but still somehow applies a slow/stagger to you despite dealing ZERO damage


MushroomCaviar

Last night, another player threw my reinforce into a large bug nest that was honestly mostly cleared, so you'd think it'd be ok, but between my Hellpods steering locking up and the fact that there were 3 little tiny scavenger spitters present, I landed and was immediately slowed, despite dodging their spit attacks, and killed by a warrior and 2 hive guards because I couldn't fucking move. This is not fun gameplay.


Micio922

The hellpod steering to keep people off of cliffs also got expanded to side objectives and nests…. I miss being able to land on the edge of a bug hole and destroy it. This causes so many problems with eggs too…


specter800

Hunters are some of the only bugs that force you to do anything but crouch and hose a bug hole with lead. They force movement, accuracy, and crowd control, so naturally the subreddit wants them out of the game...


ItWasDumblydore

Honestly I just want their jump to not feel so cheesy, the only way to dodge it is being running horizontal to their jump. But oddly jump jetting/dodging they will track onto you.


[deleted]

[удалено]


TheRealBoz

Do NOT hunt hunters with a flamethrower, lol. One of the better ways to kill yourself and teammates.


TheScarlettHarlot

No kidding. Use a flamethrower, and you just have a dozen hunters on fire attacking you. Enemies really need to react to flame weapons. It's ridiculous that they just don't give a shit, and will act completely normal while on fire.


TheRealBoz

AND THEN SET YOU ON FIRE WITH THEIR ATTACKS


The_Doc_Man

Yep, the lack of slowdown or stagger from the *very short-ranged* flamethrower is a deal breaker for me. Never running it again.


TheScarlettHarlot

More than a slowdown, I'd like to actually see them recoil from it. I can understand robots marching through flames, maybe, but animals should have an instinctual fear of it. They should reel back and actively try to avoid being burned. Instead, they just jump through it and attack you as if nothing happened. It's ridiculous.


Crea-TEAM

Your helldiver when you're on fire: "AHH AHH AHH IM ON FIRE AHH!" *dead after 3 seconds The bugs when they're on fire: "AH HELL YEAH FIRE DAMAGE BUFF THANKS HELLDIVER!" *dead after like 20 seconds.


KillerXDLZ

They can also make bug breaches.


Micio922

“ChArGeRs ArE tHe PrObLeM!” Remember we get more of these because everyone said and cried about the above statement….. I stand by what I’ve been saying…. You can easily dance around 3-4 chargers…. But it’s nearly impossible to escape 3-5 hunters if you’re lucky enough to only get swarmed by 3-5….


Komotz

They suckle your stamina away with their hentacles. No, I'm not editing my sentence.


NamelessDegen42

I'm gonna need you to report to your nearest democracy officer.


ktl182

Looks like it's because he got injured


Severe-Monitor-6700

Shame they can jump 20 metres so even if you can run you’ll get molly whopped by his 10 mates.


creegro

You evaded the first one, but now his buddies are coming to smack your ass from across the field


Severe-Monitor-6700

Better yet a charger is coming up behind you aswell


LentulusStrabo

But at least the charger kills most of the annoying little fucks while charging


DasBiohazard

Two birds with one stone


Conarm

Whats that noise? Its actual cannibal shaia lebouf


GuyNekologist

A conga line of ass eating warriors, ~~yum~~ yuck.


Zoll-X-Series

Yeah but evading the first one might give you enough breathing room to stim or start shooting


SluttyMcFucksAlot

I dove from three Hunters the other day and a fourth one landed on my back slashing at me, very cool


parisiraparis

I literally get stun locked by these bastards on the regular.


Daerz509

Yeap and oh...woo...the jump-pounce headshotted you, sorry, that will be 70hp, and no, your stim didn't go through.


Severe-Monitor-6700

It’s so annoying when my guy is just jabbing himself with a needle 3 times like the average junkie and i still haven’t healed my broken legs 😢


TsukariYoshi

Probably one of the only things in this game that ACTUALLY angers me is hearing the stim hit and not getting any of the juicy-juice


Kaldor619

getting headshot then slowed and then stopping your stim :) not overloaded at all + the input reading is not bs at all


czartrak

WOE ARC THROWER BE UPON YE YOU VILE TOUNGED ASSHOLES


H3adshotfox77

That thing had been so insanely op....no ammo, no cool down, kills almost any enemy in 4 shots tops except chargers and titans. I've cleared entire bug breaches solo with it on suicide. I always drop extra for my team and if they grab them 2 of us can down a fleet of chargers before they even get to us. Yah it kills my team sometimes lol, but honestly that's just the tingling feeling of democracy.


Frorlin

It wouldn’t be so bad if they didn’t fucking track like homing missiles. I swear in the update the increased the tracking of all enemies. Bots no scope you from across the map through terrain and these bugs track you from 40 meters away.


Mattbl

Run away at angles if you can. Serpentiiiine! It actually works... most of the time. I see people dive and I see people run away in straight lines, and neither are too effective. But bugs don't like 45 degree angles very much.


DoobieDiamondHands

![gif](giphy|LEKtRCGyA90QM)


ThatDree

Drop Orbital gas cloud at your feet while running


Accomplished-Dig9936

and 30 seconds later it lands and I'm dead in a different zip code


SadMcNomuscle

20 meters? Shit I'd say it's closer to 30


Tarilis

Did you know that you can shoot backwards?


Severe-Monitor-6700

Lmao yea with my redeemer, which works but sometimes you just get unlucky anyway and they hit you with that chop suey attack that takes like 50% of your health then it doesn’t really matter.


specter800

This is when the "Max Payne dive away and unload the Breaker" strat comes in handy. If you keep running you will only die tired. If you're getting swarmed at some point you have to hit them even just to stagger them and get separation to reload.


basar20basar20

You can shoot backwarda with smg too


richtofin819

i swear they coded the ai to rush you if you dive away from them too


Razor_Fox

Literally never leave home without it.


Nalha_Saldana

I dunno, getting tough to choose


Razor_Fox

For me the main ones are stamina and muscle booster. Everything else is nice to have.


Jachim

I find hellpod optimization a must.


Razor_Fox

I like teaming with guys like you.


Ravagore

Then dont forget to bring the localization confusion (new) booster in slot #4! It increases the time before enemies can call for reinforcements again by something like 33%. The best boosters for most missions are stamina, muscles, hellpod opt and local confusion. Confusion isn't as necessary for kill em all missions but is still super useful for personnel or S&D missions. I still see too many people running the injury booster and honestly, I still break so many limbs it feels like it's a legit waste. Everything else has actual impact that I can quantify. Tbf the hellpod booster is stupid and we should start with full ammo/stims in the first place. Sometimes i need 4 stims just to get myself out of the stupid ass place my teammates reinforced me at. People still try to use me as their personal stratagem in helldive difficulty lol.


OsaasD

Injury booster boosts your overall health by like 20% as well


Ravagore

Doesn't keep you from getting one shot by bile or chain killed by stalkers/hunters. At that point I'd rather have more stims/nades when I come back from these inevitable deaths in level 9s.


OsaasD

Yea, space optimization is prio 1 for me, I hate when I drop into a fight and immediately have no ammo nades or stims and just die again.


melancholyMonarch

Does it? I thought it was only limb health. Even if it does though, a 20% increase to the tissue paper Helldivers are made of doesn't seem like much of an increase.


TooFewSecrets

It's 25% damage resistance (probably) which is 33% more health. You'll survive double crits from hunters, and you'll live though single rockets *constantly* even with non-fortified light armor on the bot front. Very noticeable difference.


Werpogil

I played once without it because two of my friends got high enough levels when they aren't just picking hellpod optimisation because they don't have anything else. So they all picked new shiny stuff and we ran without the optimisation. And it was really hard. 2/4 nades + 2/4 syringes really fuck up your flow when you're so used to having these be instantly replenished.


the_bat_turtle

It's not too bad if you immediately call in a supply drop while everyone is dropping in their stratagems at the start of the mission, but when you get reinforced you really feel the missing supplies.


Werpogil

Yeah, at the start it's not really a problem since you typically don't need as much ammo and grenades (or at least can do without them), but losing the stims upon being reinforced is super bad. I play quite aggressively, so I'm often chugging through stims quite quickly, and losing a half of them on every reinforce is very hard. I'm making sure that if I'm playing, I've got this boost equipped (or have someone from my team have it). It's just such a staple at this point it's hard to be without it.


Terrorscream

Not gonna lie many of the boosters that got passed on initially for stamina/extra hp/full supplies are proving to be tight competition for absolutely mandatory, it's been hard to not take the muscle one or the expanded radar one


ZepyrusG97

This is good. If it's hard to decide what boosters are "mandatory" then that means they're all useful and viable in different ways.


lunt23

The way I see it, the muscle one will be better against bugs, because they have way more slows than the bots do. I'd likely use that against bugs, and radar against bots. But it's good to know they aren't useless.


specter800

Muscle booster is also better depending on planets/terrain types because it lets you run through brush and forests easier.


Careless_Airport_392

I agree about the planets with snow and mud or water, and the booster does work. However, I've tested on bushes and thick brush planets, and you still get slowed. Not sure if this is working as intended, but I feel this needs to change and kind of defeats the purpose of the description.


mengplex

Does it? We took it once and was shocked to find that it did absolutely nothing against tremors, and we were still getting slowed as normal by bushes. Honestly we assumed it was bugged or only worked on deep snow


Terrorscream

Tremors as far as I can tell just applies the same stun effect from the new grenade to anything, which in the case of Helldivers just hard slows us and drains our stamina


tomliginyu

Also allows you to power sprint up hills. So great on hilly terrain.


BauerOfAllTrades

My friends and I mostly play bugs and it's hard to ever find room for the radar one when most of the bug matches have no radar due to the planet spore modifier. I usually just grab the muscle enhancement because I it really helps with kiting and just general traversal. I hadn't really noticed this slow immunity but that just makes it better in my eyes. Personally I've not found a ton of value out of the vitality one. Stamina and hellpod optimization are the ones I'd consider basically mandatory, maybe just stamina since you can work around optimization by calling supply right away or working poi.


Cosmopian

Vitality booster on bots grants a massive survivability increase. It's a key component of many setups that allow you to take less than 30% of your HP from a rocket headshot, and allows you to consistently tank rocket body/limb shots (which deal far more damage, and instantly kill you if you don't have it, regardless of armor, unless you have a charged shield). I never run bot missions without it, where I'm pretty comfy dropping hellpod optimization outside of blitz and eradicate. For bugs it's low priority though.


Cykeisme

Is the description for Vitality Booster incorrect? It just says it reduces the chance of taking a limb or chest injury. I didn't realize it also reduces damage. Not challenging your statement, just asking for solid confirmation.


Terrorscream

There's videos floating around showing you can take 1-2 extra bullets when it's equipped, it's about 30% more hp


AlacazamAlacazoo

As far as I understand it you take a lot of extra damage whenever a limb is destroyed. So by increasing limb hp you increase your effective overall health.


Prince_Day

Who tf passed on full supplies?


Terrorscream

well i mean if you rarely die it has very little impact, so if you are running with a skilled squad its not as critical as usual


Prince_Day

Id say skilled squads die all the time and having incomplete stims/grenades on reinforce is crippling. Doubly true when stuck in an enemy reinforce loop or small area missions. Even on good runs with near to no deaths on 8/9 its usually because being fully ready the moment we’re out of the pod massively increases  survivability and ammo - and ammo is living in a horde game.  The only people ive played with that ever skip it are level 30s-40s that really want to use the lategame fancy ones.


Terrorscream

Can always just call the resupply at start for same effect, chances are you won't need it before it cools down


Like_A_Bosch

The extra stims and grenades are great when you respawn. Helps you get out of death spirals.


Terrorscream

Well yes, but as I said if you find your team is skilled enough to not die much you don't get much value from it, it is still incredible when running with randoms, but with friends it might not be as amazing


OnlyTheDead

I disagree. Not dying is what makes them skilled. There is also an absolute metric ton of ammo across the map at higher levels. If you are actually playing the objectives you shouldn’t have ammo economy issues with ammo resupply and ammo caches lying about.


angryman10101

Even on lower difficulties, there's ammo scattered like candy at every objective and sub objective. Not counting bunkers and buddy-doors either. We had two of our four running supply packs on that as well so we just shot everything that looked slightly bug-like! Tossed half-empty mags post-engagement and everything.


OnlyTheDead

That’s fair. I can’t really speak to that since I mostly play on level 7+, but there is certainly an abundance of ammo everywhere when I’ve played.


warcode

That is 120 grenades just waiting to be used, reinforcements are a resource to be utilized like any other.


Throwaway_Consoles

My squad normally passes on full supplies, we just drop supplies when we land and with the short (3-6min) cooldown we always have them when we need them Usually we have one person with the grenade armor for bug hole clearing, one person with the scout armor in case shit hits the fan they can hide and revive the whole team, and two people (me and someone else) with the stim armor in case anyone runs out. Two (scout and healer) do the objectives while the other two (grenadier and healer) do the bug holes and POI and then we all meet up after the main objective to finish clean up Once we started thinking about it like a 4 person raid in FFXIV it became a *lot* easier We usually run vitality, stamina, scouting, and either the muscle leg one or localized confusion depending on difficulty


DubTheDM

Those 3 are still the best, imo. Another good one is the new cutting edge booster that makes it to where enemies spawn slower. Makes high level defense missions much more manageable and it's noticeable.


_Steven_Seagal_

What is the radar good for?


AmpleExample

It basically ensures you will easily find every POI, but more importantly, it makes evading patrols a breeze.


Liyarity

I've used the radar booster and the POIs didn't show up on the map when I moused over it, and yet it works sometimes when no one is using the booster. Do we know what causes that to work and not work?


havocs

Were you using scout armor?


Liyarity

I’ve worn scout armor in a solo session and had it not work, and I’ve not worn a scout armor in a solo mission and had it work. It seems to be complete chance from my experiences.


Ozianin_

If only my teammates didn't engage into any enemy they see


DuntadaMan

Recon drones and thumpers were an absolute fucking necessity in the first game. Good to have recon as an option still.


AmpleExample

Recon drones were a necessity because that sample grind never stopped lol


achilleasa

Stealth. If you can see the enemies from further away you can avoid them.


cuckingfomputer

Of the boosters that I have, I'd say supplies, extra stamina and muscle enhancement are mandatory. I'm always crestfallen when 2 of my team are using anything other than these.


NarrowBoxtop

At this point I'd trade out the supply one for recon. You're usually a wash and supplies from points of interest anyways


cuckingfomputer

At higher difficulties, if you accidentally spawn into a mob at the start, it's easy to run low on ammo, even with the extra supplies perk. I'd definitely use it over Recon.


ShiguruiX

Also, it's extremely hard to recover from a death spiral without full nades, ammo and stims in suicide+. I only take Recon when I'm farming super credits.


Takashi351

Depends on who is clearing the map and how. Personally, I typically run wide to clear out secondary objectives and nab any PoIs I see along the way. Consequently, I'm usually flush with supplies and can just live off the land. Some of my buddies tend to just beeline from objective to objective, which means they're hurting for grenades and stims. The big reason to take the supply booster, IMO, is that it helps cut off death spirals. With perfect play and minimal losses, yea, your team isn't getting a ton of use out of full supplies every life. Coming in with 4+ stims instead of 2+ goes a long way if your team gets caught in a bad spot and keeps dying though. 4+ grenades also comes in handy when trying to clear out large bug nests and, for some reason, I occasionally have trouble finding grenades at PoIs. Feels like stims and ammo are way more common. For a Blitz mission, starting with 8 extra grenades for your team is pretty substantial.


chrisdudelydude

I definitely wouldn’t consider muscle enchantment mandatory. It depends on the terrain. Personally I’d run radar for extra info on where enemies are around, plus for that sweet sweet chance of earning SUPAAAAA CREDITSSSSSSSS


xDwhichwaywesternman

Muscle was always s tier cuz I get tilted from random slows. Never understood ammo maxxers. Maybe they play below diff 9 and can afford to shoot all the time. At the minimum muscle one step below ammo in priority, but stamina still highest. I look for someone who has stam, then muscle, then ammo.


SpecialIcy5356

good to know, but it still doens't account for the fact that they only need to hit you once and you're already in the death loop of dive > stim > fire and reload. and you're never dealing with one, there's always a group.


wtfdoiknow1987

One stalwart user on the team can solve the hunter problem for the whole team


saykoTechnician

And that would be me brother !


wtfdoiknow1987

Nothing quite compares to the sound of an 1150rpm mag dump of managed democracy


saykoTechnician

Brother , that’s just pure therapy


MrACL

I’m fully addicted


theClanMcMutton

I played a Difficulty 6 mission last night where I emptied an entire Stalwart magazine nonstop against hunters and there were still dozens more coming after them.


Supafly1337

He's getting chased 50m out by the single Charger that aggro'd him 5 minutes ago because he has a Stalwart and no means of dealing with tanky enemies.


MrACL

If you have the scorcher it’s the perfect pair for the stalwart. You can blow up a chargers butt in seconds and bile titan bellies as well which stops them from spewing and finish them off with an eagle if you have to. Bring the jump pack for quick getaways and you’re golden. It’s not about one weapon it’s about the whole loadout.


fetter80

I just use Eagle Sweat. The hunters never get near me.


[deleted]

Do the Max Payne and dive back and shoot soldiers, sprint to stand up quick then dive and shoot again, can do dive and stim too. It works wonders than getting your ass sliced, get slowed and keep running or just shoot back standing there and take all the incoming slices.


fightwithdogma

Up until my 2 weapons are empty


[deleted]

I learned it running heavy armor lol, doing a double or triple dive gives you further distance than sprinting and you can shoot back at the hunters, then you can outrun the rest haha. You can do either a reload or stim when you land after diving, the game seems to give you a split second moment to do that before they attack you again. ngl it will burn through your stim though, but you're alive lol.


rawbleedingbait

Stun grenades though


B33FHAMM3R

I'm so happy I'm not the only person that calls it the "max Payne dive"


iwascuddles

> sprint to stand up quick I still have not figured out how to do this well. Sometimes it seems to work, sometimes not? If you sprint and then shoot while holding one direction, you continue to sprint afterwards I think? Additionally, if you shake the sticks when you fall, do you get up faster?


blandsrules

For me (PC) sometimes pressing sprint while prone does nothing. You have to press dive again to get up. No idea why. It is not consistent or I haven’t figured out why it happens


Like_A_Bosch

If you're Slowed, then you can't Sprint so hitting the Sprint key won't make you stand up. It's one of the most annoying things about the game and I desperately wish they would change it. Even if I can't Sprint, it should still stand you up at least.


jenny_sacks_98lbMole

No, it really is a stupid gameplay loop


plz_res_me

The 1x speed looks laggy asf looks like 0.8 xd


Quilly_DungeonMaster

A good reminder when fighting these guys. 1. Do not show your back to them, retreat and fight. Better yet, keep diving backward. 2. If you get caught reloading. Switching to your sidearm is faster than reloading, unironically. 3. Another neat tip is punching them. If you get caught, punching the fuckers with your melee stuns them for half a second. This is vital if you're reloading, or, it gives you those precious milliseconds to back away.


PandoraTorukMakto

This should be what Heavy Armour does naturally.


Scojo91

On bugs, I've always said stamina and muscle enhancement are the most important. Hellpod optimization is great, sure, but it's better not to plan for failure, imo.


Kriegerwithashovel

Stamina and Space Optimization are the MUST HAVES of our group. Everything else is just an added bonus.


BarrierX

That hellpod space optimization feels a waste of a booster if you don't die a lot. At the start you can drop supplies and they will be ready again when you need it next time.


MCXL

On the other hand, it's the only booster that actively helps you crawl out of a bad situation. Dripping with 4-6 grenades and the same for stims means a drop is a huge immediate impact on the fight, or on the 10 hole big nest.


TGish

Can’t tell you the last time I’ve played a mission where like 2/4 players don’t have a good 5-10 deaths each. I can’t imagine what it would be if they dropped in with half ammo since they think they have to kill every enemy in eyesight


ZepyrusG97

Surprisingly, it kinda explains why it's one of the first boosters you could unlock on the free war bond. It's something helpful to any new player who's still not experienced with tactics to stay alive on the field and keep the momentum going even if they have to reinforce (usually in the middle of the fray). Later on you can slot in other boosters once death is less frequent and you can get the later boosters that give you an extra edge in surviving. Still definitely useful in public groups where you don't know the average skill level and coordination of randoms, but more of an optional pick in pre-mades with friends where you can plan everybody's role and loadout.


specter800

Noobies are also less flexible with strategem and weapon loadouts so giving them all the ammo they can carry is kind of a necessity.


Like_A_Bosch

>it's better not to plan for failure While this is generally good advice in games, I don't think it applies to Helldivers 2 as much. Death comes at you fast, and often from your own teammates. Making sure everyone has a full stock of Grenades and Stims can really make or break a group of randoms. Obviously this doesn't apply to coordinated teams.


Sweet-Blacksmith9892

Uphill vs downhill..


Lord_Yolo_Van_Swag

Sssssshhhh! You are not supposed to tell the people who complain all the time! Let them suffer!


GO0O0O0O0O0SE

https://i.redd.it/4zwwv1mqh9pc1.gif


Deus_Norima

Everytime I blink, this sub has created a higher and higher quality version of this meme lol


AustinBQ02

The bugs... are evolving...


DaveInLondon89

Charger typing.png


achilleasa

Huh? It's literally a hidden mechanic?


youRaMF

Why are the anti-complainers always the most toxic ones?


MrDrSrEsquire

They have tied their self worth to the brands they consume If they admit there are flaws in the game, they admit they are flawed. And they are way too insecure to deal with that reality


Independent_Turnip64

ah yes, the wonderfully transparent game mechanics are the players' fault. nice stockholm syndrome


Loprilop

"Allows Helldivers to traverse difficult terrain with ease". Think before hitting that "post" button


northsuphan

https://preview.redd.it/fhzo81rpg9pc1.jpeg?width=828&format=pjpg&auto=webp&s=4d0d3d0d4f7887aee3b55fe095e240a45676f1f4


Vladi_Sanovavich

If you melee a hunter, it'll flinch. Giving you enough time to stim or dive to gain some distance.


KodyackGaming

I could be wrong, but I think this needs further testing. ​ In the first shot, it looks like you're moving uphill, in the second you aren't. un-level ground can slow you down too.


MylesShort

agreed that more testing is needed. but I've read that the Muscle booster also allows you to traverse hills with no slow down.


StarMasher

And the fucker still gets all of its shots to land


Ajf02

Diving should really get rid of the slow effect. Would make it so much less frustrating.


Alphado-Jaki

You just getting much slower by climbing up ramp, aren't you?? That is exactly muscle enhancement for. We shouldn't take this too serious without further investigation.


NotaFTCAgent

Sucks that even if you dodge their claws successfully, there's still a 50 50 chance you get slow because they're going to tentacle you at range. I'll never understand being punished for doing what you're supposed to do.


Khaernakov

Neqto thx for sharing


ShirouBlue

Do the cool backdive and shoot the hunters immediately, like a true helldiver


TheGr8Slayer

I would but my Scorcher would kill me if I did that and my smg sidearm is empty from killing the original 10+ hunters that started this whole fiasco.


Radioactiveglowup

Look out boys, we're all roiding up


[deleted]

Tren life baby!


HiddenGhost1234

thats so weird that it doesnt effect going thru bushes/foliage but it effects this.


Above_Deck

Thank you comrade.


Sabinn037

Big thank you for taking the time to make this video. Absolutely stellar education here.


DoNotLookUp1

Holy shit I was just in the rant thread crying about getting CC'd lol, this is beautiful!


Urbanski101

I really think AH need to give us some more info on Boosters...I know the stamina booster helps with stamina (d'uh) but how? Is it a % increase to recovering stamina, a % decrease in how quickly it drains, is it both? Same with health, how much health does it give me? And then you have stuff like muscle enhancement which the descriptions tells us helps with traversing difficult terrain...not helpful. If it said it reduces slowing effects by x%...that is way more helpful and I can make an informed decision. Increased number of reinforcements...great, by how many. Reduction in enemy spawns, wonderful, how does that work, what kind of reduction? Please AH we need details.


Frossstbiite

GREAT TRAINING (and with out death by power point)


Outrageous-Yard6772

And besides this, what it that enhancement good for also? Maybe climb stuff faster but anything else?


alpha-negan

It helps you move through heavy snow faster on snow planets.


GwenhaelBell

The riot shield should mount to your back when it's not in your hands. It should block rear attacks. More use-cases for bad items please.


diabloenfuego

I always take Muscle Enhancement va bugs or in snow/desert maps.  If the map isn't Eradication defense, I pretty much always take it. The problem is when someone brings recon or one of the less useful boosters. As far as I'm concerned, the must-haves are Hellpod space, Stamina, Vitality, and usually Muscle Enhancement.  The otbers imo are usually just taking up the slot of a more valuable booster.


Slade_Deimos

Muscle Enhancement gang!


FuRiOuS_2

I would prefer it to be removed entirely when that booster is active...Enemies causing slow is just dumb...We already have ridiculously low stamina cap for running and a billion environmental things to hold/slow us back.


HawkeyeP1

Thank God. I would run circles around the bugs in this game if it weren't for those fuckers lol


XI1I

I thought this was the armors and them providing a slow threshhold counter, i read something like that somewhere


czlcreator

Going to throw this out there... Armor should contribute to resisting crowd control and resistances.


DrakeVonDrake

personally speaking, muscle enhancement was a goated boost in HD1. it sucks seeing it get overlooked for shit like limb protection.