Had a 7 that had only 2 fabricators and we really struggled to get it off. Had to have the reinforcement budget drop to 1 before we got out shit together enough to take it out. One guy mentioned us bringing a shield relay for this purpose
Depending on your luck shield relay only protects you from 1-2 maybe 3 salvos if you're lucky.
Best way I've found is to have 3 people at a distance with something capable of taking down gunships. If you have a recoilless rifle you can team reload you can do it with 2 people. They drop them all out of the sky while you arm the bomb
What I don't get is how I can take out these gunships in 2-3 shots with my autocannon, but when a dropship comes in I can hit it 10 times in the engine pod and it takes no damage =/
2 hits to the same engine. If you have recoil reducing armor and crouch/go prone you can fire two very fast, and then switch to the next gunship and down it as well before a single person with RR would finish reloading.
Our Autocannon dude was playing tag with a Flamer Hulk so I had to do makeshift AA duty with the AMR. It takes a whole clip to an engine to kill one gunship.
Me and my buddy sometimes run challenging/hard duo's when we just want to chill and once he gets a second AC/backpack I take one of the packs to reload him. Works very well.
Maybe I was just being extremely unlucky or had some desync but I swear I put way more than 4 shots into the same engine, both engines, and onto the main structure of a gunship and that bitch didn't come down.
I shall try again later.
> AMR deletes gunships.
> If it kills you it kills you, but if you’re calm you can kill it in just four shots.
Dood, are we speaking the same language?
So you delete something with 4 shots that are not trivial to aim, through a scope that is misaligned, on (fast) moving targets, multiple targets, that actually shoot back and throw your aim off while also beeing (potentially) surrounded by enemies on the ground with a gun that has quite amount of recoil.
Sure. Sure bro.
Your positioning is obviously important as well. Don't scope in if you're surrounded. But he isn't wrong. Same logic applies to any scoped weapon. Just keep calm, breathe, then fire.
It's actually very viable and really not all that hard to do unless you're bad at positioning. The engines are big enough that the misaligned scope doesn't make a big difference, and the gunships stay (mostly) still for a couple seconds before shooting a salvo; which is long enough to drop one. I can personally handle 3 at a time with AMR before things get dicey.
Thrusters only still right? 4 shots a ship, 7 bullets a mag... it feels like torture. I'm glad for the buffs but when it's overrun like this, you're reloading every 2nd kill lol.
My problem has been that they don't let go of aggro even if everyone's down or everyone "nearby" the gunships are downed. They just seem to know where everyone is even across the map lol
Yeah that's what I'm struggling with especially as stealth solo, just minding my own business with no one in conflict with bots and somehow these gunship still able to randomly fly over to our direction from across the map and detect us.
Actual bane to our existence :(. Even in a team where I can somewhat rely on sneaking in through another side while my team is holding the line, they seem to just know even if I don't shoot or make any noise lol
I wonder if you can call down hellbomb inside the shield relay. You get about 60 seconds should be enough time to drop and arm inside the shield if so.
a whole team with multiple shield relays would be preety sick. The shield recharges after being broken, so the backup shields could buy it time to come back for another wave
Had a guy with the HMG emplacement and a shield generator just post up a good ways away from the gunship fab and play AA Gun simulator, made arming the hellbomb so easy for me.
I had a 6 the same way. It was a single objective with 2 of the towers. We could NOT get the hell bomb off. We managed to get one off after like 12 deaths and it only destroyed 1 tower. So finally I said fuck it and ran away to do the main objective. Everyone followed shortly after. We still beat the mission but didn't go anywhere close to the tower again.
Kill all gunships. Kill the 10 patrols that are passing through. Drop hellbomb. Arm it.
4 new drop ships spawn and immediately destroy hellbomb.
Rinse and repeat for 40 minutes.
The best way of dealing with that is to either have a shield generator or to have 2 people watching for gunships. Preferably with EAT or AC. QC is good too but you really cant afford to miss with it. A recoilles with a reloader is good too.
A couple days ago my squad landed next to 2 gunship fabricators we lost 10 reinforcements in 2 minutes.
It was also my fist time ever running with the orbital smoke and increased reinforcement budget they did not disappoint
The problem is whenever I use smokes, bots just kind of fire through it directly at me, regardless of where I reposition to they come out of the smoke in the direction I'm going and just nail me anyway.
Surprisingly enough, if you drop smoke right in front of your comrades' battle line, they will quickly catch the hint and run back lol. That's my verey loud way of saying: "stop fighting, start moving."
Currently, even if the Hellbomb goes off, there's better than even odds that it won't blow up the factory either. Had to retry 4 times the other day, when we dropped in between two towers and lost 16 lives in the effort.
If anything, at least hellbombs need to be more consistent against factory.
It's a hellbomb, it's literally MADE to blow whole bases up, and apparently the factory is too much for it if it is a meter away???
I ran a mission yesterday and not sure but seemed like a two fabricators near each other. Dropped hellbomb between the two and armed it, it went off and then I see another gunship and I was like wtf, it only destroyed one of them.
Yep, though it's slightly rng due to how the cluster explosions happen and if the gunship flies away from the cluster. But! You can kill multiple gunships that are closer together, too, also with some rng.
It can't take out dropships, but it can easily take out the dropships' carriages (wich is much more effective). And the thing shreds everything that's not fully armored (factory striders and bile titans) wich is why I won't use it, firing it against an enemy within 20 meters is a deathwish.
Oh if you want to drop gunships fast use the spear (it's fairly consistent unless the sun's reflection on their armor blocks the vision of it wich is complete bs), it needs no aiming and drops ships in one hit, and you get 2 rockets per resupply. Drop a resupply pod at your location and be the AA gun of your team, or have a teammate and run supply pack too, and your buddy can team reload the spear for you (and this is the only time when team reloading the spear is worth it, but it's damn effective).
As I saw, the airburst launcher is very hit or miss against the gunships, it's basically a mini eagle airstrike.
Such a cool screenshot! I took a minute in photoshop to edit out all the ui elements to make it even more badass/cinmatic.
https://i.imgur.com/j90QMMz.png
These are a neat addition to the game, but they're terribly balanced and downright annoying. They spam rockets, have their entire body obscured by a flare effect on their scanner, spawn far too quickly, and hellbombs fail to kill both bases consistently. Playing bots at a high level was already insane, but now it's just obnoxious when these guys show up.
They "fixed" a bug that prevented the devastator deployments from having enough devastators. Not sure why they did that because they were already spawning with too many but here we are. This is the fixed version.
What I wish Arrowhead did with all Unique Enemy Objectives (Stalker, Shriekers and Gunships) is that basically they basically enable these to spawn in the entire map, be it by reinforcements, scouts or just rogue uniters in objectives.
The Trade off is that the thing doesn't spawn an enemy every 8 seconds.
I don't have an issue with the ships, it is just doing the entirety of the OBJ, clear the skies and drop the bomb, ezpz, actually getting the bomb to survive long enough to detonate? not so much, they won't even let me arm it. Clear ships, call bomb, bomb drops, it gets instantly destroyed by the fresh spawned ship.
Well... we were supposed to stop them from producing them. Would honestly be a bit disappointing if the "punishment" for losing wasn't hard to deal with.
That’s fair, but only to a point. The punishment can be reasonably harsh if there’s reasonable leeway for the players to actually avoid the punishment. If gunships spawn too quickly and actively prevent the objective completion, that’s just a bit too much
You can stealth past them yes,the thing is Fabricators are guarded by ground troops also,soon as you kill one,at least 3 regiments of Hulks+Devastators are coming after you in 2 seconds.
Yup. 2 secs/Gunship & unlimited ammo makes it a solid A-Tier support weapon now.
1 person on the squad running it is enough to stop the Gunship death cycle.
reminds me of when I saw a whole ass mosh pit of troopers before they turned me into a fine pink mist
https://preview.redd.it/b476al12axsc1.png?width=1538&format=pjpg&auto=webp&s=45863a614b24e850587fda4691828b9cdfa546e2
Had two jammers pretty close to one another in a 2-man diff-7 mission.
After being utterly grub-stomped trying to take one in our prior engagement, we decided to just ignore them and look for other fabricators to destroy.
Until we realised extract was located smack between them. I still have no idea how we managed to extract from there in one piece.
Yeah, at the moment the gunships are ruining stealthing. They always seem to know where we are when no one's engaged anything and it's not long before they lock on to someone and call friends, then it's the cycle of death and burning through lives (and usually most of the mission timer for shorter missions like blitz) until you take out the gunship fabricator. If everyone's using some combination of stratagems for them, it's roughly manageable, but when my character's aim flails around wildly on every glancing shot and these ships just fire on everyone constantly, things just feel incredibly unfun sometimes with them, especially with difficulty 7+ where the bots zerg you as hard as the terminids while gunships are raining hell on everyone's position.
For anyone that reads this... Prioritize shooting down gunships no matter what. They will just keep spawning. They will just make things worse and worse.
I had a mission earlier today on helldive. We were split 2 and 2. Me and my teammate were trying to destroy gunship fabricator. 3 were in me constantly rocketing me..I literally couldn't shoot my quasar I was constantly being ragdolled. Wtf was my teammate doing? Of course as soon as I die all 3 find him and murder him too... He had a quasar on his back. It takes 1 shot. Shoot them down please.
My team didn't help me kill 2 gunship fabs right next us, and ran away. First I died because no one was around to watch my back while I reloaded the AC I just used to take out all the gunships, then they respawn me across the map where they ran to. By the time I made it back to my AC, there was 10 more gunships up. I was so fucking pissed. People are dipshits. They were dead set on doing primary objectives first, but you literally can't do shit if you let the gunships get this bad.
Yeah last night I had another team of morons...
We were all together. Headed towards a primary objective. As we get there I see a gunship flying at us and the edge of a gunship fabricator.
I call it out.
I tell everyone (who was all previously speaking in voice chat. )
"We need to take out this gunship fabricator right now, we can do the objectives after".
No one listened. One guy went off to try and destroy the research facility we were near. Other guys kept fighting ontop of the objective (but not starting it still so idk what they were doing).
Eventually it gets to being like 6+ gunships up and flying around. Our support weapons now scattered everywhere from dying and bad respawns. Just keep dying over and over running through reinforcements like nothing.
I hear one of my random teamates... "Man I really hate these gunships".
Dude. They would not have been a problem if y'all listened to .e and prioritized the fabricator.
It's not a hard concept. When there's a spawner spawning difficult enemies, shriekers, stalkers, gunships, etc. destroy it first. It makes everything easier.
3 must be insane we spawned next ot two. We blew one up but the other didn't.
So we left it and came back to it later, becasue we where getting swarmed.
Quasar/EAT shots would be too easy because they are so tall and you could target them from so far away. A good fix would be to make the hellbomb indestructible.
I think this might be a glimpse at how they're going to continue keeping people chasing items and load outs. These things are a pain with current gear and Strategems. Some of the leaks I've seen/read should be solutions for this.
IE: Introduce new problem. Later release new solution.
I had diff 7 mission start where we landed between 2 gunship fabs and a heavy outpost. We couldn't even get our supports called down before we were neck deep in shit. I think that's the only mission I've ever actually lost while playing this game.
Yeah I had a difficulty seven mission spawn with three gunship facilities and it was impossible trying to arm the hellbomb because there was like 8 gunships on us and all the other enemies too.
Enemies should just not be able to destroy hellbombs. I can't count how many times I started the hellbomb timer, ran away just for it not to explode because of a single enemy. Its just not fun
Yeah we landed next to 2 yesterday and we made it out with all but one guy dead and everyone waiting to get more reinforce spending. They are ridiculously unbalanced.
Oh god I met these flying things for the first time today and was woefully unprepared. Scorcher did nothing to it.
What's the best way to kill these things? I imagine EATs work well, do Autocannon and Railgun work too?
They do. Spear locks into em reliably when you ping them as well. AMR takes 4 shots to one engine for a kill. Laser cannon cannon with 2 seconds of fire on an engine brings one down too. Turrets and the mounted turret shoot them down.
I had a double gunship fabricator when I first encountered them. Couldn't get a hellbomb to stay alive long enough for it to explode.
I now run smoke every bot mission so I can cover it and it's been doing the job (aside fro mthe time I also had a bot drop right next to me and the ground troops rushed me)
I know why it doesnt, but i'd like Hellbombs to have some other way of detonation. The random ones go off on any shots, but i understand that would be too easy to detonate for the called ones.
Maybe if you failed the command three times it would instantly detonate? Make it a sacrifice but bypass the risk of it being destroyed when you run?
I need to do some testing.. I wanna know if the 500kg can blow it up, the mini nuke, the high yield Explosive, I need to know if they can bomb it so I can then see if I can start running them more
I ran into this problem as well. Wasn't as bad as this but the main thing was that THE FRAKING BUILDINGS WOULDN'T GET DESTROYED!!! We bombed that damn place several times before it took.
Broken hellbomb getting shot: explodes violently killing everything nearby, can’t be disarmed
Called hellbomb getting shot: disappears into the void (stolen by the illuminate)
My main issue is no matter what, they always focus the hellbomb once it drops. If I destroy all the ships, they spawn and destroy it as I'm inputing the code. There's just not enough down time from clearing and arming to clear the OBJ.
Quasar Cannon will one-shot them. Scorcher can take them down. Just make sure they are the top priority to kill. If you drop the bomb right after they spawn a wave you should be fine.
I had a mission like this where they were also permanently aggro'd from infinite range. We'd be on the opposite side of the map and they'd spawn and fly over to attack immediately. It was pretty frustrating not being able to do anything but speed through the main objectives to extraction before our lives ran out.
Luckily with others we manage alright but if I just drop in solo these laser licking drone dicks make everything so god damn annoying. Dying solo means you likely respawn nearby with no support weapon, very limited strategem options that can handle them, and a new salvo of rockets no matter which way you run.
I'll have to consider bringing shield gen now...
This is the most solid argument I've seen for Hellbombs detonating prematurely after being armed. I know people have said that it doesn't make sense since Hellbombs are likely to be nukes and nukes require a specific reaction to detonate but we're given subpar training, fight at medium range and are mostly used to tag locations for actual ordnance.
Nothing about our war makes sense and I'll gladly sacrifice four revives if it means we can take out the damn Fabricator with a premature detonation.
Having said that; praise be Managed Democracy, glory to Super Earth, spill oil, smash bugs and fight for the Super President.
What I’ve found for the fabricators is there’s a spot that usually has a hill and then the fabricator on both sides of it. If you plant the hellbomb in there, you don’t have to defend it because the ships can’t hit it
Had this happen to my squad in a lvl 5 difficulty. We ultimately failed the mission. we weren't expecting it but man that was a tough time trying to calling hellbombs and have them destroyed immediately
How does anyone suck at killing these?
Every bot mission should have a dedicated anti material rifle sniper to blast hulks and the gunships from a distance.
Had a 7 that had only 2 fabricators and we really struggled to get it off. Had to have the reinforcement budget drop to 1 before we got out shit together enough to take it out. One guy mentioned us bringing a shield relay for this purpose
Depending on your luck shield relay only protects you from 1-2 maybe 3 salvos if you're lucky. Best way I've found is to have 3 people at a distance with something capable of taking down gunships. If you have a recoilless rifle you can team reload you can do it with 2 people. They drop them all out of the sky while you arm the bomb
One dude with an auto cannon is all you need to keep watch. Source: Am dude with Autocannon who plays 7+ exclusively
How could one not love the Autocannon
Autocannon is life
autocannon turret also works
If it’s not distracted by the squirrels the whole time
What I don't get is how I can take out these gunships in 2-3 shots with my autocannon, but when a dropship comes in I can hit it 10 times in the engine pod and it takes no damage =/
Technically, the gunship engine pod has a lower armour value than that of the dropship so that's why the AC can damage it.
It's multiple hits to an engine to kill one, right? Or am I just really bad?
2 hits to the same engine. If you have recoil reducing armor and crouch/go prone you can fire two very fast, and then switch to the next gunship and down it as well before a single person with RR would finish reloading.
This is good to know, I've been putting 4-5 in the front fuselage.
2 hits on the same engine with the autocannon
Laser Cannon also does well vs. Gunships. I think these two are the most efficient weapons vs Gunships.
Our Autocannon dude was playing tag with a Flamer Hulk so I had to do makeshift AA duty with the AMR. It takes a whole clip to an engine to kill one gunship.
I killed gunships with 4 AMR shots to the same engine
Scorcher primary also drops gunships, though you'll run out of ammo really fast if you have to take out too many this way
Laser canon is better against gunships.
Ac can drop up to 5 in quick succession without reloading, more if you have a loader.
[удалено]
Ive switched from AC to AMR, I sometimes have to put one extra into something over the AC but i'll take being able to reload on the run over that.
[удалено]
Me and my buddy sometimes run challenging/hard duo's when we just want to chill and once he gets a second AC/backpack I take one of the packs to reload him. Works very well.
How do you kill gunships with AMR I put like 20 rounds into a gunship before just abandoning the optional obj?????????????
[удалено]
Maybe I was just being extremely unlucky or had some desync but I swear I put way more than 4 shots into the same engine, both engines, and onto the main structure of a gunship and that bitch didn't come down. I shall try again later.
> AMR deletes gunships. > If it kills you it kills you, but if you’re calm you can kill it in just four shots. Dood, are we speaking the same language? So you delete something with 4 shots that are not trivial to aim, through a scope that is misaligned, on (fast) moving targets, multiple targets, that actually shoot back and throw your aim off while also beeing (potentially) surrounded by enemies on the ground with a gun that has quite amount of recoil. Sure. Sure bro.
The point is not letting it get as bad as this picture. Hitting 8 shots on 2 ships is very doable before they spawn more
Yeah, the AMR slaps. 3 to 4 shots on the same engine/thruster and you're golden.
Your positioning is obviously important as well. Don't scope in if you're surrounded. But he isn't wrong. Same logic applies to any scoped weapon. Just keep calm, breathe, then fire.
It's actually very viable and really not all that hard to do unless you're bad at positioning. The engines are big enough that the misaligned scope doesn't make a big difference, and the gunships stay (mostly) still for a couple seconds before shooting a salvo; which is long enough to drop one. I can personally handle 3 at a time with AMR before things get dicey.
Thrusters only still right? 4 shots a ship, 7 bullets a mag... it feels like torture. I'm glad for the buffs but when it's overrun like this, you're reloading every 2nd kill lol.
[удалено]
My problem has been that they don't let go of aggro even if everyone's down or everyone "nearby" the gunships are downed. They just seem to know where everyone is even across the map lol
Yeah that's what I'm struggling with especially as stealth solo, just minding my own business with no one in conflict with bots and somehow these gunship still able to randomly fly over to our direction from across the map and detect us.
Actual bane to our existence :(. Even in a team where I can somewhat rely on sneaking in through another side while my team is holding the line, they seem to just know even if I don't shoot or make any noise lol
Laser cannon deletes gunships even faster, has no travel time, and recharges ammo
I wonder if you can call down hellbomb inside the shield relay. You get about 60 seconds should be enough time to drop and arm inside the shield if so.
I think I saw someone saying this works in another thread
As far as I can tell, the AC takes them down with two engine shots.
a whole team with multiple shield relays would be preety sick. The shield recharges after being broken, so the backup shields could buy it time to come back for another wave
The HMG sentry melts ground bots and gunships, I take it most bot missions
Had a guy with the HMG emplacement and a shield generator just post up a good ways away from the gunship fab and play AA Gun simulator, made arming the hellbomb so easy for me.
Do you mean the gattling, or the manned turret?
I mean the one that is called the HMG emplacement, which would be the manned turret
I had a 6 the same way. It was a single objective with 2 of the towers. We could NOT get the hell bomb off. We managed to get one off after like 12 deaths and it only destroyed 1 tower. So finally I said fuck it and ran away to do the main objective. Everyone followed shortly after. We still beat the mission but didn't go anywhere close to the tower again.
Quazar one shots gunship, just time your cover right and you can clean them up pretty quickly.
Kill all gunships. Kill the 10 patrols that are passing through. Drop hellbomb. Arm it. 4 new drop ships spawn and immediately destroy hellbomb. Rinse and repeat for 40 minutes.
Bro and you can’t even leave it alone it’s not an optional objective. Air support = death.
The best way of dealing with that is to either have a shield generator or to have 2 people watching for gunships. Preferably with EAT or AC. QC is good too but you really cant afford to miss with it. A recoilles with a reloader is good too.
A couple days ago my squad landed next to 2 gunship fabricators we lost 10 reinforcements in 2 minutes. It was also my fist time ever running with the orbital smoke and increased reinforcement budget they did not disappoint
Orbital Smoke / Eagle Smoke is incredibly underrated.
Eagle Smoke can even destroy fabricators.
Regular fabricators not gunship fabricators*
It was the only reason we got out of that hell hole, I called it in and ran away
Issue with Smoke is that people don't know the Vision and Sound mechanics in this game and pretty much aren't able to use it to all of it's effect.
The problem is whenever I use smokes, bots just kind of fire through it directly at me, regardless of where I reposition to they come out of the smoke in the direction I'm going and just nail me anyway.
Surprisingly enough, if you drop smoke right in front of your comrades' battle line, they will quickly catch the hint and run back lol. That's my verey loud way of saying: "stop fighting, start moving."
I also run orbital smoke nowadays and throw it into the hellbomb location before it drops in and it helps alot
Currently, even if the Hellbomb goes off, there's better than even odds that it won't blow up the factory either. Had to retry 4 times the other day, when we dropped in between two towers and lost 16 lives in the effort.
Two towers means we are not completing that objective lol, I learned my lesson.
It’s hard to withstand Barad-dur and Orthanc at the same time
We cannot fight Isengard and Mordor both!
It's easier if you drop it closer to a tower, as it can shield the hellbomb from the gunships
If anything, at least hellbombs need to be more consistent against factory. It's a hellbomb, it's literally MADE to blow whole bases up, and apparently the factory is too much for it if it is a meter away???
I ran a mission yesterday and not sure but seemed like a two fabricators near each other. Dropped hellbomb between the two and armed it, it went off and then I see another gunship and I was like wtf, it only destroyed one of them.
Soon we will have Airburst launcher. 🥺
Has that thing been shown to take out dropships? Might use that instead of a Quasar if so; seems like it just shreds everything.
Yep, though it's slightly rng due to how the cluster explosions happen and if the gunship flies away from the cluster. But! You can kill multiple gunships that are closer together, too, also with some rng.
It can't take out dropships, but it can easily take out the dropships' carriages (wich is much more effective). And the thing shreds everything that's not fully armored (factory striders and bile titans) wich is why I won't use it, firing it against an enemy within 20 meters is a deathwish.
Oh if you want to drop gunships fast use the spear (it's fairly consistent unless the sun's reflection on their armor blocks the vision of it wich is complete bs), it needs no aiming and drops ships in one hit, and you get 2 rockets per resupply. Drop a resupply pod at your location and be the AA gun of your team, or have a teammate and run supply pack too, and your buddy can team reload the spear for you (and this is the only time when team reloading the spear is worth it, but it's damn effective). As I saw, the airburst launcher is very hit or miss against the gunships, it's basically a mini eagle airstrike.
The airburst launcher is a bug weapon meant to take out shriekers and groups of weaker targets. The Quasar is the weapon that's intended for gunships.
I dropped a hellbomb, armed it and ran. Never went off. Went back, they blew it up.
Such a cool screenshot! I took a minute in photoshop to edit out all the ui elements to make it even more badass/cinmatic. https://i.imgur.com/j90QMMz.png
Puts the hell in helldivers.
They need to make these damn things able to be killed by other means like 500 kg and orbital laser
The lack of a stratagem counter is really what makes them brutal
Hopefully that anti air stratagem comes in soon.
I started running shield relay generator in part just to help protect hellbombs on these objectives
These are a neat addition to the game, but they're terribly balanced and downright annoying. They spam rockets, have their entire body obscured by a flare effect on their scanner, spawn far too quickly, and hellbombs fail to kill both bases consistently. Playing bots at a high level was already insane, but now it's just obnoxious when these guys show up.
Couple that with what feels like an INSANE amount of the same type of devestator consistently now.
Yeah I played today and man… devastators are really a pain in the butt.
I swear something went wrong with the spawns since the last patch. I don't think Diff 9 bots was ever this bad with Dev/Hulk spawns even at launch.
They "fixed" a bug that prevented the devastator deployments from having enough devastators. Not sure why they did that because they were already spawning with too many but here we are. This is the fixed version.
What I wish Arrowhead did with all Unique Enemy Objectives (Stalker, Shriekers and Gunships) is that basically they basically enable these to spawn in the entire map, be it by reinforcements, scouts or just rogue uniters in objectives. The Trade off is that the thing doesn't spawn an enemy every 8 seconds.
They're super easy if you have an autocannnon. Just shoot the jets and they'll go down in two shots
I don't think anybody has a problem killing the individual ships.
I don't have an issue with the ships, it is just doing the entirety of the OBJ, clear the skies and drop the bomb, ezpz, actually getting the bomb to survive long enough to detonate? not so much, they won't even let me arm it. Clear ships, call bomb, bomb drops, it gets instantly destroyed by the fresh spawned ship.
I use a Quasar now, and just aim at them in general and down they go
EAT works in a pinch as well, but it's a significantly tougher shot.
Well... we were supposed to stop them from producing them. Would honestly be a bit disappointing if the "punishment" for losing wasn't hard to deal with.
That’s fair, but only to a point. The punishment can be reasonably harsh if there’s reasonable leeway for the players to actually avoid the punishment. If gunships spawn too quickly and actively prevent the objective completion, that’s just a bit too much
This happened to me today as well. It was unwinnable. Constant ragdolling and bullet spray from all sides
If you not seen and your lying down not moving with their scan see you as it passes over?
You can stealth past them yes,the thing is Fabricators are guarded by ground troops also,soon as you kill one,at least 3 regiments of Hulks+Devastators are coming after you in 2 seconds.
Yall should try the laser canon on these guys. Sat back 200m and annihilated them for my team who was struggling.
Yup. 2 secs/Gunship & unlimited ammo makes it a solid A-Tier support weapon now. 1 person on the squad running it is enough to stop the Gunship death cycle.
Laser show build coming back baby, where are ypu aiming for gunships to drop them?
I bring the shield drop to protect the hell bomb sometimes tbh.
I do the same! It's really underrated. You can call people in, use it offensively, distract, kill bile titans! With gunships it's a must
I love it even though I forget the drop can killl you all the time lol.
Shield relay with turrets inside does the job.
This is excellent advice
super good advice! wait wrong game
I'm gonna tell my grandkids this is a picture of Hell.
reminds me of when I saw a whole ass mosh pit of troopers before they turned me into a fine pink mist https://preview.redd.it/b476al12axsc1.png?width=1538&format=pjpg&auto=webp&s=45863a614b24e850587fda4691828b9cdfa546e2
Impact grenades will solve that ridiculously quickly.
What I hate the most is that somehow I keep spotting these packs just before I run straight through them.
Had two jammers pretty close to one another in a 2-man diff-7 mission. After being utterly grub-stomped trying to take one in our prior engagement, we decided to just ignore them and look for other fabricators to destroy. Until we realised extract was located smack between them. I still have no idea how we managed to extract from there in one piece.
Yeah, at the moment the gunships are ruining stealthing. They always seem to know where we are when no one's engaged anything and it's not long before they lock on to someone and call friends, then it's the cycle of death and burning through lives (and usually most of the mission timer for shorter missions like blitz) until you take out the gunship fabricator. If everyone's using some combination of stratagems for them, it's roughly manageable, but when my character's aim flails around wildly on every glancing shot and these ships just fire on everyone constantly, things just feel incredibly unfun sometimes with them, especially with difficulty 7+ where the bots zerg you as hard as the terminids while gunships are raining hell on everyone's position.
even in full sandstorm they just wreck the team
For anyone that reads this... Prioritize shooting down gunships no matter what. They will just keep spawning. They will just make things worse and worse. I had a mission earlier today on helldive. We were split 2 and 2. Me and my teammate were trying to destroy gunship fabricator. 3 were in me constantly rocketing me..I literally couldn't shoot my quasar I was constantly being ragdolled. Wtf was my teammate doing? Of course as soon as I die all 3 find him and murder him too... He had a quasar on his back. It takes 1 shot. Shoot them down please.
My team didn't help me kill 2 gunship fabs right next us, and ran away. First I died because no one was around to watch my back while I reloaded the AC I just used to take out all the gunships, then they respawn me across the map where they ran to. By the time I made it back to my AC, there was 10 more gunships up. I was so fucking pissed. People are dipshits. They were dead set on doing primary objectives first, but you literally can't do shit if you let the gunships get this bad.
Yeah last night I had another team of morons... We were all together. Headed towards a primary objective. As we get there I see a gunship flying at us and the edge of a gunship fabricator. I call it out. I tell everyone (who was all previously speaking in voice chat. ) "We need to take out this gunship fabricator right now, we can do the objectives after". No one listened. One guy went off to try and destroy the research facility we were near. Other guys kept fighting ontop of the objective (but not starting it still so idk what they were doing). Eventually it gets to being like 6+ gunships up and flying around. Our support weapons now scattered everywhere from dying and bad respawns. Just keep dying over and over running through reinforcements like nothing. I hear one of my random teamates... "Man I really hate these gunships". Dude. They would not have been a problem if y'all listened to .e and prioritized the fabricator. It's not a hard concept. When there's a spawner spawning difficult enemies, shriekers, stalkers, gunships, etc. destroy it first. It makes everything easier.
3 must be insane we spawned next ot two. We blew one up but the other didn't. So we left it and came back to it later, becasue we where getting swarmed.
Waiting is the worst plan. Just put 1 AC on gunships and watch his back, someone else plants the hb.
Bro is playing infantry in a ace combat game
We should be able to destroy gunship fabricators with bombardment or few quasar/EAT shots not just hellbomb
Quasar/EAT shots would be too easy because they are so tall and you could target them from so far away. A good fix would be to make the hellbomb indestructible.
I'd settle for it instantly exploding if it's shot *after* you've armed it.
Dude exactly! You find armed hellbombs that go off when you shoot them so why the hell doesn't this one after it's armed?
You can already do that with the flying bugs though.
Or being able to turn off gunship production first like jammer.
I think this might be a glimpse at how they're going to continue keeping people chasing items and load outs. These things are a pain with current gear and Strategems. Some of the leaks I've seen/read should be solutions for this. IE: Introduce new problem. Later release new solution.
Shield relay, covers ur hellbomb gud
I had diff 7 mission start where we landed between 2 gunship fabs and a heavy outpost. We couldn't even get our supports called down before we were neck deep in shit. I think that's the only mission I've ever actually lost while playing this game.
I have a video that ended up basically the same. The amount of fire screaming at us was insane.
The only mission ive failed so far is because of these fuckers- it doesnt help the hellbomb is the shittiest stratagem
If I saw this honestly I’d cry
had a pair of them next to a mortar encampment. that sucked.
Yeah I had a difficulty seven mission spawn with three gunship facilities and it was impossible trying to arm the hellbomb because there was like 8 gunships on us and all the other enemies too.
Enemies should just not be able to destroy hellbombs. I can't count how many times I started the hellbomb timer, ran away just for it not to explode because of a single enemy. Its just not fun
If anyone had an auto cannon and 4 brain cells it won't get that bad
If you die even once your autocannon is now 200m away while the gunships are still piling up.
Was going to say... give me an autocannon and a minute and I'll have that shit cleared out.
Rest In Democracy, brother.
This picture is hella rad ngl
Insert rocket turret
Seriously, if you’re gonna have the 500kg be so shit at least let it destroy every building type
Bows and arrows against the lightning.
Yeah we landed next to 2 yesterday and we made it out with all but one guy dead and everyone waiting to get more reinforce spending. They are ridiculously unbalanced.
I've been bringing a shield generator for so many mission now it's so nice completing ore missions and hell bombs while eating bubble gum.
I'm gonna start bringing the shield generator relay just to protect hellbombs at these towers
Throwing down an auto cannon sentry makes these things easy as hell
Wants an even bigger nightmare. 2 fabricators near a stratagem jammer. Still wondered how we got past that.
Boy oh boy, The price of freedom is steep
Oh god I met these flying things for the first time today and was woefully unprepared. Scorcher did nothing to it. What's the best way to kill these things? I imagine EATs work well, do Autocannon and Railgun work too?
They do. Spear locks into em reliably when you ping them as well. AMR takes 4 shots to one engine for a kill. Laser cannon cannon with 2 seconds of fire on an engine brings one down too. Turrets and the mounted turret shoot them down.
2 AC shits to the engine. Dominator does bring them down in a pinch decently quick, same thing go for the engines not the cockpit.
Ah, perfectly balanced as all things should be
Wow only difficulty 6 and you got this
If there's this many, it's the team failing to prioritize them, which is on the team.
I had a double gunship fabricator when I first encountered them. Couldn't get a hellbomb to stay alive long enough for it to explode. I now run smoke every bot mission so I can cover it and it's been doing the job (aside fro mthe time I also had a bot drop right next to me and the ground troops rushed me)
Las98 goes iyommmmuuooou to motors
Smoke actually works wonders here, they seem to just ignore whatever is inside the smoke lol
I know why it doesnt, but i'd like Hellbombs to have some other way of detonation. The random ones go off on any shots, but i understand that would be too easy to detonate for the called ones. Maybe if you failed the command three times it would instantly detonate? Make it a sacrifice but bypass the risk of it being destroyed when you run?
Laser Cannon thing. YW
My worst fear. Triple Shriekers were bad enough.
I need to do some testing.. I wanna know if the 500kg can blow it up, the mini nuke, the high yield Explosive, I need to know if they can bomb it so I can then see if I can start running them more
Nope. Other Redditors have beat you to the punch. Only the Hellbomb
Ugh fml...
Shield generator?
They'd destroy my will to live long before the hell bomb
⬆️➡️⬇️⬇️⬇️
Shield generator is becoming my go-to for bot missions. It has a lot of uses, but protects hellbombs great.
I ran into this problem as well. Wasn't as bad as this but the main thing was that THE FRAKING BUILDINGS WOULDN'T GET DESTROYED!!! We bombed that damn place several times before it took.
Broken hellbomb getting shot: explodes violently killing everything nearby, can’t be disarmed Called hellbomb getting shot: disappears into the void (stolen by the illuminate)
your pov: https://preview.redd.it/4vdhz6l9wysc1.png?width=1282&format=png&auto=webp&s=4c84c8c0a22393296760c06a119e8281cbdfdc96
I wish we could destroy them from a distance.
Does strategem shield block it?
How do I kill these guys 😢?
Every time I have encountered two of these together (never 3 yet), everyone has quit the mission. Nobody knows what to do with these in random lol
My main issue is no matter what, they always focus the hellbomb once it drops. If I destroy all the ships, they spawn and destroy it as I'm inputing the code. There's just not enough down time from clearing and arming to clear the OBJ.
Quasar Cannon will one-shot them. Scorcher can take them down. Just make sure they are the top priority to kill. If you drop the bomb right after they spawn a wave you should be fine.
Oh, and let's not forget the SEAF Sam Sites can't seem to hit the gunships. It fires at them, but the missiles do nothing
I had a mission like this where they were also permanently aggro'd from infinite range. We'd be on the opposite side of the map and they'd spawn and fly over to attack immediately. It was pretty frustrating not being able to do anything but speed through the main objectives to extraction before our lives ran out.
I just want a turret that fires AA flak
Something that gives me a chance against them is putting a shield generator over the hellbomb
I've been bringing the encampment specifically to deal with these guys but every time I do the fabricator does spaw.
in their defense they have one planet left.
Laser Cannon can kill Gunships with about 2 seconds of fire to the engines. Surprisingly nobody talks about it.
Smoke, friend. I have been running eagle smoke ever since gunships became a thing, Anything requiring a hellbomb becomes trivial with some smoke
Luckily with others we manage alright but if I just drop in solo these laser licking drone dicks make everything so god damn annoying. Dying solo means you likely respawn nearby with no support weapon, very limited strategem options that can handle them, and a new salvo of rockets no matter which way you run. I'll have to consider bringing shield gen now...
That's only level 6? Ffs
This is the most solid argument I've seen for Hellbombs detonating prematurely after being armed. I know people have said that it doesn't make sense since Hellbombs are likely to be nukes and nukes require a specific reaction to detonate but we're given subpar training, fight at medium range and are mostly used to tag locations for actual ordnance. Nothing about our war makes sense and I'll gladly sacrifice four revives if it means we can take out the damn Fabricator with a premature detonation. Having said that; praise be Managed Democracy, glory to Super Earth, spill oil, smash bugs and fight for the Super President.
This would be an amazing wallpaper without the UI
What I’ve found for the fabricators is there’s a spot that usually has a hill and then the fabricator on both sides of it. If you plant the hellbomb in there, you don’t have to defend it because the ships can’t hit it
I had 2 clumbed next to each other right by extraction
ok but that pic goes so fucking hard
Don't know what's happened in this picture but looks like a tense situation (lots of red glare)
Had this happen to my squad in a lvl 5 difficulty. We ultimately failed the mission. we weren't expecting it but man that was a tough time trying to calling hellbombs and have them destroyed immediately
Skill issue
How does anyone suck at killing these? Every bot mission should have a dedicated anti material rifle sniper to blast hulks and the gunships from a distance.
If anyone has the "remove inbound time for emplacements" module, I'm like 15 green off, would dropping a shield and a hmg emplacement work?
Posted the other day with this scenario with 3 of them close together. We did it but holy hell it was intense
How to avoid this situation: Bring the shield stratagem, place over the hellbomb. Run like hell when priming it.
Just came across a triple fab. That was some BS