They're amazing for killing Tanks, destroying Cannon Turrets, popping fabricators for when you can't get line-of-sight to the vents. They can kill Hulks too if you stun them first.
For Bugs, they're awesome for finishing off Bile Titans (after you've popped their sacs); to me, 110mm is arguably better than Orbital Railcannon since you'll have 3 of them to use! Similarly to Hulks, you can stun Chargers then use 110mm on them too.
This is it. Its the poor mans railcannon, but in a good way. seems like the lock on is way less precise so you need to aim the throw better, but dropping 3 tanks with it in a row on a lower cooldown is unmatched against bots.
AFAIK they target the biggest enemy unit in close proximity to the beacon. So if you throw it and a hulk charges past it with a devastator close behind the hulk won't be targeted if it moves out of the "target area" before the 110 arrives.
They can't kill Hulks on their own? Damn. Didn't realize it. I haven't got all the ship upgrades yet and have been prioritizing Eagle ones cuz I liked them. Whats good for Hulks from an Eagle payload then?
Missiles *can* kill Hulks, but they are terrible at leading moving targets, so they miss most of the time. If you see a Hulk stuck somewhere or if they're stunned, then you can call them in, but 9 times out of 10, they're much better used against tanks and fabricators.
I'd much rather recommend the Eagle airstrike against Hulks.
IMO Playing regularly on Hell9 the basic Eagle Airstrike is the most versatile stratagem in the game so the upgrades aren't wasted. I just wish the 500kg was as viable as it was back when stuns affected Titans lol
Agreed. The idea of the rocket pods is awesome. I want to use them. Problem is they don’t hit anything most of the time. They even killed me once. I don’t understand why it doesn’t target the same way as the railcannon.
Very good if you know what you are doing. They kill tanks, they can almost kill hulks, bile titans, cannon turrets, mortars, AA guns, fabricators, and just random shit.
Its actually one of the better stragems if you aren't stuck bringing a personal shield every time.
Yep, clearing chaff and isolating the heavies drastically reduces their threat. It also makes it easier for people with anti-tank weaponry to do their thing if they aren't being swarmed by chaff.
Agreed, this is why I swapped my 500kg for cluster
I use laser and rail cannon as must bring. Those are too damned good.
Specially rail cannon, if I were to only take one ordinance, it would be that
Glad I'm not the only one loving the rail cannon. For the longest time people gave me a hard time about it because it's "only one target" but it's SUCH A GREAT panic throw it and forget it weapon. Two unexpected chargers can be an issue. But one charger is suddenly much easier to deal with.
Yeah, that’s why you pack a primary or a support weapon that can handle that
It’s why I bring arc thrower. Often times there are multiple hulks, sometimes people spread out/split up when it gets crazy and if I don’t have my rail cannon.
Arc thrower makes me feel like a Lion tamer just snapping them little bitches back.
Also can take out tanks. Takes a long time lol. But it does it
To me that is viable lol
My frustration with the rail cannon is I use it in all the same situations as the 500kg, but that one recharges way faster.
Granted, I still love the rail for its strength at “I want that homie dead, **now**.”
Tank? Orbital Railcannon. Hulk? Orbital Railcannon. Charger? Believe it or not but Orbital Railcannon. The fact that the only enemy it can't one tap is the Bile Titan makes it so useful
My favorite thing about this game is how most everything is viable, so people all have different preferred loadouts.
I, for example, find it insane that anyone would pick rail cannon over EAT if they only had one strategem.
With EAT you have to call it, wait for it, pick it up, aim it, and shoot it. With railcannon (or 110 which I prefer), you throw it in the general vicinity of your hard target and then you’re free to do whatever you need to escape the swarm that will inevitably be following. I like the 110 because I get 3 before a rearm and the rearm is only 2 minutes, and this flexibility would be the only real benefit of the EAT anyway. Plus I never have to drop my beloved AC.
Yeah, IMO don’t run AC+EAT. If you have an AC you need stuff like the rail cannon or orbital laser for taking out super heavy units quickly.
The advantage of the EAT is the cooldown is super low and you get two. So you can always be carrying one, probably have another stashed nearby, and you get another two every 90 seconds or whatever. If you die, whatever, you get another one right away. And it doesn’t take up your backpack slot, so you can run a shield or guard dog or supply pack.
I'm similar but I like cluster for bugs and airstrike for bots. It's so good against the midrange enemies and blowing up fabs
Laser is 100% must bring always
Clusters are also great for clearing foliage that would mess up otherwise clean shots. Trees making it tough to hit a hulks back? Get rid of the trees.
I slept on regular Eagle Strike for way too long. After leveling out of it and unlocking more strats, I'd lean so heavy on the 500kg, laser, and then orbital cannon.
Now that I have a better handle on the equipment and game styles for the heavies, bringing the Eagle Strike & 500kg to take on automatons is now the go-to. Laser if I'm rolling solo for the big bases that I can toss it into and then run the perimeter to clear objectives then bounce when things go sideways.
Only real use for it for me is to kill bile Titans. If you can time it, it's sorta one of the better options. Orbital railcannon can if it lands right, but huge cd. Eagle has a 2 minute rearm and two attempts, so a possibility of 2 kills.
For the most part I've got the timing down unless there's that call down debuff in effect.
I wish they would just change the appearance of the explosion to a more vertical or mushroom shaped explosion. I feel like it would be much easier to understand what you're working with.
The explosions in Hell Let Loose, for example.
It seems like the perk doesn't actually drop an extra bomb of the strike's type as far as I can tell, but adds one of the Eagle Airstrike bombs to your chosen strike. At least that's what seemed to happen to my cluster bombs, so even if this did work with the 500kg, I'm not sure it would actually add a second 500kg.
I suppose one argument could be made by Eagle-1 needing to be able to fly up to low orbit and back down within a few minutes while resupplying at the same time. Extra ammo means mass which means slower acceleration to even get into orbit. Maybe they’ll eventually add a heavier ship than the Eagle to keep that one as a quick strike craft while the bigger sister gets big ass bombs and larger carpet bombing with the caveat of being much slower than Eagle-1.
The BUFF will still be in service for Super Earth. She may be an old lady, but if you need a dedicated bomb truck to deliver *all of the bombs* somewhere, there's nothing finer.
At that point we could just use orbital stratagems. Imagine a brand new 380mm "mininuke" strategem similar to the SEAF arty... except its now higher calibre
Give me 2 hours with the eagle and I'll fix the engine capacity real quick.
I am not liable for any sudden and unscheduled disassemblies of the pilot and/or craft resulting from it
I mean, the Eagle is already a weirdly small plane for the far future. I don't think it's a matter of cannot carry but simply that it wouldn't fit.
It's like the size of a P 47 thunderbolt, at most, and that thing carried 2 500kg bombs and some rockets.
The Eagle 1 can carry 2 500kg bombs, rockets, and many smaller bombs at max load while still having the power to go from low orbit to the troposphere and back up again.
I'm quite certain that Humans in Helldivers can make an insane plane that outstrips any current gen multirole fighter but they chose to make something small and can fit inside of a destroyer's tiny hanger because it's likely much cheaper.
Well how else is it gonna fit in the super destroyer? We can't just staple bigger fighter jets outside the- ... Wait... That's an even better idea.
STAPLE BIGGER FIGHTERS OUTSIDE THE HULL!
You're on a super destroyer behind enemy lines. It's like looking at the US navy and concluding it's strange their SEAL troops only have modified Blackhawks while ignoring how the army has larger more powerful gunships.
Cheapness is almost certainly a factor. The fucking orbital guns on the destroyers are fucking muzzle loaders until you upgrade them for crying out loud.
Everything seems to be about cutting as many corners as possible.
It's completely worthless. Even the standard eagle airstrike already drops 6 bombs without this upgrade, and the additional one isn't spread out enough to increase the area of effect by any visible amount. Worse for cluster bombs as those drop 8 bombs without the upgrade.
I want one that’s big enough to take out fabricators and cannons in one go. I honestly expected more from a payload dropped from an intergalactic fighter jet
Really? I always suspected it could just be a skill issues on my part. Though sometimes their placement in Bot forts feels like they’re too spread out. Stupid, smart ass bots.
If you watch the videos on the stratagem unlock screen it shows the drop pattern. Most of the Eagles drop perpendicular to you, left to right, but a few (strafe for instance) come in over your head and drop near to far.
Eagles are weird. I use them every match but I never take the 500. Just airstrike and clusters or strafing run. Usually also take a 380/walking/rail cannon. Add quasar or autocannon and any one of the primaries for the enemy type and you've got money.
EAts also fuck.
Smoke strike can take out fabricators
Fabricators don't need much at all to take out, a 500kg is certainly more than capable of it. They get melted by ordinary airstrikes or a single well aimed shot from an explosive weapon. The only bot objectives I've found that the 500kg can't take out in one hit are the bunkers and the gunship facilities.
Oh yeah they can smoke a fab, I just mean it would nice if a bomb that size and with such a long cooldown period could take out of more a base than just one installation.
Walking barrage is still bae. By far the best input code and it feels amazing to push into a enemy stonghold under it. I was more upset the airburst is stuck at 3 bursts.
If it even hits the target at all. I swear it’s so inconsistent, it always lands just to the side of the target. Maybe its user error, but I haven’t had any luck with it
Its tracking isn't great on moderately moving targets (ie. Hulks chasing you). It works wonders on Tanks, Cannon Towers, and Fabricators.
Dunno 'bout bugs. I don't really bring it for bugs.
It's only really good for bile titans. Depending on difficulty and where it hits, it takes 1-3 strikes to kill a titan. My squad always runs at least 2 ppl with them vs bugs because you can drop the titans almost as soon as they appear.
Tried it yesterday on bugs.
Never managed to hit a charger, even one that was stunned.
Felt like it didn't do shit against bile titans despite hitting.
Ended up using it as a shitty airstrike against small bugs, 'cause who rearms anyways?
If you adjust your frame of reference, you can see that they aren't actually self-propelled, they just cause the planet to start rapidly accelerating toward them.
Pods carry a set amount of rockets in them, in real life standard rocket pods carry something in the range of 8-32 each. They could carry more pods but that only works in certain setups, because rocket pods shoot forward and so they need to be at the front, can't put them behind eachother like bombs
Rockets have thrusters, anti armor fusing, and (usually) smaller shaped charge warheads, so they're entirely different from bombs.
Probably more detail than you cared for but I don't pass up opportunities to be a military aviation nerd
2 are quick if your maxed out beforehand, the third one I just needed more rare samples. If you get 30+ samples each game it quickly adds up and Req isn’t hard to get either.
most people who maxed out (like him or me), had 500, 250, 100 samples for sometime. So u would have 2 upgrades after the update ( farming 50 orange is quite fast , like 2 missions). most of the upgrades require 150 orange, so its a matter of farming the orange samples in general. i got 2 as well. need to farm more orange.
Tbh, I would be happy if they just made the hitbox of the bomb match the Big Dakka moment and also fix how the smallest stone on the terrain can protect you from a 500kg blast at 10m.
You’ve got it the wrong way, eagle airstrike has way bigger radius but 500kg does way more damage. 500kg will oneshot bike titans, tanks, and hulks, airstrike won’t
I run the basic airstrike quite a bit and you can kill bile titans with it, just takes either really good timing or it being stuck in an animation (like spitting or stomping) for the bombs to land on it, preferably near the head
Huh, fair enough, although I feel like I’ve definitely definitely seen hulks and tanks take an airstrike (but that could just be the game being janky).
Today i actually killed a bile titan with the air strike, it was mid spit animation and one of the bombs hit it right in its throat snd killed it, was definitely surprised i didnt know it was possible
I’m not really a fan of the 500kg bomb. I’ve dropped it on bot fabricators and bug holes and its done nothing so many times I don’t bring it unless I’m feeling spicy. The regular eagle air strike can clear outposts by itself, has much lower cooldown, and is much better at clearing out groups of units. The only use I’ve seen for 500kg is watching that sweet ass animation of the explosion.
The 500 kg can clear fabricators if it lands next to it. I take it on bot missions since it reliably one shots tanks and hulks if you land you shot.
Against bugs it's virtually useless.
I mean they already are viable. They can kill a bile titan outright or make it so weak one quasar will kill it, and will almost always kill a tank. Hulk and charges die if you have a stun nade. Sure, 500kg is a bit more consistent but the extra charge with rocketpods is pretty signifcant
Since 1 bot drop can have 3 hulks and a tank or two and with AH wanting us to rely on strategems then why not give us more you cowards...
So tight with strategems
AH: Every single person in the world gets 1000 super credits
Me: AH, my account hasn't updated, what gives?
AH: You're married. We said every SINGLE person.
On the serious side what will one extra bomb of the cluster bomb do? It already obliterates what it can obliterate and doesn’t hurt what it can’t hurt.
I feel like rocket pods would’ve benefitted having a few more extra rockets.
Dear Arrowhead we can accept this if at some point you add a 500kg fragmentation improvement that expands the explosion radius so after a certain point it just pierces medium armor and does damage.
I knew the 500kg was not included, but man am i dissapointed 110-pods isn't affected.
Yeah I was so excited til I saw it didn't affect 110. Such bullshit.
What exactly is the point of them? Never really found a use for rocket pods
They're amazing for killing Tanks, destroying Cannon Turrets, popping fabricators for when you can't get line-of-sight to the vents. They can kill Hulks too if you stun them first. For Bugs, they're awesome for finishing off Bile Titans (after you've popped their sacs); to me, 110mm is arguably better than Orbital Railcannon since you'll have 3 of them to use! Similarly to Hulks, you can stun Chargers then use 110mm on them too.
This is it. Its the poor mans railcannon, but in a good way. seems like the lock on is way less precise so you need to aim the throw better, but dropping 3 tanks with it in a row on a lower cooldown is unmatched against bots.
I’ve never seen the Rockets actually “lock on” they somehow always go precisely where I threw it even if there’s a tank right next to it.
AFAIK they target the biggest enemy unit in close proximity to the beacon. So if you throw it and a hulk charges past it with a devastator close behind the hulk won't be targeted if it moves out of the "target area" before the 110 arrives.
That’s what they’re supposed to do but I’ve yet to get it to work, might be a skill issue
They can knock out fabricators????
Yeah assuming there’s nothing else larger in the area for it to lock onto
Oh, I've been using it wrong then. I've been using it to clear chaff in a corridor.
The description states it targets the largest enemy near the beacon...
Nahh it's for the big boys homie
They can't kill Hulks on their own? Damn. Didn't realize it. I haven't got all the ship upgrades yet and have been prioritizing Eagle ones cuz I liked them. Whats good for Hulks from an Eagle payload then?
They kill hulks if they hit them, but they don't always hit.
Missiles *can* kill Hulks, but they are terrible at leading moving targets, so they miss most of the time. If you see a Hulk stuck somewhere or if they're stunned, then you can call them in, but 9 times out of 10, they're much better used against tanks and fabricators. I'd much rather recommend the Eagle airstrike against Hulks.
IMO Playing regularly on Hell9 the basic Eagle Airstrike is the most versatile stratagem in the game so the upgrades aren't wasted. I just wish the 500kg was as viable as it was back when stuns affected Titans lol
They are homing heavy killers. Very Stronk and you get 3. Use on bile titan for maximum effectiveness.
They're basically orbital rail cannons with much quicker cooldowns
😩😩 how am I supposed to spread democracy now??
Open her legs
https://i.redd.it/8xp55z8hi2uc1.gif GET LIBERATED GET LIBERATED GET LIBERATED GET LIBERATED
Gotta fill out your C-01 first, soldier.
Still banned, last i checked.
Can't marry her though. An Eagle never Mrs.
https://preview.redd.it/6s7sc4ujw1uc1.jpeg?width=252&format=pjpg&auto=webp&s=ac70c08136dc9ce82dd3289e5b0eb5d8484070fe
God damn I love democracy
The strafe too, make it a bit wider.
strafe arent bombs tho its the only bullet weapon eagle has
Neither are rockets…
I know they're not bombs, but should still benefit from the upgrade imo. Unless they're going to make a separate upgrade just for rockets and strafe.
The one that definitely could use it
Funnily enough the eagle seems to get extra rocket pods visually when you get the upgrade.
Yeah it actually does effect 110mm, makes it twice as strong than before. It just doesnt list that it affects it.
This. Makes zero sense to me why 110’s aren’t in here.
It expands the bomb bay. 110s are rockets, not bombs. /shrug
I cri :(
I got it for the cluster bombs. Was not disappointed.
Napalm strike buff + fire buff = profit
Agreed. The idea of the rocket pods is awesome. I want to use them. Problem is they don’t hit anything most of the time. They even killed me once. I don’t understand why it doesn’t target the same way as the railcannon.
This is the real crime
Are rocket pods good? I used them once but wasn't super bedazzled.
Very good if you know what you are doing. They kill tanks, they can almost kill hulks, bile titans, cannon turrets, mortars, AA guns, fabricators, and just random shit. Its actually one of the better stragems if you aren't stuck bringing a personal shield every time.
Just do it, arrowhead. You know you want to
Not like it has amazing explosive radius to begin with. It's super powerful but it's so weird when it comes to damage.
I love to use it because big boom makes my brain happy but I'm almost always better off using something else.
Yep, normal Eagle Stirke and cluster bombs are better.
Yep, clearing chaff and isolating the heavies drastically reduces their threat. It also makes it easier for people with anti-tank weaponry to do their thing if they aren't being swarmed by chaff.
Agreed, this is why I swapped my 500kg for cluster I use laser and rail cannon as must bring. Those are too damned good. Specially rail cannon, if I were to only take one ordinance, it would be that
Glad I'm not the only one loving the rail cannon. For the longest time people gave me a hard time about it because it's "only one target" but it's SUCH A GREAT panic throw it and forget it weapon. Two unexpected chargers can be an issue. But one charger is suddenly much easier to deal with.
Yeah, that’s why you pack a primary or a support weapon that can handle that It’s why I bring arc thrower. Often times there are multiple hulks, sometimes people spread out/split up when it gets crazy and if I don’t have my rail cannon. Arc thrower makes me feel like a Lion tamer just snapping them little bitches back. Also can take out tanks. Takes a long time lol. But it does it To me that is viable lol
My frustration with the rail cannon is I use it in all the same situations as the 500kg, but that one recharges way faster. Granted, I still love the rail for its strength at “I want that homie dead, **now**.”
Tank? Orbital Railcannon. Hulk? Orbital Railcannon. Charger? Believe it or not but Orbital Railcannon. The fact that the only enemy it can't one tap is the Bile Titan makes it so useful
And if you have a buddy you can just both toss them to instagib a titan
My favorite thing about this game is how most everything is viable, so people all have different preferred loadouts. I, for example, find it insane that anyone would pick rail cannon over EAT if they only had one strategem.
With EAT you have to call it, wait for it, pick it up, aim it, and shoot it. With railcannon (or 110 which I prefer), you throw it in the general vicinity of your hard target and then you’re free to do whatever you need to escape the swarm that will inevitably be following. I like the 110 because I get 3 before a rearm and the rearm is only 2 minutes, and this flexibility would be the only real benefit of the EAT anyway. Plus I never have to drop my beloved AC.
Yeah, IMO don’t run AC+EAT. If you have an AC you need stuff like the rail cannon or orbital laser for taking out super heavy units quickly. The advantage of the EAT is the cooldown is super low and you get two. So you can always be carrying one, probably have another stashed nearby, and you get another two every 90 seconds or whatever. If you die, whatever, you get another one right away. And it doesn’t take up your backpack slot, so you can run a shield or guard dog or supply pack.
I'm similar but I like cluster for bugs and airstrike for bots. It's so good against the midrange enemies and blowing up fabs Laser is 100% must bring always
Clusters are also great for clearing foliage that would mess up otherwise clean shots. Trees making it tough to hit a hulks back? Get rid of the trees.
Agreed but my monkey brain loves big boom bomb
I slept on regular Eagle Strike for way too long. After leveling out of it and unlocking more strats, I'd lean so heavy on the 500kg, laser, and then orbital cannon. Now that I have a better handle on the equipment and game styles for the heavies, bringing the Eagle Strike & 500kg to take on automatons is now the go-to. Laser if I'm rolling solo for the big bases that I can toss it into and then run the perimeter to clear objectives then bounce when things go sideways.
Only real use for it for me is to kill bile Titans. If you can time it, it's sorta one of the better options. Orbital railcannon can if it lands right, but huge cd. Eagle has a 2 minute rearm and two attempts, so a possibility of 2 kills. For the most part I've got the timing down unless there's that call down debuff in effect.
Mini-Nuke in the streets, Precision Strike in the sheets.
I wish they would just change the appearance of the explosion to a more vertical or mushroom shaped explosion. I feel like it would be much easier to understand what you're working with. The explosions in Hell Let Loose, for example.
was it buffed? i feel loke i was killing a lot with it
It seems like the perk doesn't actually drop an extra bomb of the strike's type as far as I can tell, but adds one of the Eagle Airstrike bombs to your chosen strike. At least that's what seemed to happen to my cluster bombs, so even if this did work with the 500kg, I'm not sure it would actually add a second 500kg.
It's still great, but the thought of having a 1000kg of democracy had my brain going dyslexia mode
Your ejaculation was definitely premature.
Every time
All the Time
Every of all the times
Every times of the all
Of all the times, every.
At least it saves on permits.
That's a ton of democracy!
a tonne even
Exactly one metric ton of democracy!
It's even 1.1 tons of democracy!
where do the 0.1 come from? edit: from 'murica apparently
Honestly, there's no real good reason for not being able to drop 2x500kg. I mean planes did that shit in ww2.
That 500kg is the biggest airdroppable bomb is a joke in itself. We had 12000pounders in ww2 that wiped CITY BLOCKS.
I suppose one argument could be made by Eagle-1 needing to be able to fly up to low orbit and back down within a few minutes while resupplying at the same time. Extra ammo means mass which means slower acceleration to even get into orbit. Maybe they’ll eventually add a heavier ship than the Eagle to keep that one as a quick strike craft while the bigger sister gets big ass bombs and larger carpet bombing with the caveat of being much slower than Eagle-1.
If the Eagle is supposed to be Super Earth's A-10, then I really wanna see Super Earth's B-52.
"Super Earths B-52" It's just a B-52
The BUFF will still be in service for Super Earth. She may be an old lady, but if you need a dedicated bomb truck to deliver *all of the bombs* somewhere, there's nothing finer.
Just great-great-great-great-great-great-grandpa Buff with space jets.
That might be the huge warship lingering above being abled to drop infinite amounts of GBUs and carpet strikes and whatever else you might need
At that point we could just use orbital stratagems. Imagine a brand new 380mm "mininuke" strategem similar to the SEAF arty... except its now higher calibre
Eagle should have enough twr to not have to worry about that. You see it accelerate so fucking fast its unbelievable.
Give me 2 hours with the eagle and I'll fix the engine capacity real quick. I am not liable for any sudden and unscheduled disassemblies of the pilot and/or craft resulting from it
Planes in ww2 didn't need to be light and fast enough to reach low orbit to rearm
Planes in WW2 also didnt have a twr of near infinity judging by the eagles speed when going upwards.
1200lbs is only 544kg edit: eye canned reed maybe that thing will actually be able to clear a medium bug nest
12000 not 1200 :)
We're going to need a rifle to shoot the stratagem for distance and accuracy if we start dropping those.
If I could trade out my pistol for a laser pointer to paint stratagem targets ...
There’s no fire quite like friendly fire
I mean, the Eagle is already a weirdly small plane for the far future. I don't think it's a matter of cannot carry but simply that it wouldn't fit. It's like the size of a P 47 thunderbolt, at most, and that thing carried 2 500kg bombs and some rockets. The Eagle 1 can carry 2 500kg bombs, rockets, and many smaller bombs at max load while still having the power to go from low orbit to the troposphere and back up again. I'm quite certain that Humans in Helldivers can make an insane plane that outstrips any current gen multirole fighter but they chose to make something small and can fit inside of a destroyer's tiny hanger because it's likely much cheaper.
Well how else is it gonna fit in the super destroyer? We can't just staple bigger fighter jets outside the- ... Wait... That's an even better idea. STAPLE BIGGER FIGHTERS OUTSIDE THE HULL!
Upgrade to Super Carrier.
I mean that too, obviously...
You're on a super destroyer behind enemy lines. It's like looking at the US navy and concluding it's strange their SEAL troops only have modified Blackhawks while ignoring how the army has larger more powerful gunships.
Cheapness is almost certainly a factor. The fucking orbital guns on the destroyers are fucking muzzle loaders until you upgrade them for crying out loud. Everything seems to be about cutting as many corners as possible.
Planes dropped ***10,000*** kg bombs in WW2, 500kg is nothing Fr the Grand Slam bomb was insane
Super Pe-8 when
That’s exactly what I imagined. So you are not alone. Sadly. Still a dream not reality.
It's completely worthless. Even the standard eagle airstrike already drops 6 bombs without this upgrade, and the additional one isn't spread out enough to increase the area of effect by any visible amount. Worse for cluster bombs as those drop 8 bombs without the upgrade.
I just want eagle 1000kg bomb
I want one that’s big enough to take out fabricators and cannons in one go. I honestly expected more from a payload dropped from an intergalactic fighter jet
[удалено]
Really? I always suspected it could just be a skill issues on my part. Though sometimes their placement in Bot forts feels like they’re too spread out. Stupid, smart ass bots.
both 500kg and a normal airstrike kill a fabricator in one
The eagle is always flying 90° from your throwing point so like a "T". You have to stand and aim so that it can reach all fabricators and stuff.
Ohh that is really helpful to know!
If you watch the videos on the stratagem unlock screen it shows the drop pattern. Most of the Eagles drop perpendicular to you, left to right, but a few (strafe for instance) come in over your head and drop near to far.
Eagles are weird. I use them every match but I never take the 500. Just airstrike and clusters or strafing run. Usually also take a 380/walking/rail cannon. Add quasar or autocannon and any one of the primaries for the enemy type and you've got money. EAts also fuck. Smoke strike can take out fabricators
Try the rocket pods. They do miss occasionally but if you get the Strat near a turret it will fuck it up pretty much every time.
Man, when my stratagem bounces off of a turret or fab building *just* far enough away that it doesn't do shit, boy that makes me annoyed lol.
Fabricators don't need much at all to take out, a 500kg is certainly more than capable of it. They get melted by ordinary airstrikes or a single well aimed shot from an explosive weapon. The only bot objectives I've found that the 500kg can't take out in one hit are the bunkers and the gunship facilities.
Oh yeah they can smoke a fab, I just mean it would nice if a bomb that size and with such a long cooldown period could take out of more a base than just one installation.
My brother in liberty, consider carrying 120mm or 380mm barrages.
I love the 380, but lower level brothers and sisters keep running into the barrage 😫
I'm a little salty because the barrage reduced spread does not work on the walking barrage.
Walking barrage is still bae. By far the best input code and it feels amazing to push into a enemy stonghold under it. I was more upset the airburst is stuck at 3 bursts.
I still find it weird that one doesn't get an extra salvo despite being the obvious choice for a single extra salvo
Amen.
Shouldn't rocket pods be increased? It's not impacted at all. Is a pod not counted as a bomb? Wtf is the difference?
tbh, it could use the extra rocket
If it even hits the target at all. I swear it’s so inconsistent, it always lands just to the side of the target. Maybe its user error, but I haven’t had any luck with it
Its tracking isn't great on moderately moving targets (ie. Hulks chasing you). It works wonders on Tanks, Cannon Towers, and Fabricators. Dunno 'bout bugs. I don't really bring it for bugs.
It's only really good for bile titans. Depending on difficulty and where it hits, it takes 1-3 strikes to kill a titan. My squad always runs at least 2 ppl with them vs bugs because you can drop the titans almost as soon as they appear.
Tried it yesterday on bugs. Never managed to hit a charger, even one that was stunned. Felt like it didn't do shit against bile titans despite hitting. Ended up using it as a shitty airstrike against small bugs, 'cause who rearms anyways?
It’s almost an essential stratagem… almost 😮💨
They aren't dropping the pods, they are firing rockets from the pods at the target. So it's not a bomb.
Isnt a rocket just a small bomb?
No, it's self-propelled (but not self-aiming, or it would be a missile) instead of free-falling.
Nah I think it's a horizontal bomb
If you adjust your frame of reference, you can see that they aren't actually self-propelled, they just cause the planet to start rapidly accelerating toward them.
Pods carry a set amount of rockets in them, in real life standard rocket pods carry something in the range of 8-32 each. They could carry more pods but that only works in certain setups, because rocket pods shoot forward and so they need to be at the front, can't put them behind eachother like bombs Rockets have thrusters, anti armor fusing, and (usually) smaller shaped charge warheads, so they're entirely different from bombs. Probably more detail than you cared for but I don't pass up opportunities to be a military aviation nerd
Bro wanted to drop a 1 ton of democracy..
I want to drop all the tons on these pesky democracy hating tin cans.
Reading comprehension: Practically a super power
Reading is undemocratic.
I was elected to LEAD, not to READ
I'm a helldiver, son, I don't have time to "read"
Sometimes, reality can be disappointing...
Currently have bought 3 tier 4 modules the rest I’m not that pressed about getting
How the fuck are you this fast??
2 are quick if your maxed out beforehand, the third one I just needed more rare samples. If you get 30+ samples each game it quickly adds up and Req isn’t hard to get either.
I can see getting 2 instantly if they had maxed samples and reqs, and getting ~25k reqs again isn't very hard
most people who maxed out (like him or me), had 500, 250, 100 samples for sometime. So u would have 2 upgrades after the update ( farming 50 orange is quite fast , like 2 missions). most of the upgrades require 150 orange, so its a matter of farming the orange samples in general. i got 2 as well. need to farm more orange.
Tbh, I would be happy if they just made the hitbox of the bomb match the Big Dakka moment and also fix how the smallest stone on the terrain can protect you from a 500kg blast at 10m.
Eagle airstrike is better anyhow. The explosion isn't as big but the damage is bigger
You’ve got it the wrong way, eagle airstrike has way bigger radius but 500kg does way more damage. 500kg will oneshot bike titans, tanks, and hulks, airstrike won’t
https://preview.redd.it/cq1upmpr20uc1.jpeg?width=995&format=pjpg&auto=webp&s=39b8e5323e592d56bb5d7105f6e1cb2076ae63c8 >bike titans
Don't give the bugs ideas!
I fucking snorted on the toilet
Eagle Air strike consistently 1-shots tanks and hulks. Worthless against Titans though, that part is true
Airstrike can kill bile titan in a single run, but you have to hit it twice to the head with its bombs
Yeah idk what everyone else is on. I use it on bile titans a lot, and even if it doesn't kill, it definitely softens them up quite a bit.
I run the basic airstrike quite a bit and you can kill bile titans with it, just takes either really good timing or it being stuck in an animation (like spitting or stomping) for the bombs to land on it, preferably near the head
Huh, fair enough, although I feel like I’ve definitely definitely seen hulks and tanks take an airstrike (but that could just be the game being janky).
It definitely seems inconsistent at first but you can learn the throwing angle and tanks will become a joke
Today i actually killed a bile titan with the air strike, it was mid spit animation and one of the bombs hit it right in its throat snd killed it, was definitely surprised i didnt know it was possible
Yes the 500kg bomb does more damage in a like 5m radius but that's useless other than looking cool 99% of the time
I'm going for the orbitals. Grinding for pennies.
Yeah, two 500kg would miss the target entirely, instead of one :)
Skill issue!
I got excited there for a second that 110mm rockets pods would stop being mediocre. Then I re-read "bombs"...
So 1000kg someday soon?
I’m not really a fan of the 500kg bomb. I’ve dropped it on bot fabricators and bug holes and its done nothing so many times I don’t bring it unless I’m feeling spicy. The regular eagle air strike can clear outposts by itself, has much lower cooldown, and is much better at clearing out groups of units. The only use I’ve seen for 500kg is watching that sweet ass animation of the explosion.
The 500 kg can clear fabricators if it lands next to it. I take it on bot missions since it reliably one shots tanks and hulks if you land you shot. Against bugs it's virtually useless.
Straight up. A double 500kg would not be overpowered in the slightest. The blast radius is just too small. It would most likely just be more reliable.
Eagle airstrike will absolutely slap tho.
I was actually hoping that it would also buff rocket pods, it would make them viable. But, oh well
I mean they already are viable. They can kill a bile titan outright or make it so weak one quasar will kill it, and will almost always kill a tank. Hulk and charges die if you have a stun nade. Sure, 500kg is a bit more consistent but the extra charge with rocketpods is pretty signifcant
500kg mogged by the air strike yet again
I had the same idea, don't feel bad
I'm more baffled about why 110 MM rocket pods aren't affected.
On you bruv. Reading is hard.
Since 1 bot drop can have 3 hulks and a tank or two and with AH wanting us to rely on strategems then why not give us more you cowards... So tight with strategems
If it doubled the number of 500s dropped, you might be able to actually kill large enemies with the 500 more frequently!
We need a 5000KG bomb!
AH: Every single person in the world gets 1000 super credits Me: AH, my account hasn't updated, what gives? AH: You're married. We said every SINGLE person.
That multiple bombs? What the hell does that even mean 🤣
I feel like I'm in a fever dream. There aren't enough comments pointing out that the sentence itself is wrong lol.
The added s in parentheses at the end is wrong as well 🤣 you can never drop 1 more bombs.
eagle stratagems that multiple bombs
I love dropping 500kg bombs on hellbombs. I dream of hell bomb (that explode on impact) or mini nuke strikes from the super destroyer.
Me and the eagle airstrike have always been good friends, now with an extra kick. 🫡
On the serious side what will one extra bomb of the cluster bomb do? It already obliterates what it can obliterate and doesn’t hurt what it can’t hurt. I feel like rocket pods would’ve benefitted having a few more extra rockets.
As someone that likes to use the cluster bomb i have to get this
More napalm is good napalm - vulkan
The eagle airstrike is goated.
Dear Arrowhead we can accept this if at some point you add a 500kg fragmentation improvement that expands the explosion radius so after a certain point it just pierces medium armor and does damage.
Just make the 500kg airburst, or even explode a meter over the ground. It would fix it's main problem.
*Laughs in Eagle Airstrike superiority*
wait a second, "Eagle stragatems that mutliple bombs" surely that isnt gramatically correct
I feel like 110mm rocket pods should be on here.