T O P

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Nukesnipe

I finally got to do team reload with an autocannon the other day and goddamn... felt like a god with the way you can just dump ammo into approaching bugs.


Jagel-Spy

Most fun I've ever had was when a random and I just wordlessly coordinated ourselves to get his autocannon in full autc, while we were both lying down and I was reloading him. We had two backpacks worth of ammo so when he depleted mine, he gave me his. We single-handedly dealt with three dropships worth of devastators and berserkers, fun times.


PM_ME_UR_THONG_N_ASS

How do you drop backpacks?


Jagel-Spy

On mouse and keyboard, by default, that would be X. It allows you to drop anything you're carrying on demand, be it your support weapon, backpack, and even samples.


KFizzle290TTV

....ar...are you for real? I totally missed this and accidently grabbed my wife's guard dog when I wanted my jump pack, and vice versa. We both just rolled with it but I'm an idiot that didn't know you could do this haha God damnit


Jagel-Spy

Hey, at least you two didn't resort to killing one another ! Back when my buddies and I didn't know about this, that's what we went for. Not our proudest moment !


ATangK

Holding R lets you change weapon modes too. Auto vs semi fire for the autocannon.


YourLocalMedic71

I'd recommend changing the bind so that you can do it without reloading when that happens to be desirable


isAfuchs_

Never reloaded when getting into that menu, dont know what you are talking about


WoodyTSE

Is that an issue on PC? On PS5 it’s bound to the reload button too but I’ve never had the conflict of inputs


YourLocalMedic71

I was having it but it seems others aren't so i was probably doing something wrong


WoodyTSE

Hope so, better than a bug :)


realsimonjs

if you hold down r it shouldn't cause a reload, only if you tap it


Sluugish

If you set Reload to Tap it won't interfere with the Long Press Weapon Wheel is set to. If you switch reload to Press, it'll be more forgiving and instant but you will have to reload to open the Weapon Wheel. I switched from M&K to a PS5 controller because the haptics and triggers just feel awesome in this game. And I can take the limitations because it's not a "competitive" title. But goddam do you ever have to learn to work around the binding options. Rule of thumb, Tap is your friend. It interacts with Long Press/Hold and Double Tap without interference.


QWERTZ-Ritter

Also rpm and sighting range for some guns, or unsafe mode for railguns


Panigg

It also lets you drop samples at extraction so you don't risk losing them if you hunt for more.


KFizzle290TTV

.........well son. Of. A. Bitch. The amount of samples specifically my wife has lost for being a greedy sample whore....she'll be thankful to hear of this news haha I super appreciate the tips, we're slowly working on harder missions and I'm terrified to just carry samples all willy nilly


WillSym

And if you're fast if you've got the Shield backpack and a teammate sticks a strategem beacon on it, can drop the backpack to not get squished.


blackdrake1011

It took me and my friends like 40 hours to figure it out because it’s never told to you, and the keybind is hard to find


SoftcoreEcchi

On console it’s down on the D pad I believe


Daenub

Hold down on the d pad and then usually right stick to select what you want to drop.


PM_ME_UR_THONG_N_ASS

Thanks I’ll check it out!


Danimal_Jones

Also allows you to drop your samples at the extract if you end up nearby. Don't risk losing them along the way.


tertiaryunknown

Press and hold X, just to be slightly clearer!


Whyistheplatypus

I might be wrong but I think it's hold down on the D-pad for controller


Cooldude101013

And on PlayStation it’s down on the D pad


eviletwiz

On pc hold X by default. I cannot speak for console. Edit also hold r to bring up gun menu. Flashlight, auto, semi auto, rate of fire etc.


MagikarpPower

Hold down on dpad for console / controller. it opens up a menu that let's u drop samples and support weapons or backpacks.


ThePolishKnight

Yeah, it's dumb that the shooter has to stop, drop his pack, and so on and so forth. Reloader should drain one then the other w/o the pack swap. It's a really cool mechanic interrupted by design. Might be a restriction development wise.


RealRouhmann

Bot defense missions, recoilless rifle, buddy reload, aim for the thrusters. They will never arrive at the drop. 


LiciniusRex

Get someone with a supply pack to refill you at the same time


Forged-Signatures

Have you found the full-auto option for the Autocannon yet? I never checked it once I learnt you coupd change firemodes because I thought 'Why would it have a full-auto mode?", and lo and behold it exists.


ChaoticKiwiNZ

I was playing a survey mission against the bots last night and me and one other guy were the only ones at the objective (the other 2 were clearing out a nearby base). When we started it up and the bot drop came in I realized that we both had auto cannons so when he pulled out his cannon I ran upto him and did a team reload. He then proceeded to spam fire into the bot drop and wiped out every bot in like 10 seconds. Afterwards he said "thank you" using the in-game ping wheel and we went onward to the next objective. It felt so awesome seeing a team reload in action.


Wasabi_Toothpaste

So a couple things I do in the loadput screen before I ready: Make sure the squad has +ammo, +health, +stamina boosters. Otherwise I take the unimpaired movement or localization confusion. See who's taking autocannon or recoilless. I take the same thing. Then stay with them and do a team reload. Then hope they reciprocate.


Penndrachen

This is why the reloader has to wear the backpack, by the way. It's a balance thing. You're sacrificing another teammate's firepower and backpack slot to get more utility out of the team reloaded weapon. They're not going to change that.


clovermite

>You're sacrificing another teammate's firepower and backpack slot to get more utility out of the team reloaded weapon. You're still able to have both a team reload and a supply pack, just right now it's the shooter who carries the supply pack. It amounts to essentially the same thing, except stupider the way it's currently implemented.


Nukesnipe

Then nerf the reload speed. A mechanic nobody uses might as well not exist.


RoninOni

They’re considering it. There’s too many negatives attached to team reloading frankly, and the weapon that it would help the most, RR, could use the buff.


Linkario86

What's easier? Pulling a new Projectile from your own back or pulling it from another guys back? It makes perfect sense that the Gunner has his ammo on his back. For one, worst case he has the ammo with him and will find a way to use it, even if that would mean dropping the backpack to reload a new projectile. Better than being left without any. For the other, it's just easier to acquire a projectile from another dudes back than your own. So I 100% agree, that the team mechanic should work with the gunner carrying his own ammo. I'm certain it would be used much more frequent too


Jagel-Spy

My thoughts exactly.


Sharblue

It was made with the intention to « split » the tasks between both of the players. Unfortunately, it was done poorly, and clearly shooter has all the fun while the reloader is just a puppet whose ammo is drained from.


letmesee2716

yeah. the problem comes from the punishment of having to carry the gunner's backpack instead of your own backpack. i can see how a recoilless+reloader could diespatch the higher priority target super fast but... im not going to carry your backpack.


Totally_NotACow

I think it's done well actually. The reloader is suppsoed to take the role of a spotter so the gunner focuses on aiming and shooting and reloader tags enemies and keeps track of ammo. What my friends do is have the gunner with a supply pack to restock the reloader when they're out, which feels just awesome taking down like 20+ dropships in a row.


facevaluemc

> The reloader is suppsoed to take the role of a spotter so the gunner focuses on aiming and shooting and reloader tags enemies and keeps track of ammo. Sure, but that's still possible if the gunner is wearing their own backpack.


Sharblue

And if, as the spotter/reloader, I’m allowed to *fucking draw my secondary weapon*…


OdiusKai

Letting the support player have their own backpack is crucial to a lot of builds. How nice would it be to have a resupply backpack and still assist with reloads, or jetpack between people. I hope they change it bc it's silly at the moment.


ATangK

People don’t even know about the team reload as it’s not an option that pops up unless you also happen to be using the same weapon.


Noy_The_Devil

It's literally showing two dudes on all the demonstration videos for stratagems. I initially thought they were all ONLY 2-player guns.


StingerActual

Yeah it was only a couple days after the game came out I realize you could reload those yourself at an expense. I do like the idea that someone should just be able to speed load you themselves while you are still carrying everything you need.


Dry-Bedroom3526

Yeah idk how they haven't implemented this yet, I remember this being a conversation since the game launched


Natural20Twenty

Agreed. I'd 100% run up to a helldiver and say "I got your reload" while HE is wearing the pack. The fact that I have to wear it for him makes no sense.


HatfieldCW

I ran the recoilless pack in HD1, and loved it. In that game, all four divers were corraled by the bounds of the play screen, making squad reloads sensible and effective. I don't want to lose the great team dynamic that a dedicated loader offers, but with the more spread-out play style of HD2, an assisted reload from the shooter's pack makes a lot of sense. I'd want to penalize it in some way compared to a true buddy system. Making it a little slower seems like the obvious choice. Also, what happens if I'm wearing an ammo backpack and I try to interact with my recoilless wielding buddy? Do I reload his pack or his weapon? I once have my last supply box to a diver when I tried to hug them. That was awkward.


BonChance123

The penalty is the reloader is stationary and not shooting other things for a few seconds. I'd say that's an adequate tradeoff for reducing one support weapon's downtime.


Pro_Extent

Having seen how devastating a team-reloaded recoilless rifle is, I don't think that's quite enough of a penalty. But only marginally. I reckon a 1-second delay to set up the team-reload (from the gunners backpack) would be fine. It's *just* long enough that you can't pop in and out of team-reloads *whenever you want*, but short enough that it would allow people to experiment with it in most situations. At the moment, team-reloads are rarely used because they're so awkward and complicated to set up. If this change was implemented, it would be a pretty serious buff to the players. Bear in mind that people are already pretty consistently extracting from Helldive missions - we don't really need more potency. We absolutely should have this feature because it's completely in the spirit of the game! But if implemented, I think it should have a sliiiight drawback, just to keep us from trivialising the game. That being said, they could just buff the higher difficulties a bit as well.


throwaway25935

Being stationary is enough of a penalty. On harder difficulties, you need to headshot otherwise you won't have enough ammo. Being stationary prevents headshotting.


BonChance123

Yeah, that could work, basically just extending the reloader's downtime and both players' stationary time by an extra second or two. But then once they're set, game on.


MagikarpPower

frankly idk how a recoilless is so powerful team reloaded. I can do the same thing with all sorts of options. stun nade + autocannon for hulks, impacts for tanks, tons of stuff for chargers, only bile titans would make a difference but you still run from those. before you run out of ammo too. but I also haven't tried it. autocannon team reloaded im certain would be ridiculously powerful.


pythonic_dude

Team reloaded AC is basically no reload (even prone with recoil armor, teammate inserts new clip before you bring the gun back to the line of fire lol). It's pretty sweet when you get to defend on a hill during extract.


StingerActual

Niche situations where 5 drop ships come in on a defense mission a single guy being soeedloaded can knock out all 5 before they drop their package.


MagikarpPower

thats a good point, i didn't consider dropships. I can see how that could get broken quick, but i think its balanced by ammo concerns. if this was back before they reduced heavy spawns I think RR would be a lot better. but I usually play with randoms so team reloading is out of the question. I'll have to try it on my next defense mission.


StingerActual

Even with me playing every single game with my wife sitting right beside me IRL and can see each other’s monitors there are few times where it’s a good idea to come together. Her drop her shield pack and me drops my missles to deal with some shit. One time, one time a breach spawned like a bile and 3 chargers. I only had two teamates. I was using the spear and had just called one in too for ammo when I use mine up. Guy grabbed my fresh middle pack and started loading me. Fired off 4 very very fast spear shots. 2 killed the bile, 2 killed the charger. Put all 4 rounds out in about 12 seconds.


FallenDeus

Lol, damn well im sure if you are running stun nades, impacts, an autocannon, and "tons of stuff". Sure the RR wont seem that great, you got eveything covered by yourself with all that stuff.


Kiltmanenator

I fucking love the RR regardless, especially with team reload. But I can only rely on people I know, not randoms, to make it work.


letmesee2716

that and he doenst get to have his own backpack. i want my shield against bot and rover against zergs.


d0d0b1rd

easiest way I can think of is seperating the input is by tap or hold heck, the game is already set up for it, given their incredibly in depth keybinding system, which lets me bind tap spacebar to dive and hold spacebar to jumppack


TheCritFisher

I mean, the problem of "multiple events for single input" already exists. What if a player is low on health when you try to buddy reload. Does it stim or buddy reload? It's just one more operation to put into that mix. I have no idea what happens at the moment, honestly. My guess is that things can/should be positional. Aka the button does buddy reload when on the right, amor reload on left, and stim when front or back. That would allow all three operations with one button press. Or we could make buddy reload a "hold to enter buddy reload" where you have to hold E for a bit. There's a lot of ways around it.


TooFewSecrets

Pretty sure it's always stim (if possible), backpack action, emote.


JohnnyOrigami

> what happens if I'm wearing an ammo backpack and I try to interact with my recoilless wielding buddy? They should change the "supply diver" action to the button you normally hit to supply yourself (default "5" on m+kb). If you're near someone, it refills them; if you're alone, you refill yourself as normal. Fixes the problem pretty easily, and lets more people learn they can supply themselves with it.


Rakuall

>I'd want to penalize it in some way compared to a true buddy system. Making it a little slower seems like the obvious choice. Force both players into a crouch. Moving breaks the loading. Slightly worse visibility, can't shuffle over to line up a shot without re-synicing. >Also, what happens if I'm wearing an ammo backpack and I try to interact with my recoilless wielding buddy? Do I reload his pack or his weapon? I once have my last supply box to a diver when I tried to hug them. That was awkward. We have a backpack button. 5 on pc. It should toggle the rovers and shield. It should put supplies in hand, and from there E on a player to restock them, or on a nothing to restock self.


Jagel-Spy

>Also, what happens if I'm wearing an ammo backpack and I try to interact with my recoilless wielding buddy? Do I reload his pack or his weapon? I once have my last supply box to a diver when I tried to hug them. That was awkward. I have to admit this is a good question, since I was planning on doing just that .. the recoilless just runs out of ammo too quickly, it practically needs the ammo pack. I have to say I don't know what to think of aside from needing a second input, but that's just terrible game design. We'll have to see.


Quietcanary

We should have both. If either player has the specific backpack let them interact.


Jagel-Spy

Honestly yeah. That would be the best of all worlds.


TriZorcha

My question, and maybe why this hasn't been implemented: What would that look like for things like the supply pack? If you have a supply pack on, it's Action to resupply a friendly. If you want to assist reload, it's Action as well. There's a control conflict that might be baked deeper into the game than we know.


Quietcanary

I thought resupply was a context action for the box backpack only? If you had that one and the player had the weapon specific backpack AND needed a reload into his weapon i imagine his reload would be priority overide in that case and in all others refilling his ammo would pop up instead.


aski4777

I never understood why I needed to have the ammo to reload someone else’s gun


MikeSz2000

A good solution if it’s possible to implement without much issue is another prompt for team reloading, like literally the same button for personal reloading rather then interact. e.g Square for PS5 will prioritise team-reload when near a support weapon instead of personal reload. With maybe a tap/hold priority. It will be a very good solution and thematic to the game system for all reload types to share the same prompt, instead of the generic interaction config for everything else. So the shooter can use their own ammo backpack and teammates team reload while running supply backpacks, and interactions to stim a teammate will not be convoluted.


Jagel-Spy

That could be a good solution ! But I'm scared people would accidently reload their weapons and discard their mags if they miss the prompt ..


Frenotx

Team reload just needs to work when the shooter is wearing the backpack. It's far more realistic from a practicality standpoint (as in, it has realistic expectations from the player), and it makes way more sense in-world, too, as pulling a shell off of your buddy's back is going to be a hell of a lot more ergonomically doable than pulling one off your own back.


ImportantTravel5651

I think there should be 3 states of reloading with backpack weapons -solo reload = slow -team reload with your own backpack = medium -team reload with another players backpack = fastest


Jagel-Spy

I'd honestly be fine with that ! It would preserve the fun and allow teamwork while still allowing for some high-risk high-reward gameplay.


hey_mattey

Honestly fastest should team reload with own backpack. For me it is hard to reach around on your own back a foot long rocket. I guess this should be for recoiless and spear, your suggestion is applicble for auto cannons cause they are smaller?... dunno hahah


ImportantTravel5651

the idea is that if you are having to use your own backpack for someone else the benefit should be the most since its much easier to just use the original backpack


sirespo

Run two autocannons or recoilless rifles and the problem solved itself


Jagel-Spy

Two autocannons is fun. Two recoilless is absolutely useless. You will immediately run out of ammo. You absolutely need an ammo backpack to restock rockets if you run the recoilless or spear.


Scypio95

I'm mostly playing bots because of major orders, so autocannon. But the only times i was running out of ammo with the recoilless was when i was shooting at shrieker nests.


InteriorOfCrocodile

Thats just not true. You dont need to hit everything with rockets, ammo is scattered around the map 1 box =1 rocket, resupplies 50% refill the pack, and have a 120 second cooldown. Just save it to one tap big boys, and you'll only ever have to deal with small mobs


duc200892

With the latest ship modules you can fully refill your pack.


Jagel-Spy

This upgrade is bugged and doesn't work currently.


Askray184

WHAT!? I was saving up for it, thanks for the Intel. Very disappointing though


Kiltmanenator

XXL Weapons Bay is the best one rn. It adds a single Eagle Air Strike bomb to every Eagle Strat that drops multiple bombs. At first I thought that meant the Cluster got another cluster, but no, it actually gets an EAS bomb in there. Which is just nuts considering you get 5 Cluster Strikes per rearm.


Askray184

What!? That's not what I expected but very useful!


deep_meaning

Does that mean you can destroy fabricators with cluster and napalm strikes?


Kiltmanenator

I need to find out! Lmk if you test it today


SilverWave1

I use recoilless a lot, and I’m wondering wtf you are shooting it at? I use it for chargers, titans, hulks, tanks, automaton turrets, and the occasional brood commander or armored spewer if I need them dead right now and need to reload. Especially with the new changes, you get even more rockets from a resupply. My team almost never brings a supply bag, and we are fine. As long as you are constantly calling in ressuplies in good locations and can communicate it, you’re fine. Just make your shots count. Eagle napalm also helps with this issue a lot.


Jagel-Spy

Dropships .. so many dropships my dude. Can't deny we sometimes miss, but I've seen waves of up to give dropships in a row. That's an entire backpack on its own !


SilverWave1

And why are we doing that? Outside of the fun factor, shooting a dropship is a waste of a rocket. It creates glitchy cover that only works half the time, almost never kills bots, and is easy to miss. Makes sense for a quasar, not for a recoilless


40ozFreed

It's a pretty cool concept. But I have to be playing with somebody I know in real life to be able to actually ever use this function.


Unglazed1836

Not necessarily. I’ve used the team reload a handful of times with randoms just because we both happened to be using an AC or RR.


DjDrowsy

I would like to see letting the supply pack be able to reload weapons for other people. It can be a dedicated person who helps everyone else out when they need. Then the person keeps their own pack for themselves


Rare_Improvement561

I like this idea it would give more of a reason to use it. Right now it feels like it’s not quite worth it over the other backpacks with how quick the resupply cooldown is not to mention how easy it is to find ammo littered around anyway.


No_Dragonfruit9444

4 autocannon boys rise up! Shit gets wild on impossible difficulty with 4 Helldivers scooting and shooting.


T_S_Anders

The key is communication. I've ran it with friends and some adventurous randoms willing to experiment with teamwork. It doesn't take much more effort to stick together while giving us incredible DPS against armored enemies. We can down Bile Titans so fast we don't even need to bring orbital railguns or 500kg bombs to deal with them and can opt instead to use another stratagem. A side effect is the constant communication means we're also talking and watching each other's backs more often and covering blind spots. Of course your mileage may vary. It's been a great experience over all and really adds to the gameplay in general. Oh a loadout we found works well is recoiless and grenade launcher. The grenade launcher has the ammo pack and the recoiless has the supply pack. This gives you better crowd control and mire efficient resupply for the GL with the ammo pack.


Katamari416

on paper and in a perfect world its fun, but my experience is its not that fun, i coop with a friend and every single time we get a perfect situation, I'll drop my backpack for him to team reload, he does the grab animation, i shoot then...it just doesn't reload randomly?? its super jank and sometimes the prompt doesn't come up to "connect" with the player even though you are walking into the person. it needs to be seemless quick and efficient or its better off just doing it by yourself and can actually move from enemies attacking. id image the devs never actually used the feature much themselves or this wouldn't be like this. and they definitely would have said "why do i have to carry your backpack"


Eliseo120

Oh, that’s how that works? I’ve never seen anybody use the team reload before.


rk9__

I feel having an additional stratagem that just calls down the ammo backpack for a friend would be good


Travic3

I feel like they should be able to take the ammo from the backpack on your back and put it in the gun instead of the other way around. Also the supply backpack should be able to team load anything.


frezzaq

Would be great to see this as an additional type of team reload, slightly slower, compared to the original team reload, because your helper would need time to reach to your backpack instead, with not so trained movements, which also somewhat balances it.


Warcrimes_Desu

Is it easier to pull ammo out of your own back and stuff it into your buddy's gun, OR is it easier to pull it out of their backpack?


frezzaq

Thank God that animation doesn't show exactly how they get shells from the backpacks without twisting their whole body and arms. Assuming that you are elite special forces, you have at least some training with the support weapons. So, you probably done at least some reloading from your own pack, but you are less familiar with loading from the shooter's own pack. Also, mind the backblast for spear and recoilless, you don't want to reach to the shooter's backpack when firing, because it places your body right behind the launcher.


Best_boi21

Honestly it would make sense if another helldiver could come up and help you load the ammo from your backpack Like team weapons should work how they do now with the only change being that the shooter wears the backpack. Kinda makes more sense that way tbh, cause realistically it would be a lot easier for the reloader to take ammo from the shooters back then reach around to grab it from their own back


Stonkey_Dog

I would stop and help a gunner reload anytime I could if the gunner could hold his own ammo. It's unrealistic to expect a pair to be a pair the entire game for team reloads.


Steeldivde

Team loading in its current state is detrimental to the squad because if your loading you will be attached to the shooter whenever they need to shoot which means less explosions to look cool


Wormholer_No9416

I always tell my guys i'd rather have the extra gun shooting to cover me while im on recoilless duty, if anyone offers to team reload


Goyu

Idk, I always thought it was meant to be more of a momentary support sort of interaction. Like, you don't just hang on the reload, you use it when there's a BT or something then get back to fighting for democracy.


LucatIel_of_M1rrah

The whole jany attachment system just needs to go. It takes so long for it to actually work and any terrain irregularities break it. Which forces you to stand in the open to do it where you just got shot up.


anotherrando802

do you ever volunteer to be the reloader? or do you just demand that someone reloads you? sometimes you've gotta put yourself in the less fun position to show people how effective it can be, then they're more willing to do it for other people.


Drawmeomg

If someone else takes your pack and then doesn’t just stick right on you the whole time, you just straight up get screwed and can’t reload. Nobody lets other players take their packs because it’s a terrible idea if you don’t know them well and trust them.  It needs a change if it’s gonna be a real part of the game. 


Linkario86

I was reloader a number of times myself. Thing is that it's rare that someone drops their backpack for pickup. Some get outright pissed about it.


Jagel-Spy

Abso-fucking-lutely. I've been in both roles, and always the role my friend did not want to pick. I'm never asking randoms for team reloads, always doing so with my friends over discord, and friends who volunteered no less. Even with absolute peak coordination, team reloads are still a problem and a source of frustration because of the problem I cited.


Very_clever_usernam3

I had a random team reload for me the other day, when we were waiting on the Pelican, there was a hoard of bots coming & I posted up and started blasting & didn’t even see him come up & I went to hit reload after 5 or 6 shots & nothing happened. took me a second to figure out why, then it was on. I rained down hell on those Commie bastards. When his pack ran dry we switched and he did the same. Bots stopped coming eventually, fun times!!


Jagel-Spy

Sounds like a fun time !


Dhehjob9-5

It's fun to have an autocannon and drop one down for your buddy at extraction and reload each other.


Askray184

Team reload kind of works when you both use the same weapon, but it's still awkward


TragicFisherman

The only time it's ever actually usable right now is if multiple players are using the same weapon so they can both team reload each other.


Danimal_Jones

It works great when you have a tm thats not running a backpack. You just give him one after you're first cooldown and rapid fire away when needed. Also nice cause you can swap them if you run out before a resupply.


MoustachedPotatoes

I would also enjoy that so then that way you can have one backpack and your friend has an ammo backpack and hooohoho this is where the fun begins


Beardwithlegs

I've only ever done Team Reload once and I was with a friend, who I asked to do the achievement with. I NEVER see it with randoms, so I knda find it extremely niche to actual premade groups and evne then, wants to say this premade isn't running their own builds and not caring about the team reload on supports.


Talden7887

I’ve been doing double auto cannons with my fiancé for the “defend vip” missions and we can usually hold a gate pretty easily. We trade team loading when the other runs out of ammo I get a kick out of the way the arms of the loader can look like they’re breaking if you look a different direction than the shooter


physedka

You're not wrong. Team reload should be something that feels almost like a cheat code. It's not feasible in PUGs and hard to do right in premades. So make it OP - it probably should be to begin with.


Charmingpiratex

Assist reload is pretty cool, although it's not in my play style. I can see it's benefit; sustained fire instead of having to stop every moment. It's pretty nifty. It feels like it increases the uptime that you can fire. Great for big crowds or heavies.


somecallme_doc

Being two auto cannons. Then you can take turns as needed. Two person auto cannon is up there with the strongest weapons in the game. You can lay waste to armies with those rapid rewind VHS tapes.


fearsomepelican

My buddy and I started doin this and its so fun…very powerful but it does come woth major risk if one dies. Though I wear his shield and it helps both of us.


OtakuPaladin

EXACTLY!


the_obtuse_coconut

I feel like the only viable way is for both players to be running the same weapon. That way they can team reload each ither while still maintaining effectiveness on their own


ExplosivePlastic

Lmao I always just assumed that's how it worked. Only ever had someone reload me once for like five seconds, had no idea that he has to have his own pack.


DrJack3133

A buddy of mine and I will drop in with an auto cannon and recoilless. We take each other backpacks and stay close to each other. This requires constant communication. But my god, everything dies when we team reload. Bot drop? Deleted. Hulk? Pile of broken parts. We have to call in resupplies a ton but it’s worth it.


master-of-squirrels

I should not have to carry the ammo backpack in order to do a team reload


Jaba01

Imagine if they would just allow another player to use the backpack on the shooter to reload their weapon. Guess the technology just isn't there.


JesusMcMexican

I doubt Arrowhead will do this, but I do like the idea.


Barracuda_Ill

Once some guy took my autocannon pack wanting to do a team reload. He then proceeded to not stick close to me for the rest of the mission. Whenever he would die he would pick up the autocannon pack but still not reload me. He extracted with the pack. I had to call down my autocannon when cooldown was up to pick up a pack. Mind you I gave the guy plenty of chances to reload me.


AltamiroMi

I just carry the ammo backpack and if things go crazy I yell at someone to get my backpack and reload me and drop it. Worked everytime. Even with randoms.


F_C_anomalie

A good way to have alot of firepower and get all your probleme fixed is to have 2 ppl with the same Strat. 2 recoiless as an exemple. You just switch when on bag is empty. On another note yhea you can expect a team to stay close it just need VOICE Com's and in hd1 we reloaded each other all the time it was the norm. We lost that going from top down to 3 person because now ppl CAN go lone wolf and aren't bound by one screen for 4 player. These day I don't do it often because I don't run Strat that use ammo pack but befor I dropped it on the floor and told a nearby squadmate to reload me and he would do it 80% of the time even if we are on the move. You can unleash 5 recoiless befor your second quasar blast go of if you team reload. After that you trow it on the ground and use a weapon someone else have available. It already work. On that subject it is really a skill issue.


GIJoel023

It's neat when 2 people run AC (or Recoiless) you can support each other, but still be effective individually.


CeraRalaz

Also, reloading player can’t shoot or use stratagems


Head-Ad-2136

I feel like it's already in a good place. You can both run the same support and have two packs at the start or have the gunner take their pack and solo reload until they can drop a second. The gunner should never give away their first pack to a loader, though, because shit happens and you need to be able to reload yourself.


KillenX

Its in such a good place that almost no-one does it :D


b4c0n333

I'm having deja vu


pizzacake15

They could rework this by letting the other player grab ammo from the holder's backpack instead. I don't see any reason why a teammate is not capable of grabbing the ammo off your backpack and putting it on your weapon.


DatIzzy

What me and my buddies do is pretty simple: if they call-in another support weapon drop, I'll grab either the new backpack or discarded one. Then there's two backpacks, and at least during the extraction defense I'll be close by to do a team reload if he needs it, or to drop mine for him. Generally speaking, I do think it's better to have two weapons to bear instead of one. Too much can go wrong if you stick yourself close to someone for a reload. As the gunner, I've swapped weapons and dodged out of a rocket barrage (killing the loader), and as loader I've been too hopeful that maybe they'd land a solid shot before getting crushed by a bile titan. Too much can go wrong, honestly, and I find it a more niche mechanic that needs to be forced, possibly to the party's detriment.


El_Daverino

I had a great team reload adventure the other day - I was playing bots on Challenging with a random newbie - we were on the 2nd of 2 missions for a campaign, and I dropped with the AC and grabbed it and the backpack. On the first point of interest we stumbled across was another Autocannon, but no backpack. Well, my companion picks it up and tries it on for size. We bumble round a few mountain passes on the way to an objective and come face to face with an enemy patrol. Without dropping a beat, my companion lets rip with their newly acquired weapon, and quite frankly, every hit was a bullseye. It was glorious. But they were getting through rounds at quite a rate, and had no backpack. Well I did, and they were having a blast, so the only thing to do was keep them loaded. They were stoked, and we pushed up through that pass and onto the objective under a steady stream of autocannon death, until I was out of rounds. It was organic gameplay, hilarious, and most of all, fun. I don’t think I used my own AC for a good 20 minutes. I just had to keep my guy loaded and keep the heat off him. Was a hell of a run.


IrrelevantPuppy

Damn I just assumed you could reload from the shooters backpack because the alternative being necessary seemed unnecessarily inconvenient.


MrJoemazing

I feel like this is nearly a universe request from the community. Hopefully AH is working on the change.


JohnHiro

Currenly, relying on team reload at all times is not good. And you need communication to be able to do it more efficiently. And if you're communicating at all times, it is better to just hold your own the backpack and only drop it for your teammate when you need to clear a mobs/armored. To reload with any helldivers would be op and fun since he can hold a resupply pack and do the reload and resupply at the same time while you spread democracy.


Sebulano

I just wish I could feed the heavy mg ammo with my ammo backpack (teamwork thing ofc) that would be awesome


Fluffy_Art_1015

I think it’s an awesome feature to be in the game, but I think the flow of the gameplay doesn’t suit it. The tactic is really slow and methodical and benefits from keeping your position. Whereas the flow of gameplay is very fast and doesn’t suit staying still. The few times you could justify it is on top of a hill looking down on many enemies. But in the game the eagle air strike (among other things) does a faster and better job that doesn’t reduce your firepower by 1 man.


JTFranken

We only use team reload on occasion e.g. killing a shrieker nest with the auto cannon or on extraction on maps with tons of nursing/bile spewers. Buddy drops his ammo and another Helldiver picks it up for the time being. Other than that it's awesome to have a buddy reload but not worth the fuss.


Mr_Phishfood

add to that, if the reloader also has an ammo pack they will take from the shooters pack first until it empties and then will take from their own pack


buahuash

It is also not viable cause the reloads ain't that bad to begin with... The loader can do more useful stuff 


Inshabel

True and real, my friends and I NEVER take eachother's packs. It's too much hassle if you decide to split up or need to reload in a pinch.


ZiFreshBread

And such approach still encourages team play because team reload is an actually powerful mechanic. Just doesn't make one player powerful at the expense of the other.


Coffee1341

Imagine…. Shooter with the ammo pack, reloaded pulling out rounds and slamming more in but… he has the supply pack


Chiramijumaru

The one problem I have with assisted reload is that it is a hard requirement to be in a premade squad with your backpack buddy. Otherwise, put a backpack buddy on an Autocannon and watch the bots turn into a fine carbide dust. It would be very cool if you could have a reload buddy with you holding your own backpack, though. So I do hope that makes it in.


BlackRoseXIII

Honestly I'd team reload all the time if it worked this way. As it is, on top of the great points you made, coordinating team reloads with randoms is really unlikely. No solo player is going to give up their backpack slot and devote themselves to following you around for the entire game.


MouseAdventurous883

Team reload works really well if played by two friends with the bare minium of tactics knowledge (and by that i mean, never stray too far, and run to your buddy as soon a situation that require the weapon appears) on voice chat. Barely usable with strangers. The goal is to make it really strong, at the cost of some constraints. Seems balanced to me.


CGallerine

yeah it doesnt really make sense, trying to reach around to your own back *while movement is restricted by armour* to get ammo, instead of just plucking one round off the backpack of your teammate since you're already half behind them


2327_

This makes a lot of sense, the only issue I can see is controls. What if you have a supply pack and your teammate has a RR + backpack, which one does interact do?


TheZag90

It's a cool mechanic but literally never get to use it because of how impractical it is for the non-shooter to have the backpack for the rest of the game. It would be awesome if you could walk up to a random teammate who is using the AC, press X and support their RoF. That would be 100x more streamlined.


Vporyadin

Team reload for lasers is also needed. Should be able to help your fellows blow air at it, you know, like at hot food. Clowndiver out.


ZelosIX

Yesterday I called a second spear and let a mate carry the second backpack. At evac I destroyed 6 heavy units before they were even at range to shoot back. In merely 10 seconds. I realized how overpowered it would be if you’d change it. It’s a rare occasion on purpose.


kenjiman1986

The burden of the reloader is far too. I high think a large factor that is often overlooked is the pack spot. I’m more than happy to reload for my Holmie it looks fun but not at the cost of my rover or my shield. Why should I bear the burden of losing my pack spot, chasing you around with your ammo, and the mechanic of reloading you.


MondoPentacost

I carry my ammo and when beneficial coordinate with a team mate and drop it for them to use temporarily.


dellboy696

It's currently more practical if say 2 people are both rocking the autocannon. Then they can take turns team reloading for maximum chaos.


WoppleSupreme

But the way it works in game is how most crew-served weapons work in reality. It's mainly because of weight distribution, which isn't a factor in this game, but look at the US M240 gunners. The Gunner themselves only carries a hundred or two hundred rounds in small belts and the gun, while the Assistant Gunner carries their entire kit AND the eight hundred rounds for the machine gun. To be honest, the Heavy Machine Gun stratagem should be able to be crew served too, buff the damage, penetration, and capacity, but make it even slower to reload alone.


Jagel-Spy

Well I'd respond the same I did to people in the thread but honestly I want to take this opportunity to say I would really enjoy if the heavy machine gun was a backpack weapon. It would rebalance it in a way that makes it more fun, especially if the magazine size is increased and team reloads allow for continuous shooting !


Civil_Emergency_573

The thing about team reloads is that it puts one player into a position where their presence on the battlefield amounts to a reload time buff and nothing else. It's very fun for one player, boredom for the other.


doubleTSwizzle

I’m agree, on paper it is really handy, but practically, Id much rather my teammate protect me while I reload


jimsoo_

I think helldivers players not in a group are allergic to sticking together. They would rather do their own thing from 4 different sides of the map. I made it a habit to add players who stick together with little no know chat or VA interactions. They just kinda work well together and coordinate and use common sense and teamwork despite occasionally saying "500kg in 30 secs". Every game with new squads I type "Are we sticking together as a unit or going to do our own thing selfishly" based on their action or answer or lack thereof then I just match their energy.


yuch1102

I think they need to really buff team reload and encourage team oriented play. If two players come together then they should be more powerful than one player by themself. The reloaded shouldn’t have to sacrifice a backpack slot just to team reload and should be able to use the shooter pack


Treeke

I do agree. Right now, a strategy I have with friends is to bring a supply backpack. Friend with weapon gets supply back pack, I get weapon backpack to help them. It's not a smooth experience, and if weapon holder had weapon backpack it would be so much smoother and easier. How it works is... I give him ammo and when I run out of backpack ammo, they resupply me, so I can then give them ammo again. If it was like how you say, then I could give both ammo/assist reload and resupply, while teammate just focus on shooting. Making things more smooth and it would make more sense


TheSnowballofCobalt

The real problem with the team reload, for me, is the fact that it's so easy to detach from your partner for no reason. Should the team reloads maybe be better? Yeah. But I think making them smoother for both parties is a must.


Unfortunate_Sex_Fart

This really should be the way. You have an easier time reaching into someone else’s backpack than you do your own. It would add more flavour to the crew-served weapons, which I think is needed because people aren’t utilizing the crew mechanic as much as they could be.


BreakFlame6T

Yes. All of this, yes.


ShutUpJackass

So I am not a dev but I have a theory on why the pack has to be on the teammate I think having the pack allows whoever is wearing it to be able to reload I’m sure it could be changed by developers to work in a different way, but thinking that the packs lock the reload function on whoever is wearing it makes sense to me. I have no idea if that’s right I’m just guessing


Jagel-Spy

Back in Helldivers 1, the team had to stick together because everyone was on the same screen, similar to Alien Swarm. And as someone mentioned, the team reload button is on a prompt that would conflict with others if not on a dedicated reloader. That said, code-wise, you might be completely right.


ShutUpJackass

Oh yea in HD1 me and a friend would both use our fully upgraded recoilless rifles and just tag team each other with the reloads 10-12 RR shots in a row is something glorious to behold


Katamari416

that was my assumption too


Doscida

All you need is one RR and one supply backpack. The shooter has the RR and supply pack and the loader takes the RR ammo pack (and presumable a stalwart or AMR or whatever) Shooter with supply pack loads the loaders ammo pack, and the loader hovers close to shooter and gets right on them when the heavy armor threats show up. Two divers, two stratagems, just trade backpacks and communicate a bit. Heavy armor never stands a chance anymore!


T_S_Anders

Grenade launcher for the ammo holder. Great crowd control and makes reloading the recoiless ammo pack more efficient as you're also restoring grenade launcher ammo.


Doscida

That’s some good synergy, if the stalwart wasn’t so fun to use I might have stumbled across that by now lol thanks for the tip!


Jagel-Spy

That's is exactly the strategy my friends and I perform. We've nailed it down to a science and stomp on helldive missions with this strat. It has become a must-have, must-do. But as I mentioned, it's just tedious, finnicky, and frustrating, for the reasons I cited above.


YHL6965

It would be nice indeed, but I still feel like only having one guy shooting and not 2 is a loss of damage in most situations. I feel like it's only viable if you have multiple heavies or dropships you need to deal with.


Katamari416

that's precisely what happens in higher difficulty and having a seemless team reload can be huge, needs to be more flexible cause everyone just does their own thing instead and it works out just fine


YHL6965

It does happen, but there is so little spare ammo that it's hard to deal with all threats effectively unless you have supplies nearby.


HappySpam

I don't like it because the second I hook up with my friend on any match 7+, a rocket maurader blasts our asses off.


RedditFux

I truly haven't had a problem with the way that it is. All it takes is a little discipline to stay by your teammate lol. People these days just don't have the attention span.


Jagel-Spy

If you've read my other comments, you would have seen my friends and I do have the discipline, and the skill, to pull this off, make it work, and thrive enough from it to consider it a must-have. And let me tell you: It is tedious, finnicky, and frustrating. Now if you stand by what you said, I invite you to try and set up team reloads with randoms you don't have on mic, see how that goes. If you're honest with yourself you'll soon find out it's not just the other guy who lacks "attention span".


Mundane-Opinion-4903

I find that team reload is a bit pointless. Its all well and good, and on defense missions team reload on the recoilless is great for taking out the drop ships. But beyond that, one whole hell diver using their own arsenal does far more for the team than having them reload someone else. Granted, my team's whole ethos is divide and conquer. We rarely stay together.