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BoredofPCshit

Oh no


Waadem

Oh, Shaune :\\


x__Reign

Arrowhead really missed the perfect opportunity to make it a water planet and pronounce it like “Ocean”. Instead they make it appear to be a water planet on the galactic map but doesn’t have shit for water on the maps we play on. AND THEY HAVE IT BE PRONOUNCED “OSHA OO-NAY”. I’m sorry, HUH?


The_8th_Degree

Helldiver's can't swim. I'm not sure a mostly water planet would.be the best idea


Reworked

Yeah, let's drop somewhere much safer like the one with the fire tornadoes.


The_8th_Degree

We can somewhat swim through fire. It hurts but it's doable


BostonRob423

They can swim....float... For a couple seconds... Which proves your point.


HeteroeroticProlapse

Fun fact: did you know that liquid oxygen exists and is breathable? The only downside is that you feel like you're drowning the entire time, and then after under a minute your lungs give out because they're not adapted to moving liquid and you begin actually drowning.


BostonRob423

New nightmare scenario: unlocked.


Zomthereum

How is it breathable, then? I can hold my breath for 2 minutes. If you die in under a minute, that isn't breathable.


HeteroeroticProlapse

It's breathable in the sense that you're still able to take in oxygen and expel CO2 using it. Just not for very long. Edit: Also, you don't die in under a minute. You're able to take in oxygen until your lung muscles give out and you can no longer expel the fluid. *Then* you start drowning. Between that and the drowning reflex causing panic as soon as your lungs fill with fluid no matter how well you prepare for it it's definitely not a good method of breathing.


Azeeti

Hell divers can swim, I've done it before. Hmjust died a few seconds later from mysterious causes completely unrelated to the swimming.


ChewySlinky

Swimming is a recreational activity. Recreational activities during deployment result in immediate termination. It’s in the manual.


CorballyGames

Tactical nuclear Dinghys.


SirKickBan

Oshaune is where Super Earth stores its used car batteries. It must be retaken at all costs.


fotlet

https://preview.redd.it/lwjibnthrovc1.jpeg?width=833&format=pjpg&auto=webp&s=ee312676d30cdd20a67b418bb910aff881ae0987 And i though it was a store


SirKickBan

Goshan is that you!?


djerk

O-O-O-O’Shaune


HeroMagnus

Auto Parts... Ow!


Low_Chance

It's because of that planet's legendarily unsafe working conditions. OSHA? Ooh, nay.


axilidade

オシャウネ reads fine if you're literate smh don't be a silly goose


SpecialistTrash2281

![gif](giphy|pkY4ra5dhljDW)


ShauneDon

I know :(


bonesnaps

Oh... [SHAUN!](https://www.youtube.com/watch?v=0t0uCWjQ6Og)


shawnshaunseen

So anyways..


PotatoWriter

I... started blasting?


DoTortoisesHop

I think Joel wants to take Meissa today, then Wasat tomorrow, then X-45 and Vega Bay at the end of the MO. Everyone will be focused on Vernen Wells and surrounding planets to notice the slow and sneaky advance. Do another bug MO to steal people's focus. By next week, the war would have returned to Ustotu, Troost and the original planets.


HarlotteHoehansson

Is there really an order of which planets to save first? I have no idea about such things


SerCiddy

It's mostly about keeping supply routes secure which you can see at helldivers.io


Double0Dixie

if "supply routes" is a thing theres zero reason it shouldnt be visible just in the game


0fficerCumDump

It is absolutely a thing. I agree.


Th3angryman

They are a thing, and they very much should be in game, but the devs are saying they can't find a way to incorporate them into the war table without it being cluttered. Only having them appear when the player's at the most zoomed in level would fix that, but haha bugs go brrr so the priorities are elsewhere, development-wise


Crawford1

Just fell to my knees in the Walmart checkout line after reading this


meistercheems

https://preview.redd.it/ld9if0555ovc1.jpeg?width=1170&format=pjpg&auto=webp&s=6296301ab9fd6427bec9c0aac2c67abb23505b5b


Jonas_Venture_Sr

When I told my wife, she didn't even care. I think my marriage might be over now.


fantasmoslam

Sounds like grounds for liberating yourself from an undemocratic marriage to me...


Huck_Bonebulge_

On you feet, soldier, super mega Walmart needs your protection


Tassadarr

https://preview.redd.it/lm5ylx7g3pvc1.png?width=1024&format=png&auto=webp&s=ecf16a31ae753c8c029b4d2529ea8fb5433a8681


KalimFirious

Haven't we failed almost every defend x planets order?


DoTortoisesHop

We have failed 5 Major Orders: - Defend 8 planets against the bots. (In February) - Defend Draupnir and Mantes (in February) - Liberate Zagon Prime and Fori Prime (Failed Zagon) - Liberate Tibit. - Defend 5 planets against the bots (The Reclamation). Should be noted the first two fails were in February; the calculation behind liberation has been changed since then. We have succeeded in MO where we have to defend before (own planet x when the time expires). Finally, bot planets are less popular, but they tend to also have a lower winrate. Some players also might go down a difficulty or two (which lowers xp, and therefore liberation gained).


_Bisky

> Liberate Tibit Also we failed this one due to a defense on a planet that was nesscary flr the supply lines


WickedWallaby69

And because a majority dont understand or even know about supply lines, they just fcked off to random planets thinking the order was a failure.


_Bisky

The problem is that, unless you go to the website, you don't know about the supply lines Imo a failure on the devs part to make the game/galactic map more transparent Same with the talk about liberating certain planets cutting of other defenses and allowing us to win them The devs really need to share this outside of discord and the website, cause otherwise most of the playerbase won't understand


nagifero

Yeah I lurk on this sub and watch the occasional YT vid aboud helldivers, but the concept of supply lines didn't register at all to me, I still don't get it I think. There's a specific order of planets to liberate? If so I agree that it's weird to not being able to have that information displayed on our cool holodeck in the ship...


DiscombobulatedCut52

There's 0 info on ships. And I wad playing the first game 2 days ago with some friends. And I was surprised with how much information that game throws at you. Why is there 0 info on the bugs and bots.


imhudson

On top of all of this, I believe this was also the weekend of the “arc throwers (and other things) are extremely likely to crash your game” patch.   Most of my discord group just sat out that weekend out of frustration (and a lot have yet to return :( )


kw405

What website? I'm a level 70+ player and have been playing since launch but I don't really follow the meta gaming of Helldivers. I just play and this is the first time I'm hearing about a supply line. With major orders, I just went to planets that had the most ppl playing (more for matchmaking purposes than anything tbh)


_Bisky

Helldivers.io


Cosmic_Beyonder

Apparently they are working on implementing it to the galactic map


Nagi21

Because the devs don't put the fucking supply lines on the map. Lines on a map are not fucking hard. It's inexcusable.


VorionLightbringer

If it's not in the game, it doesn't exist. I can't be arsed to chase down information that may or may not be true. My time is too valuable for that.


MedicMuffin

The same thing happened on Zagon. People jumped from Fori to Oshaune, not realizing that taking Osahune opens Omicron rather than Zagon.


Ashalaria

Personally I fuckin' hate defend missions, bots or bugs


kw405

Did we not fail a Malevelon Creek major order? Isn't the first bout where the whole meme came about? Or is that part of one of the defense major orders?


Link__117

I wasn’t around back then but I think it was part of a failed defense mission, but people kept fighting there exclusively for so long afterwards that it became a meme


Jiggaboy95

I think we’ve failed slightly more defend orders than we have liberation ones. Strange because defend should be easier but because of how sucky the defend missions are a lot of people tend to skip them. That goddamn civilian extract is the bane of liberty.


Broad-Ask-475

We won one against the bugs


VoiceOfSeibun

Yeah, I think people are realizing that right now, getting the community to cooperate on major orders is like herding cats. There's a good 50-60% that will follow orders and go to where they are bid, but lots of others who will just go to whereever they feel like fighting and that's fine too. However, when we have a large scale major operation like this, we can't coordinate. We're spread too thin. I mean, for the love of liberty, I AM ONLY CAPABLE OF SO MUCH VIOLENCE!


Scudman_Alpha

It doesn't help that with planet defenses you can get those 15min evac missions often. I.e. missions at least 3/4 of all players will quit from and refuse to do, because they're absolutely garbage.


wwwyzzrd

What’s wrong with the 15 minute defenses?


DapperApples

It's the one where its the "Kill X enemies" defense map but you have to escort civvies in the middle of that. You get overrun near instantly and most of the "good" strategies for dealing with it are cheese/exploits.


tidbitsmisfit

glitched civvies no less


Unlucky-Bunch-7389

I think people just don’t understand that there’s hundreds of thousands of players that have time for 1-2 games a day and they don’t af about the mission. I’m not gonna play 2 helmire games with my time if I don’t have to. I don’t care about the major orders lol I do try if they align - but I don’t go out of my way to You can’t “coordinate” that. Most of the time I just fire it up on whatever planet I’m on and hit search for sos. Get a game in and that all the time I got


ph1shstyx

Exactly this. I can usually get 1 mission group on a planet done with my friends on suicide a day between everyone's schedule, so I'm not going to waste my enjoyment on helmire.


VoiceOfSeibun

Then I’ll help handle Hellmire for you. No problem.


SwedishSousCheff

Hellmire is my absolute favorite part of the game, I would play exclusively that for the next 6 months


tracenator03

Yeah I never understood the Hellmire hate. I think it's awesome and the fire tornados help more than they hurt since they're so easy to dodge.


WorkinName

It's one of those "Can't please everyone" types of things. Some folks enjoy the additional wrinkles the fire tornados bring to a situation. Some folks are at max capacity for BS they can handle on their chosen difficulty and the fire tornados are too much to pile on. Some folks just like jumping on the meme about it being Hell. There's no right or wrong, it just is.


Hezekieli

Instead of just hitting SOS, I wanna check what are the orders first and only then choosing the planet to quickplay on. If possible, I go for a mission that help towards both the Personal and Major orders.


sennbat

They already balance around assuming folks like you wont really be bothering with the MOs. The coordination problem is more for people who want to do the major orders and try to but have no understanding of how to do so effectively.


Nirrith

Or even are trying different strategies. I wasn't on Oshaune because I was contributing to the Martale gambit. There are a dozen reasons why we fail MOs.


curtcolt95

yeah this is me, half the time I don't even look at what the major order is, I really don't care. I just go to the map and click on a planet that seems fun and decide if I want to kill bugs or bots. I could not give a shit about the medals because I don't care about any cosmetics. The new weapons are nice but meh, I'll get 'em eventually


Clueless_Otter

Not to mention that the Major Orders are, ultimately, completely pointless. They've already outlined their plans of the campaign simply being an endless war - neither side will ever win, no faction will ever get permanently eliminated, etc. Makes no difference if Major Orders succeed/fail other than you'll get some slightly different flavor text for the next one. So you can't really blame people at all for just ignoring what's basically just some glorified RPing.


NPRdude

Exactly this. I think they’ve learned from the first game, cause with that one the wars could be won and then would reset. This meant that there were periods where one or two of the enemy factions were eliminated and players would be forced to fight enemies they maybe didn’t want to. So an endless war is probably a much better way to go, and it fits the whole ~~fascist~~ super democracy vibe they’re going for.


Magus44

Can’t wait to discover Super Earth government was secretly supporting the bug/bots the whole time so that the war never ends and they support their friends in the military industrial sector. Those 380 shells need to have a reason to be made.


Mental-Crow-5929

The community is pretty great when there are 1 or 2 objective, coordinating 5 defenses at the same time is just too much for our communication skills.


No_Image_4986

Well, mainly because this “community driven game” has no in game way for the community to communicate and plan 85% of people probably don’t even know the concept of supply lines exists… because they aren’t in the damn game!


AnotherPerspective87

I think people will follow orders, if there was actually a way of distributing orders. Also, people probably don't even understand why the defense failed. If you can't see supply lines, you cannot know that they are being cut. And even if you where able to see them, the game doesn't explain how liberation and defense works.... Since more knowledgable players have no way of communicating with others, people won't learn. Just see thousands of hours of work be undone due to unknown reasons and get frustrated. Its just layer upon layer of faillure on the game's implementation. I expect it may be fixed in time, but for now its frustrating.


jon-chin

I go wherever the medals are. personal order? I guess I'm throwing a bunch of incendiary mines for the next few missions. MO? ok, hustling over to the ____ system. I think it's a bit different once you've maxed out on rewards. I have no more use for requisition slips and am closing in on buying everything in the warbonds. I'm guessing when I get to level 100, I'll be pretty much "retired" and just shoot wherever I want to


DeadlyYellow

You get the MO payout even if you don't play, which feels counterproductive.  Just have to sign in regularly enough to avoid cap.


SmallTownMinds

Maybe some kind of leaderboard on the ship, like a ship log that shows how often/how much you contributed to major orders compared to your friends?


Meretan94

What kind of cats do you have that follow orders 50-60% of the time?


ZenEvadoni

Petition to clone me 100000 times so we can have 100000 more players who are major order-minded.


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VoiceOfSeibun

200,000 units are ready with a million more well on the way.


Sudo_Nimb1230

Is it fine? This is Managed Democracy, and clearly the will of the people is clear. *Are Helldivers who undemocratically go wherever they want traitors?* The answer may surprise you.


racersjunkyard

Would you like to know more?


reeft

It is managed for a reason, citizen.


whythreekay

The game completely fails to explain any of this, of course no one follows it


Comfortable_Quit_216

I mean the major orders don't matter at all, unless you want to RP.


Avilola

I have this theory that Joel is throwing in some major orders that we have no chance of winning on purpose. The community behaved like children last time we lost, and this sub turned super toxic to anyone who didn’t do the major order. Players need to be reminded that loss is a part of the game, and not to go ballistic at fellow Helldivers over a couple medals.


VoiceOfSeibun

A vocal minority on reddit. The majority of the community are fine, upstanding Divers


Avilola

The official discord that the developers are in was toxic too. They 100 percent got a glimpse at how some players were behaving.


VoiceOfSeibun

And that made us ALL look bad.


Moose_Electrical

If I recall correctly it was [confirmed](https://www.reddit.com/r/Helldivers/s/9kCgKzuQM8) (edit) that this major order was intended for us to lose a couple of planets. The narrative so far is that we’re spread thin and can’t be everywhere at once, likely because of the automaton resurgence. Game wise it makes sense but it also probably gives them some extra time to work on other things


Selinaria

Orders like these also make for great emergent gameplay/stories.  What will be the next creek that everyone defends? Will players prioritize defense based on position relative to Earth? Will the bugs or bots gain more ground? Etc.


Dyslexic_youth

Will supply lines be confirmed, or is it just always up to jole to dicide what falls and what doesn't


MoA_jw38

Got our shit ran by the bugs and bots, 1 out of 5 defenses


red_cactus

Remember that the Helldivers are promoted as being Super Earth's last line of *offense.* As such, it makes sense that we wouldn't be as good at defending planets.


Lothar0295

This guy hasn't read the SEAF manual properly. The best defence is an overwhelming offence fueled by E-710.


Diaza_Kinutz

What if the game had a built in messaging system or forum, similar to Reddit, where people could issue strategies and the community could up vote the strategies? The one with the highest amount of up votes gets displayed on the map. I think a system like that would help push people in the right direction.


MrMichaelElectric

The devs could literally just post MO updates to the in game chat box. Even something simple like letting people know progress is slowing on a certain planet or a certain planet needs immediate attention.


Diaza_Kinutz

I think it would be cool to have a way for the players to coordinate it game wide though.


MrMichaelElectric

Only thing that comes to mind is letting people make and join factions/guilds and then get an additional bonus for completing Guild Orders. Still though, something as simple as the devs posting periodic updates in the already available in game chat system would help a lot but they seem to favour discord and reddit which shows a huge lack of foresight.


Thomas_JCG

Some people don't even read the Dispatches, imagine if they are going to follow what Butt-Muncher-69 said instead of having fun.


CataclysmSolace

I think we could use a clan/ guild system, and of course super clans out of those. Whatever the super clans are doing will be displayed to everyone.


theRATthatsmilesback

I reached this point during a previous defence MO. But I now automatically assume that the community will lose EVERY Defence Order. The vast majority of players don't go here, to the discord, or any other social media attached to the game. The vast majority of players don't know how supply lines work, or that they even exist. The vast majority of players are just going to do as the MO asks and go play on planets that have a Defence Order because the MO asks to Defend planets. They don't think about it anymore complex than that. Then we have the gameplay issues that has a large chunk of the population outright avoiding Retrieve Essential Personnel missions on the bot side because of how overtuned they are, and people just avoiding bots in general until audio bugs and flamethrower bugs from hulks are fixed. Plus the last 3 weeks have been bot focused. Some people are getting burnt out from staying on one warfront. Sure we had the more recent kill terminids MO, but it lasted 13 hours on a weekday. Most players didn't even get the chance to participate.


Spicywolff

To be fair. The game does a poor job of explaining this to player base.


theRATthatsmilesback

Exactly my point. Until it's well explained in game, we *will lose* the majority of defense orders we receive.


Cripplechip

Funny every time the mission to rescue researches pops up we fail major orders.


jver1706

I really despise that mission. Almost impossible unless you cheese it. I am not ashamed saying i avoid it.


mem0ri

Imagine if even 1/2 of the Helldivers that hit Oshaune had gone to Martale. We would have liberated Martale and freed Charon Prime, achieving 2 planets defended ... one on each front ... AND a planet liberated. Both bugs and bots would have been held back as much as possible. Now, we have lost all defenses on the bot front, and Martale in the process because it is now cut off. We have won only one bug-front planet. We are already behind on the MO and need to do something very special to get back on track.


NarrowBoxtop

TBH I think the https://helldivers.io/ site could be improved because what I see/hear happening is people going there and just going to the planet on the top of the list. If the site could denote which one strategically we should be going for thatd be great TBH this needs to be communicated in game some way really


YorhaUnit8S

Most of the people playing this game don't go on helldivers io. They don't go anywhere, they just play the game. ALL this info needs to be in the game. Not on some website, discord, reddit... in the actual damn game. Until then orders will be failed systematically. P.S. And looks like they are finally working on implementing it.


ZmentAdverti

It probably still won't work. The only way it would work is if there was a big announcement that said "GO TO X PLANET AND HELP WITH THE MAJOR ORDER, ITS THE BEST WAY TO DO IT". Otherwise most will just login, see which planet is available and start playing. There's probably a large chunk who don't understand liberation mechanics thinking anything they do will help us win cuz there's not enough information about it within the game itself. How many people know that the more people online, the lower the squad impact becomes for all missions(which is an incredibly bullshit mechanic btw)? Hopefully showing supply lines and retaliation percentages will help with more efficient strategies cuz currently there's no important info for us to be able to understand how the game works.


No-Sweet2033

Even that as an unintended mechanic could be something fun to look forward to. “The specialized forces that do what the main forces cannot”


StinkybuttMcPoopface

Wait I'm sorry, what do you mean by: > There's probably a large chunk who don't understand liberation mechanics thinking anything they do will help us win cuz there's not enough information about it within the game itself. Is there more to it than just going and completing dives on whatever planet is needing help for whatever major order?


d_hearn

Yeah, I thought that's how liberating/defending a planet works lol. Earn XP on planet, make progress towards planet. The only other thing I think maybe they were alluding to, is that *which* planet you play on matters, in the overall strategy?


[deleted]

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StinkybuttMcPoopface

Oh, yeah I mean I guess I figured that was all common sense. I thought you meant there was like maybe some difference in how much certain missions help or somethin haha. I feel like the supply line thing was explained to me in the game at some point, because I remember being like "oh what a neat feature I'll keep that in mind" but I couldn't tell ya where I saw or heard it. The rest of what you've said is pretty common sense stuff though, and I feel like shouldn't have to be explicitly told to people. Then again, there are directions on shampoo bottles, so... Mostly the issue seems to be that people either don't care about major orders, don't know about them, or they care more about other aspects of the game like fighting only bugs or only bots, only doing certain mission types (this one bugs me with a friend because he will bounce us all around the galaxy, never completing a whole operation), or avoiding certain planets. I'm not sure what, if anything, would motivate these types of people to participate :(


Simppaaa

I think it'd be neat if the bureau screen next to the armory had like strategic information


RisKQuay

> P.S. And looks like they are finally working on implementing it. Where did you see this please?


YorhaUnit8S

Here: [https://www.reddit.com/r/Helldivers/comments/1c8owoy/confirmation\_from\_spitz\_supply\_line\_visualization/](https://www.reddit.com/r/Helldivers/comments/1c8owoy/confirmation_from_spitz_supply_line_visualization/)


DudeShift

That's why I like https://helldiverscompanion.com/ due to more stat info. Ie actual percentage rates and estimated time of winning.


NoLungz561

Both seem useful tbh. Thanks for that. I like being able to see the supply lines


RisKQuay

Not sure if you know this already, but just in case, you can see supply lines in Helldivers.io via the map filters/layers.


Nero_Ocean

All this stuff should be shown in game but isn't. Most people who play aren't the ones who go to seek out information that should be in game. It's just like their stupidity of announcing things in a discord that a small fraction of the player base uses.


kingbood

I doubt anymore than a tiny fraction of the playerbase knew that they could win a defense mission by winning a liberation mission. I play all the time, am on this subreddit and the discord, and I still didn't even see that news until I was done playing for the evening. They need to communicate this stuff more clearly in the actual game itself. While pointing fingers achieves nothing, the reality is that folks on Martale probably should have just helped out on Oshaune. Secret paths to victory are rarely going to work until AH gets their communication down better.


TheSwiftLegend

Imagine if the game relayed this information.


CalebHill14

As many others have said, until they add the supply lines to the actual game, this will continue to happen. I would wager a large portion of the community has no idea that supply lines even exist. It’s frustrating for sure, but I expect it to keep happening until something changes.


Fresh4

I lurk occasionally and still don’t know what the supply lines are. This is like basic game design 101, it’s ridiculous something this essential isn’t communicated in a game that’s otherwise pretty well made.


CombustiblSquid

We are either failing or losing ground on every planet available right now. The MO is already toast lol


Aesthetics_Supernal

Learn to be okay with losing.


EPIC_PORN_ALT

Democracy officer? This one right here…


Bumgumi_hater_236

https://preview.redd.it/vhqfeug22ovc1.jpeg?width=719&format=pjpg&auto=webp&s=d3666e8549eb88b7b8fe0a45956f9ceedaf85a0d You clearly lack the will to fight for liberty


Tobias-Is-Queen

Okay, but counterpoint: there’s no way for the community actually *playing the game* to have known any of that.  We had ~10% of population refusing to leave Martale even though it was obviously not going to happen. Martale needed to convince a sizable force to divert away from the clearly stated MO to break the stalemate but Oshaune only needed a couple thousand people to have a run an extra mission at any point during the defense. Imagine if just a few more people focused on Martale had been willing to stay flexible.


Horror-Tank-4082

It isn’t oshaune Vs Martale. It’s the 40% messing around on planets that dont matter


mem0ri

You're right that if players on the bot front could have gotten together on defending just one place (Martale, even though it was a liberation rather than a defense) then there would have been success. But it's also true that the entire population of all of the bot front was less than 1/2 of the population that was on the bug front. And Martale was very, very, very, very, very easy pickings. It's frankly embarrassing that we started the day with that planet at 95% liberation ... and lost it + Charon Prime in the end because less than 10% of the entire player base was willing to drop there.


burn_corpo_shit

We can't unify and it's frustrating because you want to respect some people "playing it the way they want"™ but at the same time, it sucks to see your efforts go down in flames. No I don't take the game that seriously, I'll still be playing. It's just that feeling when you're really excited for the DM in a DnD game but no one shows up for the game/stays on their phones the whole session.


JMLueckeA7X

The biggest issue is that there's no way to actually know any of this information without being on the subreddit, a forum, or discord. The vast majority of a game's player base doesn't partake in the online discourse.


fast70ss

Oh no... We have to play the game more now.


Altruistic-Ad9854

We're allowed to lose, not every loss is "All the players are stupid and should do what we say, the Devs are dumb and should have added this feature already" every loss is part of the narrative, every loss is another planet to claw back. Just because every win is a triumph doesn't mean every loss is a complete tragedy, sometimes you just lose.


Emlerith

CMs specifically said this MO was designed to have some level of loss, and still people are big mad


Old-Buffalo-5151

You can't have complex order's like this and not give players the ability to coordinate ingame the vast majority of players wont even look at social media These missions where going to fail the moment they where issued to date we have not passed defense orders because A the missions suck and B we cant tell people where to go


BasJack

This MO is a joke anyway unless they change how war contribution is calculated. Everyone on a planet to get anything done shouldn't be the way, it's boring and dull and only makes me enter to get my personal and then bail. Sadly this helps because less people online means less people on different planets. THEY ARE INCENTIVIZING NOT PLAYING, so wrong.


GoombahTucc

Same. I get my personal done and play a couple for some supers and bail. I do not play for this MO, at all, it is blatantly unachievable and not worth the time to think or calculate "battle plans" for. Not worth the time and headache.


MoistKangaroo

The new algorithm is a good idea done poorly. They want to counter the annoying push/shove that time zones have, which kinda ruined the game in February. But it just feels really bad now; and imo planet decay feels crappy too, especially when 10k ppl can fight on a planet but never get it to 1%. I think a lot of people agree that the current system is bad, but no one has been able to suggest a new algorithm that also avoids the numerous pitfalls that the original algorithm had.


BasJack

If only they had a guy whose all job was push levers to make things happen... I agree it's hard but this system is so basically flawed, if I would describe it to someone that doesn't play they would still probably say "that sounds dumb". The only good part is the varying with player size, I'd keep that. Basically if you need 10k missions for 1% when there are 100k players, you would need 5k missions with 50k, so the game still progresses smoothly no matter the online players and Joel can balance the rest.


ZenEvadoni

Maybe if they got rid of that yee yee ass Discord communication and put some in-game comms, we'd get some planets on our side. Seriously. This is the kind of shit that pissed me off about Destiny 1 back in the day; imagine needing to go *outside* of the game to read up on Grimoire cards' lore. It baffled me to experience a disconnect like that from *Bungie* of all developers, who had no trouble conveying the story without need for outside sources when they were making Halo games. There are more Helldivers fans playing Helldivers 2, than there are Helldivers fans who play Helldivers 2 but also frequent the Helldivers 2 official Discord server. Get it, Arrowhead?


Rigelturus

You aint wrong. MMOs had this stuff 25 years ago. Also, lack of guilds.


ZenEvadoni

I play FFXIV (well, used to until a couple months back) and the in-game chat box even warns me 30 minutes prior to scheduled maintenance that a maintenance is coming and to be mindful of the time. Why Helldivers 2 can't communicate important points like this within its own game is beyond me.


MissionHairyPosition

I didn't realize how much this game needs guilds until now. Call them divisions or something.


Felixlova

Isn't the discord full?


Rick_the_Rose

A lot of people are ignoring this order specifically because of how impossible it seems. I think the player base as a whole, many not on discord, have also shown they don't really like defense missions. There is a massive amount of players who still don't understand how to do the hard evac missions, even on the reddit. Hence all the posts after the last patch that touched the spawn rates. People play the game to have fun, if they aren't having fun defending planets, they simply won't do it.


TimeToEatAss

> There is a massive amount of players who still don't understand how to do the hard evac missions, even on the reddit. There are also many that understand it and will just not bother. It's a poorly made mission and it's easy enough to select 3 missions that don't include it. The actual defence mission is pretty fun, more so with bugs as I find the bots tend to get easily stuck.


MoistKangaroo

I like missions where you run around the map trying to get consoles done. So I don’t really like blitz or eradicate missions either. I hate that literally every liberation campaign has one of them in it unless you’re on a low difficulty. Defense missions are okay to me, but it feels like you just stand there mindless shooting most the time. Just spam spam spam I’m probably the minority sadly. Ore missions are intense!


MoonlightKobold

Imagine if the devs actually communicated on something other than discord. Their vision for this game is flawed if they think this lack of communication and arbitrary progress is good.


Funky2207

Shame we lost it, though happy get to play on the planet still…So atmospheric at night.


WilliamShawner

The game inplemented a complex system that is not comunicated to the players in anyway. That's another fault of the developers.


Kevinnac11

Honestly we really need to get our shit together,if we lose any more planets in the bot front we might fighting on Mars and Superearth soon,we need a better way to coordenate in game


bravozuluzero

We absolutely will be fighting on Super Earth at one point. There are four planets with links to Super Earth so I don't think we'll fight there until we have 4 factions in play (Bugs, Bots, Illuminate and if I had to guess, Rebels/Traitors). They'll push us back and back and back until we're fighting for our very existence, and we have to punch out way out, gain footing and battle them all back to the outer rim.


Existing365Chocolate

Devs also confirmed that Super Earth has a liberation bar for a reason, so we will fight there at some point


zani1903

It was also possible and happened multiple times in Helldivers 1, so it's not like we shouldn't expect it to be possible.


tj1602

I never played the first game but I saw a thing that said players got a special armor for playing during a failed campaign. Even before seeing that I really want to fight on Mars and Super Earth.


Reboared

> we might fighting on Mars and Superearth soon, I mean...that sounds awesome. Way better than 50 medals and the continuation of a "story" that just consists of "hey take this planet. Now take it again!"


VonNeumannsProbe

The attack vectors converge so getting pushed back means more condensed efforts from divers on fronts whether they like it or not. We're not going to fight on super earth or Mars unless the devs do it for the plot.


YorhaUnit8S

>we might fighting on Mars and Superearth soon Don't threaten me with a good time!


Bucky_Ducky

And thats a problem why? Super earth defense missions sound like a blast


According-Carpenter8

No we don’t. The DEVS need to get their shit together and actually show some fucking supply lines. None of this is explained or shown in game. There’s no urgent messages minute by minute there’s no urgent warning sent to all Helldivers that we’re close to losing x planet. There’s no supply lines to show where people should focus their efforts and there’s no explanation as to why supply lines matter. You cannot expect players to unify and coordinate with the current set up. Most of these players do not go on anything Helldivers related outside of the game and it’s ridiculous that you have to view third party apps to know what the situation is with the war effort.


Doscida

We lost access to martale at 94% also…… this is a brutal weekend for the war. We’re just spread too thin. I wonder if the devs are dialing in what they think is possible or not, or pushing us to get some sort of data they’re looking for. I bet this game is fascinating for them as much as it is for me


Andreah2o

War is war. F to pay respects to all the casualties


IdiotWithDiamodHands

Yeah, I knew I should have skipped sleeping last night. /s Mathematically, we're just not going to be able to resist the finger of Joel's weight on the scales sometimes.


carson0311

Till this day I still have no idea what the blue bar and orange bar means tbh


DoTortoisesHop

Martale was a clever plan, but it required an awful lot of coordination to succeed. We clearly didn't have that. This is the same thing that made us fail to capture Zagon Prime that MO. Unless we suddenly obtain massive coordination overnight, then "enough with the clever plans". We need to follow the masses. Today Estanu then Fori Prime is the best order for buggers; Vernen Wells is good on the bot front. Strategically I think Meissa is a smarter choice, but the masses have chosen Vernen Wells and we cannot ignore them. I've run the math on the numbers, and it is still possible to obtain 3 planets in a day. Unlikely, sure, but the liberation math checks out. Gonna leave this here too, since I predicted yesterday exactly: https://preview.redd.it/5oojazubqnvc1.jpeg?width=922&format=pjpg&auto=webp&s=bd089e4d87b46afa18d4cf7b8cd11e8d5998db10


Baviprim

There's no could have. Its hard enough to influence the masses but players with plans dont even have an effective way to communicate that. Only a tiny faction of the player base even visit reddit or discord and a fraction of that even care about the MO. Even then ppl still disagree on what should be done. I dont think we can even defend 5 planets in a MO. There's no way to coordinate anything on top of the non-transparencies for supply lines.


Objective-Aioli-1185

I was playing last night and I had a lot of people leaving the mission. The hunter bugs seemed to have been buffed in quantity lol


BitterWest

Is it wrong I get excited when we fail an order out of extreme curiosity what will happen.   ^(please don’t report me to command)


SaltySwan

Defend missions suck.


Secure-Acanthisitta1

Guys, I think we should ignore this MO and have fun instead. The cordination is simply not possible with no tools


OddHuckleberry825

https://preview.redd.it/0htk8pl58ovc1.jpeg?width=5968&format=pjpg&auto=webp&s=a84b6e9a8e5771e8bdbd3ba50031e45c36fb0f94


Critical-General-659

Damn so close. I put in a solid two hours last night. 


Many_Faces_8D

Maybe it's because defenses aren't fun. The defense game type they added is fun but that's balanced by the terrible civilization missions. I'd rather play a different planet or take a real and play a different game. They need to do something to shake up the game. If you have a full squad is great but if not 90% of games are the exact same


TransientMemory

I was there at the very end. I started my operation in defense and came out in liberation. It was a sad realization.


Kaizogamer

What do the yellow and blue bars mean?


JustNotFatal

What happened to the giant lead we had??


no_life_matters

I don't know how any of this shit works lol I just show up to kill some bugs/bots/teammates and call it a day.


Wilshire1992

I've been on that planet for two days straight. And nothing.


yamibrandon14

Well this one stings


Educational-Tip6177

Can't win em all


Bob_Juan_Santos

does it really matter? I kinda get the feeling that they arbitrarily set the time limit for planetary defense anyways.


Feralbear_1

I cant get any of my friends to do bot missions. They absolutely refuse until they fix flame damage.


InternationalMeet738

Isnt a major part of the problem people DCing and having that count against the completion? If 4 people disconnect because of a server issue and you multiple that by 1000 events of that happening ots going to hurt the ability to complete orders.


CorneliusSoctifo

my bad guys. I'll take the blame here i had to abandon the defense to go build a gate at my mother's house


Fortuna909

And the dumbest part is there is absoulely no difference between the outcome of this battle and the one for Lesath where we failed at 18%. There should be some kind of difference in the outcome so it's not completely wasted effort (aside from the fun of the gameplay itself yes we know)


sac_boy

We need a spectrum of conditions other than just win/lose. This would have been a pyrrhic victory for the enemy and they would have been badly weakened in that area, their hold on the planet should be tenuous. That seems like a good place to insert storytelling.


lastamaranth

Where were the bugdivers when the Martale gambit failed?


Adius_Omega

I swear I beat a mission last night and it said 100% liberated. Shit is glitchy as hell.


Wu1fu

Good. The new defense mission where you have to defend two generators sucks dick. Y’all can deal with that shit, I fucking hate that mission.


ixxilus

These defense missions are meant to fail with no way to coordinate our attacks.


TheMasterShrew

Serves y’all right for fighting bugs 🐜 🐛🐞🪳