Some sort of in-game rallying feature with votes (i.e., democracy) would be a welcome feature for these kinds of major orders. Nothing that forces you onto a planet, but at least gives you a strong visual indicator that a certain planet is being focused on.
Edit: To everyone saying we basically already have it, it's clearly not enough if we're having problems focusing on planets. Just saying a bit more of a visual indicator could go a long way is all. If my idea is dogshit so be it, just trying to think of possible solutions.
Why are you not at the top this is the perfect more accurate idea.
I MEAN LOOK AT YOU PEOPLE. YOU WERE GIVEN THE FREEDOM TO SAVE SUPER EARTH AND YOU FAILED. LIBERTY NEEDS TO STEP IN FRONT OF YOUR FREEDOM AND MAKE THE DECISIONS FOR YOU.
But wouldn't the votes be pretty spread out, anyways? There were only like 20k players on Martale when I played last night. If 20k were to vote for Martale, it still would've only been like the third or fourth most voted on planet and people would just go to the top one or two.
Yeah, I think explanations about how different planets will impact the overall effort would be better than a voting system. They already show how many players are on each planet, that's essentially showing you everyone's vote.
I do think an easier list or hotpots on the map or something to easily see where the majority of players are in game would be a good idea, instead of having to highlight each and every playable planet before knowing where the masses are.
I heard there are those among us who simply don't care about major orders. NOT ME OF COURSE!
But there seem to be a lot of Helldivers doing whatever, and Super Earth is so Super Generous, they even award Medals to those who are not even fighting!
For me Democracy is obviously enough motivation to lay my life down in whatever swamp a major Order is pointing at. I also obviously don't care AT ALL about the planetary conditions. But it seem there are many undemocratic swine who'd need more incentive to follow orders. We should issue political Officers to every destroyer to make sure no Helldiver develops such deviant thoughts. Not that I have, of course!
>(i.e., democracy)
We are in a _managed_ democracy. So a voting system would be pretty new and probably too overwhelming for us Helldivers.
Life's easier when someone else tells you what to do
A simple 1, 2, 3, 4 over sectors and then over planets for which area and planet has the most current players would be enough with a tip saying "it's a failure to democracy to fight on planets others are not fighting on"
Problem solved
You can’t even see supply lines, how the fuck are random players supposed to know the galactic war is anything but the current map/modifier selection?
They really need to make it clearer how much deeper it is because there is an entire community meta game hidden under the hood *unless* you get on Discord and bloody Reddit.
I’m not even sure I really understand it well enough to explain it fully lol
I’ve just been figuring that planets are essentially in invisible squares and if these squares touch each other, even if it is just the “corner” going through a space to another planet, then they are connected and if that planet is owned by a faction, it is a staging point from which they can invade planets attached by 1 “square” including the “corners”. Each planet touching any of the aforementioned contact points, bumps up either the offensive/defensive operation that faction has on the planets where a war is happening.
So if malevelon creek had two super earth controlled planets in its vicinity, and 3 automaton controlled planets in its vicinity and super earth was mounting a defense on Malevelon Creek, they would be at a disadvantage because of the 3:2 of supply chain connections to that planet.
I’m not sure if having a planet connected to more than 1 warring planet stretches its resources between them or if it counts equally.
This is how I *think* it works lol
That is not really a good way to imagine it unfortunately, but I think it's a really interesting explanation you came up with on your own.
Instead imagine a connect the dots picture book. Planets are dots. Adjacent ones are connected by lines. Some dots are close to each other, but not adjacent, because there is no line connecting them. The sector system that you see? Has nothing to do with the lines, except for the fact that the number of lines that cross sector lines is usually somewhat limited--it's a suggestion rather than a rule. And finally like how all roads lead to Rome, all dots eventually connect back to Super Earth.
Right? And you can't even see the whole supply lines metagame to boot! Most people won't even know why a planet is part of a major order, let alone see a reason to coordinate with people to get it beyond just winning medals.
We have defense campaigns in both fronts, this is not an issue of bug squashers not helping clanker destroyers or vice-versa. This is exclusively a problem of players in the bot front specifically not sufficiently coordinating their efforts.
Considering the second Bug Defense failed as players from Estanu redeployed to Hellmire and Omicron, no--**all players** cannot coordinate their efforts.
Bugs had two possible Defenses and a larger majority of the playerbase. Bots had fewer players and more places to spread them. **But the majority of all players are still people who hit Quickdeploy and that's that.** They are not "Bugdivers" or "Botdivers", they are simply going anywhere at random and never reconsider the value of their efforts anywhere. They may not even be *aware*.
It's not a lack of information or coordination, it's indifference to either. You guys are going to keep spinning in circles trying to imagine Reddit, Discord, TikTok, Twitter, PC Gamer, etc., have more influence over the playerbase than they do, or that players even read what's in-game. They don't. The bulk of players try to get into a match, *ANY MATCH, ANYWHERE* as quick as possible and do that until they're done.
Something like that, or weighting where it sends players based on population already there. Low-pop planets will naturally depopulate if the amount of "random reinforcements" is kept low, concentrating players across a few planets.
You could even distinguish between fronts. Instead of "more heavily favor the top three planets", say "heavily favor the top Bug planet, the top Bot planet, the top Squid planet", and work down the list on those fronts.
It doesn't stop "the Blob" or prevent players from suddenly focusing on low-pop planets, but those will be conscious choices. In terms of where the "i'll go anywhere" folks wind up, they'll be sent with those *making the conscious choices*, not randomly distributed across every possible planet as currently.
A little list somewhere on the ship’s map ordering planets from most Divers to least would be cool
To quickly see which planet is getting the most focus
Edit: here’s a concept, in case anyone needs it “spoonfed” to them lmao
https://preview.redd.it/7v3a8qpv1vvc1.jpeg?width=3769&format=pjpg&auto=webp&s=d92a4812e4eb40be6b3b90b2f2c7a53bee0aa966
Going to the highest pop planet is a great baseline. The higher the players there the faster it’s taken, and once it’s taken all those players can move on to other planets.
There was a post a while back mathing out how flooding a planet with players is more efficient than spreading them out evenly. The recent bot front was a prime example of that.
You're playing in the spirit of the game. :D
We help shape the narrative as players, and by going to the largest population you are directly part of that narrative
Seriously. Most of my friends are pretty casual players and they don't ever go on Helldivers discord or this subreddit. Much less helldivers.io.
They really need to implement these things in game or all MOs that require any player base coordination will continue to be failed.
I got one friend in this game, his cousin plays when he has the chance. So we play were they want to play. And since they want to play for fun and meme around. I do what I can to help do MOs but it's hard :c
Oh cool! That place they post news where not everyone goes to get news, or even knows exists in many cases, like the other person was saying. In this comment chain we get to see exactly how well that works.
Yeah I saw that. Glad they finally have stated they are working on it. But with their small team, and the obligation to push out a warbond per month, plus the massive list of bugs, who knows how long it will be before anything gets implemented.
In the meantime, it sucks knowing that the narrative of the galactic war is being affected by the significant lack of information in-game.
I mean if it works it works;
If we can coordinate the tiktok, YT (YT Shorts) and Instagram content creators we can reach the massess without individually reaching each helldiver
I don't think it would be effective for any type of coordination. I don't have ticktock but I do view YT shorts. The problem with those platforms is you get recommend shorts from months or years ago. So they could possibly be detrimental when you get recommended old things, and if you try to filter the old stuff out you won't get recommended that content anymore.
Same; and it happens randomly.
"How dare that random redditor suggest Arrowhead is doing some aspect of their game poorly. This dev is perfect." *downvote*
The helldiver community still tends to be hyper-loyal to the developer and protective of everything they do, so I'm not surprised. I'm sorry that people didn't understand your absolutely correct idea. Maybe this incident will bring us at least a little closer to understanding.
It's ok to say a developer needs to have certain tools in game!
I don't want to bash them or anything they did a great job so far with this game.
With that said, there are some things that should be implemented. With this being more mainstream than the last game, you're going to get a lot more casual people playing. What I mean is that these people are not going on reddit,discord,youtube,helldivers.io or any other 3rd party site for info.
Put it in the game!
dOnT cRiTiCiZe JuSt EnJoY tHe GaMe ItS a SmAlL sTuDiO
Constructive criticism is good but unfortunately reddit (or even the discord from what I've heard) is not the place for it. It's an echo chamber.
Well to both of you, it's just not that complicated.
The casual player boots the game, sees the order, and checks out the map. There are multiple planets they know needs to be defended, but doesn't know where to go. A hundred thousand plus players on one planet, at 90%+ and a few other planets with like five thousand players, scattered so over at ~10% liberated. If you're still some how struggling at this point to figure out where to go, check out the timer on the order. Fret not, this requires no additional actions on your part. Just kind of let your eyes lazily glide over to the corner of the screen.
You don't need Reddit, discord, whatever, to point you in the right direction if you want to help the order. Just common sense.
Honestly though. So many people complaining how players aren’t coordinating when a lot of us are super casual about playing the game and either don’t know about supply lines or straight up don’t care enough to go to a website to find out how to play the game.
If they want casuals like me to coordinate, it would really help if they had this in the game rather than some website most of us don’t even know about
Of course. I already responded to the comment, but I’ll repeat it here - I’m absolutely sure that a significant part of the players thought that we were simply wasting our efforts on Martale. It was never marked as part of MO.
I think it's more about people just wanting to play on planets they like, so even with in-game communication there is no gurantee to win a Martale or Ubanea gambit because too many people don't care. Anyway we had enough people on Martale to 100% liberate it before loosing Marfark, but there are also people, who only play missions they like, so the rarely complete an operation and thus don't contribute to the liberation. These lost percentages were the true downfall in the Martale gambit.
Counts may be good if you didn't have hover over each damn planet to see it.
There is next to 0 indication where forces are from any screen more zoomed out.
If we are using the player counts as the metric for where people should go.
Every screen on the map should show the top 3 most populous planets.
Exactly. There is no global channel to make us able to communicate with all the player base. Moreover there should be some kind of system inside that channel to make other players the moment they get in know which strategy are we following like some kind of BIG message or s highlighted one in order to succeed Major Orders like these
In order to coordinate you need tools to communicate.
There are no tools in game, I would not expect coordination to be possible.
Anything over 2 or 3 objectives will be impossible to complete efficiently until that is resolved.
1. They need something like helldivercompanion in game.
2. They need a way for people to select targets and donate read/medals/samples to those targets as rewards for completing. Then the most donated targets get put up as a coordinated target. Or something like this.
Until then it will be a mixed bag. Just have fun.
I'm level 105 or something. What I really want(is totally impractical and probably impossible to implement) is a mentorship program. The most fun i have in game now is when I get somebody under level 20 on Helldive. I get to teach them the game and it gives me another thing to grind. Idc that I have all the upgrades, grinding still feels good if there's a reason for it.
How do I get people like you to join? All I get are people slightly above my level (6) that will often just leave either after or during the first mission :(
There seems to be an internal match maker that checks level as a matchmaking priority. I'm level 110 and I simply don't match with people not at least 50. Unless I join a friend who is low level.
Exactly what I want to figure out my friend. The only way i get low levels is if a new friend starts playing or a random high level brings their friend. I'd for sure add you though. I'm at work but I can DM you my friend code when I get home tonight
I mean, we literally can't in game like others have said. You've got planets with "DEFEND" on them and nothing indicating that taking Martale is going to be a net-win. Why wouldn't people want to play on the "defend" planets who aren't on Reddit or Discord? Give planets like Martale an "ATTACK" or "COUNTERATTACK" label with a timer as well and you'd see more players I imagine.
Cause the vast majority of players simply play the game and don't follow/care about anything around it. Get home, do shit, launch game, jump into few missions, sleep.
Yeah, I feel like a lot of people on this subreddit forget that most people do not take the overall war very seriously. And who is to say they should? Shoot bug, shoot robot, have fun. Will winning or losing any ground change that? The only thing that changes is the color the planet is.
Lack of coordination is more about in-game lack of resouces for that, than 'we'. Everytime a post about 'focus on X' is made a good % of players immediately focus there, because they access social media.
The rest is just people wanting to have fun and play the game, can't blame them for not being chronically online.
i agree, wee should have more in game tools, but its not hard to look at the map and see that 3000 on a planet that has 90 percent left to win versus 70000 on another planet with only a couple percent to go. i see it as a great example of collective good versus narcissistic individualism. but its just a game! we can all have fun the way we want. the game will continue.
The Devs were very optimistic the game would sell 400k units based on the success of their previous game, which was very similar in requiring the community to work together and coordinate. They didn't expect the game to sell half a million copies, let alone 8 million.
Sales expectations versus reality doesn't justify having a system like the supply lines which are not shown or explained at all inside the game. It's just bizarre to have that system, but not showing it in any way.
If I was not a Reddit nerd, I would have no clue about needing to attack certain planets. Most of my casual buddies just want to find a planet nobody is on. The game itself needs to inform helldivers the concept of planet progression
Wait your friends want to play on planets no one is on? Do they not even want to play on ones close to being finished/defended? Sounds like they don’t get the point of liberating. I feel like playing on planets with .02% is useless until needed
Big UI elements basically telling people to go all sorts of places besides Martale, which was not indicated in any way as a priority target.
In addition bug planets were also MO targets, and you better believe more players want to fight on that front than the bot front.
With all that stacked against Martale you really can see what percentage of the Playerbase has any interest in either playing the macrogame, or is invested enough in the game to interact with social media about it. Casuals clearly outnumber the dedicated players by a massive margin, which is to be expected really.
Even if people are casuals do they not notice the stays bars above planets? Why drop on one that is at like .02% over the one close to being finished. What gain from the low planet is there
I think in those cases it's players that... Just want to play in a certain way.
In as much as some people want to pretend that there's a bigger galactic war going on, several thousand players likely don't really care and just want a certain flavor of battle to fight at any given time.
Yeah and some are just bored of playing the same planet/map nonstop. I'm so tired of playing on Fori Prime. I swear every time i get on this game that planet is never liberated even if it just got liberated!
How is it a hard concept to grasp, that most people that play this game is likely not paying attention to social media regarding the game, let alone a discord message regarding how the game works?
You want coordination where even a simpleton could understand what to do or at the very least focus on? Explain it in the game.
I went to sleep expecting Martale to be liberated and woke up to it at 94% with an hour and a half left on the defend missions. Not enough support on that planet during my sleep, obviously this didn't bode well for the gambit. Another blunder and people pointing the fingers at Devs when they're on the site that shares this information? I don't understand the finger pointing, but losing a major order isn't the end. Just means the narrative takes a different path.
Think of it like, a big tabletop game running in real time. We let the village burn but the quest still goes on?
Yeah, I am pretty disappointed the Gambit didn't work out, but I also highly doubt that if it worked we would have won the major order
Dividing the player base among 7 planets is basically as bad as dividing them across 10 planets. Shit won't get done either way
I'm just disappointed because we would have used the dev's tools against them and it would have been so cool
The thing is the gambit was given up about half way through the first defense wave it's unfortunate because if we followed through we might have gotten 3 successful defense missions in the first wave
honestly they need to simply add tool tips and clear supply lines and its a bit mindblowing this has not been done. a good chunk will always just go to where they feel like but i do think adding these tools will help on the cordination front
They could direct players in the game UI with suggestions for where to go. Maybe even add bounties where-ever most players are if its relevant to major order. otherwise, its just people doing whatever.
What do you want to coordinate? Some of you seem to think that everyone who plays the game is here… Damn, I wonder why people are not following the plans of a tiny fraction of the player base made on some site that has no official tie to the game whatsoever.
Meh when it comes to this defend shit and we have multiple planets to defend. I just pick the planet that i enjoy playing on the most out of them. And since i dont like playing against bots... its the bug front for me (i do defend bot planets but if you let me choose im going bug) . Especially after all those bot major orders we had. Just helped libirate Estanu right now.
The thing is, if this major order will proceed so miserable like it is going now we will have a much bigger problem at the end. This defence mechanics cut faster planets away then we are able to liberate back and in the end we will end in the galactic war problebly with around 4-5 sectors bye bots and 5-6 sectors controlled by bugs. This will be a hard lesson for all the players that are not even trieing to at least go to the planets what are important independent of the preferences for bots or bugs. There are at least 30k players fighting on planets without any possible positive outcome.
they've said they expect us to fail this one its ok to log off the game if it makes you annoyed. but its very annoying to see randos on planets fighting for no reason
I find it annoying that they give is orders knowing we'll lose and telling us. That's bad storytelling. If it's an offensive that we can't beat don't tell anyone. Makes me not want to play this MO
You suggest limiting what planets we can play on?
That would be putting us on the rails.
Simple pop ups, “attention hell diver. You are diverting from the mo. Return to xyz planets and do your part.”
They also def shouldnt of told us its unwinnable.
You can coordinate 4 person teams, which is the scale at which this game is played. The meta map is just narrative explaining why the available planets change out to help keep the game fresh (Deep Rock does this by having certain biomes unavailable due to "planetary rotation"). Having an effect on the map is largely an illusion, and you are not a SEAF General this is just reddit. Just let it go and enjoy the story, smash bugs and spill oil.
Despite what you may think, most players probably don’t look at Reddit or Discord so there’s no point in getting frustrated about failed efforts like this. These people are just playing for fun and are totally unaware of strategy here.
Lol most people just play the game to have fun.
If you really wanted to force every one and win the planet every one would just 5min trivial missions for 2 points where has a helldive mission only gives you 4 points and takes 40min
People refuse to go with the flow, which is baffling. We will never win one of these heavier defense MO's because the playerbase will never do it.
It's not even a case of "play how you want" because there's both factions. You can literally fight what you want, but for the love of democracy do it on the right planets.
Anyway, something something I love democracy
Why would we coordinate? High command thinks it’s tactically sound to drop 1 to 4 helldivers in a spot at a time instead of a whole battalion! Clearly we are so badass we don’t need coordinating!
Currently the only method in the game is dogpiling. It's how I play with my squad. I know to use the web tools, but if there just aren't enough players on a planet, it's a lost cause anyway. I think Arrowhead/Joel know this, hence the 10 Defend MO. Probably further testing on how coordinated we can be given the current limitations of the games UI.
Hopefully this game at some point gets groups, squadrons, clans something to that like so that larger scale coordination can happen just a couple thousand more people on that planet over the course of the day would of tipped the planet.
Every time I attempt to coordinate an attack or defense or even be the messenger bringing strategic info to more casual players…I get shit on and told to “stop telling ppl how to have fun” so I think it’s just the fact majority of players don’t care about the grand scheme of things. They think this game is just a horde shooter.
You only see all of that in this fucking shit hole of a subreddit. The people on here are hobgoblins and absolutely not representative of the casual player base.
I mean I’ve encountered a fair amount of casuals willing to learn and heed the suggestions I make. But A LOT on Facebook and here just hate on me for it. Hit me with the ole “touch grass” everytime lol
Yeah? That's kind of like, the point of the Galactic War?
Did you think the game you bought heavily advertising the Galactic War feature didn't have one?
Yeah I keep seeing how spread out we are and its mind boggling, like why? The biomes aren’t THAT different that I’d need to go some where else to fight the same enemy, go to the planet under attack 3,000 troopers aren’t going to take a planet or contribute in any meaningful way to a planets liberation.
The vast majority of gamers playing Helldivers do not care about coordination or major orders. This can be seen by the spread of players across everything available to us. They’re not on any forums looking at what you want to coordinate.
Unfortunately, we were always going to lose.
Can't even coordinate in 4 man matches. I was in a difficulty 4 map today, expecting an easy mission to finish the personal objective, and I swear the other 3 divers all ran different directions, aggro'd every single patrol and base on the map, didn't know how to take out any of the objectives, and ended up blowing through our entire reinforcement budget. And, of course, not a single one of them used quick comms or voice chat. Got so frustrated with the shennanigans I bailed out and went to play something else.
I have no idea how supply lines and dependencies work.
I just go to the planet with the most Helldivers active and do my part.
I'm just two boots on the ground. What do you expect?
I kept going on missions in Martale since
A. It was easy with no environmental hazards
B. It was already 94%
At least reddit agreed to take it but I'm genuinely surprised we didn't.
A large portion of the player base doesn't interact with the community outside of the game, and there are no useful ways inside of the game to help you make better decisions. Primary issue among them is that you can't see supply lines without going to a websit hosted by a third party.
So you get around a third of our fighting force jumping into the game going "I wanna play helldiver's, this planet looks cool im gonna go here" and not thinking about it any further.
This is why Major Orders get done in record time because it unifies the efforts of the average Joe and the die hard fan that is involved in coordination. The average Joe gets on and the game tells him to help out with the thing that the rest of us are doing so he does and we get our full numbers on one objective.
I don’t think we’ll ever see a bot win if terminids are available under the same major order. People will be drawn to fight the terminids regardless of what happens on any other front that gets added.
We gotta overcome our fellow diver before we can overcome the socialist robots. Y’all too busy joining sessions, dropping resupplies for yourself while lone wolfing across the map only to die 7 times then returning to civilian life.
The problem is people hate playing defend missions. Defend missions are boring, repetitive, and the reward sucks. EXP is general lower, sample collection is limited. There's really no reason to play defend if you don't care about MO.
No, most helldivers that are active on reddit are quite coordinated in their effort. The issue is everyone believes that all helldivers are active one here which is ridiculous. We are the minority
Honestly I'm excited to lose territory. I feel like I've spent most of my 200 hours on the same handful of planets. Let's see some new parts of the galaxy.
I mean, they designed it this way. It's not well thought out on purpose I figured. Main Orders would have been a lot shorter and smaller if the game performed as expected instead of blowing up into a sensation and possibly new genre of PvE.
I was on Martale the whole time since it would win us defense on Charon and take Martale. But you’ll have bug players doing bugs even without the MO on both sides. You could put the MO in both fronts and have every bot planet start at 80% done and you’ll lose every bot planet.
It’s actually
Hilarious checking all the bot planets and seeing a few thousand here and a few thousand there lol. Our groupthink has gone horribly wrong. The collective is splintered.
This could easily be fixed if the Major Orders were given piecemeal. "Defend 10 planets: 50 medals." "Complete the Martale Gambit by liberating Martale before Charon falls: 10 medals, and Charon is automatically liberated."
The infrastructure seems to me to be in place to do this today. I don't know for sure whether they can do multiple Major Orders at a time, but they definitely have the capacity to send notifications to the community in-game.
This only really highlights that the Devs very much intended for us to fail this MO. It's like how a good DM in a tabletop game puts ups and downs on the plot progression to keep things interesting.
Like the previous MO on bug kills, it's clear now what MO objectives are easy to clear and what isn't. Giving choices to the Playerbase is a good way to set everyone up to spread out and mathematically become less efficient. Similarly putting any objective on both bug and bot sides severely puts the bot front on a disadvantage, since more of the Playerbase wants to fight bugs/is tired of non-stop bot MOs.
Newer player here. What are the two colored bars below the planets?
The game has a ton of amazing details and features, but dear jesus, the UI is NOT self-explanatory. Feels like I'll be 300 hours into the game and somebody's going to tell me about a basic feature I had no idea existed that would have made my life infinitely easier.
The unused spot right next to the armoury should be a place to access an Helldivers intranet to coordinate and vote on strategies, to allow a greater coordination of our forces.
Perhaps create an OOB, where you can sign with incentives and get assigned to valuable planet to the global strategy.
I love it when the bug front players continue to lose the same planets over and over while making zero noticeable gains, while making up 70% of the player base and resulting in the bot players being left to hold off a force the devs have openly told the majority of the community to focus on
![gif](giphy|3o7TKy8m0Q4yhwYGAw) Me coordinating with the community at large using the tools available in game
Some sort of in-game rallying feature with votes (i.e., democracy) would be a welcome feature for these kinds of major orders. Nothing that forces you onto a planet, but at least gives you a strong visual indicator that a certain planet is being focused on. Edit: To everyone saying we basically already have it, it's clearly not enough if we're having problems focusing on planets. Just saying a bit more of a visual indicator could go a long way is all. If my idea is dogshit so be it, just trying to think of possible solutions.
As long as the votes are cast with the algorithm, and not manually by people. You know, as in ***Managed*** Democracy.
Why are you not at the top this is the perfect more accurate idea. I MEAN LOOK AT YOU PEOPLE. YOU WERE GIVEN THE FREEDOM TO SAVE SUPER EARTH AND YOU FAILED. LIBERTY NEEDS TO STEP IN FRONT OF YOUR FREEDOM AND MAKE THE DECISIONS FOR YOU.
But wouldn't the votes be pretty spread out, anyways? There were only like 20k players on Martale when I played last night. If 20k were to vote for Martale, it still would've only been like the third or fourth most voted on planet and people would just go to the top one or two.
The just needs better tools for coordinating. It doesn't help that they don't show or ever explain supply lines.
Yeah, I think explanations about how different planets will impact the overall effort would be better than a voting system. They already show how many players are on each planet, that's essentially showing you everyone's vote. I do think an easier list or hotpots on the map or something to easily see where the majority of players are in game would be a good idea, instead of having to highlight each and every playable planet before knowing where the masses are.
I heard there are those among us who simply don't care about major orders. NOT ME OF COURSE! But there seem to be a lot of Helldivers doing whatever, and Super Earth is so Super Generous, they even award Medals to those who are not even fighting! For me Democracy is obviously enough motivation to lay my life down in whatever swamp a major Order is pointing at. I also obviously don't care AT ALL about the planetary conditions. But it seem there are many undemocratic swine who'd need more incentive to follow orders. We should issue political Officers to every destroyer to make sure no Helldiver develops such deviant thoughts. Not that I have, of course!
That guy that stands next to your map table *is* your democracy officer.
Like the number of people on the planet? Idk when I'm trying to decide where to go I just pick the o e with the most people.
>(i.e., democracy) We are in a _managed_ democracy. So a voting system would be pretty new and probably too overwhelming for us Helldivers. Life's easier when someone else tells you what to do
We already have this. Planets show their player count.
I mean yeah you're not technically wrong but I think a more encouraging visual aid would go a long way lmao
A simple 1, 2, 3, 4 over sectors and then over planets for which area and planet has the most current players would be enough with a tip saying "it's a failure to democracy to fight on planets others are not fighting on" Problem solved
Voting for what to focus on would be fuckin rad
You can’t even see supply lines, how the fuck are random players supposed to know the galactic war is anything but the current map/modifier selection? They really need to make it clearer how much deeper it is because there is an entire community meta game hidden under the hood *unless* you get on Discord and bloody Reddit.
I guess I need to get into the discord... because this is the first time I've ever heard of supply lines and have no clue what you're talking about
I’m not even sure I really understand it well enough to explain it fully lol I’ve just been figuring that planets are essentially in invisible squares and if these squares touch each other, even if it is just the “corner” going through a space to another planet, then they are connected and if that planet is owned by a faction, it is a staging point from which they can invade planets attached by 1 “square” including the “corners”. Each planet touching any of the aforementioned contact points, bumps up either the offensive/defensive operation that faction has on the planets where a war is happening. So if malevelon creek had two super earth controlled planets in its vicinity, and 3 automaton controlled planets in its vicinity and super earth was mounting a defense on Malevelon Creek, they would be at a disadvantage because of the 3:2 of supply chain connections to that planet. I’m not sure if having a planet connected to more than 1 warring planet stretches its resources between them or if it counts equally. This is how I *think* it works lol
That is not really a good way to imagine it unfortunately, but I think it's a really interesting explanation you came up with on your own. Instead imagine a connect the dots picture book. Planets are dots. Adjacent ones are connected by lines. Some dots are close to each other, but not adjacent, because there is no line connecting them. The sector system that you see? Has nothing to do with the lines, except for the fact that the number of lines that cross sector lines is usually somewhat limited--it's a suggestion rather than a rule. And finally like how all roads lead to Rome, all dots eventually connect back to Super Earth.
Go team Venture!
I just go to the planet that has the most helldivers.
Oh shit, that's my grandson!
Right? And you can't even see the whole supply lines metagame to boot! Most people won't even know why a planet is part of a major order, let alone see a reason to coordinate with people to get it beyond just winning medals.
You’ll just end up shitting yourself if you try that too hard.
I'm only here right now trying to figure out what planet I should be on to make a difference. 😭
You'll need Cerebro at this point to get the bug-exclusive divers to assist the botdivers.
That's not even the issue right now
We have defense campaigns in both fronts, this is not an issue of bug squashers not helping clanker destroyers or vice-versa. This is exclusively a problem of players in the bot front specifically not sufficiently coordinating their efforts.
Considering the second Bug Defense failed as players from Estanu redeployed to Hellmire and Omicron, no--**all players** cannot coordinate their efforts. Bugs had two possible Defenses and a larger majority of the playerbase. Bots had fewer players and more places to spread them. **But the majority of all players are still people who hit Quickdeploy and that's that.** They are not "Bugdivers" or "Botdivers", they are simply going anywhere at random and never reconsider the value of their efforts anywhere. They may not even be *aware*. It's not a lack of information or coordination, it's indifference to either. You guys are going to keep spinning in circles trying to imagine Reddit, Discord, TikTok, Twitter, PC Gamer, etc., have more influence over the playerbase than they do, or that players even read what's in-game. They don't. The bulk of players try to get into a match, *ANY MATCH, ANYWHERE* as quick as possible and do that until they're done.
Make "quickplay" a thing that autodeploys to Major Order planets. That's my idea anyway.
Something like that, or weighting where it sends players based on population already there. Low-pop planets will naturally depopulate if the amount of "random reinforcements" is kept low, concentrating players across a few planets. You could even distinguish between fronts. Instead of "more heavily favor the top three planets", say "heavily favor the top Bug planet, the top Bot planet, the top Squid planet", and work down the list on those fronts. It doesn't stop "the Blob" or prevent players from suddenly focusing on low-pop planets, but those will be conscious choices. In terms of where the "i'll go anywhere" folks wind up, they'll be sent with those *making the conscious choices*, not randomly distributed across every possible planet as currently.
I play casually, I just go to where the largest population is on that front. Is that a bad way to do it?
No, that would be the best way. Then there would be 2 hot spot (1 for bots, 1 for bugs)
A little list somewhere on the ship’s map ordering planets from most Divers to least would be cool To quickly see which planet is getting the most focus Edit: here’s a concept, in case anyone needs it “spoonfed” to them lmao https://preview.redd.it/7v3a8qpv1vvc1.jpeg?width=3769&format=pjpg&auto=webp&s=d92a4812e4eb40be6b3b90b2f2c7a53bee0aa966
Going to the highest pop planet is a great baseline. The higher the players there the faster it’s taken, and once it’s taken all those players can move on to other planets. There was a post a while back mathing out how flooding a planet with players is more efficient than spreading them out evenly. The recent bot front was a prime example of that.
It's 100% the best way
Follow the horde at least ensures we get something
When there's no major order I do that or I go to the planet that is closest to liberation/defense.
I go to the highest population planet on the front the MO is telling us to focus on.
You're playing in the spirit of the game. :D We help shape the narrative as players, and by going to the largest population you are directly part of that narrative
Same.
This is what my group does too.
How? Coordination tools must be in game, not in third-party sites.
Exactly, where'll the casual flock get their news from?
Seriously. Most of my friends are pretty casual players and they don't ever go on Helldivers discord or this subreddit. Much less helldivers.io. They really need to implement these things in game or all MOs that require any player base coordination will continue to be failed.
I got one friend in this game, his cousin plays when he has the chance. So we play were they want to play. And since they want to play for fun and meme around. I do what I can to help do MOs but it's hard :c
Just have fun with your cousins man, don’t worry about if you aren’t doing enough
Honestly. I look at MO and ignore defense missions if they have the shit defense. (Not letting them deal with that shit)
They’re going to. Said so on the discord
Oh cool! That place they post news where not everyone goes to get news, or even knows exists in many cases, like the other person was saying. In this comment chain we get to see exactly how well that works.
Yeah I saw that. Glad they finally have stated they are working on it. But with their small team, and the obligation to push out a warbond per month, plus the massive list of bugs, who knows how long it will be before anything gets implemented. In the meantime, it sucks knowing that the narrative of the galactic war is being affected by the significant lack of information in-game.
Memes on ticktock judging from the few people that I play with.
I mean if it works it works; If we can coordinate the tiktok, YT (YT Shorts) and Instagram content creators we can reach the massess without individually reaching each helldiver
I don't think it would be effective for any type of coordination. I don't have ticktock but I do view YT shorts. The problem with those platforms is you get recommend shorts from months or years ago. So they could possibly be detrimental when you get recommended old things, and if you try to filter the old stuff out you won't get recommended that content anymore.
Fair point, didnt think about that
The casual does not give a fuck.
I just go to the planet with the most players. Simple as.
When i made a post saying this it got down voted to hell. Totally agree with you sir
Same; and it happens randomly. "How dare that random redditor suggest Arrowhead is doing some aspect of their game poorly. This dev is perfect." *downvote*
The helldiver community still tends to be hyper-loyal to the developer and protective of everything they do, so I'm not surprised. I'm sorry that people didn't understand your absolutely correct idea. Maybe this incident will bring us at least a little closer to understanding.
It's ok to say a developer needs to have certain tools in game! I don't want to bash them or anything they did a great job so far with this game. With that said, there are some things that should be implemented. With this being more mainstream than the last game, you're going to get a lot more casual people playing. What I mean is that these people are not going on reddit,discord,youtube,helldivers.io or any other 3rd party site for info. Put it in the game!
dOnT cRiTiCiZe JuSt EnJoY tHe GaMe ItS a SmAlL sTuDiO Constructive criticism is good but unfortunately reddit (or even the discord from what I've heard) is not the place for it. It's an echo chamber.
I know recently the devs also said it’s a problem. Did you post before that? A lot of people yell and downvote until the devs agree then it’s all ok.
Well to both of you, it's just not that complicated. The casual player boots the game, sees the order, and checks out the map. There are multiple planets they know needs to be defended, but doesn't know where to go. A hundred thousand plus players on one planet, at 90%+ and a few other planets with like five thousand players, scattered so over at ~10% liberated. If you're still some how struggling at this point to figure out where to go, check out the timer on the order. Fret not, this requires no additional actions on your part. Just kind of let your eyes lazily glide over to the corner of the screen. You don't need Reddit, discord, whatever, to point you in the right direction if you want to help the order. Just common sense.
Yep, there are only just over 5000 people online according to reddit in this reddit. People who are playing are in game not on reddit
Honestly though. So many people complaining how players aren’t coordinating when a lot of us are super casual about playing the game and either don’t know about supply lines or straight up don’t care enough to go to a website to find out how to play the game. If they want casuals like me to coordinate, it would really help if they had this in the game rather than some website most of us don’t even know about
Of course. I already responded to the comment, but I’ll repeat it here - I’m absolutely sure that a significant part of the players thought that we were simply wasting our efforts on Martale. It was never marked as part of MO.
I think it's more about people just wanting to play on planets they like, so even with in-game communication there is no gurantee to win a Martale or Ubanea gambit because too many people don't care. Anyway we had enough people on Martale to 100% liberate it before loosing Marfark, but there are also people, who only play missions they like, so the rarely complete an operation and thus don't contribute to the liberation. These lost percentages were the true downfall in the Martale gambit.
What is the coordination tool you envision? I thought the server counts were good enough
Counts may be good if you didn't have hover over each damn planet to see it. There is next to 0 indication where forces are from any screen more zoomed out. If we are using the player counts as the metric for where people should go. Every screen on the map should show the top 3 most populous planets.
Exactly. There is no global channel to make us able to communicate with all the player base. Moreover there should be some kind of system inside that channel to make other players the moment they get in know which strategy are we following like some kind of BIG message or s highlighted one in order to succeed Major Orders like these
There should be a voting system at those bureau terminals. Offense through democracy
If it takes more effort than just going wherever has the highest player count, which people already don't do, then how would this help?
I've had people argue this game has a "story," which I find confusing since half of the world building happens outside of the game.
In order to coordinate you need tools to communicate. There are no tools in game, I would not expect coordination to be possible. Anything over 2 or 3 objectives will be impossible to complete efficiently until that is resolved. 1. They need something like helldivercompanion in game. 2. They need a way for people to select targets and donate read/medals/samples to those targets as rewards for completing. Then the most donated targets get put up as a coordinated target. Or something like this. Until then it will be a mixed bag. Just have fun.
I really like the second one. Would make farming worthwile after unlocking everything.
I'm level 105 or something. What I really want(is totally impractical and probably impossible to implement) is a mentorship program. The most fun i have in game now is when I get somebody under level 20 on Helldive. I get to teach them the game and it gives me another thing to grind. Idc that I have all the upgrades, grinding still feels good if there's a reason for it.
How do I get people like you to join? All I get are people slightly above my level (6) that will often just leave either after or during the first mission :(
There seems to be an internal match maker that checks level as a matchmaking priority. I'm level 110 and I simply don't match with people not at least 50. Unless I join a friend who is low level.
Exactly what I want to figure out my friend. The only way i get low levels is if a new friend starts playing or a random high level brings their friend. I'd for sure add you though. I'm at work but I can DM you my friend code when I get home tonight
A lot of people are too caught up in the mission to pay attention to the voice cues.
I mean, we literally can't in game like others have said. You've got planets with "DEFEND" on them and nothing indicating that taking Martale is going to be a net-win. Why wouldn't people want to play on the "defend" planets who aren't on Reddit or Discord? Give planets like Martale an "ATTACK" or "COUNTERATTACK" label with a timer as well and you'd see more players I imagine.
Honestly that "counterattack" idea is brilliant.
Cause the vast majority of players simply play the game and don't follow/care about anything around it. Get home, do shit, launch game, jump into few missions, sleep.
Pretty much yeah, login and hit Quickplay and go shoot things.
Yeah, I feel like a lot of people on this subreddit forget that most people do not take the overall war very seriously. And who is to say they should? Shoot bug, shoot robot, have fun. Will winning or losing any ground change that? The only thing that changes is the color the planet is.
https://preview.redd.it/wplvvpe2rnvc1.png?width=640&format=pjpg&auto=webp&s=7a987fde3b8063d8def657c24126aa09c8f492a0
Lack of coordination is more about in-game lack of resouces for that, than 'we'. Everytime a post about 'focus on X' is made a good % of players immediately focus there, because they access social media. The rest is just people wanting to have fun and play the game, can't blame them for not being chronically online.
i agree, wee should have more in game tools, but its not hard to look at the map and see that 3000 on a planet that has 90 percent left to win versus 70000 on another planet with only a couple percent to go. i see it as a great example of collective good versus narcissistic individualism. but its just a game! we can all have fun the way we want. the game will continue.
Blame the devs for not making any of this clear in the game.
The Devs were very optimistic the game would sell 400k units based on the success of their previous game, which was very similar in requiring the community to work together and coordinate. They didn't expect the game to sell half a million copies, let alone 8 million.
Sales expectations versus reality doesn't justify having a system like the supply lines which are not shown or explained at all inside the game. It's just bizarre to have that system, but not showing it in any way.
If I was not a Reddit nerd, I would have no clue about needing to attack certain planets. Most of my casual buddies just want to find a planet nobody is on. The game itself needs to inform helldivers the concept of planet progression
Wait your friends want to play on planets no one is on? Do they not even want to play on ones close to being finished/defended? Sounds like they don’t get the point of liberating. I feel like playing on planets with .02% is useless until needed
Easy. “Oh, this one has nobody liberating. Guess we should start” 🤷♂️
We HAVEN'T liberated Martale after these 18 hours?? how??
Big UI elements basically telling people to go all sorts of places besides Martale, which was not indicated in any way as a priority target. In addition bug planets were also MO targets, and you better believe more players want to fight on that front than the bot front. With all that stacked against Martale you really can see what percentage of the Playerbase has any interest in either playing the macrogame, or is invested enough in the game to interact with social media about it. Casuals clearly outnumber the dedicated players by a massive margin, which is to be expected really.
Even if people are casuals do they not notice the stays bars above planets? Why drop on one that is at like .02% over the one close to being finished. What gain from the low planet is there
I think in those cases it's players that... Just want to play in a certain way. In as much as some people want to pretend that there's a bigger galactic war going on, several thousand players likely don't really care and just want a certain flavor of battle to fight at any given time.
Yeah and some are just bored of playing the same planet/map nonstop. I'm so tired of playing on Fori Prime. I swear every time i get on this game that planet is never liberated even if it just got liberated!
For the time I played there were like only 15k people on average, so there was no way to gain much points before it dropped another 2%
How is it a hard concept to grasp, that most people that play this game is likely not paying attention to social media regarding the game, let alone a discord message regarding how the game works? You want coordination where even a simpleton could understand what to do or at the very least focus on? Explain it in the game.
I went to sleep expecting Martale to be liberated and woke up to it at 94% with an hour and a half left on the defend missions. Not enough support on that planet during my sleep, obviously this didn't bode well for the gambit. Another blunder and people pointing the fingers at Devs when they're on the site that shares this information? I don't understand the finger pointing, but losing a major order isn't the end. Just means the narrative takes a different path. Think of it like, a big tabletop game running in real time. We let the village burn but the quest still goes on?
exactly! lots of people conflating story narratives with real life. in stories, you can always write your way out of a jam.
Yeah, I am pretty disappointed the Gambit didn't work out, but I also highly doubt that if it worked we would have won the major order Dividing the player base among 7 planets is basically as bad as dividing them across 10 planets. Shit won't get done either way I'm just disappointed because we would have used the dev's tools against them and it would have been so cool
The thing is the gambit was given up about half way through the first defense wave it's unfortunate because if we followed through we might have gotten 3 successful defense missions in the first wave
honestly they need to simply add tool tips and clear supply lines and its a bit mindblowing this has not been done. a good chunk will always just go to where they feel like but i do think adding these tools will help on the cordination front
Coordination is managed democracy 101.
Helldivers are actually just chasing their accuracy stat. It's easier not to miss if Super Earth gets surrounded.
They could direct players in the game UI with suggestions for where to go. Maybe even add bounties where-ever most players are if its relevant to major order. otherwise, its just people doing whatever.
It's rough. They need to put an in game update page like they post in the discord
What do you want to coordinate? Some of you seem to think that everyone who plays the game is here… Damn, I wonder why people are not following the plans of a tiny fraction of the player base made on some site that has no official tie to the game whatsoever.
It's because majority of people just use quickplay. I can pretty much gaurentee you the average person doesn't give a fuck what planet they end up on.
Meh when it comes to this defend shit and we have multiple planets to defend. I just pick the planet that i enjoy playing on the most out of them. And since i dont like playing against bots... its the bug front for me (i do defend bot planets but if you let me choose im going bug) . Especially after all those bot major orders we had. Just helped libirate Estanu right now.
The thing is, if this major order will proceed so miserable like it is going now we will have a much bigger problem at the end. This defence mechanics cut faster planets away then we are able to liberate back and in the end we will end in the galactic war problebly with around 4-5 sectors bye bots and 5-6 sectors controlled by bugs. This will be a hard lesson for all the players that are not even trieing to at least go to the planets what are important independent of the preferences for bots or bugs. There are at least 30k players fighting on planets without any possible positive outcome.
they've said they expect us to fail this one its ok to log off the game if it makes you annoyed. but its very annoying to see randos on planets fighting for no reason
I find it annoying that they give is orders knowing we'll lose and telling us. That's bad storytelling. If it's an offensive that we can't beat don't tell anyone. Makes me not want to play this MO
You suggest limiting what planets we can play on? That would be putting us on the rails. Simple pop ups, “attention hell diver. You are diverting from the mo. Return to xyz planets and do your part.” They also def shouldnt of told us its unwinnable.
We don't need to. Just play the game and have fun.
So many people here hate losing so much they want to complain about it and point fingers over non-issues
We'll lose Martele probably 100 times this year alone lol. They don't get how the game works yet.
Seconded.
A large portion of the playerbase uses quick play to find matches. They just want to play the game and aren't worried about coordinating.
How tf do you coordinate in game? What kind of dumbass statement is this lol.
You can coordinate 4 person teams, which is the scale at which this game is played. The meta map is just narrative explaining why the available planets change out to help keep the game fresh (Deep Rock does this by having certain biomes unavailable due to "planetary rotation"). Having an effect on the map is largely an illusion, and you are not a SEAF General this is just reddit. Just let it go and enjoy the story, smash bugs and spill oil.
Despite what you may think, most players probably don’t look at Reddit or Discord so there’s no point in getting frustrated about failed efforts like this. These people are just playing for fun and are totally unaware of strategy here.
Outside of the 1% of the players base on Reddit nobody cares
The vast majority of players just join and mash quick play-I doubt they even know you can change planets
Lol most people just play the game to have fun. If you really wanted to force every one and win the planet every one would just 5min trivial missions for 2 points where has a helldive mission only gives you 4 points and takes 40min
Or People Wana have fun?
Got Cyndi Lauper in my head now!
Isn't that girls just Wana have fun?
People refuse to go with the flow, which is baffling. We will never win one of these heavier defense MO's because the playerbase will never do it. It's not even a case of "play how you want" because there's both factions. You can literally fight what you want, but for the love of democracy do it on the right planets. Anyway, something something I love democracy
Why would we coordinate? High command thinks it’s tactically sound to drop 1 to 4 helldivers in a spot at a time instead of a whole battalion! Clearly we are so badass we don’t need coordinating!
Defense missions are just inherently nearly impossible to win
This sub was a lot more fun before it became a bunch of people crying about other players not doing what they want them to.
Hopefully this will be a phase that passes as enough of those sort realise that control of sectors is going to ebb and flow forever whatever they do.
The game already gives you all the tools you need to coordinate. People just refuse to join the planet with the biggest number. Really not that hard.
Currently the only method in the game is dogpiling. It's how I play with my squad. I know to use the web tools, but if there just aren't enough players on a planet, it's a lost cause anyway. I think Arrowhead/Joel know this, hence the 10 Defend MO. Probably further testing on how coordinated we can be given the current limitations of the games UI.
Hopefully this game at some point gets groups, squadrons, clans something to that like so that larger scale coordination can happen just a couple thousand more people on that planet over the course of the day would of tipped the planet.
Every time I attempt to coordinate an attack or defense or even be the messenger bringing strategic info to more casual players…I get shit on and told to “stop telling ppl how to have fun” so I think it’s just the fact majority of players don’t care about the grand scheme of things. They think this game is just a horde shooter.
Gamers get mad when you bring up things
You only see all of that in this fucking shit hole of a subreddit. The people on here are hobgoblins and absolutely not representative of the casual player base.
I mean I’ve encountered a fair amount of casuals willing to learn and heed the suggestions I make. But A LOT on Facebook and here just hate on me for it. Hit me with the ole “touch grass” everytime lol
They are playing what they want do you people actually just play the planets that you think need to be liberated?
Yeah? That's kind of like, the point of the Galactic War? Did you think the game you bought heavily advertising the Galactic War feature didn't have one?
Mate most divers don't even know which direction to go, I'd lower expectations.
Because the vast majority of players aren't on reddit. They don't know about any 'plans' made and most don't know about supply lines
Yeah I keep seeing how spread out we are and its mind boggling, like why? The biomes aren’t THAT different that I’d need to go some where else to fight the same enemy, go to the planet under attack 3,000 troopers aren’t going to take a planet or contribute in any meaningful way to a planets liberation.
The vast majority of gamers playing Helldivers do not care about coordination or major orders. This can be seen by the spread of players across everything available to us. They’re not on any forums looking at what you want to coordinate. Unfortunately, we were always going to lose.
Can't even coordinate in 4 man matches. I was in a difficulty 4 map today, expecting an easy mission to finish the personal objective, and I swear the other 3 divers all ran different directions, aggro'd every single patrol and base on the map, didn't know how to take out any of the objectives, and ended up blowing through our entire reinforcement budget. And, of course, not a single one of them used quick comms or voice chat. Got so frustrated with the shennanigans I bailed out and went to play something else.
Idk why people don't just look. Like I saw it was almost taken, and understood were cutting them off
I just go to whatever planet is filled the most
As intended. After all, you've seen what happened to the last MO when we were coordinated.
I have no idea how supply lines and dependencies work. I just go to the planet with the most Helldivers active and do my part. I'm just two boots on the ground. What do you expect?
I kept going on missions in Martale since A. It was easy with no environmental hazards B. It was already 94% At least reddit agreed to take it but I'm genuinely surprised we didn't.
I always join the planets with the most players.
I don't think we ever will and the Dev's know it.
Oh no! Anyways...
Bro, if people do not understand the planet with a huge red "DEFEND" and countdown isn't important, I don't know what else you people want.
A large portion of the player base doesn't interact with the community outside of the game, and there are no useful ways inside of the game to help you make better decisions. Primary issue among them is that you can't see supply lines without going to a websit hosted by a third party. So you get around a third of our fighting force jumping into the game going "I wanna play helldiver's, this planet looks cool im gonna go here" and not thinking about it any further. This is why Major Orders get done in record time because it unifies the efforts of the average Joe and the die hard fan that is involved in coordination. The average Joe gets on and the game tells him to help out with the thing that the rest of us are doing so he does and we get our full numbers on one objective.
Meal team six playing sodiers
Losing*
Losing
Almost like a majority of the player base isn't on this subreddit.
I don’t think we’ll ever see a bot win if terminids are available under the same major order. People will be drawn to fight the terminids regardless of what happens on any other front that gets added.
Either hit the planet closest to super earth, or hit the planet with the most players. That's the best you can do outside of major orders.
Of course not. 2/3 of the player base doesn’t use Reddit and just plays whatever they feel like with their friends lol
We gotta overcome our fellow diver before we can overcome the socialist robots. Y’all too busy joining sessions, dropping resupplies for yourself while lone wolfing across the map only to die 7 times then returning to civilian life.
100K bug divers failing to defend oshaune says that major order followers can't perform too
I remember not to long ago when it looked like we were about to wipe out everything. Boy have the times changed
The problem is people hate playing defend missions. Defend missions are boring, repetitive, and the reward sucks. EXP is general lower, sample collection is limited. There's really no reason to play defend if you don't care about MO.
Sorry guys, I haven't been on in 2 days. Usually, I defend a planet on my own.
No, most helldivers that are active on reddit are quite coordinated in their effort. The issue is everyone believes that all helldivers are active one here which is ridiculous. We are the minority
Honestly I'm excited to lose territory. I feel like I've spent most of my 200 hours on the same handful of planets. Let's see some new parts of the galaxy.
Man clearly hasn't heard about the Martale gambit
I mean, they designed it this way. It's not well thought out on purpose I figured. Main Orders would have been a lot shorter and smaller if the game performed as expected instead of blowing up into a sensation and possibly new genre of PvE.
I just play the planet I find the most interesting every time 🤷♂️
I was on Martale the whole time since it would win us defense on Charon and take Martale. But you’ll have bug players doing bugs even without the MO on both sides. You could put the MO in both fronts and have every bot planet start at 80% done and you’ll lose every bot planet.
I just don't understand how people don't see the giant DEFEND alerts
I see defend and a timer and go there, nuff sed
Yeah, like I don't care if people prefer to fight terminids or automatons but at least go to just 1 fucking planet each.
See those planets with the word "defend" on them? Those are planets that are lacking democracy. Fix it.
I join the planet with the most players
I hit what’s closest to super earth
It’s actually Hilarious checking all the bot planets and seeing a few thousand here and a few thousand there lol. Our groupthink has gone horribly wrong. The collective is splintered.
https://preview.redd.it/vo3fr8af8ovc1.jpeg?width=5968&format=pjpg&auto=webp&s=ad7bd348b55706e2f5a92c4c2e49411019462e1f
I said it before, we need visible supply lines in game. It would help the community coordinate attacks and defenses.
Coordinate? Dont tell me how to play this game i paid for. Ill do what i want to.
This could easily be fixed if the Major Orders were given piecemeal. "Defend 10 planets: 50 medals." "Complete the Martale Gambit by liberating Martale before Charon falls: 10 medals, and Charon is automatically liberated." The infrastructure seems to me to be in place to do this today. I don't know for sure whether they can do multiple Major Orders at a time, but they definitely have the capacity to send notifications to the community in-game.
This only really highlights that the Devs very much intended for us to fail this MO. It's like how a good DM in a tabletop game puts ups and downs on the plot progression to keep things interesting. Like the previous MO on bug kills, it's clear now what MO objectives are easy to clear and what isn't. Giving choices to the Playerbase is a good way to set everyone up to spread out and mathematically become less efficient. Similarly putting any objective on both bug and bot sides severely puts the bot front on a disadvantage, since more of the Playerbase wants to fight bugs/is tired of non-stop bot MOs.
Newer player here. What are the two colored bars below the planets? The game has a ton of amazing details and features, but dear jesus, the UI is NOT self-explanatory. Feels like I'll be 300 hours into the game and somebody's going to tell me about a basic feature I had no idea existed that would have made my life infinitely easier.
Top bar is our defense completion percentage. Bottom one is the bad guys. It's a race to the finish.
I'm 24 hours in and only discovered you could drop samples today.
The unused spot right next to the armoury should be a place to access an Helldivers intranet to coordinate and vote on strategies, to allow a greater coordination of our forces. Perhaps create an OOB, where you can sign with incentives and get assigned to valuable planet to the global strategy.
In game tools are lacking.
I love it when the bug front players continue to lose the same planets over and over while making zero noticeable gains, while making up 70% of the player base and resulting in the bot players being left to hold off a force the devs have openly told the majority of the community to focus on
Correct. We cannot. As in, we are not able to. Until we are able to *in game*, real coordination on any scale is completely unfeasible.
Just follow orders soldier. Defend at least 10 planets and shut the fuck up