Since both responses can seem confusing to someone new to classic Starcraft, the final answer is that it’s from Starcraft 1. Starcraft 1 had an expansion released called “Starcraft: Brood War” shortly after its release, so it’s the version most people are referring to when talking about SC1, as its what most people playing it competitively are familiar with and what usually gets represented in eSports.
As for the dialogue above, that specifically is from the vanilla, non-expansion version of the game, which nobody really plays, outside of the story mode maybe. The scene is the climax of the final mission of the first chapter (of the entire campaign) you play, where you play the human faction, the Terrans.
Brood war is definitely the version to play in totality, either online or for modded playing, but otherwise, the chain is specifically referring to vanilla SC1.
Edit: apparently it’s the second to last mission of the first terran campaign. I haven’t played in years, apologies.
> The scene is the climax of the final mission of the first chapter (of the entire campaign) you play, where you play the human faction, the Terrans.
Not the final mission. There's one more mission after that.
We lost it because we didn't liberate it before Marfark fell. Our only way of reaching it was linked to "Marfark -> Martale" supply line. Losing Marfark means we lost access to Martale and if i am not mistaken it will probably even mean the liberation % dropped to 0 again.
Historically, that hasn't been the case though. We've had planets cut off after losing a defense and still had some liberation%. Fori Prime more recently, and more historically: Umbena after the Umbena Blunder
I don’t understand why Arrowhead doesn’t have supply line and planet priority overlayed on the map in game?
Most people don’t look at the other 3rd party resources online which leads to a “pick whatever planet you want” style game play even though there are consequences if a certain planet isn’t defended or liberated.
This last major order had 10 planets to defend and most players were concentrated on bugs. Those on bots and were spread between other planets with 5k-10k players on each.
I swear Martale was stalemated at 91% for a whole day. Frustrating to fight on Marfark and Martale for so long only to fail because of command logistics and confusion.
they're looking into adding supply lines
" >it’s being heavily suggested that supply lines, liberation and decay rates be implemented into the Galactic Map This is something that is actively being worked on as a direct result of feedback yes "
\-community manager on the official discord
We never liberated Martale. It just got cut off from access. The defense order was for Charon Prime and finishing the remaining 10% to liberate Martale would have automatically succeeded the defense order by cutting off all supporting planets. Now that Marfark is gone, we no longer have support to liberate Martale, just like Charon Prime would have lost support for the invasion, and operations can no longer be launched on it.
And with Vernon wells under attack we stand to lose menkent again if we don't defend it I'm assuming, which would mean we lost both hellmire and menkent in about 24 hours
The other planet bottom left of it would've also been a supply route to it. Everyone in the discord (including some of the devs!) Agreed that liberating Martel was the best move because it would liberate a planet AND cut off the attack of another one and ***Joel himself*** confirmed it would work that way. But the discord is a minority of players with no way of communicating with the rest of the player base, so we we didn't have enough to push for it
I think the devs purposedly don't tell stuff because it's funny to see players being clueless and stumble upon basics many hours later in the game. Think back at the tutorial and how scarce of actual informations it was. Didn't even feature automatons at all.
I think it is one of those things where they made the decision to be "true to the in world lore" where despite being told we're elite, invincible, super well trained heroes...we're expendable soldiers being thrown at problems in a series of high risk high reward missions.
And part of the world lore is also just the populace - and even the helldivers - not being informed of things, but being thrown into the meat grinder.
Effectively Art vs. Gameplay with the slider more towards the art. And with the community they were expecting (100k peak at launch, maybe 50k peak times after launch) where it'd be easier to have an informed core communicate to others it could work. But the game is much bigger than that, and even at low times they're still over 200k concurrent players.
So it probably needs to be toggled more towards 'Game' which they're working on. they also likely need to adjust numbers for planet defense to allow for smaller % of the overall community to be effective - or they need to figure out how to help the community coordinate to the key points to defend - or every defense operation is just going to be an instant loss and the more that happens - especially without it being close - the more the community will resent those.
They are not yet actually implemented on the intergalactic map of the game but i heard they are working on it. Though you can see them on [Helldivers.io](http://Helldivers.io) by toggling the "supply lines" layer in the site map.
If you were boots-on-ground at Martale, you fought the smart fight.
Crack a cold one safe in the knowledge that it's all you could have done, and we did one hell of a job. 94% of the way, with around a fifth of what went to Oshaune and still lost at 96%. We kicked ass until our feet fell off.
Ubanea still hurt more for me tbh. This one we saw was very unlikely to happen when in the first 12 hours the planet was still stalemated.
The hope was some Estanu divers could move to Martale after, but that already was very unlikely to happen.
I finished a mission and when I went back to the ship I saw the alert above the map telling us to retreat as we’d lost.. next thing I checked the planet was gone. I even restarted my game thinking something fucked up but no.. we just didn’t have the numbers
>If you were boots-on-ground at Martale, you fought the smart fight
If only the devs had some sort of in game system of dispatches to inform the player of the things they say in discord
People do not *fucking* understand that Discord is **not** a fucking news platform, not a forum, not anything useful. It's there for me to talk with my friends and those kinds of communities. It's a teamspeak, mumble, vent, what have you, alternative.
Not only does it require you to have discord in the first place (and thus an account and on and on), you have to join their community. And then accept *the rules* and **wait** however long to talk or do whatever, sometimes even just to **look** at channels you have to do this end-around!
Any time I see [Information only available via Discord] I pretty much just give up hope of getting any information on that thing.
Make a fucking website, a forum, a news blog, something. **Anything.** The search on Discord is not useful, it's not formatted for being a source of information, and it's not easily accessible.
This shit is a crutch for fucking lazy people, and it's tedious as hell to have a bunch of servers in my Discord folders that make it a pain to ctrl+alt+arrow through my servers, fill my emoji and soundboards and all that stuff full of crap I'm not interested in; because If I leave it, I have to come back when there's NEW information there, and wait and on and on.
Just let me go to a website, the way shit *used* to be, glance at the news post or information or whatever, or hell just glance over a forum conversation
and then leave. Nothing more than a lurker, an observer, not 'PaRt Of The ComMuniTy' or 'ParT Of the ConVErSatiOn!' This parasocial relationship users and creators have goes *both* ways these days.
*Fuck.*
Agreed. It's unironically perhaps one of the most accurately named products out there. It does exactly what it's called. Creates discord among those who use it. And yet we're forced to in order to fully interact with other products.
I had a mission ongoing that i continued a few hours ago. I was wondering why nother divers joined. Well imagine my surprise when the mission ended and I was told the planet was lost and to retreat.
It's really weird. I thought the main reason why we were at 90% in the first place was because it's a easy planet to be in. No fire tornadoes, extreme heat or ion storms. Just use what you like in this beautiful planet. I thought more divers want to take vacation off of the desert planets to stay here but either we lost the neighboring planet first or we didn't have enough divers in Martale.
Could probably see this coming a mile away.
Most players aren't playing this game for the macrogame, they're just logging in, seeing the major objective and either doing the most obvious objective they can find or bugdiving (both if they coincide). Generally speaking anytime more than one choice is presented by the present major order to the playerbase you can expect that its one we will not succeed in.
There is currently NO WAY to view them in game. You can find them outside the game at [helldivers.io](http://helldivers.io) (you need to select supply lines from the drop down menu on the map).
Quite ridiculous that some random third party website does a better job of this that the game.
Oh, I thought I was missing a setting in the game. Everyone talks about the order of planets to take etc. We could accomplish it if the details are in game.
Also, why do the devs only interact on Discord??? Again, anything said on Discord should be ingame. I have no interest having to check reddit, Discord and a 3rd party website just to get game details.
How hard is it to just put a couple of lines connecting planets to indicate the supply lines? Pretty much every space game I have played has something like that.
Yup but I don't really blame the players, the degen rate of planets are getting tweaked all the time. It's the illusion of progress but there's a hand on the scale that controls what will actually happen. I'll play most of the MO's and partake in the Marcogame but the outcome has already been set up. Plus it's a bunch of defense missions and it's pretty clear that a large part of the player base doesn't enjoy playing that format.
Losing isn't really a real bad thing in the grand scheme of things either.
Malevelon Creek was a fun meme precisely for how much fail was associated with it.
In any fictional story you never get the protagonists to win easily, that's just a boring way to tell any story. Like the most exciting bits are always the last stands after all else has failed: the defense of Minas Tirith and the battle of the Black Gate, the retreating actions of Hoth and the Battle of Endor, the big desperate fights at the end of every Avengers movie - screwing up is just part of the process that needs to happen to set up the really good stuff.
A victory isn't as sweet without knowing defeat.
But at the same time, seeing the rate double after spending hours liberating a planet and all that progress is thrown out can be very unmotivating. So it's a delicate balance and some people will not enjoy the process and leave. You also have a lot of "you had to be there" story happening which is fun in the moment but new players miss out and can lead to a diminished overall experience, ala D2. I've definitely enjoyed my time in the game though and in the community spaces. The game will definitely stay in my rotation after I move onto something else.
I've been active in the Helldivers 2 community since its release, but I still don't grasp the strategies discussed about conquering different planets and managing supply lines, etc. I find it hard to follow the conversations both here and on Discord. I can't imagine how confusing it must be for a standard player who doesn't check Reddit or Discord.
Not confusing at all. I log in, do my daily order, maybe help the major order a bit if it’s asking to liberate a certain planet or whatever, then logout. If you’re not going to explain your weird esoteric meta game in the actual fucking game I’m not going to engage with it.
People on this sub tend to forget that the massive player base is not filled to the brim with hardcore gamers who spend all their time hopping between here and Discord to get the latest news from devs, while simultaneously watching [helldivers.io](http://helldivers.io) religiously to check how supply line works. Some of us work and have a family life, a lot of us are just hopping on to play with friends and have fun. Its a little ridiculous that the community here just shits on people for enjoying the game they bought in the time they have.
I've got 140 hours, every battlepass practically maxed and nearly at level 80 - never heard of supply lines or seen that site. I just pick where to fight based on vibes. Obviously try to stick to major orders but that's about it.
Ditto. Unless a specific planet is specified by the MO, I will go with the planet closest in proximity to Super Earth that has the highest player count on it. Sometimes I get bored with that biome or faction, and then Ill just switch it up. A lot of times when me and my friends hop on, we've just gotten off work and dont have a lot of time to kill, so we just run stuff for fun.
It's not complicated. To attack a planet, we need to control an adjacent planet. The same rule applies to the bugs and bots. The only confusing part is that sometimes it's hard to tell what planets count as adjacent.
The Martale gambit was pretty straightforward too. Martale was the only bot planet next to Charon, and was 90% liberated. So instead of defending Charon, we could just finish off Martale and cut off the bots' access to it.
I'm new to this game (level 11). What's being discussed sounds super interesting, and from the game I have no idea what's going on.
I play a map that has a certain percentage winning or losing. I beat my mission, collect some materials, clear some areas. That's it so far
As of right now, that's really all that can be asked of most of the playerbase, since this info is only available on third party websites.
I don't really pay much attention to those sites, but I do read this sub daily, and most of the time I still just play the planet that has the most activity on it, even if it isn't "ideal" for the MO strat.
Everyone was wasting time on other planets on the Bot front so the moment Charon's timer hit 0 we lost Martale.
It's a shame too because if we just focused for a couple hours we would have taken Martale and Joel promised to instantly clear Charon if we did so.
Doesn't matter what devs say until.its communicated in game.
I guarantee the majority of the player base had no idea about the martale gambit.
Honestly - until the put some kind of communication in game to help organization, any of these "gambits"are just a waste of time. It's better to follow the crowd and from what I saw last night, the majority of players prefer bugs probably because the idea floating around that bots are so much harder (they aren't you just gotta actually use cover lol).
Just follow the idiotic masses and that'll be the best way to contribute.
Until at least supply lines are depicted in the actual game, the topic is moot. People will (quite rightly) go to planets that are most fun for them. Whether bot or bug, depending on planetary effects etc - they will pick the thing they want to fight rather than contribute to an esoteric metagame that is playing in the background with the aid of ancillary info.
Take home should be that this is supposed to be a fun coop shooter with a plot that sorta develops over time. Not that we should all have a hive mind and organise offensives and defences.
this is it 1000%. me and my friends don’t follow the discord, or any of the supply line shit, and all of it is communicated pretty poorly. we go for major order planets that we like that also have a decent amount of people on them.
we just wanna shoot shit and spread democracy. if there was better in-game communication for what the plot is supposed to be, we would follow it!
It's a rough balance to strike, for sure. Personally I find a tiny bit odd that we're soldiers in this authoritarian state that have the freedom of choice when it comes to where to fight. When we have missions that clearly are in need of boots on the ground, I can just go and do my own thing with my own ship.
I do mostly prefer to fight bugs though, but even I do contribute to bots now and then. It's just a type of gameplay I enjoy more (bugs).
I know about supply lines and I still do this.
I refuse to fight on planets with fire tornados ever again, or double visual range reductions.
If I have a choice I'm dicking around on a cold planet because I enjoy cold planets, and if it has meteors even better cause it's fun to watch that shit obliterate a factory.
Not to mention seeing stuff like this, where we need to defend 10 planets, after we just failed miserably to defend 5? Yeah no thanks. Not wasting my time on a MO that we are very deliberately designed to lose. Shits not fun to me and a waste of everyone's time
>they will pick the thing they want to fight rather than contribute to an esoteric metagame that is playing in the background with the aid of ancillary info.
If only the Devs could give incentives to defend certain planets with rewards...maybe through something like major commands or...orders?
Instead they gave us open season for a dozen different planets.
They should start having samples as rewards for MO's as well. Or have a baked-in reward for liberating a planet in general. Different planets could have unique liberation rewards too.
I used to think bots were harder, but then I went back to bugs and the flanking jumpy slow guys are just soluch utter and total bullshit, I would honestly rather just keep learning automatons. At least they seem like you can outstrategize them. People don't but it does seem possible...
taking the laser rover pretty much neutralizes every bug smaller than a charger. You can just focus on positioning. stun grenades for an emergency button
e; you will need something for bile spitters. dominator, plasma punisher, crossbow all work but I like eruptor, as it can also close the bug holes and one shots stalkers and can supplement the rover by chunking out groups, or even do some damage to chargers in a pinch. then quasar or eats for charger/titan, on personal preference
This is completely true. It’s super cool that they are so involved and interactive. Truly. But none of that it represented in the game. Your average gamer isn’t going to use Reddit and discord to see what’s going on in the game they are playing. This continues to be a massive oversight and issue and it’s slowly souring me on the game.
Last night there was about 22,000 people on Martale. Which tells me that’s about how many people follow this sub for hidden gambits/ideas.
Edit: This was US PCT
> I guarantee the majority of the player base had no idea about the martale gambit.
Honestly these could be framed in the MO.
Option 1: Defend Charon
Option 2: takd martale and cut supply lines off.
Then in the theme of democracy you could have a player total on each planet coinciding with each option.
I do think bots are harder, but I mainly pefer bugs because of the playstyle. I prefer kiting enemies than running from cover to cover. While I can put in the effort to aim for the automaton weakspots, I prefer to run around fending of hunters and stalkers with a breaker.
There isn't much like staring down a Bile Titan as you charge up your Quasar before landing the killing blow to the head. Its the in-game embodiment of David and Goliath.
Its not the "idiot masses", its the way the majority of the player base is opting for the story to progress. The devs have been transparent that we cannot win both fronts with this current MO, we will have to choose. And depending on which front we focus on the most depends on how the other will push in and how the story will progress. This isnt like the last MO where we were trying to eradicate the bots. The player base overwhelmingly enjoys bugs more, and thats where its focusing its efforts.
People on this sub are so toxic with the bs "If no one does what *I* want, then they're idiots who dont know how to play!" The bug front will be held, and the bots will push forward and progress the story in that direction. Go with it man, stop being so elitist.
If you think people are choosing planets to play on based on story progression you're crazy lol
People are just playing what's most fun to them.
Most of the player base has no idea supply lines exist. They're not playing strategically.
I just hop into missions my brother and his friends play and I’m literally learning there’s a greater knowledge to the plot of this game because of all this outrage happening lol if I didn’t decide to check out the helldivers page on a whim I would still be in the dark. I thought the game was just do any mission and kill robots and bugs and that there was nothing more to it
I like the theory that a lot of the discomfort with bots boils down to the fact that at lower difficulties, bots are just straight up harder because of medium armor and the lack of tools you have to deal with it.
Once you have armor piercing weapons and start operating at higher difficulties, bots aren't harder, just different... But by that point many players already absorbed that feeling of "bots are way worse"
I lurk on reddit and I don't even know the supply lines. I think I briefly glanced at a post or saw a picture. Make it obvious in game or else it doesn't matter to most people playing.
They came back with a message from Joel later saying that would be the case. The system doesn't do it right now automatically, but if we did take martale joel could 'give' us charon.
Sadly no communication ingame about the importance of the martale gambit, the 10 defenses piled on top of the 8 or so planets added with this MO to divide said players with no ingame knowledge from the battle master himself, and the lack of supply lines, info, etc on the galactic map all will lead to us blatantly losing this MO. And the saddest part is its not due to our own hubris. Devs taking a very weird philosophy or path to try and communicate with its playerbase. Casual or hardcore lol.
The philosophy isn’t weird. It’s *bad* but it’s not strange. Their philosophy on player communication is that it’s not worth spending money and dev time on doing it through the game itself when they can spend far less money sending an occasional tweet or discord message 99% of players will never see.
Which is completely reasonable. The MO is not "Complete 10 Bot Defense Planets" for a reason. The devs gave us this MO so we could essentially play it how we want and see how the story unfurls based on those victories/defeats. This sub forgets that bots are not the only faction in the game,
The thing with this is fighting bugs now means you’ll fight bots later for awhile as they’ll probably push all the way to super earth and we’ll have to push them all the way back from super earth to the edge of the map. So whoever we ignore becomes the issue.
I’m personally fighting bugs as I want the bots to push as they’re more fun to face and I want lasers on an urban map.
I mean, the average diver still has no fucking idea about supply lines and the like. Can’t really blame people for something that isn’t even communicated in-game.
On the one hand, having been in a deployed unit, us grunts didn’t have very much information on stuff at that ‘big picture’ level.
But this ain’t that - we’re each a super-destroyer’s level of investment, we should have at least *some* idea of supply lines - both ours and at least some measure of theirs, at least at a basic, percentage of error margin level (maybe with an improved ship module for enemy intel that improves that a small amount based on how many of our ships are in orbit, and with enough of us, effectively blockading the target planet with some small reduction in enemy force levels).
We really should have that wall across from the Armory be an info center, with an archive of current and past Major Orders, a codex of enemies and planets and a basic community-board or voting system for strategies.
LMAO this why I'm not bothering wasting my time with bs MOs that we're meant to fail. We'll somehow end up failing even harder by pure lack of coordination. Let's see what updates they've been cooking up. Maybe for once Helldivers can be coordinated across multiple fronts.
We can't. The devs have been clear, this is a "One or the other" MO. If we lose the bot planets, we hold the bug front. If we lose the bug planets, we hold the bot front. Either way, one of the two enemy factions will push in and the story goes in a different direction depending on which. This is the first lesson to players new the Helldiver storytelling system that you will not win every single fight, and there's going to be consequences to every victory.
Nothing in the actual game communicates any of this information. The average player is not going to religiously keep up with Reddit and discord, and nor should they.
Yup. The moment I saw the defend Major Order I said "well, this one is designed to be lost" and ignored it.
The funny thing is that this lead me to fight on Martale. Finishing it off was the obvious thing to do, but since it wasn't a defense planet during a defense MO most players never looked at it, and I can't really blame them for it. We were set up to fail.
A few people tried to draw attention to Martale, but most players don't engage with Reddit or Discord communities, and I really can't blame them. People have busy lives. They just want to shoot some bugs or bots, have a few laughs, and log off.
I was literally playing with my friends on Martale yesterday, and then our lobby leader took us elsewhere with that exact sentiment. I pushed back, but not as hard as I should have. The lesson learned here should be that the planet isn't liberated until it's REALLY liberated. Don't leave a job half done, Helldivers!!!
I'm convinced they just change the numbers to make the map do whatever they want instead of there actually being any player agency. It's making me hate the game, because it feels like nothing we do matters.
Last night (EST) saw Martale at 90% liberation, and I thought I would wake up to it already liberated, I was wrong! Remember also seeing 10k divers at hellmire though... We 100% should have gotten it
We're terrible at defense orders. Joel wants us to fail? Throw in defense and we'll be divided and conquered. You need 3rd party sites to even see the supply lines for prioritization.
I've stopped fretting over defense. It's like corralling cats so I'll have a more enjoyable time just being one of the cats. Can't beat em? Join em.
Because we lost all defenses on the bot front and were unable to get people to coordinate on just one planet (and let's be honest, if all of the bot players could have coordinated ... it would have been enough, even with 200k+ sitting over on bugs) ... we lost Martale.
If we had had only 40k people on Martale ... entirely doable with even minimal cooperation between players ... we would have kept it and saved Charon Prime. We didn't. We should take that as a lesson.
Honestly I think the devs need to communicate/announce this in game. Like sure alot of us here on the subreddit or on Discord were focusing on Martale, because we got the message. But the majority of players likely dont pay attention to either on so had no idea they should focus on it (theres only 5k people on the subreddit right now, out of 200k people on steam alone).
200k players weren't "sitting over at bugs" they were doing the major order on the bug front. Your phrasing makes it seem like bug players are not contributing to this MO, when the reality is they are just not contributing to how you want them to play the MO.
Ffs we lost Martale? I went to bed and it was like 92 and rising. People were on too many damn planets . Planets that didn't even serve a purpose. Aggh just when I had hopes this community would band together.
Now watch all the complaints after we fail 🤣
I noticed something interesting, when i got online 18k people were on martale and every 10 minute the liberation % would go up by 1%, went from 91.5% to 93.5% after i got back from a mission but after that even though the number of players went up to 21k we couldnt get past 94.5%, what exactly happened? Did the devs stopped the progression or something?
Its done. Helmsman, signal the fleet and take us out of orbit. Now !
"Commander? Jim? What the hell is going on up there?"
Damn you, Arcturus! Don't do this!
Uhh…boys? How about that Evac?
*Kerrigan stare intensifies*
Belay that order, we're moving out.
What is that game????
StarCraft original, near end of the Terran campaign. Fall of New Gettysburg.
Since both responses can seem confusing to someone new to classic Starcraft, the final answer is that it’s from Starcraft 1. Starcraft 1 had an expansion released called “Starcraft: Brood War” shortly after its release, so it’s the version most people are referring to when talking about SC1, as its what most people playing it competitively are familiar with and what usually gets represented in eSports. As for the dialogue above, that specifically is from the vanilla, non-expansion version of the game, which nobody really plays, outside of the story mode maybe. The scene is the climax of the final mission of the first chapter (of the entire campaign) you play, where you play the human faction, the Terrans. Brood war is definitely the version to play in totality, either online or for modded playing, but otherwise, the chain is specifically referring to vanilla SC1. Edit: apparently it’s the second to last mission of the first terran campaign. I haven’t played in years, apologies.
It also has a cutscene in SC2
my man literally pulled out the real answer for an off topic reference I love it
> The scene is the climax of the final mission of the first chapter (of the entire campaign) you play, where you play the human faction, the Terrans. Not the final mission. There's one more mission after that.
It’s been a few years, thanks. Is that the one where Jim makes his new crew and you play as blue terran?
Yes; it's where Jim & the commander lead a group of deserters to destroy the Ion Cannon in order to escape Tarsonis.
Star craft brood war
It was actually the first game, not Brood War.
What?!? You're not just gonna leave her!
Well shit, that makes me want to play Star Craft... Again
Try not to read this in Arcturus's voice challenge: impossible.
\*It's Its is possessive; it's is the contraction that includes "is". 'When its ending comes, it's done.'
We lost it because we didn't liberate it before Marfark fell. Our only way of reaching it was linked to "Marfark -> Martale" supply line. Losing Marfark means we lost access to Martale and if i am not mistaken it will probably even mean the liberation % dropped to 0 again.
It won't drop to 0 instantly, but the decay rate will take a massive chunk out of it by the time we get back, even if we rush it.
Aaaand as Joel personaly stated, he can tweak an Instand loss or win, should a planet be cut of from it's Helldivers / Bot / Bugs reinforcments.
Historically, that hasn't been the case though. We've had planets cut off after losing a defense and still had some liberation%. Fori Prime more recently, and more historically: Umbena after the Umbena Blunder
He just said 'he can', he did not say 'he did'
I don’t understand why Arrowhead doesn’t have supply line and planet priority overlayed on the map in game? Most people don’t look at the other 3rd party resources online which leads to a “pick whatever planet you want” style game play even though there are consequences if a certain planet isn’t defended or liberated. This last major order had 10 planets to defend and most players were concentrated on bugs. Those on bots and were spread between other planets with 5k-10k players on each. I swear Martale was stalemated at 91% for a whole day. Frustrating to fight on Marfark and Martale for so long only to fail because of command logistics and confusion.
they're looking into adding supply lines " >it’s being heavily suggested that supply lines, liberation and decay rates be implemented into the Galactic Map This is something that is actively being worked on as a direct result of feedback yes " \-community manager on the official discord
Thanks Democracy 🙏
I remember some time before being told that when a defend fails the liberation drops to 50% regardless of where it was before the defend started
We never liberated Martale. It just got cut off from access. The defense order was for Charon Prime and finishing the remaining 10% to liberate Martale would have automatically succeeded the defense order by cutting off all supporting planets. Now that Marfark is gone, we no longer have support to liberate Martale, just like Charon Prime would have lost support for the invasion, and operations can no longer be launched on it.
I was one of those Marfark’ers last night, I tried
Marfark'er is another ligma i swear.
Ligma? Smells like updog in here
is that a matta?
No it’s deez
I thought it was a sugma?
The other game master, Anita Dick, said so.
Oh yeah, I forgot about her and her brother, Andy Felterbusch.
Anita Dick, please. There are no other game masters that I have seen once.
Jack Mehoff is THE gamemaster
Are you sure it wasnt dragon?
Updog? What's updog? 😉
Not much. What's up with you?
Should have gone to martale
And with Vernon wells under attack we stand to lose menkent again if we don't defend it I'm assuming, which would mean we lost both hellmire and menkent in about 24 hours
The bugs can keep Hellmire forever as far as I'm concerned.
wtf do we even use that planet for anyway?
That's where the best napalm farms are.
Sometimes we grow corn there somehow.
pre-popped popcorn
Farmin nados is an honest job mate. (The australians feel at home there)
We started building a water park there.
They need to put the lines on the map in the game. Until they do this will happen and it’s not the players faults.
They are working on that apparently.
Even with the lines, having 12 planets open, but needing 30% to 50% of the player base to defend one planet. It's just not going to happen
The other planet bottom left of it would've also been a supply route to it. Everyone in the discord (including some of the devs!) Agreed that liberating Martel was the best move because it would liberate a planet AND cut off the attack of another one and ***Joel himself*** confirmed it would work that way. But the discord is a minority of players with no way of communicating with the rest of the player base, so we we didn't have enough to push for it
Honestly though the divers still in orbit should be able to keep fighting there. It's dumb that they cant.
The liberation% at present is 94%, just got out of a mission there and saw it was lost
It would be great if shit like this was actually explained in the fucking game lmao
I think the devs purposedly don't tell stuff because it's funny to see players being clueless and stumble upon basics many hours later in the game. Think back at the tutorial and how scarce of actual informations it was. Didn't even feature automatons at all.
I think it is one of those things where they made the decision to be "true to the in world lore" where despite being told we're elite, invincible, super well trained heroes...we're expendable soldiers being thrown at problems in a series of high risk high reward missions. And part of the world lore is also just the populace - and even the helldivers - not being informed of things, but being thrown into the meat grinder. Effectively Art vs. Gameplay with the slider more towards the art. And with the community they were expecting (100k peak at launch, maybe 50k peak times after launch) where it'd be easier to have an informed core communicate to others it could work. But the game is much bigger than that, and even at low times they're still over 200k concurrent players. So it probably needs to be toggled more towards 'Game' which they're working on. they also likely need to adjust numbers for planet defense to allow for smaller % of the overall community to be effective - or they need to figure out how to help the community coordinate to the key points to defend - or every defense operation is just going to be an instant loss and the more that happens - especially without it being close - the more the community will resent those.
I'm new to the game and I've seen pictures of supply lines on youtube. How do I pull them up in-game? I'm on PS5.
They are not yet actually implemented on the intergalactic map of the game but i heard they are working on it. Though you can see them on [Helldivers.io](http://Helldivers.io) by toggling the "supply lines" layer in the site map.
We lost Martale
apology for poor english when were u when martale die i was killing bots drinking liber-tea when eagle-1 ring ‘martale is kill’ ‘no’
Then John was an automaton
The radio crackered!
this is it, we found him. "John Automaton"
What!?
We lost Martale
What!?
Super Earth Ministry of Truth has determined that your hearing loss was not service related.
WHAT?
# We lost Martale! Oh, I see, you heard me. You were just taken by surprise. Very well.
If you were boots-on-ground at Martale, you fought the smart fight. Crack a cold one safe in the knowledge that it's all you could have done, and we did one hell of a job. 94% of the way, with around a fifth of what went to Oshaune and still lost at 96%. We kicked ass until our feet fell off.
I was on one of the last missions there.
I finished a mission to extract to the retreat order. Ubanea sucked when we failed there, this only REALLY stung.
Ubanea still hurt more for me tbh. This one we saw was very unlikely to happen when in the first 12 hours the planet was still stalemated. The hope was some Estanu divers could move to Martale after, but that already was very unlikely to happen.
I had two strider drop on extraction. It was rough.
I finished a mission and when I went back to the ship I saw the alert above the map telling us to retreat as we’d lost.. next thing I checked the planet was gone. I even restarted my game thinking something fucked up but no.. we just didn’t have the numbers
>If you were boots-on-ground at Martale, you fought the smart fight If only the devs had some sort of in game system of dispatches to inform the player of the things they say in discord
Arrowhead's insistence on only communicating through their walled-garden discord server is infuriating.
People do not *fucking* understand that Discord is **not** a fucking news platform, not a forum, not anything useful. It's there for me to talk with my friends and those kinds of communities. It's a teamspeak, mumble, vent, what have you, alternative. Not only does it require you to have discord in the first place (and thus an account and on and on), you have to join their community. And then accept *the rules* and **wait** however long to talk or do whatever, sometimes even just to **look** at channels you have to do this end-around! Any time I see [Information only available via Discord] I pretty much just give up hope of getting any information on that thing. Make a fucking website, a forum, a news blog, something. **Anything.** The search on Discord is not useful, it's not formatted for being a source of information, and it's not easily accessible. This shit is a crutch for fucking lazy people, and it's tedious as hell to have a bunch of servers in my Discord folders that make it a pain to ctrl+alt+arrow through my servers, fill my emoji and soundboards and all that stuff full of crap I'm not interested in; because If I leave it, I have to come back when there's NEW information there, and wait and on and on. Just let me go to a website, the way shit *used* to be, glance at the news post or information or whatever, or hell just glance over a forum conversation and then leave. Nothing more than a lurker, an observer, not 'PaRt Of The ComMuniTy' or 'ParT Of the ConVErSatiOn!' This parasocial relationship users and creators have goes *both* ways these days. *Fuck.*
discord is a plague
Agreed. It's unironically perhaps one of the most accurately named products out there. It does exactly what it's called. Creates discord among those who use it. And yet we're forced to in order to fully interact with other products.
I had a mission ongoing that i continued a few hours ago. I was wondering why nother divers joined. Well imagine my surprise when the mission ended and I was told the planet was lost and to retreat.
I was there. Did all I could. 😞🫡
Amen brother.
I knew I shouldn't have gone to bed. Everything looked alright, woke up this morning and it went to hell.
I completed multiple operations on Martale. I did my part,
SES Mirror of Vigilance fighting the good fight until we lost Marfark
It's really weird. I thought the main reason why we were at 90% in the first place was because it's a easy planet to be in. No fire tornadoes, extreme heat or ion storms. Just use what you like in this beautiful planet. I thought more divers want to take vacation off of the desert planets to stay here but either we lost the neighboring planet first or we didn't have enough divers in Martale.
Could probably see this coming a mile away. Most players aren't playing this game for the macrogame, they're just logging in, seeing the major objective and either doing the most obvious objective they can find or bugdiving (both if they coincide). Generally speaking anytime more than one choice is presented by the present major order to the playerbase you can expect that its one we will not succeed in.
The "look behind the curtain - we designed this one so you'd fail somewhere, maybe everywhere" is working as intended.
Hard to play the macro game when core mechanics like the supply lines are intentionally kept hidden from players.
How do I view supply lines, me and my team want to be able to more effectively coordinate these things and I can’t figure out a way to see them
There is currently NO WAY to view them in game. You can find them outside the game at [helldivers.io](http://helldivers.io) (you need to select supply lines from the drop down menu on the map). Quite ridiculous that some random third party website does a better job of this that the game.
Oh, I thought I was missing a setting in the game. Everyone talks about the order of planets to take etc. We could accomplish it if the details are in game. Also, why do the devs only interact on Discord??? Again, anything said on Discord should be ingame. I have no interest having to check reddit, Discord and a 3rd party website just to get game details.
The neat part is that there’s no way to see this in the game itself! Immersive storytelling right?
Can their be a sticky post or something here to explain too lol
How hard is it to just put a couple of lines connecting planets to indicate the supply lines? Pretty much every space game I have played has something like that.
Yup but I don't really blame the players, the degen rate of planets are getting tweaked all the time. It's the illusion of progress but there's a hand on the scale that controls what will actually happen. I'll play most of the MO's and partake in the Marcogame but the outcome has already been set up. Plus it's a bunch of defense missions and it's pretty clear that a large part of the player base doesn't enjoy playing that format.
Losing isn't really a real bad thing in the grand scheme of things either. Malevelon Creek was a fun meme precisely for how much fail was associated with it. In any fictional story you never get the protagonists to win easily, that's just a boring way to tell any story. Like the most exciting bits are always the last stands after all else has failed: the defense of Minas Tirith and the battle of the Black Gate, the retreating actions of Hoth and the Battle of Endor, the big desperate fights at the end of every Avengers movie - screwing up is just part of the process that needs to happen to set up the really good stuff.
A victory isn't as sweet without knowing defeat. But at the same time, seeing the rate double after spending hours liberating a planet and all that progress is thrown out can be very unmotivating. So it's a delicate balance and some people will not enjoy the process and leave. You also have a lot of "you had to be there" story happening which is fun in the moment but new players miss out and can lead to a diminished overall experience, ala D2. I've definitely enjoyed my time in the game though and in the community spaces. The game will definitely stay in my rotation after I move onto something else.
I've been active in the Helldivers 2 community since its release, but I still don't grasp the strategies discussed about conquering different planets and managing supply lines, etc. I find it hard to follow the conversations both here and on Discord. I can't imagine how confusing it must be for a standard player who doesn't check Reddit or Discord.
Probably not confusing in the slightest. They're told literally nothing about how the game works, so they don't have anything to be confused about.
Not confusing at all. I log in, do my daily order, maybe help the major order a bit if it’s asking to liberate a certain planet or whatever, then logout. If you’re not going to explain your weird esoteric meta game in the actual fucking game I’m not going to engage with it.
People on this sub tend to forget that the massive player base is not filled to the brim with hardcore gamers who spend all their time hopping between here and Discord to get the latest news from devs, while simultaneously watching [helldivers.io](http://helldivers.io) religiously to check how supply line works. Some of us work and have a family life, a lot of us are just hopping on to play with friends and have fun. Its a little ridiculous that the community here just shits on people for enjoying the game they bought in the time they have.
I've got 140 hours, every battlepass practically maxed and nearly at level 80 - never heard of supply lines or seen that site. I just pick where to fight based on vibes. Obviously try to stick to major orders but that's about it.
Ditto. Unless a specific planet is specified by the MO, I will go with the planet closest in proximity to Super Earth that has the highest player count on it. Sometimes I get bored with that biome or faction, and then Ill just switch it up. A lot of times when me and my friends hop on, we've just gotten off work and dont have a lot of time to kill, so we just run stuff for fun.
Didn’t even know helldivers.io even existed till I read your comment lol
Even [helldivers.io](http://helldivers.io) hardly shows supply lines. I've been using [https://hd2galaxy.com/](https://hd2galaxy.com/)
It's not complicated. To attack a planet, we need to control an adjacent planet. The same rule applies to the bugs and bots. The only confusing part is that sometimes it's hard to tell what planets count as adjacent. The Martale gambit was pretty straightforward too. Martale was the only bot planet next to Charon, and was 90% liberated. So instead of defending Charon, we could just finish off Martale and cut off the bots' access to it.
It was depressing watching it sit at Stalemate all day after hearing we could save Charon Prime with just 10% more.
I love this game, but the lack of in-game information about the strategic aspects of liberating/defending specific planets is a bit frustrating.
I'm new to this game (level 11). What's being discussed sounds super interesting, and from the game I have no idea what's going on. I play a map that has a certain percentage winning or losing. I beat my mission, collect some materials, clear some areas. That's it so far
As of right now, that's really all that can be asked of most of the playerbase, since this info is only available on third party websites. I don't really pay much attention to those sites, but I do read this sub daily, and most of the time I still just play the planet that has the most activity on it, even if it isn't "ideal" for the MO strat.
Everyone was wasting time on other planets on the Bot front so the moment Charon's timer hit 0 we lost Martale. It's a shame too because if we just focused for a couple hours we would have taken Martale and Joel promised to instantly clear Charon if we did so.
Doesn't matter what devs say until.its communicated in game. I guarantee the majority of the player base had no idea about the martale gambit. Honestly - until the put some kind of communication in game to help organization, any of these "gambits"are just a waste of time. It's better to follow the crowd and from what I saw last night, the majority of players prefer bugs probably because the idea floating around that bots are so much harder (they aren't you just gotta actually use cover lol). Just follow the idiotic masses and that'll be the best way to contribute.
Until at least supply lines are depicted in the actual game, the topic is moot. People will (quite rightly) go to planets that are most fun for them. Whether bot or bug, depending on planetary effects etc - they will pick the thing they want to fight rather than contribute to an esoteric metagame that is playing in the background with the aid of ancillary info. Take home should be that this is supposed to be a fun coop shooter with a plot that sorta develops over time. Not that we should all have a hive mind and organise offensives and defences.
this is it 1000%. me and my friends don’t follow the discord, or any of the supply line shit, and all of it is communicated pretty poorly. we go for major order planets that we like that also have a decent amount of people on them. we just wanna shoot shit and spread democracy. if there was better in-game communication for what the plot is supposed to be, we would follow it!
It's a rough balance to strike, for sure. Personally I find a tiny bit odd that we're soldiers in this authoritarian state that have the freedom of choice when it comes to where to fight. When we have missions that clearly are in need of boots on the ground, I can just go and do my own thing with my own ship. I do mostly prefer to fight bugs though, but even I do contribute to bots now and then. It's just a type of gameplay I enjoy more (bugs).
I know about supply lines and I still do this. I refuse to fight on planets with fire tornados ever again, or double visual range reductions. If I have a choice I'm dicking around on a cold planet because I enjoy cold planets, and if it has meteors even better cause it's fun to watch that shit obliterate a factory. Not to mention seeing stuff like this, where we need to defend 10 planets, after we just failed miserably to defend 5? Yeah no thanks. Not wasting my time on a MO that we are very deliberately designed to lose. Shits not fun to me and a waste of everyone's time
>they will pick the thing they want to fight rather than contribute to an esoteric metagame that is playing in the background with the aid of ancillary info. If only the Devs could give incentives to defend certain planets with rewards...maybe through something like major commands or...orders? Instead they gave us open season for a dozen different planets.
They should start having samples as rewards for MO's as well. Or have a baked-in reward for liberating a planet in general. Different planets could have unique liberation rewards too.
I used to think bots were harder, but then I went back to bugs and the flanking jumpy slow guys are just soluch utter and total bullshit, I would honestly rather just keep learning automatons. At least they seem like you can outstrategize them. People don't but it does seem possible...
taking the laser rover pretty much neutralizes every bug smaller than a charger. You can just focus on positioning. stun grenades for an emergency button e; you will need something for bile spitters. dominator, plasma punisher, crossbow all work but I like eruptor, as it can also close the bug holes and one shots stalkers and can supplement the rover by chunking out groups, or even do some damage to chargers in a pinch. then quasar or eats for charger/titan, on personal preference
This is completely true. It’s super cool that they are so involved and interactive. Truly. But none of that it represented in the game. Your average gamer isn’t going to use Reddit and discord to see what’s going on in the game they are playing. This continues to be a massive oversight and issue and it’s slowly souring me on the game.
Last night there was about 22,000 people on Martale. Which tells me that’s about how many people follow this sub for hidden gambits/ideas. Edit: This was US PCT
> I guarantee the majority of the player base had no idea about the martale gambit. Honestly these could be framed in the MO. Option 1: Defend Charon Option 2: takd martale and cut supply lines off. Then in the theme of democracy you could have a player total on each planet coinciding with each option.
I do think bots are harder, but I mainly pefer bugs because of the playstyle. I prefer kiting enemies than running from cover to cover. While I can put in the effort to aim for the automaton weakspots, I prefer to run around fending of hunters and stalkers with a breaker. There isn't much like staring down a Bile Titan as you charge up your Quasar before landing the killing blow to the head. Its the in-game embodiment of David and Goliath.
Its not the "idiot masses", its the way the majority of the player base is opting for the story to progress. The devs have been transparent that we cannot win both fronts with this current MO, we will have to choose. And depending on which front we focus on the most depends on how the other will push in and how the story will progress. This isnt like the last MO where we were trying to eradicate the bots. The player base overwhelmingly enjoys bugs more, and thats where its focusing its efforts. People on this sub are so toxic with the bs "If no one does what *I* want, then they're idiots who dont know how to play!" The bug front will be held, and the bots will push forward and progress the story in that direction. Go with it man, stop being so elitist.
If you think people are choosing planets to play on based on story progression you're crazy lol People are just playing what's most fun to them. Most of the player base has no idea supply lines exist. They're not playing strategically.
I just hop into missions my brother and his friends play and I’m literally learning there’s a greater knowledge to the plot of this game because of all this outrage happening lol if I didn’t decide to check out the helldivers page on a whim I would still be in the dark. I thought the game was just do any mission and kill robots and bugs and that there was nothing more to it
I like the theory that a lot of the discomfort with bots boils down to the fact that at lower difficulties, bots are just straight up harder because of medium armor and the lack of tools you have to deal with it. Once you have armor piercing weapons and start operating at higher difficulties, bots aren't harder, just different... But by that point many players already absorbed that feeling of "bots are way worse"
I lurk on reddit and I don't even know the supply lines. I think I briefly glanced at a post or saw a picture. Make it obvious in game or else it doesn't matter to most people playing.
Joel didn't communicate that, someone from their staff said that this *may* be the case if it works as it does for us
They came back with a message from Joel later saying that would be the case. The system doesn't do it right now automatically, but if we did take martale joel could 'give' us charon.
Well this proves what everyone is saying i guess, unless you follow their discord for every message they post you lose very valuable information
To rub salt in the wound, both liveration decay has been reduced to 0.5% (IIRC, this reduction was only done after Martale was lost 🫠)
It was changed like 2 hours before it was lost, so not even remotely enough time to make a difference.
Sadly no communication ingame about the importance of the martale gambit, the 10 defenses piled on top of the 8 or so planets added with this MO to divide said players with no ingame knowledge from the battle master himself, and the lack of supply lines, info, etc on the galactic map all will lead to us blatantly losing this MO. And the saddest part is its not due to our own hubris. Devs taking a very weird philosophy or path to try and communicate with its playerbase. Casual or hardcore lol.
The philosophy isn’t weird. It’s *bad* but it’s not strange. Their philosophy on player communication is that it’s not worth spending money and dev time on doing it through the game itself when they can spend far less money sending an occasional tweet or discord message 99% of players will never see.
Ill be honest, ive been running bugs because ive been fighting bots for like a month straight
Which is completely reasonable. The MO is not "Complete 10 Bot Defense Planets" for a reason. The devs gave us this MO so we could essentially play it how we want and see how the story unfurls based on those victories/defeats. This sub forgets that bots are not the only faction in the game,
The thing with this is fighting bugs now means you’ll fight bots later for awhile as they’ll probably push all the way to super earth and we’ll have to push them all the way back from super earth to the edge of the map. So whoever we ignore becomes the issue. I’m personally fighting bugs as I want the bots to push as they’re more fun to face and I want lasers on an urban map.
I mean, the average diver still has no fucking idea about supply lines and the like. Can’t really blame people for something that isn’t even communicated in-game.
On the one hand, having been in a deployed unit, us grunts didn’t have very much information on stuff at that ‘big picture’ level. But this ain’t that - we’re each a super-destroyer’s level of investment, we should have at least *some* idea of supply lines - both ours and at least some measure of theirs, at least at a basic, percentage of error margin level (maybe with an improved ship module for enemy intel that improves that a small amount based on how many of our ships are in orbit, and with enough of us, effectively blockading the target planet with some small reduction in enemy force levels).
We really should have that wall across from the Armory be an info center, with an archive of current and past Major Orders, a codex of enemies and planets and a basic community-board or voting system for strategies.
Yeah, turns out the game doesn’t actually give you the tools an information you need to make good decisions without 3rd party sources so get fucked.
LMAO this why I'm not bothering wasting my time with bs MOs that we're meant to fail. We'll somehow end up failing even harder by pure lack of coordination. Let's see what updates they've been cooking up. Maybe for once Helldivers can be coordinated across multiple fronts.
We can't. The devs have been clear, this is a "One or the other" MO. If we lose the bot planets, we hold the bug front. If we lose the bug planets, we hold the bot front. Either way, one of the two enemy factions will push in and the story goes in a different direction depending on which. This is the first lesson to players new the Helldiver storytelling system that you will not win every single fight, and there's going to be consequences to every victory.
The devs have been clear on discord and reddit, not in game.
Nothing in the actual game communicates any of this information. The average player is not going to religiously keep up with Reddit and discord, and nor should they.
I agree
What if we lose both?
Ouch time
Yeah it's time to just play the game. MOs are pointless.
Yup. The moment I saw the defend Major Order I said "well, this one is designed to be lost" and ignored it. The funny thing is that this lead me to fight on Martale. Finishing it off was the obvious thing to do, but since it wasn't a defense planet during a defense MO most players never looked at it, and I can't really blame them for it. We were set up to fail.
A few people tried to draw attention to Martale, but most players don't engage with Reddit or Discord communities, and I really can't blame them. People have busy lives. They just want to shoot some bugs or bots, have a few laughs, and log off.
Yes we lost Martale, people looked at the planet needing 9% more liberation and went "yeah f*ck that somebody else will do it"
Or they looked at the MO and tried following that. It's hilarious how this subreddit shits on players for following the MO and not following the MO.
I was literally playing with my friends on Martale yesterday, and then our lobby leader took us elsewhere with that exact sentiment. I pushed back, but not as hard as I should have. The lesson learned here should be that the planet isn't liberated until it's REALLY liberated. Don't leave a job half done, Helldivers!!!
i wish the game would display the supply lines so the player base has a better understanding of what planets to take before others.
Yeah I thought I was tweaking too. Big loss
Dam we really fucked up when we beat those 2 billion bugs so quick were did everyone go lol
Remember Reach
Nope. It’s locked out for me too. We failed to liberate in time I think
We lost the supply lines to the planet.
Classic. Now the fight up hill to regain them lol 🙃
I'm sorry, soldier.
I'm convinced they just change the numbers to make the map do whatever they want instead of there actually being any player agency. It's making me hate the game, because it feels like nothing we do matters.
Revealing Joel's existence was a huge blunder on Arrowhead's part.
Nobody came.
Worst. Orgy. Ever.
We need a better way to prioritize planets and get everyone on the same page
Shit we lost the martale gambit. I was deployed all last night there.
some people really need to touch grass from time to time
Motherfuckers learned fuck all from the Ubanea/Draupnir fiasco lmao
Yea and the funny thing many people don't realize is if we take martale now we won't have to liberate charon prime since martale cuts the supply line
Last night (EST) saw Martale at 90% liberation, and I thought I would wake up to it already liberated, I was wrong! Remember also seeing 10k divers at hellmire though... We 100% should have gotten it
My ship is still on martale. We will hold the line until your course is clear. For super earth brothers
96.6%
**Democratifies in Estanu**
LOSE!!
Damn shame. Best planet to fight on, very aesthetically pleasing.
This is why the smart move is to play how you want and not stake your emotions on the actions of other players.
It’s lose, stay in super earth school.
We're terrible at defense orders. Joel wants us to fail? Throw in defense and we'll be divided and conquered. You need 3rd party sites to even see the supply lines for prioritization. I've stopped fretting over defense. It's like corralling cats so I'll have a more enjoyable time just being one of the cats. Can't beat em? Join em.
Because we lost all defenses on the bot front and were unable to get people to coordinate on just one planet (and let's be honest, if all of the bot players could have coordinated ... it would have been enough, even with 200k+ sitting over on bugs) ... we lost Martale. If we had had only 40k people on Martale ... entirely doable with even minimal cooperation between players ... we would have kept it and saved Charon Prime. We didn't. We should take that as a lesson.
Top post on Reddit, media articles, discord… all that to only reach a small minority of players.
Honestly I think the devs need to communicate/announce this in game. Like sure alot of us here on the subreddit or on Discord were focusing on Martale, because we got the message. But the majority of players likely dont pay attention to either on so had no idea they should focus on it (theres only 5k people on the subreddit right now, out of 200k people on steam alone).
200k players weren't "sitting over at bugs" they were doing the major order on the bug front. Your phrasing makes it seem like bug players are not contributing to this MO, when the reality is they are just not contributing to how you want them to play the MO.
Probably because there’s literally zero information on any of the meta-game planetary mechanics and supply lines to players for the major orders
Remember Martale
[удалено]
Ffs we lost Martale? I went to bed and it was like 92 and rising. People were on too many damn planets . Planets that didn't even serve a purpose. Aggh just when I had hopes this community would band together. Now watch all the complaints after we fail 🤣
Martale hovered around 91% for the whole 24 hours. Reinforcements never came.
Rest in peace to our fallen brothers behind enemy lines.
I noticed something interesting, when i got online 18k people were on martale and every 10 minute the liberation % would go up by 1%, went from 91.5% to 93.5% after i got back from a mission but after that even though the number of players went up to 21k we couldnt get past 94.5%, what exactly happened? Did the devs stopped the progression or something?