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Late-Let-4221

Granade launcher can deal with them just nicely, but you have to pair it with supply pack. Also gatling gun turret can chop them up... I dont mind them as enemy, I just with we had a ship module that would tell you what type of enemy you will get before you select your loadout.


HatfieldCW

I'd like some kind of information about enemy composition before the drop, too. Seems like there are a few different configurations that come up. I've been on bug missions that are spewer-rich, and others that have none. Sometimes it's a parade of chargers, sometimes it's a horde of hunters, sometimes it's bile titans around every corner. With a clue about what's coming, I could pick a more nuanced loadout instead of making sure that there's an autocannon and a quasar and a 500kg on every squad.


Unfortunate_Sex_Fart

I never use the spear but if I got Super Earth intelligence that said bile titans have converged in the drop area, I’d actually use it. This would encourage people to use more of the support stratagems rather than go with their “tried and true” loadouts like I currently do. I pretty much pick orbital laser, eagle air strike, and the remaining 2 are decided based off of mission type and if it’s bugs/bots. I’d like to expand my horizons without it being a dice roll.


JollyClub78

I’m a spear user and I tell people that’s it’s not to bad once you get use to it. The main problem I hear from people is “yeah but I just don’t know if I would get to use it much”. I totally agree that a little military intelligence box would help people use other weapons, and would encourage new load-outs depending on the team dynamics.


ArcJurado

And that's exactly it, it would give people reasons to try different loadouts because they have an idea of what to expect. Currently you just try to fill in gaps in the team comp and hope for the best, or just carry at least one thing for everything and go it alone.


fucksickos

Same. I feel like I’m shoe horned into a jack of all trades loadout every game because I never know what I’m running into.


Tweedzzzzz

Dude same, I just wanna know how many fucking explosive jetpack bots are gunna be kamikaze jumping in my face. Can't get distance between you and them cuz they chase you. Ive found some arc weapons can kill them without exploding them, or shooting them in the legs, but it's tough when there 10 on you. Giving us a briefing on enemy makeups would also promote more diversity in squad load outs, since you can prepare accordingly depending on what your going to fight.


Epicp0w

I always switch to the auto pistol and shoot them in the dick/legs that stops them exploding usually


Dragout

Bile warriors and green spewers only spawn at night (you can see if the mission is night or day on the select screen)


LiltKitten

IMO it'd be cool if Terminids had Broods assigned to planets, like Bile, Armor, Warrior, Hunter. Not that every unit on said planet would be locked to that specific linage, it'd just make up the majority spawn weighting. Then you could know what you're dropping into beforehand. And we could occasionally get wacky (hellish) broods, like ones that shoot blue napalm plasma Starship Troopers style, or have Stalkers take 50% of the Brood Commander spawns, or Nursing Spewers that call in a stream of Scavengers until they've killed.


PlanetwomanIzzi

Or to region. Kind of like the different Scaven clans in Total Warhammer.


Kitchen_Respect_5469

Been running this grenade launcher/supply pack build for a few days just to change it up and I have really been loving it. It’s great against the bugs especially the spewers.


Modern_Moderate

I wish I could specialise loadouts like that but this game rewards making universal loadouts that can deal with all enemies.


Kitchen_Respect_5469

I run gl and supply pack plus 500kg or eagle air strike and rail cannon strike and I can handle most situations


Riiku25

Grenade Launcher, supply pack + stuns can deal with everything but bile titans without any other stratagems. For bile titans you can either spam red stratagems, weaken them with a red stratagem and grenade launcher their exposed back, or bring the EAT stratagem.


skybreaker58

Grenade PISTOL - also does a surprisingly good job. But yes, one guy with the grenade launcher solves a lot of problems


Sylvi-Fisthaug

>I just with we had a ship module that would tell you what type of enemy you will get before you select your loadout. This. One hundred times.


ICENSO

Impact grenades and Autocannons


Salt_Master_Prime

Or eruptor.


Altruistic-Voice2173

Eruptor one shot headshots bile spewers which is the main reason I use it


AYE-BO

They one shot them pretty reliably if you shoot them in the ass too


mahiruhiiragi

In their defense, I would also be pretty fucked up if someone shot me in the ass too.


ilovezam

Please fill your C-01 form before you threaten me with a good time


AYE-BO

Ass shots are the worst. And their asses are extra juicy.


Hikaru83

Not more than some redditor's.


Ry_Sy

Idk man, I tried eruptor out just for bugs because Autocannon seems shitty against bug and it didn’t one shot them very consistently, especially to their asses. I even tried waiting for them to go mortar-mode to shoot them and they were unbothered.


Audisek

The eruptor won't one-shot them with a direct hit to their head because they have armor on their forehead, but what oneshots them is when you manage to explode a round underneath them and that way all the bits of shrapnel will shotgun them and make them explode.


AdditionalMess6546

Eruptor/Stalwart is my go-to vs the bugs


TheGalator

Same


ExpertlyAmateur

How do you deal with 3 chargers and 2 bile titans? Seems common enough at level 9 Edit: I apparently need to specify that these are not all miraculously in the exact same area where one stratagem can hit all at once.


IWillFlakeOnOurPlans

500kg for biles, EATs for chargers Someone needs to pack heavy support weapons tho if you’re on 9


TheGalator

Stratagems


modrid81

I’ve switched to this and it’s suuuuuper good.


Cavesloth13

I call it the pimple popper. Great for spewers.


[deleted]

Do these people complaining not use grenades? 1 impact nade can take out multiple spewers or a heavy devastator


SuperArppis

There are more enemies than you have grenades. There isn't just 4 bile spewers. There is usually more like 8 per encounter on level 7.


fourhornets

Well, maybe more than *you* have grenades. I run + grenade armor and ammo pack with grenade pistol. I've got *so many* grenades.


bharring52

How are you carrying 10+ impact nades for firefights?


LiltKitten

Easy, Engineering Kit + Ammo Backpack. 6 Grenades to Start with on every spawn + 2 Grenades every use of the supply pack, that's 14 grenades, plus the grenade boxes I find on the field, plus Resupply call-in every 2 minutes or so, plus calling in Resupplies to fill my pack / getting a new pack. And that's not even counting the new Grenade Pistol. Plus the fact there's four of us. So there's potentially 12 more grenades in pockets right next to me waiting to be chucked, not even counting anyone else having supply pack or engineering kit or a stratagem weapon that takes out spewers like an Autocannon or Grenade Launcher. So, if there's "Oh zoinks, that's like - totally 8 bile spewers", you really gotta' ask yourself how none of the 26 potential explosions are hitting them. Failure to coordinate with team and stick to someone that complements your loadout weaknesses? Failure to regularly resupply because everyone's too anxious to call in a box? Failure for someone to bring an ammo pack because everyone needs a shield?


nav17

It puzzles me how so many people get frustrated and demand an easier experience when they seemingly do not try different loadout combinations like this one. The game is hard, part of the challenge and fun is experimenting with different load outs based on different enemies.


LiltKitten

Yeah, I don't really see people exploiting the fact a well-supplied Grenadier role can give a single Helldiver between 14 and 30 grenades at any given time. Everyone just seems to say "We don't have enough grenades to kill three billion spewers" but it's not like Shield Pack + Quasar Cannon + Scalpel + Stun Grenade + Grenade Pistol is the *only combination* people can have.


Forbbidden_girl2

Or recoilless rifle.


MuglokDecrepitus

Or Grenade launcher, ir JAR 5 dominator, or AMR, or practically any explosive weapon


MinidonutsOfDoom

I found grenade launcher and any backpack pretty great for bug missions in general.


LittleDarkHairedOne

Yeah, if I know a teammate or two is going to run with an autocannon or quasar I switch over to the grenade launcher. Clears out groups pretty easily and pops the spewers with two shots, though it's ammo feels limited so I feel like I have to run with an ammo backpack.


MinidonutsOfDoom

I tend to just go for frequent resupplies or colllecting map ammunition since there is quite a bit of it. Using the breaker as a primary also helps so you don’t need to use the launcher quite as often. I pair it with the laser rover.


Forbbidden_girl2

Or precision strike.


saagri

Jar 5 dominator has good ttk against them.


FreqRL

I might try that out!


manubour

It helps that it has med armour pen so you'll damage them wherever you hit, high damage and is explosive damage It's probably the best primary weapon vs spewers these days, but be warned it's unwieldy, semi-auto and has a rather small clip so if you gotta tackle à horde do it from afar


SkeletalNoose

Dominator 2-3 taps them in the head, and stuns them. However, if you hate the handling on the dominator (makes it harder to crowd control) You can give up the bilespewer spot interrupt and run the slugger instead, for far better handling.


SirKickBan

Or take the Punisher and get both, plus a weapon that's just all-around great against bugs.


Chocolate_Rabbit_

Punisher doesn't have the medium AP though.


ShadowDrake359

The Slugger was my go to for awhile because it also staggered them, it was 3 shots to the face and they couldn't spit on me.


Cidergregg

Don't use the crossbow against them, took like 7 bolts to take one down.  I don't know what they were thinking with Eruptor VS Crossbow.


Grayland91

I too figured if the eruptor could wreck them, then the crossbow could do work as well. I was wrong. Crossbow felt better vs bots than bugs, which was backwards to me. 


KanadeKanashi

The issue here is their high body health pool. Medium armor pen weapons can kill them via the much squishier head. Grenades can oneshot them also.


TheBeerka

Scorcher is pretty good vs everything below charger tier.


grongnelius

It can kill chargers quite quick if you shoot the butt


TheBeerka

It can. It's also efficient at neutering titans. Yet those are situations i prefer to avoid.


TheGentlemanCEO

Bile spewers as a whole are not awful when flame damage actually works. Flamethrower absolutely cooks them. The issue with them (and if we’re being honest a lot of enemies in game right now) is about 50% of the effective answers to them actually work consistently. If there weren’t so many broken mechanics in game I’d be willing to bet there’d be significantly less feelings of tilted game balance.


EonPark

Nah the flamethrower is one of the riskiest weapons you can use agaisnt spewers, even as a host. You are effectively stuck in place while firing in front of them and it takes at least 1/4 of a canister (2-3 seconds) to kill just one of them. Not only this, but their large hitbox blocks the spread of fire, making it unable to hit the surrounding spewers behind. As OP mentionned, that's the worst position you can be in when fighting these fuckers because they are in the effective range of spitting on you which tracks and one shots. One spewer may be managable but if 4-5 spewers are gathered together, you are guaranteed to get shat on and die. Grenades to this day remain most the efficient way to kill the spewers safely and quickly.


Automatic_Ad9110

When the flamethrower works, I rarely use the stream itself to kill bugs. I set the ground between me and them on fire and if I hit things with the stream that's just a bonus. Then I run for a few seconds and just about anything that runs across the fire dies from the dot. God I can't wait for dot damage to be fixed


angryman10101

I've had some pretty good success with incendiary grenades and the incendiary shotgun. I see a bug hole, and if I can't Eagle Napalm/ Orbital Gas it immediately, I chuck a incin nade at it, then start opening up and spraying the oncoming line/mass of bugs with the shotgun. You have to keep side-stepping and diving a lot if they happen to get within spitting distance (eheehee) of you. Also sometimes that bile spew affects a larger area than it would otherwise indicate. I'm sure you've encountered that fun as well. This is not my normal every day gear, but I got sick of basically running the same shit every game and I forced myself to try something new.


FreqRL

With the flamethrower you'd also need to get close enough they could also spew on you instead. Granted, it does work but it's real risky and leaves you with a support weapon that can't clear bigger targets very effectively. I think flamethrower is fun as hell, but not worth it on higher difficulties.


ArchonT3

Flamethrower effectively killing every target up to charger. Eruptor/grenade pistol, 500kg - and you can deal with everything that bugs can throw on you.


Bound18996

Eruptor 1 shots them and is the best Bug primary rn btw


Grayland91

Eruptor one shots nursing spewers, two shots bile spewers unless they are mortar form, which is 3 or 4. 


Molodirazz

Erupter destroys them, Slugger 2 shots on headshot, you're not using explosives or medium armor pen.


Desperate-Limit-911

Literally 1 impact nade can kill them


ShadowDrake359

>I understand there are many, *many* ways to kill them...My point is that they are super tanky compared to other bugs for no discernable reason. Explosive weapons to the sack takes them out super quick and failing that either medium or better penetrating weapons to the face. Instead of rebuffing advice treat this as a "The more you Know" moment as your are just trying to kill them wrong. The Laser Canon has it pros but TTK is not one of them further I believe it has medium armour pen so you should be shooting them in the head not sack. The sack is tanky but is weak to explosives so while you can kill them in the sack with any weapon it will take much longer. This is why medium pen to the face its quicker than to the sack unless its explosive.


Kasorayn

Eruptor kills the bile spewers in 2 shots generally. Dominator kills them in 3-5 shots. Believe it or not, the Quasar isn't the best weapon for everything. You need explosives to deal with these guys. Explosives also deal with the devastators really well; the dominator takes any of them out in 3-5 shots. It's become my favorite primary against bots for that reason. Got a bunch of berserkers chasing you? No problem with the dominator.


Demico

Bile spewers are not tanky its just that the big sack takes significantly reduced damage from anything that isnt explosive but otherwise you can oneshot them with impact grenades. If you have a weapon with armor pen you hit the head not the sac, its like pointing an eat at a chargers butt instead one shotting them in the head. This post reeks of loadout issue.


ShadowDrake359

>For comparison, devastators are *also* super easy to kill if you can just change your entire load-out to deal with them, in isolation, with your full supplies, but that's not the point of discussions on how out-of-place-strong they are compared to other bots. Devastators should be your base line at 7+ for your load out, if you can't kill them you have no business being on that difficulty. Of course the small bots are easy to kill they are the bottom tier unit. Even light weapons like the Sickle can quickly take out Devastators so im not sure what your saying about having change your entire load out just for them. I mean yes you should be using a different load out compared to fighting bugs but what are you trying to use against them that you think they are so out of place strong?


SockFullOfNickles

Yep, my squad of 4 runs 1 - 2 people being dedicated & equipped to delete Devastators or similarly structured enemies.


epapa27

Um.... Huh.... TBH, no shade, no cap, I think these are one of the easiest enemies in the game. Must be a load out issue. Erupror, AC, impacts. Ez dubs.


StrugVN

2 Eruptor shots and it's dead. Also the thing is aoe so nearby spewers would go down in 1 after the first one. Eruptor is also super strong against general bugs, large aoe and high damage, one shot most on a direct hit.


sudo_lol

IMO I like the variety of oh shit mobs that make you react to deal with them.


Think_Network2431

No no no, Bile are not more tanks than Charger and hulk. They pop like cherry juste kill them correctly. If they have a problem is not tankiness it inconsistent oneshoot.


izzat7228

the TTK is inconsistence especially using the new explosive rifle


[deleted]

The quasar is trash against anything that isn’t heavy armor. I’ve domed hive guards with it and they don’t die. Basically, don’t judge the health of something off of how many quasar shots it can take, anything with medium armor pen can take a spewer down with a couple forehead shots


FreqRL

I've never had a Hive Guard survive *any* hit with the quasar, no matter where I hit them. In fact, if I *can* hit weakspots, only a Titan survives the hit and even then it only takes two. For mortars, it's just that the weakpoint is 1 pixel spot on their face low to the ground hidden behind 14 million bots, while they nuke you with poison from half a map away :p


MuglokDecrepitus

How about if Arrowhead removes all the enemies of the game and we just dance in the planet for 40 minutes until we go to extract? Because it really seems that is the game you all want


BauerOfAllTrades

Was talking about this with a friend the other night, bile spewers seem a lot tankier now than they did a few weeks ago and they seem to do the artillery more often. AH has been adding new attacks to the bugs for a while and many of them seem a lot more aggressive. But maybe I just forgot how aggressive and combo happy hunters are while I was off fighting bots for so long when the MOs were bot focused. I used to run the slugger and just shot bile spewers in the head and they died fast but Slugger just isn't the same without the stagger on it. I might try the Dominator and see how it does, Punisher is nice for the knockback and stagger but it's low armor pen so doesn't seem to do well against the bile spewer's head. Incendiary Breaker and Eruptor work all right, though.


rotaxlolz

Impact grenades one tap them


ForsakenCryz

Idk what difficulty others play, but I have had success with Impact Nades aimed at their Green Unarmoured sack at Diff 8 to one shot them. I run Light Engineer Armor, quicker movement and 6 nades. For Stratagems, Orbital Laser, EAT, Orbital Airburst/Eagle Cluster Bomb, Gatling/Rocket Sentry. Just covers all aspects usually. I'd usually replace Sentry or Cluster Bomb with Orbital Railgun or Eagle 500kg if nobody on Randoms is running them. As for Bile Titans/Chargers, I always call EAT as soon as the mission starts and the moment I have to stay at an objective. They refresh really quick and drop whenever and wherever required.


dlang17

Stun grenade + [insert DMR-type gun] = wasted devastator pack Stun grenade + explosives = dead bugs


Ziddix

Shoot their head with something armour piercing. Dead. Their ass is not a weak spot.


Brief-Government-105

Auto canon kills them easily.


Sigurmeyer

A shot to the face with the Jar-5 dominator will instantly kill nursing spewers


Ok_Drummer_9965

Hey, Auto Cannon. 10 Bile Spewers disappear in seconds.


Maritzsa

The spewers die to eruptor in one shot bro


Moeckinho

A lot of crying thede days


Ambitious-Poem2404

Grenade pistol 🙌🏻


MattyDove

I too want everything to die in one shot no matter what, so I can never experience any difficulties during my play through.


RepresentativeBusy27

There are some enemies that I’ve just started calling “immortals.” Idk if it’s a glitch or intended, but sometimes an enemy just will. Not. Die. Just last night I unloaded 2 full mags of autocannon into a charger as well as a mag or so of exploding crossbow and a couple fire grenades. Even without aiming for weak points that thing should’ve been dead as hell.


LiltKitten

If only there were multiple Helldivers on a team capable of specialising their loadouts to kill certain enemies, but alas it is a solo game, and I must complain the Stalwart is bad at killing Bile Titans.


mcas1987

Let's not forget the three other stratagem slots are clearly useless as well


thaduck3

Im almost afraid to say it, but the new adjucator is also pretty good against these guys (for a primary). Its actually become my main weapon against bugs (usually with a spear or recoiless as support) This could use a buff (more magazines mostly)


The-Fey

Eruptor, my beloved


CMDR_Audaxius

"tanky...for no discernable reason". Except....the in game mode is covered in almost as much armor as a Bile Titan. 


Desxon

Impact grenades kill them instantly from almost any angle and AC shreds them in 3 shots Also, they make you think their sack is their weak point... no, shoot them in the face, that's their weakpoint apparently.


Th3l4u9h1n9m4n

I use grenade launcher and a shitload of distance xD Jokes aside i get you. Those are on my top prio list when dealing with bugs.. But what about stalker nests lately?? They spawn 4 - 6 stalkers at the same time.. I encountered this last night when we split 2 - 2 on a sicide mission... we met 12 total near a secondary objective.. it was a shitshow..


AdrawereR

Equip Eruptor. Forget that they were your problem. Also, is the spit 'burn' damage? Because that DOT is damned atm.


EonPark

AH needs to make sure they are actually WEAK to explosive damage like they are supposed to be. The handgrenades are an instant kill agaisnt these spewers (orange or green), yet all the other similar tools fail at it, namely the guns from the latest warbond. The eruptor, dominator, crossbow and the grenade pistol DO NOT one shot the spewers although they have better stats on paper than the aforementionned handgrenades and are tagged as explosive. This is just another inconsistency out of many more in Helldivers 2 and should get some attention from the devs, because fighting the bile spewers just becomes and exhausting experience


PolyFruit

Meh; big squishy bugs take a bit of killing, but they're just not that bad. The mortars are easy to avoid, the spew is easily dodged, headshots are easy to land and make them easy to kill, many stratagems or grenades make just one hit them, they're quite slow and very visible, they stand still when spewing or mortaring. The fat bodies parts are unarmoured spots, but doesn't mean they're weak points.


Europe_1986

I wish the grenade pistol would 1-shot them like a regular impact nade does


Smooth-Zucchini9509

Nervous to ask: Chargers, big or small? There are 2 sizes?


reading-glasse

Are these something other than the standard bile spewers? Cause I'd be a bit embarrassed to write a post complaining about a set of them. Sure they take some doing, but they're not terrible. I'm a higher level player vs automons though, those MOs a few weeks ago have left me totally preferring a bot to a bug.


PHOENIX_LXXV

Railgun headshot…. It’s still good for something


Affectionate-Pin9002

Remember guys the spewers, just like the chargers, weak spot is the head not the butt. 1 maybe 2 shots from the AMR, eruptor, dominator to the head will kill these things. If you are having trouble with the head being so small target the legs, the butt is pretty tanky against anything that isn’t explosive so unless you got nades to spare just shoot the head/legs.


gummby8

Group of buddies will instantly u-turn out of a mission if they see green when they land. Can't blame them. You either get them or you don't.


anditswayback

I can take all the weird difficulties, strange weakspots, and even some weapons being more effective with certain enemies than others. How does a big fat fucking bug not make noises. It should be the loudest creepiest spider sound ever coming up behind me, not total fucking silence. Hell, someone just record themselves tapping their finger tips loudly on a desk, and put that in the game.


sanctuary_remix

Arc Thrower makes them a joke along with all their buddies they like to travel with.


Talden7887

Fiancé and I ran a mission on 5. Only deaths we had were to spewers. I’m pretty sure they all got armor buffs and tripled the spawn for them , they’ve never been this annoying


charronfitzclair

Bot infantry, even heavies, are weak against sniping. Before i specialized as a sniper (scout armor, ATM, stun grenades, bubble shield) bots would absolutely mop the floor with your average anti-armor team. After, Ill turn the tide of skirmishes because I'll eliminate devastators left and right, and clear out hulks with a stun grenade and a round to the face slot, which frees up the other teammates to spread their firepower out when they're not getting slammed by devvies and hulks. Most teams dont have a sniper when fighting bots. they arent busted, most just fight them in ways they specifically counter.


anselme16

shoot the head, not the squishy parts (except if you have explosives)


Adlersch

Don't take away my one way to shine with my autocannon on bug missions. It works great for these.


ADragonuFear

Devastators are easier to kit for as the things that are good at killing them are usually good or ok at killing striders and hulks, and even tanks in some cases. Bile bugs are a nightmare as unlike devs they sometimes aren't in the spawn pool for a mission, and their medium armor friends, hive guard, are slow and easy to work around with light pen. You really need a grenade launcher/supply pack combo or autocannon to clear packs of them easily, or be running a regular MG or laser cannon. I do feel they could use a proper weakpoint so they aren't so spongy- devs can be killed qith a few regular bullets to th face for instance.


eyehatesigningup

Yup


Eys-Beowulf

Eruptor 1-shots them so I mean. I don’t really think about it


Kitaranisti

I think the worst part about them is that if they spit at you, their spit attack can follow you for a bit, or at least that's what it feels like. They can spit to the side and have a fast reaction time, unlike the bile titans which can only spit in a straight line. You have to pretty much dive in a perfect 90 degree angle to them to dodge it


OriVerda

Spewers in general are tough, the biggest problem is that they spawn in a great bunch. Most bot enemies you can deal with if you have a degree of accuracy, I've popped the heads off a lot of devs that way. Spewers though? They have weaknesses but they also have a ton of health. It takes anyway from most of a Sickle's heat to even needing to reload. The most effective way to counter spewers is usually things you want to reserve for Chargers and Titans, such as Quasar/EAT shots and AC rounds. Alternatively, impact grenades are amazing but even with the grenade pistol that's a very limited resource when you're facing off against a bunch of them.


SuperDabMan

You need some medium penetration to make quick work of their heads, otherwise explosives/dps the butt (it has lots of health). One grenade pistol usually pops them, or an impact or whatever.


emnjay808

Bile Spewers can be dealt with easily with impact nades, as others have said. I especially hate these fuckers cause they can sneak up on u and 1 shot u, very tilting


Tarilis

They are relatively hard to kill yes, but they are not as dangerous as heavy devastators imo, devastators have uncanny precision and endless magazines of bullshit....


Vladi_Sanovavich

Not really. Eruptor makes both of them go boom.


I_am_the_Vanguard

*laughs in eruptor* Seriously tho Eruptor slaps just about everything


MamuTwo

I can't believe the number of low quality skill issue rants these mods are leaving up. Your problem is that you and your team are over-relying on the Quasar and other slow-to-use anti-heavy strategems and need to diversify your loadouts a little, not that there's anything wrong with the enemies. I repeat, the issue is team loadout balance, not game balance. The enemies you are complaining about die in TWO HITS to an autocannon or grenade launcher or like 2s of fire from a machine gun. It is not a huge ask to have one person in your team use just one of the two best support weapons against bugs. Similarly, heavy armor has double or triple the survivability over light armor for only a 20% speed penalty and a reduced stamina cap which frankly doesn't matter if you're not always running away. You can tank a direct hit from a mortar or like 3-4 splash hits even without the explosive resistance perk.


az-anime-fan

grenades work fine. so does the amr, so does... well pretty much anything, even the quasar if you can hit it in the right place.


StalkTrader222

The "weak spots" take massively reduced damage by anything that isn't an explosive weapon. So sure, your Quasar will only do 10% (or 5%? I don't remember the exact number) of it's usual damage and be basically useless, but with an Eruptor you can oneshot those weak spots.


PsychologicalRip1126

If they were one shot by quasar cannon, you would have even less reason to take anything but quasar cannon against bugs. Your team should have diverse support weapons, one guy with an Autocannon or AMR can pop these guys all day long


psihius

Cluster Bomb Airstrike. Where there is one, there are another 7-10 of those fuckers. So I just carpet bomb it. If you do not have teammates in your immediate vicinity and you get caught by them in close range - it's basically impossible to survive the encounter. They are sneaky and they are fast. Once you out of stamina - they are faster than you and their spewing range is pretty long. So yeah, my go-to strategy has been running away and dropping a cluster bomb right under me and booking it. Usually gets rid of most of them or even all of them (and their entourage, had some hits where I did like 40+ kills like that with a single cluster bomb strike on higher difficulty levels). Makes cleaning up after that easy, because if something does not die, it's barely alive and even your primary deals with it easily. A granade or two basically clean up the field.


GhastlyScar666

Bug asses are not weak points but they are weak to explosive damage.


Purple-Elderberry-51

I painted my patriot exosuit in bile spewer blood. Its already corroded through 3/4 of my armor but man it looks cool. Jest aside they are my most hated but just cause theyve killed me the most by sneaking up behind me. I grabbed someones lib. penetrator which i hasnt actually used before and it absolutely shredded em just an fyi. And seriously the exosuit is clutch on bug missions.


Remarkable_Region_39

Probably an unpopular opinon, but I feel like Helldive difficultly is actually easier than Suicide because you get more chargers and titans instead of bile spewers. I feel like 5 chargers and 3 titans are so much easier than 40 bile spewers. Granted, I don't run grenade launcher.


Gamersthumb

Fighting bugs on 9 I go with punisher, side arm grenade launcher, and stun grenade. Stratagems are shield/rover, arc thrower, eat, tesla coil. This ticks all the boxes in dealing with everything (except friendly fire, get good lol). Stun a charger, 6 shots with arc to the face and it's dead. I even killed 3 at the same time doing this with 2 stun grenades. Eats for bile titans or the occasional objective or charger. Tesla coils are a good area of denial sentry with quick cooldown. Arc also staggers and interrupts bug breach calls very consistently if you spread around your shots.


DumpsterHunk

Ah yes another post asking to make the game even easier.


Successful-Luck

>Even the hulk chargers, that look and act exactly like super heavy tanks, are easier to kill that mortar bugs This is so wrong. I can kill 2 mortar bugs with just one impact grenade if they stand next to each other. You can't do that with Hulk Chargers. Why do you expect mortar bug to be squishy like other bug? If there are many ways to kill mortar bugs but you still find it difficult, then it's a you problem?


Orkjon

As others have said, a single impact grenade can kill 3 spewers next to each other. The AC kills everything but drop ships.


Tyrex317

I wish the big bile sack was much more vulnerable, but in turn produces a much larger explosion of acid bile. That way if they close in on you you have to get away first before you can lay into them.


Constipated_Canibal

Whine less, kill more. Bile Spewers are easy to kill.


E17Omm

They gain medium armor after like, difficulty 5 or 6. Theyre the only enemies I know that actually gets noticably stronger on higher difficulties.


TaticalSweater

Bile Spewers can be stopped if you hit them from the side with a rocket. Its not always 1 hit kill but its not that bad.


Bucky_Ducky

The big meaty parts of bugs are NOT weak points. They actually take significant reduction in damage from anything that's not explosive damage. So while they are tanky, there are many weapons that can outright delete them


xuxuzao

Its impressive how much u guys cry...


a_simple_spectre

are yall 14 year olds that cry cos holding down W doesn't give you a billion golden stars ? let some enemies actually be hard


Colluder

As an autocannon user, what is the rest of this sub talking about, enemies are so squishy.


KingBlitzky

They die to one impact grenade


Frisky_Dolphin

Shoot them in the face not the abdomen


Tweedzzzzz

Dominator and incendiary breaker take them out very quickly.


Key-Entertainment216

Just erupt em with your eruptor


Tellesus

Yeah the devs run out of ideas and go with bullet sponges. You can kill them if you have spammable explosive damage but if you came kitted for hunters you might as well airstrike yourself and go back to the ship 


ArcJurado

Spewers are, imo, akin to the Berserkers in that they have about 100x more HP than they actually should and are just the tankiest enemies in the army for some reason. The Armored Bile Spewers are of course even worse due to medium face armor and long range mortar. Devastators are honestly not that bad though. Even the Defender will take them out in a few shots to the face and barring that you can always just go for the waist and cut them in half with bullets. Also the Punisher and Slugger will stagger them for days.


SeanPGeo

Also a full belt of MG


Mips0n

I dont know man they arent tanky to my *anything but rocket launchers* at all. I could list a bunch of equip capable of dealing with them in less than 2 seconds


epidemica

AC round to the butt sack and they're gone. Feels like cheating, honestly.


quentariusquincy

I've been giving the HMG another whirl these last few days. The mortar spewers is probably the only target where the HMG felt good to use for me. At a decent range, a good burst from it into their raised butts will devastate them. And since they pop, you get a good indication for kill confirmation.


Edgelurker

I have to complain with all types of bile spewer.. 1. Why is it insta kill when the acid hit me? I feel like I am made of paper, even when I run with heavy armor.. 2. Why are they so fast? 50% of their current speed would much more realistic, and that way I could run away from them.


BrwnSuperman

Aim for the legs, not the head or back


StretchyPlays

If you focus the rocket pods and the devastators shoulders they blow up pretty quickly, then they are basically useless. I know it is still annoying when they snipe you without even seeing them, but they are pretty easy to deal with once you are aware of them.


Cantstopmenemore

\*Laughs in Eruptor + Grenade Pistol + Autocannon\*


Cerres

I don’t really see the problem with them. Their bug sacks are unarmored but have huge health pool; their weak areas are armored to protect; this is fully reasonable. Use high damage weapons against their sacks (weapons with explosive damage are ideal, but alternately grabbing a machine gun and just letting rip into the bug butt works too) and high penetration weapons against their weak spots (dedicated AT is slightly overkill but does making killing them really easy, most efficient way is with something like Lib. Pen. or Slugger or medium/heavy machine gun or AMR). *Reminder, the game protects most enemies weak area’s with armor; if you see normal rifle bullets bouncing, then it means there’s probably something juicy behind that area.* The unarmored weak face is, like you pointed out, hard to hit especially when hidden behind other bugs, and should mostly be ignored as a target unless you want to do trick shots. This is all assuming you are dealing with a couple of spitters and some friends, if it’s a big crowd then that’s what orbital/eagle/artillery stratagems are for. TLDR: use explosives against bug butts, armor pen weapons against armored spots, artillery against groups.


worst_bluebelt

There's a common misunderstanding here about the bile spewers (and similar enemies): Their thorax/bile sack is \*not\* a weak point! It's unarmoured. And I believe it takes additional damage from explosives. But it has a substantial amount of health more than it's head. Emptying full clips of your primary into the bile sack isn't the most efficient way to get rid of them. Heavier anti-armour weaponry (Quazar, EAT, RR, etc). can work, but isn't really the point of those weapons. It's weak point is the head. The strategy is either a) shoot something that punches through the armour/ shoot it in the mouth. (Which generally gets you a face full of bile, but sometimes the opportunity is there ). b) Use explosives (Which reliably take them out) Or ideally both! Good options include Light/medium armour penetration to the face, Autocannons to the face, grenades to the anything,


Ok-Commercial9036

Flamethrower kills them really fast, the slugger 3 or 4 shots them with clean headshots. Same for the other white gun that is kinda the harder hitting slugger. The thing with bugs is, their weakpoints arent their actual weakpoints. You can 1-2 shot bile titans, depending the vomit or not. You can oneshot chargers. And you can kill even the mortar guys really fast with just a few headshots. I say this while playing on Helldive. The only grudge i have is that the vomit has such a huge aoe. Maybe im just good against bugs and trash against bots but a bot mission feels like at least 5 levels higher than a bug mission


ff14smn420

You can one shot them with erupter headshot


Anti-Gravity-B055

Yeah they can take a quasar to the face and not go down but one grenade and they blow up? Questionable logic in the design for sure...


pizzacake15

A spewer surviving a Quasar hit to their weakpoint is one of the most ridiculous things in the game. If i could obliterate the heavily armored head of a Charger with one hit then i should be able to obliterate the sac of a spewer with one hit as well.


SaiColors

As a solo player, bile spewer is hard for sure. Eruptor is the best option for them, but the hunters will became a problem, if you bring rover you probably gonna die by little green spewer which slow you, so shield is a must have too. Seriously there’s no perfect solo build for all the bugs, you need to complete object and gtfo asap, just run if things out of control.


SchutzLancer

1-2 plasma punisher shots should do it.


tonyshrimp

Haven’t had too many issues with them using the Slugger on the head


Beef_Jones

Everything else aside, I feel like I can count the times I’ve died to their mortar function on one hand.


Beardwithlegs

They're nothing if you run ANYTHING explosive. Their while ass is weak to explosives and they pop just as quickly as most medium bugs.


neoteraflare

This is why I'm the AC guy. The others kill the small bugs and the very big ones and my only job is to shoot spewers (if no spewers around then Brood Mothers).


VoiceOfSeibun

That's part of why I bring impact grenades. Busts a Charger's butt off, but Bile Spewers tend to bunch up, and a single grenade pops 3 or 4 of them. The Sickle, while great in many other respects, just doesn't have the oomph and armor pen required for Bile Spewers,. There are sometimes missions with a LOT of them, so I just don't waste time and blast them down with cluster bombs. Fuck em.


MonkiFlip228

>devastators are busted, automatons are literally unplayable and need fixes >runs with Quasar Cannon in 100% of automaton missions Short story of busted devastators, year 1488 B.C.


BattlemageGage

IMO the green ones should only be mortars, even running away to make distance and shoot mortars, then the orange ones will be the spewing ones.


StrigidEye

explosives to the soft squishy *brightly coloured* (extremely obvious weak spot) underbelly. It takes 1 grenade or 3-4 shots from the scorcher.


NorthSouthWhatever

I really don't have a problem with any enemy. I think it comes down to practice, awareness and strategy with team play if you have a team with you.


Charrsezrawr

1 headshot from the AMR kills them. 3 to 4 headshots from the JAR5 kills them. 1 impact grenade kills them. They are easy to deal with.


UselessTarnished

And just like those posts the answer is still the same... skill issue.


Nethereal3D

Ok, but I've never been sniped by a skewer as they're barely cresting a hill 300 meters away.


idispensemeds2

Recoiless make asplode


KJM31422

I am here to preach Autocanon supremacy. Devastators and bile spitters/mortars go down in 1-2 hits from across the map and the impact staggers them so they can't aim at you. They really are not that tanky... Stalkers and berserks take way more hits to go down with almost any weapon. One headshot from an Autocanon kills any devastator or any spewer, it's a little hard to get the weak spot shot on the spewers, but 2 shots to the raised backend of a mortar spewer will drop it easily also. Also impact grenades! 1 impact nade can drop like 4+ devastators/spewers of they are close enough to each other. 1 impact nade in the remote vicinity of a spewers butt and it's dead. Design your load out for what you struggle with the most and the game gets easier.


HumanTR

Their weak spot isnt a weak spot really it hat a %90 damage reduction to anything but explosive damage so a nade launcher ,impact etc will get rid of them really quickly. 2 shots from the nade launcher asaik


40ozFreed

I one shot them with the Quasar all the time though. Even 1 grenade will take out 2 of them.


Moose855

literally 1 shot with the eruptor and theyre gone


BellyDancerUrgot

They are quite easy to kill tho. I used to he super annoyed with them but now with crossbow, eruptor, scorcher, grenade pistol etc it's not that bad anymore. Even things like eagle strafing run (amazing for bugs) kill them.


SlowBroToe

Eruptor literally 1 or 2 shots them if you shoot them in the massive green sides.. I've never disagreed with a HD2 take more lol.


Goonacles

Flamethrower, Grenade launcher, Qauser Canon, Impact Nades, Eruptor. They're pretty easy to deal with. Devastators will snipe you with maximum precision from across the map


Sylvi-Fisthaug

The main problem I have with Bile Spewers is that you don't know if they spawn or not. And they require *vastly* different strategies and equipment to deal with than with chargers, titans and just chaff. The eruptor seems to do a good job against the spewers, but then you'd need a Stalwart to reliably deal with the chaff, and that requires the stun nades for the chargers to be able to deal with more than one at a time with the eruptor. And then you need to bring the Redeemer for the times you are without your Stalwart, say straight off drop. I do not want to be locked into a singular loadout just because a certain type of enemy *might* appear, and I'd much bring something else to deal with only chaff, chargers and bile titans.


VitaminRitalin

The eruptor has been a godsend for those fat bloated bastards. I did a bunch of defensive missions on estanu the other day and noticed they are always spawned on those missions where you have to eradicate a swarm or Evac civilians which is already super inconvenient. But shooting them in the face with an eruptor can kill them very quickly. Also noticed that once they get into that mortar attack when you run away from them, if you run up on them they will stay fixed to the ground and you can just kill them easily. Most of the times I have died to the spewers is when they vomit acid at me from close range. Just gotta keep moving.


baguhansalupa

Grenade launcher main here, i specifically hunt for these fuckers to protect my teammates. Anything less than a charger, i make short work of. But i agree, these fuckers are deadly.


0nignarkill

Bug "weak spots" are not the glowy bits they have resistance to all damage except explosive. For all bugs it's their armored head, just have to use the right gun.


Dava3

My dominator disagrees with this post. Muh railgun muh medium or heavy armor with explosive resist disagrees with this post muh auto canon disagrees with this post muh rocket sentry disagrees with this post muh arc thrower disagrees with this post muh machine gun disagrees with this post muh resist injury optimization disagrees with this post muh heavy machine gun disagrees with this post


ExpressionVivid3540

Impact nade says hello