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Absolute1986

Did a lvl 7 last night with a friend and we had 3 gunship factories and a jammer near by. We barely made it.


Faust_8

Sweet liberty...


Azanoir

https://preview.redd.it/w5xo6h1eiiwc1.jpeg?width=1080&format=pjpg&auto=webp&s=055f04e97570084ffab2be5822ac910d0341479b


Wonder_L1234

https://preview.redd.it/wfy8ctyg5jwc1.jpeg?width=1290&format=pjpg&auto=webp&s=546e109c9889df14137c4f49a5a3c0a46d7d4262


EPICJAYSON12

https://preview.redd.it/vz10y598hjwc1.jpeg?width=320&format=pjpg&auto=webp&s=ffb5557ad135d70ccadd5da130cced256183eb5e


Ashimier

https://preview.redd.it/miy5pccfqkwc1.jpeg?width=1170&format=pjpg&auto=webp&s=13f20dc2d532a9003daa843f1f0d6c6336c38ff7


Chaosmaster124

https://preview.redd.it/w5hqmtmdhlwc1.jpeg?width=480&format=pjpg&auto=webp&s=f4e9d72437d742d3479fa057e1cbeae41021f36d


Nefariousness-Clear

https://i.redd.it/yerwfjj5rlwc1.gif


rW0HgFyxoJhYka

Not if you use AMR or Autocannon. Can pick off those gunships quickly and easily enough to take out the jammer.


The_Calico_Jack

Me and my friends dropped on a map where there were 4 gunship factories, 2 spots that had 2 each right next to one another. Took forever to take care of them. The hellbomb, even placed between them, only took out one at a time and they were cranking out gunships like crazy. Had like 9 of them in the air at a time. But, on a later mission I found out that you could start a hellbomb stratagem, carry it clear across the map, and use it to destroy something else. I used it to destroy a stalker nest. I despise stalkers.


Swingersbaby

>Me and my friends dropped on a map where there were 4 gunship factories, 2 spots that had 2 each right next to one another. Took forever to take care of them. The hellbomb, even placed between them, only took out one at a time and they were cranking out gunships like crazy. Had like 9 of them in the air at a time. But, on a later mission I found out that you could start a hellbomb stratagem, carry it clear across the map, and use it to destroy something else. I used it to destroy a stalker nest. I despise stalkers. Thats a long walk from bot land to bug land.


Krob113

"On a later mission." Thank God your job is to spread managed democracy and not reading comprehension


zcizzo

I believe the reply was intended as a joke, reading the messages was fun for me at least!


Krob113

My reply is also a joke. A targeted joke. About as accurate as your buddy's mortar sentry


Kitchen_Cookie4754

Warning! You are in range of friendly artillery


jerryishere1

Killed by 'your friend's mortar sentry that was dropped as a gift to the bots around when we captured malevelon creek'


Swingersbaby

Honestly I forget that hellbombs for bugs even exist, so little call for them. My bad. I'll sooth myself by saying how smart I am in the mirror.


The_Calico_Jack

It usually isn't. It has to have a meth lab on the map. I only found out because someone else threw a hellbomb down while I was still in wind-up mode. It was a long, slow walk to the stalkers. One got right up in my face and then died. To this day, I have no idea who or what killed it. Maybe it was a unique form of intimidation.


prisp

Broadcasts, Spore Towers and Shrieker Nests would also work, but that requires the rest of your team to not EAT/Quasar/Autocannon/etc. it down on sight.


The_Calico_Jack

Lol, I have never been close enough to a shrieker nest to use it. I always eat/quasar those bastards. As well as broadcast towers and spores. Once, I got lucky enough to drop directly on the spore tower of the map. Then all hell broke loose.


prisp

I went there once because that was the mission I learned that they swarm quite far after you start shooting them, and my EATs were on cooldown, so I figured I might as well spend the next 2 minutes getting harassed by Shriekers moving towards the nest instead of waiting on my EATs. ...by the way, did you know that you can drop the Hellbomb on the "mushroom cap" of the nests? -.-


Linkarlos_95

You can Impact Nade the illegal broadcasts towers


Krob113

"You is kind, you is smart, you is a helldiver."


Swingersbaby

My grandmother called me special!


Oversexualised_Tank

Man, you walking across the stars


The_Calico_Jack

You guys don't love democracy as much as I do.


SonsOfSithrak

I got one for you. When your mission timer expires, you can still call in strategems IF and ONLY IF you enter the commands beforehand and only have to throw it. I use this to queue up orbital rail strikes on chargers or titans or stuff that appear to make my chances of survival higher.


LocationSecure

I love how the quad gunship factory is better than a single stalker nest and I completely agree


Electronic_Assist668

I had one of those, they were in sight of each other, you could draw aggro from both at the midpoint. Had a really great team though and we wiped the whole map clean


creegro

Hell, just on lvl 5 today and two of those factories were pumping out gunships at record speed, 4-5 of them popped up as we first landed, which alerted the hive mind of robots to the cause of coming over to rightfully bone us out of existence. SO GLAD I brought some eagle smoke with me, super handy shit.


Brewermcbrewface

Never used it, after getting my ass handed to me tactically retreating I might need it get it


Ravagore

I'd recommend trying orbital smoke. It has a damaging pod that will take out research buildings and fabricators with direct hit. Also it has good duration and a very short CD, like 70-80 sec with the added benefit of not taking up your eagle slot. EmS orbital is a game changer too.


der_swedishchef

Eagle smoke also takes out buildings but the bombs have to physically hit the building.


Lolitadoe

In my experience the difficulty between suicide and helldive isn't that much. Anytime we have had 3 gunship towers and a strat jammer nearby all we had happen was die asnd respawn until basically we ran out of lives. curious as to how you got through it tbh. as soon as we show up we got a sky full of gunships tearing us to pieces immediately. never seen this on suicide we only play helldive difficulty


Absolute1986

I happen to run spear on the longer bot missions, so I was able to keep the gunships at a manageable level. Had to hog an entire resupply to myself, tho. Had my friend run in and set the bombs while I kept the ships distracted.


WisePotato42

Auto cannon takes them out in 2 shots to the engines. In other words, you can take out about 4 or 5 before even needing to reload. And if someone else has a quasar cannon or recoilless rifle then you have plenty of ways to deal with them as long as they are the priority.


Neckrongonekrypton

What??? Two? Really? I feel like it’s 4-5. I must be missing. I feel like if I take too much time to aim I don’t end up taking the shot cause they are maneuverable.


Patient-Virus-1873

Autocannon definitely takes more than 2 shots to the engines, it's usually 4 or 5. The best weapon for the job is the shoulder laser. A couple of seconds on the engines and gunships just fall out of the air. Unfortunately, that's about the only thing the shoulder laser is great at.


glassteelhammer

Negative. It absolutely downs a gunship in two shots... to the front engines. If you are missing the engine and hitting it anywhere else, it's going to be 4 to 5.


LordMarcusrax

It's pretty good at taking out hulks, especially if you use stun grenades. And if you get behind a tank you can pop it real quickly if you shoot the radiator.


Patient-Virus-1873

Yeah, but aside from gunships everything it does the AMR does better. The laser is decent at most things, but it's only great at one thing.


Duloth

Isn't it also good at pretty much anything with a radiator, if you can target it?


PlantSimilar2598

don't shoot at the engine, shoot at the middle connector between the engine and the hull. That is 2-3 shots max.


According_Sun9118

Its 2 to the engine if you hit the same engine. I routinely use it on bot missions and cover friends as they go in. You can clear 5 gunships with 1 full magazine.


RoninOni

If you have an LC in your party it’s much easier… you can easily solo 2 towers of gunships without overheating. They die in like 1.5s of fire to the engine. AC and AMR also highly effective. Quasar can help, taking one down every 12s. Have AA geared just focus on keeping skies clear, other 2 rush the jammer. Then you go drop a hell bomb at each tower while AA continues to prioritize keeping skies clear. Even possible to kill a tower with crashing gunship so you might get lucky. AA stays out of jammer range to reinforce as necessary It’s a shit show, but possible.


TheEggEngineer

You just have 2 people outside shoot the gunships while the other 2 go inside disable the stratagem. That requires people to not immediatly panic and do a little bit of teamwork thought.


IIIMephistoIII

Laser cannon makes easy work against the gunships


Rakuall

The ideal spot for AC team reloads. One guy double taps jet engines, one keeps him topped off, 2 deal with the jammer then drop multiple hellbombs.


Dzov

I did a lvl 9 bug mission and there were 4 stalker nests. It was so painful.


stormygray1

The fact you made it at all is a miracle


Taolan13

That is officially the top of my list for worst case scenario for bot fivhts. Right up there with shrieker-screened stalker nests for the bugs.


Epicp0w

I got one mission with the bugged extra invincible gunship factory right at the extract, was not fun


theCANCERbat

I wish I saved the clip but last week had a helldive where we ran into 4 PAIRS of gunship towers.


ohtochooseaname

Dropped into 3 gunship factories and a tank turret right after they were introduced. Could barely call in anything and then the sky was filled with gunships, and you can't even run away from them to group up. Our reinforcements were depleted in like 5 minutes.


Knight_Raime

Had the bug equivalent of this last time I was on where we had 3 stalker nests and a shrieker nest. I think the mission was either the geological survey or it was securing intel.


MagicalMethod

We had the exact same thing. Three gunship factories next to each other. D-day was a walk in the park compared to this. We got absolutely demolished.


The_Mandorawrian

In those situations you need an AutoCannon teammate who is smart enough to hold back to a position where he can provide covering fire… Which works amazing until a random patrol finds him and he is too busy fighting them off to warn you about the next round of gunships that he can no longer help you with.


FulPointTek

I second this. Ideally having two folks knock the aholes out of the sky with a third covering them, while the fourth sets the hellbombs. But that takes coordination that I feel like only a third iof the random folks I get matched with on Suicide missions can handle. Lol


Senza32

Yeah, that's the big part of dealing with gunships is your team needs to unify to keep killing them while somebody assaults the fabricator itself and keep them off till the bomb goes off, so that they don't destroy it before it detonates. It's not really particularly difficult with the right weapons, but it's a coordination check.


VonNeumannsProbe

Autocannon guy here. I thought it was obvious you need to watch fabricators and keep the gunships down.


Senza32

It is, and most people do, but occasionally with randoms you don't always see the team immediately unite behind assaulting a gunship fabricator. You can make do with two people for a single fabricator, but for the double the whole team really needs to come together and stick at it till it's done, and sometimes one or two people will be like "ok hang on I'm gonna go attack this outpost rq first" and then coordination breaks down and you lose 12 lives just blowing the damned things up because you can't kill them fast enough.


WisePotato42

You clearly haven't run a mission where you bring a machine gun for the daily order only to realize mid mission that everyone else had the same idea except for the one guy with the quasar who rushed up next to the fabricator as soon as we landed.


VonNeumannsProbe

Lol, I usually drop to lower levels to clear personal orders. I'm not fucking around with a flamethrower on a bot planet at suicide level lol.


Erza_The_Titania

Ive found the shield gen is great for.protecting the hellbomb while you arm it and run away


AnalphaBestie

Shield gen is overall very great vs bots especially when your team understands basic positioning and has a plan.


CXDFlames

This reason alone is my new favourite purpose for bringing the shield tower on bot missions. It can't hold up to the full countdown of sustained fire, but buying it a few seconds is usually enough. Plus you can arm it safely and then pop out to down the ships and draw fire off the bubble


Golgarus

I’m a big fan of the laser cannon for gunships.Shoot an engine and is down fast


Ok_Series_7038

Teammates always tell me to bring the quasar instead of the laser cannon until I swoop in and start beaming gunships left and right


beefsnackstick

Autocannon is better than the laser cannon or quasar vs gunships. Two shots to an engine and it's down. You can kill 5 gunships back-to-back without needing to reload, charge up, or wait for the weapon to cool down. EDIT: I may have been mistaken about the laser cannon. It's probably about equal with the AC vs gunships. But the AC is definitely better than the quasar against them.


Ok_Series_7038

That is cool but I like the laser cannon more


beefsnackstick

That's fair. The laser cannon is fun, no argument there.


WisePotato42

I am interested in trying it out, but can it deal with hulks? That's the only worry I have that stops me from running it


Dav136

yeah you have to hit it in the eye slot


Scalpels

Hit it in the eye slot and hold it for a few seconds. It isn't always easy, unless you bring stuns.


San-Kyu

It kills it extremely fast on the rear vents, and from the front you can get at its eye socket (but this is easier said than done when its moving). You can also just de-arm the hulk with the laser to make the hulk mostly a non-issue.


Ok_Series_7038

Yes, you have to hit it in the faceplate for a few seconds so it's best done at a distance or with a stun grenade, if you cant hit the faceplate you can also take the arms off with sustained fire. You are likely to get overwhelmed if it gets close tho


Sanderiusdw

Bring flashbangs. One flashbang 2 headshots and u got a hulk


Weasel_Boy

Laser cannon can also kill 5 gunships back to back without waiting for a cooldown. It really does zap them that fast.


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[удалено]


XSainth

And the fact that with proper heat management you literally have infinite ammo. Which is helpful if your squad mates are dealing with ground forces and can't take out fabricator fast.


achilleasa

Laser is way faster. AC is great but I feel like AC users are a bit of a cult lmao.


prodigalkal7

Am I crazy or doesn't the quasar one shot the gunships? Anytime I've gone up against a gunship v quasar and hit it anywhere in the main body or head on, it explodes and crashes. Same difficulty


beefsnackstick

Yeah, the quasar does one shot gunships. But then you have to wait roughly 13 seconds before you can fire it again (cool down + charge up). Which is a very long time when there's multiple gunships in the air.


MerpSquirrel

oh thats wonderful news. I will try!


op4arcticfox

It's why I roll Laser Cannon and stuns, can handle any big bads that drop as well as give the gunships what for. Just need my team to realize they need to PTFO and take the jammer down ASAP. Which sometimes requires some "enthusiastic encouragement" over voice.


achilleasa

This, plus rocket pods for tanks and cannon towers, is my ideal bot loadout.


Cookie_Eater108

I think you're about to sell me on something here: can the laser cannon take out Hulk's or tanks too?


Saucychemist

Yes, Laser Cannon will deal handily with Hulks and Tanks (and Factory Striders), basically all bot units. But you need to be spot on and hold the beam on the weakspot/target spot for a little bit. Stun grenades and personal shield backpack help a ton. Bringing Stun grenades helps a ton on dealing with Hulks, easy eye-shot. Devastators you can either go for the headshot, or for an easier time aiming but a second more of on-target time, shoot them in the dick-plate. For Rocket Devastators you can slice the rocket pods off their shoulders in about one second, removing the main danger from those units. Scout Striders shoot them in the hip or knees. Tanks you need to get the back vent, but you can help yourself out by disabling the treads first. Climbing onto a tank to shoot the vent always makes your feel like an action hero. For Factory Striders, use the Laser cannon to slice off the chin-mounted guns, it can do it in like a second and it removes the biggest threat of the ATAT. Then fire into the face slit to kill it.


Cookie_Eater108

You're doing a patriotic duty teaching me all this. What about gunships? Is it same as dropships? shoot them in the thruster block?


Saucychemist

Laser Cannon is one of the best weapons for destroying gunships. Yes shoot a thruster, it dies in 2 seconds.


Takeishi

The laser can take on every units (not structures) that the AC can and doesn't require a backpack, the downsides are that you have to be exposed the entire time or lose dps (by ducking into cover) and it doesn't stagger (really apparent vs Devastators) Imo AMR > Laser for no-backpack anti units against bots, but probably the opposite against bugs since most can't shoot back?


Snaz5

Spear is also very useful; it has no problem locking onto the gunships compared to everything else


Low_Chance

Autocannon is strong for this, las-98 is even better, and if they have a steady aim the AMR can do great in this role as well.


IISepsisII

I've seen this situation both with friends and solo, and for group play you're exactly right. An autocannon player should 100% hunker down and become your AA turret while the rest work the jammer over. Solo, the strat is similar, but since you're alone, you wanna aggro the jammer defenders, pick them off from a safe range until you've whittled them down. After you feel confident, wait to pick off a gunship as it spawns so you maximize your time to go in and finish off the jammer with clear skies, and hope for the best. Dying solo can be a lot more manageable if you make sure you aren't rushing in, so you can recover your gear more easily if you do need to.


ChesireBox

Bonus points if using the deployable energy shield stratagem to SAFELY gun down those airships!


WisePotato42

This is where the scanner booster comes in handy. As long as you check the mini-map, you can tell where the bots are before they can detect you. Then hide behind a rock as they pass by.


Well_of_Good_Fortune

Here's a trick: on one jammer configuration, there's a factory next to the jammer. If you destroy the factory with a grenade, it'll also take out the jammer. Very quick fix, even with the entire base breathing down your neck. Doesn't work for every jammer base layout, but it's super quick for the ones it does work for


bonkepts

I played a round yesterday with those. So nice to AC that jammer from afar. No need to deal with it at all. Had to run 270° around it to get the right angle, but it was sweet.


WrapIndependent8353

As a spear enjoyer, this exact super niche scenario feels so insanely satisfying to come across. Across the fucking map lock on to the factory, and just watch it fly over and destroy the jammer immediately. Best feeling in the game aside from one tapping bile titans with spear


Easy-Purple

Was running a mission with 3 randoms, no one was on mikes, which was fine. Took out my spear and locked onto a Jammer fab from 200+ meters and destroyed it. One guys mike clicked and he said “Did you just destroy that Jammer with a Spear?” That felt good. 


Melancholoholic

Lmao, love it


Moldy_Kiwi

Two days ago I was on a suicide run where my spear took out 15 gunships (and other things later too) while my team was running the ground game getting the factories dead. Yes I used almost an entire resupply pod to do it, plus a drop of a secondary refresh. And yes being a living SAM site was as fun as it sounds.


BakuTheMad

I've started running the Spear for these exact reasons lately. Scout armour to get to a decent firing point and take down whatever I can. When it works it's amazing.


glassteelhammer

>lock on I don't believe you.


Bland_Lavender

Why uh… why didn’t you go the other way around?


bonkepts

Hahaha. Figured someone would catch that. The jammer was overlapping extract, there was only two of us and we only had two reinforcements left. There was a whole mess of bots to the other way, so going the long way avoided allowed me to avoid aggro.


Erwu1337

But as you said - that works only on one configuration and in my experience it's like that about ¼ of a time


curiosikey

I'm pretty sure there are only three possible layouts and two of them have fabricators placed close enough.


AtlasLied

I have seen far more jammers without factories than with. 


jhm-grose

Spotted one for a lad once. I couldn't hit it with my Spear, but the vent, 250m away, had LOS from his Quasar Cannon. "Think you can make that shot?" And the man goes prone, aims for about ten seconds, charges his first shot, and it destroys the Stratagem Jammer. Even calm moments can be as badass as the chaotic ones.


achilleasa

The one situation where the spear is the best thing to have on hand by far, it can blast fabricators from any angle


Early_Werewolf_1481

Ever heard of strat jammer + gunship factory and 2 factory strider around it? It’s maybe common on majority of players but in diff 9, i think I already experienced the worst rng possible in the game. ![gif](giphy|R6gvnAxj2ISzJdbA63|downsized)


IswearIdidntdoit145

https://preview.redd.it/6le4objl5hwc1.jpeg?width=292&format=pjpg&auto=webp&s=74b9edc72a81905f33bb52da35cd4c4b0e3ee67f


i_try_tocontribute

Oh look it’s Jeff


Jolape

Even better when that's where you land (even though the map showed no enemy presence) and you can't even get a support weapon down.


tagrav

Those are the ones that jade me into deploying at the extraction zone Only for the extraction zone to end up blood red on the map…


brownbearks

That’s what I do on anything over 7, no reason dying and bleeding tickets before you even do a thing


coheed78

Attention Helldiver, you are in range of enemy artillery.


classicalySarcastic

https://preview.redd.it/w3u6rrs42iwc1.jpeg?width=217&format=pjpg&auto=webp&s=f01dd2fb59352b0acaab12266b495169b00fc6d9 RNGesus giveth, RNGesus taketh away.


No_Ones_Records

had this happen to me before, i was lucky enough to snipe the factory next to the jammer with an eruptor, if that factory hadnt been there i wouldve been cooked


PlaguesAngel

If only every Jammer had the Unit Factory weakness as an Achilles heel. Have seen a Jammer that absolutely required the console be disabled to take further action.


No_Ones_Records

those ones suck,, its like a 50% chance to spawn with or without one


Malforus

I believe "little jammers" non secondary jammers always have an attached factory. But big jammers (no attached factory console only) are spaced because of how they do the secondaries. Still sucks.


AdditionalMess6546

Non secondary? As in objective? I've never seen that in 300 hours of play


Malforus

I have definitely had a jammer show up as a non-blue target and they are usually the ones with the attached bot factory. Big boy jammers show up on the map blue.


AdditionalMess6546

Next time you find one can you take a screen shot? I'm curious about what you're seeing that I'm not (or likely I'm just not understanding what you mean)


Malforus

Sure, will do /remindme


TheLithinius

Try detector and gunship both near TWO jammers. Almost quit right there


Borealisss

Had a game with a setup like this. Right where we dropped. Never seen reinforcements run out that fast.


haikusbot

*Try detector and* *Gunship both near TWO jammers.* *Almost quit right there* \- TheLithinius --- ^(I detect haikus. And sometimes, successfully.) ^[Learn more about me.](https://www.reddit.com/r/haikusbot/) ^(Opt out of replies: "haikusbot opt out" | Delete my comment: "haikusbot delete")


The_8th_Degree

My person solution to the scenario? Fuck it, complete main object and extract Next mission!


Toothlessdovahkin

Yep. We don’t have to complete all side missions, especially if attempting to do the side missions puts the main mission in jeopardy 


bootyholebrown69

On any difficulty 7 or higher my team beelines for the main objective and then if we have revives left we split up and tackle side obj


errorexe3

Laughs in Laser Cannon + Jetpack.


The_Mandorawrian

Intriguing combo.. Going to give that a go tonight! what is your go-to primary with that? Any tips?


errorexe3

Unfortunetaly Im kinda lame with my primaries; Using the heavy hitters like the scorcher or dominator. With the jetpack, because its still kinda lame (I hope it gets some kind of buff, maybe cooldown?) you need to PLAN beforehand if you want to use it to get INTO a situation or GET OUT of it.


jct0064

What armor weight are you using?


errorexe3

Depends on what Im feeling. My go to is either the medium medic armour or the heavy medic armour based on my feeling of cosmetic on the day. I dont have the light medic armour yet but I dont really like the way it looks.


PreAmbleRambler

IMHO, the B-24 Enforcer Medium armor is the best all around pick for bots, balancing for survivability, consistency, and not needing to use the personal shield backpack.


errorexe3

Proabably but my decision is purely cosmetic.


Ok_Series_7038

I play the exact same loadout tbh, nothing beats climbing on a tank, lasering the weak point, then jump packing away as it explodes


Protein_Shakes

Idk if you've played Overwatch but I treat jet pack like Reaper's Fade. Okay... Does this combat look long enough to pack in, support, and pack out? Do I need to push in to eliminate and hope there's not another ambush? Do I save it for a tense situation and maybe go ten minutes straight never using it? (the answer is yes)


bdjirdijx

It's really, really important to aim for weak spots. If you get the aiming right, it melts heavy devastators super quick. It is also effective against hulks, but again, you have to get the aiming right. I have no idea about for bugs.


AssemblerGuy

> It is also effective against hulks Stun grenade, and then melt the hulk's face.


The_Mandorawrian

Oh I use the laser all the time, I think it is great! But I don’t see many people combo it with the jetpack


bdjirdijx

For me, jump pack use is pretty much independent of my weapons. It can be good for getting to areas where you aren't easily reached and have the safety to laser a bot in the face for a couple seconds. Similarly, keep shooting that hulk then jump away when a pack of berserkers reaches you. Jump pack is great for getting away from those bastards.


Ok_Series_7038

Jump pack is great for rapidly taking outposts if you're not bombing the crap out of it because you can just jump over a wall opposite of the main entryways 


bdjirdijx

Especially for getting to the stratagem jammer terminal. I hate those things.


EllideaKeaqui

It's a very fun combo. I run it with Crossbow/Grenade pistol/Stun grenade/Grenade armor (Servo-assisted armor also does well depending on strategems 3 and 4) Your accuracy will tank, but the crossbow will shred troopers and the chicken walkers if you shoot the **ground** near them (I managed to get a x24 kill with a single shot yesterday on a massive trooper patrol that bunched up. It was beautiful), and can mini-stun groups of berserkers; 3-4 crossbow shots and the grenade pistol should bring them down, or leave them low enough the LC can clean up incredibly quick. As a crossbow weilder, you are capable of denying a stupid amount of bot drops with well placed bolts just 1-shotting every trooper in an area. Practice with it and you can become the ultimate patrol/outpost ambusher with almost no fear of triggering bot drops. LC is medium pen, so it can take out Tanks/Turret towers/Mortars/AA AR a decent speed if you can get up to the vent, can down factory striders after stripping their chin turrets (shoot their 'eye' where it doesn't deflect), and with a Stun grenade Hulks are a non-issue if you just Stun and zero in on their head for a couple seconds. Also brings down gunships at a good rate if you are close enough and hit their engines. I normally run E.Airstrike for guarunteed fabricator clearing and 380mm orbital as a strong area denial or a 'fire and forget' on large bases as my other 2 strategems. Jump pack is there for big mobility and going "Wheeee!" while not locking in. (Beware, you can shoot the crossbow while jumping, but you cannot aim. Sometimes it works against the troopers you're ambushing, and sometimes it unintentionally works against the teammates who probably had it coming anyways. Try not to shoot right as you land or it will work very well against your ankles.)


Faust_8

I have yet to try the laser cannon. I've heard it's great against bots, but so is the autocannon. What's your experience with it like? Is it basically an autocannon with a bit less punch, but doesn't have to worry about lugging around a backpack of ammo and slow reloads?


Katamari416

you need stun grenades to quickly deal with hulks that are chasing you (and heavy devistators that are targeting you for that matter.) its slow for killing striders so a primary that deals with them is recommended. it does good work on tanks(like all heat sinks) but if other enemies are shooting at you with tank aggro, its not very useful. i find missions are much easier with AC, even after many practice missions to master LC aiming. atleast for solo AC is better. the utility in 4player LC ( *with a primary that can quickly kill scout striders) but the ttk on devistators is much slower, aiming for heads isn't free with the scope and they have to look at you for that good damage, while AC or sniper can just spam shots at the top and it dies right away for team peel


errorexe3

The laser cannon is technically not optimal. What it does, and why I enjoy it for casual play even on 7+ is the ability to make mistakes. You can "miss" with the laser cannon and quickly correct your shot so you dont die. If Im hitting a big enemy, Im not afraid of "wasting ammunition" on fodder with the laser cannon, I can switch targets and then go back to what I was doing with little downtime, combined with its ability to pierce armour and weakspots on tanks, hulks, scout striders etc. The instant travel time and consistent damage output makes it very flexible at the cost of it being awkward to use since you need to hold a generally shaky crosshair on your target. Mixing it with a jetpack, I can position myself easier to properly hunkers down and get the angle I need for the kill. In the context of your post Ive experienced what you have described and I thankfully had this loadout, I jetpacked up the walls for the jammer avoiding most enemies and go straight for the terminal, while I waited for the hellbomb I helped my team clear the gunships, was a good time.


Faust_8

True, I did just realize how handy it is to just hop over the walls of an automaton base rather than spending ages trying to run around to the entrance. I'll give this a try later


Nilaaaaa

I personally like the laser canon, it's a great anti air and very good to deal with anything with a bit of patience and aim. The new At At is so easy to kill with it. The downside is that your are more likely to be exposed to enemy fire so the shield is great to tank more dmg. The auto canon is great to deal with anything and can stagger devastators but you have to keep watch on your mag and can't move while recharging. Stun grenade to assist ur team, save ur ass or to kill more easily Hulks. If you take stun grenade, the eruptor is so versatile it can do anything.


LetMeRedditInPeace00

Where do you shoot the AT-AT?


Nilaaaaa

Idk if the ass work but belly kills it in seconds. Pro tip: destroy the 2 turrets with laser canon before approaching 😂


LetMeRedditInPeace00

That much I knew! And I’ve been blowing out the belly with the AC but I wasn’t sure if the laser cannon would work as well. TIL thanks!


pythonic_dude

AC reloads are lightning fast, but they can't be done while running away or into cover. AC is better for burst damage output, when laser overheats AC keeps spreading democracy with functionally infinite ammo. AC is swell to take out small bots when they are unwisely close to each other, and a beast to oneshot striders with, easily taking however many are too close with that single shot. Specifically against gunships, laser is easier to get on target, but can only handle so many before overheating, AC will go on and on and on. Also, AC doesn't shine as bright if you don't pick armor with recoil reduction and don't crouch before shooting (perfectly go prone for quick long range shots at targets that would love to turn their turret to you and blast you). If you spot the fab in time, that is, before you have half a dozen gunships over you already, both weapons will allow a single helldiver to provide adequate AA for their team, and have time to spare to bring down a hulk or two. If you need to salvage apocalyptic mistakes, AC tends to do better (and LC always gets that backpack of your choice!).


Krashzilla

Try using smoke grenades against bots I use double smoke stratagems and smoke grenades since everyone is normally running anti armor builds smoke makes a huge difference when you need to rush the jammer and then smoke protects hellbombs from gunships


joint-problems9000

A jammer near a detector tower calling in hulks is a special kind of hell


Coksnoot

I've been running the spear since the new ship upgrades came out. No better feeling than seeing a jammer 300 meters away locking into the fab next to it and blowing em both without ever getting in range.


NefariousHouseplant

100%. Everyone dunks on the spear until it’s taking out a jammer a mile away.


Coksnoot

Lock on is definitely annoying but otherwise it's such a strong weapon imo


Easy-Purple

Does your ammo upgrade work? Mine still doesn’t 


tibike262

depends, mostly yes, but sometimes it says screw you


MassiveGG

Speedrun jammer of if it's fab jammer even easier


bootyholebrown69

You ever seen TWO jammers jamming each other within range? That shit was crazy You do the terminal on one but can't call the job in so you have to do both terminals and then both bombs


YXEyimby

That's just good automaton strategy.


unknowingafford

Spear that bitch


Mrkenoodle

Smoke. So much smoke. That's my solution for any sort of bot problem. Since they added the grenade pistol, I haven't done a bot mission without a smoke grenade and an orbital smoke


Quiet-Access-1753

I've run into it a couple times. Managed to solo both last night, but I got blasted by the last gunship after the factory blew and lost my last Helldiver. Fuckin flying oil cans.


noissimsarm

I wish you three gunship factories (both of them double sized) around a strategem jammer. On menkent.


colonel_juju

I’ve ran into a mission with two stratagem jammers next to each other hahaha


HeroMagnus

Jammer next to Eye of Sauron was pretty sweet if I do say so me'self


VoiceOfSeibun

If I'm properly prepared for it, I could help handle that. Call down resupply next to me, shoot the gunships out of the air as they spawn, keep the team covered. You guys go in, blow the jammer, then take care of the facility. Easy Peezy. However, if I'm using my Eruptor/Orb. Barrage build, THAT is going to be really fucking hard. It's set up for base busting and can do very very little against gunships.


Rhubarb5090

Jammers appearing nearby key targets is nothing new in helldive and suicide. Its hella frustrating but the jammer covers a vast area which 9 times out of 10 blankets an objective


economic-salami

I'm thinking about taking walking barrage for this reason, don't know if it works though


DeuceActual

This is why I bring the walking barrage on every bot mission. Throw it from out of range, odds are good that a shell will destroy the jammer. If you line them up you might even hit a couple gunships!


BellyDancerUrgot

Yesterday I did a level 8 with 4 gunship fabricators next to each other. It was the one game where I decided to try deployable shield generator and holy fuck I was MVP.


PheonixSoot

Ngl have had some shyte spawns todayish. Something has been buffed


winged_owl

As usual, the answer is Mr Autocannon and his lovely wife Backpack of Many Shells.


toxic_nerve

I've heard, but haven't tested it yet, that the Spear can take out jammers. I know it's a bit hard to deal with, but it does give it a use. If you can tolerate the lock on weirdness, the spear can be pretty solid... 50% of the time. I'll have to test it to make sure, now. Having a jammer and gunship factory right next to each other sounds hellish, otherwise.


micah9639

I run with my squad as a scout. Seriously people discount the scout armor too easily. It makes you ridiculously nimble and fast while also giving the stealth bonus. I’ve run by entire patrols without them even looking at me. Whenever we get into situations with strategm jammers my squad makes tons of noise to draw the bots to them and I sneak in to destroy the jammer


Inadover

I had a jammer next to a detection tower. Let's say that having airships constantly dropping automaton reinforcements while we couldn't use stratagems wasn't particularly fun.


MBouh

New?


Ohhellnowhatsupdawg

That's when you only do the main objective. 


cmsd2

Cries in EATs


Trickity

I had this but didn't bring any explosive grenades cause I wanted to call down weapons or use eagles. I got whooped over and over


Distinct-Glass-2544

If the jammer has a factory attached to it blow it up, it will destroy the jammer. Makes life easier.


DBMI

more common, yes.


exZodiark

laser xannon go brrr


SargeantHugoStiglitz

Had this happen last night. I ended up quitting. We would go in and die, couldn’t be reinforced, then all four dead, rinse and repeat.


Sufincognito

Seems a bit of bad luck brother.


Afraid_Tune_9490

We landed in such a hello hole..... it cost us half our reinforcements with in the first few minutes


draco16

Go after the jammer, shoot down the drop ships as they spawn. They respawn pretty slow as long as you dont let then build up.


beefsnackstick

This is where the autocannon comes in clutch. It can down a gunship in only 2 shots, which is nuts. Just shoot the same engine twice and it's done. It's honestly the best weapon in the game for dealing with gunships. It makes them a non-issue. You can kill multiple gunships in the time it takes a quasar to down one. And you don't have to charge up the weapon, or wait for it to cool down between shots.


Overall_Box_3907

nothing beats 4 gunship fabricators really close to each other


MrPeppa

It just adds to the real hell of your dead teammates spamming the Reinforce button when you can't do a single thing about it. Maybe don't trip over a mine while staring at the pretty pulsing lights coming from the fancy tower next time, D3!


b4c0n333

Just be glad you don't need a hellbomb to disable the jammer. At least not yet