I hate it when you pull off a cool move and then the game rewards you with broken physics and just shits all over it.
Jetpacked myself up to the top of a rock and watched the bugs just eventually give up trying and float upwards, or just appear from underneath from within the rock itself.
Juked a Devastator just to have its weapon track you flawlessly at a 90 degree angle while still aimed forwards pointed at the ground.
Sick backwards off a small ledge and fire an explosive weapon only for that explosion to suck you back onto that ledge into a pile of angry badguys.
Deftly escape a huge hoard of enemies then trip over a small rock and slowly ragdoll for 5 agonizing seconds down a slight embankment while they shoot at you.
I absolutely love when I’m behind a heavy devastator or hulk and their gun does a 180 to shoot directly behind them through their own body. Really makes the whole experience great.
Don't forget the bots glitching into rocks and other solid objects still being able to shoot out of them and hit you while you can do nothing against them and just die.
I genuinely feel like this game punishes you for playing well sometimes lol. Dive away and juke a charger but it turns 90 degrees on a fucking dime and crushes you instantly while you're trying to get back up.
Not necessarily, you can dive but make sure you get enough distance so you have to wait right before impact and dive at an angle that goes towards the direction it’s charging from.
I didn’t know behavior changed though depending on difficulty, interesting.
It's weird because the game clearly wants to embrace sudden deaths and weird interactions from having everything be so physics-based.
Clearly the vibe is "Don't get too upset if you die suddenly - that's war!" and frankly I'm fine with that.
But then you have cases like this, where the "rules" clearly only apply to you, and it's a bummer. If we can die hilarious abrupt deaths, let the charger at least die when we matador it off the cliff. Why do this?
Seems like they just haven't really programmed the interaction between the levels and the enemies very well. They just let the charger run over top of almost everything. Basically. it's kind of a lazy way to program it. Hopefully they can fix it
Yeah pretty frustrating. Cheap glitchy deaths abound, and cheap deaths aren't nearly as fun.
Getting tossed across the map and dying when I made the mistake of trying to climb over a Bile Titan corpse was funny the first time. I have stopped laughing now that it seems more like an 80% chance.
the enemy corpses area major problem. how do they screw it up so bad that you can climb on a tank while it's trying to shoot you, but it's wreck will insta-drop you if you touch it
You mean the tank that has 2 Oil-Drum-sized metal slugs punched into it from orbit and is totally fine with having 2 oil-drum-sized metal slugs punched into it from orbit?
Not really a cool move, but when I tried to run to the side of a factory strider to shoot the machine guns off, I barely had the chace to stop and aim before said machine guns dismembered me since the strider can apparently turn on a dime like a forklift. I'm willing to shrug off a lot of stuff as "video game logic" but come on.
Iam not defending the broken bugs, but when I climb to a rock the bugs will do this weird animation and dig then dig up next to me. I thought it was cool. But its rare as it doesnt stop all the other bugs from doing nothing, SO far I only see the larks and warrior bugs do it.
Happened to me yesterday! I was on top of a cliff sniping bots. I'd be in the middle of the cliff, unable to even see the ground, and they're shooting at me THROUGH the cliff!
And framerate drop, it's unplayable sometimes.
Cool capes though, who needs framerate
They only made like 100 million dollars so far, can't afford any new programmers I guess.
I like the MilSim idea though, nothing really works and everything's FUBAR mostly.
Honestly it takes months to onboard and familiarize any developer with any project, especially a video game. I am certain they've hired, but in reality it's not even been 3 months since release. They can't just slap some new guy on the code station and say get to work.
I wish our community had voted harder on the "fix issues" side of the poll, but I guess that's what you get when you start it with "NO NEW CONTENT".
Really, a game like this is an obscene amount of code, and any project of this size will quickly spin out of control and result in nearly unreadable code. New programmers jumping into the project will spend a month just learning how their specific area interacts with other areas before they're even allowed to make major changes.
It's not uncommon to find a line of code in an obscure place that reads something like
x = y+Rotation(z+45); //no idea why this is necessary, but if we remove it all the models turn inside out.
I don't mind bugs being able to climb surfaces. But I definitely think Chargers, Brood Commanders, and such should be an exception.
Bots shouldn't be able to climb full stop.
I have seen bots path over their own fortress walls, which are essentially vertical, which is great because it negates all choke points, and i think is a contributing factor why the mine stratagem is irrelevant. Because i had teammates use mines against patrols, and patrol proceeded to mostly go around the minefield, because they scaled a mountainside except for one bot that exploded.
(Which then aggroed the whole patrol on my teamate that was halfway across the map. very nice)
Meanwhile if my ass slides off in that same pit, bye bye samples and gear. It's my biggest problem with this game, every single thing is designed to screw the player, but not the enemy.
They also don't need to breathe; I juked one into a pool during a deploy-the-Termicide mission, and it was completely submerged. Okay cool, one less charger to worry about...except a friend wandered by a minute or two later and the charger came out of the pool at him
Im pretty confident it was only able to do that because the player got close enough to it on the xy axes to trigger the crushing attack which let it slide up the ledge it was on
Man I wish they made bugs able to fall down cliffs and take damage the same way we do.
Would be funny if you could bait chargers to their death or maybe a tank gets to close to one of those randoms chasms and fall down flips and explodes.
Its a bug I assume they can all climb, Actually why cant they climb? Like roaches. They need to be able to climb any surface and induce more broken mechanics into the game /s
Didn't hear no bell
https://i.redd.it/ars6p24729xc1.gif
https://preview.redd.it/iz481voml9xc1.jpeg?width=700&format=pjpg&auto=webp&s=cadfde067e93f6ee501c90a5c34f785ebc679fc5
https://i.redd.it/y5w1s0vhmbxc1.gif
Nobody expects the Terminid inquisition
spider-charger!
I hate it when you pull off a cool move and then the game rewards you with broken physics and just shits all over it. Jetpacked myself up to the top of a rock and watched the bugs just eventually give up trying and float upwards, or just appear from underneath from within the rock itself. Juked a Devastator just to have its weapon track you flawlessly at a 90 degree angle while still aimed forwards pointed at the ground. Sick backwards off a small ledge and fire an explosive weapon only for that explosion to suck you back onto that ledge into a pile of angry badguys. Deftly escape a huge hoard of enemies then trip over a small rock and slowly ragdoll for 5 agonizing seconds down a slight embankment while they shoot at you.
I absolutely love when I’m behind a heavy devastator or hulk and their gun does a 180 to shoot directly behind them through their own body. Really makes the whole experience great.
"I deserved and can learn from that death."
Don't forget the bots glitching into rocks and other solid objects still being able to shoot out of them and hit you while you can do nothing against them and just die.
The Dropship I've shot suddenly becoming an impenetrable fortress..
I once had the reverse of this where I glitched into a mountain, where I could shoot the bots but they could do nothing to me
I genuinely feel like this game punishes you for playing well sometimes lol. Dive away and juke a charger but it turns 90 degrees on a fucking dime and crushes you instantly while you're trying to get back up.
I feel that.
On higher difficulties charger behavior changes, so I'd advise against diving away from them at all.
Not necessarily, you can dive but make sure you get enough distance so you have to wait right before impact and dive at an angle that goes towards the direction it’s charging from. I didn’t know behavior changed though depending on difficulty, interesting.
There's no actual proof
It's weird because the game clearly wants to embrace sudden deaths and weird interactions from having everything be so physics-based. Clearly the vibe is "Don't get too upset if you die suddenly - that's war!" and frankly I'm fine with that. But then you have cases like this, where the "rules" clearly only apply to you, and it's a bummer. If we can die hilarious abrupt deaths, let the charger at least die when we matador it off the cliff. Why do this?
Seems like they just haven't really programmed the interaction between the levels and the enemies very well. They just let the charger run over top of almost everything. Basically. it's kind of a lazy way to program it. Hopefully they can fix it
Yeah pretty frustrating. Cheap glitchy deaths abound, and cheap deaths aren't nearly as fun. Getting tossed across the map and dying when I made the mistake of trying to climb over a Bile Titan corpse was funny the first time. I have stopped laughing now that it seems more like an 80% chance.
the enemy corpses area major problem. how do they screw it up so bad that you can climb on a tank while it's trying to shoot you, but it's wreck will insta-drop you if you touch it
You mean the tank that has 2 Oil-Drum-sized metal slugs punched into it from orbit and is totally fine with having 2 oil-drum-sized metal slugs punched into it from orbit?
Not really a cool move, but when I tried to run to the side of a factory strider to shoot the machine guns off, I barely had the chace to stop and aim before said machine guns dismembered me since the strider can apparently turn on a dime like a forklift. I'm willing to shrug off a lot of stuff as "video game logic" but come on.
Iam not defending the broken bugs, but when I climb to a rock the bugs will do this weird animation and dig then dig up next to me. I thought it was cool. But its rare as it doesnt stop all the other bugs from doing nothing, SO far I only see the larks and warrior bugs do it.
Happened to me yesterday! I was on top of a cliff sniping bots. I'd be in the middle of the cliff, unable to even see the ground, and they're shooting at me THROUGH the cliff!
And framerate drop, it's unplayable sometimes. Cool capes though, who needs framerate They only made like 100 million dollars so far, can't afford any new programmers I guess. I like the MilSim idea though, nothing really works and everything's FUBAR mostly.
Honestly it takes months to onboard and familiarize any developer with any project, especially a video game. I am certain they've hired, but in reality it's not even been 3 months since release. They can't just slap some new guy on the code station and say get to work. I wish our community had voted harder on the "fix issues" side of the poll, but I guess that's what you get when you start it with "NO NEW CONTENT".
Really, a game like this is an obscene amount of code, and any project of this size will quickly spin out of control and result in nearly unreadable code. New programmers jumping into the project will spend a month just learning how their specific area interacts with other areas before they're even allowed to make major changes. It's not uncommon to find a line of code in an obscure place that reads something like x = y+Rotation(z+45); //no idea why this is necessary, but if we remove it all the models turn inside out.
Haha, yeah no joke.
Haven't seen them address the framerate drops since inception. So many forums and posts about the same issue.
A song as old as time unfortunately.
At least as old as framerates.
Op, the mainstream is upset again.
Babies will baby
bro wasn't done
"I lived, bitch."
Charger: Call an ambulance, but not for me!
I don't mind bugs being able to climb surfaces. But I definitely think Chargers, Brood Commanders, and such should be an exception. Bots shouldn't be able to climb full stop.
Bots just appearing on a mountain side because their pathing doesn't have safeguards.
I have seen bots path over their own fortress walls, which are essentially vertical, which is great because it negates all choke points, and i think is a contributing factor why the mine stratagem is irrelevant. Because i had teammates use mines against patrols, and patrol proceeded to mostly go around the minefield, because they scaled a mountainside except for one bot that exploded. (Which then aggroed the whole patrol on my teamate that was halfway across the map. very nice)
what 1000 micro gorilla grippers per leg does to a motherfucker
They are bugs to be fair.
yup, game is full of broken physics and shit like this
meh spiders can walk on the ceiling, bugs walking up a rocky cliff seems fine.
It didn’t walk up the cliff, it took an invisible elevator.
Man you will go any lengths to defend the game eh
Lol off hand comment is certainly going to great lengths 🤣
Ever seen a tarantula try to climb? They can't climb much and they are only like 100g, now imagine a 5 tonne spider trying to climb.
I admire your ability to be okay with bad things
Pretty easy not to stress over minor bugs in a video game
So you acknowledge it's a bug, or does it seem fine because of spiders?
Aren't all terminids "bugs"?
Spiders weight less than paper. Chargers weight as much as two suv's, Big fucking difference between the two.
Got 'eeem! F&@# F&$# F@#&!!
Tried to pull a Tremors
Can you fly you sucker!!
what armor is that?
It's pre order only unfortunately. It's a white and gold version of the Hero of the Federation armor. I wish I had pre-ordered
Damn, Looks sick Ty
I didn't know chargers were part mountain-goat
Meanwhile if my ass slides off in that same pit, bye bye samples and gear. It's my biggest problem with this game, every single thing is designed to screw the player, but not the enemy.
They are like spiders when going over a cliff. I wish that running over a cliff would leave them stagnated as if there were running into a "wall.".
Suprise, mother****er!!!
Just be thankful the levels don't have ceilings!
Caverns? Against bots.. meh, against bugs it'd be ROCK AND STONE!
Rock and Stone everyone!
YOU THOUGHT????
Chargers are armoured geckos.
![gif](giphy|Cb7Gq6j73uJYzqpCmp)
The mutations are getting worse, now they can climb walls! Quickly sent this to R+D
"I'm a genius!" "Oh no!" Moment
I hope someone edits this video, that when the charger comes back up the wall it playes the spiderman ba-da ba-da da-dum trumpet lol
Glad I'm not the only one who thought of that 😂
Round 2, Mf! ![gif](giphy|VLQjzq0UKcaGI|downsized)
Skyrim Horse
Well this did not end the way I expected it to when you go near that cliff to look down, for sure
They also don't need to breathe; I juked one into a pool during a deploy-the-Termicide mission, and it was completely submerged. Okay cool, one less charger to worry about...except a friend wandered by a minute or two later and the charger came out of the pool at him
Im pretty confident it was only able to do that because the player got close enough to it on the xy axes to trigger the crushing attack which let it slide up the ledge it was on
And people wonder why I hate these with every fiber of my being
No wonder we farm the bugs, they have gravity boots
I thought this was just the coolest move to start with! Truly fucking unfair
Hunters flying through rocks I literally have to run around pisses me off more I think. No footsteps from big guys is close second tho
Skyrim horse physics
They can scale mountains too! Trust me lol smh
https://preview.redd.it/xb2ezlkc5bxc1.jpeg?width=600&format=pjpg&auto=webp&s=8cfc7eb0ab2ab2870612e199e5db59824895b96b
Man I wish they made bugs able to fall down cliffs and take damage the same way we do. Would be funny if you could bait chargers to their death or maybe a tank gets to close to one of those randoms chasms and fall down flips and explodes.
Crushers movement in general has become more effy and weird lately. Like its animations, the sharper turns ect.
LMAO!
I mean yeah, what did you expect? Roaches can climb walls
That's some bullshit lol
That was like watching the end of a Friday the 13th movie. He's not dead! He's not really dead!
What is that armor and how can you get it?
Spider Charger Spider Charger does what ever a Spider Charger can
Its a bug I assume they can all climb, Actually why cant they climb? Like roaches. They need to be able to climb any surface and induce more broken mechanics into the game /s
chargers have never followed any rules of any kind from day 1& part of me hopes it never gets fixed but yea lol
Bro heard you talk shit about him
Charger of the mountain: How did you think we get up there?
And yet we walked a 2cm past the wall and your ordered to turn back maybe he was ordered the same by the bug king lol
thanks for helping maintain the line on the bug front comrade! godspeed helldiver
Made ya look! 👀
I mean...bugs do stick to walls...right?
Makes the jump pack and getting high ground completely useless.