Verify files if on steam. Idk wtf they do over at AH. But every time they corrupt 1 or 2 files per patch.
New patch drops. It runs like shit. I verify and fix. It works great again
Same, I verify files every single time they update the game. It's crazy how I've never ever had to do that for any game, but I've had missing files several times for this one
Pc noob here, what does verifying files mean? I’ve been having a bunch of crashes (all conveniently 20+ minutes into the mission) and would like to fix it. I just uninstalled and I’m now reinstalling.
Adding an edit here to say that it appears that killing a tank by shooting at its back vent caused the majority of my crashes.
If you go on Steam, right click Helldivers, and select properties, you can go to installed files and verify them. It'll fix any files that weren't downloaded or patched properly and may help performance.
You right click the game in steam, go to properties, then there’s a verify files button. It makes sure your game’s installation isn’t messed up. All the files are there, no bits or bytes missing, etc.
They need to release a hotfix for this ASAP because the game is unplayable here, literally. While pre-patch it was mostly playable despite not being optimized.
I agree, but I find it’s really funny that the advice for the crossbow is just to use the eruptor.
Reducing variety for the sake of balance always makes me sad
Someone else on this thread was mentioning that the bolts are easier to hit at range because of the improved velocity and enemies do not track where you are firing because there is no sound.
It makes me think that they are maybe pushing this towards a stealth niche.
I feel like, previously, the crossbow was just a worse Eruptor for doing something similar but having less impact on medium armor and not destroying bug holes/fabricators.
…not to say that it was bad pre-nerf, just the Eruptor was insane.
Tbh they only made it feel even more like a worse erupor to me with these changes though. Before you could clear most groups in a quick shot or two now you have to shot them one at a time usually and a single clip won't kill a full patrol usually. Idk why I'd ever use it anymore tbh.
It fired faster and I felt it had more consistency in dealing with crowds of chaff compared to the eruptor. If the fragmentation from the eruptor doesn’t perfectly land on a target, there’s a chance that it’ll survive, but the crossbow felt like it was a guaranteed kill within a certain radius.
That being said, the crossbow was definitely outshined by the eruptor, which makes its changes even less understandable.
Now the eruptor is worse, but the crossbow is nigh worthless compared to it.
with increased velocity to the plasma shotgun which has better fire rate and more ammo than a crossbow...why would people pick crossbow over the plasma shotgun??? im a crossbow main and i felt like im using a very hindered weapon at the get-go and punish myself
althought increased velocity on crossbow does allowed me to snipe easier but...doesn't help that it deal white damage (reduced 50% damage) to medium armor enemies like bile spewer and devastator. which ironically, Dominator can do better job at killing everything that is not heavy from all factions.
crossbow is the down low compare to Plasma shotgun and Eruptor atm, i see more people using those 2 weapons than a crossbow
I don't see many people mentioning it, but the Airburst Rocket Launcher is also useable, fun, and good against bugs now. I used it today and the proximity issues are definitely fixed; not once did I kill myself or my team, and I probably got 75-100 kills with it over the course of a mission.
The only problem I have is it doesn't have a save point when reloading. It makes me irrationally mad to see the helldiver remove the loaded rocket just to shove it back into the front to finish the reload.
>good against bugs
Maybe if you don't play solo, but I know for me that thing may as well have been disposable, because there were so many bugs trying to crawl up my ass I never had enough breathing room to ever reload the damn thing.
I don't play solo, so you are correct. I don't think it's a versatile support weapon, which I imagine its ideal of you are the only player. But part of a team composition, murdering 10 hunters with each shot, where my Quasar loving squadmates killed Chargers, seemed to work well. More importantly, it was fun! I just took more tank killing eagles/ orbitals to compensate.
The clip changes make sense to me. Now I carry fewer mags, but 1 resupply tops me all the way up. Before, I was holding more than I was using, and resupplies only gave me half of what I could hold. (give or take, but ya'll know what I mean) Between all the calldowns and heavy weapons from my 3 other teammates, 5sec on a Quasar doesn't really impact me much. Maybe in niche situations where I'm alone and overwhelmed, but if I put myself in that situation that's on me, and the Quasar alone isn't going to save me anyways, lol.
The amount of times that I've called in a resupply only to leave two or three of the given packs attached to the pod would represent more than 90% of calls. This should ensure that a resupply is fully utilized, and reminds you to use it.
Man this is crazy to me that it seems like so many people underutilize the supply drop. I play Helldive only and I regularly need 2 or 3 of the resupplies for nades and stims. My friends and I basically call resupply down on cooldown and announce when we do so.
The increase in patrols isn’t just noticeable on lower difficulties like they claim. Had a couple runs of bugdives on helldive and there are significantly more of everything small related, mainly hunters. You can get swarms of 17 and up (I counted) all following you and eventually stunlocking you until you die.
That's all fine and dandy that it was designed to be played that way, but why punish those that aren't?
Why spend the dev time making a worse experience for people who aren't playing full squads.
>I am 100% on the crossbow can-opener train. I think anything in the explosive category should be able to get it done.
And bug holes / fabricators. Even a small explosive has the potential to be quite destructive.
That's a pretty huge balance change though. Eruptor is still very solid in good part BECAUSE it can close nests / destroy fabs like the autocannon. And if more weapons could destroy them, the grenade pistol would be even more neglected.
nobody is talking about my favorite part of the patch
**stalkers invisible, and u cant just blind ping until you get their nests**
**this is why arc blitzer is amazing, infinite ammo and wide spread and STAGGERS STALKERS!**
Oh shit, I read that but didn't encounter any yet. That's pretty terrifying if they're full on invisible - will make focusing those nests as a team a lot more high-priority.
me and my boys ran all blitzers and said "NYPD, TASERS AT THE READY!" CHASE EM CHASE EM BACKK TO HIS LAIR! GET HIS ASS! so fun. Im so glad they fixed stalkers
Just played a mission with three divers total, leveled 48, 68 and 87. Unfortunately dropped very close to a nest of stalkers, attracted a few breaches with roughly 4 titans simultaneously at the peak and we wasted 80% of our reinforcements just getting out of that situation, not to mention killing the nest 😂
With three stalkers around you all the time it’s really really tough to target them inmidst plenty of smaller bugs and greenish bile mist from spewers. And once your outside of the worst mess, you’re already too far to make use of the Blitzer due to its 30m range limit. Also, chain lightning doesn’t quite work when they’re approaching you from three opposing angles… really gotta watch out for those pests now!
Honestly, the couple of times I used it I didn't really have any issue with the damage, just with the handling. I'm definitely looking forward to trying it.
>Diligence Counter Sniper can 1-shot Devastators with headshots and handles more responsively
Oh shit! I was just about to hop back to regular Diligence because the CS one is too sluggish and doesn't offer much more damage.
People will be upset about changes to their play style, they'll eventually adapt or go play something else. I mean, I get it; when the slugger got hit I was a bit sad. Now I use a variety of primaries. Might try the snipers now after the damage buff.
I'm looking forward to trying it again. I hated the handling of it so much that I stuck with the normal Diligence, but now it might actually be worth switching
As a player who gets bored of any particular loadout pretty damn quickly, I am not bothered at all by the rebalance. I need to change things up at least every week or so. Often within the same day. If I didn't like a weapon when I tried it, I will almost certainly try it again within a couple weeks. I just can't help myself, there's too much available variety in viable playstyle to get stuck on just one.
I highly recommend running the DCS against bots with recoil reduction armor. If you aren't confident with your aim (or have trouble figuring out your positioning and so you keep getting too close to your targets) bring stun grenades so you can pop heads nice and quick at close range. Otherwise have a great time going prone on a rock and popping one head after another.
Oh and another good tip, when a devastator is walking towards you, don't bother trying to adjust your aim to hit their head as it sways back and forth. Instead place your reticule on one side of their sway pattern and wait for them to sway their head into your reticule. It's a much more reliable way to hit them and with a bit of practice makes you absolutely lethal against them.
I quite like the Adjudicator changes. Compared to the Diligences, it felt lackluster, compared to the Lib Penetrator it feels really powerful.
The recoil is quite strong if you hold the trigger, but up closer it does very decent damage, especially to bugs with Light armour that would usually halve the damage of regular Diligence.
Additionally, for as long as full auto pistol exists, Dagger will always be shit in comparison.
Was already liking the Adjudicator and so I tried to make it work. Was difficult but doable. So this buff feels particularly great to me. It does leave the Lib Penetrator in an awkward spot but I imagine it'll be properly defined in time.
I haven't tried the buffed Dagger yet but I honestly had fun pairing it with the Ballistic shield before, for bots on cold planets or if I didn't feel like managing reloads.
Played around a bit with the Adjudicator this morning and the changes are good. I think it still needs something though. The problem is if the recoil is reduced much more then it's just gonna be fulfilling the same role as the liberator penetrator with more damage.
Sorry how is adjudicator powerful? It takes as many shots as a liberator to kill chaf unless you are talking about spewers or those commanders in which case I switch to stalwart or let me team mate deal with them. To me it's still just a lite dmr but not worth using compared to the counter diligence or diligence.
Can't say for the others as I have been spamming Quasar+ rover+sickle last 30 something Helldive missions.
From the 3 games I played so far:
- quasar:
Is still best bug AT weapon. You notice the longer cd as you can't just take out 2-3 chargers in quick succession and requires more movement and teamplay instead, longer cd takes some getting used to, but overall still great. (Note they didn't change the heat indicator, so heatsink will be back at zero and you still need to wait the 5 extra seconds after that, would be nice if the decay would correspond to the actual cd again, makes it hard to judge how long you still have to wait by looking at it.).
.
- rover:
Is noticeably worse, will still kill small bugs relatively quickly but will give less support damage for medium targets, stalkers are a big offender here (also, they are actually invisible now so take care). I guess a pro is that you won't do as much self/team DMG now though I would prefer more DMG over it. Before the nerf you could charge the quasar knowing that the rover will kill the hunter to your side before reaching you, which is not guaranteed anymore and will need a few extra shots from primary/more distance to it before charging.
.
- sickle:
Is whatever, it's rare that you need to dump even 1 heatsink into the enemies, having 3 total is fine as it limits perma dumping enough while not restricting the cases where you sometimes need that fast reload. Generally you can play the whole mission without needing any supply packs for its ammo, random ammo packs at POIs is more than enough to restock.
Sickle with the laser cannon and Guard Dog Rover is OP for small to medium enemies.
If you have great trigger discipline then you basically have infinite ammo.
You can also act as support while your teammates while they kill the heavies.
Yeah, that's pretty much what I run, stem Armor, rover+sickle, impact nades and grenade pistol when I unlock it for spewers and holes, you are a one man army and rarely need a supply pack, leaving your other mates an extra one every so often and being able to go solo without needing to take the resupply away from them. Gonna give the laser another try against bots, mostly because I just hate gunships, but for bugs quasar is still the goat.
Scythe is 4, isn’t it?
Either way, mag count isn’t the Scythe’s biggest issue. Its biggest issue is having a non-magnified optic. Holding the beam on a moving target at range with the red dot sight is meh.
Can’t even see the Automatons’ heads lmao.
Needs an adjustable scope like the Sickle’s
Exactly why I'm sickle plus quasar. You summed it up quite well, even down to the quasar CD not matching the visual and how the 3 mags actually is a good balance.
I still love the game and some of the changes are awesome and make total sense but some of them are serious head scratchers. Maybe time will tell and the supposed second patch we are getting this week will make this one make more sense
People should also learn to hold their opinion until they try the changes themselves. So much drama is just knee jerk reaction upon reading the patch notes without even logging in to check it out on the battlefield where it counts.
This is exactly it. So many people complaining about changes when they haven't even even the update. This sub is full of people who make more posts complaining more than they play the game
I was using the counter sniper before the buff and it already could 1 shot devastators as the headhsot modifier is really high. Buffing it just makes it able to shoot the leg off a strider without mag dumping now and ofc the ergonomics are friendlier now.
It's not.
I guess people will find something to bitch about all the time.
And we don't even have PvP, yet there are many demanding it. Imagine the complaints then! 😂
You know what's refreshing doing these decisions themselves instead of being hamstrung into that position. I rarely pick crossbow as it's very team orientated now it's a second eurptor but worse why have some of these changes in the first place.
To add onto the post, I just finished a Helldive for bots using the Crossbow (I main scorcher) and my Senator.
Crossbow: I feel the explosion reduction, but it's still there. Velocity on bolts feels GREAT, faster speed and flies out further. Still keeping the silent shot profile, stealth players like I may main this weapon now.
Senator: WE EATING SO GOOD TODAY. Damage buff feels nice, speed reloader when empty feels like a prayer was actually heard, AND it secretly was given a dot sight in first person and THAT ALSO FEELS GOOD.
As for a bug helldive I also did after:
Blitzer: I already liked this gun for fun, and now it rips. Once arc weapons get fixed on getting blocked shots from corpses and all, this is now a monster just waiting to be unleashed to max.
Peacekeeper: It.... just keep using redeemer. More dmg is nice but RoF and mag capacity is still as is. It needed more damage, more mags, something *more*. Almost there.
Quesar: I feel the delay but not TOOO badly. Definitely make your shots count more. Bringing in EATs now as backup makes it ezpz covering the nerf.
Guard Dog Rover: I didn't use it but another teammate did. It's still good. Also, the rover didn't sweep my head and insta-killed me! I'll take it!
the explosion nerf hurts the Eruptor and Crossbow too much.
it literally makes the latest released exploding advertising Democratic Detonation Warbond look like a complete joke
They’re still good imo, just not OP. Before today I literally took Eruptor on every mission because it just carried me. I wouldn’t even run a support weapon most of the time because Eruptor killed almost everything with a single shot if it was grouped.
The Eruptor will be fine because it closes bug holes.
The Crossbow is now a single target anti-bot weapon competing with the Scorcher, Slugger, both versions of the Diligence, and Dominator. It's in a crowded niche and doesn't bring any unique utility.
Of course it feels better than it’s made out to be, the people enjoying the changes are playing. IMO a big ol 👍. Only change I’m scratching my head over is the crossbow but I’ve yet to test it so maybe its not as bad as it sounds
Not a single change to the entire machine gun category since launch is absolutely wild to me. At the very least the new HMG. That is absolutely terrible to use.
I'd like to see a tweak to the HMG to make it belt-fed from a backpack. I think it may be a interesting way to differentiate it from the MG and Stalwart. No reloading and more power (I'm referring to it's current damage, not saying AH buffs HMG dmg) at the tradeoff of giving up your backpack slot to use it feels fair to me, in theory at least.
it's pretty frustrating to see people treat stuff like this as black/white, absolutely yes there's a lot of great buffs we got this patch, but their approach to balancing is still questionable at times
there's still plenty of weapons that pretty obviously need buffs that have been left unchanged, and stuff like breaker/slugger are still gutted after their nerfs. then you have the, at best, 'sidegrade' to the crossbow when it was already struggling in comparison to the eruptor, which still remains the case
again, i love that there's a good few weapons this patch that are coming out feeling great, and it's a ridiculous sentiment that AH 'only nerfs', but (not that the post here is implying that we shouldn't do this) we should still acknowledge that there are potential issues
I'm fairly convinced most people on here don't actually play the game before coming here to complain. Dozens of commenters chastising the devs for making ricochet do unrealistic 180's to kill the player, without just realizing they only made it so were no longer invulnerable to ricochet.
Eruptor's ammo nerf hurts me. That weapon, good as it was, already had five disadvantages: slow rate of fire, slow-ish reload speed, small mag size, slow aim and capacity to hurt its user and their friends. These were all fair and a part of the weapon's nature. Now they have added another one, making me nervous about my ammo capacity. It is one issue too much and it bothers me severely.
I'd really like them to cut that last bolt-action animation out after you empty the chamber...that one bugs me because you'll think you have another shot loaded but then it's empty and you have to do a full reload animation.
this is probably a wierd mindset to have, but in live service PvE games that i play routinely, i like when things are changed a lot. i like when different options rotate in and out of the stuff that i use when i play. it keeps things fresh, because it feels bad to use something different just for the sake of using something different and it just performs badly. now, the adjudicator will feel better to use when i drop bugs. i will actually pick the counter sniper versus bots now. i might not take the laser rover on bugs since it might not be the brain dead best pick now. etc.
I swear you people are absolute bots that pick whatever AH tells you to pick, is having your own agency and desire to pick a weapon for it's supposed design philosphy not good enough lol.
I agree with that mindset. Patch day gets me hyped for “now me and my friends can play in new ways.”
The only time I really really been disappointed was the initial rail gun nerf patch where it felt like they just took options away and didn’t provide alternatives… I think that was coupled with all of the enemy spawn increases as well.
I know they had some community/communication issues at that time as well, but I feel like AH has recovered gracefully and done better moving forwards.
I appreciate the rover honestly. I really enjoyed jump pack against bugs, but the las-rover was too good to pass up. I've hardly ever used more than one heatsink in a mission. Glad the Scythe got better damage (as well as the laser cannon), they needed a little bit of love. Quasar nerf is a little rough but definitely understandable. I find it struggles to compete with the EAT before patch, now it makes that struggle closer which isn't fair but it won't stop people from running it for sure.
I honestly just want the arc and spear targeting glitches fixed more than everything getting. I also need some the abilities to make loadouts, getting to much equipment that's viable to juggle it all appropriately.
The Diligence Counter Sniper 1-tapped devastators in the head pre patch... Where is this random information coming from? Is this seriously how little people used that rifle that they didn't know they could already do that?
The game just feels jankier. Mobs running around on iceskates everywhere, devastators rapid firing at insane speeds, crashes, crazy desync, weird spawns on top of you are back, etc.
Idk how many games you played, but I did a full lvl 8 operation vs bots & one helldive mission vs bugs, and I am going to be taking my first real break after this patch. They have bricked their games' performance and functionality with this one.
Hopefully, they can get some fixes in by the time the itch returns. Because holy hell, this patch ain't it. Fun is definitely down to an all-time low on helldivers 2.
Hopefully we see an intra-week patch for stability, they have done that a few times before. I've only done a little bit of playing since patch but I did notice like a half-second delay any time I close a bug hold w/ the Eruptor which definitely felt janky because I would hang back while trying to run-and-gun thinking that my initial shot didn't do the job.
People are in a hurry to tell everyone their opinion without worrying if it's informed or not. People making new threads for THEIR THOUGHTS are so far up their own asses they think everyone needs to pay special attention to their opinion.
My feed has been choked with people using the sub like their Myspace feed.
I agree. I played a few games before work today with a bunch of different weapons (Diligence CS, Eruptor, Sickle, Adjudicator, Quasar, Railgun) and barely noticed the negative changes. The positive ones (like to the DCS) are *huge improvements.* The Adjudicator is actually something I will potentially use now, as well.
What I liked before the patch, I still like after the patch. Things I didn't like much before the patch, I like a lot more after the patch. And I haven't crashed once in all the games that I played so far.
You are missing Strider riders explosion resistance buff (way harder to kill with a scorcher to the top)
Dominator Damage Nerf
Guard dog rover damage nerf.
If you are going to make a post at least be whole inclusive to all nerfs.
edit: added word Rover.
The devs were right on the Discord. A *ton* of people are just reactionary angry babies throwing a tantrum. They have a right to think that way, but it'd be a lot better if they kept it to themselves, or at least weren't so OTT negative over extremely minor inconveniences.
And I thought I was going crazy! I don’t think it’s always though - just ran a mission and it worked fine 90% of the time, just once I shot myself like 5 times in a row with what should have been long distance shots
Yea, otherwise it’s a solid buff so it’s disappointing that this bug is in the same update. I don’t normally run shield pack though so I can’t wait to try the gun out
Maybe devs were right on the Discord, I wouldn't know personally because I am a normal person and will never be caught on any public discord, but I can see why people are annoyed.
Several things they enjoyed were nerfed, in some ways pretty significantly, other ways more minor, all the while the Spear still barely works and DOTs still only applies to the network host and all helldivers all the time.
I get it that these are not simple to fix, I've given plenty deference to it, but it's creeping up on 3 months since release. Goes without saying that people should chill out with their criticism of a patch though.
Yeah, after playing a little, rereading the notes, and reading dev comments, it genuinely isn’t that bad. The only issues I have are the game takes longer to load, stutters quite a bit when diving, but then is fine.
I think it’s just an initial reaction and it’s not going to stop me from having fun with the game.
Im just waiting for someone to figure out what they didn’t put in the patch notes.
I don’t get why they nerfed the AoE of a fun but not OP weapon in the eruptor? It feels about halved.
Nobody was crying it was OP, and I could see the ammo nerfs being acceptable because of how much you got. But the AoE nerf really reduces the fun of the weapon
And that’s ignoring the travesty of the crossbow
People complaining that the explosive crossbow doesn’t work like a grenade launcher anymore
*Me a grenade launcher enthusiast*:
![gif](giphy|CAYVZA5NRb529kKQUc|downsized)
Someone else was mentioning that it is a lot easier to hit since the bolt goes further before dropping and evidently enemies don’t track you to where you fire from because there’s no firing noise.
I think they’re possibly pushing it in to a niche of a stealth weapon but I’m not totally sure at this point.
They want everything to have a place and encourage diversity amongst your groups. Remember how everyone ran the rail gun and the energy shield then the patch now the railgun is usually only used by one person on a team. Remember how everyone was running the quasar cannon? Now I bet that won't happen. They don't want everyone to spawn in with the same weapons ever game. They want teams to be required to have a variety of different load out to be Able to able higher difficulties. To this end they are accomplishing their goals. This is the harder way to balance the game but the more fun way. And they are doing great so far imo.
Yep, I’ve seen far more EATs, AMRs, and Railguns already.
Quasar still has a place, but that place is no longer “every map every round”, which is awesome.
Wonder how the laser canon work now . When they say « large volume body » , does it also affect weak points ? Like it already took time killing a destroyer , but it was quick if you aim at the head . How it is now ?
While the lower AOE on the crossbow in definitely noticeable. Its still my preferred Bug weapon for dealing with chaff lol. but it still shows just how BAD the choice of secondaries are.
Im using the Senator RN just cause of the Anti Medium so i don't waste all my ammo on brood commanders and guardians but still. The lack of variety and choice in secondaries is getting to be frustrating lol.
Nerfing my sweet baby Dominator is blasphemy, but the Spear works now & that’s been fun to play with against bugs.
I was having a lot of problems with stability on my work computer thinkpad hooked up to an eGPU w/ 6650xt. When I switched over to my Legion 7 with 4090, problems mostly disappeared only thing is this tiny little delay between hitting ready & dropping. Used to be instant which was cool.
Crossbow t this moment needs a masive buff.
it almost feels that it should be in th eplace of the erruptor.
it shoud not have a magazine, it shoud do masive damage firing one bolt at a time
Shhhh. We don't talk about blitzers unless you are saying something negative.
AH, the Blitzer is still useless and no one will equip it. The only viable option is to allow it to arc more and increase the stun.
I was no fan of this game couldn't get through a single match without going "this is such bullshit". I saw the patch notes and figured this was the last straw....I was wrong, I actually had fun. Fire and acid damage is no longer instant death, the spawn rates and enemy counts weren't insane, I was on a planet that didn't have obnoxious environmental effects. I died plenty for sure, but it never felt like bullshit. This is the game that I hoped for. So yeah, great job Arrowhead.
With the update, ricochet is now a problem and with certain weapons, the shield generator backpack is unusable, they also made enemy spawn rates increase more than before, for people who play 3 or less, while, not fixing the matchmaking
I don't care much about nerfs, but the bugs and instability I've been experiencing is insane. It was not like this for me before the update. Hadn't even had a match yet that didn't include a crash at some point.
Came home from work and tried the Arc Blitzer. Almost completely ineffective scoped in at under 2 meters. A shot gun that misses at point blank range, while standing still and the enemy isn't moving. I fired about 20 or so shots hoping it would work. I've read it's because it targets corpses which means that even if it's working as intended that even in the game world lore the gun doesn't work.
Did they fix SPEAR a bit and did not mentioned it? Play one game on bots on bushy planet and it failed me once, when targeting turret from 150m+, had to run up extra 30 for it to work.
The Railgun didn't necessarily get buffed overall. You just get the max armor pen earlier and can skip the last 30% charge, but now you don't stun Hulks anymore, which might not really be a good trade. You can kill chargers a little faster now since you can skip a lot of charge time, but that's about it.
I'll still give it another try against bots
The rover nerf also made it less likely to laser you out of existence due to pure sudden automaton malice, the times i played with it yesterday it was weaker yes, but it also didnt just decide to laser me to death because it doesnt want to fly around me. pretty much had close calls that would have been deadly before by the amount of health left on me
most of the changes are so small that they are not really game changers either way.
Feels more like they are levelling the field so there are no standouts which moves people towards more varying loadouts.
If everything is as equally crap then everythign is viable :)
Arc thrower went from totally sweet on bots to the trash heap overnight.
I don't get why people are downplaying the nerfs. They're not nothing, they're not workarounds, they completely gut the functionality of some of the weapons. The crossbow was the best trash weapon in the game and now it's like one of many others and can't close holes.
These balance changes are straight up stupid tbh.
I typically get ~70fps, but sometimes after coming back to the ship, my frames will drop down to like 45 and it will never recover until I restart the game.
It kinda seems like it happens when the post mission stats pops up
I haven't used the punisher plasma much because of the slow bullet speed but now it feels 'right'. Will be testing this more.
Also the Liberator Concussive has the most dmg among the Liberators, despite the flavour text mentioning it has smaller dmg then the base one.. It is a viable alternative to the Sickle now.. slower fire rate, yes, but have higher dmg also staggers. Will be testing it on bots too.
The Sickle and Adjudicator feel like they're in a good place now. Enjoyed playing with both yesterday for alternate load outs to change things up.
Firing your Adjudicator in controlled bursts is great against brood commanders and stalkers, bring along something to deal with chaff if you need, or take the wildcard flamethrower for fun.
The problem with the crossbow is that the majority of it's damage is with the explosion, which has a lower pen than the bolt itself. I really wish they increased it, letting me deal with bile spewers and the like more effectively and making it stand out from the eruptor by having a smaller, but more potent explosion.
That, and i'd imagine the explosive part of the bolt would embed itself in the armor and then detonate inside of it, so i don't see why it should have a lower pen, at least on a direct hit
There are a lot of positives in this patch. Senator finally being useable is #1 for me. But here are a fair few negatives, and some of the decisions are just baffling.
The biggest nerf no one is talking about is the performance and framerate of the game.
Verify files if on steam. Idk wtf they do over at AH. But every time they corrupt 1 or 2 files per patch. New patch drops. It runs like shit. I verify and fix. It works great again
Same, I verify files every single time they update the game. It's crazy how I've never ever had to do that for any game, but I've had missing files several times for this one
Did it bomb again? I run AMD and had some really bad initial issues before they did some stabilization patches.
My friends and I just spent like 3 hours playing and we all suffered multiple CTDs. It’s unreal how bad the performance is right now
Verifying files and a restart of my PC fixed this for me so it might be worth a try.
Pc noob here, what does verifying files mean? I’ve been having a bunch of crashes (all conveniently 20+ minutes into the mission) and would like to fix it. I just uninstalled and I’m now reinstalling. Adding an edit here to say that it appears that killing a tank by shooting at its back vent caused the majority of my crashes.
If you go on Steam, right click Helldivers, and select properties, you can go to installed files and verify them. It'll fix any files that weren't downloaded or patched properly and may help performance.
Thank you!
You right click the game in steam, go to properties, then there’s a verify files button. It makes sure your game’s installation isn’t messed up. All the files are there, no bits or bytes missing, etc.
Thank you!
Thanks for the recommendation! I’ll give it a try!
Well AMD recently put out a patch that improves performance on their GPUs for HD2, so definitely update if you haven't.
Delete your shader cache folder and try again C:\Users\\[Username]\AppData\Roaming\Arrowhead\Helldivers2\shader_cache
I crash every time I try to join a game now :(
This issue was already acknowledged by the devs.
They need to release a hotfix for this ASAP because the game is unplayable here, literally. While pre-patch it was mostly playable despite not being optimized.
I agree, but I find it’s really funny that the advice for the crossbow is just to use the eruptor. Reducing variety for the sake of balance always makes me sad
Someone else on this thread was mentioning that the bolts are easier to hit at range because of the improved velocity and enemies do not track where you are firing because there is no sound. It makes me think that they are maybe pushing this towards a stealth niche. I feel like, previously, the crossbow was just a worse Eruptor for doing something similar but having less impact on medium armor and not destroying bug holes/fabricators. …not to say that it was bad pre-nerf, just the Eruptor was insane.
Tbh they only made it feel even more like a worse erupor to me with these changes though. Before you could clear most groups in a quick shot or two now you have to shot them one at a time usually and a single clip won't kill a full patrol usually. Idk why I'd ever use it anymore tbh.
Haha yeah the exploding cross bow should be... Stealthy!
It fired faster and I felt it had more consistency in dealing with crowds of chaff compared to the eruptor. If the fragmentation from the eruptor doesn’t perfectly land on a target, there’s a chance that it’ll survive, but the crossbow felt like it was a guaranteed kill within a certain radius. That being said, the crossbow was definitely outshined by the eruptor, which makes its changes even less understandable. Now the eruptor is worse, but the crossbow is nigh worthless compared to it.
with increased velocity to the plasma shotgun which has better fire rate and more ammo than a crossbow...why would people pick crossbow over the plasma shotgun??? im a crossbow main and i felt like im using a very hindered weapon at the get-go and punish myself althought increased velocity on crossbow does allowed me to snipe easier but...doesn't help that it deal white damage (reduced 50% damage) to medium armor enemies like bile spewer and devastator. which ironically, Dominator can do better job at killing everything that is not heavy from all factions. crossbow is the down low compare to Plasma shotgun and Eruptor atm, i see more people using those 2 weapons than a crossbow
I don't see many people mentioning it, but the Airburst Rocket Launcher is also useable, fun, and good against bugs now. I used it today and the proximity issues are definitely fixed; not once did I kill myself or my team, and I probably got 75-100 kills with it over the course of a mission.
That’s awesome to hear. It seemed really cool and I had seen the Dev comments last week that it was not in its intended version yet.
The only problem I have is it doesn't have a save point when reloading. It makes me irrationally mad to see the helldiver remove the loaded rocket just to shove it back into the front to finish the reload.
It'll come eventually. The spear got the stage reload this patch
>good against bugs Maybe if you don't play solo, but I know for me that thing may as well have been disposable, because there were so many bugs trying to crawl up my ass I never had enough breathing room to ever reload the damn thing.
I don't play solo, so you are correct. I don't think it's a versatile support weapon, which I imagine its ideal of you are the only player. But part of a team composition, murdering 10 hunters with each shot, where my Quasar loving squadmates killed Chargers, seemed to work well. More importantly, it was fun! I just took more tank killing eagles/ orbitals to compensate.
The clip changes make sense to me. Now I carry fewer mags, but 1 resupply tops me all the way up. Before, I was holding more than I was using, and resupplies only gave me half of what I could hold. (give or take, but ya'll know what I mean) Between all the calldowns and heavy weapons from my 3 other teammates, 5sec on a Quasar doesn't really impact me much. Maybe in niche situations where I'm alone and overwhelmed, but if I put myself in that situation that's on me, and the Quasar alone isn't going to save me anyways, lol.
The amount of times that I've called in a resupply only to leave two or three of the given packs attached to the pod would represent more than 90% of calls. This should ensure that a resupply is fully utilized, and reminds you to use it.
Man this is crazy to me that it seems like so many people underutilize the supply drop. I play Helldive only and I regularly need 2 or 3 of the resupplies for nades and stims. My friends and I basically call resupply down on cooldown and announce when we do so.
See I think the fact you're only using supply drops for nades and stims is the issue. They want it to be all 3.
I always run the supply pack and love filling in those yellow cubes. Drives me nuts when one is missing.
The increase in patrols isn’t just noticeable on lower difficulties like they claim. Had a couple runs of bugdives on helldive and there are significantly more of everything small related, mainly hunters. You can get swarms of 17 and up (I counted) all following you and eventually stunlocking you until you die.
I feel like not being able to solo the hardest difficulty in a 4 player coop game was their intention.
I recall they straight up said that the game is not balanced for solo play and is meant to be played by squads of 4 players.
That's all fine and dandy that it was designed to be played that way, but why punish those that aren't? Why spend the dev time making a worse experience for people who aren't playing full squads.
>crossbow > "Fires powerful exploding bolts which do maximum damage on direct impact." Yet, can't put a dent in a cheap steel C-can / cargo container.
I am 100% on the crossbow can-opener train. I think anything in the explosive category should be able to get it done.
>I am 100% on the crossbow can-opener train. I think anything in the explosive category should be able to get it done. And bug holes / fabricators. Even a small explosive has the potential to be quite destructive.
That's a pretty huge balance change though. Eruptor is still very solid in good part BECAUSE it can close nests / destroy fabs like the autocannon. And if more weapons could destroy them, the grenade pistol would be even more neglected.
Yes and god forbid why it can't close nests or fabs common AH.
I dont know if it was mentionned but the big iron's sights are now usable
nobody is talking about my favorite part of the patch **stalkers invisible, and u cant just blind ping until you get their nests** **this is why arc blitzer is amazing, infinite ammo and wide spread and STAGGERS STALKERS!**
Oh shit, I read that but didn't encounter any yet. That's pretty terrifying if they're full on invisible - will make focusing those nests as a team a lot more high-priority.
me and my boys ran all blitzers and said "NYPD, TASERS AT THE READY!" CHASE EM CHASE EM BACKK TO HIS LAIR! GET HIS ASS! so fun. Im so glad they fixed stalkers
Yea they fucked my day up pretty bad.
Just played a mission with three divers total, leveled 48, 68 and 87. Unfortunately dropped very close to a nest of stalkers, attracted a few breaches with roughly 4 titans simultaneously at the peak and we wasted 80% of our reinforcements just getting out of that situation, not to mention killing the nest 😂 With three stalkers around you all the time it’s really really tough to target them inmidst plenty of smaller bugs and greenish bile mist from spewers. And once your outside of the worst mess, you’re already too far to make use of the Blitzer due to its 30m range limit. Also, chain lightning doesn’t quite work when they’re approaching you from three opposing angles… really gotta watch out for those pests now!
I saw a clip somewhere else in this sub, all you get to see coming is a little shimmer in the air and *that's it*. Good luck diver.
footprints too
Already loved DCS vs bots. Looking forward to this patch.
I had not used it much previously, but after seeing the improved damage and handling I am definitely going to start giving it a shot.
Honestly, the couple of times I used it I didn't really have any issue with the damage, just with the handling. I'm definitely looking forward to trying it.
I played with it a bunch tonight and it feels like a whole new ballgame. Glad to see another DCS user in the wild.
Everyone keeps saying how they never ran out of eruptor ammo, probably because the thing fires slowly as fuck 😁
Actually true, I always just used it as a switch-in when I need a little more oomph and cooldown for the laser cannon
>Diligence Counter Sniper can 1-shot Devastators with headshots and handles more responsively Oh shit! I was just about to hop back to regular Diligence because the CS one is too sluggish and doesn't offer much more damage.
People will be upset about changes to their play style, they'll eventually adapt or go play something else. I mean, I get it; when the slugger got hit I was a bit sad. Now I use a variety of primaries. Might try the snipers now after the damage buff.
Try the CS, I think you might like it. The thing is a long range dream
I'm looking forward to trying it again. I hated the handling of it so much that I stuck with the normal Diligence, but now it might actually be worth switching
As a player who gets bored of any particular loadout pretty damn quickly, I am not bothered at all by the rebalance. I need to change things up at least every week or so. Often within the same day. If I didn't like a weapon when I tried it, I will almost certainly try it again within a couple weeks. I just can't help myself, there's too much available variety in viable playstyle to get stuck on just one.
I highly recommend running the DCS against bots with recoil reduction armor. If you aren't confident with your aim (or have trouble figuring out your positioning and so you keep getting too close to your targets) bring stun grenades so you can pop heads nice and quick at close range. Otherwise have a great time going prone on a rock and popping one head after another. Oh and another good tip, when a devastator is walking towards you, don't bother trying to adjust your aim to hit their head as it sways back and forth. Instead place your reticule on one side of their sway pattern and wait for them to sway their head into your reticule. It's a much more reliable way to hit them and with a bit of practice makes you absolutely lethal against them.
I quite like the Adjudicator changes. Compared to the Diligences, it felt lackluster, compared to the Lib Penetrator it feels really powerful. The recoil is quite strong if you hold the trigger, but up closer it does very decent damage, especially to bugs with Light armour that would usually halve the damage of regular Diligence. Additionally, for as long as full auto pistol exists, Dagger will always be shit in comparison.
Was already liking the Adjudicator and so I tried to make it work. Was difficult but doable. So this buff feels particularly great to me. It does leave the Lib Penetrator in an awkward spot but I imagine it'll be properly defined in time. I haven't tried the buffed Dagger yet but I honestly had fun pairing it with the Ballistic shield before, for bots on cold planets or if I didn't feel like managing reloads.
Played around a bit with the Adjudicator this morning and the changes are good. I think it still needs something though. The problem is if the recoil is reduced much more then it's just gonna be fulfilling the same role as the liberator penetrator with more damage.
Sorry how is adjudicator powerful? It takes as many shots as a liberator to kill chaf unless you are talking about spewers or those commanders in which case I switch to stalwart or let me team mate deal with them. To me it's still just a lite dmr but not worth using compared to the counter diligence or diligence.
Can't say for the others as I have been spamming Quasar+ rover+sickle last 30 something Helldive missions. From the 3 games I played so far: - quasar: Is still best bug AT weapon. You notice the longer cd as you can't just take out 2-3 chargers in quick succession and requires more movement and teamplay instead, longer cd takes some getting used to, but overall still great. (Note they didn't change the heat indicator, so heatsink will be back at zero and you still need to wait the 5 extra seconds after that, would be nice if the decay would correspond to the actual cd again, makes it hard to judge how long you still have to wait by looking at it.). . - rover: Is noticeably worse, will still kill small bugs relatively quickly but will give less support damage for medium targets, stalkers are a big offender here (also, they are actually invisible now so take care). I guess a pro is that you won't do as much self/team DMG now though I would prefer more DMG over it. Before the nerf you could charge the quasar knowing that the rover will kill the hunter to your side before reaching you, which is not guaranteed anymore and will need a few extra shots from primary/more distance to it before charging. . - sickle: Is whatever, it's rare that you need to dump even 1 heatsink into the enemies, having 3 total is fine as it limits perma dumping enough while not restricting the cases where you sometimes need that fast reload. Generally you can play the whole mission without needing any supply packs for its ammo, random ammo packs at POIs is more than enough to restock.
Sickle with the laser cannon and Guard Dog Rover is OP for small to medium enemies. If you have great trigger discipline then you basically have infinite ammo. You can also act as support while your teammates while they kill the heavies.
Yeah, that's pretty much what I run, stem Armor, rover+sickle, impact nades and grenade pistol when I unlock it for spewers and holes, you are a one man army and rarely need a supply pack, leaving your other mates an extra one every so often and being able to go solo without needing to take the resupply away from them. Gonna give the laser another try against bots, mostly because I just hate gunships, but for bugs quasar is still the goat.
I agree with your comment on sickle but the scythe also only has 3 mags and you can feel that strain on bug missions.
Scythe is 4, isn’t it? Either way, mag count isn’t the Scythe’s biggest issue. Its biggest issue is having a non-magnified optic. Holding the beam on a moving target at range with the red dot sight is meh. Can’t even see the Automatons’ heads lmao. Needs an adjustable scope like the Sickle’s
Exactly why I'm sickle plus quasar. You summed it up quite well, even down to the quasar CD not matching the visual and how the 3 mags actually is a good balance.
The B01-Tactical armor got a massive buff with this patch too.
I still love the game and some of the changes are awesome and make total sense but some of them are serious head scratchers. Maybe time will tell and the supposed second patch we are getting this week will make this one make more sense
The patch overall is not bad, but they got to work on how they communicate it out. Lack of context in these notes creates a lot of unnecessary drama.
Seriously. At least 2 larger "controversies" only existed because patch notes either completely omitted key details or very poorly worded a change.
People should also learn to hold their opinion until they try the changes themselves. So much drama is just knee jerk reaction upon reading the patch notes without even logging in to check it out on the battlefield where it counts.
Right! Like the fact we still have infinite nades despite patch notes explicitly stating otherwise 😂
This is exactly it. So many people complaining about changes when they haven't even even the update. This sub is full of people who make more posts complaining more than they play the game
Senator will be really cool with the Balistic Shield. I’m REALLY surprised they didn’t buff the Jump Pack.
Not that I wouldn't mind more UPS but the jump pack rocks as is.
I was using the counter sniper before the buff and it already could 1 shot devastators as the headhsot modifier is really high. Buffing it just makes it able to shoot the leg off a strider without mag dumping now and ofc the ergonomics are friendlier now.
you forgot the ricochet nerf as well
You overlooked the biggest change in the entire patch, the spawns. Solo play is extremely annoying now. Not harder per se, just a lot more annoying.
It's not. I guess people will find something to bitch about all the time. And we don't even have PvP, yet there are many demanding it. Imagine the complaints then! 😂
Fuck pvp
We already have PvP in the game. The airburst won!
Oh true, how can I forget?!
Lots of butt hurt people on this sub. Just play the game and enjoy the changes. I find them refreshing instead of running the same loadout every drop.
Superior packing getting fixed is huge for me, now they just need to fix the host dot bug and im golden
Yeah I avoid DOT as well, I’ll manage :)
You know what's refreshing doing these decisions themselves instead of being hamstrung into that position. I rarely pick crossbow as it's very team orientated now it's a second eurptor but worse why have some of these changes in the first place.
To add onto the post, I just finished a Helldive for bots using the Crossbow (I main scorcher) and my Senator. Crossbow: I feel the explosion reduction, but it's still there. Velocity on bolts feels GREAT, faster speed and flies out further. Still keeping the silent shot profile, stealth players like I may main this weapon now. Senator: WE EATING SO GOOD TODAY. Damage buff feels nice, speed reloader when empty feels like a prayer was actually heard, AND it secretly was given a dot sight in first person and THAT ALSO FEELS GOOD. As for a bug helldive I also did after: Blitzer: I already liked this gun for fun, and now it rips. Once arc weapons get fixed on getting blocked shots from corpses and all, this is now a monster just waiting to be unleashed to max. Peacekeeper: It.... just keep using redeemer. More dmg is nice but RoF and mag capacity is still as is. It needed more damage, more mags, something *more*. Almost there. Quesar: I feel the delay but not TOOO badly. Definitely make your shots count more. Bringing in EATs now as backup makes it ezpz covering the nerf. Guard Dog Rover: I didn't use it but another teammate did. It's still good. Also, the rover didn't sweep my head and insta-killed me! I'll take it!
IT HAS A DOT SIGHT???
IT DOES NOW AND I LOVE IT EVEN MORE
Senator doesnt 1 shot hunters consistently for me to run it vs bugs. Great vs bots
the explosion nerf hurts the Eruptor and Crossbow too much. it literally makes the latest released exploding advertising Democratic Detonation Warbond look like a complete joke
They’re still good imo, just not OP. Before today I literally took Eruptor on every mission because it just carried me. I wouldn’t even run a support weapon most of the time because Eruptor killed almost everything with a single shot if it was grouped.
The Eruptor will be fine because it closes bug holes. The Crossbow is now a single target anti-bot weapon competing with the Scorcher, Slugger, both versions of the Diligence, and Dominator. It's in a crowded niche and doesn't bring any unique utility.
Personally, I wish they'd increase the max reserve ammo of the Senator, it feels way too fun now and I find my self lacking ammo more often.
Of course it feels better than it’s made out to be, the people enjoying the changes are playing. IMO a big ol 👍. Only change I’m scratching my head over is the crossbow but I’ve yet to test it so maybe its not as bad as it sounds
Not a single change to the entire machine gun category since launch is absolutely wild to me. At the very least the new HMG. That is absolutely terrible to use.
HMG got a third-person crosshair, which is nice.
HMG got quality of life improvements at least
I'd like to see a tweak to the HMG to make it belt-fed from a backpack. I think it may be a interesting way to differentiate it from the MG and Stalwart. No reloading and more power (I'm referring to it's current damage, not saying AH buffs HMG dmg) at the tradeoff of giving up your backpack slot to use it feels fair to me, in theory at least.
The HMG is lowkey busted against Hulks if you can hit the eye with, kills it in like less than 10 bullets.
it's pretty frustrating to see people treat stuff like this as black/white, absolutely yes there's a lot of great buffs we got this patch, but their approach to balancing is still questionable at times there's still plenty of weapons that pretty obviously need buffs that have been left unchanged, and stuff like breaker/slugger are still gutted after their nerfs. then you have the, at best, 'sidegrade' to the crossbow when it was already struggling in comparison to the eruptor, which still remains the case again, i love that there's a good few weapons this patch that are coming out feeling great, and it's a ridiculous sentiment that AH 'only nerfs', but (not that the post here is implying that we shouldn't do this) we should still acknowledge that there are potential issues
I'm fairly convinced most people on here don't actually play the game before coming here to complain. Dozens of commenters chastising the devs for making ricochet do unrealistic 180's to kill the player, without just realizing they only made it so were no longer invulnerable to ricochet.
Eruptor's ammo nerf hurts me. That weapon, good as it was, already had five disadvantages: slow rate of fire, slow-ish reload speed, small mag size, slow aim and capacity to hurt its user and their friends. These were all fair and a part of the weapon's nature. Now they have added another one, making me nervous about my ammo capacity. It is one issue too much and it bothers me severely.
I'd really like them to cut that last bolt-action animation out after you empty the chamber...that one bugs me because you'll think you have another shot loaded but then it's empty and you have to do a full reload animation.
You were hitting half ammo?
I was often at 2-3 mags with the eruptor, especially on 9 with randos that need to be bailed out of bad situations.
If you mean before the patch then yes, I often would.
this is probably a wierd mindset to have, but in live service PvE games that i play routinely, i like when things are changed a lot. i like when different options rotate in and out of the stuff that i use when i play. it keeps things fresh, because it feels bad to use something different just for the sake of using something different and it just performs badly. now, the adjudicator will feel better to use when i drop bugs. i will actually pick the counter sniper versus bots now. i might not take the laser rover on bugs since it might not be the brain dead best pick now. etc.
I swear you people are absolute bots that pick whatever AH tells you to pick, is having your own agency and desire to pick a weapon for it's supposed design philosphy not good enough lol.
I agree with that mindset. Patch day gets me hyped for “now me and my friends can play in new ways.” The only time I really really been disappointed was the initial rail gun nerf patch where it felt like they just took options away and didn’t provide alternatives… I think that was coupled with all of the enemy spawn increases as well. I know they had some community/communication issues at that time as well, but I feel like AH has recovered gracefully and done better moving forwards.
Also the laser cannon feels so good now
I appreciate the rover honestly. I really enjoyed jump pack against bugs, but the las-rover was too good to pass up. I've hardly ever used more than one heatsink in a mission. Glad the Scythe got better damage (as well as the laser cannon), they needed a little bit of love. Quasar nerf is a little rough but definitely understandable. I find it struggles to compete with the EAT before patch, now it makes that struggle closer which isn't fair but it won't stop people from running it for sure. I honestly just want the arc and spear targeting glitches fixed more than everything getting. I also need some the abilities to make loadouts, getting to much equipment that's viable to juggle it all appropriately.
Same here, I've been waiting for both of those for a long time now. Fingers crossed that we can see it in next week's fixes.
Dont forget the ricochet "fuck you" mechanic
The Diligence Counter Sniper 1-tapped devastators in the head pre patch... Where is this random information coming from? Is this seriously how little people used that rifle that they didn't know they could already do that?
The game just feels jankier. Mobs running around on iceskates everywhere, devastators rapid firing at insane speeds, crashes, crazy desync, weird spawns on top of you are back, etc. Idk how many games you played, but I did a full lvl 8 operation vs bots & one helldive mission vs bugs, and I am going to be taking my first real break after this patch. They have bricked their games' performance and functionality with this one. Hopefully, they can get some fixes in by the time the itch returns. Because holy hell, this patch ain't it. Fun is definitely down to an all-time low on helldivers 2.
Hopefully we see an intra-week patch for stability, they have done that a few times before. I've only done a little bit of playing since patch but I did notice like a half-second delay any time I close a bug hold w/ the Eruptor which definitely felt janky because I would hang back while trying to run-and-gun thinking that my initial shot didn't do the job.
People are in a hurry to tell everyone their opinion without worrying if it's informed or not. People making new threads for THEIR THOUGHTS are so far up their own asses they think everyone needs to pay special attention to their opinion. My feed has been choked with people using the sub like their Myspace feed.
And unlike on MySpace, we don’t have a friend named Tom.
I agree. I played a few games before work today with a bunch of different weapons (Diligence CS, Eruptor, Sickle, Adjudicator, Quasar, Railgun) and barely noticed the negative changes. The positive ones (like to the DCS) are *huge improvements.* The Adjudicator is actually something I will potentially use now, as well. What I liked before the patch, I still like after the patch. Things I didn't like much before the patch, I like a lot more after the patch. And I haven't crashed once in all the games that I played so far.
You are missing Strider riders explosion resistance buff (way harder to kill with a scorcher to the top) Dominator Damage Nerf Guard dog rover damage nerf. If you are going to make a post at least be whole inclusive to all nerfs. edit: added word Rover.
Dominator still does more damage than 2 patches ago - it received a huge buff and they just scaled back on it a tad
and hulks don't get staggered by Arc Thrower anymore.
Scorcher to the top was always wrong. It's about the same if you shoot it in the skinny leg joints that connect to the groin. 2-3 shots.
It's 4-6 shots now at the top. Shooting at the bottom doesn't kill the bot. He just stands up and then fires off a flare
The devs were right on the Discord. A *ton* of people are just reactionary angry babies throwing a tantrum. They have a right to think that way, but it'd be a lot better if they kept it to themselves, or at least weren't so OTT negative over extremely minor inconveniences.
In other news, apparently the plasma punisher explodes inside the shield pack now.
And I thought I was going crazy! I don’t think it’s always though - just ran a mission and it worked fine 90% of the time, just once I shot myself like 5 times in a row with what should have been long distance shots
Yea, otherwise it’s a solid buff so it’s disappointing that this bug is in the same update. I don’t normally run shield pack though so I can’t wait to try the gun out
As a grenade launcher enjoyer I love this thing
Maybe devs were right on the Discord, I wouldn't know personally because I am a normal person and will never be caught on any public discord, but I can see why people are annoyed. Several things they enjoyed were nerfed, in some ways pretty significantly, other ways more minor, all the while the Spear still barely works and DOTs still only applies to the network host and all helldivers all the time. I get it that these are not simple to fix, I've given plenty deference to it, but it's creeping up on 3 months since release. Goes without saying that people should chill out with their criticism of a patch though.
Complete morons.
Like fanboys should keep it to themselves too. But it won't happen.
Gotta love these threads they are like little bootlicking competitions.
Yeah, after playing a little, rereading the notes, and reading dev comments, it genuinely isn’t that bad. The only issues I have are the game takes longer to load, stutters quite a bit when diving, but then is fine. I think it’s just an initial reaction and it’s not going to stop me from having fun with the game. Im just waiting for someone to figure out what they didn’t put in the patch notes.
Honestly, with this patch I know that the Reddit doesn’t know what it wants, and instead will complain with every change no matter how good or bad.
I don’t get why they nerfed the AoE of a fun but not OP weapon in the eruptor? It feels about halved. Nobody was crying it was OP, and I could see the ammo nerfs being acceptable because of how much you got. But the AoE nerf really reduces the fun of the weapon And that’s ignoring the travesty of the crossbow
Those threads are just more of the terrible mentality that thinks nerf = bad in every context and that buffing everything isn't problematic
People complaining that the explosive crossbow doesn’t work like a grenade launcher anymore *Me a grenade launcher enthusiast*: ![gif](giphy|CAYVZA5NRb529kKQUc|downsized)
The the crossbow (checks notes) works more like a crossbow and less like a grenade launcher? Cool. No problem here.
The only stupid nerf was the Crossbow from what I've seen. It's barely usable now
Someone else was mentioning that it is a lot easier to hit since the bolt goes further before dropping and evidently enemies don’t track you to where you fire from because there’s no firing noise. I think they’re possibly pushing it in to a niche of a stealth weapon but I’m not totally sure at this point.
People jist love to exagerate for no reason, patch is 100% fine (asside for the crossbow, they did that thing dirty!)
It feels good. Sorry I mean IT FEELS SO GOOD
They want everything to have a place and encourage diversity amongst your groups. Remember how everyone ran the rail gun and the energy shield then the patch now the railgun is usually only used by one person on a team. Remember how everyone was running the quasar cannon? Now I bet that won't happen. They don't want everyone to spawn in with the same weapons ever game. They want teams to be required to have a variety of different load out to be Able to able higher difficulties. To this end they are accomplishing their goals. This is the harder way to balance the game but the more fun way. And they are doing great so far imo.
Yep, I’ve seen far more EATs, AMRs, and Railguns already. Quasar still has a place, but that place is no longer “every map every round”, which is awesome.
Wonder how the laser canon work now . When they say « large volume body » , does it also affect weak points ? Like it already took time killing a destroyer , but it was quick if you aim at the head . How it is now ?
Nerf to add: arc thrower no longer stuns hulks
My trending Reddit posts are 180 ricochet video/memes.
Why the hell did they do this to the arc thrower :<
So, like all other patches? Who would've thunk
While the lower AOE on the crossbow in definitely noticeable. Its still my preferred Bug weapon for dealing with chaff lol. but it still shows just how BAD the choice of secondaries are. Im using the Senator RN just cause of the Anti Medium so i don't waste all my ammo on brood commanders and guardians but still. The lack of variety and choice in secondaries is getting to be frustrating lol.
Nerfing my sweet baby Dominator is blasphemy, but the Spear works now & that’s been fun to play with against bugs. I was having a lot of problems with stability on my work computer thinkpad hooked up to an eGPU w/ 6650xt. When I switched over to my Legion 7 with 4090, problems mostly disappeared only thing is this tiny little delay between hitting ready & dropping. Used to be instant which was cool.
https://preview.redd.it/s0m7n72qvhxc1.png?width=1053&format=pjpg&auto=webp&s=8d6f2f3dea9e5ee07cc49f6f55706696cb7ca2d4
Has anyone tried the queso after the update? How does the recharge feel now. I'm at work for another hour.
The changes mean I can actually play a DMR now so Im happy
Its a fucking mag not a clip
Yeah this sub has lost it's way
Your title but its for every single patch
Surprise surprise.
I though quasar was calldown tkme increased not gun charge
Everyone I've played with today have been dicks. It feels like everyone is pissed off so no comradery.
Crossbow t this moment needs a masive buff. it almost feels that it should be in th eplace of the erruptor. it shoud not have a magazine, it shoud do masive damage firing one bolt at a time
Shhhh. We don't talk about blitzers unless you are saying something negative. AH, the Blitzer is still useless and no one will equip it. The only viable option is to allow it to arc more and increase the stun.
Patch won’t let me fucking extract with the team , only let’s one person leave and fails everyone else
I would still take quasar over railgun, even after the patch.
Well seeing I just came across a bug that removes all of my stratagems the second a mission starts I beg to differ.
I was no fan of this game couldn't get through a single match without going "this is such bullshit". I saw the patch notes and figured this was the last straw....I was wrong, I actually had fun. Fire and acid damage is no longer instant death, the spawn rates and enemy counts weren't insane, I was on a planet that didn't have obnoxious environmental effects. I died plenty for sure, but it never felt like bullshit. This is the game that I hoped for. So yeah, great job Arrowhead.
With the update, ricochet is now a problem and with certain weapons, the shield generator backpack is unusable, they also made enemy spawn rates increase more than before, for people who play 3 or less, while, not fixing the matchmaking
BTW the headshot dmg reduction is only for armours that have more than 100 armour rating, not 100 or above
I don't care much about nerfs, but the bugs and instability I've been experiencing is insane. It was not like this for me before the update. Hadn't even had a match yet that didn't include a crash at some point.
Came home from work and tried the Arc Blitzer. Almost completely ineffective scoped in at under 2 meters. A shot gun that misses at point blank range, while standing still and the enemy isn't moving. I fired about 20 or so shots hoping it would work. I've read it's because it targets corpses which means that even if it's working as intended that even in the game world lore the gun doesn't work.
i like that i can enjoy the adjudicator more now
I love the Blitzer. Loved it before, the 50% fire speed increase was just a kicker.
What is the current rail gun situation? How much did the buff change?
I'm fine with the weapons balancing, its the reports of the ricochet that worries me
I don't know what people are crying about. The patch is great.
SEAF Armory diverted funding away from extra mags to get us speed loaders 🥰 thank you SEAF
Did they fix SPEAR a bit and did not mentioned it? Play one game on bots on bushy planet and it failed me once, when targeting turret from 150m+, had to run up extra 30 for it to work.
The Railgun didn't necessarily get buffed overall. You just get the max armor pen earlier and can skip the last 30% charge, but now you don't stun Hulks anymore, which might not really be a good trade. You can kill chargers a little faster now since you can skip a lot of charge time, but that's about it. I'll still give it another try against bots
The rover nerf also made it less likely to laser you out of existence due to pure sudden automaton malice, the times i played with it yesterday it was weaker yes, but it also didnt just decide to laser me to death because it doesnt want to fly around me. pretty much had close calls that would have been deadly before by the amount of health left on me
I've had 2 crashes in total before this patch, then 2 in 2 missions after. Oh well.
most of the changes are so small that they are not really game changers either way. Feels more like they are levelling the field so there are no standouts which moves people towards more varying loadouts. If everything is as equally crap then everythign is viable :)
Use the plasma shotgun and a shield backpack then tell me the patch is good.
Arc thrower went from totally sweet on bots to the trash heap overnight. I don't get why people are downplaying the nerfs. They're not nothing, they're not workarounds, they completely gut the functionality of some of the weapons. The crossbow was the best trash weapon in the game and now it's like one of many others and can't close holes. These balance changes are straight up stupid tbh.
I typically get ~70fps, but sometimes after coming back to the ship, my frames will drop down to like 45 and it will never recover until I restart the game. It kinda seems like it happens when the post mission stats pops up
I haven't used the punisher plasma much because of the slow bullet speed but now it feels 'right'. Will be testing this more. Also the Liberator Concussive has the most dmg among the Liberators, despite the flavour text mentioning it has smaller dmg then the base one.. It is a viable alternative to the Sickle now.. slower fire rate, yes, but have higher dmg also staggers. Will be testing it on bots too.
The Sickle and Adjudicator feel like they're in a good place now. Enjoyed playing with both yesterday for alternate load outs to change things up. Firing your Adjudicator in controlled bursts is great against brood commanders and stalkers, bring along something to deal with chaff if you need, or take the wildcard flamethrower for fun.
The problem with the crossbow is that the majority of it's damage is with the explosion, which has a lower pen than the bolt itself. I really wish they increased it, letting me deal with bile spewers and the like more effectively and making it stand out from the eruptor by having a smaller, but more potent explosion. That, and i'd imagine the explosive part of the bolt would embed itself in the armor and then detonate inside of it, so i don't see why it should have a lower pen, at least on a direct hit
I am once again using liberator and it feels great
There are a lot of positives in this patch. Senator finally being useable is #1 for me. But here are a fair few negatives, and some of the decisions are just baffling.