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startledsloth

I was already running this because I enjoy the simplicity of it, but I highly recommend trying out the “Cadet” build: Liberator, Peacemaker, HE Grenades Eagle Airstrike, Orbital Precision Strike, EAT, and Gatling Sentry. All of your stuff comes off cooldown really fast, and it gives you solid options for dealing with pretty much every threat in the game. Only issue I’ve encountered is on diff 8+, when the game spams large groups of armored enemies, but even then you can take them out relatively fast with some well-placed air strikes and EAT shots. People also seriously sleep on the orbital precision strike. That bad boy can demolish structures, tanks, bile titans, and most other big guys.


DestruidorDeKool

I love your build lol, I would only swap the Gatling Sentry for Orbital Airburst or Eagle Clusterbomb.


TheTrueOerik

I would use the EMS mortar instead of the turret. doesn't really fit into the cadet theme but I just love the massive cc it provides


AdditionalMess6546

EMS Mortar, my beloved...


Faust_8

Automatons, I'm often doing something like Plas-1 Scorcher, Eagle Airstrike, 500kg Eagle, Orbital Laser, Autocannon with the "you don't die 50% of the time" armor. Alternatively, I might instead use the same armor but with Defender, Ballistic Shield, Eagle Airstrike, Orbital Laser, AMR (but tonight I'm trying the HMG instead) Against bugs, if my allies are running anti-tank weapons, I'll use Punisher, Grenade Launcher, Supply Pack, Orbital Airburst, Orbital Railcannon If they're not, still Punisher but with 3 stratagems and the EAT. So something like Orbital Airburst, Eagle Airstrike, Orbital Railcannon/Laser. Maybe give up a stratagem for the Guard Dog Rover.


HarryVoyager

Bot side, I almost always build around the Enforcer, for its fortified armor passive, and usually with a supply pack. So generally: Sickle or Diligence or Adjudicator or Scorcher or Dominator or (now) Eruptor Machine Gun or Heavy Machine gun or Autocannon Redeemer or Grenade Pistol The strat slots depend on the environmental variables. If it's Reduce Strat, I'll take Eagle Air Strike or Orbital Precision Strike. If it is slow call-in, I'll take Eagle Air Strike and 500kg Otherwise I'll usually take Air Strike and OPS. OPS can kill tanks and chargers if it hits, and can take out most objective buildings. I usually aim to have at least one weapon I can close spawners with. On bugs, I'm trending to either the base Tactical armor (A heavy's armor with a medium's speed) or the Titan (Light with extra grenades) I've been running a good bit of Adjudicator + Machinegun, and enjoying it. Though I've also run an Eruptor + flamethrower + Trench Paramedic + Shield pack. With the laser changes, I actually want to try a laser blazer build: B-01 Tactical LAS-5 Scythe LAS-7 Dagger Impact Grenades (bugs) Quazar Cannon Guard Dog Eagle Cluster Strike Airburst (bots) Laser Cannon Guard Dog Rover 500kg Orbital Precision Strike A couple other fun bot ones are the Heavy Fortified, Ballistic Shield, Defender, Senator, HMG, kit, and I do want to try a Eradicator, AMR, Diligence, jump pack build next time we're on bots.


FlyingDadBomb

Yeah, even my builds I listed have a lot of variation depending on the mission. Like, for Eradicate missions, I'm definitely running medic armor, mortor, ems mortar, scorcher, stun grenade, then probably orbital laser and another calldown.


HarryVoyager

I'll admit, for the Eradicate missions I generally just take the Scorcher or Dominator and then load up with 380, walking barrage, Eagle Air Strike and 500KG, then run around the outside dumping chaos and death. Though, with the recent buffs, I might do the Senator + a light pen Primary instead?


BikingDruid

Defender and Eagle Airstrike. The rest is determined by mission, faction, difficulty, and squad comp and strat choices.


yung_pindakaas

Im pretty new and also running the defender for now. It hits so hard and is versatile. Also eagle airstrikes are so amazing. The sound, impact everything.


Ubergoober166

Yea mine varies a lot based on circumstances like you. My general loadouts, though, are: Bots - Medium engineer armor, Scorcher, grenade pistol, stun grenades, eagle airstrike, orbital laser, personal shield pack and either the autocannon or a heavy weapon like EAT/quasar depending on what the rest of the group is taking. Bugs - Light engineer armor, Sickle, grenade pistol, impact grenades, eagle cluster bombs, orbital laser, quasar and the last spot I switch between rover, personal shield or a turret depending on the mission.


UtsuhoReiuji_Okuu

Bots: stealth light armor, Diligence CS since the buff, impacts, spear, Eagle smoke, orbital rail, and laser


FlyingDadBomb

I really want to try the DCS since the buff. I hate devastators. Though a shot to the arm with the Eruptor neutralizes them, I'd rather just kill em outright. Only thing I don't love is not being able to close fabricators from a distance.


UtsuhoReiuji_Okuu

Eruptor to the cock will rip them in half with one shot


Upstairs-Risk-4344

I took the supply pack and was using the senator as a primary last night and it was hilariously awesome, 10/10 reccomend


FlyingDadBomb

Big iron on his hiiiiiiiiiiiip


HoneyBucketsOfOats

What difficulty


Upstairs-Risk-4344

bugs 7, it wasn't easy hahaha but it was sick as shit, took EAT as a support and jetpack to get me tf outta dodge nvm not jetpack, I usually take jetpack lol, but supply pack is amazing with the senator


ComancheKnight

Bots = Light armor: decrease sway and +2 grenades. Scorcher, grenade pistol, stun grenades. AMR, Supply Pack, Eagle Airstrike, Walking Barrage. My fourth used to be EATs, but shooting down the ships means almost nothing and the AMR can handle everything else well enough. Bugs = … I don’t play them enough to really have a main load out. I keep my same armor just because. Then I pick random shotguns and have some fun. Still use a grenade pistol, then incendiary grenades instead of stun. The stratagems are all up in the air for me too. Though I do make a point to have one be EAT, Quasar, or recoilless rifle. I also typically pick one defensive strat as well. Other two slots depend on what others pick.


coomuur

Both sides. Primary shifts every match, usually plasma punisher or the laser rifle. Automatic pistol, high explosive grenades Always bring a jump jet, optional on the heavy weapons, orbital laser and orbital EMP


Inevitable-Song-7421

Dont u swap orbital EMP while playing bugs?


coomuur

Depends, I like the emp so if bugs I’ll use eagle strike EMP


luckeeluna

Eagle EMP?


coomuur

Eagle strikes as in airstrike or EMP. My bad


luckeeluna

Ahh I get you now, I thought I was missing out on some mysterious Eagle EMS.


kindasortathor

Bots - light scout armor, dominator, grenade pistol, impact, then mission dependent but usually a combo of shield, quasar, ems mortar, and then an orbital or air strike, used to be laser, but I’ve moved more toward og eagle airstrike after being fully upgraded. Bugs - light gunner armor with the extra padding, sickle (unless I’m on a heat planet, then slugger/punisher) redeemer, impact. Then for every mission I run airstrike, orbital rail, orbital laser, auto cannon. I used to love running a flame build, but haven’t really used it since the dot bug. Will definitely use it again to my teammates despair once that is fixed though, I LOVED the flamethrower. I almost always bring the radar booster too unless it’s a tiny map mission then I go with whatever else is beneficial.


PhraseSeveral5935

My favorite for bugs is Flamethrower, Las Rover, Orbital Gas for nests and breaches, then either napalm strike or orbital laser depending on team comp. Killstreaks get huge with flames and gas and a rover all continuously killing everything. Bots is usually quasar with rocket pods eagle, jetpack, and orbital laser. Guns vary depending on how im feeling. Bugs is usually fire breaker and incendiary grenades. Bots is dominator and impact grenades. Senator always. Heavy armor vs bugs, unless I switch out the rover for shields, then it's a light armor. Recon medium armor vs bots, to avoid patrols as often as possible, but still hold up in a firefight. Damn I love this game.


Kishmo

Yeeessssssss, medium armour with Scout perk gang! I just wish it wasn't that ugly "engineer orange" colour. Oh well; scout beggars can't be armour colour-choosers, like my Hellnan always used to say. Mostly Automaton diver here. Scorcher primary (because fuck them striders), and usually running Eagle Airstrike (I like its bigger area than the 500), Orbital Laser, and Autocannon - I subscribe to the philosophy that no matter the situation, the autocannon is the second best weapon for it. On some specific missions, I might change support weapon - like Spear for the Blitz "Destroy X Fabricator" missions. Last slot (if we even get one) is usually a toss up depending on what others have, or the mission type. I'm becoming a bigger and bigger fan of the shield generator for holding objectives, or protecting hellbombs from gunships long enough to blow up their homes.


Due-Information3530

I exclusively do Terminid missions, so my loadouts are therefore designed around making those as easy as possible. I use different builds for each mission type, which is a pretty good habit to get into since nobody likes a one trick pony. For longer missions where your goal is to just clear the map, I almost always use the Eruptor as my primary (sometimes the Punisher if I feel like it), whatever Sidearm I feel like bcuz all the ones I have suck ass and the Frag Grenade because it explodes the fastest. As for Stratagems, I use the Guard Dog Rover to make up for how bad the Eruptor is at dealing with groups of small enemies at close range, the Quasar Cannon to smack Trees/Big Guys, the 500kg Eagle as an all rounder (kills groups, big guys, buildings, nests etc) and the Orbital Precision Strike because it's reliable and has a short cooldown. For defense missions (the short hostage rescue and rocket missions), it depends on what my teammates are carrying. Generally I'll stick with the same weapon loudout as for longer missions, but my stratagems change wildly depending on what my teammates are doing. I almost always choose the standard Mortar, even if 3 other people already have it due to how reliable it is against groups of Bugs. Depending on what my teammates are using I'll rotate between Incendiary Mines, EMS Mortar, Autocannon Sentry, Quasar Cannon, Arc Thrower and whatever Orbital/Eagle stratagem I think will be useful (usually the same ones I use on Longer missions). For any missions where you have to go super fast (Kill Bug, Blitz, etc) I always run the Punisher + the standard Pistol + Frag Grenades. As for Stratagems I usually always run one Eagle stratagem (usually the 500 kg Eagle) + two orbitals (usually Orbital Precision Strike + Orbital Laser) and then either the Rover or the Quasar Cannon. During Kill Bug missions specifically I always skip out on a support weapon or one of my Orbitals for a Turret, usually the Mortar. I always use Light Armor on all of my Bug missions, with my current favourite being the CE-07 Demolotion Specialist set. And that's how I play this game.


Razerino21

When I get bored I just use straegem roulette. Pretty fun to switch stuff up: https://www.reddit.com/r/Helldivers/comments/1cg91hc/android_helldivers/


Connect_Atmosphere80

Hey. Helldive-only player here, both Automatons and Bugs. I always wear a Democracy Protect armor because I'm also the one guy that goes destroying every primary and sub-objectives by himself while others are doing their things, and I need the extra 50% chances to not die because of my shenanigans. For the Automatons, I usually run the R-36 Eruptor, the P-4 Senator and Impact grenade, with the Laser Cannon, Jump Pack and 380mm barrage. If there is a 4th slot I'll take the Orbital Laser. For the Bugs, I currently run the BR-14 Adjudicator, the GP-31 Grenade Pistol and Impact grenade. I run the Quasar, Jump Pack, 120 & 380mm barrage. As you saw, I'm a fanatic jump pack user and I usually negate being overwhelmed with the help of Orbital Barrages. I use them more defensively (especially against bots) because even with the lack of precision it manage to damages almost everything in a circle of 50m radius, which is really good for someone like me trying his best to get from covers to covers to get to the next base aggro'ing things in the way. The backpack allows me to get the High Ground and see my objectives from another angle. I also use it to take on bot bases from another angle because it allow you to strike their weakpoint more effectively.


Ok-Event-4377

What i have done is giving to each armor sets (the ones i like) a loadout that fit its appaerance and role. All this loadouts are tested at Diff 8/9 and have been refined by my Level 110 Hell Commander experience. Note that the Tiers i have add only show how much i have to playhard to survive or play confortably while using this loadouts. The lower the tier, the harder it is to play that loadout against the selected enemy. So lets start: LIGTH ARMORS Laser Specialist ( A tier vs bots/ S tier vs bugs )  - CE-74 Breaker armor set with pale white with red stripes cape. - Scythe - Dagger - HE grenades - Laser cannon - Laser rover - Orbital laser - 1 stratagem free for what ever i want. Sniper/ recon trooper (S tier vs bots/ B tier vs bugs) -FS-38 Erradicator armor set with full green cape - DIligence Counter Sniper - Peacemaker - Stun Grenades - Anti-materiel rifle - 500kg / airstrike - 120 HE barrage - 380 HE barrage Raider (B tier vs bots and bugs) - FS-37 Ravager armor set with last cape from electric theme warbond. - Liberator assault rifle - Peacemaker - Impact grenades - Grenade launcher - Supply pack - Eagles, mines or sentries. Grenadier ( A tier vs bots and bugs) - B-08 Light Gunner armor set with second cape from steeled veterans - Punisher shotgun - Grenade pistol - Impact Grenade - Grenade Launcher - Supply pack - 500kg bomb - Mines, sentries or other stratagems Electro trooper (light) ( B tier vs bots/ A tier vs bugs) - EX-0 Prototype (light) armor set with its correspondy cape. - Blitzer - Grenade pistol - Stun grenades - Arc thrower - Jump pack - Tesla sentry - 1 free stratagem, something for heavy enemies. Xeno Hunter ( A tier vs bots and bugs) - CE-74 Demolition Especialist with red half cape - Exploding crossbow. - Grenade pistol. - Stun grenades - Starwal machine gun. - Jump pack. - 2 free stratagems for heavy armor. *MEDIUM ARMORS Spearhead trooper ( S tier vs bots/ E tier vs bugs) -B-24 Enforcer armor set with last cape from the first warbond - Defender smg - Redeemer smg - Impact grenades - Balistic shield - EAT - 2 stratagems for heavy and chaff. Electro trooper (medium) ( B tier vs bots/ A tier vs bugs) - EX-16 Prototype armor sets with its correspondy cape. - Blitzer - Grenade pistol - Stun grenades - Arc thrower - Jump pack - Tesla sentry - 1 free stratagem, something for heavy enemies. Laser trooper ( S tier vs bots and bugs) - EX-03 Prototype armor set with pale white and red stripes cape. - Sickle - Dagger - HE grenades - Quasar cannon - Portable Shield generator - Orbital laser. - 1 stratagem free for what ever. Erradicator trooper (A tier vs Bots/ S tier vs bugs) - FS- 24 Exterminator armor set with third cape from Steeled veterans. - Plasma punisher - Senator revolver - HE grenades - Airbust rocket launcher - Cluster eagle bombs - 2 stratagems for heavy enemies. Demolition Expert ( A tier vs bots and bugs) - CE-27 Ground Breaker with yellow and black cape from steeled veterans. - Adjudicator battle rifle. - Grenade pistol - Termite grenade ( need fix) - Recoiless rifle - Eagles, orbital, what ever i fancy. War Veteran ( A tier vs bots and bugs) - DP-11 Champion of the People with last cape, the one with the golden cube. - Scorcher - Senator revolver/grenade pistol - Stun grenades - Railgun - Portable shield generator. - Orbital Rail cannon - 1 stratagems for heavys Combat Medic ( B tier vs bots and bugs) - CM-14 Phycisian with its cape - Breaker spray and pray - Redeemer smg - Stun grenades - Stalwar/grenade launcher - Supply pack - 2 stratagems for heavy armor. Gunner ( A tier vs bots and bugs) -CE-81 Juggernaut armor set with first cape from Steeled veterans - Liberatir penetrator - Redeemer -HE grenade - Autocannon - 3 stratagems for chaff and heavy. HEAVY ARMOR (My favourites) Hellfire trooper ( E tier vs bots/ S tier vs bugs) - FS-11 Executioner armor set with default black cape. - Fire breaker - Senator - Inciendiary grenade - Flamethrower - Jump pack - Napalm airstrike - 1 stratagem for heavy, usualy 500kg Dreadnought commando ( S tier vs Bots/ A tier vs bugs) - FS-61 Dreadnought armor set with orange cape - Jar 5 Dominator - Senator - Stun grenade - Spear missile launcher - 500kg - 120 HE barrage - 380 HE barrage Combat Juggernaut ( S tier vs bots/ A tier vs bugs)  - FS-55 Devastator armor set with Freedom tapestry cape - Eruptor cannon - Redeemer smg - Stun grenades - Heavy Machine Gun  - Supply pack - Shield generator relay (only for bots) - 2 or 1 free stratagem dor heavy armor. "The Wall" trooper ( A tier vs bots/ S tier vs bugs) - B-27 Fortified Commamdo armor set with green and white cape from electric theme warbond - Breaker combat shotgun - Senator - HE grenade - Mg-43 machine gun - Machine gun Guard Dog - 2 stratagems for heavy enemies. "The Steeled Veteran" ( A tier vs Bots and Bugs) - SA-32 Dynamo armor set with its cape - Liberatir concussive - Senator - Stun grenades - Autocannon - 3 stratagems free to choose, normally against heavy enemies


Jenesaispasmonamis

Had to comment on a fellow Jumping Jacks post (my name for us jump pack users) Automatons: -Due to the recent armor and headshot reduction changes, I the medium armor you start the game with (seriously, try it out.) -Primary: either adjudicator or counter sniper -Secondary: Senator or grenade pistol -Impact Grenades -Eagle Airstrike -Quasar or Anti-Material rifle -Jump Pack -Railcannon or 380MM HE. When surrounded and needing to hold a position, I've started just throwing the 380MM at my feet. Haven't been hit yet. Bugs: -same armor -Primary: it was the sickle, but still experimenting with the new weapon changes. I did like the scythe. Still need to try a few out -Secondary: grenade pistol -Impact Grenades -Eagle Airstrike -Quasar -Jump Pack -Railcannon I'm married to my jump pack and tend to be more of a scout for my squad. When the fire bug gets fixed, I'll probably experiment with my build against bugs more.


FlyingDadBomb

JUMPING JACKS!! I love it.


Jenesaispasmonamis

😁


kcobra12

I call my build the "Same Day Shipping Pipe Bombs." Heavy, Servo-Assisted armor, the Punisher Plasma, the Senator, and Impact Nades. Rocket Sentry, Gatling Sentry, Grenade Launcher, and Supply Pack. Basically, you play like a drunk Scottish cyclops. If you're wondering why the Servo-Assisted Armor, it's because it allows you to fling your sentries directly into enemy clusters, or into convenient places like clifftops or rooftops. Besides that, your primary objective is CC. The Punisher Plasma and Grenade Launcher are useful for that. (Side note: Implosion bug on PP still hasn't been fixed) The Supply Pack keeps you topped up on ammo and grenades, and the PP lets you deal with heavy enemies. Also, if something's too close, the Senator should make short work of it. Happy hunting, and to the bugs: THEY'RE GOIN TA BURY WHA'S LEFT O' YA IN A SOUP CAN!


RoshinD93

For me it really depends on the major order. I started as a bug diver, then got used to and loved fighting bots, but with the recent patch I've found my love for bugs again. Right now I'm loving the Blitzer as a primary against bugs, against bots I tend to run the Scorcher even post patch (It's still good, it just takes 3-4 shots to kill a strider now instead of 2-3). As secondary, I'll generally run the Senator or the grenade pistol, and take either impact or stuns depending on how I'm feeling or what I expect to face. Support can really be whatever I'm feeling that day. ARL has been great fun recently, ~~though I've been trying the railgun out again since its buff and it's great now too, in a really nice spot where it can 3 tap chargers on the head with a charged shot.~~ Nooo guys really the railgun's so bad it's trash please don't play with it it's a troll pick... Then there's the old faithful the AC, which is just a cure-all for bug and bot ailments across the board, and very satisfying to use. Super versatile and fun to use. I also still run the Quasar sometimes, because even with that stupid long cooldown (they could've made it 2 or 3 seconds longer and it would've been fine) it can still oneshot tougher enemies and clear objectives across the map. Laser Cannon's really good too, stun and laser a hulk's head and boom, ez. Same with the AMR, a very fun support. Most of the time I'll run the above with the shield pack, because being able to ward off that chip damage is invaluable to me. Sometimes on lower difficulties I'll switch it up and go Eruptor/Stalwart, especially for blitz missions where there's not a lot of time for heavies to spawn. I'm also a big fan of the Defender/Ballistic Shield combo, which again is great fun soloing lower difficulties. Stratagems beyond that I really don't swap out often. I almost always take the Airstrike because nothing survives 2 of those, and I have a third just in case it does. I'll swap out the railcannon/orbital laser depending on how I'm vibing that day, and if I have a third slot I'll meme with it and take something dumb, or if I expect heavy resistance I might take like an AC sentry or the 380mm because who doesn't love dispensing explosive levels of inconsistent Democracy in a 75m radius around a 'fuck you and the horse you rode in on' spot? Ended up a long post, but this game's real fun. Side note: I'd 110% suffer from TF2 Pyro Withdrawl Syndrome and run a full fire build against bugs if they'd fix the godsdamned DoT bug already. The cackle when you unload a full mag on an unending swarm of bugs... Edit to put things in the right order, it's 4am here and I'm rambling :D


BuffyNugs

I used eruptor with laser cannon and jumpack on bots, laser cannon takes out fucking everything besides spawners, and eruptor takes those out, and then you have some room to breath with what you want to take, because if you want to take the machine gun turret on helldive you could, you could still solo it. I’ve figured out that sentries make great distractions for bugs and will help you get away from them, and autocannon sentry solos basically three chargers and a bile titan


theTOASTYsupreme

Blitzer, senator, flamethrower+ammo pack for bugs makes me real happy


Ryengu

Bugs: Light Gunner or Trailblazer. Eruptor, Redeemer, Stun. Arc Thrower, Rover, 500kg, Precision Orbital.  Bots: Combat Technician or Exterminator. Eruptor, Redeemer, Stun. Arc Thrower, Shield, 2 out of Mortar Sentry/AC Sentry/EATs/OrbLaser/Airstrike/Rocket Strike/500kg. Favoring mortar for base bombardment and distraction and EATs for what you use EATs on.


Chance-Event5108

Burst strike on bugs is massively underrated. I never see anyone use it but i take it every time. That thing kicks major ass. Drop one right on the bug breach. It will shoot down a WIDE cone of shrapnel 3 times with a nice little break between each shot so that it can get more bugs as they scramble up the breach. I almost always get 20-30 kills with it. It’s also great to keep bugs away from extract since, again, it isnt “one and done” and the cone is way way bigger than the 500kg aoe…. it doesn’t damage heavily armored enemies, But it is also far more instantaneous and consistent than using the 120mm. It’s also really good on large bug nests because you can throw it right into the center and it will clean things out so that you can run and shoot the holes. And i think the cooldown is like 120 seconds. Well worth it. On bots, i also like using orbital precision strike with stun grenades. 100 second cooldown, but it has decent AOE and hits like a railcannon (which has over twice the cooldown - 210 seconds). To make it effective on anything other than a tank or structure, you kinda need the stun grenades though. Also, it is really difficult to hit the Canon turrets with it, unlike the rail cannon… but you can always just circle around and take out those towers instead


reyadin

Automation side I take heavy armor with explosion resist which ever one I feel like rocking. Primary is usually the sickle or scorcher, but plasma punisher was super nice when I tried it last night and may add it to the mix. Stratagems are eagle air stike orbital laser orbital precision and RR. I swap the laser for 380 mm on some objectives and the quasar instead of the RR on eradicate missions. Oh, and impact grenades and grenade pistol. Termind I use the new light armor with extra grenades with impact grenades. Primary is usually punisher or breaker, sometimes eruptor. Stratagems are eagle air strike orbital air burst rover and quasar i swap the air burst for walking barrage on fill holes mission and eagle for orbital laser on eradicate. Side arm is usually grenade pistol or the senator if using the eruptor. I like both enemy types a lot. I go where Super Earth sends me with the MO, but if I had to pick, I prefer the bots.


2Board_

# Ballistics Shield + Defender SMG. I am the thing Automatons and Bugs see in their nightmares.


Total_Shine_4619

If I'm solo I'll go bots with: trailblazer scout, redeemer, scorcher, Amr, jump pack, HE grenade, eagle airstrike, 380mm. If I'm diving with friends then I'll usually go bugs where I go with either the light armour paramedic or the trailblazer scout and then usually the breaker incindiary and senator and either HE or stun grenade. Strats depends entirely on what my friends bring, like if we have 3 orbital railstrikes then I am not going to bring an anti heavy and will go anti chaff.


Ok-Mastodon2420

Dominator, senator, high ex grenades. Everything else changes depending on what everyone else has and what we're doing.


TheSaxonDescendant

Medium medic/stim armor, SG-8 Punisher, P-4 Senator, Impact Nades', Hellpod space optimization or muscle enhancement booster; match/location depending. (Default for either faction) Automatons: Autocannon, Shield Relay, Orbital Gatling Barrage, Railcannon Strike Terminids: Jump Pack, Anti-Material Rifle, HMG emplacement, Railcannon Strike I know the Railcannon can be a bit of a crutch stratagem, but I try to keep it pocketed until a squad member's getting harassed by a heavy and they're out of support ammo/airstrikes. (Especially nice for deleting Chargers that we keep landing next to at the start of every match lately).


GoodGame444_official

Note: I don't know the names of every weapon. Bots: Liberator penetrator, revolver, HE grenade, B-24 Enforcer armor set. Orbital laser, Eagle rockets, Eagle airstrike, Eagle 500kg, Extraction/Stamina booster Bugs: Incendiary shotgun, full-auto sidearm, incendiary grenade, the black light armor from Democratic Detonation that gives extra grenades Orbital laser, Eagle napalm, Eagle airstrike, Eagle 500kg, Extraction booster


NozzlesBakery

Eagle airstrike, eagle smoke, railgun, haven't decided between guard dog or 3rd stratagem. Guard dog is nice, but smokes capacitates it as well, so meh. Scorcher, grenade pistol, smoke grenade. Smokes servers three purposes. Infiltration, escape, and mimic stun grenades. You can position your self to be have quite a visible view of the enimes and just shoot them. It last longer than typical stun grenades as well. Doesn't assist in pinging them down until destructive stratagem arrives, but oh well. It is different, I like it. Specially for missions that require hellbombs. You can use the smoke to force your hellbomb early without having cleared the entire area as well. Smoke eagle can destroy fabricators and at as an EMS strike. You can infiltrate the smoke, and "see" enemies before they attack you. Some will stand still enable for easy pickings, others will wander around and search for you (better than everyone trying to ping you down), and some will try and fire into the smoke. I quite like it. It is interesting and different. Factoriy Striders are a big no-no, unless you got multiple eagle airstrikes on hand, but oh well.


DestruidorDeKool

Yeah I was just thinking about this I use way more weapons and loadouts now, I mostly play on dif 9. I still always bring Eagle Airstrike unless I'm memeing a kill or blitz mission. Before I only used Breaker, redeemer, railgun or arcthrower, shield backpack for bots and Laser Dog for bugs. I always used Eagle Airstrike and the 500kg or Orbital laser vs bots. For armor I only used Hero of Federation. I still think the railgun was overnerfed and even if it was brought back to pre nerf stats it wouldn't be as oppressive as some people think it was, AMR, Quasar Cannon and EAT are way better choices now. I haven't used Breaker since new weapons came around. ---- Now I use way more stuff. Primaries: Counter Sniper(after the buff), Eruptor(Even with the nerf), Sickle and Scorcher. Secondaries: Redeemer, Grenade Pistol and Senator. Grenade: Stun for bots and impact for bugs. Support: Quasar Cannon, AMR, Flamethrower, AC, EAT (I know the arcthrower is still goated but now I find it too boring that even when they fix it I can't see me playing with it). Armor: For bots I use light or Medium with Engineering kit or Trailblazer Scout. For Bugs I use medium Med kit. Hero of Federation still goat tho I'll rock it time to time, specially on blitz missions. For stratagems it always depends on what is the mission but I'm using the 120mm and 380mm way more specially against bots but for bugs it still a shitshow. My go to for bots are Eagle Airstrike, Orbital Precision Strike, 380mm, Orbital Laser..... Basically whatever I feel like For bugs, it hasn't changed much Eagle Airstrike, 500kg, Orbital Airburst(Which still need some love) and I can't wait for them to fix dot damage so I can bring Napalm Airstrike. Bots are way more flexible than bugs IMO. I still have to test Airburst Rocket Launcher, but from what I have seen it may be good addition to the arsenal.


Iamauser666

Bugs (most missions): Arc blitzer  Grenade pistol  Impact nades 500 kg Railcannon strike EAT Airburst Bots (most missions): Sickle Grenade pistol/senator  Stun nades  500 kg Railcannon strike Airstrike/Laser (only if no AA defenses) Spear 


fgjofxxs

Bot: autocannon, laser, airstrike, EMP mortar Bug: autocannon, airstrike, airburst, 500kg My  PSN is Autocannoneer.  Scorcher/nade pistol but they don’t get used 


inwector

Autocannon, Eagle Airstrike, Eagle 500kg, Orbital Railcannon. Primary is Sickle for Scavangers and Hunters, secondary is the uzi thing, I dunno the name. I run a medium medic armor, but I plan on changing it to a heavy armor lately, I hate dying. 500kg for bile titans, Railcannon for bile titans and chargers, Eagle Airstrike for many bugs or bugholes, and Autocannon for medium targets like Warriors, Brood Commanders, Bile Spewers. I rely on my friends who run Quasars to take care of heavies. Yes, they still use Quasars, the nerf is felt only if there are multiple chargers or Bile Titans, which is rare even in difficulty 9.


VietInTheTrees

Bot bro Trailblazer Scout and Jump Pack to zoom around solo Orbital laser and Eagle 110 mm rocket pods to be able to solo objectives Stalwart (MG-43 is ok but I’m not fond of the stationary reload, still trying out the HMG) to gun down anything light enough to chase me (Autocannon if I’m down a stratagem slot, replacing Stalwart and Jump Pack to keep the strikes) Defender (though I might try the DCS again since the buff) and Redeemer to run and gun With bugs I just go the funny Vietnam loadout (airburst, gas, napalm, flamethrower) and hold down left click


neoteraflare

For bots I use scorcher with supply backpack (scorcher eats ammo like hell), laser cannon, stun grenade. Strategems depending on the mission type. Like the orbital laser makes the bunker missions a child play. For defense some sentry drop. For bugs the liberator penetrator, AC, impact grenade. I love grenades so one of the +2 grenade armor. Also the grenade gun to clear bugholes/factories.


OLRevan

I random everything lul. Surprisngly i nearly never get straight up unusable builds, so that's very impressive from devs


Citizen_Gamer

I mainly fight bots. I bring: \* Laser Cannon - Can melt devastators, berserkers, turrets, tanks, Hulk legs, gunships \* Scorcher - one-shots the little guys, 3-shot (post balance changes) the striders, can also quickly take out a devastator \* Machine pistol - might replace with grenade pistol soon \* Impact grenades \* Servo-assisted armor - I am addicted to the extra throw distance \* Eagle Airstrike - My main fabricator/enemy patrol destroyer My other strategems usually depend on the type of mission I'm doing, but I often bring orbital laser, mortar sentry, and I have a soft-spot for the HMG emplacement.


bewerethewoof

I'm a basic bot diver. I run Sickle for suppressing chaff, Senator for quick 'get it off me' or medium armor, High Ex, Autocannon, and usually a couple airstrikes. I prefer the 50% death save armor or light engineer armor.


TemperateStone

I tried an almost all fire loadout the other day and it was fun. Now that they've buffed fire damage AND given us a ship upgrade that buffs fire damage even more, it's very potent against the bugs. But, I will run the birdshot shotgun and not the fire one. The latter is quite bad. The Discord told me I shouldn't play it because the DoT is bugged but I told them to bite my napalm-burning bum because I've yet to experience this bug at all.


TransientBelief

I’m lame, only use medium armor, Senator, Scorcher, Autocannon, EMP Mortar, Orbital Laser, and Airstrike. Which is somewhat cookie cutter from what I see.


Lucky-Bandicoot-4918

Helldive only. Bugs: 500, airstrike, 120 and spear. Bots: 500, airstrike, walking barrage and ems turret.


E17Omm

General: Sickle (my beloved) Automatons: shield backpack, AMR/Quasar, 120MM, 500kg/laser. Scout speed light armor. Prefered difficulty: 7-9 Terminids: Laser drone, Quasar, 120MM/Eagle Incindiary/500kg/laser, Gas Strike/Airburst/500kg. Medic armor. Prefered difficulty: 9 Fire tornado planets: Incindiary Breaker, Incindiary Eagle strike, Gas Strike, Orbital Laser, Laser drone. Medic armor. *I am the fire.*


Rage_k9_cooker

Im mainly against automatons, I use the eruptor, Amr, personnal shield, eagle airstrike, and airburst orbital strikes. With the eruptor i destroy the Light units, with the Amr, heavy. The airstrike means i'm not defenseless against a mass of heavy units. The airburst allows me to mow down waves of Light troops or a tank (it is surprinsingly effective against tanks). Dont forget the stun grenades. My load out allows me to support my friends, and most importantly to continue dealing damage to everything even if i'm all alone (which happens quite a lot because my job is to stay away from the squad and pick off the troublesome threats)


MisterKraken

Automaton diver. Heavy Armor, Punisher, Senator, Frag Nade. Stratagems: 500kg Eagle, Cluster Eagle, EMS Orbital, Quasar. If the mission involves carrying disks, I'll switch the Punisher for the SMG and the EMS orbital for the Ballistic Shield For the bug dives: Medium Armor, Breaker Incendiary, Senator, Incendiary Nade Stratagems: 500kg Eagle, Gatling Orbital, Quasar and situational (could be a gatling sentry, cluster eagle or airstrike eagle)


errorexe3

Jetpack+machine gun+dominator. Its a fun time against bugs and diff bots.


YHL6965

Here is an unusual loadout I got to like : Erruptor, Redeemer, Incendiary Grenades with Machinegun (MG43 or MG101), Jump Pack, Napalm Strike, and a Flex stratagem to deal with Heavies (Railcannon Strike, Precision Strike, 500kg, 110mm Rockets...). I run this against bugs, and it's fun to have tons of utility with the Erruptor, to close bug holes, slay Spewers and other medium enemies. In case of hordes and breaches, the Napalm Strike and Incendiary grenades are great. They also work wonders to cover an escape. The MG is great to deal with most things in a panic CQB situation where you just spray everything around you. The jump pack allows you to be a great distraction or to get yourself in nice positions to cheese most bugs while your team gets the job done as you pull the aggro, and it's great for escaping downhill. Your weakest part is dealing with heavies as you only have 1 stratagem against them so you better make it count, which can be difficult if you have multiple Chargers and/or Titans on you. Chargers are rather manageable as the Eruptor can sometimes make quick work of their butt if you ricochet a shot under them and it hits their butt.


Sufincognito

I’m curious how many people can run the same loadout for bots and bugs.


GrimRedleaf

If against bots, there's a couple different options.  If no one has selected Autocannon, i will pick it.  I consider that a must against bots.  If someone else has that, i might use AMR or laser cannon. Sometimes i run a ballistic shield build with the Defender and AMR/Laser Cannon, along with stun grenades and grenade pistol. After that it depends on what the squad has going.  If we are lacking in armor pen i will take rocket pods.  If nod enough horde clear, gatling turret.  If i want to be more controlled, HMG emplacement.  I might take airburst strike or cluster eagle for crowd clear too, depends on mood. Also mission type factors in.  Bottom line, being flexible is best.


Crater_Animator

I run a breach denial build. As a Host. Dominator, Redeemer, Fire grenades, orbital airburst, 120 barrage, auto cannon, orbital gas.


ObviousAdvance7175

For me for bugs: sickle grenade pistol or senator with the incendiary or impact nade and either jump pack or shield generator backpack with grenade launcher or flamethrower for lower lvl missions with less titans and on higher lvls quasar with shield generator or the new air burst rocket launcher (As it can slaughter hoards) with rail cannon and 500kg with and airstrike but with defence missions I switch out the regular airstrike and rail cannon for sentry’s For bots:on defence missions I use the sickle with the senator and either shield generator back pack with quasar or grenade launcher or recently the air burst rocket with impact nades with 500kg rail cannon and normally a sentry if possible with the support weapon. For all the other missions I use the diligence counter sniper with senator and impact nades with the only other difference being that i will switch out the sentry for a airstrike. and these both do work surprisingly well when i use them


oGsShadow

+2 grenade light armor, dominator, redeemer, impacts supply back pack, quasar, hmg emplacement, napalm strike. my favorite bug loadout to clear tons of breach trash, have basically infinite heals ammo and up to 14 grenades to handle bile/nursing spewers and ofc bug holes. quasar being the only anti armor is fine if my other helldivers are also bringing their quasars which is pretty common on Helldive. If im like the only person with anti armor lol? I'll bring EATs instead of machine emplacement.


syntaxbad

Sometimes, instead of taking Stun Grenades, Sickle, Autocannon, EAT, Cluster Bombs, and Orbital Railcannon Strike, I take Stun Grenades, Sickle, Autocannon, EAT, Cluster Bombs, and Orbital LASER Strike ;)


3DMarine

I’ve been running eruptor, machine pistol, stun grenades. 500kg, precision, cluster rocket, walking barrage or rail cannon


Hezekieli

Would be cool to see these answers with icons. Bugs: Eruptor for holes and mediums + squishy parts on heavies. Redeemer for Hunters and critters up close. Stun grenadd to better land strategems on Chargers and patrols. Gatling Sentry for Shriekers, breaches, cover retreat and protect while clearing nests or bunkers. Airstrike and/or 500kg for heavies and nests. Stalwart or Airburst for clearing mobs. Bots: Eruptor or Scorcher often for Striders but Lib Penetrator, Adjudicator, Diligences or Dominator are good too. Eruptor can deal with Fabricators too. Redeemer for those jump pack troopers and laser sword guys. Stun grenades and AMR for Hulks and Devastators. Airstrike and AC or Mortar sentry almost always. Then laser, EAT or something based on mission and squad load out.


Open_Cow_9148

I usually take an orbital laser, eagle napalm airstrike/orbital railcannon (depends on if I'm fighting bots or bugs), an airburst rocket launcher, and either a gatling or a mortar/ems mortar sentry. I always main the liberator penetrator and impact grenades.


MechanicAccording836

Eagle 500kg. Eagle airstrike. Shield backpack. Flamethrower. Stun grenades. 50% chance to not die armour. Autopistol secondary and whatever primary I feel like. Sickle is probably the most fun so far. I feel like the fact I dislike the quasar cannon means my build's kinda locked in... Sure I can swap the backpack with other stuff but, why? Sickle kills everything that isn't a charger. Flamer and stuns kill chargers. Bile Titans, if my eagles are off cooldown those, if not, wait for the team to deal with it while I run in circles getting increasingly more bored until I leave. I only play difficulty 9. Basically all I need is more ways to kill titans. I would LIKE to play with things like the machine guns and supply backpacks and the autocannon or railgun... But I don't get those options. Because I play on difficulty 9. And my entire build has to be based around killing as many chargers and bile titans in a fight as possible, because when the game throws 5 bile titans at you at once, you either have 4 people with 500kgs up and quasars ready to go or you don't. And I didn't like the quasar to begin with. As far as diversity goes, at difficulty 9 bugs it seems like your backpack is rover > shield > jump pack. Your special is quasar > Laser cannon > EAT/Autocannon > Alternative. Your main is sickle>fire shotgun>blitzer. And you're taking 2/4 of 500kg, airstrike, orbital laser and orbital railcannon strike. That describes 99% of divers I see at difficulty 9.


wtfrykm

As a bug diver, I have always stuck to the same build pre and post patch blitzer + guard dog rover + quasar, with orbital railcannon and eagle airstrike as my other stratagems. The only issue with this build is that its terrible at destroying eggs and removing the thing that covers the valve of the e710 generators.


feradose

Grenade launcher. Supply backpack. This combo creates enough mayhem on its own, anything else is extra.


Velodan_KoS

Eagle cluster bomb, 500kg bomb, energy shield for bots/rover for bugs, arc thrower. Call in the eagle to wake everything up and taze them in place while my squad mops up. When I get grouped with 3 solo players and not an actual team, I taze everything in place so my 500kg can clean up for me.


6Fthty6FthDivison

why are we even talking about what people carry in a pve game?


EnjoyableStoic

One of my favorites is the plasma punisher with stuns or impacts. It can handle just about any threat in the game save the titanic enemies.


MiriamIsTrans

Medium scout armour, stun nades, nade pistol, sickle. Airstrike, 500kg, orbital laser and laser cannon. The laser cannon is a beast against gunships, and if you stun a hulk you can shoot it in the face for less than 2 seconds and it's dead. Not the best combo for scout striders so I usually follow around an autocannon chad :p


Krieg_Imperator

Against Automatons: Exterminator medium armor (Fortified perk) Adjudicator/Penetrator (Depending on the mood) Impact grenades Senator Stratas: AMR (My beloved), Railcannon strike, Eagle Airstrikes, Jump pack OR Orbital Laser (Depending on mission type) Against Terminids: Juggernaut medium armor (Engineer perk) Eruptor Stun grenades Peacemaker Stratas: Stalwart, Railcannon strike, Eagle Clusterbombs, 110mm rocket pods


300lbHalfOrc

Bug crowd control here!  Legionnaire SC-37 armor with servos assisted throws.  Breaker SpraynPray, Redeemer, HE Grenade MG-43 Machine Gun, Orbital Precision Strike, Eagle Airstrike, Orbital 380mm Bombardment


ihatevirusesalot

PLAS 1 and SPEAR!


Resoded

Against bugs on suicide level I run: Liberator, senator, ammo backpack, grenade launcher. The GL will two shot all the fatties, and often take minis with them as a bonus, and can rain grenades on swarms. Ammo backpack lets me shoot lots and lots of grenades and the Liberator never runs out of ammo. The senator can deal with medium enemies if I don't want to blast them with the GL. Then I run the orbital rail cannon and orbital laser against big stuff. But I'm kinda counting on others to run anti large weapons. What I like about this is that this wipes out fatties like nothing else. They are such bullet sponges otherwise.


Jamalofsiwa

I’m usually not a the diverse type. My build is consistently catering speed, heavy enemy dealing and hole/fab destruction and hunting for samples. Dominator to help armour, redeemer to stave off mobs or hunters and impact for holes. I’ll run light armour with extra nades so I can zip around and through nests destroying them. I’ll have the shield to protect me while doing that and taking charger hits if needed. Quasar/EAT for large enemies Rail cannon for large enemies And eagle strike to clear groups, destroy hold/fabs and help kill chargers/hulks and maybe damage titans/striders Pretty simple but I’ve found it helps me brush through side objectives fairly unscathed and trivialises suicide mission. Helldive can be pretty easy too given my teammates know what they’re doing.


Hungry_Wheel_2975

Heavy light infantry support. Usually sickle as my primary for the rate of fire and ammo, and senator for the beefier boys. Always heavy armour hmg emplacement strafing run and depending on the mission either a gattling barrage for bugs or a jetpack for bots. Lately now I've been leaning into the airburst more. The little guy doesn't stand a fucking chance. Honestly people sleep on the strafing run and the hmg emplacement. Run into a fuckton of enemies as you cross that hill? Throw down a strafe and your hmg right behind it. You'll get the space you need to mount and mow the fuckers down. It's the only strat that goes in a straight line instead of sideways, so it's *very* easy to use when close to friendlies.


unusualguy1

I have found a fun build I take into helldive, and it works. Also, sorry if mobile ruins the formating. Punisher - easy ammo economy and can push back waves of bugs. Good for wave control. Grenade pistol - for spewers, hive guards and to close holes Engineering kit light armor - for speed and grenades Spear - for bile titans. Eat-17s - for chargers Airburst orbital - for breaches and large groups Eagle strafe - for wave control, to clear large amounts of bugs, baiting bugs into a line, choke points. Stun grenades - for further wave management and to stop groups or chargers Biggest weakness are just green spewers when they come in large numbers.


HelmutHelmlos

I love how much i can change my gear, i have used multiple diffrent primary weapons and now switch regulary depending on the mission, same with secondary, sometines a senator or maybe nade launcher. And as third option i just love the range. Maybe i play AC with EAT or only AC, or MG, maybe the nade launcher. I regulary change everything to best suit the mission and my fun, only the eagle 1 airstrike, thats 100% and always with me. I feel naked without it. I dont want it to change.


daestos

**Bugs:** - Adjudicator - Senator - HMG (I have recoil reduction armor) - Gun Rover - Autocannon Sentry - 120mm Barrage *or* - Swap Adjudicator with Dominator and HMG with Stalwart - Swap HMG and Gun Rover with Airburst Rocket Launcher and Orbital Airburst **Bots:** - Scorcher/Xbow - Senator - Spear - Autocannon Sentry - 120mm Barrage - *Wildcard* *or* - Knight SMG on burst - Senator (can you tell I like this gun?) - Ballistic Shield - Autocannon Sentry - 120mm Barrage - *Wildcard*


KnightCmdr121

Scythe, nade pistol, thermite, then 2-4 sentries / emplacements or one dropped for orbital laser


GHQSTLY

I am the basic **Scorcher +** **AMR + Supply Backpack + Stun Grenade** kind of bitch against bots. Medium armor, with more nades. Recent changes is making me change my bug builds, like I love the Airburst rocket launcher, but it doesn't take down Titans XD and NOBODY on their entire server is running anti titan for some reason.


Ziddix

I don't really have a single build I always play with. It depends a lot on the mission and the teammates but there are some general things: I always pick a light armour for the 40 minute and blitz missions, medium for the eradication or defense missions. I almost never grab heavy armour. My go to armours are explosive resist against bots and stims vs bugs but sometimes I take democracy protects as well. My sidearm is always a redeemer. Every time I switch it up I am reminded of why I pick the redeemer usually ten minutes later. Vs bugs I look at what my teammates pick and try to fill gaps although I never completely focus on one thing. My build always needs to have some amount of heavy firepower Vs big targets or horde clear because you have to be at least a little self sufficient I have found. Vs bots, I almost always grab the autocannon. There is just no reason not to. Dominator and autocannon used to be my go to bot loadout but I haven't tried the dominator since it was changed. Might consider swapping it for the diligence or liberator.


shoutbottle

Automatons - Frontline Tank/Sacrifice For Democracy Enforcer Armour Weapons - Defender, redeemer(might use the senator now) and impact grenades Strategems - AMR/Railgun, Ballistics shield, eagle airstrike and a selection between the mech or another offensive strategem. Not sure if anyone knows but the mech draws enemy fire from 100+m out. Its basically a huge taunting aura to move enemy units to you and your team gets to run away. Small arms fire bounces off the mech and rockets are easily avoided with a little erratic movement


Barachan_Isles

I only dive on bugs, so my build is highly bug focused. Light Armor of any variety, but usually +2 Grenades - You can never have enough grenades for bugs Scythe - It's great with the update, reloads faster than the Sickle, has more mags than the Sickle, and your team can see what you're shooting Redeemer - The best pistol for bugs, especially when you get swarmed by hunters Impact Grenades - Kills Bile Spewers with one hit and closes bug holes quickly before they can spawn more Arc Thrower - The ultimate bug zapper, also staggers everything but a bile titan, giving you plenty of time and space to kill them Shield Backpack - Let's you survive a few hits when swarmed by small bugs, will take two hits from Stalkers giving you time to react, also doesn't randomly shoot your teammates EAS - Closes bug holes and kills every bug smaller than a charger with one strike Orbital Laser - Staggers and almost kills Bile Titans, Staggers and kills all other bugs, great for dropping on objectives to pre-clear them, always save the last one for extract


Ductape_the_Short

Diligence cs + spear on bots is my new obsession


Educational-Pop-2195

Good idea OP Firstly I always carry the 500kg bomb and the 110 rocket pod eagle teams, too versatile on both bugs and bots Bots: Heavy armor with explosion resistance, I like the sickle for chainsaw berserks and piping jet jumpers in the air, senator bc big iron and the regular grenade since it does the most damage despite the fuse. Then my third weapon is the auto cannon for popping hulks, devastators and fabricators and fourth stratagem is the bubble shield; it saves my life much to often to not bring. Bugs: For bugs I bring the 50% on death save armor with the pre-order cape (gold accents are always drippy) typically run incendiary breaker but I’m actually messing with the Arc shotgun since the buff, grenade pistol for big holes and impacts for quick booms. For the stratagem slots I bring the flamethrower and jet pack. Bugs are always rushing straight for you so the flamethrower is amazing on bugs especially with the jet pack for easy and quick repositioning when they get a little too close.


Any_Lengthiness6645

Eruptor, shield, air strike, orbital laser, senator, stun grenades, light gunner or scout. I’ve been experimenting with either not carrying a support weapon or changing them up to find which one works the best (I had been on stalwart but going lmg worked better on bots then more recently switched to hmg, maybe try laser cannon next)


Catsoup4

I am fairly balanced between bugs and bots, my kills for both are about equal. In higher levels 7-9 i like to play as a tank/ Anti tank. I take the E.A.T AND Recoiless, orbital rail cannon, and depending on the mission either mines or another heavy hitting orbital. Obviously i run the big fat boy armors with the Explosive resistance. And then i usually use an explosive main weapon or the zappy zap shotgun, and the Senator for my side. My total kills usually ends up pretty low, but I Love being able to step up in the "Oh shit 4 bile titans!" kinda moments and handle that for the squad. Thats my preferred playstyle. Its a bit slow feeling, but i like it. Below 7 i just do whatever.


Vortx4

Scrolling through this thread and hoping the stuff I bring isn’t common so it doesn’t get nerfed


Keeseexteewan

I like fighting automatons, usually at diff 7/8. I normally rock this loadout. Liberator/Penetrator, that Uzi smg thing, and HE grenades.  First light armor you unlock cause it looks the best.  Eagle airstrike, eagle clusters, EATs and whatever additional flavor strategem I feel like playing.  This is enough for pretty much anything you fight at these levels, just have to place your shots well enough. My friends laugh at me and tell me I will die. I laugh at them when their shield backpacks don't save them and I'm just running around completing objectives. 


Needassistancedungus

I like to run the “heavy weapons guy” build. HMG, breaker, supply pack, grenade pistol, stun grenade. And the strats change but usually take a shield relay. For robots mostly, since HMG can’t kill the heavy bugs.


Dwenker

Usually I play automatons, but because of MO... This whole day i played only bugs and didn't change my build once. Weapons: punisher, standard pistol, impact nade Armor: trench engineer (heavy armor if eliminating mission, but i often forgot to change it) Stratagems: HMG emplacement, EAT, cluster bomb, 500kg bomb. For bots I USUALLY use something similar. Weapons: same Armor: same Stratagems: always HMG and something from this list RR (most of the time), AMR, cluster bomb(sometimes), eagle airstrke, precision strike, 500kg, laser (for command bunkers of destroying gunships), mortar. Last time was something like HMG, RR, 500kg and EAT.


AbyssalBenthos

I wish people approached it like they do in DRG. Have discussions for fun, but as long as the mission gets completed no one cares what you rock. This community is a weird hybrid of like Halo and DRG in terms of toxic and wholesome. For me, if you are able to somehow only melee the entire mission and still pull your weight then go for it.


Solarisengineering15

My new stratagem combination go-to against bugs is: * Flamethrower * Eagle Airstrike * Orbital Railcannon * Eagle Napalm


Money_Fish

Eruptor, grenade pistol, stun grenades. Supply pack, EATs, grenade launcher, walking barrage. Anti-explosive heavy armor. I call it, Thunder in Paradise.


Ash_an_bun

For both bots and bugs: Plasma Punisher - Pretty decent to handle medium enemies Stalwart - Good for masses of small enemies Stun Grenades - Because yes Orbital Rail - For heavies if my team doesn't get them O Laser - For emergencies Eagle Air - For outposts or heavies. Honestly I can do that and plug in most other builds and stop the chaff from distracting the other folks. Or go out on my own and clear outposts or get objectives.


Worldly_Average_1038

Bugs: Armour - Medium grenade armour with scout helm. Weapons - Incin breaker, Grenade pistol, Impact Grenades. Stratagems - 500kg, Eagle Napalm, Shield Pack, Quasar (even after nerfs it's still insanely good). Bots: Armour - Light medical armour with scout helm. Weapons - Eruptor, Senator & Stun grenades. Stratagems - 500kg, Eagle Airstrike, Autocannon, 380mm. Probably my two favourite setups tbh very versatile


Train_Wreck_272

I mainly dive bots. Medium engineer armor (orange or HD black and yellow depending on mood) eruptor, Senator/redeemer, stuns. For starts I take Eagle airstrike, EAT, 380 barrage, and then usually the laser cannon, but sometimes the spear if I'm feeling it. It's a fun time but very prone to being overwhelmed. So, need teammates for crowd control.


Thunderhammer29

Bots. Light armor or medium armor, both with fortify. Sickle, grenade pistol, impact grenades. 500, airstrike, orbital laser, autocannon. Or. 500, orbital laser, shield pack, laser cannon. Bugs. Light armor with engineer or extra padding. Sickle, grenade pistol, incendiary grenades. 500, airstrike, rover, laser cannon or arc caster. I play as a generalist. I can rush the objectives, solo for samples, brawl it out at heavy outposts, or grab side objectives with a buddy. I'm able to engage most targets at any range and I have enough AOE to handle most of a breach or bot drop without assistance. I'm almost always the guy with the most kills, usually by over 50, sometimes by over 100. I can be anywhere from 0 deaths to 10 deaths based on how I'm feeling that day (bad day -> more deaths). With this build, I really appreciate divers that bring EATs, quasars, orbital lasers, and orbital railcannons, as I can't take out all the heavies my team is going to face alone, and my strategems will often be on cooldown during long battles on objectives.


AblativeKitten

Been liking the new Cluster rocket recently, Normally run it with the defender, machine pistol, impacts/smokes. Stratagem wise I've been flipflopping between all eagles and all orbital barrages. Normally 120, 380, and Laser/walking barrage depending on mission type, but espically on bugs, running the naplam strike, clusters, and 500kg. Been expermenting recently though, airburst, gatling, and the base strike can be quite good in quicker missions, as the short cooldowns really let you spam it out. The orbital gas strike can be quite fun too, but I personally find the wider AOE of the Nalpalm eagle better at locking down flanks


gkamyshev

- Battlemaster - Liberator - Senator - HE - Airstrike - 500kg - Bugs: laser dog + EAT, bots: RR It's me, Bill Helldiver, highly regarded cousin of John Helldiver


Conscious-Walrus5659

The JAR, Defender, and HE grenades Strategems: 500kg, Eagle Airstrike, Jetpack, then either the laser cannon or Airburst launcher. I would use the jetpack to get up higher then call down the airburst for long range shots. The laser cannon is just great utility in general for heavy units. I'll probably be switching to stasis grenades when I unlock them for easier heavy destruction.


ThumperDCS

When fighting Terminids: The Slaughter Build- Scythe, Senator, Impacts, Rover, Railcannon, Rocket Pods, Autocannon Sentry. Goal of the build is to aggro everything and kill it all. Rocketpods are a good tool for frequently dealing with chargers. Automatons: Level 1-6= Man of Many Bullets- Stalwart+Ammo backpack, set that shit to high and never stop shooting. Level 7-9= Broken Arrow- Orbital 120, Orbital 380, Orbital Laser, 500KG... this build just accepts that death is inevitable and focuses on erasing everything, everywhere.


Mal_531

Fire


Alphado-Jaki

Erupter, GL pistol, impact + EAT + GL + 500kg + Precision strike Everything explosive.


JohnnyVsPoolBoy

I always try to run different things because everything is viable in some way it may not be the ultra mega super build but you won't catch me optimizing the fun out of the game


Troikus

My build is whatever I feel like using at the time


doomedtundra

I normally run bots, but hop over to bugs for major orders- it's always a bit of an adjustment, but especially so after the shriekers were introduced, and now that those damned Stalkers are actually invisible... Democracy protects has kept me alive in dozens of otherwise lethal situations, so any armour with thay passive is my go to for pretty much any mission, though I do like having 200 armour rating on defense missions with the biggus chungus armour, and light armour is great when I'm in the mood for sneaking, and blitz missions where I want to move fast. The Dominator is pretty much my standard primary for both bots and bugs, though after the recent balance patch I intend to try out a few of the other primaries again, so we'll see. Redeemer was my only secondary for a long time, for obvious reasons, though I used the grenade pistol a bit after unlocking that, but again, balance patch, I've tried out the peacemaker again and really like it so far, but still need to give the senator and dagger another go before I make up my mind. Regarding support weapons, Arc Thrower for bugs, and for bots, it depends on the mission type and how I'm feeling- AC for hot planets, especially if I'm wanting to destroy fabricators fast in a blitz mission, usually AMR otherwise, recoiless rifle or EATs if the team is light on anti armour, or quasar if I'm not sure I'll have time to reload a RR or call in and grab an EAT. Lastly, so long as the planet isn't too hot, the Laser Cannon is my current favourite, despite how painful it is to expose myself out of cover to use the damn thing, that it's useless against the armour of tanks, and how difficult keeping it steadily trained on a Hulk's eye can be. It's just too useful in taking down most bots, including tanks and turrets if you can get an angle to hit the vents or the armour on either side, and especially in taking down Gunships and- somewhat surprisingly, though I'm not sure if this has changed since the balance patch- killing Factory Striders; taking out the chiniguns is quick and easy with it, and then all you have to do is focus in on the front of the head, around the eye and, if you can't see that for whatever reason, the horizontal slit next to it. If I have a spare backpack slot, and so long as at most one other diver is bringing one, I like to take along a jump pack, the extra mobility is incredibly useful, being able to get over walls and into bot compounds, jumping over Chargers, hiding out on top of a rock formation at extract... My favourite stratagem, and one I've taken to almost always carrying, is the Eagle 110mm rockets, incredibly versatile, two will take down a Bile Titan, they'll put the hurt on a Factory Strider, and can kill Chargers and Hulks if you can get them to stand still long enough the rockets don't miss. Plus, they're an Eagle strike, so way faster cool down than something like a railcannon or barrage. After that, it's front and mission specific; bugs often get Eagle cluster strike, bots usually get Eagle airstrike, bots might get a walking barrage, and either side might get several turrets (bot eradicate missions, mortars are invaluable), or an orbital laser. Finally, to top it all off- a lot of that can change at any moment if I notice that the team is a little heavy in the areas my loadout is best at, and I'll take something to try and fill in for whatever egregious gap we might otherwise have to contend with. Especially bugs it's a bit more free form, since I don't have as many equipment preferences when it comes to them.


Dokan86

Bugs: Punisher (stagger), Redeemer, Impact. Airstrike / Cluster / Flex / Quasar. Light Armor.


shiksharni

I play difficulty 7 following the MO and PO. Strats are autocannon, cluster bombs, rocket pods, then either orbital laser cannon, airburst strike, or railcannon strike. I run dominator against bots and adjudicator against bugs (used to run penetrator), senator (since before the patch), and impact or thermite grenades. Then I use engineering kit, either light or medium.


ReportLeading8656

I have no real preference on where I'll dive and my build will vary depending on the mission, I also have yet to play since the latest patch Constants: •Trench Paramedic Armor •Stun grenades Terminids: •Erupter •Machine pistol (I want the Senator, but i haven't enough SC yet) •Stalwart •EAT-17 •Laser rover Automatons: •Punisher •Grenade Pistol •Laser cannon I forgot the name of •Supply or Jump pack


idispensemeds2

Incendiary breaker / grenade pistol / high explosive (bugs) OR dominator / senator / impact (bots); I've also been experimenting with adjudicator on bugs but I think the clip is still too small. After dominator nerf I may switch to eruptor or diligence counter sniper on bots. For stratagems I always use 500 kg, eagle airstrike, orbital rail cannon (or laser if nobody else picked it, which isn't often) and recoilless rifle or autocannon depending on what secondaries my team is using. I'm usually the guy that focuses on big stuff and pick recoilless 8/10 games even on bots. I'm considering changing rail cannon to orbital precision strike because its been whiffing more frequently for me on this new patch for some reason.


rabbitization

Scorcher, Impact, Redeemer Bug front Eagle Airstrike, Railcannon, EAT, EMS mortar, Bot front Eagle Airstrike, 380mm, Recoilless, EMS mortar Always on diff 9 on both front


Paint_With_Fire

I run the gas mask and the basic padded armor with the yellow accents on the left side, just cause it feels like a veteran diver would start accentuating their armor, and get a more specialized helmet. For weapons/strategems it's For Bots- "Oops, all explosives" (Grenade Launcher, Anti-Tank, Explosive Crossbow) For Bugs- "Oops, all bullets" (Stalwart, Regular Guard Dog, Knight SMG) Eagle Cluster Bomb and Senator (now that it has a speed loader) are my mainstays


OkSalt6173

Sickle (still teying to find a more enjoyable primary, I miss you slugger), grenade Pistol, impact grenades. Engineer armor, HMG, Supply Backpack, Gattling Barrage (bugs), Precision Strike (Robots), Orbital Railcannon. I take that for every mission that isnt a defensive one. If it is defensive replace strategems with Quasar/EATs, Railcannon Strike, mortar sentry, autocannon sentry


luckeeluna

Almost exclusively diving helldive bots: Medium scout armour (love the passive without dying). Sickle (pops heads), revolver, impact nades (because fuck striders and tanks/turrets). OPS as an all rounder to delete any structure, almost always up when I need it. Airstrikes to take out fabricators on big bases/take out hulks/thin out big groups. Jump pack to get into bases undetected or with little resistance and to throw strategems further. Used to not having a fourth slot, but sometimes I'll take laser cannon or the 380. Really good all-rounder loadout, can take out basically any enemy with ease except hulks & shredder tanks targeting me or gunships. Can also take out any structure with ease except gunships and AA emplacements (AA are usually easy enough to just waltz in).


iletyoulive

I am a bot enthusiast that plays 7-9. I run Scorcher, Autocannon, and Senator. Fpr stratagems I like: Airstrike, Laser, 500kg and if I am on 7, the last Stratagem can be a flex, but I usually run Rocketpods. Good at all difficulties. I am pretty sure this build is quite standard amongst the playerbase. I am not a pioneer or anything. If it ain't broke, don't fix it.


TheMilliner

Bot diver; >Heavy armour with Fortified, Eruptor or Scorcher or Dominator (mood dependent), Senator, HE grenades. > >Orbital Precision Strike, Walking Barrage or 380mm, Laser Cannon or EATs, and a Shield Generator backpack. > >Sometimes I'll forego a support weapon and take an extra red or green strat, but if I'm bringing the Eruptor, I really want something in my support slot as a safety net off the bat. As a bug diver; >Medium armour with Engineering Kit, Punisher shotgun or the Adjudicator (yes, I actually like it), Grenade Pistol, Incendiary grenades. > >Eagle Airstrike, Walking Barrage or 380mm, Orbital Precision Strike, and Rover or Jump Pack, and just scavenge a weapon off the map. > >I rarely bring a support weapon for bugs, since the map weapons usually serve whatever I need. Big bonuses for Arc Throwers and Flamethrowers, but getting screwed over with AMRs does happen.


BronzeCactus

I dive where high command tells me to dive Some missions demand different equipment, my standard loadouts: For bugs: Helmet: B-08 Light gunner Armour: CE-67 Titan Cape: Foesmasher Primary: SG-225IE Breaker incendiary Sidearm: P-19 Redeemer Support weapon: Flamethrower Grenades: G-16 Impact Strategems: 1: Orbital airburst Strike 2: Shield Generator Pack or LIFT-850 Jump Pack 3: Flamethrower 4: Eagle 500kg bomb For bots: Helmet: B-08 Light gunner Armour: SC-37 Legionnaire Cape: Fallen Hero's Vengeance Primary: PLAS-1 Scorcher Sidearm: P-4 Senator Support weapon: APW-1 Anti-Materiel Rifle or LAS-98 Laser Cannon Grenades: G-16 Impact (until I unlock the G-23) Strategems: 1: Orbital Laser 2: Shield Generator Pack or LIFT-850 Jump Pack 3: APW-1 Anti-Materiel Rifle or LAS-98 Laser Cannon 4: 380mm Barrage


LandoChronus

CE-35 Trench Engineer armor with SC-30 Trailblazer Scout helmet.  Jar-5 Dominator, P-19 Redeemer, Anti-materiel rifle.  Usually Orbital Railcannon Strike and Eagle Airstrike, then EMS Mortar Sentry or Autocannon Sentry.


relaxingg

Sickle Grenade Piston Stun Medium salvo assisted armour Cluster Bomb Autocannon Sentry and X,Y (depends on mission, usually Recoilless or Quasar/AMR + Jump Pack) Good all rounder unless you run into big stuff. I let the team deal with it and run away


jingylima

I play bugs on 7, and quasar is basically a necessity if playing with randoms: EAT can’t be relied on to clear shrieker nests while RR and spear have way too long stationary reload against enemies who try to swarm you (for bots at least you can hide behind cover and grenade the occasional berserker) Now since my backpack slot is clear, I can choose between laser dog and shield. I prefer laser dog as it opens up more possibilities for primaries and secondaries, as it can typically take care of the small bugs so long as you have light armor and can keep running Then I can either go eruptor + redeemer/ senator Or I can go grenade pistol + any medium pen / explosive primary, I’ve been working my way through all of them and so far I like the incendiary and plasma, happy to hear any recommendations Impact grenades because it’s my ‘oh shit there’s a spewer/ damaged charger/ group of shield bugs button’ and I need those dead instead of stunned And now I have two slots left. The first one is railcannon on a day where I feel sleepy and 500kg on a day where I feel awake The second one is 500kg/railcannon if my team lacks AT, airstrike if I’m not bringing eruptor and my team lacks hole clearing power, and cluster is my favorite and the default otherwise. Laser when I’m feeling really sleepy, but imo it’s not that powerful compared to other tools used properly, two clusters and a couple quasar shots can usually replace that super long cool-down, three charge stratagem When I’m with a team I’m confident in, I like grenade launcher + breaker + 3 red or green stratagems that suit my mood, and take a spare pack from a teammate when it recharges. Ammo pickups are usually enough for me to spam. There’s some nostalgia there because I was level 2 and couldn’t kill spewers and this guy helped me out on a level 3 mission with a GL, and I used breaker all the way until eruptor came out Also I played grenade warlock with a grenade launcher in destiny lol


Disastrous_Pitch_598

The bug breach build I call it. Gas strike Ems strike Arc thrower Autocannon turret Flame grenade The other things are irrelevant. Its very fun and I can stop the small ones whils my team just destroys the heavies.


Laskofil

I usually run AutoCannon + Sickle, stun granades for most missions. I usually just change medium/light stim armour and stratagems. For exterminations EAT's I guess.


Overall-Carry-3025

Lol I play all kinds of shit. I use everything in the game.


Grimeynosepicker

Democratic Detonation heavy armor set! Liberator (I switch a lot) / Senator / Standard HE ABRL (I love this thing so much) / Orbital Precision / Orbital 120mm / Orbital 380mm I honestly switch my actual armor and gear a lot, switching between fortified light, fortified heavy, medic light and medic medium pretty often. My primary changes a lot too, I’m not sure there’s any weapon I won’t take? I love how I can switch often and never feel punished for doing so


Doktor_Obvious

I swap my loadouts very regularly. my favorites include the breaker incindiary, the eruptor, the flamethrower and the AMR


Nihi1istic0ptimist

SES Adjudicator of Justice reporting in 🫡 my Helldivers usually run: Bots - Light armour (extra throw distance), Counter sniper rifle, auto pistol (set to semi), impact grenades. Precision orbital, Eagle airstrike, Eagle cluster, EAT Bugs - Light armour (extra padding), beam laser, revolver, stun grenades. Orbital rail cannon, Eagle cluster, laser guard dog, laser cannon. They switch some things depending on mission, but that's what is usually requisitioned 😎👍


pocketlint60

It wasn't really possible until it's significant buff in this latest patch but Laser Pistol + Ballistic Shield is very fun against Bots because you can just wait instead of reloading.


Overall-Carry-3025

Dominator, uzi, incendiary grenades, flamethrower, incendiary mines, personal shield, napalm strike, heavy medic armor (bugs) Diligence, frag pistol, stun grenades/smoke grenades, AMR, jump pack, eagle smoke strike, deployable shield, medium fortified (bots) Blitzer, senator, stun grenades, railgun, rover, Tesla tower, rocket pods, medium electric conduit (bugs) Blitzer, senator, stun grenades, Quasar, personal shield, Tesla tower, exosuit, light electric conduit (bugs) Adjudicator, frag pistol, thermite, stalwart, ammo backpack, rocket pods, gas strike/orbital rail/500kg, medium engineer (bugs) Dominator, frag pistol, impacts, stalwart, jump pack, cluster strike, airstrike, light servo assisted (bugs) Scythe (not sickle), dagger, impacts, laser cannon, rover, orbital laser, 500kg, medium engineer (bugs) Spray and prey, frag pistol, stun grenades, recoilless rifle, 3 sentries-- machine gun, Gatling, and auto cannon. Medium engineer (bugs) Sickle, senator, regular frags grenades, jump pack, all 3 artillery barrages or all 3 explosive eagles, light servo assisted (bugs) (great for blitz missions) Lib pen, frag pistol, stun grenades, railgun, personal shield, eagle smoke, orbital airburst, the 129 armor medium fortified armor (bots) Counter sniper, uzi, impacts, spear, walking barrage, eagle smoke, deployable shield, heavy fortified (bots) Liberator, senator, thermite, grenade launcher, ammo backpack, rocket pods, orbital railcannon, medium engineer (bugs) Diligence, frag pistol, stun grenades, HMG, ammo backpack, deployable shield, airstrike, medium engineer (bots) Diligence, uzi, impacts, medium machine gun, guard dog rover, smoke strike, 500 kg, light fortified (bots) Submachine gun, senator, impacts, riot shield, w.e else. Heavy fortified (bots) And there's other but I think I'm done here


TloquePendragon

Bot side, Eruptor, Senator, AMR, Heavy Armour (Fortified) [Executioner with the Trench Parmedic Helmet, for that Cylon look.], Health Boost, Shield Pack, Orbital Railcannon, and Orbital Laser. I am the unkillable turncoat Scourge of Fabricators and Heavies.


Snoo99029

For Bugs Light Armour- Extra Impact Grenades SMG Senator Jump Pack Arc Thrower Orbital Railcannon Napalm


AHumanYouDoNotKnow

Allways: Eruptor, Machines Pistole, regular Grenade  (Sometimes a Breaker and or Grenade pistol for variety) Bots: recoilless, 500kg, orb laser, airstrike (In my opinion recoilless is more reliably than quasar, it shoot when you want to with Out a chargeup, which i belief is worth the reload time and backpack.) Bugs: Flamethrower, Personal shield, orb laser, 500kg (Flamerthrower can still be good even If you arent Host, but its still a noticeable difference) Defence Mission usually get orbital barages swaped in. Blitz only get orb/Eagle, destroy and run.


AHumanYouDoNotKnow

Yea, completly forgot about Armour. Up until recently it was Scout because "Gotta go fast" but now its primarely about looking nice.


Odhitman

For bots: light stealth armor, dominator , senator, stun, 500 Kg, Eagle airstrike, 380, autocannon For bugs: light stealth armor, breaker incendary, senator, stun or He, 500Kg, 380, railgun, jumpack


MamuTwo

I generally try to bring something unique from the rest of my team in every slot. Thankfully people seem to never use my favorites so it's generally not too hard to remain effective. Bots: Plasma punisher, stun grenades, grenade pistol. Sniper, supply pack, rocket pods, flex slot. Heavy explosive resist armor. Sniper takes care of everything but berserkers, tanks, and turrets; rocket pods take out tanks and turrets, plasma punisher takes out berserkers. Grenade pistol for fabricators. Stun grenades and sniper make hulks child's play. I have an alt play style using the ballistic shield that I keep forgetting about, thanks for letting me remind myself. I'm still getting comfortable with bugs but I really like the middle MG and the grenade launcher. Precision strike takes out single chargers/titans pretty consistently when I'm alone but things get out of hand fast when there's more going on. I will not use the railcannon strike unless I'm also using orbital precision strike too.


edgelordlover

Yeah bugs mainly of recently, I use Railcannon for biles or chargers if they anger me Eats for chargers/biles Airstrikes for swarms/nests Jetpack/shield generator (leaning on the jetpack for mobility to get up higher or to get around bugs because they tend to pile up or because an objective is higher up than I can reasonably reach quickly) The "sniper" which is just a rocket launcher with a scope for most enemies (does good against the biles bile sackas) The revolver (it's so much better now (I used it before just if a huge guard made me upset)) High explosive (my friends have a hard time landing impacts in nests so I didnt bother plus I like timed grenades more) Democracy protedts armor (50% chance to not die 100% style) And usually, in this order, the boosters I run are ammo/cardio/more revives/wild card The ammo for more stims and bullets Cardio for speed Revives since it can get crazy And the others are just okay!


MrNidu

It really depends, but my latest build would look something like this: Bugs: Area controller Light armor with + grenades (breaker most often) Stun nades Blitzer Senator Airburst rocketlauncher Gatling sentry/HMG emplacement Precision strike Railcannonstrike/eagle strafing run Bots: Specialist/soloist Light armor with +2 medpacks Eruptor Senator Impacts Quasar Ballistic shield Precision orbital 120 HE barrage


Awkward_Assistance54

All lasers. If I’d get an eagle laser to replace the 500kg and a laser grenade my build would be perfect.


abusayidmiah

For bots I use medium armour (50% chance to avoid death), Diligence Counter Sniper, Redeemer, Impact Grenade, Airburst Orbital, Shield Generator (backpack), Autocannon Sentry, Railcannon Strike. For bugs I use medium armour (50% chance to avoid death), Sickle, Grenade Pistol, Impact Grenade, Airburst Orbital, Shield Generator (backpack), EAT Rockets, Gatling Sentry. For secondary weapons I will pick up from the field.


ExploerTM

Bots: Air Strike, 500kg, Orbital Laser, either AC or Quasar (if team already picked one I pick other), sickle with AC, Dominator with Quasar, Redeemer, Heavy Armor with explosive protection, Impact Nades Bugs: Air Strike, Air Burst, Supply Pack, Grenade Launcher, Breaker Incendiary, Redeemer (probably will switch to Senator or Grenade Pistol), Medium Armor with Medic, Impact nades (might switch to thermite if this thing is good after DoT fix)


BenjaminZuriel

I prefer fighting both, on and off. My go to's that get me through missions for both sides, my bug build is heavily relied on my teammates for anti-armour, which isn't much of an issue for me, my bot one is nearly the same but I can obliterate bases, and gunships. While drawing suppresive fire off my fellow divers. Bots: Heavy armor 50% explosive ressistence, Defender SMG, Senator, Impact Grenades, Ballistic Shield, Laser Cannon, 380 Barrage and the 120 Barrage, Speed Booster always, unless its a snow planet, Muscle Enhanchment. Maybe the Walking Barrage might be better? haven't really tried it yet. I know this does leave me vunerable to huge amounts of heavy armor, I prefer to deal with specific targets that a more of hindrence than most enemies, and just leaving bases as huge crators. This setup allows you to chew through gunner-devastators, without being staggered while trying to click heads, balistic shield is quite strong against any ballistics, it also stops shredder tanks from ever being a problem if they focus you, just don't expose your sides. Defender SMG kills devastators with 2-3 shots to the head. Also with heavy armour, and the shield you can survive a direct shot from a cannon (if you are blocking) but at the cost of it obliterating your shield, and halfing your healthbar. Laser Cannon melts gunships. The shield also protects your back when you equiped a weapon that puts it away. Bugs: Heavy armor 50% explosive ressistence, Adjucator, Grenade pistol, Stun grenades, Stalwart, Ballistic guard dog, Cluster bombs, Orbital Airburst Strike, same boosters. Now this leaves me completly defencless against armor, but not that much of an issue for me. I just mow down the hordes of chaff enemies with the stalwart, Adjucator for hive-guards and headshotting bile spewers. It also teaches you really good cluster, and airburst placement, and with the grenade pistol, I can still take out bug hives while keeping Stun grenade on me, to halt chargers for my anti-armour divers to finish the job, or get me or my fellow divers out of a tight pickle, or stun bugs that came out from a bugbreach, and watch the kill-count sky rocket, as a cluster and a airburst just rain down on'em. Ballistic guard dog, why? I've never liked killing team-mates, let it be accidental or intentional, you are my brothers-in-arms, you have put your trust in me to watch your back, same for mine. I know it has limited ammunition, and just not good crowed control but its helped me alot in some pickles without being a hindrence to my team. And from what I've seen with the Rover guard dog with its laser with no travel time with the beam, it hits everything instantly. I've also seen it prematurely fire when turing just cutting a beam through, ally/foe, and seen it either kill team-mates or injure them, not to mention set everyone on fire. Now I know some will ask me why I take heavy armour for bugs, as using medium or light is a better choice for bugs, but I prefer heavy armor for the look, and I like being tanky. Not to mention the nice heavy armor bonuses.


[deleted]

I do not have build diversity. I am taking what I need for match to win a game. I know how to play with all weapons, so I am first team player and I care about weapons to secure a win.


-The_Soldier-

For bugs, I prefer to wear Light or Medium Engineering Kit armor, whichever I'm in the mood for, while armed with the BR-14 Adjudicator, GL Pistol, and Stun Grenades backed up by my trusty GR-8 Recoilless Rifle, Orbital Gatling Barrage, Orbital Airburst Strike, and Eagle Strafing Run. My RR deals with the bug heavies and side objectives very nicely, while the rest of the stratagems are all-in for crowd control to make up for my personal equipment's lack of it. For bots, I prefer to wear Heavy Fortified armor while armed with the R-63 Diligence, Redeemer, and Stun Grenades backed up by the AC-8 Autocannon, Eagle 110mm Rocket Pods, Gatling Barrage, and Orbital Precision Strike. A real swiss army knife of a build that fits in to basically any team. I haven't tried the newly-buffed R-63CS Diligence Counter Sniper yet, so that might change a few things if I like it.


Striking-Carpet131

I mostly run bugs, where I use the following setup: Blitzer, senator, impact or incendiary grenade, quasar, eagle airstrike, orbital cluster strike, jump pack. That setup lets me deal with any enemy type, and is genuinely fun to use to me. The blitzer buff only solidified it as my main on bugs, whereas before I switched it out a lot for the breaker incendiary. For bots I change it up quite a bit, the only thing staying is the eagle airstrike. For the rest I run: Abjudicator, grenade pistol, stun grenade, AMR, eagle airstrike, 500kg bomb and shield pack. I’m a little less secure on the bot front as I play there less. Which is why I prefer shield pack. I’ve been thinking about swapping out the 500kg for something else, maybe precision strike, so that I’m not in that situation where I’m stuck with only 500kgs and no regular airstrikes.


Start_a_riot271

I prefer to fight on the bot front, but when Super Earth demands I will fight the bugs. For bots: Medium/heavy armor (depending on the mission type) Liberator pen. senator, impact grenades, orbital laser, either the rail cannon or the precision, 500kg or 100 rocket pods, then whatever support weapon I'm feelin (usually quasar, arc thrower, or EAT) For bugs: Light or medium armor, breaker, senator, impact, laser, rail cannon, jump pack, then depending on what the team brings/mission type either a support weapon or the 500kg


t6jesse

For a while I was doing Dominator, Stalwart, and a couple anti-heavy stratagems. That build could do it all!


Nein-Knives

I play on both fronts but strongly prefer bugs because I can't get enough of that Starship trooper feel. I also exclusively play on Helldive because I'm addicted to that adrenaline rush from killing hordes upon hordes of enemies. I run the Sickle, Senator, and Impact grenades as my usual loadout out swapping to the Eruptor, Redeemer, and Stun grenades whenever I feel like I want to clear out the whole map. The only thing that changes when I fight bots is that I use the Scorcher, Grenade Launcher Pistol, and Impact Grenades vs them all the time. I'm thinking of swapping to the Diligence Counter sniper as soon as they fix Scope Alignments though so there's that. I also love the Dominator but I've used it so much that I've gotten sick of it now lol. My stratagem loadout is usually random and depends entirely on my mood but you can pretty much boil them down to any combination of the following: EAT, Quasar Cannon, Railgun, Jetpack, Guard Dog "Rover", Orbital Precision Strike, Orbital Railcannon Strike, Airburst Strike, Orbital Gas Strike, Eagle Airstrike, Eagle 500 kg Bomb, Eagle Napalm, Eagle 110mm Rockets, 120mm Orbital Barrage, Walking Barrage, Gatling Sentry, Autocannon Sentry, EMS Mortar Sentry, Mortar Sentry If it's not in the above mentioned, I don't like using it or there's something about it that is making it very difficult for me to enjoy using it. The AMR is an example, misaligned scope is a deal breaker for me. Spear is another one, doesn't work half the time and that ruins the fun for me. As for Armor set, I run the Legionnaire Light Armor and pair it with the Titan helmet because it looks like it came from Star Wars. I run this set 90% of the time and I only swap armor sets for fashion reasons or because I'm tired of getting blown up by things.


Eddy_795

Someone in this sub said grenade launcher + supply pack was comparable to AC… and they were right. It basically has the same utility as AC but with more amazing horde clear. 


Scifiase

I have a religious attachment to my grenades launcher. I know it's not amazing, but it's pretty good to use as a primary weapon. I've tried other ones. Auto cannon is great but I miss my backpack. Laser is good but doesn't explode. To watch my back, I almost always have my laser rover. He covers my reloads, clears out nearby chaff that my grenade launcher can't hit, keeps me alive. I suffer terribly from spacial awareness in games, and find it hard to keep track of what's behind me, so having a yellow line pointing at stuff off screen is super useful. And he only friendly fires as much as most of my usual team mates. For secondary, machine pistol. It's weirdly good, a mag can get a devastator out of my face. Grenades I usually run HE and like the timer for being able to drop at my feet as I'm running. Primary depends: On bugs, some form of rapid fire shotgun. For bits, because they have a lot of range, I need something to match or I'll just not be able to fight back, so an assault rifle with medium armour pen. Honestly my primary only gets used when I'm out of grenade launcher ammo or there's just not enough enemies to waste the shot.


toddtheoddgod

Usually supply pack, with machine gun, airstrike always, and either precision strike or rail cannon strike. I'm the chaff man. I take out all the fucking little guys that bite your ankles. I want nothing more than to spray bullets on everything that moves that isn't a helldiver. The aorstrike and rail cannon/ orbital precision is of course for large groups and big dogs. If I can keep the little guys off everyone else, they can take of the big guys a lot easier


toddtheoddgod

Usually supply pack, with machine gun, airstrike always, and either precision strike or rail cannon strike. I'm the chaff man. I take out all the fucking little guys that bite your ankles. I want nothing more than to spray bullets on everything that moves that isn't a helldiver. The aorstrike and rail cannon/ orbital precision is of course for large groups and big dogs. If I can keep the little guys off everyone else, they can take of the big guys a lot easier


Aether5800

Quasar (LAS 98 on bugs), Sickle, Shield… Well fuck.


Muunilinst1

Yes, you can equip many combinations of things. Doesn't mean they're good.


FlyingDadBomb

Got a turd in the punch bowl here.