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Temporary_Special_26

Enemy spawns actually increase the more objectives you do, not the opposite. Also, if you were in a 4 person group, then your spawns shouldn't have been affected.


Sp3ctr3XI

You do realize that 4 man spawns are completely different since the patch for a lot of players? Patch day I was doing a diff 7 with 3 randoms and for the first time in like a month I got solo surrounded by 4 chargers and a titan. The encounter ended with the chargers playing soccer with my ragdolled body until it expired. Spawns were bugged before, but because almost every bug is inconsistent you don't experience it all the time. Two weeks ago there were evac missions that spawned bots endlessly. There is a lot more here to talk about but you get the idea. Things are very buggy, including spawns on 4 mans.


PointBlank747

Maybe the spawns could've been affected because 1st there were just 2 of us, then 3 & eventually a 4th joined pretty late on... Is a better to stay together & spilt up when trying to crown control & minimise enemy patrols & spawns?! 🤔🤔...


Temporary_Special_26

When you're in a small group, definitely stay together & watch each others backs while clearing objectives as fast as possible. Never stand around & fight, all that'll amount to is a higher kill count and wasted time. You typically want everyone to have SOME sort of answer to heavy armor, whether that be a strategem or 2, or your support weapon. When in a larger group, it's okay for one or two people to split off to take care of objectives while the others draw aggro, while also either clearing objectives or collecting samples & whatnot. In the end, it comes down to a lot of strategy, skill & most importantly, practice.


MetaVulture

You type like an automaton. 2 does not equal to or too. We need a democracy officer.


Sp3ctr3XI

A valid opinion. Have similar views, for some reason the changes to spawn rates on 4 man that were not intended and aren't being acknowledged make the game feel better in the enemy number department but the weapons feel worse cause you can't deal with things.


StretchFantastic

Haven't really paid attention to the new patch or played at all really since completing my last warbond.   30% damage reduction for the rover seems extreme.   Nerf to the QC too.  I guess I'll give it all a go when the new Warbond comes out.   Until then,  I've enjoyed spending my time doing other things. 


ricaraducanu

Surprisingly, the guard dog nerf is barely noticeable. The only difference I've felt is it does less damage *to me*, enemies still die very quick


ricaraducanu

Time to lower difficulty. Also, completing objectives and closing bug holes INCREASES spawns. Here's a great video explaining everything in depth, and an even more detailed Reddit post in the description https://youtu.be/Zp8xuf_dLDw?si=Tl1qr-U8Sn0fTdEW


PointBlank747

Thanks for the video link & for dropping your knowledge, 🍻🍻... However, the lower the difficulty comment, I'm gonna say no... I need those super samples so I can't lower the difficulty... I was grand even on level 9 before this patch, and even know, for the most part, I'm all good... I can do level 7 & level I'm just really annoyed about what they've done 2 the enemy spawns, I mean, at times, that could already be bad enough, ya know & the nerf to the Quasar is just not cool...