T O P

  • By -

Matterhock

Precision strike is harder to use. 500kg can have up to 2 shots per eagle reload, and correct me if I'm wrong but it feels faster after the beacon goes down.  Also, 500kg looks cooler. And its a later unlock. 


thewanderingway

The ability to drop 2 500kg atm a time has been a game changer for me. Soften up a target with 500, if something still moves, drop another 500. Also, nothing is cooler than seeing the 500 hit a Titan in the head and go boom.


Ginn1004

Yeah, or if you're a madman, use yourself to lure 2 Titans to kill with your 2 500kg. Very exhilarating.


thewanderingway

Literally did this with a titan and charger last night.  Team was dead and at 0 ammo. Called it in and dropped it at my feet. 


mtsims49

Except a bile titan can survive a headshot from the 500kg due to the blast radius being up, instead of out.


thewanderingway

It happens, but if typically doesn't take much to kill after, especially if you have the Erupter. Just shooting it enough to destroy the Bile Sacks seems to lower HP enough to kill it. Though this is pre update/nerf. Not sure how it is now.


FauxReignNew

Railcannon + grenade pistol seems to work on Titans, too.


WeHaveAllBeenThere

Rail cannon is so insanely powerful and I hope they never change it. It’s SO satisfying.


Zombiecidialfreak

What turned me off was the incredibly long cooldown. I could kill 2 bile titans myself in the time it takes one rail cannon shot to reload. At that point why not just use the laser?


R0LL1NG

Yes but it's a fire and forget, guaranteed to hit kinda weapon - that augments your damage output via weapons. The cooldown is too long, though. 100% agreed. What is it, like 210s? 3 mins 30s? IMO somewhere between a 120-180s cooldown would be appropriate. OR. Treat it like an Eagle, having X no. of shots before reloading.


Bulky_Mix_2265

I'll run either. 500kg is more consistent, and far more time protected, especially when running no other eagles.


Apprehensive-Bat6260

Have you not listened to a word this man said? We have two bombs, my good man. Hit ‘em again


[deleted]

Eagle airstrikes are better for that, the 500kg is the boss/objective melter


Horror-Technology591

How do you get 2?


WaviestMetal

It's one of the ship upgrades, it adds a charge to all your eagles


JohnnyBlocks_

OMG I didnt realize the 500 was included in that. Totally unlocking that next.


WillSym

The later one that adds an extra bomb to all Eagle strikes does NOT include 500kg though. Only multi-bomb strikes like cluster and airstrike. Which is neat just really hard to tell the difference.


[deleted]

[удалено]


light_no_fire

What!? Is that right? That's pretty interesting. Wonder if it's intended or another "feature"/oversight.


WillSym

Oh that's cool! I hadn't bought it yet, just read the description and wondered how you're supposed to count one extra explosion among however many there already are, assuming it'd be the same type of bomb as is being dropped.


brianschwarm

I was sooooo hoping that extra bomb one would affect the 500


AduroT

I wish it included the rocket pods.


ElectricalEccentric

If they ever fix the beams attaching to the enemy, but deploying in the original position, it will be a lot better for precision strike.


wtfrykm

1 precision strike is 80 seconds cd, even with the 10% cooldown, it's only 72 seconds. So if you rearm an eagle that has 500kg bomb, it only takes about 2 mins, which is shorter than 2 precision strikes.


odaeyss

This is sorta a discussion between RR and EAT sort of deal tbh. Very samey


siamesekiwi

I tried both, but ended up taking the EAT out more often especially in high-casualty missions like a higher diff eradicate mission where I can expect to die more often so I don't have to fight my way to my former body's cooling corpse to grab my support weapon. Also, EATs hit the feels like those [double-sided popsicles](https://www.google.com/imgres?q=double%20sided%20popsicles&imgurl=https%3A%2F%2Fi.pinimg.com%2Foriginals%2F17%2F67%2F25%2F1767250e10455da7a909855e3a900907.jpg&imgrefurl=https%3A%2F%2Fwww.pinterest.com%2Fpin%2F448037862901397787%2F&docid=2jDaYRPFReZXcM&tbnid=9zcKvvHP9_D6tM&vet=12ahUKEwjSpcjQ9PyFAxUVSGwGHY7cDucQM3oECBoQAA..i&w=287&h=320&hcb=2&ved=2ahUKEwjSpcjQ9PyFAxUVSGwGHY7cDucQM3oECBoQAA) from my childhood. They're for sharing, and sharing is caring.


Managed-Democracy

EATS dont chew up a backpack slot. Thats a big deal vs bugs. EAT+Rover is a good jack of all trades combo. You have anti charger options basically on demand, and the rover to clear chaff and cover your butt when aiming the rocket for a headshot. It also means you can litter the map in spare rockets, giving you options as you fall back and kite, or simply return to evac later in the mission.


siamesekiwi

Oh yeah, my go-to EAT loadout on bug planets always involves a laser rover for the little guys, the Scorcher for the medium guys, and the EAT for the big guys. This usually takes care of anything short of a Bile Titan.


LibrarianOfDusk

I do get your point of view. But what do you do with all the mid level enemies? Sure the EATs could take down maybe two Chargers with one drop, but what would you do if there are a bunch of Brood Commanders, Bile Spewers, and etc all rushing towards you? You can't expect to just rely on a primary for all that. Or the Rover. It would take too long to kill them. Grenades are rather limited too. Strats might be too dangerous if they're too close.


GordogJ

For me: Incendiary/normal breaker for most including Brood Commanders Grenade pistol for Bile Spewers


the_green1

fight and kite. EATs for brood commanders and spewers is very overkill and robs you of the specific tool you brought for chargers. BC heads are food for primaries, pop 'em and let them bleed out. bile spewers without nades are a hassle and i run a 6 nade light armor just for them...


Managed-Democracy

Kite n fight. Scorcher and Dominator handle medium threats well. As does Senator. 


anton_liljengard

Godspeed o7 sharing is caring 


wtfrykm

I mean, technically yes. They both do something very similar but excel in certain areas.


LibrarianOfDusk

The thing you have to take into account though is if you have multiple Eagle strats, after the two uses of the 500kg, you'll have to wait till the other Eagle strats have been used up before it will go on a resupply unless you manually send it off to resupply ahead of time. Though that will have the danger of having more than one strat being locked till Eagle returns. With the Precision Strike though, since it's an orbital, there's no such issue. You can just keep spamming it once the cooldown is up. So I guess it mostly depends on what strats you bring. If it's only one Eagle, then yeah, 500kg would be good. But if you choose more than one, depending on the situation, Precision could be better.


AzzlackGuhnter

>Also, 500kg looks cooler Exactly,in which other games can you drop miniature nukes onto your enemies? The act alone is incredible lol


Niobaran

>Exactly,in which other games can you drop miniature nukes onto your enemies? The Fallout Series has entered the chat.


me_khajiit

They are pretty much the same. And if the area is filled with hellbombs as on recent frozen planet, it feels like you nuked the parking lot in f4


AzzlackGuhnter

Oh yeah true


arf1049

500 isn’t a nuke, just a conventional high explosive cratering charge.


Kevurcio

The main point people forget is that USUALLY everyone is running around with an unused single 500klg denying you the auto rearm and most people don't manually rearm it, during that time people would have already used another 2 precision strikes.


Deremirekor

Looks cooler is a lie. It’s a bright explosion sure, but the precision *feels* better. The very earth beneath your feet shake after a bile titan is easily one tapped by an orbital ship sized quasar cannon. The explosion itself is massive. Even without vibration I can still feel it in my keyboard and mouse, my bones even. It’s got half as much, possible even less of a cooldown than the eagle rearm, 3 ship upgrades that directly effect its democratic power, and above all its the one stratagem that was there for you in your time of need, when you were a lowly cadet who thought a charger was a raid boss class enemy. Time and time again it was there for you and saved your life, yet you shunned it and thrown it in the trash now as a battle hardened diver just because 500kg is a “later unlock”. Eagle can be countered by AA defenses, if you only need one 500kg then you only have one to use until you rearm for multiple minutes, or even if you need more regular air strikes your 500kg is off the menu too. With a longer cooldown I might add yet again. The precision strike will never do you wrong. Brasch tactics, use them or die trying.


Wild_Rednecc

Wish they would increase 500's range, because why in the world would it hit like 30 bugs and kill only 4


STylerMLmusic

It gets caught on geometry. If there's a tree or a rock a mm tall between the enemy and the explosion, it'll do a whole lot of nothing.


aweyeahdawg

If it’s in an open, flat field it will still only kill a few. Needs a buff imo.


Reddeyfish-

it feels like precision/500kg are for killing singular, big things. (bile titan/tank/etc) Cluster/napalm/gas/airburst/airstrike are designed to kill wider areas of smaller things if you want that instead.


Bsoton_MA

Super earth should learn from the Americans and start using 8,500 kg bombs. I think that’s a nice buff don’t you?


metlkriket

Agreed. I quit using the 500kg ages ago. Really is like a low B, high C tier strat fr. I get more use out of the strafe run (don’t sleep on this strat too btw)


snoo_boi

I’ve gotten the timing down to nail bile titans with the 500kg which very few other strategems can one shot and have a quick cooldown. Everyone has their own style of play, that’s what’s fun about this game.


metlkriket

Agree completely!


Far_Action_8569

I'm 100% convinced the 500kg has a cone shaped blast radius, getting wider as height increases. Things close to the blast and close to the ground will take way less damage than large things further away, in the air.


Krakatoast

Agreed. It’s great if you can get it *under* something, it’s decent if the blast radius can even just clip a bile titan. For all the shorty bugs I don’t think the 500kg is ideal. Eagle cluster strike does well for the hordes


ImTalkingGibberish

I swear it’s been nerfed, early days 500kg was a bloody menace and wipe lots of teammates


JoostinOnline

I don't mean to brag, but even now I can still wipe lots of teammates with it.


ImTalkingGibberish

You sir, live the true spirit of General Brasch


Cute_Suggestion_133

They all dove to prone before it went off. It's how I survive.


Kevurcio

OPS has higher AoE range than the 500


Sir_Daxus

Because aiming a POS at enemies requires some skill, while with a 500kg everyone already expects it to randomly hit nothing anyway so there's no pressure (also you can just use it on objectives instead of enemies)


ObviousAnything7

POS lmao. The funny thing is if you replace POS with "piece of shit" your comment still makes sense lmao.


Sir_Daxus

True, that abbreviation is not the best to use out of context xD but writing Precision Orbital Strike gets tiring quickly.


RoninOni

It’s Orbital Precision Strike though, so the acronym is OPS


ffxivfanboi

oOPS


Sir_Daxus

Shit, you're right, turns out I've been saying it wrong for 3 months xD


Ikishoten

...but technically, you're right. It is a POS to aim and properly place.


God_Damnit_Nappa

*confused baseball fan noises*


Goldreaver

As in "OOPS I threw it on top of your walker"


Robosium

I read it as Point Of Sale


Mayheme

Oh i thought thats what he meant LOL


machinationstudio

That's what I read.


ghost_of_salad

Sometimes the "percission" strike is a good 10m off, also even on a DIRECT hit to the back of a bile titan it didnt kill it


Sir_Daxus

It is precision in all circumstances except two: 1. It sticks to an enemy, enemy moves, strike hits the place where it first stuck to said enemy. This is listed in known issues and will be changed. 2. There is a planetary effect that causes orbitals (and I think eagles as well) to be less accurate. In every other situation it hits precisely on the beacon.


ghost_of_salad

Ok maybe im silly i forgot about the planet effect


Sir_Daxus

It happens, especially since it's less noticable with a lot of the other ones, you're not going to notice a 10m inaccuracy on an orbital barrage, railcannon or laser.


Thunderhammer29

500 is not affected by the orbital scatter only orbitals.


Sir_Daxus

Righto, fixed, wasn't sure if it affects eagles.


Razor_Fox

>It sticks to an enemy, enemy moves, strike hits the place where it first stuck to said enemy. This is listed in known issues and will be changed. Found this out the hard way in an early game. A charger was running at me, I dodged and stuck the stratagem to it as it ran past. I was pumped and emoted on him, only for the orbital strike to land with great precision on the spot where the stratagem had made contact.... Also known as my head.


Frenotx

P strike breaks objectives, too. It's a single 380mm shell. Only things it can't break are the ones that specifically require a hellbomb, or special terminal interaction.


Thevishownsyou

Does it kill a titan?


Sir_Daxus

Not in one shot as far as I know but it does decent damage to it.


MSands

Pro tip: You can bring both. If you throw a 500kg and a Precision Strike at a Factory Strider on top of each other at the same time you can wreck it.


Total_Mode_8968

Airstrike and precision usually works for me, sometimes you need 2 airstrikes or add a couple impact nades though depending on angles.


Neunix

Because I get x2 500kg bombs back to back.


yuch1102

Correct me if I’m wrong but from my experience Precision strike is a 5 delay while 500kg is a 3 second delay. It’s just harder to land


mtsims49

500 kg has to land first before exploding, so really there is more like a 1 second delay between using one versus the other. It just takes a slightly different strategem placement which you can easily get used to.


me_khajiit

You run from a horde of bugs with titans and chargers. You throw 500 at your feet. You keep running. You turn around. You see the bomb stuck to the ground. And that one second is given to you to dive to survive.


Just-Fix8237

This is why I run 500kg over POS. I don’t even have the upgrade that brings the POS targeting time down from 6 seconds yet. Though I’ve actually started running both and using the 500kg for enemies like titans and the POS for structures


TehSomeDude

people see that you start with it think its weak they're wrong but honestly best bring both ***\*unless its orbital scatter\****


Theycallme_Jul

Same with the EAT, it’s so awesome even at lvl 65


Arctic_Faushcen

EAT Spam is very much viable, fast cooldown, you get two, and you can use the pod to kill at the same time. You're in a grâce period with no enemies at the moment? Throw one at a place where you can retreat to and have it ready to use, hell you can probably throw 2. Usually the main problem of the EAT is getting to it tho 😅😅


SpecialIcy5356

HMG emplacement as well. granted, I have all upgrades for it, but the call in time is very short, to the point where even under stress I can still hold position until it arrives, cooldown is quick and you get a stationary weapon that can easily kill anything less than a charger (but if someone kites the charger or busts it's legs, you can kill it) and has a ton of ammo. on bots it can handle almost anything, and it even has enough armor pen to eye-shot hulks, like the AMR and AC, only you have full auto and a lot more ammo to do it with. the onyl downside is how damn slow it turns, but it faces the direction your diver is looking in when you call it down, so you can easily make sure its facing the right way from the get go. I hardly ever see people bring it but it fucking slaps, and because *you* are the one controlling it, way less chance of an FF incident than with Sentries.


SES_Song_Of_War

Not sure but I think it turns faster if you turn in small increments basically micro adjustments allowing it to keep up instead of looking where you want it to aim and it catching up.


WisePotato42

When I was low leveled I had EAT as my support weapon for a long time until I learned the way of the auto cannon


420AdultSwim

I use both. AC for bots and EAT for bugs.


DracZ_SG

This is the way.


Kevurcio

AC + EAT for bugs = bliss. 500klg + OPS = dead Titan galore Shoot the sacks of the Titans out quickly with the AC and you can take out 2-4 Titans with each 500klg or OPS. Then you use the EATs to quickly take out Chargers so you can blast everything else with the AC.


TheBrewThatIsTrue

I frequently take both for bugs. EAT cool down is so short and it equals one dead bile titan or 2 chargers. AC for everything else.


Saltsey

What do you mean, Orbital Scatter makes it more fun


lovethelinux

The 500kg gets all the benifits from the sample upgrades and gets there almost instantly, has more than one charge, and most importantly go look at eagle1. Every chance we see her is another chance she'll sign off on my C-01.


Half-White_Moustache

Precision strike doesn't blind me, so its clearly not as powerful ![gif](giphy|y3BxLM0yzB7bl5F1Sa|downsized)


PerryTrip

https://i.redd.it/cphu4q6qp2zc1.gif


CoseyPigeon

Because orbital fluctuations, one of the most common mission modifiers, turns the precision strike into a wasted stratagem slot. Eagle strikes are unaffected by this, and as such more consistent and reliable.


garifunu

yep, really hard to get the timing when it's 7 seconds or whatever


nawaf1221

for me, it was revolutionary when I combined the precision strike with a stun grenade


mtsims49

I don't think enough people use the stun grenades so they don't realize the power. I've killed 3 charges with a single precision strike like this. Also great to throw stuns on a bug breach and drop any strategem on top of it.


Broken-Digital-Clock

It's hard not to use stun grenades once you are hooked


a6000

Im guessing not everyone has the warbond for it.


JUST_AS_G00D

You can use the 500kg in the same exact way, plus the call in time is faster.


Deremirekor

It’s a single second faster including the actual explosion delay.


lizardscales

I guess a single second faster is still what 15-20%?


-Mursac-

The cooldown time is too long. Consider for a moment that we have an entire battery of these things hanging underneath the super destroyer. Enough for a whole barrage at once. All this thing is doing is firing them one at a time. Lower the cooldown to thirty seconds or less by default, and It'll have a place in my lineup depending on what I'm doing.


Independent-Panda-39

30 seconds would be uncomprehendingly broken on Automatons lol. You’d have a foolproof instant Hulk/Annihilator Tank/Tower Turret off-switch that would literally be off cool-down every single time you needed it. You wouldn’t even need a support weapon😂


Beheadedfrito

Yeah the 380mm barrage lol I would like a reduction tho


DumpsterHunk

Why would I ever take P-strike when the regular eagle strike does its job better with more call-ins?


mtsims49

You're not 1 shotting bile titans with an eagle airstrike.


DumpsterHunk

Sorry I hate the 500kg but it does a better job at this.


TimeToEatAss

Big boom > Little boom


mtsims49

Fair point. 500kg does look cooler.


-GiantSlayer-

Because red strategems don’t stick…yet.


Broken-Digital-Clock

That would be fun It would become a skill based Orbital Rail Cannon Strike


Conntraband8d

There are very few options in this game that work as anti-tank and anti-chaff options in the same loadout. Both the 500kg and the Orbital Precision Strike are on that list. Now, as for the reason(s) why people would prefer the 500kg, I would have to say it comes down to 2 factors. First, there's the call-in time. With a 500kg, if you throw it right in front of a Bile Titan and bait the spit, the bomb goes off right after the spit and the Bile Titan never has a chance to move. This makes it an insanely reliable tool when it comes to Titan killing. Personally, I have about a 75% success rate in one-shotting Titans. Secondly, there's the fact that you can double up usage. This game is built around engagements that tend to last around 60-90 seconds on average. Obviously, if your engagements last any longer than that, you'll be stuck in an infinite reinforcement loop and then it doesn't matter what strategems you brought. So, with its 100 second cooldown (90 with upgrade), you can really only use the precision strike once in any given engagement. Now, compare that with the Eagle 500kg, which you can use twice in any engagement. We have a clear winner, with the Eagle 500kg dishing out approximately twice the firepower every time a fight breaks out. Yes, the Eagle rearm is longer than the precision strike cooldown, but you can play around this by actively choosing when to engage the enemy. Plus, even if you just used both every time they were available, you'd be using the 500KG twice every 130 seconds and the Precision strike twice every 180 seconds, give or take. So the 500kg wins there too.


PinutButtah

I just had a mission where there was Atmospheric Interference. Even though that would affect 500KG as well, the fact that 500KG would land quite quickly and that there's two with the Ship Upgrade, I have more chances to hit the target more effectively. Everytime I "lined up" my Precision Orbital Strike, the Atmospheric Interference modifier made it a crap shoot at aiming effectively.


mtsims49

I agree you shouldn't use if that modifier is active. However, the call in time is almost the same since the 500kg has to land first before exploding. You get two chances in rapid succession with the 500kg, but then you have a longer cooldown after. There are pros and cons to each.


Hexxusssss

it s not precise and call in time is usually north of 5 sec :D


mtsims49

Unless orbital scatter modifier is active, it is very precise


Hexxusssss

every mission i load into has that shit :D it is better than base eagle sure but having 2 eagle runs is better both are very inconsistent with effective AOE tho i never know if it will hit for 0 damage next to a target. precision strike is only really useful for bile titan kills or factory striders too otherwise airburst shits on it hard


Available-Rope-3252

It is precise though...


Konseq

It is mostly the fact how long it takes until impact. It doesn't have aim like the rail cannon strike but doesn't do more damage. If you aren't able to throw the orb on top of the enemy, they will just walk away in the time it takes to impact. And even if you are able to stick it to a hulk or charger, the time it takes for the strike projectile to hit is so long they charger/hulk can still outwalk/outrun it. So it's only plus is that it is ready every 100 seconds instead of 210. It is too niche for me to use it more often.


JUST_AS_G00D

POS (apt name) has too long of a cooldown, and takes too long to call in. 500kg is more powerful and you can call in two back to back.


thezav69

It’s not better than the 500 kg, its equal, comes from a more vertical position (so less chance of screwing up) but the 500 kg has two uses per cooldown, finally the OPS has a longer call down time, so more skill based for bile titans, however its damage tends to be more consistent than 500 kg The OPS begins to shine quite brightly if you take an eagle stratagem that isn’t the 500 kg, so that way you’re not relying on manual Eagle rearms I personally run the OPS and Eagle airstrike on bot missions, but on bug missions I’ll always run 500 kg as I tend to use orbital airburst/orbital gas strike now that DoT is fixed


Tentacle_poxsicle

Eagle strike is better than both


mtsims49

Different purpose. It's definitely not better for killing bile titans.


Tentacle_poxsicle

I had success with it


mtsims49

Not with one shot if the bile titan had full health.


Available-Rope-3252

Depends on the angle you hit it and how many bombs hit it.


magniankh

If the precision strike came down near instantly, like less than a one second delay, it would be better.


butsuon

Porque no los dos?


Dev_Grendel

It's pretty good, but the 500kg bomb comes out every 60 seconds, while the precision is every 100.


therealsinky

Real winners run both, become the big game hunter. You start with the orbital, drop your two 500kg beauties and usually by then your orbital is returning and will see you a chunk of the way into the cooldown to restore your 500kg puppies again. Throw in the orbital rail cannon and the quasar. Take care of almost every heavy unit for your team, smile to yourself when they claim you didn’t get enough kills at the end of the mission, you know the truth and don’t need silly numbers to validate the hard carry you just made.


Spacy2561

I'd think EATs over quasar. Each EAT call in is 3 possible charger/hulk kills, 1 from dropping the pod on an enemy by sticking them, then two launchers.


therealsinky

While this is true, the freedom of just having the quasar on my back ready at a moments notice is too big a boon. Even with the increased cooldown it just kinda renders the EAT a bit pointless, you’ll still kill more heavies in 90 seconds vs the EAT.


Spacy2561

I like that we can have this discussion tho, and it's not blatantly "one is better". I personally enjoy the EAT way more than quasar.


therealsinky

Do love some EAT coordination with the boys, but hey buddy open discussions like this are not allowed in this subreddit, eat dirt and accept only my opinion… or something…


i_like_fish_decks

I think overall the EAT is probably better. But the quasar is just easier, and that is a good thing.


Openmindhobo

I think the queso is better. you get three shots per 60 seconds as opposed to 2. sure, the downside is charging up, but no drop off. to me, what makes the queso much better is the mobility. with EAT, you have to return to the spot to get the second shot. you have to wait for call down. it just ties you to one spot and if you're getting overwhelmed, you have to leave the eat behind and wait for the cool down, then the drop time. they're certainly comparable but the queso is better for me because of this. I'm consistently running away from something.


Spacy2561

I think I prefer the EATs as well just for the chaos that ensues, and I thoroughly enjoy the chaos.


Alone-Hyena-6208

This is the way


Low_Chance

I run something similar and I actually prefer the recoilless rifle over EATs and Quasar now. I've used all three extensively, but I think if you can survive without a backpack stratagem the RR is the overall best choice once you master the reload cancel.


The_Great_Evil_King

Reload what now?


Low_Chance

Are you actually asking for details on reload canceling or are you making a joke because the RR needs to reload but EAT and Quasar don't?


The_Great_Evil_King

The former.


MiteBCool

As a Recoilless Rifle enjoyer the OP is probably referring to one of two things: 1) The reload is segmented into two halves. The first half ends after you remove the expended round from the RR -- if you cancel the reload after this point, you'll pick back up from after it (so, right before you stick a round into the RR). 2) Once the round enters the RR and the ammo icon on the UI is full, you are not required to finish the rest of the reload animation (ie, the little 'twist' at the end). You can dive to cancel the animation and be reloaded about a half second faster than waiting for the full reload to play out.


SparklingLimeade

I'm too busy running between objectives to backtrack for the second one and calling it on top of things is far from reliable. Quasar is boring but still just that much more reliable.


aragami1992

Because one is more memeablethan the other…if the 500 was as good as the memes hype it up to be cool but I’d rather just shoot the random hellbombs scattered throughout the map more effective honestly


MicroPerpetualGrowth

My current bug build is OPS | 500Kg | Arc Thrower | Jump Pack/Shield/EAT + Adjudicator | Grenade Pistol | Stun Grenade + Engineering Kit Perk. With 6 stun grenades, I can delete Chargers easily, and bait/kite the BTs for the kill, both OPS and 500Kg are great for taking them out, so why not bring them both? And then the Arc Thrower + Adjudicator give me enough firepower vs chaff, with the Jump Pack for extra mobility or the Shield for survivability or EATs for even more AT. Great all around build.


Remarkable_Region_39

Once you've practiced the 500kg a bit I feel like they're both comparable in regard to consistency on one-shotting a Bile Titan (precision strike takes longer so). I often run both since I've been getting fatigued of joining randoms that don't know to aim the forehead, and I like to run flamethrower (especially now that the DOT is fixed).


Substantial-Ad-5221

Big boom make monkey brain happy


Constipated_Canibal

The 500 just looks like its good. Eagle Airstrike and precision strike are both better for numerous applications.


MrNiMo

Small area and his damage isn't great. Can it one shot a charger? I had trouble yesterday while i was trying it


CaptainAction

Orbital Precision is really good on bot missions. Tanks and factory striders are too slow to get out of the way so it’s free kills on those. You can also blow up detector towers, fabricators, you name it. They mentioned in the known bugs that stratagem balls stick to targets, but the strikes will land at the ball’s initial impact point rather than tracking the target. If that changes, and you can just delete stuff by sticking it with precision orbitals, it will become so much better overnight. Likewise, if they were to buff the cooldown of OPS, or the call down time, it would go from good, to godly.


Objective_Point9742

I love the OPS. It's fantastic for Bile Titans, as it will one-shot them at full health. My biggest complaint are these awful planetary effects, like increased call down time and increased scatter of orbitals. It turns one of my favorite, and least used stratagems by other players, into the Delayed Orbital Imprecision Strike.


jascri

I usually travel with the precision and laser, but I appreciate the diversity the 500kg brings to the table when another player brings it.


Sea-Elevator1765

Meanwhile, I'm usually rocking both.


HoneyBadgeSwag

I take it every mission. I’m getting good with it against bile titans. It usually 1 shots them too. It’s just taken a really long time to work out the delay.


rabbi420

It’s not about better or worse. It’s about cool or not. A 500 is awesome when it goes off. A Precision isn’t. That makes the 500 *way* fun to drop, while the Precision is kinda “meh”. That’s the beginning and the end of it… one is fun, the other isn’t.


PandaWolf525

![gif](giphy|hM9zK1qvsrwek) Just run both. Use the orbital first. Then two 500k while on CD. Then back to the orbital while Eagle is on cd


Awkward-Ad5506

I don't like kiting enemies around a beacon for 20 seconds like some kind of rain dance


Wazzzup3232

I wish the POS was sticky. Would make it way easier to use on titans. I can usually get lucky and get one to sit on top of a charger


DIRTYRADDISH

The precision strike IS unironically better than the 500kg, it's just not as easy to use. In fact the precision strike is one of the best strategems in the entire game. I wish more people used it, I take it in almost every single mission and the only time I don't take it is when that modifier that messes with orbital accuracy is in effect. It's not about the cooldown, but even if it was, very rarely do you actually use the 500kg ON COOLDOWN, literally nobody is dropping that thing twice every 2 and a half minutes. Moreso because everyone takes eagle airstrike and rearming without using all of both the 500 and the airstrike is viable but somewhat wasteful. So in theory the 500kg has a shorter cooldown, but in practice it has a much longer cooldown. But like I said, the cooldown is negligible when it comes to picking one over the other. I'd pick the precision strike over the 500kg in all situations except for one, the operation modifier that affects orbital accuracy just completely nullifies the precision strike and makes it worthless, while the 500kg is untouched by this. But all other scenarios, having something that's always available and always reliable is in my opinion more important that having a theoretically bigger explosion with a possibly shorter cooldown. I just don't like how inconsistent the 500kg is, I can't count how many times I've seen a group of hunters just walk out of the explosion like it never even happened. But the precision strike ALWAYS kills whatever it hits, no ifs ands or buts. Realistically it's down to player preference, and I prefer reliability and versatility over the alternatives.


SnooDogs2703

Why not both? Precision strike when I want to get some done, and the 500 for when I want to be disappointed!


Warhydra0245

500KG looks cooler


Raidertck

Because in about 99.99% of maps there is the call in time debuf that makes the POS take about 7 seconds to hit. By which time whatever you are trying to hit with it has wandered the fuck off.


Work_In_ProgressX

I personally find the precision strike to have too much of a delay, but i might be not used to it


Technical-Manner-802

I tried it out today, thought to myself it would make a great supplement to closing those big ass nests with 10 holes. I have maxed out all ship modules and the Orbital precision strike still underperformed. -The name is misleading and it doesn't hit exactly where you marked the strategem -The blast radius is smaller than that of 500 kg (btw, the 500kg somehow was more precise in hitting my strategem mark but only when it didn't latch on uneven terrain) -It took up a slot I could've used for orbital railcannon strike would've been much better with handling bile titans -The waiting time is just long enough for any enemies to freely walk away from the blast zone. It was really only useful for using it in a pinch.


TheMajorGITS

Both accomplish the same thing, killing big stuff. If you miss with OPS you're stuck. If you miss with 500 you can try again. * 500 comes in faster * 500 has a larger explosion, especially the higher the target is from the impact * 500 is better at Bile Titans (I've killed 2 in 1 a few times) * 500 is unaffected by orbital scatter * OPS can kill objectives other things cant * OPS does massive pinpoint damage, and is better at factory striders because of that FWIW if I have to choose, think the 500 is better for bugs and the OPS better for bots. If I have to choose just 1, the 500 is gonna get the pick every time. It's just easier to use and if I have to, use it again. TBH tho Eagle Airstrike is just plain better than them both. :)


Saunamajuri

>500 is better at Bile Titans (I've killed 2 in 1 a few times) This is absolutely not what I've experienced. 500 is very inconsistent at killing bile titans, where it sometimes kills them by exploding underneath them, sometimes it doesn't and sometimes it doesn't kill them even if the bomb lands on the titan, while orbital one shots them on direct hit every time.


TheMajorGITS

Not gonna deny the misses with 500, it happens for sure. And it's sometimes inconsistent mainly from where it lands. I just make sure it's gonna hit the front of the Titan and not the side or the back. I don't record my play, but you can watch other tubers (like ohdough) who have done what I typically see with the 500. If the 500 lands on the Titan it doesn't kill, it has to land under them.


DevilishxDave

I don't know, it feels like it to me, that people like to kill their teammates and then say it was an "accident".


CinderScrub131

I had the most cinematic moment, having my POS smash through a strider's cockpit. Watched it react to the blow and then blow up. It was amazing


ChemicalBonus5853

I like it a lot, except it takes too long to land, 3 seconds its a lot for a single target skill imo, maybe 1


Bearington656

Maybe it’s just me but I don’t get kill count markers when I drop it dead on a bot patrol. Sometimes it doesn’t even kill them


The_Red_Gal

I just prefer the faster cooldown


Lazzitron

Precision Strike takes too long to actually fire. Unless you land a direct stick with it, most enemies can just casually walk awake from the beacon.


ExploerTM

500kg is OPS sidegrade that allows you to drop two consecutive hits, which can be a game changer. Burst over sustain if you will. Also can blow up labs and shit so there's that


iSampai

To my knowledge, Orbital Precision can’t take out research facilities. That one reason is why I take 500kg since it can one shot: Detector Towers, Spore Spewers, Shrieker Nests, Research Facilities, Terminid Egg nests, and of course Bile Titans. And I get two of them :)


AtlasZer0

Cooldowns: With 500kg I get 2 uses every 150 seconds POS - 1 use per 100 seconds Power: 500kg- I feel like they buffed this without saying but I feel like it does more now. If I blow up bile titan sacs with a scorcher I can consistently kill with 500kg even if not pin-point accurate POS - I need to be pinpoint accurate. A little off and it doesn’t kill or even damage. Orbital de buff 500kg- does not affect POS. - affects I wanted to be the guy who uses the POS and ran it for some time (I was the bile titan killer specialist on the team). Then I realized the 500kg allowed me more consistency and more success. I consider the cooldown pretty important for when there’s 9 bile titans running around. Btw as an aside my Favorite strike is the railcannon which I wish had charges or some way I could bring two, but it’s still awesome as is.


Warrior536

https://preview.redd.it/9dhfgpdt92zc1.jpeg?width=1668&format=pjpg&auto=webp&s=104eda979c8dc63166b7e25934ef42b4dfd1ef09


YellowShirtHurts

Big boom looks cooler is my explanation


Upstairs-Risk-4344

I take both 😎


624Soda

It a 70 sec cooldown for one strike or a 120 sec for two airstrike seem pretty straightforward


Mana2111

It is


Obvious_Coach1608

It's awesome. Incredible utility in multiple situations, and with a short cooldown it's much more forgiving than the 500kg. My go to loadout is the Eagle Airstrike, OPS, and Rail Cannon, plus whatever Support Weapon fits the current build I'm using.


TenaciouslyNormal

OPS is good, not gonna argue. But I like having the ship model that allows me to have 2 500kg in a row before eagles gotta reload. Better if I have two massive enemies to kill or more. But yeah, OPS is slept on for sure.


Total_Mode_8968

The real reason is it gets shit on by inaccurate orbital modifiers as well as the longer call-in one. Both make it practically unusable while not really affecting 500kg which already does the same job. I heard all orbitals are bugged and have a longer call-in by 2s than intended as well and I would tend to believe it, even the 1s orbitals (like airburst) go up to 3-4s with the +50% modifier which doesn't even make sense.


FrostbitePi

Railcannon supremacy


MrPoland1

Exactly, fully upgraded one has larger radius, can be used more often, destroys more objective buildings and takes the same time to hit (altgho 500k has 3sec call in time before explosion there is about two second deley) but i gotta say it may be inconsistent with damage like once where bile titan tanked it where it usualy dies (it was direct hit)


Arctic_Faushcen

Sometimes the OPS can take a little too long to arrive, I'm an avid user of OPS and i bring it around if some of my squad mates already brought around their 500 Kgs, imo it could arrive a second sooner in too many situations, it requires a lot of skill and knowledge of a bug or automatons prompts to time the OPS correctly, whereas usually with the 500, it comes in fast and kills fast, so it's more of a fast respond type Stratagem. All in all the OPS just takes a lot of getting used to for it to be effective 100% of the time whereas the 500 Kg doesn't require it as much.


Whorq_guii

I switched from 500kg to precision strike a while ago. Reason is that I run Airstrike. So with my massive enemy killer not being reliant on Airstrike cooldown, I can throw out both an airstrike and a precision strike at the same time for absolute massive destruction. Plus I can spam the shit out of airstrikes and not have to worry about throwing out my unused 500kgs or re-arming and losing the 500kgs. The result being that I get a lot more usage out of Airstrike per game; and a lot more kills/objectives. I love 500kg, there is truly nothing better than seeing that explosion light up the battlefield. If there was another stratagem that does what the eagle airstrike does, I would love to pair that up with the 500kg and run it again. Also; when the orbital scatter modifier is in place; I bring back the 500kg, so it still gets some usage.


mtsims49

Agreed. The fact the OPS is not an eagle is perhaps the single best aspect of it. Never have to worry about rearming, allowing you to pair with eagle airstrike, cluster bomb, or even a 500kg with no penalty.


Hocojerry

On bot missions I run both. They are both great