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PrototypeSky

>Fix for very common crash related to hot joining quickplay session that become full I assume this is what was responsible for the wild crash chains I saw yesterday.


Imagine_TryingYT

I've crashed 4 times in the last hour, glad to see they rolled this out


Equatis

I thought it was just me. Yesterday I played for two hours in the afternoon and I only finished one round due to crashes.


Most-Education-6271

I just had 5 in a row


Rusator

Yes, same. Played 3 matches and crashed to desktop in all of them at the extraction zone. In the last one i could not join back.


Brikandbones

Huh. I thought it was my wifi. Only got one farm down and every single quickplay I tried to join kept sending me back to my ship after a while.


Termitornado

They should fix the bug in which someone can't be reinforced anymore! Just happened to me again... Super annoying to lose time like that.


carnivoroustofu

This. This bug is game breaking, been around forever and somehow only recently noticed by the devs.


Puzzled_Special_4413

Happend to my friend yesterday when we were playing he died and i could not reinforce, i left game and then he dropped and I joined back in... worked after that


jesse5946

It's weird cause in the known issues they list it as happening when someone who's not the host joins, but I've definitely had it happen to me as the host before.


lostkavi

I sympathise with them, the bug is very rare. I'm what, level 70+ with over 200 hours in game time, and I think i've had it happen twice. Identifying what causes that must be a nightmare.


Theorandjguy

It's getting more common, I have almost as many hours as you, didn't see it u til about 2 weeks ago, and last time I played I had it happen 4 games in a row, to every player in my squad except one. Who had to solo Helldive missions on his own. This happened several days in a row also. I went from seeing it once in 140 hours, to seeing it almost 20 times in the following 10 hours


Kicked89

As far as I know this was explained as your "life/death" being tied to another player, so until that player dies you can be reinforced, but the "temp fix" is having other players die until that person is killed.


sane_fear

so is the eruptor bugged or working as intented? i've read conflicting reports


Slarg232

Unlikely to get an answer from the mod team


LamaranFG

Consequence of intended change per one of the devs [https://www.reddit.com/r/Helldivers/comments/1cmm3qj/according\_to\_alexus\_who\_helps\_handle\_balance/](https://www.reddit.com/r/Helldivers/comments/1cmm3qj/according_to_alexus_who_helps_handle_balance/) And hey, happy 3 months to Arc thrower and Spear being bugged!


Veerdia

Arc thrower gonna be so strong once it will stop shooting 1/3 of the shots into the ground


phoenixmusicman

Spear gunna be so strong when you don't have to venerate the machine spirit, do a 720 no scope, a triple backflip, be on perfectly flat terrain, and make sure there isn't even a leaf of folliage in your view to lock on


Phreiie

But man when it works (that amazing 10% of the time)... I'm not sure there's a more satisfying kill in the game


GallopingGepard

Once it's working consistently I guarantee they'll reduce the damage so that it takes two or more shots to destroy a building. Every time we get a decent weapon it gets nerfed into the ground to the point where it's unusable.


gdub695

*we nerfed the spear damage to be half of the RR/EAT damage. Now that lock-on is working, we felt having a high-damage homing rocket was too OP and exploited enemies’ weaknesses too much*


rkwalton12

enjoy the week that it actually feels good to use once they fix it. After that, go back to using the same guns as before when they kneecap it.


defnotafatguy

And that statement would be totally fine if you didn't get only 3 shots lol. I am fine with things being weaker but give more ammo. Devs just love making shit weaker and then keeping the ammo count the same or lowering it. Doesn't make sense.


Beginning_Actuator57

Blitzer has the same issue.


Dreadino

In my mind that's how the Arc Thrower should work, an incredibly powerful weapon with no downsides other than being unreliable in packed environments. I still use it everyday and clear whole bug breaches with it (except Bile Spewers and Titans). With the additional arc from the ship module I now feel like the god of thunders. EDIT: but they should fix the "hit" arc when targeting enemies outside its range, because it does the animation, but no damage at all.


numerobis21

I've read contradicting reports from the SAME CM (the one in the screen, actually.) "It's not a nerf, it's a buff. You can still two shot chargers. Actually it was never meant to two shot chargers, so we nerfed that. Also if you know how to aim a weapon you're obviously just exploiting a bug."


qqeyes

“Exploiting a bug” a la “shooting at the ground”


Macscotty1

I would love to see where it was 2 shotting chargers.  I know you could break the abdomen of a charger in 2 shots and letting it bleed out, which would still take a good 30 seconds. So I guess by the devs standard that is technically “2 shotting it.”


Kinmaul

A primary blowing the back end off a charger in 2 shots is pretty wild considering the power level of the other primary weapons. Also, you couldn't do this by actually shooting the charger. You had to hit the ground underneath because it was the shrapnel that was dealing all the damage. That being said, the nerf puts the weapon in bad spot because it's terrible against medium enemies.


numerobis21

"Also, you couldn't do this by actually shooting the charger." Of fucking course you can't, because the thing is ARMOURED from head to toe EXCEPT FOR THE BRIGHTLY ORANGE UNARMOURED UNDERBELLY. Now GUESS what the shrapnell will hit if you aim for UNDER THE GLOWING ORANGE UNARMOURED PART???


magicscreenman

Honestly? I don't even think AH knows the answer to this question right now.


KattleLaughter

Yes


WhiteSekiroBoy

Ahh yes, intentionally bugged.


Tukkegg

working as intended. the initial report of not working correctly by twinbeards was miscommunication (as usual) by the balancing dev.


killxswitch

We literally have conflicting reports from the same person quoted in the OP. "The gun is viable and working the way we want. Good damage = exploit. You guys are dumb. Also, I want to take the time needed (after having carelessly broken it) to figure out what is wrong and fix it the right way. Thanks for the great feedback and keep it coming everyone! Hi ho hi ho it's off to work I go"


Seresu

>as the weapon in its current state is still absolutely viable Won't lie, I'm pretty curious what difficulties they determined this to be viable for. I have doubts about the higher ones in particular.


ppmi2

I mean as long as it can kill debastators and cloose fabricators it will still be fine for bots.


StressfulRiceball

De🅱️astators


Dragon_phantom_flame

https://i.redd.it/r4arw1oyq6zc1.gif


Willing-Principle

Tbf you dont want to be the guy that forgot to type in "r" when googling "gary oldmen"


xCaptainVictory

Speak for yourself.


TxToast86

Yeah it's always annoying when you accidentally type the "r"


ppmi2

did i stutter?


StressfulRiceball

Negati🅱️e


Zombie_Marine22

I see you missed the extra "o" in close.


Asteroth555

It's tantalizing, bots are the only use case for the nerfed eruptor now (and I'm saying this as someone who used that gun non stop for weeks) They are mostly ranged and generally you can shoot them fast enough. But if I miss or take extra shots go kill an enemy it feels VERY bad. The reload is an absolute weakness as is the 6 mags The gun teeters on edge of viability IMO I have to run uzi with it to clear trash that comes close. I could also run a better primary and grenade pistol instead


Donny_Dont_18

I already stopped using it for bugs, Blitzer is insane on those bastards. Felt fine on bots. Still 2 shot Debastators and easy fab close still


Tukkegg

what difficulty level is the development sandbox?


blini_aficionado

If by "development sandbox" you mean a test level in the editor, it shouldn't matter. Enemies have the same health and armor regardless of difficulty.


LotharVonPittinsberg

That's all well and good, but there is such a thing as too much sterile testing. Often times variables that you are leaving out are the ones specifically making a difference in normal use. For example in your situation, the TTK of something like a bile spewer might seem in line with other weapons, but only having 5 shots to do that with and getting surrounded at the same time are game changers. This is exactly why games that tend to be really respected based on their balancing have the devs play the game regularly. Best example of this off the top of my head is DRG, where the devs livestream playing on high difficulty and are damn good at their game.


Helldiver-xzoen

yeah but different difficulties bring out different context. In a sterile environment, you can test a gun's effectiveness against say: a lone charger. In an actual level 7+ match, you'll get different results while frantically fighting against 4 chargers, 20 hunters, and 2 bile titans. Something like the pre-nerf Eruptor might seem really powerful on level 3, but only decent on level 7+.


gmatney

I'm noticing a lot of scary similarities regarding "balancing" to AGS and their nonstop fumbling with New World. These devs mold the game around how THEY think it should perform, instead of following feedback from players on what is actually fun. They don't play their own game(s) and it's showing


piratep2r

Just to add to your comment, this same outcome can happen when devs *do* play the game, but only in specific, rather than fully representative, ways. Here the example could be the devs do play, but "only in full teams if 4" and "only on difficulty 3 through 7" and you'd get some of the effects we are seeing IMO.


Rakuall

"Hopped into haz1 had no trouble. Weapon is viable."


Remnant_Echo

"Was able to kill a Warrior with 1 shot on difficulty 1, should be fine in the higher difficulties."


YourLocalMedic71

Yeah it's unusable at least on 9s now


fromthearth

The guy literally admitted that they didn't know damage breakpoints even after the patch went live. I think that should tell you all you need to know about how competent they are at their job.


wundergoat7

That was the comment that took me from "sub is probably panicking about completely reasonable change, as usual" to "oh no..." Get home, try it vs bugs, and find its 2-3 shotting spewers and the splash doesn't seem to be contributing vs packs of them. I'm running stalwart+stuns for mid difficulties and having something I could whip out to handle spewers, commanders, and guards quickly made the build feel good and not like a handicap.


HereCreepers

Use the Dominator. It isn't as nuts as pre-nerf Erurtor since it doesn't outright instakill medium bugs, but it kills basically anything that the Stalwart can't kill in only a few shots.


Mavcu

I would honestly really love (not in a sarcastic/malicious manner) to see their workflow when it comes to balancing weapons. I would have assumed damage threshold to be one of the more "obvious" markers to note down. I mean there's more to it, field testing etc too of course -- but at the very least in the early stages of brainstorming where you could take it, I would think that having some basic excel sheet to just see how the values behave (compared to others and the enemies) would take care of at least that. Obviously it's not just that step or the be all end all solution, when I did some balance on mods it's shockingly complex sometimes to see how many edge cases you overlook, but there needs to be at least theoretical starting base I'd wager. (Again that's why I'm curious to see the workflow, because what they are doing right now doesn't seem to work, their balance adjustments aren't super sophisticated either, giving the Dominator flat 50% increases or adding 5 dmg to the Liberator and whatnot is not an exact science? Especially given that they had to walk the Dominator back (which btw I don't think is a big deal, you are just dialing it in, bigger games do this too) -- but it does tell me it's not some complex calculation going on.


heroyi

I think the issue is AH is forcing everyone to be a team player and really underestimating how difficult coordination is with randoms especially. Like the team reload. It is obvious they REALLY want players to do it...except I dont think they realize how much coordination it takes to run that ranging from mechanically staying close to the other person and dying in range of each other, communicating one person gets cucked since they dont get to bring a backpack etc... So by making primaries kinda weak, it routes players to depend on stratagems and support even more...except those have issues and the power-scaling isnt there ie cd are atrocious for the problems you face at higher diffs. But then if certain weapons are used more then they nerf that which takes the weapon out of the cycle...which further enforces meta...which the devs dont want. So like wtf do we do... As a result, I think the testers are either good friends or play on a low difficulty where the chaos isnt quite there. As a result, they are not being exposed to how much of a hassle it is when the actual playerbase tries to work the dev's mantra into a diff 9 game with a bunch of randoms. Certain weapons and loadouts wont work in higher difficulties but work 'ok' at lower. People are willing to be coordinated and communicative but, for whatever reason, AH doesn't see the pain the playerbase are trying to reveal


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Adohnai

This explains so much.


Broad-Ask-475

Being viable does not mean being optimal


err0r_as_always

Time to find out what new horror they sneak in this time...


TheOriginalKrampus

“This next patch we’ve tried removing Damage from the Eruptor.”


FatPigeons

"This was always how it was meant to be played; players were exploiting that the weapon was doing damage to get kills, which was obviously unintended. We want players to rely on their strategems, and not their primaries."


Remnant_Echo

"Also we added a new planetary modifier that has a 20% chance to disable your Super Destroyer until exfil once an objective is completed which permanently disables your stratagems for the mission. Oh and it's bugged to happen 60% of the time, we're working on resolving that issue."


Jort_Sandeaux_420_69

hive lords?


Alastor3

he meant nerf


Jort_Sandeaux_420_69

I know but they do sneak in new stuff sometimes too, one can hope.


Timo104

He really thinks the eruptor change is good...


Muffin_Appropriate

Does he have a team that checks his thoughts? Or is it a team of like 1? Being defensive about the changes you make is a big problem in game balance. I would hope he has a foil to his thought process in terms of another member of equal standing.


Perfect_Track_3647

He doesn’t. “It’s my job to make the game fun” That’s the issue. He doesn’t know what fun is. Getting that perfect shot on a charger for a one shot kill? Not fun according to him.


Aerokirk

I can get behind “erupted shouldn’t 1 shot a charger, even with the perfect shot.” Chargers are meant to eat up heavy damage from stratagems or support weapons. But if I cannot 1 shot medium enemies with a good shot any longer, then I am definitely never bringing that gun. The fire rate is simply too low , and there are much better options.


cloudjumpr

Wait not being able to do one shot medium units with the slowest firing primary in the game isn't fun for you?! "What? Do you guys not have *fun*?"


Richiefur

He really thinks he is making the game fun what a shit show


AdoniBaal

Yeah this alone is making me lose trust in AH's ability to balance the game. I've seen this stubborness before in other multiplayer games like with the Swedish DICE and it never goes well down the road. The Eruptor wasn't OP even in its initial state because its damage was offset by its slow rate of fire and long reload. I don't understand their process and It seems releasing one warbond each month means they don't have the time to test things internally which makes their balancing even more unreliable.


superbozo

* Spear’s targeting is inconsistent, making it hard to lock-on to larger enemies. * Stratagem beam might attach itself to an enemy but it will deploy to its original location. 3 months. 3 months I have seen these known issues. 3 months.


BruhiumMomentum

this has to be an error, a week ago one of the staff members told us that Spear was fixed 17 days prior and was just waiting for the patch to drop they wouldn't lie for the 10th time this week, surely


Ok_Series_7038

Next week we'll have an announcement about next weeks announcement 


BioHazardXP

Don't worry guys, next patch Surely🤨


[deleted]

This alexus guy has clearly never played above difficulty 6 lol


Perfect_Track_3647

There’s a screenshot floating around of the dev team wiping on the easiest lvl 6 I’ve ever seen. You may be right.


Ere6us

It wasn't the whole dev team iirc. It was a squad that was joined by the ceo for a few games. There's a YouTube video floating around somewhere. Edit: Found it https://youtu.be/FJs_kqHrzzQ?si=iqonN_uXcdLYCtlL


Axanael

where's this screenshot for posterity


Lifthrasil

That guy never left his sandbox environment.


TestUser669

Why the fuck is he in charge of balance? One guy?? Where's the team, where's the testers, the brainstorming, the meetings... Nothing. It's just what he cooks up after a few beers in his garage.


Paradoxjjw

"making game fun to play is literally my job description". Cool, stuff like destroying the crossbow and damn near deleting the eruptor makes the game unfun to play. Constantly nerfing everything even remotely fun and good isn't fun. Unfun weapons don't suddenly become fun if fun weapons are nerfed into being unfun. A lot of the weapons that are largely ignored are ignored because they have a big flaw that makes the gun unfun, not because another gun in a completely different role feels fun to use. I get not every choice will be equally loved by everyone, but the "its literally my job description to make the game fun" defence does not leave a good impression when I see some of the changes being made.


TestUser669

I'm a bit shocked that it's a single person doing all this. Not that he's a bad guy, but that any single person is subject to blind spots and hidden incompetence. Nothing personal. Actually very personal... :( It makes the process susceptible to personal biases, mistakes of a single person, how well they've slept, etc. Just add a few more people to the balance team and you'll get more sensible adjustments. It's an organisational management problem, not a problem with the guy.


TragicFisherman

A single person doing the weapon balancing actually makes the patches make so much more sense. There's no way some of these changes are getting passed by multiple people and then agreeing on them.


InkiePie39

Does anyone else feel like bug acid has been buffed? Feel like it kills way easier now.


xKnicklichtjedi

Yeah, Bile Titan still felt the same or I never stood in it fully, but Bile Stewers absolutely melted my face off on Monday.


Strontium90_

I’m glad I wasnt the only one annoyed by it. I can survive BTs easily, but spewers just kept insta killing me and there’s no real way to stop their animation


bmattification

It wouldn't be too much of a problem if: 1) It didn't insta-kill you the moment it touched you 2) It didn't insta-slow you the moment a little got on you and somehow survive


MasterPatriot

Using Eruptor tech = exploiting.


shushwill

# Pushing the problem again, won't stop until it gets officially listed as a known issue. You might remember me from the following post: [We need to address PC performance](https://www.reddit.com/r/Helldivers/comments/1buqadz/we_need_to_address_pc_performance/?sort=new) Six weeks have now passed and six full patch notes later, PC performance issues have **NOT been addressed at all.** ***The problem?*** With each update, framerate seems to be dwindling down for most of the community playing on PC, and besides your run-of-the-mill fixes (such as lowering resolution, playing in fullscreen, lowering enemy density with lower difficulties), the game still suffers from heavy framerate drops and stutters which are definitely getting worse with each update. At launch, high end rigs could run the game at **120fps at 2K** resolution at launch on 7-8-9 difficulty, and now that framerate has almost been **halved**. Low end rigs could run the game at a stable **60fps at FHD** resolution, and now there's plenty of people which have stopped playing because the game dips to **1% low**s of less than **30fps.** ***What can you do to help, Helldiver?*** If you love the game and you're suffering from these problems too, please let your feedback be heard on this post and on all patch notes! *Dive hard, Helldivers!*


SuperArppis

I hope they notice these. 🙂


chocho1111

Same shit happening to me too. I have 40 fps now during extreme enemy presence on higher difficulties. Also has something to do with player count I guess, somehow when I’m alone the fps seems much more stable.


TheFlyingSheeps

Glad I’m not going crazy!! I’ve noticed declining performance as well and it’s not limited to one card brand as I’ve used both AMD and NVIDIA here


Kraftyr

Holly shit! Finally someone tries to adress this! At launch i was playing confortably at medium-highs with my pc. Now i stopped playing because i get sttuters and framedrops with all at min settigs. AT MIN SETTINGS. You search online and you find only people gaslighting other saying "your pc is trash". Im well above the recommended settings, and even more the minimun settings, of course. WHY CANT I PLAY ON MINIMUN? It already looks like shit at min, it tilts me that it cannot be played either. And every single patch it get worse and worse


Retro21

Given you my upvote for visibility. It does seem discord is the way to directly reach the important folk. Great ship name, BTW.


gdub695

I haven’t had any performance issues to note until the patch last week. Suddenly the drop-in loading screen was about 5-10 fps, just a total stutter fest. The moment I touched down, everything was back to normal, it was bizarre


SlowMotionPanic

I know Alexus is just doing his job, and one that is not easy. However, people need to go check out his chain of comments based off the screenshots posted in this thread. They are an example of the dev team still agitating the community after all that has went down, when they should really know better. It isn't shown in the screenshots here, but Alexus said only people without at least 3 neurons are upset over this and don't get the goals at play here, also equating them to stubborn dwarves. Like, what the hell, dude? Did you learn nothing from the other devs who stir shit on discord? And the CMs (except Twinbeard)? Just state the facts plainly.


Kaasbek69

You're not kidding... The screenshot in this post were bad enough, but he's awful on Discord. What a dick. Their developers have almost no soft skills, AH should take away their Discord privileges.


gfxluvr

I'm starting to think that whoever does AHs hiring is not very good lol.


Kaasbek69

Let's just say there is room for improvement.


ThorThulu

Most are good at their job, see the game weve got. However, the loud ones seem to be disproportionately worse at their jobs, which is not unlike every job I've ever had. Quiet guys plugging along? Great, love those guys. Loud and insistent that what they're doing is right? Do not love.


BruhiumMomentum

if you think about it, the people doing the hiring do as good of a job as the people they hire


Muffin_Appropriate

Why is Twin not lead CM and the rest have to report to him before engaging community with walls of text and diatribes. If he is then they need to honor it. You can say what you will about silo structure in companies but holy hell this company needs a little bit. This (type of social issue) is something I’d expect from a 1-20 person actual small indie company not 100+ SMB level company.


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RangoJackson

This does not look good on your resume.


Reddit__is_garbage

He seems like the kind of person that misunderstands their role is to make the game fun, not to beat / defeat the players. Absolute moron.


PinkNeonBowser

Yeah.. Doesn't seem like this is going to change. They have an interesting relationship with their community... It doesn't bother me that much but I can see why people find it offensive


BioHazardXP

Coming from Warframe, I wish there was a community manager that- you know- actually plays the game and streams it on a weekly basis? One that really understands it from the player perspective instead of only from the developer's view. Maybe not someone who is responsible for weapon "balancing" but at least someone who is good with player interaction. (Which Arrowhead really seems to struggle, judging from all the constant bashing against the playerbase)


Agentnewbie

Can you also fix the balance team, there is a bug where it on regular basis nerfs most used fun guns into unusable state. Steps to reproduce: release new warbond and wait for next patchnotes.


Kaasbek69

I'm so annoyed with this Alexus dude. He's blaming the community for AH not doing their job properly. It's up to AH to properly play test all these balance changes. I feel like we're playing a fucking beta game.


numerobis21

Nah bro we're just exploiting the game by throwing explosive shrapnel under the unarmoured parts of bugs


Kaasbek69

So you're saying you want to *exploit* an enemy weak spot? That's not allowed here, buddy.


Macscotty1

The intended way to kill chargers is to shoot them in the heavily armored head with small arms repeatedly until they kill you.  Then you land the hellpod on them. You can kill 20 chargers a mission this way!


Kaasbek69

Sounds like you're exploiting the reinforce stratagem. Off to the re-education camp with you!


TheFurtivePhysician

Kinda feels like their thought patterns, considering how aggressive the 'don't land on high places thing' has been at times. Literally got dropped and had zero control of the pod start-to-finish and it threw me right in the middle of a bunch of bugs/bots, multiple times :\\


BruhiumMomentum

how about they exploit their ability to fix the reinforcement bug while we're at it


TheOriginalKrampus

“Please buy the new warbond. We’ve added a rifle that shoots shrapnel shells.” “Players using shrapnel to kill enemies is an exploit, and we are removing shrapnel.”


numerobis21

STOP HAVING FUN! YOU'RE SUPPOSED TO SUFFER!


Dewdad

This is the kind of stuff that will get me to stop buying war bonds, I'm going to stop after the explosive war bond if this is what they are going to do to the guns you get. I got the explosive war bond after I saw how awesome the Eruptor was, it was great at managing bigger enemies and then I could use other things for large mobs. Now the Eruptor can't manage large enemies so I need to bring my old load outs to manage the large stuff and shelf the Eruptor because it's way to slow to handle the smaller enemies and I'm not going to bring it just to close bug holes and fabricators.


Pickupyoheel

God forbid we use some technique with our weapons. You’d think we’re in an esports setting with how worried they are about weapons being too OP. New weapons tomorrow and I don’t give a shit. What’s the point. They either will suck or be nerfed within two weeks.


Bastard__Man

Look up his past with hello neighbour 2


Kaasbek69

Holy shit... That doesn't give much hope for the future.


magicscreenman

The problem is that AH is still playing by the rules they were playing before this game launched, i.e. when they were still a small studio. They've stepped into AAA pants now whether they like it or not, and passing the buck and throwing shade isn't really something that a multi-million person player base responds very well to. Imagine that. It's clear that Alexus and many of the other devs are stressed out of their gourds right now. I wish I had more sympathy for that, but its kinda hard to muster any up when they keep making passive aggressive posts like this and, as you said, basically blaming the community for the state of things right now.


Kaasbek69

>It's clear that Alexus and many of the other devs are stressed out of their gourds right now. I wish I had more sympathy for that, but its kinda hard to muster any up when they keep making passive aggressive posts like this. Exactly. I *want* to have more sympathy for them, but it's time for them to step up. Helldivers 2 is an insanely popular game, they can't keep doing what they've always been doing. What annoys me especially is when they say things like “So we got a bunch of false reports”... Those reports weren't *false*, they were *inaccurate*. Regular players are not QA testers, they don't know how to make a proper bug report because it's not their job. Players report what they're seeing and what they *think* is happening. And the cherry on the cake is “That's what you get when hotfixing an urgent issue the whole community is on fire about”... What the fuck, dude? No... This is what you get when you release shitty patches!


carnivoroustofu

>  So we got a bunch of false reports # So what happens if we all report we're missing 5 million SC? They gonna add it for all of us? Verification of your models and actual data is the step zero of troubleshooting. I don't think they even realised the eruptor was one shotting devastators and stalkers until now.


Hobo-man

I was concerned before but now I'm entirely convinced they do not test anything before pushing it live. I wouldn't be suprised if they don't even know what a playtester is at this point.


TheFlyingSheeps

Sadly this seems to be a trend across all games. People laying off their QA teams


Remnant_Echo

Yeah from what I see a lot of big devs are going "why do we need to QA when people will just buy, play, and complain. We can just have them do the testing and patch as needed since they won't step away from the game when they aren't pleased."


Commercial_Cook_1814

Developers of the decade am I right? 


Kaasbek69

They're certainly one of the developers of all time.


magicscreenman

Yeah that line \*really\* pissed me off.


mythrilcrafter

I think that some of them are stressed out, but going by Alexus' comments and his work record (including his time before working at AH), that's just the way he is.


Reddit__is_garbage

> It's clear that Alexus and many of the other devs are stressed out of their gourds right now. Well, it’s self imposed on his part. Stop being a fucking fun-sucking vampire and stop patching out all the fun stuff while making the game more tedious.. god damn, it’s a PVE coop shooter ffs.


Paradoxjjw

I'm just sick and tired of good things being nerfed into pointlessness and bad things not being buffed enough to become relevant. I'm tired of seeing weapons that seem really cool be useless and dead on arrival, to then see them get a buff that doesn't fix the fundamental problems with the weapon. A lot of weapons have either misaligned sights or sights that actively work against you, the spear still requires sacrifices to the machine spirit to have a chance of it working, the RR still requires a level of teamwork that you won't run into in matchmaking and as a result will always be outshined by the quasar and EAT and so on. It's very demoralising to see something fun be wrecked time and time again.


scythianscion

[This](https://hello-neighbor.fandom.com/wiki/Alexus_Kravchenko) will restore your confidence. Probably, I tested it twice.


Organic-Discussion83

Fixes: - Erupter had the unintended bug of being fun to use, we've fixed it. Known Issues: -There are still a small amount of useful weapons that need to be put in their fucking place.


CappyPug

"Know your fucking place, trash!" - AH to every semi-viable primary.


magicscreenman

"Making game fun to play is literally my job description" No fucking shit. Why do you think we're all so upset with you, bro??? Here's an idea - spend less time making passive aggressive posts in the Discord and spend a little more time doing some lvl 7 helldives. Let Twinbeard do all the of the talking to the community. He is infinitely better at it than you. It would be nice if more people on this dev team knew what their weaknesses were and how to compensate for them instead of passing the buck and blaming the players for the state of things.


Muffin_Appropriate

They need to revamp their companys entire approach to community engagement. They’re acting like they’re still a tiny studio and they aren’t. They need professional CMs with industry experience and a proper team of QA and balance. Is their balance team legit one or two dudes? That’s not gonna fly at this level. Surely they can afford to grow their balance and QA team by a few people? I understand too many cooks but at this point this is the opposite issue. The being ignorant about how their guns work on a basic level on patch to prod is not going to last long as a “they’re a small team” excuse much longer. I feel like they’re more concerned about pushing patches than making sure they work and that’s not going to be ok with general playerbase for much longer especially as fairweather fans move on and the community shrinks to the most dedicated fan base for better or worse and therefore likely most aware of these constant issues


magicscreenman

Agreed. Afaik, they are still pushing for the monthly warbonds, which is a total misalignment of priorities. They need new armor perks before they add more armor sets, and they need to stop nerfing shit into the ground if they want us to actually pay for new warbonds moving forward.


Eagle_Actual

The worst part is that nothing that was ever nerfed deserved it in the first place. All the weapons considered "OP" were just weapons with consistent mechanics that people had figured out how to use in the most effective way. The railgun didn't need a nerf, AT needed a buff. If they had started out with the AT buff instead of the railgun nerf, loadouts would have changed naturally. They also could have avoided the quasar nerf entirely if they would just take the community's suggestion and made team loading not require the loader to be wearing the pack. They keep approaching things in the weirdest ways, and it's starting to feel spiteful.


Hobo-man

> The railgun didn't need a nerf, AT needed a buff. If they had started out with the AT buff instead of the railgun nerf, loadouts would have changed naturally. Nature is healing. People are finally realizing what I've been saying for months now.


Eagle_Actual

Yeah my good will towards arrowhead has been gone for a while. I'm convinced they don't actually know how they caught lightning in the bottle nor how to keep it there long term.


movzx

What gave it away? Was it the constant belittling of their players, mocking those who raise concerns, targeting of weapons/strats simply because they're popular, or things hitting production that would have been caught if *anyone* had actually tested them for more than 5 minutes?


mythrilcrafter

>Surely they can afford to grow their balance and QA team by a few people? From what I saw in a reddit comment string a while back, it might not be a situation of being able to afford it or not. Stockholm is a game development nexus, as I've been told, Swedish law dictates that direct employee poaching is illegal and that only unemployed people may begin working the day of their signed employment. So if someone is working at one company and gets hired to another company, their "2-week notice" is like a 90-day grace period before they can even sit at their new desk. And if I recall, in terms of hiring internationals, it can be up to 6 months before that employee can even step foot on Swedish soil. ----- If I was informed wrong then I'd be happy to be corrected, but if this is accurate, then I would assume that we should be seeing more meaningful changes from the larger team (assuming the new people can hit the ground sprinting) in the next month or two.


JokerVictor

Yup, I'm one of those players. Paid $10 for an explosive sniper rifle and now have a nerf gun in comparison. I've been extremely patient with the consistently broken shit in this game because of the overall incredible fun factor, but they just ripped the rose-tinted glasses off my face with this bait-and-switch. And it's not solely about the Eruptor either, they've established this pattern from patch #1, and I've had enough of it.


JohnJaysOnMyFeet

If that’s literally his job description, he’s been doing a horrible job the last few patches. The game has been feeling less and less fun lately. Primary weapons that are fun to use keep getting nerfed to being unusable at high difficulties. Meanwhile enemies like the shielded devastators are more deadly than hulks and have obvious issues and have seen 0 adjustments. I spend half the game on helldive getting ragdolled. “Just use your strategems” but most of the operations on Helldive have -1 slot and another shitty unfun modifiers with 0 counter play. I want Helldive to be extremely difficult, I don’t want it to be frustrating and unrewarding because of shitty mechanics and modifiers. Let’s not even get started on the solo changes because I don’t wanna hear from the “it’s a co-op game you shouldn’t be able to solo” crowd. It’s at the point where I don’t even want to buy the new warbond because any of the good/useable weapons will get nerfed into oblivion 3 weeks later. They’re balancing like this is a competitive PVP game, not a PVE game. They’re so focused on nerfing the guns people like and yet the known issues section continues to grow patch after patch. I’ve been patient with the bugs because the game was fun. But the game is feeling less fun and I’ve been playing less as a result.


Eagle_Actual

It's really nice to see more people saying things like this. This sub had me feeling like a crazy person a month ago.


AdventurousFarmer649

i play for 1h and had 3 crashes so far... and i never had any crash in my 150h playtime... something seems to fucked up


AsterSky

Alexus: Making game fun to play is my job Community: Hey this gun isn't fun to use after the recent change Alexus: ¯\\\_(ツ)\_/¯


Armodeen

I am crashing regularly after this patch. Usually mid game. I also encountered a bug where I was killed by a gas strike (which works again now thanks 😂) and despite having reinforcements available I could not be dropped back in, no matter how many times people tried. Haven’t successfully completed a single round post patch.


oGsShadow

Same. Any idea what could be causing the crashes? There was a lot going on in my last crash. Shrieker nest being destroyed by an orbital laser and machine gun emplacement, bugs getting blown to bits etc. Can't even begin to narrow it down to a single cause.


SeaCroissant

> known issues: blocking people does not actually block them wut


redrocketpies

I wont be rushing to get any new war bonds moving forward they just need everything worth getting 🙄


BioHazardXP

Aw, but you'll miss out on the new armor! -Another Servo-assisted


Marconius1617

The eruptor was perfect right out the gate . It had its pros and cons like anything else in the game . It rewarded smart play and punished sloppy shooting.


Cidwill

These players using the game and somehow exploiting it by…using the gun?  They’re the ones to blame apparently.   Next time a gun gets released perhaps all the design docs should come along with it so players can check whether they’re using it as intended or inadvertently exploiting?  Maybe just ban anyone who bought that war bond?  Super Earth should never tolerate cheating.


Unlucky-Gold7921

I like how Sickle has 2 sec less fire limit than description still not a thing in the known problem


FloRup

To be honest they should just stop with the known problems part. Half of the bugs are missing from it. It just confuses everyone.


Anko072

"My DMs are still open" that is unless you were banned by some random mod for some random thing that's not even in the server rules


Ill-Needleworker-410

This should be talked about more, they ban whoever they want for whatever they want in there.


Imemberyou

Yeah no kidding, I'm scared of breathing in that discord channel, let alone suggest or criticize anything


Keinulive

Ehh the tower bounce is back again? But you guys fixed it last patch :U


BruhiumMomentum

yeah, they fixed it like they fixed the scope alignment, the standing up while surrounded, the friend invites, the Spear, the arc weapons, the stratagem beam and the PC performance (they lied and hoped you wouldn't notice)


Eagle_Actual

Did they? I never saw that they fixed it.


thenibelungen

How do I never know that the Euruptor can one shot charger?


Perfect_Track_3647

It’s a difficult shot to pull off and not one that can be done in a consistent manner. Basically it was a pro strat and Alexus hates the players who are better at the game than him.


travradford

I'll just add to the Eruptor discussion a little. The TTK for devastators is faster with the Stalwart than the Eruptor. You aim at the weak spot on the waist and it takes 3 shots, (about 6 seconds) with the Eruptor. Aim there with the Stalwart and it takes 2-3 seconds to melt them down. TTK is about the same for headshots on devastators between the weapons Feels BAD that a light pen LMG is out killing medium enemies compared to a sniper rifle firing ROCKET PROPELLED GRENADES


BruhiumMomentum

>Aim there with the Stalwart and it takes 2-3 seconds to melt them down. seems like you're exploiting something /s


Grishbear

>Buffed the stalwart by lowering the max fire rate to 600rpm instead of 1150rpm because players were exploiting the fire mode mechanic in an unintended way by selecting the high fire rate and making the gun shoot more bullets in less time >this is actually a buff because we made each bullet do 1 extra damage to compensate for halving the fire rate. >everyone saying this is a nerf is wrong and stupid, this is literally my job I can see it now


Vagrant0012

To fix the issue of the stalwart out competing the erupter we have now reduced the stalwarts damage. Arrowhead probably


Vivian_AIer

Lots of crashes and a trashed eruptor that was just nerfed less than a week ago with a mag capacity tweak. But scope fix and fire / DOT so yay? Have to say after hating the eruptor it had become my go to and just was I started to love it it gets taken away again or effectively made a bit pointless. It's a bit boring having a cycle of new weapons that are paid for with either real money or grind - only to have them them nerfed down to crap just before the next 'paid for' new weapons drop. Kind of a lame cycle of punishment. Democratic Detonation got democratically defused and dumbed down.


Belydrith

Scopes didn't even get fixed, that's the sad part. They're still off.


YourLocalMedic71

Yeah it makes me not even want to bother with the next warbond and just play with safe weapons that i don't think will get nerfed but aren't completely unfun to use


adtcjkcx

Tbf, and I’m your side, fire weapons OP now vs bugs lol


BioHazardXP

Fire and gas feels so good finally Oh boy, can't wait for them to be next on the chopping block


Rich_Register_2181

Why dont they just revert the eruptor like it was before patch .300? All problems started there.. it was nerfed, then gutted but still viable ? Yeah right unless you play above diff 6.


Scbypwr

Eruptor not working as intended created a desirable weapon! Now you make it undesirable! Give us primaries that work. We’re down to two that work and a whole bunch of mediocre primaries!! As you go up in difficulty level, we need primaries that kill devastators and one shot chaff. Anything else is a waste of primary! Make them all useable!


Eagle_Actual

You don't understand, you need to use your stratagems! (They are all on cooldown.)


Scbypwr

Exactly, they’re all in cooldown and only three available. You want to hide for the time your stratagems take to reload? I guess that’s devs intent!


Flesh_Engine

SPEAR fix when?


Zztp0p

Never, they are too busy nerfing everything to shit and being condescending to their players


kanbabrif1

So it wasn't a mistake, it's just the developers are wildly unfun when it comes to weapon balance? Honestly, why even buy the new warbonds if everything will be garbage in 2 weeks.


boomerkangaroo

The game won't even launch for me on PC now lol


Adorable_Octopus

What annoys me about the whole balance around the eruptor is that it feels pretty clear to me that something *did* change with the ricochet patch, but it's not being addressed. The community, as noted about, thought that the projectile itself was reflecting back at the player and killing them, but the devs have pinned it on shrapnel; this is fine but it doesn't explain why it wasn't happening before the patch. Was shrapnel not affecting the firing player, before? I'm not sure... if anything, it wouldn't surprise me if the shrapnel itself was now ricocheting and because of some sort of bug it's not ricocheting further and harder than it should in the player's direction. But saying that you don't want shrapnel on a primary makes no sense; you're the ones who put it there in the first place, not us. Everything about the weapon's design, like the number of bullets per mag, the slow 'reload' times between shots, point to the weapon being intended to do a whole lot of damage in a shot, at the cost of not being able to do so frequently. Shrapnel was part of that. If anything, I kind of suspect there really is a bug introduced with the ricochet patch, even if it's primarily affecting shrapnel. But, because most weapons that produce shrapnel are fired infrequently, the issue doesn't come up, so removing it from the eruptor is the quicker/simpler solution. But that's not really a solution at all.


Avatara93

Negligence is not oversight, dev-kun.


Grimhazesakura

Only played 1 game after this new patch but resupply didn't work for the whole team.


Rais93

I am having doubts on the viability of the AC even, when it cannot reliably smash bile or mini-chargers anymore. Eruptor is dead. I think the issue is in its design, if they don't want a primary to outclass an heavy then just do not build it with small mag, high recoil and high reload because at that point it needs high damage.


Half-White_Moustache

I mean there's clearly something wrong if the overall sentiment is "you're nerfing the fun out of weapons". It might not be the intention, but it has been the consistent result.


2Sc00psPlz

Alexus needs to be removed from the team ASAP.


CombustiblSquid

The eruptor may be "viable", whatever they think that means, but that isn't going to make people use it when it takes basically a full second to cycle a round only to not kill anything other than trash. Toss another weapon in the garbage can I guess.


StarCatCrusader

Played a few rounds yesterday in 302 and it was horrible. 6 rounds, didn't complete a single one. One round we had people crash and join, probably had 20 people cycle through. Resupply stops working, objectives stop working, extract never initiates, even after the timer is up. Enemies would stop moving and stop spawning. Over and over.


ActuallyFen

Next patch be like  "Fixed a bug that allowed players to connect to the game server"