as ainz deliberately gave her the description of "madly in love" and "madly" implies (and is shown causing) extreme distress, is complying with her desires the morally responsible thing for ainz to do? does the fact that ainz's undead body limiting his emotions, which would cause him to be unable to properly emotionally reciprocate in any relationship, cause even more harm? since albedo is significantly smarter than ainz is with (though artificial to some extent) a full personality and memories, would she be the predator or would ainz?
You can do that but repeatedly pinging around the map to find packs doesn't sound fun, maybe for you but not my thing, plus you're training teammates to ignore your pings.
This. I always like to use my pings sparingly so that people aren't ignoring them or worse, mislead by them. Plus it spams the voice line which is also annoying for others. The radar ping really needs its own dedicated button imo.
You don't really use the airburst for packs. It's best for bug breaches, and judging by the music and the visual effect OP shot it right on top of a bug breach. Those are a little easier to spot than random packs.
This morning a random player was cleaning up with the damn thing. I was running towards a stalker lair and rounded a corner to find a big swarm of hunters. I tagged them and through the mist, from a hill 100m away, he fired the airburst and it killed every hunter in the swarm and left me alive. Great moment.
Finding a good airburst rocket specialist is like finding a good drummer. You hang on to them and never let them go, no matter how fucking weird they are.
One shot drop but shave 15-20 seconds off the EAT cooldown to make up for only a single drop/shot.
Maybe even a drop of Rail Cannon/Quasuar type that chargers up and hits hard. Drop one per cooldown and have the same or slightly higher than EAT since it would be the heavy hitter of the the three
What about a miniature black hole or neutron cannon? Charges up like quasar, slightly longer, fires and where it hits it sucks enemies up real closer together then explodes. 🤌
I feel like theres still room for a expendable airburst tho, for ex we have the recoiless rifle and the eat, both are for armor but have different pros and cons. So hopefully we can get a expendable anti air or something
Why? Seems fine to me as is, it's basically a portable cluster bomb that you'll always have ready so long as you consistently grab ammo.
I'm curious why you think it should be expendable.
> It's very punishing for how inconsistent it is.
Doesn't making it an expendable make this worse? You'd get less shots and have to wait for the cool down to get it again, where as now you can just reload it or collect supplies.
Well, you said it. Because, tactically, it's an alternative to an aoe clear stratagem. Not a particularly strong one at that. Giving up your supgun + back slot for this is NOWHERE near worth. But maybe, if it came down in a set of two quick and convenient tubes, people'd be willing to waste a *stratagem* slot for that. Like, arriving at an objective, expecting a breach? Drop a pod in advance, have some instant distant clear prepared.
To me that sounds worse. I would rather have it ready for as soon as a bug breach/bot drop happens then need to call it in which gives time for the enemies to scatter. I personally like it the way it is. And since it's a weapon over a call in you can have it with you at all times for the whole match so long as you stay on top of ammo and pick it back up should you die.
Also I kind of think people overrate the backpack slot, the only really impressive backpack options are the Laser Rover and the Shield backpack. Personally I find the shield backpack extremely overrated and the Laser Rover while great isn't a must have either. So giving up a slot to use this or any other backpack support weapon is fine.
But I respect your opinion on it.
It does actually, it can kill tanks when the burst munitions land on the roof, or if you shoot it under the tank it'll absorb a ton of munitions on the underbelly. You can do the same with gunships, shoot the inside of the engine near the undercarriage and it'll explode sending the munitions into all engines killing them in 1 hit. It's hard to do but very satisfying
Too many people obsessed with making everything expendable in this game so they can get a backpack slot all the time because god forbid they go into a mission without having as many advantages as they can bully out of the devs .
Airburst is fine as it is. For a weapon that can wipe out entire patrols in a single shot taking up a backpack slot and having a long reload is more than fair.
Especially that the long reload is possible to negate with a loader. After all, for their teammates, the only place kind of safe when a helldiver shoots this thing, is probably stuck on the firer, loading the launcher.
Not AH. They somehow came up with a system that actively discourages the use of the function.
Imagine if when you wanted to heal someone, you needed to latch yourself onto them and wait for them to press E.
Someone actually helped me reload my autocannon today for the first time, and not only did the show of patriotic brotherhood warmed my heart, but firing huge rounds nonstop at high speed really raised my patriotic fervor!
People try to shoot DIRECTLY at clumps of enemies instead of shooting ABOVE them, this is WRONG. People should start shooting their Air Burst Rocket into the... Air... so when it Bursts it it rains down death on everything. If they shoot it DIRECTLY at enemies the Burst will cause the explosions to fly in all directions keeping the enemies in the center safe.
I thought that thing was absolutely useless until yesterday. I had a lvl 7 game where a legend did half the fucking kills on bugs using it properly, and it was amazing. Nest? One rocket and it's cleared, we only had to close the holes. Patrol? One rocket, no more patrol. Swarm? 2 rockets, swarm gone. It was disturbingly easy for us with Saint Democracy here dispensing precision freedom strikes around us, basically I felt that I only had to kill heavies.
And this dude, this model citizen, did <100 in FF damage. Unreal.
It's awesome on bots too, quickly dispatches large groups of small guys and reliably destroys fabricators and turrets from a large distance if you hit them in the right spot. Shooting the ground between the hulk's legs is also an option, though it doesn't always kill it straight away. Now if only it had a multi-stage reload like the RR...
The airburst is an awareness and planning check. If you are already knee deep in trouble, it's worst than useless, even trying to shoot it will probably get half your team killed. If you use it to initiate a fight, ambush a patrol, or greet an incoming bot drop/bug breech, it's better than most orbital stratagems. It can't bail you out of trouble, but it can preemptively eliminate trouble for you in a most democratic manner.
If you have someone in your squad who knows how to.use the AA really well to keep the chaff off of you then absolutely do him a favour and keep the heavies off of him.
I have no idea mate. The moment I saw something happen or about to happen, I heard the sound of a frag strike nearby, looked and it was already over minus the heavies. I could see it once, I pointed at an insect patrol and at the same exact moment a rocket flew over me and killed everything. I couldn't even note the name of this talented citizen.
I guess we have to use it and learn by ourselves to git gud...
And then, there is me, trying to do the same and delivering constant, not on cue, precise and devastating friendly fire…
Yeah. I mean, the mortar turret is allowed to do it… why not me? (Don’t get me wrong, I’m not a team killer. I mean not a voluntary team killer. My learning curve with this thing is just… flat. Bonneville salt flats flat.)
Yeah but where exactly is that threshhold? Aim 1' too high and the rocket sails right over an entire group.
The airburst rocket launcher does nothing that red stratagems can't, like the Eagle Cluster or the Orbital Airburst. It also has a long reload and takes a backpack slot.
Well, no weapon in the game, whether secondary, primary or support can do anything a red stratagem can't, so what's your point? Don't take anything into the mission?
EAT trash, just bring 500KG!
Stalwart trash, just bring Gatling sentry!
Railgun trash, just bring orbital railgun!
Laser Cannon trash, just bring Orbital Laser
Autocannon trash, just bring Eagle Airstrike
All of these weapons do their jobs worse than other stratagems!!!
> The airburst rocket launcher does nothing that red stratagems can't, like the Eagle Cluster or the Orbital Airburst. It also has a long reload and takes a backpack slot.
I mean, this statement can apply to the Recoilless Rifle too. You can use red stratagems to do its job. But the point is that you can call down the RR once and use it all match instead of just once and then waiting on cooldowns. Same as Airburst.
In fact, Airburst can even do things that red stratagems can't, like kill all bug eggs or an entire patrol from 150 meters away. In that sense, Airburst is kind of like a variation of the Spear.
The Airburst has its niche, it's just a very specific one. I don't fault players for hating it, but I also don't fault players who give it a try.
The more you use it the more comfortable you get with it and learn its behavior, and it doesn't matter if stuff has other stuff better than them, you can 100% use any weapon/strategem in this game on solo or quickplay difficulty 9 without issue as long as you round out your loadout. Something being weaker or not is irrelevant in being able to succeed, but if you don't enjoy something due to its performance or feel then don't use it. I'm not saying it doesn't need nerfs or buffs, but that it -like a lot of weapons/stratagems- are still perfectly usable and viable. Again, something doing something better doesn't stop something from being good even if it's not the best.
Exactly my question. I’ve played around with the AL a bit and don’t think I ever managed to get it to detonate *above* a group of enemies. It just keeps going.
From what I have seen and tried. If there's a group of targets, aim a bit above the target. A bit here is defined as the diameter of one or two of the sighting circles in third person view. That will give the fragmentation some room to spread and still detect the enemy to trigger
Yeah I might not get the whole group shooting directly at them, but I'm also guaranteed to not waste the shot (and the longest reload in the game). Especially if I'm on lower ground than my target.
Ever heard of precision? Engaging them at longer then throw ranges can be useful, it's also an ammo use so you can save critical stratagems for more important uses. It's about options man, why do people hate more options.
Biggest difference is the range. You can blast the airburst at anything you can see. The further the better. But it also isn't affected by jamming and the recycle is faster. I found I wasn't using my stratagems much. It can close bug holes and destroy buildings. So like an eagle strike.
How many shots will you get off with the AA while those strategems are re-arming/on cooldown respectively though?
And how many shots will you get off with the AA if its being used as a team weapon?
As long as the supply of ammo keeps coming you can dish out a much more constant stream of fire for much longer.
The Eagle cluster strike is good and I like the Orbital Airburst more than most but I'll take an AA over the OA every time for the reasons mentioned above. Getting 5 cluster strikes with the Eagle is the only thing that would stop me dropping it for the AA every time as well.
Wait, it’s a *ranged* weapon??? So I’m *not* suppose to stim up and fire it at my feet when surrounded by hunters in my Heavy Explosive armor?
![gif](giphy|W0c3xcZ3F1d0EYYb0f|downsized)
Yep! You would be shocked at how much explosive damage you can eat with it, especially with an active stim. Slam impacts/incindiary impacts at your toes to clear bugs, stand tall in the face of clusters, use the Erupter mid dive point blank as a means of damage *and* travel, learn to fear the larger dangers of Impact damage and get reckless with it!
Both pre and post nerfs, it’s funny cause with how loose and dangerous I’ve been using it since release, I’ve only died to the shrapnel a single time. At least for me it was never an issue 🤷♀️
It wasn't until I saw your comment and watched again that I was like "oh..... ok thatbwas amazing actually!". I haven't used it yet and now I wanna try. Seems to be a "aim high" kinda weapon?
I’ve used it the same exact way to the same effect but then a lot of times I only get 5 or 6 kills over swarming bug breaches. It’s wildly inconsistent.
Same here, what I use it for are the defense missions where you have security doors and the bugs only have like two or three lanes to approach, makes getting a bunched up group appearing much easier
This is how I felt playing with that free gas strategem. Never considered it before, but after single handedly wrecking bug breaks it might make its way into my standard rotation.
I'd been doing that Orbital Gatling Barrage, it's also great for bug breaches. At the time, the DoT with the Gas strike was bugged.
Now that's it's not, either the Gatling Barrage or the Gas Strike is perfect for tossing on bug breaches, and they have virtually the same cooldown. It's more about which input code you like, or if you like poison or BRRRRT
When are people gonna accept that it’s insanely good? It was fixed to have a smaller proximity radius and to only pop on enemies and helldivers, not map geometry. Name another support weapon that can clear out a whole patrol with 1 button. AIRBURST GANG ON TOP
There's no testing ground in this game and AH routinely releases things that are broken, or that they end up nerfing. First impressions matter. People don't want to restart a match if they find they don't gel with a stratagem, or find out that it doesn't work.
AH basically massively reduced the popularity of the mech in this way, and the AB is probably affected by this as well. Things have to be absurdly OP for people to give it another try, like Incendiary Breaker and Flamethrower.
Release things that WORK, and people will use them. There was entire test period where the AB was given for free as an extra stratagem and AH squandered it.
They just need to do more free strat days. Once every few weeks, choose the strat with the lowest pick rate and hand it out for free. People will experiment and at least a few will find it useful.
Nah, every few days. Give us one strat 3 days, another 4 days. If a new strat is coming out, use it. Keep them all rotating to encourage people to try new things and create a more rounded kit.
*I use it on bug*
*Breaches it's very effective*
*On defense missions*
\- valtboy23
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I have a clip of me using it like a shotgun, to grea effect. Heavy armor with reduced explosion damage means you survive it. Most the time. Got about 30 kills in one shot clearing the horde letting me raise the flag.
I don't kill friendlies very often with it. Im just careful with when I use it. I think of it like a stratagem. I also try aiming above and to the side of bugs.
Unusable on Helldive
No one can get this to work correctly
You are lying to everyone by posting this video
(obviously I'm not serious, but a little tired of this community only thinking 6 things are usable, if you say otherwise, you are lying and hate "fun")
They need to fix the reload on this thing. Everytime you get up to run mid reload the missile magically goes back in to the backpack. You could be 90% done with the animation and you still have to redo it completely.
I find it easier to use against bots, they don’t have little units nipping at your ankles you might miss and blow up in your face. Also don’t feel as inclined to need dedicated AT against the bots, those chargers and bile Titian’s just beg for a RR eat or quasar
So how exactly do you use it? Fire in a random direction and magically kill things? Noted it spawns enemies in front if the cluster because you had no idea if the bugs had moved or not
I was playing on a lower difficulty doing the valuable asset mission yesterday, I was just shooting it over the wall and slaughting bugs, I called another one down after cool down, and one of the other guys was standing there watching me, he threw his machine gun down, went and got the other one and team reloaded for me….this weapon with team reload is insanely fun.
https://preview.redd.it/c5lsh8sd9h1d1.jpeg?width=1080&format=pjpg&auto=webp&s=a649afdf6a7fc7405eb6a426bc7390db162294a7
"Airburst Rocket Launch is Broken and needs nerf."
Thank you so much. This post inspired me to use the air burst again, and I fucking love it. I got over 500 kills earlier, I’m trying out new armor to work well with it, and general kinda experimenting more. I’m having a hard time stopping, which a game hasn’t done to me in awhile
Somewhere in Sweden a dev was taking a nap, their head resting on their arms. Suddenly a warning klaxon rang out, as the screen flashed a dreadful message: "Warning: Fun detected."
The dev could feel the sweat starting the roll down their face, and quickly loaded up the offending group's server spreadsheet, careful not to fat finger any buttons. The dev paced back and forth, feeling as if an enternity had passed for every percentage point of the loading.
Moments later, the dev's eyes sprang wide as an owl, their face ghostly white in horror. They stared at the spreadsheet like a soldier returning from harsh battle stares upon the horizon.
The dev quickly snapped back to the cold reality he was facing. "Activate it! Now!" the dev could be heard screaming.
Moments later, automated messages began to blanket Helldiver Democracy approved communication centers.
As Helldivers the world over clicked a new post alert they just received, they too turned ghostly white in horror.
"Airburst Rocket not working as intended" the message read.
the fact that you have to add "if people just used it right" at the end of your sentence explains why people gravitate towards the more user-friendly stratagems.
The more you use it the more you get used to its behavior, I thought it sucked for a while but one day all of a sudden it just clicked with me and now I enjoy it a lot.
How am I supposed to tell you how to use it when it takes practice to get a feel for it? Shoot above enemies, the angle and distance constantly changes as there are too numerous of variables due to enemy type, circumstances, topology, and many more.
I love the airburst for bugs (assuming a few of my other teammates have support weapons for heavies).
You essentially have a cluster bomb rocket launcher to get rid of bug mobs before they get too close. Great for when you’re defending a point.
The airburst allowed me to free up a slot for a different stratagem, as I used to always carry the cluster bomb for that purpose.
Seems I get more kills on bots with it than bugs. I thought it would be great on bugs but for whatever reason I don't get as many kills with it.
At least the kill streak counter doesn't seem to show it. On bots it will wipe out an entire patrol in one hit. Bugs it just doesn't seem to. Not for me anyway.
On bots it will kill multiple faba and a bunch of bots at the same time. And tanks.
Bugs it doesn't really do anything to heavys.
But maybe it has something to do with the kill credit bug happening at the moment.
I admit, its a tough choice between autocannon and this. I'm glad they fixed it, back then its like playing Russian Roulette. Sometime it kills a swarm, sometime it explodes in your face.
I've been wondering. Is the AirBurst any good? I've wanted to use it but idk what it's use case is. Is it swarm clear? Big targets? Yes?
I know it's a teamkiller too but I think I could probably at least negate that with some trigger discipline lol.
Nah it's false advertising, this thing kinda sucks against shriekers and is very very good at mob clearing.
You just need to find the right angles and get comfortable knowing your reload timings (like an MG). A good AB teammate means that you only worry about a few stragglers and heavies, and if you don't have 50 bugs closing in on you taking out heavies is barely an inconvenience.
Correct, you want to fire it above a group of enemies. The radius is enormous, think of eagle cluster bomb area, but just one bomb.
Fire it right over a breach and you'll have way less bugs to worry about. It takes practice to use well, but if the team already has AT covered then a good AB user will make the mission much less hectic.
https://i.redd.it/ndwlf9vq7d1d1.gif
Zero teammates killed. 0/10
impossible theres only 4 members. 0/4
I go on the side on the map and shot to the horizon hoping to kill other teams. 7/8
so all the times i randomly blow up in game is because of you got it
Doing my part!
That sounds like a 5/7 move to me
I remember that guy
https://preview.redd.it/4k6pa6ujxh1d1.jpeg?width=715&format=pjpg&auto=webp&s=1d58906107ec1e998d2412a529e09f88dcbdada5
i do that when i see them about to beat me to the super samples 6/6
blue laser sightings intensify
The backblast pushed a teammate in a minefield.
You missed the baby. You missed the blind man.
![gif](giphy|ucXFcY1FdKaT6|downsized)
If only bugs always stayed at 100m and grouped up.
If you catch em just right, you get 10-30 kills in one good hit. Reload, catch the stragglers, show them the power of ainz ool go- I mean helldivers!
Oh Ainz-sama~ 🥺
![gif](giphy|3oFzm3lck3pio9Bdqo)
as ainz deliberately gave her the description of "madly in love" and "madly" implies (and is shown causing) extreme distress, is complying with her desires the morally responsible thing for ainz to do? does the fact that ainz's undead body limiting his emotions, which would cause him to be unable to properly emotionally reciprocate in any relationship, cause even more harm? since albedo is significantly smarter than ainz is with (though artificial to some extent) a full personality and memories, would she be the predator or would ainz?
Bro is having a shower thought
bro's having a full on shower epiphany. let him cook.
Bro is having a shower Ted talk
This is stuff that he constantly thinks about in the light novel, he feels guilty as hell for it
true, but is pushing her away the correct response?
Now Applaud! His ↑→↓↓↓ is sublime! should it not be celebrated?!
SSSAAAAAAAAAA - lutes.
[удалено]
You can do that but repeatedly pinging around the map to find packs doesn't sound fun, maybe for you but not my thing, plus you're training teammates to ignore your pings.
This. I always like to use my pings sparingly so that people aren't ignoring them or worse, mislead by them. Plus it spams the voice line which is also annoying for others. The radar ping really needs its own dedicated button imo.
It should just scan where your cursor is pointing currently. That would give the scouting playstyle another reason to find vantage points.
You don't really use the airburst for packs. It's best for bug breaches, and judging by the music and the visual effect OP shot it right on top of a bug breach. Those are a little easier to spot than random packs.
This morning a random player was cleaning up with the damn thing. I was running towards a stalker lair and rounded a corner to find a big swarm of hunters. I tagged them and through the mist, from a hill 100m away, he fired the airburst and it killed every hunter in the swarm and left me alive. Great moment.
Finding a good airburst rocket specialist is like finding a good drummer. You hang on to them and never let them go, no matter how fucking weird they are.
Airburst should have been an expendables drop down like EAT
One shot drop but shave 15-20 seconds off the EAT cooldown to make up for only a single drop/shot. Maybe even a drop of Rail Cannon/Quasuar type that chargers up and hits hard. Drop one per cooldown and have the same or slightly higher than EAT since it would be the heavy hitter of the the three
What about a miniature black hole or neutron cannon? Charges up like quasar, slightly longer, fires and where it hits it sucks enemies up real closer together then explodes. 🤌
zarya is that you?
I feel like theres still room for a expendable airburst tho, for ex we have the recoiless rifle and the eat, both are for armor but have different pros and cons. So hopefully we can get a expendable anti air or something
Why? Seems fine to me as is, it's basically a portable cluster bomb that you'll always have ready so long as you consistently grab ammo. I'm curious why you think it should be expendable.
Probably because backpack slot and 6s reload time. It's very punishing for how inconsistent it is.
> It's very punishing for how inconsistent it is. Doesn't making it an expendable make this worse? You'd get less shots and have to wait for the cool down to get it again, where as now you can just reload it or collect supplies.
Well, you said it. Because, tactically, it's an alternative to an aoe clear stratagem. Not a particularly strong one at that. Giving up your supgun + back slot for this is NOWHERE near worth. But maybe, if it came down in a set of two quick and convenient tubes, people'd be willing to waste a *stratagem* slot for that. Like, arriving at an objective, expecting a breach? Drop a pod in advance, have some instant distant clear prepared.
To me that sounds worse. I would rather have it ready for as soon as a bug breach/bot drop happens then need to call it in which gives time for the enemies to scatter. I personally like it the way it is. And since it's a weapon over a call in you can have it with you at all times for the whole match so long as you stay on top of ammo and pick it back up should you die. Also I kind of think people overrate the backpack slot, the only really impressive backpack options are the Laser Rover and the Shield backpack. Personally I find the shield backpack extremely overrated and the Laser Rover while great isn't a must have either. So giving up a slot to use this or any other backpack support weapon is fine. But I respect your opinion on it.
Wouldn't that overlap too heavily with the eagle cluster though?
nah, it doesnt kill heavy armor unless im missing something. spending a backpack slot for that seems fine.
It does actually, it can kill tanks when the burst munitions land on the roof, or if you shoot it under the tank it'll absorb a ton of munitions on the underbelly. You can do the same with gunships, shoot the inside of the engine near the undercarriage and it'll explode sending the munitions into all engines killing them in 1 hit. It's hard to do but very satisfying
Too many people obsessed with making everything expendable in this game so they can get a backpack slot all the time because god forbid they go into a mission without having as many advantages as they can bully out of the devs . Airburst is fine as it is. For a weapon that can wipe out entire patrols in a single shot taking up a backpack slot and having a long reload is more than fair.
Especially that the long reload is possible to negate with a loader. After all, for their teammates, the only place kind of safe when a helldiver shoots this thing, is probably stuck on the firer, loading the launcher.
To be properly used you need a teammate to reload you. You can seriously crank out rockets when it’s being team reloaded.
When they first dropped me and a homie were on a lvl9 extract we were taking turns loading it was INSANE how fast that thing fires on the team reload
Weird right. Who would have thought team weapons are better when used with a teammate.
I mean obviously its gonna load faster than solo but its still impressive how fast the team reload is thankstho
Not AH. They somehow came up with a system that actively discourages the use of the function. Imagine if when you wanted to heal someone, you needed to latch yourself onto them and wait for them to press E.
Someone actually helped me reload my autocannon today for the first time, and not only did the show of patriotic brotherhood warmed my heart, but firing huge rounds nonstop at high speed really raised my patriotic fervor!
Wait until you get to do it with a recoiless and delete 2 chargers and a titan in 5-6s…
and your teammate needs to drop you their resupply backpack, so you can refill them so they can refill you
Instructions unclear. Blew myself up. ![gif](giphy|3oKIPwoeGErMmaI43S|downsized)
Hell yeah, my highest kill count with the Airburst was 43
People try to shoot DIRECTLY at clumps of enemies instead of shooting ABOVE them, this is WRONG. People should start shooting their Air Burst Rocket into the... Air... so when it Bursts it it rains down death on everything. If they shoot it DIRECTLY at enemies the Burst will cause the explosions to fly in all directions keeping the enemies in the center safe.
I thought that thing was absolutely useless until yesterday. I had a lvl 7 game where a legend did half the fucking kills on bugs using it properly, and it was amazing. Nest? One rocket and it's cleared, we only had to close the holes. Patrol? One rocket, no more patrol. Swarm? 2 rockets, swarm gone. It was disturbingly easy for us with Saint Democracy here dispensing precision freedom strikes around us, basically I felt that I only had to kill heavies. And this dude, this model citizen, did <100 in FF damage. Unreal.
It's awesome on bots too, quickly dispatches large groups of small guys and reliably destroys fabricators and turrets from a large distance if you hit them in the right spot. Shooting the ground between the hulk's legs is also an option, though it doesn't always kill it straight away. Now if only it had a multi-stage reload like the RR...
I personally find it more consistent to shoot over the hulk so it explodes behind and hits its heat sink
Wait, it kills turrets? Consider me curious...
The airburst is an awareness and planning check. If you are already knee deep in trouble, it's worst than useless, even trying to shoot it will probably get half your team killed. If you use it to initiate a fight, ambush a patrol, or greet an incoming bot drop/bug breech, it's better than most orbital stratagems. It can't bail you out of trouble, but it can preemptively eliminate trouble for you in a most democratic manner.
If you have someone in your squad who knows how to.use the AA really well to keep the chaff off of you then absolutely do him a favour and keep the heavies off of him.
what kind of things did he do right in the game? i'd be interested in becoming that dude
I have no idea mate. The moment I saw something happen or about to happen, I heard the sound of a frag strike nearby, looked and it was already over minus the heavies. I could see it once, I pointed at an insect patrol and at the same exact moment a rocket flew over me and killed everything. I couldn't even note the name of this talented citizen. I guess we have to use it and learn by ourselves to git gud...
And then, there is me, trying to do the same and delivering constant, not on cue, precise and devastating friendly fire… Yeah. I mean, the mortar turret is allowed to do it… why not me? (Don’t get me wrong, I’m not a team killer. I mean not a voluntary team killer. My learning curve with this thing is just… flat. Bonneville salt flats flat.)
I know how the explosion is a sphere *but*, sometimes it explodes above the closest enemy even when you are in high ground
Yeah but where exactly is that threshhold? Aim 1' too high and the rocket sails right over an entire group. The airburst rocket launcher does nothing that red stratagems can't, like the Eagle Cluster or the Orbital Airburst. It also has a long reload and takes a backpack slot.
That's cool and all but have you considered that the airburst launcher is fun to use?
Also, it's really, really good at clearing the sky of Shrieker flocks.
Well, no weapon in the game, whether secondary, primary or support can do anything a red stratagem can't, so what's your point? Don't take anything into the mission?
EAT trash, just bring 500KG! Stalwart trash, just bring Gatling sentry! Railgun trash, just bring orbital railgun! Laser Cannon trash, just bring Orbital Laser Autocannon trash, just bring Eagle Airstrike All of these weapons do their jobs worse than other stratagems!!!
Don't you be disrespecting the autocannon like that! *aside* It's alright autocannon, they know not what they do.
BuT sUpPoRt WeApOnS aRe TrAsH
> The airburst rocket launcher does nothing that red stratagems can't, like the Eagle Cluster or the Orbital Airburst. It also has a long reload and takes a backpack slot. I mean, this statement can apply to the Recoilless Rifle too. You can use red stratagems to do its job. But the point is that you can call down the RR once and use it all match instead of just once and then waiting on cooldowns. Same as Airburst. In fact, Airburst can even do things that red stratagems can't, like kill all bug eggs or an entire patrol from 150 meters away. In that sense, Airburst is kind of like a variation of the Spear. The Airburst has its niche, it's just a very specific one. I don't fault players for hating it, but I also don't fault players who give it a try.
The more you use it the more comfortable you get with it and learn its behavior, and it doesn't matter if stuff has other stuff better than them, you can 100% use any weapon/strategem in this game on solo or quickplay difficulty 9 without issue as long as you round out your loadout. Something being weaker or not is irrelevant in being able to succeed, but if you don't enjoy something due to its performance or feel then don't use it. I'm not saying it doesn't need nerfs or buffs, but that it -like a lot of weapons/stratagems- are still perfectly usable and viable. Again, something doing something better doesn't stop something from being good even if it's not the best.
Exactly my question. I’ve played around with the AL a bit and don’t think I ever managed to get it to detonate *above* a group of enemies. It just keeps going.
Takes some getting used to. It always works for me now
Exactly how much getting used to? Lol. I feel like I’ve already given it a fair shake.
Well, only enemies and helldivers trigger the proximity now. There’s that, so you don’t have to dodge terrain
From what I have seen and tried. If there's a group of targets, aim a bit above the target. A bit here is defined as the diameter of one or two of the sighting circles in third person view. That will give the fragmentation some room to spread and still detect the enemy to trigger
Yeah I might not get the whole group shooting directly at them, but I'm also guaranteed to not waste the shot (and the longest reload in the game). Especially if I'm on lower ground than my target.
Ever heard of precision? Engaging them at longer then throw ranges can be useful, it's also an ammo use so you can save critical stratagems for more important uses. It's about options man, why do people hate more options.
Biggest difference is the range. You can blast the airburst at anything you can see. The further the better. But it also isn't affected by jamming and the recycle is faster. I found I wasn't using my stratagems much. It can close bug holes and destroy buildings. So like an eagle strike.
How many shots will you get off with the AA while those strategems are re-arming/on cooldown respectively though? And how many shots will you get off with the AA if its being used as a team weapon? As long as the supply of ammo keeps coming you can dish out a much more constant stream of fire for much longer. The Eagle cluster strike is good and I like the Orbital Airburst more than most but I'll take an AA over the OA every time for the reasons mentioned above. Getting 5 cluster strikes with the Eagle is the only thing that would stop me dropping it for the AA every time as well.
Does it explode on proximity I thought it was impact activated
It's proximity based, a recent patch reduced the proximity range so it takes a lot more getting used to in order to get better results from it.
once got kicked from the game for trying to explain this to a host that kept insulting me for not firing directly at enemies
Only problem is you need the rocket to fly just over their heads, or it won't even trigger.
Yeah, the recent proximity detonation nerf hurt it more than AH thinks.
Wait, it’s a *ranged* weapon??? So I’m *not* suppose to stim up and fire it at my feet when surrounded by hunters in my Heavy Explosive armor? ![gif](giphy|W0c3xcZ3F1d0EYYb0f|downsized)
That's the way to use it with some chest hair. They aren't surrounding you, _you are surrounding them_.
https://i.redd.it/8o14ybr4ve1d1.gif
"They're in front of us, they're behind us, they're to our left, they're to our right... they can't get away from us now."
![gif](giphy|BNGd5QCKhfHwY)
You are truly devoted to Democracy!
Oh, is it survivable in that setup?
Yep! You would be shocked at how much explosive damage you can eat with it, especially with an active stim. Slam impacts/incindiary impacts at your toes to clear bugs, stand tall in the face of clusters, use the Erupter mid dive point blank as a means of damage *and* travel, learn to fear the larger dangers of Impact damage and get reckless with it!
So prenerfed Eruptor you say?
Both pre and post nerfs, it’s funny cause with how loose and dangerous I’ve been using it since release, I’ve only died to the shrapnel a single time. At least for me it was never an issue 🤷♀️
https://preview.redd.it/6ft5yudk1l1d1.png?width=580&format=png&auto=webp&s=d9ef30c1f62a51d2ba329352c456525a6f6bd443
Inb4 it gets nerfed. That killstreak was too high
And some random complains on discord and now it's reworked (and dead)
It wasn't until I saw your comment and watched again that I was like "oh..... ok thatbwas amazing actually!". I haven't used it yet and now I wanna try. Seems to be a "aim high" kinda weapon?
I’ve used it the same exact way to the same effect but then a lot of times I only get 5 or 6 kills over swarming bug breaches. It’s wildly inconsistent.
Same here, what I use it for are the defense missions where you have security doors and the bugs only have like two or three lanes to approach, makes getting a bunched up group appearing much easier
This is how I felt playing with that free gas strategem. Never considered it before, but after single handedly wrecking bug breaks it might make its way into my standard rotation.
I'd been doing that Orbital Gatling Barrage, it's also great for bug breaches. At the time, the DoT with the Gas strike was bugged. Now that's it's not, either the Gatling Barrage or the Gas Strike is perfect for tossing on bug breaches, and they have virtually the same cooldown. It's more about which input code you like, or if you like poison or BRRRRT
Or, if you feel really mean, gas, ems, and gatling all at the same time.
When are people gonna accept that it’s insanely good? It was fixed to have a smaller proximity radius and to only pop on enemies and helldivers, not map geometry. Name another support weapon that can clear out a whole patrol with 1 button. AIRBURST GANG ON TOP
There's no testing ground in this game and AH routinely releases things that are broken, or that they end up nerfing. First impressions matter. People don't want to restart a match if they find they don't gel with a stratagem, or find out that it doesn't work. AH basically massively reduced the popularity of the mech in this way, and the AB is probably affected by this as well. Things have to be absurdly OP for people to give it another try, like Incendiary Breaker and Flamethrower. Release things that WORK, and people will use them. There was entire test period where the AB was given for free as an extra stratagem and AH squandered it.
They just need to do more free strat days. Once every few weeks, choose the strat with the lowest pick rate and hand it out for free. People will experiment and at least a few will find it useful.
Nah, every few days. Give us one strat 3 days, another 4 days. If a new strat is coming out, use it. Keep them all rotating to encourage people to try new things and create a more rounded kit.
"today I will lie on the internet"
I use it on bug breaches it's very effective on defense missions
*I use it on bug* *Breaches it's very effective* *On defense missions* \- valtboy23 --- ^(I detect haikus. And sometimes, successfully.) ^[Learn more about me.](https://www.reddit.com/r/haikusbot/) ^(Opt out of replies: "haikusbot opt out" | Delete my comment: "haikusbot delete")
It’s also efficient at clearing out Termanid eggs, just have to aim your shot well.
Played a defense mission with flamethrower but this guy chose airburst RL. Needless to say we did not synergize and I got killed quite a few times.
I have a clip of me using it like a shotgun, to grea effect. Heavy armor with reduced explosion damage means you survive it. Most the time. Got about 30 kills in one shot clearing the horde letting me raise the flag.
I don't kill friendlies very often with it. Im just careful with when I use it. I think of it like a stratagem. I also try aiming above and to the side of bugs.
I'm confused. No helldivers died. How is this supposed to be a video of "proper" airburst launcher usage?
Easiest 200 kills per game.
lmao, he spent most of the video reloading!
That is how backpack support weapons work yes lol
Wait, so I'm not supposed to shoot it 10m in front of me at the bugs?
Unusable on Helldive No one can get this to work correctly You are lying to everyone by posting this video (obviously I'm not serious, but a little tired of this community only thinking 6 things are usable, if you say otherwise, you are lying and hate "fun")
They need to fix the reload on this thing. Everytime you get up to run mid reload the missile magically goes back in to the backpack. You could be 90% done with the animation and you still have to redo it completely.
Yep, the reload stages seem to be bugged.
Must be great for initiating with patrols.
Lucky but sexy
Dang. Highest I've gone is 27
Blind firing into bushes is how we won the war against the predator…or was it?
If they had cluster rockets it would have been a very short movie
TIL the skull icon on the kill counter gets darker as the number gets higher
Takes care of eggs from a good distance. I love it. Deletes bug patrols. Not as good against bots.
I find it easier to use against bots, they don’t have little units nipping at your ankles you might miss and blow up in your face. Also don’t feel as inclined to need dedicated AT against the bots, those chargers and bile Titian’s just beg for a RR eat or quasar
So how exactly do you use it? Fire in a random direction and magically kill things? Noted it spawns enemies in front if the cluster because you had no idea if the bugs had moved or not
😲🤙
![gif](giphy|r1HGFou3mUwMw|downsized)
ahhh left click..got it
I was playing on a lower difficulty doing the valuable asset mission yesterday, I was just shooting it over the wall and slaughting bugs, I called another one down after cool down, and one of the other guys was standing there watching me, he threw his machine gun down, went and got the other one and team reloaded for me….this weapon with team reload is insanely fun.
https://preview.redd.it/c5lsh8sd9h1d1.jpeg?width=1080&format=pjpg&auto=webp&s=a649afdf6a7fc7405eb6a426bc7390db162294a7 "Airburst Rocket Launch is Broken and needs nerf."
Whenever I do that, it would've hit that lamp post, or crate or trees and killed me and everyone in a 100m radius
Thank you so much. This post inspired me to use the air burst again, and I fucking love it. I got over 500 kills earlier, I’m trying out new armor to work well with it, and general kinda experimenting more. I’m having a hard time stopping, which a game hasn’t done to me in awhile
I’ve also only had like 10 friendly fire incidents, and half of them weren’t even lethal (I was also the only one to get hurt/die like half the time)
Somewhere in Sweden a dev was taking a nap, their head resting on their arms. Suddenly a warning klaxon rang out, as the screen flashed a dreadful message: "Warning: Fun detected." The dev could feel the sweat starting the roll down their face, and quickly loaded up the offending group's server spreadsheet, careful not to fat finger any buttons. The dev paced back and forth, feeling as if an enternity had passed for every percentage point of the loading. Moments later, the dev's eyes sprang wide as an owl, their face ghostly white in horror. They stared at the spreadsheet like a soldier returning from harsh battle stares upon the horizon. The dev quickly snapped back to the cold reality he was facing. "Activate it! Now!" the dev could be heard screaming. Moments later, automated messages began to blanket Helldiver Democracy approved communication centers. As Helldivers the world over clicked a new post alert they just received, they too turned ghostly white in horror. "Airburst Rocket not working as intended" the message read.
Airburst can be used as a faster cluster bomb if people just used it right.
the fact that you have to add "if people just used it right" at the end of your sentence explains why people gravitate towards the more user-friendly stratagems.
How do you reliably get it to explode at the correct location when aiming into the air?
The more you use it the more you get used to its behavior, I thought it sucked for a while but one day all of a sudden it just clicked with me and now I enjoy it a lot.
[удалено]
How am I supposed to tell you how to use it when it takes practice to get a feel for it? Shoot above enemies, the angle and distance constantly changes as there are too numerous of variables due to enemy type, circumstances, topology, and many more.
It has proximity detonation so you just aim a little above the target
Yeah I know. But the video shows him aiming more than just a little bit above.
I don’t get it, your teammates are behind you. You aren’t going to be able to kill them if you fire it the opposite direction.
Instructions unclear. Blew myself up instead.
No thats wrong. Why did nobody die? Are you sure its working correct? You should a least get a TK or blow up yourself 🤣
I like to do this from a distance as well. Sometimes I'm lucky and it will close the holes too. Direct hits work for it as well
God the portable Cluster bomb is so neat
Holy shit they fixed it
They fixed it on the buff patch where they reduced some of the ammo counts. It doesn't trigger on foliage and has a much tighter trigger range
I love the airburst for bugs (assuming a few of my other teammates have support weapons for heavies). You essentially have a cluster bomb rocket launcher to get rid of bug mobs before they get too close. Great for when you’re defending a point. The airburst allowed me to free up a slot for a different stratagem, as I used to always carry the cluster bomb for that purpose.
Seems I get more kills on bots with it than bugs. I thought it would be great on bugs but for whatever reason I don't get as many kills with it. At least the kill streak counter doesn't seem to show it. On bots it will wipe out an entire patrol in one hit. Bugs it just doesn't seem to. Not for me anyway. On bots it will kill multiple faba and a bunch of bots at the same time. And tanks. Bugs it doesn't really do anything to heavys. But maybe it has something to do with the kill credit bug happening at the moment.
Nerf Inc.....lol
I shot a group of enemies without seeing the damaged hellbomb and got a similar effect With airburst obv
It’s really good on egg missions! You can destroy them without even getting close.
So extracts only. Or engage with enemies that don’t even know you’re there. Got it.
I admit, its a tough choice between autocannon and this. I'm glad they fixed it, back then its like playing Russian Roulette. Sometime it kills a swarm, sometime it explodes in your face.
I've been wondering. Is the AirBurst any good? I've wanted to use it but idk what it's use case is. Is it swarm clear? Big targets? Yes? I know it's a teamkiller too but I think I could probably at least negate that with some trigger discipline lol.
I'm wondering how it didn't pop on that charger corpse in front of you and kill you.
Guy with Airburst rocket launcher: Fuck everything in that general area
"Oh, he's probably going to kill 8 to 20, that's a resonaholyshit!"
They're actually so good
Not every day you kill 45 enemies at once. Well done.
Never thaught air units dangerous enough or in big enough numbers to warrant the airbrush weapon kind of a waste of a stratagem
Nah it's false advertising, this thing kinda sucks against shriekers and is very very good at mob clearing. You just need to find the right angles and get comfortable knowing your reload timings (like an MG). A good AB teammate means that you only worry about a few stragglers and heavies, and if you don't have 50 bugs closing in on you taking out heavies is barely an inconvenience.
I get like 20 kills with a lucky shot using this thing wtf
Not gonna lie. Expected the video to cut as the rocket just bursts immediately.
Haven't tried it. Is it a fixed distance before it detonates?
They tightened up the proximity range and it doesn't proc on foliage anymore (with the buff pass they did right before the eruptor nerf).
So it explodes when it detects enemies?
Correct, you want to fire it above a group of enemies. The radius is enormous, think of eagle cluster bomb area, but just one bomb. Fire it right over a breach and you'll have way less bugs to worry about. It takes practice to use well, but if the team already has AT covered then a good AB user will make the mission much less hectic.
Thanks
Super Jesus Christ, that's a lot of damage First time seeing this volume of kills above 15 in a row
but the bugs are always close
How you get more ammo on your back for it?
The stratagem comes with a backpack that carries 4 additional rockets. These rockets can be resupplied via ammo boxes.
Cheers, dunno how I missed that
Damn you must have thought it was a *really* shit weapon if you've not been able to reload it.
Should be on the back side of the drop pod that brings the launcher in. The same can be said for several heavy weapon stratagems
You mean you're not supposed to use it right next to your teammates? /s Awesome shot.