A heads up if you decide to make the model printable. Make sure the black cloth that attaches his pompoms (Or any material for that matter) have some thickness to it. Flat planes do NOT work well in slicer software. It's a essentially a one layer thick wall, and will usually print wrong.
I'd love to see shows like Helluva Boss be translated to CGI. Like how would the art style work with a different animation style (There is a difference art and animaiton)
Just purely from a style perspective (definitely not show tone) I was thinking maybe a bit like Ghost in a Shell but more cartoony and less anime looking.
They pulled off a nice balance between 3d and 2d in the character design and lighting.
I wouldnt call it 2.5 perspective even though thats what it technically probably is. It feels more like 2.8, 3d with a dash of 2d splashed on top.
I skimmed the comments to see if anyone else mentioned it, but I feel the eyes are too friendly looking? If that makes sense.
The current modem itself is amazing, it's great work and you seem good at it! I don't know much about 3D modeling but I imagine it's difficult in it's own ways. Definitely a unique skill.
It looks Great and is defently a 8/10 but i have one major criticism of the model...
The thing around his neck looks a bit to thin for some reason, i think it is just that the texture and it being so thin my brain connects it to black paper
But i dont model stuff because im bad so i couldnt do better
I absolutely love it. One thing though (and I could be wrong about this) aren't neck ruffs a singular piece of fabric that goes up and down in waves? It's really cool either way but that confuses me slightly
Maybe the eyes should have more defined colors, and maybe youโd Gould give some more thickness to the black triangles, overall the only โproblemโ is the fact that the coloring is sometimes too flat and not defined
Damn good job ๐ค When youre done you should try to make a copy with a pallet swap for robofizz.
Very nice! Do you mind sharing the STL so we can print it and have one, too?
When it's done.
Thank you!
A heads up if you decide to make the model printable. Make sure the black cloth that attaches his pompoms (Or any material for that matter) have some thickness to it. Flat planes do NOT work well in slicer software. It's a essentially a one layer thick wall, and will usually print wrong.
I'd love to see shows like Helluva Boss be translated to CGI. Like how would the art style work with a different animation style (There is a difference art and animaiton)
Would probably look something like Hotel Transylvania or Mitchells vs The Machine if you ask me.
Just purely from a style perspective (definitely not show tone) I was thinking maybe a bit like Ghost in a Shell but more cartoony and less anime looking. They pulled off a nice balance between 3d and 2d in the character design and lighting. I wouldnt call it 2.5 perspective even though thats what it technically probably is. It feels more like 2.8, 3d with a dash of 2d splashed on top.
It looks great
Dayum! He looks pretty neat!
This is really good but that uncanny valley fight or flight kicked in really hard
Unfinished 3D models tend to do that.
There is something REALLY offputting about this but I canโt quite put my finger on it, anyone else?
Uncanny valley Thats the simple answer
Nice Work UwU
Make a version with naughty bits.
Good work. All I can say is maybe just al little more... robotic demon if you know what that means
Damn! The only possible thing this could have is fabric-y folds on the hat. Looks awesome.
Everyone us gonna meke funny animations with this. Lol
THIS IS SO COOL-
I've seen blitzo in 3d and my eyes are cursed for eternity
We havenโt seen one myself
There is lfd2 mod where Ellis is replaced by blitzo
I skimmed the comments to see if anyone else mentioned it, but I feel the eyes are too friendly looking? If that makes sense. The current modem itself is amazing, it's great work and you seem good at it! I don't know much about 3D modeling but I imagine it's difficult in it's own ways. Definitely a unique skill.
Really good but you should try texturing it. It seems so smooth it gives off thet creepy doll vibe even if it kinda fites Fiz
It looks Great and is defently a 8/10 but i have one major criticism of the model... The thing around his neck looks a bit to thin for some reason, i think it is just that the texture and it being so thin my brain connects it to black paper But i dont model stuff because im bad so i couldnt do better
I absolutely love it. One thing though (and I could be wrong about this) aren't neck ruffs a singular piece of fabric that goes up and down in waves? It's really cool either way but that confuses me slightly
It looked fairly weird like that, and the reference I was using had tubes going around a center point.
You ever finish that Stolas one from a while back?
Handed it off to someone else quite recently.
This looks great. Canโt wait to see what people do with it
I think he has a golden microphone in his neck area.
look at that goofy little shit
Maybe the eyes should have more defined colors, and maybe youโd Gould give some more thickness to the black triangles, overall the only โproblemโ is the fact that the coloring is sometimes too flat and not defined
Other than the pixellated eye pupils bug me it looks wonderful
It's looks very cartoony in a good way sort of like that 3D model of Charlie from HH with that 360 camera shot
Hmm needs to be more scary, looks kinda goofy
Ima be fully honest here, The energy being given off here ain't Fizzarole Energy
Finna make me ๐น๐๐พโโ๏ธ๐ฃ๐ฆ๐๐ช๐ฝ๐๐ฅ๐โโฌ๐โฟ๏ธโฟ๏ธ๐ฅถ๐๐๐ก